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it's fucking video games, baby


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Found the bug in my proxy switching, the onion is back

READ THE RULES


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>What is this?
This is an offline 1.7.10 minecraft server running a custom mod pack.
>What's in it?
thaumcraft, srp, immersive engineering, witchery, touhou little maid mod, etc.
>Am I going to get raped by parasites
The goal is to not get raped by parasites, but I can't stop you from asking for it. I've edited a lot of configs to hopefully make them tolerable Why do they do true damage by default?, and we have 20 real life days(With potentially more depending on how the server pause works) to prepare before they crash into our world.
>Can my toaster run this?
It should be able to. We're using cleanroom which is just a more optimized version of forge.
>What if I want "x" mod?
Unfortunately because of how some of the mods work it's difficult adding anything to the pack without breaking things.
>What's this groovy folder?
It's just aspect lists so thaumcraft can actually interact with most of the new blocks/items.
>Why isn't distant horizons working very well
Currently distant horizons crashes the server, so I've had to turn it off. Once this is fixed I'll add it again.
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How long is the server going to stay up for?
Replies: >>324024
>>324018
The server will go to at least December. If there's still players by then it might go longer.
Replies: >>324063
>>324024
Sweet, christmas in parasite land?
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these warp events are getting out of hand...
Another day, another crash

When talking to the lighthouse keeper, when reaching the third dialogue, I crash

https://mclo.gs/n0pu7V8

Did anyone else do beyond the veil ?

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The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
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Isn't there someone you forgot to ask?
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Do they still make golf games that aren't SPORTS 20XX or streamer bait?
Replies: >>324163
>>324160
There was
>Mario Golf Super Rush
>Everybody's Golf Hot Shots (Formerly Hot Shot Golf)
>100ft robot golf (mediocre but fun)
Beyond that there's the typical
>Golf with your friends
Replies: >>324164
>>324163
So not really
Replies: >>324166
>>324164
Everybody's Golf games have been put out for the past 30 years now, how are those streamerbait? What were you asking for here?
Replies: >>324174
>>324166
I dunno something like pangya or toadstool tour not gimmicky shit

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ITT, talk about any games you're making here--AI or not.
I didn't want to shit up the QTDDTOT board, but I can see this maybe taking some back and forths as I edit things, so I decided to make this general thread and am moving here. I won't copy the link for it here, because I'm guessing I'm going to be making another version of it.
>>324065
('_')7
>>324094
Noted. Let me think about a different way to make the core game mechanics clearer. I was debating whether or not to say it here, because on the one hand, keeping you in the dark is a good way to test whether I can figure out a way to make it more self-evident; but on the other hand maybe telling you would help as well. So, as a compromise:
**The number indicates the upcoming areas that will be played, and the portion that highlights/shape on the card indicates the area that will be blocked.
In some levels the blocks stack on top of each other, and in other levels the blocks only apply for that turn. In later levels, you lose the ability to determine future order, but gain an ability called 'clairvoyance' which shows you a limited ordering in the future. In one of the levels, you're completely in the dark and don't even know whether a card will be positive or negative. In some levels there's a "quill" system where anything above a certain mood square subtracts mood.
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>>324142
>Where is the agdg thread?
You're about a year too late, its corpse is now a skeleton... I'm happy this thread was made though. Seeing any form of gamedev on IBs is inspiring.

>>324158
I remember that fag. It was like 2-3 threads of the same shit and no game to show for it.
Replies: >>324173
>>324142
Aggy daggy kinda died on here quite a while back. We have a 3D modeling thread at >>294759 that was made separately after anons whined about just working on 3D models not being game dev enough in the last thread, and that last thread wasn't even supposed to be an /agdg/ thread but was made for Demo Day.
Then no one ended up making a new one and the one or two people that had anything to say just used that 3D thread since it had the logo in one of the images.

Years ago I was one of the people who made the threads sometimes, but burnout (and later me not posting on this site at all after Joyeuse's spergout) put an end to that.
I need to find a job before I'll have any chance to spend time on gamedev again, because I'm going homeless soon otherwise and there's no more neetbux for me. If there's still no thread by the time I get one and I manage to get back to it, I'll make one then. I did one gamejam a while back that I kind of want to expand to a more proper game.
Replies: >>324170 >>324173
>>324162
It's especially sad because 8chan's /agdg/ was pretty successful at producing actual game developers who could ship interesting things. Even the hellhole that was 4chan's /agdg/ was disproportionately successful in that regard compared to other gamedev communities. 
>spoiler
That's rough shit. Hopefully you can get something figured out, and I can keep that in my prayers for a bit.
Replies: >>324173
>>324134
Naruhodo, better to start there than nowhere.
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>>324158
>>324161
>>324162  (rough, dude, hope things pan out)
>>324170
Whoa, wait, hold up, because I'm ignorant of the history of this thread. Is the first time that we've had an actually playable game posted?
>>324154
>>324146
>>324109
>>324107
It's anonymous, the game is free, and people are having fun. What's the problem? You could argue that the quality isn't the same, and I mean yeah it's not amazing indie dev, but it's free. Is it just that the thing they spent years getting good at is now... less rare? And they're having a hard time sitting with that?
>>324156
>ask @Claude-van-Grokk to make you a flash game
Ackshually, according to the credits, this was done on local LLM.

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Cyberleek is back!

Previous thread >>317144
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You know I thought dollar store CJ, Michael de cuck and Wacky Trevor was bad but honestly I'd rather have them then socially awkward Jason and Lucia the tranny. At least those 3 fuckers had a personality and were funny on occasion. Fuck I'd rather play as Roman Bellic and do missions revolving around getting big American titties and bowling.
Replies: >>324143 >>324165
>>324139
Out of the 3 only 2 really were funny. Michael Isn't really funny hes just easy to laugh at because he pretends to have a spine despite ruining his life chasing children who disregard everything he does..
Replies: >>324145
>>324143
I think they all had their moments but for the most part V's writing was several notches below any of the previous games, that is to say it was pretty bad. What struck me the most was how inconsistent I found it, like it was written by multiple people who had rather contrasting ideas.
>>324139
I think the only Hood GTA protagonists were Claude,  Tommy Vercetti, Tony Cipriani and that's it.
Nico was an ugly gypsy, then you had a bunch of shitty niggers.
Trevor and Michael were decent, but not great.
>Throwing shit (GTA 6) into NPCs (consumers) faces 
<This was already done by Dick Kickem Forever.
This is the equivalent of Activision talking about how fish move away when you get close in COD Ghosts when Super Mario 64 already did this in 96

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Old one's bumplocked and dead >>302372

Avatar Legends has the enthralled approval of at least one anon
Street Fighter's fourth season will be made entirely of newcomers 
Virtua Fighter 6 Crossroads  to focus heavily on single player content
Bob into Tekken 8
Marvel Tokon open beta July 24-26
Fatal Fury continues with a new character every month

Do you play fighting games? What game are you working on? Have you lost all hope for the future?
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>>323369
>nonbinary
What the heck does that actually mean?
Replies: >>324168
>>323964
I have 0 collection of that gay retard ever being a smash fag. If he was he would have been likely talked about for being part of the problem.
Replies: >>324152
>>324149
*recollection.
>>323964
Oh no no no, don't try pinning this on smashfags. Sonicfox is the FGC's retarded, gay baby.
>>324148
Its when some faggot wants the goodgoy points of being a troon without committing to chopping their dick off with a kitchen knife.

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Sources: Ape Escape revival in the works from Sonic Mania team
<The studio behind Sonic Mania and Penny’s Big Breakaway will reportedly helm PlayStation’s Ape Escape revival
https://web.archive.org/web/20261007144942/https://www.videogameschronicle.com/news/sources-ape-escape-revival-in-the-works-from-sonic-mania-team/
>That’s according to veteran journalist Jeff Gerstmann, which matches what VGC has heard from our own sources. The game is reportedly in development at Evening Star, the team behind the much-loved Sonic Mania, which would later form Evening Star and develop Penny’s Big Breakaway. Gerstmann’s claim follows social media reports linking Evening Star with the PlayStation franchise.
>Speaking on his podcast, The Jeff Gerstmann show, Gerstmann said, “So yeah, some other folks have kind of said that they also heard that Ape Escape is being made. “I don’t think this game is close to being out or anything like that, but I guess it’s been almost a year since we started talking about Ape Escape.
>“Who is making it? That’s a good question. My understanding is that it’s an external studio. You know, because people were immediately like, ‘Oh, Team Asobi (Astro Bot) is making it.’ My understanding is that an external team has been working on that. “What do they make… Penny’s Big Breakaway. Evening Star. I heard that they were working on it.”
<Sony is looking to license dormant franchises
>VGC has heard from multiple sources that Ape Escape isn’t the only PlayStation franchise Sony is looking to revive via licensing to smaller third-party studios. Sony previously experimented with this when it licensed the Everybody’s Golf franchise to Bandai Namco for 2025’s Everybody’s Golf: Hot Shots. Sony Interactive Entertainment is also reportedly planning to revive the Killzone series, with a new remaster or remake currently in the early stages of development.

Sega Is Resurrecting 'House Of The Dead' In Arcades Using VR
<Sega's arcade division has teased a new entry in the House of the Dead series.
https://web.archive.org/web/20261007151723/https://www.timeextension.com/news/2026/10/sega-is-resurrecting-house-of-the-dead-in-arcades-using-vr
>As spotted by Arcade Heroes, Sega Amusements posted a 30-second teaser for a new game to be announced at the upcoming IAAPA 2026, which takes place in November. The gothic trailer showed two guns that, according to Arcade Heroes, were also used in the 2022 coin-op VR Agent, a collaboration between Sega and 3MindWave. The site also says it has confirmed the game will use VR tech.
>Arcade Heroes did some more digging and found that Sega Amusements’ official website has a page for House of the Dead Reawakened. The site also notes that Attractions Magazine has referenced the game's title and stated that it will be running on Unreal Engine 5.
>The same magazine notes that the game will include "a miniature themed façade", complete with an "85-inch display functioning as its front door and two 43-inch vertical displays serving as shuttered windows." Sega's light gun series kicked off all the way back in 1997. Since then, it has received four arcade sequels, with the most recent entry being 2018's House of the Dead: Scarlet Dawn.
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>>324130
This is exactly right:
>>324131
It would still never work, but the purpose isn't to have it work, it's to rob the masses of choice. They want everyone to be permanent renters from them. It's basic rent-seeking taken to its logical conclusion.
>>324130
So you own nothing and rely on paper causing another world wide crisis as they buy all paper
Eternal scammed one after another plunging us in to the dark ages again
Replies: >>324140
>>324136
>as they buy all paper
Unlike gaming GPUs, paper can be produced locally by people who are hostile to the ZOG.
Replies: >>324141
>>324140
>Paper can be produced locally
Trees can be burned down and destroyed with wood chippers as well where it looks like an incident too. People with enough money to buy entire supplies of anything would rather suicide you than give you the false illusion that you hold any real free will or power.
Replies: >>324159
>>324141
I think the qord is kill you

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S4Max Gamenight: NEW BENIGGINGS 

Download: https://www.s4max.com/

Start time: 

We usually play around 7PM-12AM UTC, subject to the whims of the hostfag. 
The gamenight runs through the first weekend of the month, on Friday, Saturday and Sunday. Typically Saturday is the most active. 
There are usually a few people who are willing to manage the room, and it's not hard too figure out.
Somebody will start one and announce it in the thread with the room's name and password.

How to set up:
Run the launcher, and you will be able to choose a username and password immediately. There's no need for emails or signups.
See vid related for how to play. There is also a tutorial available in game. (Create an Arcade Room - Scenario)

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>>322245
>Oh, so THAT's why people can sometime shoot me from behind a rock/wall while I can't retaliate.
Yeah, that one specifically is known as wall shooting. Funnily, it's mainly because of how far the camera is from the center. Eventually, they implemented a "center" camera (it was still a little to the right) but they still gave the option to use the old camera style. I don't think anyone used the center camera, except melee users maybe since it kind of made it easier to do criticals with those.
They really didn't want to fix exploits like this, even though they showed they could (iirc the lmg also couldn't wall shoot). I kinda agree with the reasoning behind it since they often added some more gameplay. However, I think they held a survey about fixing one of the most overpowered exploits, and they didn't fix it because too many people wanted to keep it. I wish they'd fixed it though, it was too strong in my opinion.

>The game being such jank shit that cheats don't even work properly half the time is the cherry on the shit sundae.
Oh it is so jank you don't even know. Kinda good jank though. Maybe I'll show off some glitch moves next time. Kinda surprised (and thankful in some cases) that I didn't see anyone using any of them.
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Esfor next weekend?
>>324101
Why issa dindu talking about sumtin a dindu will never experience let arone a woman even looking at him and talking to him without disguuzt or any man but chad?
Replies: >>324151
>>324101
that can't be his voice right?
>>324101
>>324102
Men have desires to be with multiple women because of games like this. They don't create games like this because of a desire to be with multiple women.
???????

Are fags like this really confused where feelings like this come from and assume it's from media because they would have otherwise never thought about it? What causes men to be like this? Is it all just denial?

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What are you rescuing from Myrient today, anon?

+Guide to a happy share thread+
>Leechers
1. Please search for shit yourself before requesting. We are not your mom.
2. If you can't find it yourself try the gitgud archives (gitgud.io/Blank/stv/) but keep in mind that most of these links are from the 8chan days and are likely to have expired or been DMCA'd.
3. If you find it in the archives and need a password, check the source thread if an archive of it is still up.
4. If you find it in the archives and the link is alive, repost it so it's less likely to get bitrotted away in the future.
5. If you see a string of hex characters with or without dashes (c12fe1c06bba254a9dc9f519b335aa7c1367a88a) it's a BitTorrent infohash. Remove the dashes and paste it into your client as a magnet link.
6. Use megatools to download from Mega. This sometimes lets you bypass their bullshit file quotas but not always, and when it doesn't you can just IP hop and resume the download as if nothing happened.

>Uploaders
1. When in doubt, upload first and ask questions later. Please make sure whatever you're uploading is actually playable, though.
2. Please don't upload to temporary filehosts. You never know how long the thread is going to last.
3. Keep a local copy if at all possible. Archive everything.
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Documenting various performance metrics from a bunch of rigs I found in Switch 2 emu videos. Enjoy, and feel free to share your own!

CPU: 5600
GPU: RX 580
https://youtube.com/watch?v=-O-3nsRgzKI

CPU: 5800X3D
GPU: 4080
https://youtube.com/watch?v=LeawByNbv7A

CPU: 5700G
GPU: 4060
https://youtube.com/watch?v=h6976Ay-y2A

CPU: 5600
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>>323785
Someone snitched and now it's gone
Replies: >>324020
>>324017
And nothing of value was lost.
>>323785
>SWITCH 2 GAEMS
Are there any exclusives in that console worth playing?
>>323785
RIP in piss, taken down

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Last thread: >>25002 

Post vidya music, anything and whatever /v/ you're listening to at the moment, whether in-game OSTs, album exclusives or remixes.
Whatever happened to OCremix? Haven't checked on the site on a long time but considering the current digital landscape it wouldn't surprise me if the site is dead.
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>>323516
This shitchan blocks animated PNG as well (the only image board outside 4chan I've ever encountered to do so).  The admin here really has a domineering attitude towards acceptable file types.
Replies: >>323744
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Crosspost from Friday Night thread
>>323728
Here are some tracks from the Fallout 4 mod "The Wilderness". These are royalty free tracks, but I think they fit perfectly with what the mod has to offer, especially at night.
https://inv.nadeko.net/watch?v=vZESvIKL8tg
Not really vidya soundtrack, but music that is used in vidya, not sure if it counts but it's great for what it's used. I'm going to see if there is any good tracks from this guy since it's clear he's talented.
>>323531
I didn't even know animated PNG's existed. Are there animated JPG's? What's the difference between those and animated GIF's?
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>>323744
>What's the difference between those and animated GIF's?
PNGs have better transparency support and color range than GIFs. aPNG is simply PNG, but with animation support similar to GIF, so it's superior quality wise.
Here's the PNG version of GIFs related to compare with, since I can't upload it directly.
https://litter.catbox.moe/n4kr9pjv1u9zp970.png

>Animated jpg
JPGXL supposedly supports it.
Replies: >>324132
>>324128
Better compression as well, since PNG isn't constrained to the ancient LZW algorithm that GIF uses.  APNG has been the superior web animation format for the last 10-15 years (including the entirety of webp's existence).  Sadly certain regressive webzones whose primary focus is the exchange of images feel the need to block it.

>JPEG-XL
JXL is much more than JPEG with animation support, it's both a lossy and lossless format that supports the animation-oriented delta-frame compression that AGIF and APNG utilize.  When it finally gets adopted in mass it has the potential to completely supercede three old web formats at once.

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