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READ THE RULES


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The rules have been relocated to the Rules Page

This thread solely exists to remind you that you are a dork.
Last edited by alexander

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>What is this?
This is an offline 1.7.10 minecraft server running a custom mod pack: https://mega.nz/file/Q3sTjRIA#W-yvXqD03r8xkJ7NVhKNwuG9akqahXnlz_xUCbx1P8g
>What's in it?
little tiles, Ic2, thaumcraft, blood magic, littlemaidmobs, et futurum requiem, grimoire of gaia, hardcore ender expansion etc.
>Can my toaster run this?
It's an even lighter pack than last time and a few versions back. If you have a pc built after 2005 you should be able to run this.
>Did you include the difficulty retardation?
Considering how well that went over last time, I've elected to not add that retardation.
>What if I want "x" mod?
Mention it in the thread and I'll see about adding it as long as it's not too retarded.
>What's this scripts folder?
It's just aspect lists this time so thaumcraft can actually interact with most of the new blocks/items.
>How do I use a skin?
Name your skin "skin.png" and put it in your .minecraft
>How do I avoid giving microshaft all my data?
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>>275612
Huh, guess basebuilding is back on the menu then.
>>275736
>>275888
I wouldn't rely on AE2 as much if IC2 wasn't autistic tedium and that fucking Thaumcraft addon with the tear didn't go out of its way to ruin my inventory (nothing worse than losing items because shit got shuffled into your hopper).

Automating Thaumcraft stuff with vanilla AE2 is a fun challenge though.
Replies: >>275928 >>278494
>>275902
>nothing worse than losing items because shit got shuffled into your hopper
Yeah I kept saying I'd work on warp ward soon to prevent this, and I just end up staying as far as possible from inventories.
Replies: >>278494
>>275902
>>275928
Where are you guys
Replies: >>278495
>>278494
I'm quite busy during the week, I'll be on more during the weekend.
amber wands are pretty amazing

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>start the game wanting to know what the fuzz is all about
>fetch quest
>find this guy to give you information about who you are
>find this guy to tell you about this portal
>the guy that tells you about the portal tells you about another guy who knows a gal that knows how to get into the portal
>get into the portal
>pharod sends me on a fetchquest
>go into the catacombs
>fetchquest for the ratfucks or fetchquest for the skeletons
>choose neither and blast the skeletons
>look up online
<"No dood trust me the game gets really good and its the pinnacle of RPG once you make it to the Lower Ward1!!!111!!!"
>get to the lower ward
>fetchquest to remove the curse
>fetchquest for the wizard to tell you how to find the nighthag
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>>278264
I get your point, it's just that in cases like these I tend to think that maybe I just don't get it, and that if 90% of the people who play it praise it as a masterpiece, then it must be one even if I didn't think it was that good and only enjoyed it mildly, that's all.
Replies: >>278585
>>278377
>I tend to think that maybe I just don't get it, and that if 90% of the people who play it praise it as a masterpiece, then it must be one even if I didn't think it was that good and only enjoyed it mildly, that's all.
Or maybe you are just able to think for yourself unlike the sheep that parrots the same shit they read on social media in order to feel part of the (perceived) bandwagon.
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>>278585
I guess there could be a social bandwagon component to the equation and some of the praise is artificial afterall, good point, anon.
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>>278264
is that a corn, bean, and zucchini sandwich? I am truly horrified. If it weren't for the moon runes I'd say quintessentially british
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>>278609
>some of the praise is artificial after all
>some
Try with "most"

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DOMINIONS, RISE OF THE PACHINKO MAN

Well what is this "Dominons" is it safe for my kids?
no

Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher. 
The game combines a simple presentation with an extremely wide array of strategic options, including over 3400 units, 1100 spells and 400 magic items. Turns are resolved simultaneously,
It has simplistic graphics but is easily moddable and extremely deep.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites OY VEY!! , greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.

Basically, it's an autist’s wet dream of a strategy game.

>Dom6mod inspector: This lets you browse units, spells and items in the game
https://larzm42.github.io/dom6inspector/

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>in the middle between scleria and ass-phodel
fma tbh famalamadingdong
>>278790
>Xibalba wants my ocean
How's he underwater? That's quite impressive this early.
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>Game has moved into the Mexican standoff messenger swap phase.
>Neighbor stops sending messengers
need xibalbrat correction
>>278790
those two thrones were literally my cap circle because whomever made this map is retarded. It's too bad for all involved I suppose.

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One of the things thats quite annoying is when you talk to someone about an old game and you start to notice that the person you are talking to is just parroting something. You'll notice phrases,words,sentences being almost exactly the same. Kind of like deja-vu. And something that has happened several times is me coming across a video essay on youtube (which i never watch) and seeing the exact same opinion expressed in that video. So for instance a shitty medicore game called Mad Max i recently played. Another example would be Kane & Lynch 2: Dog Days. Another shitty game being praised simply because youtubers says its a hidden gem or some masterpiece that everyone somehow forgot or ignored bla bla bla. Its just very interesting because you could simply go back into the past by looking at old reviews to see how everyone thought of the game. The worst part about this is that normalfags cannot think for themselves. Whatever the youtuber says the normalfag repeats. So now these games are considered to be somewhat good with normalfags which doesnt even make any fucking sense. Common thing i see is that alot of people that have these opinions say something like 
>oh i played this in my childhood
or something like that. So they obviously have some sort of bias towards it already. Just because you played a shitty game as a kid doesnt make the game good. Fucking retards.
Oh and i almost forgot to mention No Man's Sky. Remember that shitty gam
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>>278767
The only Sanic game I've spent significant time on is Sonic 2, which I've beaten on one credit and on a speed challenge no less.  I dunno if other Sonic games have better design, but I think Sonic 2 has a fundamental design flaw where it strongly encourages you to go fast but rarely telegraphs obstacles in a way the player can react to at full speed without foreknowledge.  Thus the game devolves to extremely rote memorization where to actually go fast and play in an impressive manner you have to memorize every intricate detail of a level.

By contrast, I actually think the original Super Mario Bros. (of which I've also completed a no-continue, no-warps speed challenge) has much better speed design that encourages running straight through levels without demanding hardcore memorization of every intricate obstacle.  It's a shame subsequent Mario Bros. games dropped this focus on speed because the original game did it really well.  Even "Lost Levels" didn't do it as well because the game has a bunch of dickhead design trying to troll the player.
>>278779
Classic Sonic games were designed with the idea that the player will learn to go fast by replaying the stages and learning the layout.
I understand why someone would not find appealing this approach to level design, but I don´t see it as neccesarily flawed. It helps replay value in my opinion.
Relating to Sonic, there is a problem that some idiot reviewers have towards not only Sonic, but other plataformers, that if one game diverges from the cookie cutter "Mario-like" design approach, it´s called bad because some retards still think gaming owns everything to Nintendo.
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>>278779
It's common for people to mention this, especially those that use the "Sonic was never good" argument, though I'm aware you're not part of that group, just mentioning that I see it a lot, and while I get where it's coming from, calling it a fundamental design flaw to me is just not true, you don't have to memorize everything, often you have to memorize very little, as long as you know to spindash, roll into a ball in slopes, especially downwards ones, and jump over pits to platform properly, you're mostly invulnerable as Sonic, and the ring system makes it so getting hit a few times isn't too severe as you can get your rings back, you might not play through perfect and beautiful runs of stages unless you memorize a lot, but playing it fast with few mistakes? It's not a complicated thing to do as long as you understand how it works and keep a few basic concepts of Sonic in mind during it.
>>278764
>Sonic was never good" became a common take that people usually say to sound intelligent
I'm pretty sure that "people" don't say this about Sonic to sound intelligent.
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>>278779
>Thus the game devolves to extremely rote memorization where to actually go fast and play in an impressive manner you have to memorize every intricate detail of a level.
Yeah, that's kind of the point. It's not different than a lot of arcade-inspired games at the time designed around the player finding the most advantageous method of farming points and beating the game. In fact, Sonic is one of those games that actually rewards experimentation with it's mechanics.

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ONGOING DISCUSSIONS:
>Sweet Baby Inc designer attempts to censor Steam Curator List highlighting which games the company were hired for
has now surpassed 300,000 subscribers
https://archive.is/TRNrr
>Kotaku EIC Resigns Over New Editorial Edict
https://archive.ph/Oojm4
>Vice to lay off hundreds of staffers, stop publishing content on its website
https://archive.ph/wip/O036P
>Nitter is dying
https://archive.ph/cAA0q
>Like A Dragon: Infinite Wealth content being localized during development comes under scrutiny
https://archive.is/1b5Dj https://archive.is/8IBSn
>Persona 3 Reload cuts dialog and quests from previous versions
https://archive.vn/ciEC6
>Jezebel Shutting Down, Parent Company G/O Media Laying Off 23 Staffers as Kotaku is hit
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>>272927
More akin to a protection racket with a dash of GDR state security thrown in.
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>>272918
I stick to retro mostly because of this, not only are new video games some of the most shameless political propaganda, they're getting more expensive and bloated, for a working man with other priorities when it comes to time and, of course, finances, it makes more sense to emulate everything on stuff I already own, for free, and play a variety of unique titles in not much time, made by people who don't actively despise me and insult my intelligence with their BS.
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>>278758
One of the few benefits of price inflation of new AAA slop games is that, 1. It's gonna deprive the brainless morons of the world of their money further and 2. It's gonna place a greater emphasis on playing old games.
Even the pseudo-indie games of the current year are typically overpriced garbage. Better to go through the wide catalog of older games that have been forgotten, the classics that defined the industry rather than throw $80 on some modern trash that may or may not be at least decent, as long as you're enough of a faggot to look past the Body Types, Womyn Power, nigger infestation, and modern sociopolitical commentary.
Fuck, makes me want to play Megaman Legends again.
Replies: >>278774
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>>278761
This.

If we commit today to play only retro, even if we play every day, many years from now there'll still be a ton of new stuff to try that we haven't yet, it's not really neccessary to get excited about anything "new" when there's plenty of new stuff, for us anyways, in older system that we're yet to play and enjoy it.
I know this isn't exactly videogames, and I know this is a Boomer-tier post. Whatever, just please give your boy a little bit of shitposting leeway this once. I know they're just horse names, and it shouldn't mean this much, but when I think of all the bullshit journalists started with Gamergate, and I think about our current political environment...there's something oddly poetic about SOVEREIGNTY beating out JOURNALISM at the Derby.

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PS2 turned 25 (by Japanese reckoning)  an hour ago. 
>favorite PS2 games
>favorite PS2 girl
>what untranslated PS2 game needs a translation
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>>269641 (OP) 
How do we feel about the Switch surpassing the PS2 in units sold soon, anons?
>>278763
I just compare the catalogs of the two. And the PS2 was also the weakest console of his generation, so the Switch really hasn´t a excuse.
>>278763
Hasn't it already?
>>278763
Sad. The switch sucks.
>>278763
If it wasn't for the Vax Attacks, I wonder if it'd have as much success. I haven't kept up with the sales or anything, I just remember that a lot of family people hopped onto the Switch when the coof-cough started spreading so they could play Animal Crossing and the other new Nintendo Slop sloppy slop slop sloppy slop

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Post games that have appeal, places within games, good UI designs, animations, shaders, characters, art styles, soul, etc.
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>>278762
I've recently been playing through the Game Gear library and I've noticed so many games on it look incredible.
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>>278769
It's probably the most advanced 8-Bit console, or at least the one with the best collor pallete, it's truly a treat to the eyes, I hope to play through most, if not all, of it's library soon enough too, one of my favorite handhelds ever made.
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>>278770
The only reason the GameGear failed was due to the shit battery life.
But at the time it looked incredible.
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>>278788
That's a pretty important reason.
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>>278792
Agreed, though honestly I'd rather play for a few hours on a colored backlit screen than many hours on a colorless dark screen that's hard to see, when I play a handheld comfort is key and one of the reasons they're appealing, not just to play outside no matter how dark it might be, but also to do things like playing in bed. It's a shame rechargeable batteries weren't around like nowadays when the Game Gear came out, though owning one later in its lifespan when rechargeable batteries became more common was the peak moment to have it, even if support was pretty much done as developers were looking at the GBC then.

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Chinese Man Sues Gaming Firm For Depression After Getting 4,800 Virtual Slaps
https://archive.ph/20250411005356/https://www.ndtv.com/world-news/chinese-man-sues-gaming-firm-for-depression-after-getting-4-800-virtual-slaps-8107018
>A long-time Chinese player of an online video game has dragged its developer to court, alleging he slipped into depression after being virtually slapped 4,800 times by in-game goods.
>Thousands of "slaps" in 'Three Kingdoms Kill Online' reportedly humiliated the man, who goes by the name Qiaoben and has been a fan for 15 years, reported the South China Morning Post.
>Mr Qiaoben claimed that during one game, he found his opponents would toss things such as eggs and straw sandals at his avatar, adding he'd get a virtual smack lasting longer than 90 seconds.
>He said he was hit with these items over 4,800 times in the last six months. Mr Qiaoben mentioned the encounter was humiliating because every player in the game could see these attacks.
>"Every time I am hit with eggs, I feel my self-esteem is harmed and I get depressed," Mr Qiaoben added.
>Players can either purchase the eggs and straw sandals for a nominal fee or get them for free during in-game activities.
>He claimed that the gaming company "allows" and "tolerates" gamers to throw these insulting objects at one another while making money off of the sales.
>Mr Qiaoben allegedly complained to customer support several times, but his concerns went unanswered. With no other choice, he chose to sue the business and demand damages.
>A spokesperson for the game developer earlier said these interactive elements have always been included in the game but intended to implement restrictions to control how they are used.
>The company also guaranteed to assist with Mr Qiaoben's lawsuit's legal proceedings, which has generated significant online conversation within the gaming world.
>Many players admitted to using these products as a means of vengeance after losing a match. Some even discussed ways to "save face" following a loss by throwing eggs repeatedly.
>Three Kingdoms Kill Online, created by a Hangzhou-based business and launched in 2009, takes place during the famous Three Kingdoms era in China (220-265). Matches run 10 to 30 minutes and feature four to eight players competing against each other.
Sweet Baby Inc Game South of Midnight Flops Hard—Another SBI Project Crashes on Launch
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>>278730
gta iv has major, fundamental flaws that made it inferior to even san andreas, chief of which is that it was boring as fuck and no amount of eceleb cocksucking and cherry picking can change that. you have no argument and you just hide behind a cookie cutter video.
>>278731
I honestly think that GTA was better when it still had cartoony graphics.
Took itself too seriously after that.
>>278731
>gta iv has major, fundamental flaws that made it inferior to even san andreas, chief of which is that it was boring as fuck
And GTAV fixed none of that, and actually made it worse in some respects.
>>278731
What's boring about it?
>>278703
>Crowbcat is my argument 
Crowbcat contrasts the DETAILS between both games and nothing more. GTA 4 isn't much better than GTA 5 besides small details and the fact that you could shoot NPCs' limbs to stun them for a short second or two. Don't pretend that GTA 4 was so much superior when you couldn't even fly a jet or fight the US army like you could in San Andreas.

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General thread for video game footage editing and streaming. Ask questions, give advice, and share live streams ITT. Read the software list below first (all FOSS).
Previous threads:
https://archive.today/IOoNY
https://archive.today/Q3XWh
https://archive.today/T0EGg

>Video editors
- Shotcut: A great video editor with various effects and filters, suitable for beginners and pros alike. https://shotcut.org
- Kdenlive: Buggy video editor by the KDE guys. https://kdenlive.org
- Blender Video Editor: Part of Blender and utilizes its node system. Like Blender itself, a pain in the ass to use but supposedly powerful. https://www.blender.org
- Olive: A new, promising video editor. Currently in beta but usable. https://olivevideoeditor.org

>Video recorders
- OBS: Record and/or stream anything on your screen, optimized for vidya. https://obsproject.com

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>>278660
yeah, something like that, I'll warn ahead of time.
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>>278584
>?
DAH is 2005
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>>278710
I'll see what I feel like downloading, plus I've replayed the first level of that game like 4 times already.

Also heads up, the stream will likely start in about 3 hours (30 minutes give or take):
https://cytu.be/r/OldManGerpkin
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Starting in about 15 minutes, consequences be damned.
https://cytu.be/r/OldManGerpkin

Not gonna be able to post during stream because it looks like my preferred VPN IP got swept up in a range ban for cp links.
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Thanks for coming out.

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