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it's fucking video games, baby


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READ THE RULES


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What's your preferred gaming audio setup, anon? Have any games' audio caught your attention lately?
On my end, I'm trying to set up A3D Alchemy for Slave Zero on Wine and swap out IndirectSound for DSOAL. I also heard from a friend recently that Superlux released a 
MKII version of the HD668B which got rid of that shitty minicable which always broke for people, so I'm tempted to shell out for one of those again. My old HD668Bs had a way better soundstage than my current cans, so having a more durable pair of those specifically for vidya would be sick.

Some related fun stuff:
https://gist.github.com/Hiradur/388cb7f658fe117a1f4ccfd9a21adffa
https://gitlab.freedesktop.org/pipewire/pipewire/-/raw/master/src/daemon/filter-chain/sink-virtual-surround-7.1-hesuvi.conf
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>>307000 (OP) 
I caved and ordered a pair of HD668B MKIIs. The audio cable situation is still a bit weird in the new model, as you have to line up the cable to get it in and twist it clockwise to insert it, but if I ever have to replace it, I could easily get around this by cutting off the locking nub.
That aside, having a good soundstage again is sick. It's one of those things you assume is audiophiles overstating some minor trait, but then you get a pair of cans with a large soundstage, play a first-person game, and get blown away with how much better they convey distance.
>>307000 (OP) 
Superlux suck due to the comfort.
Also why are shp9500s or whatever by philip snot on the 100$ screenshot?
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>>311604
These don't squeeze down on my head the way the original HD668B did, as they phased out the wings in favour of this thing.
Replies: >>311636
>>311628
Those wings felt like tweezers, also the pads were so thin on the ones I had that the speaker plates would touch my ears. 

Other than that yeah the sound was good for the price but I haven't used them more than a couple hours total now.
Has Soyny's Tempest 3D for the Piss5 ever been more than 90s-tier positional audio?

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It's murica day. Post games that are fukken 'murican.
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>>312154
Sam & Max has big Gravity Falls energy
>babbys first murrica the flightsim
I would personally point to picrel as the perfect example. Cheezy celeb endorsement aside, it's a guided tour through excepting WWI burgerstan's formative airwars: WWII Europe, Korea, and Vietnam. Missions usually focus on either straight dogfights, or escorting heavy bombers (or attacking them, if you play as OPFOR). The flight model also holds a special spot in my heart, being just hardcore enough to feel like a flightsim, but arcade-y enough that filthy casuals and small children can play it. Note the Mac version is much nicer, featuring high-rez modes, multi-monitor, and LAN netplay. Incidentally, this is also an EA game, by yet another one (Looking Glass) in their stable of beloved cult hit studios that was ultimately raped to death.
>>312154
I really enjoy the telltale games. Shame that the people who are attached to them are the lowest  of the low
>You don't get it they're totally gay
I hate everyone every faggot and woman who ever played the Sam&Max games.
>Dude but the joke
>But the title stands for S&M
>Men aren't allowed to have friends if they do they're gay or basically a bitch who orbits a worthless woman who gets pounded 3 different ways all sunday
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>>312253
To be fair the joke about them (or at least Max) being maybe sorta possibly gay but not really goes back to the comics by Steve Purcell. Usually in the form of this running gag:
>wow, what a dame
<I thought you didn't like girls, Max
>oh right, I forgot
IIRC it even happens once in Hit the Road.
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STANDING HERE
I RE-A-LIZE
THAT YOU WERE JUST LIKE ME
TRYING TO MAKE HIS-TOR-Y
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Any good monster truck games?

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What are you guys playing in this last month of the year? Any game you want to share or warn about? Do you have a "Christmas game" you frequently played in this jolly days? I don´t personally.

Just finished Metroid for the first time. Never played any game of the series or much Metroidvanias at all. But I must say I really like it.

Not knowing where to go and being underpowered frustrated me at the beginning. But I soldiered on and started to find the game quite fun after finding upgrades and new paths. 

Some complain I have about the game is that when you are crossing doors sometimes enemies can hit you without the player being able to do anything. That and that the bosses are underwhelming, with not even Mother Brain being much of a challenge (the tubes not appearing again when you destroy them even if you die helped a lot in that though). Overall, the second half of the game is not as hard as the first.

The experience was an adquired taste for me but I ended up enjoying it. Will play the sequel later but for now I´m thinking about what to play next.
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>>312281
>Maybe there's something about pure scifi settings compared to fantasy that's anathema for RPGs?
I guesss Shadowrun really fucked things up with that.
>inb4 Metroid is hard science sci-fi
It has dragons. Looking at you, Ridley.
>>312283
>It's not being butthurt, it's about assessing illogical realities. By contrast, why are people butthurt about questioning bad architecture nomenclature when discussing the hereditary pedigrees of gaming genres?
You sound like a retard
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>>312279
>I think >>312275 's question was way more innocent than that.
I don't know what you mean. I didn't think his question was strange. If I replied with an aggressive or negative tone, I didn't mean to.
>>312281
>These RPG elements are sufficiently common among other similar franchises
I don't find this to be true at all.  Most games do not in fact copy the actual RPG elements of Metroidvanias when they go with Metroid's action-ability-gated exploration structure.  Hence is much more appropriate to refer to the genre as Metroid-likes.
>>312285
This is what a retard sounds like

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Epic Games lays off over 1,000 staff citing Fortnite “downturn” in popularity
https://archive.ph/20260324192125/https://nichegamer.com/epic-games-lays-off-over-1000-staff-citing-fortnite-downturn-in-popularity/#selection-1083.140-1083.250
>Today we’re laying off over 1000 Epic employees. I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.
>Some of the challenges we’re facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation’s; and games competing for time against other increasingly-engaging forms of entertainment.
>And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the e
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>>311994
>The majority of these are shovelware no one has heard of with 0 players or single digit players
You know another system with untolds amount of shovelware present? The PlayStation 2, one of the most successful systems of all time. And one is the Nintendo Wii. The fact that shovelware is even being made for and released on your platform is entirely indicitive of just how successful your platform is. If people are not even bothering with making shovelware for Linux, what makes you think actually good games will be made for it?

>>312000
>he now believes no anon may ever ever mention video games sold on Steam, Itch, or GOG even if he pirated them, as this could potentially cause sales through the butterfly effect
Yes and? Word of mouth marketing works every single time. And it's not even I have a problem, it's that I get tired of everyone else proceeding to bitch about how "terrible" the situation is and then proceed to still fund and participate in the activities that making the situation terrible. You want to continue using Steam? Fine by me, but then I don't expect to ever see you then complain and bitch about practices like digital-only games. You want to play the latest AAA shlock coming out, even if you're pirating, th
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>>312008
>And it's not even I have a problem, it's that I get tired of everyone else-
Correction: you do have a problem. You have zero self-control, and fly into multi-day rages any time you see someone pirate a game sold on a store you don't like. People who agree with you on other things tell you that's fucking retarded and won't convince anyone, but you do it anyways.
If you truly cared about this, you would find a better strategy or talk about all those non-steam games you supposedly like to give them good word of mouth. From what /animu/ saw, you don't. It's obvious that throwing fits and screaming at anons is more important to you than actually convincing anyone, or enjoying video games for that matter.
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>>312015
>You have zero self-control, and fly into multi-day rages any time you see someone pirate a game sold on a store you don't like
<Who are the one's that sperge whenever someone posts this image? And endlessly defend about how Steam isn't "that bad"?
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>>312020
>n-no YOU'RE the slave!
Grow the hell up and have some self accountability rather than projecting it on others, nigger.
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https://archive.ph/20260706182915/https://xcancel.com/asha_shar/status/2074124008795369482
>This is an important email I sent today to all employees at XBOX:
>Team,
>We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
>I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
>Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
>First, we will reset our content portfolio.
>Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
>Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
>We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
>In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
>Second, we will reset our platform.
>We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
>We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
>Third, we are resetting how we operate.
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What'ya think?

Gameplay looks strange, but might be satisfying.
The gameplay looks similar to Dead Space without the horror element.
The combat is basically a modern JRPG, but with guns.
Reminds me of Ys, but slow paced.
It might be interesting.
Graphics look nice.
The style reminds me of Mirror's Edge.
English VAs sounds obnoxious.
Diana is cute.
You build a home base with her.
No official release date other than "2026"

I think it might be fun.
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>>311776
>>311787
So more of the very same twitter noise around vidya. Probably dominated by LARPers who don't even play video games.
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>>311787
Man, i loved the classic MK aesthetics, fit girls with abs and huge boobs.
In nu-MK all the characters look like lame cosplayers wearing cheap costumes.
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>>311795
Yes but the point is that they're only larping as moralfags but it's selective outrage.
What they select to be outraged about fits a certain pattern and this game showed that sexualization isn't part of that pattern.
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>>311804
Deeply ironic, considering the series originated as cool cosplayers wearing hammy costumes.
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>>311809
>the series originated as cool cosplayers wearing hammy costumes.
>"cool cosplayers"
>"cool"
That's the problem, there's nothing "cool" left in modern MK anymore.
There's a difference between first pic and second pic.
((( Modern MK ))) look more like a lame cosplayer in pic related than the first pic.

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When?
This weekend, June 26 to 28, starting at 9:00 PM (UTC).
The server will run until the 29th, so you may join whenever you want.

Where?
Join the server at 104.194.148.136

Downloads
Full game + Custom content:
https://pixeldrain.com/u/BkbwWK7M
https://mega.nz/file/jxhhgSzT#3PdUZFlOjTZMBHYUCYD_XaCY9SHnD-dKTebOz3ftALE
sha256sum: 2a86d80d712f53355b59705a4b5f1c58cdec4e878c6c0ee65f36d7a25e57d443

How to join
>Launch the game by running start_ut99_windows.bat, start_ut99_linux.sh or start_ut99_linux-64bit.sh
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At last, the games are over. See you next month.
Join >>>/v/284226 next weekend for korean antics.

>>311690
For anons convenience:
The repack in OP uses Oldunreal's files (ISO + Windows and Linux patches), plus:
>Most of the mods used in the server ready (thus avoiding downloads) 
>RMusicPlayer builds for Windows x86, Linux x86 and Linux amd64
>Batch/Shell files in the root folder for an easy way to launch the game
You could have joined with only the Oldunreal's if you wanted though. (Except EXU2, you'd have to get the music player plugin separately or your game would crash.)
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It was fun, anons
See you at the next gamenight
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Ok, niggers, post all your new or updated shit here. If you don't know what logo to use, consider using this or something similar. Thanks in advance for the contributions and definitely thank you for all the quality work done for the previous two boards, hopefully this is the last.
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>>301197
>Onirism banner.
Request Fulfilled.
Which do you prefer? Please choose 1, this board doesn't need 3 Onirism banners. 1 is perfectly adequate.
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>>311566
Nice waste of your own time, fucking idiot.
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>>311567
What's your problem? It's a good game and someone requested it.
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>>311569
Fuck off shitstain.
Replies: >>311593
>>311571
You replied to a dead anchored thread within 30 minutes after it was dead for almost a month. SAD!

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I'll start with a few ones:
>Nero
Because Dante was apparently too manly, so that faggot Izuno had to make his own twink version of it.
Probably went like this:
Izuno: "Dante? Nah, he's way too masculine, let's make the same character, but lame and gay! And i want him to become the new protagonist of the series!"
I think that Izuno guy was alright when put in charge of game mechanics, but he was complete shit at character design.
>Viola
Because Bayonetta needed to be replaced after only 2 games that came out so far apart, and after the fans waited so long for a third installment, they surely must have been tired of her, right?
>And they came out with that shit.
Here's your new protagonist, bro!
Probably killed the series for good.
>Yakumo
Ninja Gaiden 4 isn't even out yet, but i already hate this character.
Yet another case of: "Main character is too masculine, let's replace him with a twink faggot" by retarded Jap devs who think you get old as soon as you get out of high school.
And the first info about this character already killed any excitement i had about about Ninja Gaiden 4.
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>>311498
DUUD Eternal looks like a manlet
>>311501
The demon design in nu-Doom was excellent, in my opinion.
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>>311503
Judging from the revenant comparison image on >>311501,
>toasty skeleton husk with tinges of flesh, a chrome ribcage and a cannon on each shoulder
becomes
>mean prolapse person in oversized baby overalls and Johnny Five's eyes on top
How is this an improvement?
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>>311520
It looks more like le agitated skellington maymay as a Doom "fan" (in the "Earthbound fan excited to play it for the first time" sense) would interpret it. That's basically it. It's not bad in a vacuum and there are definitely worse redesigns across both reboot games (baron getting turned into a World of Warcraft enemy for example) but when you look at it in comparison it's pretty pathetic.
>>311498
Why is Bethesda so afraid of colors that aren't yellow?

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I shure do love me them crpg games. 
What CRPGs are you nerds playing?

Currently I'm jumping between Pathfinder WOTR and RogueTrader. I find WOTR better than Kingmaker so far but I'll probably end up attempting to finish a playthrough of Kingmaker after I beat wrath at least once.
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Bump. I suggest reading the CRPG book if you like older games in the genre (it's free). I'm slowly going through it, playing the Wizardry trilogy on SNES right now.
Not gonna post the link because idk if it breaks the rules but you can search it up
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>>311509
>if it breaks the rules
This is a free as in freedom loving baking soda imageboard, hell I can post content that is illegal in 67 countries.
>>311512
Since when is Towa a kid?
>>311512
I think anon was just worried about intellectual property policy. It's fine, we even have a sharethread: >>304563
Replies: >>311524
>>311512
>>311518
Nah the book is actually free, i was more worried about the rule that says you can't advertise or something. Whatever, here's the link!
https://crpgbook.wordpress.com/

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Anything to do with the Zone.
Don't just stand there, come in.

I looked in the catalog and there wasn't anything, and it's sdalger so there should be.

Some standalone mods (free):
https://www.moddb.com/mods/lost-alpha (1.4005 DC was the most fun imo)
https://www.moddb.com/mods/stalker-anomaly (This one is really good but the crafting is extremely autistic. I suggest using the game settings to tweak the economy and skipping the crafting entirely.)
https://www.moddb.com/mods/doctorx-call-of-the-zone (This is neat in a SLIGE map sort of way with generated quests and a freeplay style. The main modder behind this died a while ago. RIP in pepperoni diet sausage.)

Anomaly's Chernobyl Relay Chat was pretty based for a while, but the trannies had found it last time I looked.

Engine links:
https://github.com/OpenXRay
https://github.com/OGSR
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>>308857
The fuck you just call me?
Replies: >>308882
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>>308881
not you
neptunia stalker
Replies: >>308887 >>308901
>>308882
I'm sure its supposed to be some sort of double barreled shotgun (can't tell because of the noise), but my first thought was: 'why is she reloading spas 12 like that'
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>>308857
>>308882
N.E.P.P.E.R. Nep of Gamindustri
N.E.P.P.E.R. Gear Setag
N.E.P.P.E.R Compa of Peashy
Has anyone played Oblivion lost SOP and finished it? 

I am stuck with four quests: 1- Death lamp

2- Professor Markov's order 2 mincer anomaly

3- Find documents at Rostok factory

4- Talk to professor

5- Find dead stalkers expedition in the silent hill

The first, I went to garbage, looked everywhere and found no one. Toad said there were some stalkers who found it and left to garbage. This is probably not the main quest so I think it's okay to skip it.

The second, what is mincer anomaly? He said the artifact needs to be exposed to high temperature, so burner? There is one moving in Garbage, I put it there and nothing happened.
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