/v/ - Video Games

it's fucking video games, baby


New Thread[×]
Name
Email
Subject
Message*
Files* Max 5 files32MB total
Tegaki
Password
Flag
Captcha*Select the solid/filled icons
[New Thread]


READ THE RULES


02bfb7dd967bec86c18155c27cb1fdfcefa1f64a992d0f0d9058ba693496bc09.jpg
[Hide] (202.2KB, 2048x1526) Reverse
How was the last game you played?
What did you like about it?
What did you hate?
Share your reviews here!

Previous thread >>244658
333 replies and 291 files omitted. View the full thread
>>313960
>the whole game's one long trek through identically-looking brown and gray techbases, and playing through it was like clocking in for a day job
Jeez. Why'd you play it?
> I only had a few saves get corrupted during Episode 1 that would crash the game on reload. Nonetheless, with unlimited saves and no sidekicks, Daikatana becomes a workable retro shooter like any other.
You remind me of the lengths Ross goes through to play old games.
>Episodes 3 and 4's bosses can be beaten by just shooting at them while circle strafing
I feel like this is how I play 90% of FPS games.
>Despite the remaining flaws in 1.3, Daikatana
It sounds like the only thing you enjoyed was the environments?
...
No seriously, what did you like out of Quake II/Daikatana? It sounds to me like you were clocking into a job doing your killing routine, but were generally bored out of your mind? You describe the monsters, but it kind of sounded like you hated all of them and had a terrible time the whole time?
dqbuild.jpg
[Hide] (68KB, 281x355) Reverse
I've been avoiding posting to this thread when I drop a thread, because I know I hate it when videogame journos post reviews to games they can't finish; but I figured:
1 - I'm not a journo.
2 - I'm never going to post a negative review here, because if I don't like a game, I just drop it.
This game is...alright. Just alright. Nothing more. Not good. Not bad. The building mechanic is nice and interesting. The restriction on space forces you to build like a skyscraper up into the atmosphere, which makes the city(ies) you build in a neat style. But I should've expected this from playing a Dragon Quest game: the grind is just TOO much man.
I got up to the first golem boss, took a look at the map, and then realized just how much I'd have to grind through to actually finish this game, and I've just been completely demotivated to continue. I was already building pretty ridiculous structure, so I figured I'm good and decided to end it already.
Just play Minecraft. idk what I was thinking here.
Replies: >>314386 >>314390
>>314376 
Man has to grind for more than 5 minutes
Collapses on the spot and deflate just like a balloon
Replies: >>314389
>>314386
I get your point, but in this case, it was like 10-20 hours until I got to the first golem boss.
f16d116cd86210cc080b245b52bcd662730fb291534ebeecc21fe8ccee5b4db7.jpg
[Hide] (275.1KB, 1280x720) Reverse
c691c8fd9f92818e6d6879fdb0ec17435491fd91598db99a5bc7854d9c0e22f9.jpg
[Hide] (125.2KB, 1000x563) Reverse
bb3394ec7ddc9c7c00b67874e1eda0c537d94f9ae748fc4d9badc89805e280d4.jpg
[Hide] (785.2KB, 1280x720) Reverse
>>314376
Grind? Just do the missions and meet the requests of townspeople and youll have more than youll need to 100% everything. Every room you build will generate items automatically as townspeople use what you build. You get weapons and vehicles as you progress that trivialize new enemies.

It's really just a modern version of dark cloud but without dungeons. Are you trying to max out every opportunity the game throws at you immediately instead of just progressing naturally? The game will give you an easy way to do everything if you just do the basic missions.

It's a linear adventure game with build elements so you can make a cute/functioning RPG town. Then you defend the RPG town from monsters with the help of the townspeople and using a new weapon to defeat the boss. Then you move on to the next town. There's 4 levels ending in a final boss on the 4th.

dd2c8b97010f6233b6ab35afd734c7866920b59eb3bf20c2f693fb5d0dd6cd5a.png
[Hide] (432.5KB, 1256x654) Reverse
Considering the recent failed revival of the game(yet again). I've been getting the itch to restart our monthly game nights of it. I'll try to keep hosting once a month on the first weekend of the month. It'll be on max like always. Which you can get here 
https://www.s4max.com/

The next game will be on the 5th. At 20:00 GMT.

There is aa thread on the other website too. Cross posting here since a lot of the old players may not be following both websites.

Feel free to discuss the failure that was the vfun revival, dump old clips and screenshots. Or host yourselves.
410 replies and 261 files omitted. View the full thread
That makes 6, starting Touchdown (fumbi mode) next.
Join.
4v4 now
Join more
fumbi_and_forth.webm
[Hide] (13.5MB, 1280x720, 01:03)
leaf_blower_wars.webm
[Hide] (4.4MB, 1280x720, 00:20)
air_delivery.webm
[Hide] (6.7MB, 1280x720, 00:31)
Sunday's.

See you all next time on August 7th.
the_average_s4_league_player.mp4
[Hide] (657.7KB, 576x1024, 00:21)
Don't forget...


                   S4 next friday!
Replies: >>314379
>>314368
How did you get this video of me??

succ.jpg
[Hide] (6.9KB, 168x299) Reverse
What's a game that you haven't played for a long time because you just look at the case/loading screen/shortcut icon and silently think about how much work it's going to be?
Is there a game you're currently avoiding because you're thinking of your task list you have in it?
What can you do about it?
33 replies and 10 files omitted. View the full thread
Replies: >>314085 + 6 earlier
>>307616
I want to play a game like Valheim, but Valheim is made so gay, no ore teleport, shitty inventory, boar taming AI is gay, the annoying grass sounds, a bunch of other shit I can't remember.
But I admit I had some good fun while tripping on lsd and playing with a buddy years ago.
Replies: >>314088 >>314361
>>301662 (OP) 
https://www.youtube.com/watch?v=RDT7afQsfTU
>>308042
Your treasure maps, bro?
Honestly, specialists were not really that necessary for the endgame. The rebirth grinding on the other hand...
>>308072
The only time I had fun with that piece of shit was when it released and it was riddled with physic bugs me and my friends could abuse. So we could launch a boat halfway across the world with some of us magnetized to the boat. Or catapult ourselves with other shit I can't remember. It was a fucking rugpull that never went anywhere and it should not even be remembered nor talked about nowadays.
It's just not a good game and it will never be finished.
>Some shit like valheim
Palworld seems to be the competent one in that department that's actually getting finished. But also UE5 so bleh.
Replies: >>314375
>>308072
I get the no ore teleport from a gameplay perspective even if it doesn't make sense thematically. It induces "the journey back" which is cool. Valheim's big problem is being grindy and things requiring too much ore to make.
>>314088
Valheim is actually hitting 1.0 next month, but I can't argue about the not a good game part.

b79f21155c9ea669e6d51c87fd334538fd05182462d2fbae765ca8aea13e7ebd.jpg
[Hide] (112.3KB, 709x960) Reverse
I feel like big part of how much you enjoy a game, depends on how healthy you are. And I'm talking both from a physical and mental perspective. Think of it like this, when you're sick, you don't want to do anything but sleep. The same logic would apply to how much you enjoy games. Imagine having a sickly body and a sickly mind, it would be impossible to enjoy games to the fullest. So in this thread, we will discuss similar experience, and tips to improve your health. I'm not talking about just the typical go to the gym shit, it's not the only thing that matters. Having a healthy body and mind can be much more complicated than it looks.
41 replies and 16 files omitted. View the full thread
Replies: >>314346 + 3 earlier
>>314336
Also, would you happen to recall anything he posted there? I don't recall seeing him, but there's a surprising amount of devs who posted there at one point or another.
>>314189 (OP) 
Well, from what I understand, the single best thing is exercise. Even going for a 30min walk outside everyday is hugely effective for physical and mental gains.
CRUELTY_SQUAD:_UTAHNASIA_#charliekirk_#turningpointusa_[wUnFULCOECI].webm
[Hide] (12.4MB, 1080x1080, 00:28)
It looks like shit, but you can do this mission, so...
>>314256
Vaccines are perfectly safe, just because you're an autistic retard doesn't mean everyone is.
>>314330
I didn't care for the gameplay, but I do like the open map concept.

11e2813df8fb3f4f38597cf907781cd24a0b4baec4f41349c4877803a863e2f6.png
[Hide] (436.9KB, 851x710) Reverse
WHATCHA'
>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
114 replies and 96 files omitted. View the full thread
bfc99a8bfba7da7549197dcdc4ceb5966c0e1a029e46b822ab75b53169be4b1e.png
[Hide] (486.3KB, 1024x576) Reverse
ClipboardImage.png
[Hide] (68.9KB, 240x240) Reverse
>>314163
>I have never been able to majhong so I am glad to hear it requires book learning and video tutorials to get good
Online clients are where I cut my teeth and they are automated so that I could internalize a lot of rules and concepts. The books are because there is plenty of theory on defense and offense that I want to learn to improve my game. RB1 is a recommended starting point. The video is because pic related is how you score hands and anything under 5 points (han) requires understanding what parts of a hand add up to your fu (mini points) so you can get your final score. The hand value also changes depending on if you are the dealer or not. It's a process, but I'm committed to learning this game properly so I'll put in the effort.
>WORKAN ON
Correcting a massive amount of typos and inconsistencies of names in the only non-hearing impaired English subtitle set for an old Japanese movie. I really don’t know if they’re accurate to the original script (not sure if there’s a dump of it out there to readily compare against), but at least now they won’t be an annoyance just to try to read. Seriously, I don’t know how some of this shit happens in the first place. Letters that should be “t” winding up as “f” (“Lefs go”), “H” being written as “l-l”, constantly having the exclamation “What!?” written as “Wh atl?", etc.
Replies: >>314176
>>314173
There was a similar issue with this localization of an entry in this major franchise where the "d" was replaced by "ol" in some instances. What's funnier is that I never noticed it until someone on a forum pointed it out and said something along the lines of "I thought they were talking about X and I was confused as fuck but it was just this typo"
Replies: >>314178
>>314176
With typesetting, some fonts admittedly don't have certain characters, or have them paywalled unless you fork over money for a license. I remember having to fudge a hyphen out of another character that was reasonable to convert, and then using it as a resizable image of a hyphen where needed. Obviously the best idea there is to just choose another font, but sometimes it's too late but the time that realization kicks in and things have to be consistent. That said, I don't think I've ever personally seen a font that locked free users out of actual letters. Numbers are bad enough, but at least those can be typed out if need be.

Part of me wonders if it the prior subs were made via some sort of algorithm to try to convert a handwritten or printed transcript into digital text, but in those cases, and especially the latter, just, why even do that in the first place? And these subs also predate the modern AI crazy by like a decade, so it can't be due to that either.

Timing feels a bit off. Not horrible, and actually seems to correct itself to some degree as it goes on, but I'm guessing they were originally made around for a different upload than the multi-audio one most people go for as a torrent these days.
>>314163
Fire dad > fire mom

0d51efb795006d5f8df677aebcc1363372052cf1c962829e059c63133145f4b8.png
[Hide] (12.8KB, 384x384) Reverse
d71ce7246de919a210c9e92ec36569b315269bce92c4e730a581a6aa820b76e1.png
[Hide] (4.7KB, 192x192) Reverse
08c3ba6f23eacd9039e7f64bda30d2ab2b1f5526226cdcaf5e4b4c6f3c77b28b.png
[Hide] (5.1KB, 192x192) Reverse
593a780d9bd2400b829302e1a717412aa8847e41015ca468c9e6512b64d3be75.png
[Hide] (13.5KB, 192x192) Reverse
Last thread: >>305398
419 replies and 212 files omitted. View the full thread
>>314237
>does anybody know anything about using a hacked 3ds?
I know you can use it to play games
7d36c43302b3e788aff9a424371de148cf59f405eb09536da6363fd503765350.png
[Hide] (77.1KB, 842x394) Reverse
>>314224
What about marketing through word of mouth?
Or actual reviews?
>>314215
Actual improvements=\=stagnation and rot.
It is stagnation and corruption that we should look out for.
Because even the best laid plans can go wrong.
>>314215
Was this post meant to be posted by two different LLM agents, or did the LLM writing this have a stroke or something? Or was one of the >>314206 s meant for someone else? I've NEVER seen someone start replying to a post, reply to a different post, then continue back to the first post they were replying to.
It's also really weird that the first reply to >>314206 is completely different in tone from the second reply to >>314206 all while in the same post.
>>314237
Is the card formatted correctly?
The 3DS only reads FAT32, it can't handle exFAT or anything else.
Replies: >>314322
>>314319
ah it is exfat. I guess I got confused between the two. cheers

1c59d65154482df7cc59579c0f943e94a4667d69c5cca0c7a03a4983f62606e3.jpg
[Hide] (213.6KB, 987x987) Reverse
67f67c7aa31ab3ef172b5a352ac496ca9b80da2e846364130cfccf382a779ca8.jpg
[Hide] (81.7KB, 480x480) Reverse
Spoiler File
(166KB, 480x480) Reverse
1b5695a4753593d82ec30b2d57528c1fd62971dba0017ef60284123294129ccb.jpg
[Hide] (89.2KB, 472x472) Reverse
>Advice on building or upgrading
Post your build list or current specifications, including a monitor: https://pcpartpicker.com/
https://userbenchmark.com/ is ran by a huge Intel shill / AMD hater. We don't know his review autism, but now you know his, the numbers are accurate otherwise.

>Motherboards
Don't pair a K CPU with a B Mobo chipset, but pcpartpicker should auto-warn you about compatibility.
mATX / iTX is "cheaper" but are still ultimately gimmicks that fill a niche, and have less room for different parts / cabling (especially if you're a new builder). ATX is the preferable as the default.

>CPUs
Intel is limping along, AMD is the name of the game. AMD X3D CPU's aren't mandatory if you're looking for an area to save money, you can still get a most of the performance for a notably lower price with a non-X3D CPU.

>CPU coolers
Avoid liquid coolers with a single 120mm fan. Recent chinky AIO's have undercut the market while still being good quality, but the number of models has flooded the market - make sure you're getting the exact one that reviewed well, since many sound the same but have lower performance.

>RAM
Message too long. View the full text
429 replies and 196 files omitted. View the full thread
>>314135
If it works and the backdoors are only open for the CCP, and you can even buy it for a reasonable price, then who gives a fuck?
Replies: >>314166
754d12c8601a2066eeb0294ab634d0ac0286b66faa74328dfbd5e4a4e0a0d073.jpg
[Hide] (4.7KB, 150x150) Reverse
>>314135
And that is a good thing.
In CXMT case they bought some ram specs because they were obsolete and cheap, but stole ddr4/5 specs from the cartel.
>>314138
This, free market for all, not just the jews.
Replies: >>314167
>>314166
Chinese are just jews with funny looking eyelids. Look at how they respond to being conquered if you don't believe me, or do I have to dig out that screencap about what happens when your boss finds out you know Mandarin?
Replies: >>314200
>>314167
I haven't seen that one, so purely out of curiosity I'd like to see it.

smithing.jpg
[Hide] (44.8KB, 800x450) Reverse
ITT posts systems, mechanics, gimmicks that you've seen in videogames that you really like.
I'll start.
I've always loved it when a game has a smithing system. I really like how smithing works in Legend of Mana in particular. How you have this cascade of effects that can stack, because your mines/farms' quality impact the forging/tempering quality which then impact (if you get to it) the robots' quality--I love stacked modifiers like that and seeing things through an entire [craftsman] production process.
Also, it's kind of dumb, but see each special weapon's gimmick in the Megaman series was always great. If you love gimmicks in games, Megaman always kind of felt like a bargain deal.
31 replies and 16 files omitted. View the full thread
nekotsukiblinking.gif
[Hide] (135.8KB, 640x360) Reverse
>>313974
crafting in DA:O was funny, gaining money isn't too hard with glitches to gain high amounts of components for explosives. Each one you use in battle has a cooldown & on higher difficulties can kill you.. but it's made irelevant 'cos you can have multiple in your inventory basically tossing half a dozen in the span of seconds. 
If I struggled on nightmare and couldn't move back I'd just risk dying and chuck poison, fire, frost and the like regardless of class I was lmao.
Replies: >>313987
>>313983
The crafting system was WoW-esque cancer. But it was very abusable, yes.

I think you could get infinite money crafting high-end lyrium potions. And I did the grenade trick too. In early DAO you could also stack literally every fucking poison and coating on your weapon at the same time for rainbows of bonus damage numbers. I think it's one poison and one coating now. The grenade trick still works too, but it's even better if you have a mage casting vulnerability or affliction hex to lower their resistances to everything. You can also use elemental damage boosting gear to improve your grenade damage. Seriously though, tossing 5 grenades for 400 damage base with your entire party was going to quickly kill anything. You only need 1 rank of poison-making to use all grenades and poisons.

Trap-making was also retarded. Small claw traps would just stun an enemy for 15 seconds and do 100 damage. Large claw traps did more damage but same stun. Just spam small claw traps. There were also lures (I think the overpowering lure could stun a whole group of enemies) and other things.

Rogues are just disgusting when they get Stealthy Item Use because they can just plant traps at enemies' feet or throw grenades at them without ever breaking stealth. It's broken as fuck.
>>304150 (OP) 
Non-linear levels with environments that you can actually explore to find different ways to achieve your objective and learn things by paying attention. Especially when the environment isn't purely static and you have enemy patrols, alarm systems, events, etc. happening and different ways to go through obstacles and create or find spots to hide in.
>>304150 (OP) 
Having to navigate with actual maps and occasionally no maps instead of minimaps and automap revealing everything. Thief was pretty good about this.
>>304150 (OP) 
RPGs where your character's build matters outside of combat beyond simple skillchecks.

header.jpg
[Hide] (32.3KB, 460x215) Reverse
ss_f026ff64380d81f53ff07abc38d33ce88652c912.1920x1080.jpg
[Hide] (133.1KB, 1024x768) Reverse
When?
This weekend, July 24 to 26, starting at 9:00 PM (UTC).
The server will run until the 27th, so you may join whenever you want.

Where?
Join the server, /v/'s Gamenight Server at 172.86.105.149:1985
Password is nigger

Downloads
Full game (DRM-free, Windows + Linux):
https://pixeldrain.com/u/bxTYbQLB
https://mega.nz/file/ewRWTbwQ#tprydeyu0Hf6jpYxcvq30uwj4LvCFnmhhDo-PVZKeWg
sha256sum: 47b9bd62d287fe2cd34d3633fd6cd9ff6445f30610e1e373e502c4aa936b648a
(See the end of this post for the files' source.)

Message too long. View the full text
99 replies and 71 files omitted. View the full thread
988e87954aca9b1abd6c75755ae6da8224510fb50b96d5102f23a2b4ac56a2ed.png
[Hide] (174.7KB, 456x461) Reverse
>>314030
You are forgiven. I too can relate to the struggle of fitting in and being popular.
Now I blame the host for allowing it.
Replies: >>314053
a0e93e9074d64e5b9e3dfe689a50570b6cbdefd5d6d0548d2fa7acd43b9a0368.mp4
[Hide] (1.1MB, 480x854, 00:13)
>>314027
>>314030
>>314047
hos mad yo :eyes: :person-shrugging: :rolling-on-the-floor-laughing:
Replies: >>314057
5ca675c6b63b4a6f67eaa664b4d3702400927225bcb82db654ba2be8c5f83740.png
[Hide] (212.2KB, 500x692) Reverse
>>314053
Replies: >>314083
a316c7068e09d5c0ac738f5550b6243cfdace8470476e472ba842b89c574d208.mp4
[Hide] (603.2KB, 640x640, 00:11)
>>314057
capturing_fuel.webm
[Hide] (2.4MB, 1280x720, 00:12)
living_in_a_box.webm
[Hide] (3.8MB, 1280x720, 00:16)
rally.webm
[Hide] (5.3MB, 1280x720, 00:19)

LOOKIN'_GOOD.jpg
[Hide] (940.7KB, 2657x1993) Reverse
ztannn(1).png
[Hide] (587.4KB, 2880x2160) Reverse
metal-slug_zzzchan.png
[Hide] (4.6MB, 4242x3182) Reverse
AV_and_Lom-(1).png
[Hide] (1.8MB, 2493x2004) Reverse
08.png
[Hide] (1.8MB, 1240x1754) Reverse
Archive of last thread: https://archive.is/wip/QFjWs
Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ
If you want something else to be added, post it in the thread.

Books and Tutorials
Sometimes they get nuked but >we try to keep them updated.
https://sites.google.com/site/ourwici/
https://www.mediafire.com/folder/5strtvods5gda/Drawgfag_Resources
https://hubpages.com/art/how-to-draw-learn

Helpful Resources
Learn fundamentals with excercises: drawabox.com
8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki
Online poses with timer: quickposes.com/en/gestures/timed
HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn
Message too long. View the full text
399 replies and 254 files omitted. View the full thread
La'al_Helena.png
[Hide] (2.1MB, 3508x2480) Reverse
NEW COMIC
I'm testing something here, don't know if I'll go all the way with this, but I did want to experiment with different rendering and color palettes.
>>314012
Looks good, reminds me of 2000s webcomics. The skin color looks a bit unnatural though.
Replies: >>314048
>>314012
Yeah, >>314014 is right. I'm almost expecting dobson to come out and start accusing one of your character of rape or some shit with that art style.
She truly look "special" there.
>>314012
Is she supposed to look like she has autism and other brain problems?
Replies: >>314066
>>314051
No, worse, she's English.

Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 1.7.3