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READ THE RULES


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Anything to do with the Zone.
Don't just stand there, come in.

I looked in the catalog and there wasn't anything, and it's sdalger so there should be.

Some standalone mods (free):
https://www.moddb.com/mods/lost-alpha (1.4005 DC was the most fun imo)
https://www.moddb.com/mods/stalker-anomaly (This one is really good but the crafting is extremely autistic. I suggest using the game settings to tweak the economy and skipping the crafting entirely.)
https://www.moddb.com/mods/doctorx-call-of-the-zone (This is neat in a SLIGE map sort of way with generated quests and a freeplay style. The main modder behind this died a while ago. RIP in pepperoni diet sausage.)

Anomaly's Chernobyl Relay Chat was pretty based for a while, but the trannies had found it last time I looked.

Engine links:
https://github.com/OpenXRay
https://github.com/OGSR
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>>275201
Un-optimized asset bloat. Look at all these very valuable HD assets that are critical for making the game look better.
Replies: >>275209
>>275201
>8k resolution textures that you'll never see in 1440p

>>275206
160 gigabytes of the same color brown
>>275154
There's being a control freak, and then there's creating an installer that works 99.5% of the time with 500+ mods to work in orchestra, while trying to keep mod site owners from sperging out at you over losing 50 cents of ad revenue. 

Until someone gets a based.mods project that is ACTUALLY resilient and redundant over ipfs (it's currently not because that shit has gone down before) you're going to have to choose between: 
1. manually downloading mods for dozens of real life hours 
2. PAYING for Vortex (an entirely unnecessary DOWNLOAD CLIENT) to be able to have simultaneous fast downloads
3. making a hackjob downloader/installer like GAMMAdev
Replies: >>276444
>>276045
The main thing wrong with Gamma is that it doesn't exist outside of Discord. I'm surprised there isn't an open source universal modding tool. There's Mod Organizer, but it's trash.

All the places mentioned by >>275159 are garbage, the Gimp of modding sites. Being free isn't enough to make it good.
I'm playing through Vector of Alienation now and it's alright. The large maps and lower stalker population make it feel calmer and more desolate. I'm not blown away by the writing.
I have had a ton of quests break, and lots of ammo bugs with the backpack. I haven't had a single engine crash. The worst "feature" of the mod is that it seems almost all stashes have been removed. I've been through Cordon, Garbage, Agropom (Medripor or whatever they call it) and the New (old) Bar maps and I haven't found a single stash (hidden or box).
The economy is very miserly but the quest rewards are extremely good to make up for it, so the balance feels a bit strange. You start the game more or less starving to death and you have to quickly run through the first few quests to not die of hunger.

I realized it would be good to order the games/mods by engine branch. 
Anomaly's Monolith engine is based on X-Ray 1.6 and OpenXRay 1.6
https://github.com/themrdemonized/xray-monolith

This is a best guess/prototype list:

X-Ray 1.0 - SoC
- Lost Alpha
- OGSE / OGSR Old Good Stalker Evolution / Remastered
- OLR Oblivion Lost Remake 3.0
- OLR Vector of Alienation
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The main reason I bring this up is because I decided to do a quick look into the Darksiders series and see the people behind it because I was curious if I really "missed" anything having only playing the first and possible second game. And I found it interesting that Darksiders 3 effectively had nothing to do with the crew of the first two games. The "brains" of the series Joe Mad left to form Airship Syndicate and work on Battle Chasers and (More recently) Wayfinder, Timothy Bell was picked up by iD and has been working on the nuDoom games (That explains a lot), and several of the other studio leads bounced off to Sega, Microsoft, or Crytek. And while David Adams and a few other people have stuck around and are still working on the series, I don't remember anyone really being that impressed with the third game.

And this is what brings forward my question, because Darksiders isn't the only series to suffer from this. DMC is going to be handed off to a new team with the depature of Itsuno (After Kamiya and Mikami already left), Halo and Sonic have passed through the hands of several entirely different teams, all of the leading Final Fantasy crew have left ages ago to form Mistwalker or Monolith Soft, Ninja Gaiden is no longer even being developed by Tecmo, Atari is revived by the French after they killed it once already, Call of Duty has none of the original MoH team who have since gone on to work at Epic or EA, Street 
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>>278491
Now use your own words to describe what makes it a template thread.
>>278459
I'm being honest.
I didn't find anything wrong with Dread and I assume Samus Returns is alright as well since it's made by the same studio.
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>>278491
And don´t forget to report any illegal activity too, goyim
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>>278503
is that real?
Replies: >>278518
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>>278515
Yes. Reminder that archives have nothing to do with halfcuck itself. Not all of them have the same policies.

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You play 4th gen games on a CRT, right, anon?
You don't play them on a 1440p LCD display like a chump, do you?
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>>274083
What about plasma?
I always thought plasma displays looked fine...
Just a reminder that the authfags of this board won't ban the likes of ed8a42 despite how much cuckchan slang he uses, but will ban you for months if you make fun of said 4um babble.
>>270225
>The only problem is that crts where i live are very limited and hoarded so i didnt really have a choice.
No shame there. Trust me, if I could find a Sony BVM where I lived and everything I needed to make it take SCART cables, I would. But I can't, so even if a RetroTINK isn't going to be a proper CRT, it's really the best I can do.
>>274228
>>274230
>IP hopping to post almost the exact same thing again
Replies: >>278488
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>>278485
Trust me, you don't need a BVM. You don't need RGB unless you're a eurofag and RGB-capable TVs were actually common in your country. All you need is a curb TV from the mid 90s to early 2000s with an acceptable number of inputs and an appropriate size for your battlestation, plus a few hours in the service menu with a test pattern generator. Even S-Video is a nice-to-have, really, as long as the tube wasn't ass to begin with and hasn't blown through its hours limit composite is perfectly fine all the way through 6th gen, and if the tube is shit or roached RGB won't save you.
t. wrote the CRT guide for sleepystation
>they're STILL butthurt
Just use a CRT filter.

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New update!
https://archive.is/20250327205810/https://fractalsoftworks.com/forum/index.php?topic=31536.msg463411

>Starsector version 0.98a is now out! This release has the following major features:
>Several new endgame-level enemies to fight in the Abyss
>New ships, weapons, and hullmods
>Codex UI revamp
>Autosave, revamped save/load UI
>Intel map markers and little notes
>Revamped combat simulator with many options and opponents
>Planet search UI revamp
>New story (not “main” story) missions
>New music
>New portraits and illustrations
>In addition, the game has been updated to use Java 17, which should substantially improve performance. As always, there are also many smaller changes and additions, including balance adjustments, polish, ship AI improvements, bugfixes, and modability improvements!
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Is there any way to get Pathers to leave you alone without giving them the planet killer?
>>278440
Let the crisis ride out until they send a raid, fight it off and it will reduce their effectiveness on you.
Replies: >>278467 >>278471
>>278440
Beating their crisis fleet halves their interest. You can also talk to the nearest station and pay them off which will get them off your back for twice as long as destroying a station will.
>>278342
Just have something that can facetank the eyes and win. So any high tech capital, executor, or an armor brick like onslaught or invictus. Once the eyes are dead, the rest of them can't do much and you just mop up.
>>278456
Nuke their planets into oblivion.
>>278440
>>278456
I just gave it to them anyway. As long as they don't use it on me I don't give a fuck.

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Welcome to the fourth and final week of this gamenight month.
The third game to conclude it is...

Game 3: Jabroni Brawl: Episode 3
>Jabroni Brawl: Episode 3 is a free multiplayer Source engine game featuring an enormous variety of game modes, weapons and maps.
>It draws heavy inspiration from various forgotten Half-Life 1 mods, plus anything else we can think of. 

Where?
Join the server, its IP address and port are: 198.98.51.209:27015

When?
Next weekend, on April 25th to 27th, starting at 7:00 PM (UTC).
The server will run until April 30th so you may also join it at any time. Just make sure to post ITT for Anons to join if it's a weekday.

Downloads
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>>278306
I didn't get to play much because of my difficult work schedule, but I really did enjoy the limited time I got to spend there. I second the sentiment that this should be revisited in the future.

I'm still triggered by how good at farting some of you fags are.
Replies: >>278357
>>278349
Thanks. 
Brrrrrrrrrrrrrrrrrrrrrrrraaaaaaaaaaaaaaaaaaaaa~p

Also let's use "Smeleters smelled it, and dealt with it" as catch phrase when somebody gets dubs in a shit thread.
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Fun game.
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That's a wrap, server is now offline.
Thank you all for participating in last month's nights.
Until next time.
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>>278388
As expected it was a lot of fun, thanks a lot

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I shure do love me them crpg games. 
What CRPGs are you nerds playing?

Currently I'm jumping between Pathfinder WOTR and RogueTrader. I find WOTR better than Kingmaker so far but I'll probably end up attempting to finish a playthrough of Kingmaker after I beat wrath at least once.
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>>277941
Its supposed to be hard, using a build from online is expected
>>277756
please respond
>>277756
Which Wizardry games are even more modern than something that came from a people that just has discovered fire? Easy answer: 6, 7 and 8. That's it. If I remember that right, the saves are compatible with each predecessors from 7 onwards. That means you can import your characters from the last game. Not that you gonna get to do that, because without a premade build, you gonna get eaten by weak wild life and homeless people before you even reach the first level up.  

Wizardry games are extremely hard for RPGs. Even the grimoire heralds of  the winged exemplar, a clone created by some crank who got frustrated by incompetence and literal faggotry during his involvement in the development of what was originally supposed to be Wizardry 8, is pretty hard. Virtually all Japanese wizardry clones are ridiculously hard.
Replies: >>278344 >>278362
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>>278341
Of course they are hard they are based on traditional gygaxian dnd modules
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>>278341
>Virtually all Japanese wizardry clones are ridiculously hard.
Is there a list pic of those games?

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Another victim of troonlation. Will it ever stop?
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>>278353
why write meaningful contributions to threads or create good threads when you can act just like niggerpill and be an insufferable faggot about it?
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>>278356
>woof woof woof woorf ruff woof warf warf arf woof!!!
you wasted your time
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>>278358
Isn't lurking imageboards by definition a waste of time as well?
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>>278361
So is posting negative bullshit whenever something helpful pops up.
Replies: >>278379
>>278363
>negative
*niggertive.

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Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
(alternate version) https://djtguide.neocities.org/kana/
Click the column of characters you want to study and type the corresponding romaji into the box as they appear
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>>276702
>paid deck
I wouldn't bother. You don't have to pay a cent to learn Japanese.
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I've been playing the ロックマンX games on the PSX and I'm noticing that the dialogues are mostly かな with a few 漢字, but those 漢字 aren't necessarily the simplest ones (such as 破壊) and many of the simple ones are missing (such as 目), so it's not a question of doing it to be kid-friendly.
Why did they do it? My best guess is that they could only have a limited amount of 漢字 so they chose the ones they deemed as most relevant, but this begs the question, isn't the PSX powerful enough to have a lot of 漢字? I've played a few other games on the PSX in Japanese and there weren't visible limitations like this.
Also another thing, in the credits of at least one of these games, strangely enough there is a mix of names written with 漢字 and ones written with ローマ字. Why? If the credits were prerendered images of text, it would be very mysterious. But if the credits were technically treated as text I have a theory that most of the 漢字 memory was used for part of the names in the credits, leaving little memory for unique characters for dialogues, and no memory for the rest of the names in the credits, which is why they had to resort to ローマ字, but this sounds kind of weird.
Replies: >>277868
>>277744
>Why did they do it?
One reason I can think is that, from what I understand, kana tends to be used or favored when the traditional kanji associated with the meaning tends to be "disconnected" from it's Chinese origins. For example, 「掛ける」 means "To hang" but it ALSO means "To make a phone call". So to differentiate the usage, 「電話かける」 is used specifically when referring to making a phone call. Another example I've seen presented is the usage of 「一パイ」. It means the exact same thing as 「一杯」 because it is the exact same word, pronounced the same exactly way and everything. However the usage of katakana over kanji carries with it a subtlety that the thing that is "full" is not filled with a "liquid", as the character 「杯」 is related to containers/cups of liquid.
>but this begs the question, isn't the PSX powerful enough to have a lot of 漢字?
Another reason could be that the way the game's are designed, having "too many" characters in the interface crashes the game. There's been several instances where this is the reasons NISA games are so prone to problems.
>>241556
Why does this look like little big planet adapted to a high school anime?
>>262647
You can find some stuff on the Chinese side of the site by searching in Chinese, I've found some posted by Taiwanese before. Try checking net archive and niconico as well, with the latter you may be better off searching through search engines rather than in-site. There's a few propaganda movies and the like on wikipedia articles.

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Do you go for the classic "NIGGERMAN" or do you get creative?
Also, to the anons who play VNs, do you name your character after you?
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>>255121 (OP) 
Either default name, random name (when they have it) or some random name from WC3 that I remember
They almost never matter anyway, its just "name for your save file"
>>255121 (OP) 
I used to have a single nickname everywhere but given the amount of lunatics who'll try to destroy someone's life for petty bullshit I now pick some random generic name (usually an animal, like "squirrel").
I do it all over the internet and decide it spontanously. Sometimes its whatever on my desk. Sometimes a reference and sometimes its something like BenisGarziom_guderian_nigger88. Not in online games where they can yank your account for offensive names of course.
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>>271266
90's please dear god.

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Any recent vidya pickups?
Anything you want to get?
I got a bunch of stuff from Nippon:
>Idolmaster Live for You! Limited Edition
>Famitsu Xbox 360 February 2007 issue which comes with an Idolmaster poster, a 360 Onechanbara skin (It also came with a EDF3 skin, but I decided on the Onechanbara one), and a DOAX2 calendar (you swap the cards as the year progresses).
>Marie Rose mousepad
>The first Project Diva and 2nd for the PSP, which I also got, but my battery hasn't arrived.
>PS4 Taiko no Tatsujin Session Dodon Don! Bundle
I'm also getting an N64, but it hasn't arrived yet. I'll show it when it comes.
Thinking about getting a K-On! skin for my PSP.
I've always been reluctant of buying these oppai mousepads because using the mousepad over a character's face would probably feel awkward/disrespectful.
And besides, I'm more of a flatchad.
Replies: >>278201 >>278221
using the mouse*
>>278199
Marie Rose's tits are flat.
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>>278199
There are ass mousepads and you can just order a custom one from chink land same with regular mousepads.

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