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it's fucking video games, baby


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READ THE RULES


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I'll start with a few ones:
>Nero
Because Dante was apparently too manly, so that faggot Izuno had to make his own twink version of it.
Probably went like this:
Izuno: "Dante? Nah, he's way too masculine, let's make the same character, but lame and gay! And i want him to become the new protagonist of the series!"
I think that Izuno guy was alright when put in charge of game mechanics, but he was complete shit at character design.
>Viola
Because Bayonetta needed to be replaced after only 2 games that came out so far apart, and after the fans waited so long for a third installment, they surely must have been tired of her, right?
>And they came out with that shit.
Here's your new protagonist, bro!
Probably killed the series for good.
>Yakumo
Ninja Gaiden 4 isn't even out yet, but i already hate this character.
Yet another case of: "Main character is too masculine, let's replace him with a twink faggot" by retarded Jap devs who think you get old as soon as you get out of high school.
And the first info about this character already killed any excitement i had about about Ninja Gaiden 4.
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>>283222
I though his retardation sounded awfully familiar lol

>>270048
>>270114
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>>270153
>>270170
>>270175
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>>270224
>>270328
>>270347
>>270354
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>>283225
There you are, faggot.
By the way, older games look far better on CRT than they do on HD screens lmao
You proved absolutely nothing, when MGS2 came out people absolutely hated the bait and switch with Snake and Raiden.
People expected to play the whole game as Snake and found themselves using this effeminate faggot instead.
Nobody liked that shit that felt like a bad joke.
And Nero was more or less the same shit, same with that dumb cunt Viola in Bayonetta 3, but now being the faggot you are, you'll post some irrelevant link to claim that "people loved" to see Bayonetta being replaced by that shit character too lol
<objectively
Lol, lmao even.
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>>283230
I'm none of these posts. You guys are dumb. 

>>283231
>There you are, faggot.
I'm not that guy, sorry. 

>You proved absolutely nothing
I did, deal with it:
>>283227

>when MGS2 came out people absolutely hated the bait and switch with Snake and Raiden.
Sales don't support that claim. The only saying it is you. 

>"people loved" to see Bayonetta being replaced by that shit character too lol
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>>283233
>I did, deal with it:
I can deal with the fact that you are retarded, no issues.
Apparently you can't, and keep posting stupid shit thinking it "proves" anything.
If only the guy who really unloaded back in the good ol' days was still around, GCfag just doesn't have the same energy.

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Finished Vacation Prism a while ago.
I've been playing Harvest Moon: A Wonderful Life and wooing Nami (best girl).
And now I'm playing LovePlus+ on my Wii U.
Any other games with dating to satisfy that craving?
God, I wish they made a Persona game where you can marry and start a family.

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Looks like a new ps4 jailbreak is coming out soon. From what i've read it could be possible to jailbreak all the way up to 11.00
https://archive.is/mXsUF

Guides
https://www.cfwaifu.com/
Nintendo 3DS: https://3ds.hacks.guide/
Nintendo Wii U: https://wiiu.hacks.guide/
PlayStation 2: https://www.psx-place.com/threads/tutorial-the-great-ps2-aio-guide.30219/
PlayStation 3: https://www.psx-place.com/threads/exploiting-4-90-ofw-installing-cfw-running-ps3hen-flash-writer-ps3hen-now-supporting-4-90-fw.39772/
PlayStation Vita: https://vita.hacks.guide/
Multiple Guides:
https://consolemods.org/

Homebrew
http://www.3dbrew.org/wiki/Homebrew_Applications (3DS only)
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>>283010
I've been playing it for months, bro. Do you mean it left beta or something?
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Switch 2 emulator soon.
Cannot wait to play DK: Bananza at a full native 4K instead of upscaled crapola.
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>>283026
Most games don't even benefit from 4k so why bother? and even so 60 fps>4k
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>>283010
I'll admit I haven't checked up on it in months, but this is the first time I've seen public battles explicitly supported. That means there can be an actual persistent playerbase outside of the discord circlejerk now, and anons can keep plausible deniability for a gamenight instead of having to post your screen name in the thread so you can be invited to a private battle. I'm just glad I might have an excuse to use my splatoon folder again.
>>283034
>he doesn't want to play pirated Konk at 4K240 with sub-frame beam racing shaders for better motion clarity and the nuKong model replaced with Rareware's superior Dong

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PLAY DEMOS, DISCUSS DEMOS, HATE DEMOS, SCREAM AT SHITTY DEMOS 

so, played any good demos mates? I've checked out https://store.steampowered.com/app/3341650/PIGFACE/ myself, pretty good shooter.
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>>282938
The guy he's replying to is the one jumping to conclusions
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>>282939
No, you're the one not understanding what the guy he's replying to is saying.
videogames
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I liked TROLEU, a trolley conductor simulator, I'll even play it again. Can kick grandmas and just bydlo in general out of the moving vehicle, fantastic.
Tried Neon Inferno, pixely sidescroller. Quite realistic breasts animation on the player girl, developer is some mysterious maybe-shitskin though, but okay - seems fun for those who likes arcades, very first thing I do with demo is check devs and discard if they are from chinky or something, usually it is obvious from cover. Yes.
Tried "gookdictus 2: lmao at these faces". Playable girls look significantly worse than at least 2 npc girls. Gameplay is meh, graphics dull, game does not even try to hide that it got bland korean flavor, breast slider is there, but characters have dead stares instead of following your camera with head and eyes, like in 2015 mmo bdo, from the very same gookland! Can't these lazy slant-eyed faggots fucking replicate it? Outfits are retarded, not a single good fantasy armor set, not a single armor bikini, only this streetwear korean pop poop. Breasts physics are sort of uuuugh shitty but okay, nothing beats hand-crafted animation (rarely seen), but there is some progress I suppose.
Also tried Drunken Rogue, already mentioned here.
And some other shit not worth mentioning, yet I will mention that I scrolled a lot, and there was so much trash this time, much more than usual.
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Well, some devs have stopped being retarded and leave their demos up after Nextfest so here's a maybe final one.
<Under the Island
If Azaran is "we have OoT at home" this one's "we have Minish Cap at home" except this time your character is fuckable without it being gay. She may kinda look like that chick from Ben10, but I'll take any redhead teens in hotpants I can get.

Demo is pretty hefty (in content, not filesize although not tiny) with me clocking in about 3 hours of playtime looking for secrets and shit. And I think I didn't even find everything, considering you need 8 honey to upgrade your weapon and I only found 5 or something.
Normal Zelda gameplay is so far pretty standard, getting a "sword" (hockey stick), bombs, and a "fire wand" as you explore the overworld towards and through the first dungeon, out of an implied four plus whatever twists the story throws at you after. The combat could have felt a little better, but nothing egregriously bad - if anything it's just a bit easy to trivialize the dungeon if you explore enough to up your hearts and damage output. So far there's no gimmick enemies that require hitting weakspots, but enemies do have weakness to specific items. But hey, it may have cut out before the real first boss so maybe that'll be unique.

The exploration on the other hand was pretty damn good. Loads of secrets, some puzzles which require some brain power, nooks and crannies with chests everywhere. It freely 
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SLEEPY STATION #8 OUT NOW
https://files.catbox.moe/i6ddl2.zip

SLEEPY STATION #9 COOKING ITT
Planned release date: Q1 2025

ISSUES
#1: https://files.catbox.moe/p9ivcb.zip
#2: https://files.catbox.moe/85kj7n.zip
#3: https://files.catbox.moe/bgkd2g.zip
#4: https://files.catbox.moe/bosv0h.zip
#5: https://files.catbox.moe/plzavp.zip
#6: https://files.catbox.moe/szw3sc.zip
#7: https://files.catbox.moe/09ke9b.zip
#8: https://files.catbox.moe/i6ddl2.zip
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>>282235
did the HoS image so it's congruent with the bottom row of images.
>>282268
I think I covered all your critiques that I was willing to cover. Only now realized you wanted either dashes or dots in "OoS" which I disagree with, Reading the final sentence on the second page again, I decided to make that its own final line, and ended up agreeing with the "anyone" critique of yours.
I changed the words a little, as you can see in pics related. I do not believe the little changes I made have any punctuation or other errors, though I could clearly be wrong.
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>>282302
FUCK those don't have all the text edits I made. Please ignore those files and instead refer to these
>>282271
>why get rid of unfortunately
I'm not saying you shouldn't use it, the sentence is a little ... I don't even have a word for it, I'm tired as fuck. For some reason I get the feeling there's too many stops in the form of "unfortunately", "two" and "3" being next to each other (vertically), and the OoS thing. 
>comma in bus sentence
If [yadda yadda], then [bla bla bla].
That's just grammar, you're supposed to put a comma in to separate the condition and result.

Yeah, the other stuff you said was "preference" really was just that. Keep the way you like.
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>>282325
>condition and result
huh no shit. Thank you, I'll try to remember that.
Saw this on LGR, thought you guys might appreciate the 90'2-2000's aesthetic of graphics card box covers:
https://lockbooks.net/pages/overclocked-launch
The book actually tiny, as seen on LGR:
https://www.youtube.com/watch?v=an_mxOmtMOg

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Its been far too long since the last one. Thank goodness Vita's battery is infinite.
Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/

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yearly check-in to see if exile election got translated yet
>>280299 
On what version of NoPSMDRM or you currently on? Maybe an update came out, if that won’t do the I honestly have no clue but considering that you have used a new method to get them maybe that is the problem. 

>>281644 
I managed to get it to work, like you suspected the Sunshine side had to be on wifi as well, tried to connect while Sunshine was wired via ethernet and I couldn’t find the device. Switching both devices to wifi worked (still had to manually add it on the Vita). As for the performance it’s hard to say, I fiddled a bit with the settings and the lag is there but for slower games it might just work, visually it looks very good.
People had better luck with Moonlight on the Vita than me probably due to a non ghetto wireless setup.
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>>281704
>On what version of NoPSMDRM or you currently on?
Version 1.5
>Maybe an update came out
From what I can tell, I am using the latest version.
>if that won’t do the I honestly have no clue but considering that you have used a new method to get them maybe that is the problem. 
Possibly. What I did with the games is that I downloaded them from Myrient, turned the PKG files in zips using pkg2zip, extracted the ZIPs, and then copied the PSM folder to my Vita TV through FTP.

I should note that I want to find out what's wrong as I now cannot even extract PSM games I downloaded through NPS.
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>>280299
>>282238
A bit of an update. Happened across a site that backed up the PSM server data before the Sony shut them down: http://psmreborn.com/
So now I can download and unpack the games that where previously available through PKGj/NPS (By adding the site's URL to the config file), including a few extra titles I didn't know about previously, but that's it.

So now it's about finding a way to play the PSM games that don't have any available licenses or keys floating around.

Also found this Git in the process that links to a lot of useful resources for Vita users: https://github.com/MuxaJlbl4/Awesome-PlayStation-Vita
The English fan translation for Ciel nosurge is out.

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Nothing better than shitposting with friends with 3 idle games open in the other tabs.
What are your favourite
>Level 13
>Arcanum/Wizrobe
>Idle Awakening
>Ignited Space
>Orb of Creation
antimatter dimension and incremental mass rewritten
less vidya than visual novels
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>>282831
visual novel? there are no waifus. they're more spreadsheet adjacent
>Idle vidya
>vidya

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For example, let's take that statement in reference to what $20 was back in 1992. According to inflation data relating to the CPI, $20 in 1992 is worth $45 in 2024. But that's not the only metric because we have other standards of value. For example, there's commodities. The price of gold in 1992 was $750 an ounce, and is currently worth $2,700 in 2024. Applying that to the game's "standard", that $20 should now be worth $72. But we also have silver in addition to gold, which cost $4 in 1992 (So five ounces worth equals $20) and has now grown to $30 (So that $20 is now worth $150). Meaning that you should "never" pay anything above of $150 for a single game.

But this could also be in relation to everything that came with the game as Monkey Island also came with a manual and a little "extra" toy. By today's standards, such content is reserved for "special edition" versions of games, meaning that everything that I just mentioned up above ONLY applies if you're buying the most complete package of a video game. And that a game lacking such content is worth a fraction of that price. I'd argue that you should reduce the price by a third if it's just the game and box (So $100), and probably reduce it all the way down to 25-33% the original price if it's just the game (So $35-$50).

But Monkey Island also launched for a price of $60 when it originally release. Meaning even LucasArts admitted that their game prices were "too damn high" and was worth only a third as much as they s
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So how much is good old goy asking for a 40 year old computer game, that has to be run in emulator because basically nobody has a fucking Commodore 64 now.
Also they're pulling all the SSI Games, it's not just this one.
>>259993 (OP) 
Reminder that back then games were large boxed copies with giant fucking manuals and occasionally more shit where the dev/publisher got a much fucking smaller cut of the final sales price because of production and distribution costs. Nowadays they're all taking at least 70% of the digital sales price in their own pockets and are selling games in much larger quantities too.

The reason prices go up is because of fucking greed, bloated development, incompetent management, and more fucking greed. Not inflation.
>>259993 (OP) 
It means to never pay more than $20 for a videogame.
Next question.
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>>275144
/thread
I think I finally realized the "solution" to the "buyfag conundrum".
One of the things that's been bothering me about vidya for the past several years is just how many games have officially been released for free at some point. And this includes everything from recent AAA titles (Deathloop, GotG, Dead Island 2), to popular older games (Rogue Squadron, Splinter Cell, Lego Batman, Planescape), to even obscure as shit titles (A&OXXL, XIII, Flashback). And one of the problems I have with this process is that, to me, it gives zero reason to ever want to find and acquire these games in the wild. That there's almost never any point in wanting to get these games, or any other games for that matter, because you'll eventually get them for free (Legally) at some point.

And this is where I think the entire 'POINT' of buyfagging gets overlooked. It has absolutely nothing to do with buying the popular or best games, or even supporting the creators. It has to do with the fact that you're buying a game that will never see the light of day again, and preserving that so other people can play that game in the future. All these other games that are "digital only" or being rereleased ad nauseam shouldn't or don't need to be bought because they will never become "lost media". Especially in this day and age where everyone is preserving the shit out of eve
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Talk about some proper nippon Visual Novels! Whether you're playing one right now or a novel you've already completed.
No fucking english parody shit allowed!
Take your doki doki and shove it up your faggot ass!
>Eiyuu Senki
I dont know how but it took me 116 hours to beat it. I only skipped the optional dungeon. Let me just tell you that it was a long fucking week of suffering playing that game. Just nonstop talking from the characters in different scenes and just when you think it will stop it just keeps going. Then you go into battle again and then you're in for a long fucking talking session again. Rinse and repeat for the whole fucking game. Theres like maybe 6 or so sex scenes (probably more it was like 2 years ago i beat it) and to even get a sex scene you need to conquer someone and that means a fuckton of battles and a fuckton of talking. I spent a week straight just fucking playing this shit and by the end of it i was pretty much mindbroken by how long and shitty it was. A week of nonstop fapping/sweating/boredom and just waiting for it to end. Another thing that bothered me was their faces. If you look at the cover art you can see how the faces are designed. Their chins are like triangely and pointy and it makes the characters look retarded. Look at this screencap i took from one of the faces in the cover. It looks like she has downs syndrome! So theres that. I dont know wha
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>>282700
I would rather give that title to China and Korea, Ivan.
Also stumbled upon this VNDB thread ( https://vndb.org/t18896 ) and found some pretty revealing lines.
>People don't like ES [Everlasting Summer] because it's a Russian equivalent of DDLC
>viewed as the ONLY VN worth reading, with the rest being considered "weeb trash".
>in the normie ironic weeb circles ES is still going strong with it's cancerous meme status
And the fact that it supposedly relies heavily on internet culture alone is a red flag.
>>282701
That's the freaky part, what I'm looking for are imitations, and I'm struggling to find even one. My post is complaining that all western VNs that try to resemble Japanese ones in any way either do it like in "irony" (DDLC) or to push agendas (Katawa Shoujo), or have mind-numbing non-moe art.
I remembered that I had this one ( https://vndb.org/v36862 ) bookmarked, and that the art actually looks moe, and as a bonus it's not low quality. But then I realized that there's a Japanese artist in the team ( 
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>>282707
Well anon if it's the west you want there's always this classic gem.
>>282707
>I would rather give that title to China and Korea
No they never do, all they make is soulless and copied. And I'm not russian, and I don't care about them, but keep coping that all anons who liked everlasting summer or MiSide are Ivans with your inferiority complex regarding them you poor pole/ukrainian.
>>273152
>>282411
Finished Chapter 3, great stuff, Though Chapter 1 remains the best. But definitely an upgrade over Chapter 2.
The ending was really the good stuff, not the cringe unbelievable disaster, which we all know is hallucination, but the tape questioning Maebara. and the Memoriam list, it captured the mysterious charm lost since Chapter 1. Atleast it explained why Keiichi was not acting like Keiichi, he was really just Satoshi in Keiichi's body, not in a supernatural way, as in being possessed, but he was hallucinating the whole time, probably since the moment Rika and Satoko, visited him and made him food, it's like they put him under a spell to be captivated by Satoko. Otherwise it's impossible for him to be the same man from Chapter 1 who was collaborating with Oishi to get Mion and Rena imprisoned. The murder of the uncle was the strangest and the highlight of the chapter, it proved beyond doubt a supernatural element to the story, unfortunately. Why? because in contrast to Chapter 2, he didn't transfer to another dimension, because he was inside the ritual shrine, which didn't trigger the town to gang up on him like Chapter 1 and Chapter 3. Basically the two victims of the curse, are the killer and the victim, but the killer disappears to another world. Which explains why Takano-san would kill Tomtake, she was tr
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>>282716
>it's like they put him under a spell to be captivated by Satoko
Is this where all the memes come from?

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Modern technology in gaming is such a farce if PS2 games looked like this, I don’t think we will ever see another jump in graphics as big as PS2 was
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kinda impossible to discuss this with almost anyone nowdays as games today just look out of place and overall a mess, the old ones are uniform and clear, pretty much all that makes graphics actually good
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>>282548
What is the relevance of the weird duck video?
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>>282569
i am big fan of ducks
>>281257
damn it's been 15 years since i saw this pic, thank you.

notice how faggy everything about gaming and graphics has become since. $2000 for a graphics card goy!
>>282547
Uhhhh something something muh HD buy moar graphics to run mature games for mature gamers.
The end of the CRT age might've also played a part, tube funkyness made many prerendered BGs on pre-7th generation systems look downright gorgeous but once HDMI and LCD TVs rolled around in the mid to late 2000s those backgrounds now looked like a blurry pixelated mess, whereas in-engine cutscenes could be arbitrarily scaled to any resolution.

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