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READ THE RULES


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Anything and everything RE
What is your favourite resident evil?
Theories?
lore questions?
441 replies and 207 files omitted. View the full thread
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New thread
>>309722
>>309709
He screams, aloud in his room. Voice cracking as he slams his reply into his keyboard
Replies: >>309738 >>309743
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>>309728
>This autistic faggot is still going
Imagine being this assmad lmao
inb4 >no u
Replies: >>309743 >>309758
>>309728
>>309738
now kiss
>>309738
Ive jus been avin a laff mate. No need to get so serious. I'll see you on the next thread cutie :3

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Not infrequently there have been anons asking about games with 2D girls wielding guns, or why there aren't anywhere near enough games that feature 2D girls shooting guns. For once, if the occasion permits I'd like some light shed on this subject, as to what idea for a game anon's got in his head that would require girls and guns.

Girls and guns at first appear like inconciliable realities. Guns imply people wielding guns and the use of firearms, tools which can neutralize potential threats with minimal effort, commodified weapons for a brutal reality which more often than not requires them, and are pretty fun for sport as well precisely because of their macabre reality. The other pertains human beings of the opposite sex, largely neotenous and with stylized bodily proportions to whatever makes the artist's ちんぽ happy. Do they really mix? Games in which guns are integral to gameplay tend to create hostile settings to accentuate the necessity of guns. For instance, Doom has demons as enemies, Stalker has hostile factions and fictional, mutated wildlife, Deus Ex has terrorists, robots and highly specialized military branches of fictional organisms. Their worlds require guns to provide a fair shake against all possible threats to the player. On the contrary, games in which the girls are the selling point require to accentuate the cuteness and/or sex appeal of said girls through matching gameplay. They may do spastic cartoony action if they don't already skip the action entirely
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Girls with guns
 ♪dun dun♪
Girls with guns
 ♪dun dun♪
Takin' over
 ♪dun dun♪
They won't be long
 ♪dun dun♪
Replies: >>309497 >>309523
>>309447
Man, the Andross redesign is even worse than I expectes.
>>309447
Too bad Damon Albarn and artist Jamie Hewlett are COLOSSAL shitlibs
Replies: >>309524
>>309523
Most early gen y are.
Sorry they're both gen x faggots.

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Discuss any kind of bug you have and let others show you the solution here. 
We all been there, if you play games on PC, you will eventually have to fix bugs. It can be quite easy, or fucking nerve wrecking. Especially on linux, it would be a miracle if the game runs perfectly after install. And if you pirate games, you also have to debug shit a lot. 
Thing is, I actually think AI can help a lot in this case. Just the other day, I installed Resident evil 5, and for some fucking reason it kept using integrated graphic instead of the external one. I tried researching on the web, but seem like I am the only one with this error. So I did something I never do before when debugging games, I let codex cli handled the bug. I said the path, the error, and the fucking thing oneshot the fix. It's amazing. Basically it put a small helper file d3d9.dll into the game folder, and when the game run, it uses this file, catch the old graphic requests of the game, and convert them into vulkan. I mean, i would never able to find this fix on my own, im just filthy web dev retard. 

Codex cli and the app is free to use, for now, but you can only use the weaker model. If you pay up 20 bucks, you get to use the frontier models, which are amazing in my opinion. I have been using it non stop for work, which let me have more time to play videogames on my phone during work. I can go take a shit while the ai figured out the solution.

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The old masters died, but their spirit lives on strong.
Did I forget anything?
Anyone played any of the most obscure ones? How are they?
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Is there anyone here who played at least 4 different Wipeout-inspired games?
Can you tell which ones are the best?
is it bad that i learned about wipeout from duke nukem 3d ps1 exclusive episode that made parody of the setting?
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ballisticng is probably my favorite racing game of all time, really good aesthetic and gameplay plus a shitload of custom tracks+ships on steam workshop.
there's a thread on 4/vm/ that plays every saturday btw, come join us :^)
Replies: >>309426
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Will AGX GP save the genre?
https://inv.nadeko.net/watch?v=Rt3TIWgFvZc
Also, will it come out on consoles?
Also, will it feature splitscreen multiplayer?
>>308333
No.

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Not only does valve release a contoller which costs 100 dollars which firstly short circuits if anything metallic touches it and secondly the controller has hardware drm which means that you need to have the steam client open to use it. What an absolute joke. Remember controller prices? Remember when you could buy a controller for 30 bucks? You still can get a controller for around that price so it is absurd that steam and microsoft is pushing for controllers that are this expensive. I think i looked up xbox controllers and saw that they were around 80 bucks? And there was a ELITE reminds me of the katana autist controller for nearly half the price. 
Im way too off topic now so lets get back to shitting on steam. Steam just a day or two ago started selling the steam deck with a massive PRICE HIKE of several hundred dollars. Mind you that the default price was still expensive for the perfomance that it provides. What an absolute joke of a company. I guess tf2 and csgo cases weren't enough to fund another yacht for Gape. Fuck Gape and fuck his Cleveland Steamer Shitbox and the steam cult.
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>>309069
Maybe stop being poor
Replies: >>309100
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>>309080
Replies: >>309115
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>>309081
I'm not poor. I'm senior vibe coder at Umaru Heavy Industries! Took this pic at the meeting today.
Replies: >>309106
>>309100
this is what mark sees whenever he closes his eyes
>>309082
Its a valvedrone, what did you expect?

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Ok, niggers, post all your new or updated shit here. If you don't know what logo to use, consider using this or something similar. Thanks in advance for the contributions and definitely thank you for all the quality work done for the previous two boards, hopefully this is the last.
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>>308993

> you are imposing a requirement for browsers to keep maintaining support for reading it into their codebase

Not to say webp is a good idea, but this argument does not stand if a browser supports decoding webm/VP8 -- webp support is already 99.8% there.

Issue with webp is that using previous generation video codec techniques for still images results in subpar quality to little gain (since majority of optimizations went into representing sequences of I-frames, rather than P-frames) when compared to more modern JXL/AVIF alternatives.
>>308982
I understand exactly what that means, and referring to GIF's ability (correctly termed "offsets", and shared, as I said, with WebP lossless animated, in addition to additional interframe compression) to update one single subsidiary opaque rectangle as "delta compression" is almost but not quite entirely absurd. The term refers to any technique that reuses data across frames to reduce bitrate or rendering overhead.
>video codecs
As I said, WebP lossless is unrelated to video codecs, sharing far more design heritage with PNG.
>overcome the limitations of a very old format
>It was inferior to APNG on release
PNG was already 14 years old, progress in entropy encoders inevitably made squeezing more diminishing gains from DEFLATE a losing game. I don't know what to say other than that your contrarian sour grapes anecdotes don't align with mine nor any large study.
>the actual revolutionary upgrade (JPEG XL) is mature and ready to completely supercede GIF, PNG, and JPEG all in a single format.
I hope so. Remember JPEG 2000, and before that FIF, was set to do the same thing.

>>308992 
Indeed, one of AV2's promised features is greatly improved lossless coding.

>>308993
>web developers can implement simple CSS that serves up a fallback image without requiring the use of Javascript
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Sometimes I wonder if half the WebP hate stems from the fact that firefucks still forgets how downloading and saving to an arbitrary directory works every time it encounters one.

>>308992
>AV2
Does that bring anything to the table for webbuming?
AV1 and the 32MB+ filesize limit across the webring already made classical webm encoding contests during the 8/12MB single-threaded libvpx days superfluous.
Replies: >>309050
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>>309044 
The answer is autism
>Does that bring anything to the table for webbuming?
Aside from the aforementioned improvements to lossless, its lossy mode is supposed to achieve parity with H.266, for bitrates 2/3rds that of AV1.
>>308992
Wait, already? I remember seeing a thread about it on some codec-geek forum and it had just been forked from AV1. Everyone assumed it was just about screwing over the assholes who set up AV1 "patent pools" and freezing out non-jewish developers from Xiph.org even further than AV1 already had.

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2D racing & highway driving game with GTA IV physics.
Flatout + BeamNG + GTA IV, but in 2D.
What do you think about it?

Trailer: https://www.youtube.com/watch?v=KmnpzOYB-bM

Steam page: https://store.steampowered.com/app/4660070/Destructor2D/
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>>308947
>There is highway but people don't walk on highways.
You would be surprised.
Anyway, good luck with your game.
>>308954
> it looks a little strange as they're rapidly shifting their weight. In real life there would be more of a delay in the transfer of mass
Yes, it needs to be improved.
>
I don't know what's on your to-do list, but if possible, adding a bit of backward tilt to the car as it accelerates fast and forward tilt when it brakes hard would look really nice as well I think.
Can be added.
>Also the grass would look way nicer with stochastic texturing.
What is that?
Replies: >>308957
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>>308956
Makes the texture on each tile look random, so it doesn't look like it is a repeating texture.
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>>308957
I will read about it, I hope it doesn't require shaders.
Replies: >>308991
>>308960
Stochastic texturing typically does use shaders. You could use image quilting instead, which does not use shaders.

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Last thread: >>300341
To the questions that have bothered /v/ dwellers of the past, and to the questions that haven't. For once I'd like some answers to these questions, answers to these rhetorical classics that have once a time brought much disquiet to the contemporary Burmese ice chewing community:
>Do you think Yoshi gets embarassed when he poos eggs in front of Mario?
>Do videogames have to be games?
>How to draw 6 digit art? 
>Is fun a buzzword?
>Has anyone really been far even as decided to use even go want to do look more like?
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>>308962
No, it didn't. You either got ISP cucked or were using some crypto scam  website instead of the .site one.
Replies: >>308980
>>308963
fug... isp cucked
>>308952
>FPS game or mod exist in which you play as the German
<Easy Red 2
You can play Easy Red 2 for almost the entire of ww2 as any side you want. But... doesn't has any storyline, it's just maps, and can get very repetitive, given how if you play anything else but a tonk and minmax the enemy kills you'll lose. And sometimes is impossible or almost impossible to win as certain sides. But still can be fun. This said, games like enlisted, hell let loose and squad 44 (formerly post scriptum) you can play as the axis minors too, I liked playing italians in enlisted, sadly the game is a f2p grindfest.
<Red Orchestra 2
Has german campaign, but they removed the SP from editions after 2014, so when on the high seas, check the year I guess. I haven't played this one, but it seems to be the multiplayer mode with bots and some cool narrations at the beginning of the level. If you want something more autistic, there is Iron Front: Digital War Edition which is like an Arma 2 standalone game or something and you can play as the germans, but is not technically a campaign.
<Call of Duty 2
Has a mod called Call of Duty 2: Waffen SS Edition, also you have the Back2Fronts that adds missions for every side, including germans. Not axis related, but I suggest the spanish civil war mod for cod2 
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How the hell are you supposed to play Columns effectively? The hints in that game are just "You can match lines diagonally, you know."
TIme to make a new QTDDTOT.

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Anything to do with the Zone.
Don't just stand there, come in.

I looked in the catalog and there wasn't anything, and it's sdalger so there should be.

Some standalone mods (free):
https://www.moddb.com/mods/lost-alpha (1.4005 DC was the most fun imo)
https://www.moddb.com/mods/stalker-anomaly (This one is really good but the crafting is extremely autistic. I suggest using the game settings to tweak the economy and skipping the crafting entirely.)
https://www.moddb.com/mods/doctorx-call-of-the-zone (This is neat in a SLIGE map sort of way with generated quests and a freeplay style. The main modder behind this died a while ago. RIP in pepperoni diet sausage.)

Anomaly's Chernobyl Relay Chat was pretty based for a while, but the trannies had found it last time I looked.

Engine links:
https://github.com/OpenXRay
https://github.com/OGSR
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>>308757
N.E.P.P.E.R.
Replies: >>308881 >>308901
>>308857
The fuck you just call me?
Replies: >>308882
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>>308881
not you
neptunia stalker
Replies: >>308887 >>308901
>>308882
I'm sure its supposed to be some sort of double barreled shotgun (can't tell because of the noise), but my first thought was: 'why is she reloading spas 12 like that'
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>>308857
>>308882
N.E.P.P.E.R. Nep of Gamindustri
N.E.P.P.E.R. Gear Setag
N.E.P.P.E.R Compa of Peashy

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The franchise about exotic fantasy animal control; where you can take an oversized weapon (and a large attack-ladybug if you're French) with your untrustworthy bipedal cat-slave to get mauled by a biologically reasonable fire-breathing tyrannnosaur to the tune of an obscure early 1900's symphonic reference, cuz the cute girl at the reception desk asked nicely and daddy could do with a new fur hat helmet with tacked-on scales (they make it more water resistant).
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Rise is so fucking boring, I really can't stand it. Every location but the Kamura village looks like shit, the combat is unsatisfying, the mandatory tower defense shit makes me fall asleep.
Replies: >>308713 >>308745
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>>308710
Replies: >>308722
>>308713
>do you have a fact to back up your opinion
Replies: >>308728
>>308722
Why yes, you can't just say "thing bad" for the world to see and not at least elaborate a little about why it's bad.
Why does it look bad?
Why is it unsatisfying?
Why does this guy fall asleep playing one of the mode?
>>308710
I feel the same way, friend. Facerolling my way through the base game made me return to Freedom Unite.

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