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READ THE RULES


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also known as "not!E3"

Main Show on June 5th at 2PM PT / 5PM ET / 9:00 PM UTC+0
Event from June 5th to June 8th, but usually a few publisher presentations in the days beforehand


<but all the games these days are shit
We know you bedeviled cynic + it's fun to jump into a watchalong and laugh at the trainwreck. This is not a festival, it's a circus. 

Publishers attending haven't been announced yet, but probably will in the coming days / week. In the mean time, if you wanna make a few Squilliams or work on a bingo card of your predictions, here's a thread for it.
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>>318217
You're right. The best modern ubisoft game is actually Fry Cry 2. Amazing fire sim.
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>>317282
>I hope they refine the style before it releases.
It really looks like they are trying to go to an Illumination style approach.
Remember, they are already partners with Nintendo, whom is investing a lot on movies.
They are a giant safe IP, well design characters, established themes, places, no one talks too much, all violence is cartoony, no dark themes, even have the annoying marketable bunnies that were born before minions. Also, Rayman is fucking cool, one of the few limbless characters that are still going. The only problem is that it isn't that popular like Mario or Sonic yet
There is a possibility to have a movie. I wish. Please. We already got so little, to have few games now just a re-release of an "old" game that was a reboot of the series.
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>>317282
>Rayman Legends
I have no idea why they decided to make a remake of Legends instead of making a sequel of it
Is Michel Ancel at least involved in this?
>>318091
>>318110
Seeing the nymphs in 3D with all their curves intact would be awesome, but this is Ubislop we are talking about, so i am not holding my breath.
>>318256
Did they nerf Barbara's tits?
since the jewtendo directs are going on:
the character designs for that fucking, what, fourth OOT remake? look kind of uncanny in a way. the landscape looks beautiful but for some reason they keep fucking up the humanoid characters.
also there is no fucking way that there's gonna be a new Smash tomorrow, sakurai already packed his bags for that and good fucking luck talking to yidsney lawyers a second time for sora. at best it'll be a switch 2 update.
of course i am merely emulating all this shit the minute it's available
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>>318654
Nintendo actually hired that man, I can't believe it. Glad he's getting jobs all over the industry now, altho I don't know who the fuck asked this.

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Mark nuked the thread on 8moe.

How many people here still carry a torch for moe console-tans in wacky JRPG plotlines? Yes, they (and Compile Heart) are still around. In fact, they're getting a new mainline after a whole fucking decade since VII.

https://www.compileheart.com/neptune/unlimited/

Problem is, uh, it looks kinda lame. The redesigns are all clearly designed to minimize the ero appeal (censorship), and the turn-based JRPG combat has been scrapped in favor of simplified action-based "press A to awesome" combat. But hey, at least you can fly now. All in all, it feels more like Nepshin Impact now than a proper mainline Neptunia game, especially when Sisters vs Sisters and Game;Maker had this exact same style of gameplay and we were told they were just spinoffs.
The main four CPUs we've all come to love are now getting upstaged by new goddesses who represent the current gen of consoles while making it seem like the old ones have retired. I for one would have vastly preferred they just made them new forms. The Candidates have been "promoted" to advisors to the new CPUs despite how ridiculous the idea of someone like Rom and Ram having any influence in government is. The plotline is apparently based on Neptune timelooping to prevent some major catastrophe that comes from space.
Compile Heart and Idea Factory are g
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Sales numbers per Famitsu

>[PS5] Neptunia Unlimited (Compile Heart, 08/27/26) – 3,136 (New)

>[SW2] Neptunia Unlimited (Compile Heart, 08/27/26) – 2,124 (New)

All that marketing budget propping this up as the ONE, the true successor to VII, all that effort censoring the game for Sony/Nintendo, all for it to just sell even less than Game;Maker, a low-budget spinoff in 2023. The Switch 1 and PS4 versions didn't chart by the way. This might just be the last Neptunia game period.
>>318572
Hard to be surprised given the asinine decisions and poor advertising that makes it look like a gacha.
>>318572
Didn't even know there was a new mainline game (if it actually is a mainline game based on what you're saying)
If so what a disaster, hope they can recover and stop being retards.
>>318572
Is time to let go, anonkun.
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>>318572
>This might just be the last Neptunia game period.

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The franchise about exotic fantasy animal control; where you can take an oversized weapon (and a large attack-ladybug if you're French) with your untrustworthy bipedal cat-slave to get mauled by a biologically reasonable fire-breathing tyrannnosaur to the tune of an obscure early 1900's symphonic reference, cuz the cute girl at the reception desk asked nicely and daddy could do with a new fur hat helmet with tacked-on scales (they make it more water resistant).
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Booting this thread back up (since I've nearly got free time again), I got a response from the actual MH Extra mod maker from the feedback on the Game Campaign (keep in mind he is Brazilian, I think)
>that was a lot but I've read it all. This exact sentiment is what keeps me making mods I'm very glad you enjoyed it first of all! Loved seeing your whole journey through the mod too. A lot of what felt boring to you was more of limitation of my knowledge at the time nowdays I can make them way more interesting ofr example if you checked my recent zino you'd notice how he has the stigian combo and some attacks spawn the lasers and the other was just how many monsters are in rise. Like with narwa it takes a lot of time to playtest meaningful changes and a lot can just break like how teo did so I preffered just to do the minimum and have the mod change everyone even if they don't get an equal ammount of love. I'm curious about lucent tho, that's the one I messed with the most and feel like changed the most too, maybe you didn't do hazard for the funny frontier narga spike rain. I also didn't want to make the mod too hard to the point I couldn't playtest everyone to put on an equal ground so some ranks feel more fleshed out then others like how you felt on the update monsters. what I did was making a quest with set stats then changing the monster that shows up so punching bags stayed punching bags since I didn't really change the h
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>>317189
Oh hey, nice to see that you're back.
It's nice to hear that he playtested it a lot but it's also surprising, as I feel like testing the balance to get it just right in a game where hunts will take you 20-30 minutes is a huge commitment that most people would not be willing to do.
But it does sound like he cared and he didn't want to make some half assed mod, 
Also nice to hear that he's another lance upper class user.
<He's baiting me to reinstall
No chance I would. It was a fun ride but my lord was I sick of that game by the end. Do think going for a draw build instead of focusing on the charge would make GS viable and not shit, honestly.
>So maybe we ride again by 2028-2030
That's optimistic, considering how long they stretched out sunrise with updates over updates. I expect wilds to actually get stretched until 2030 and the mod to come out completed maybe in like 2032 at this point.
But hey, I wouldn't mind going at it again when it does. Assuming life hasn't found a way to fuck any of us over, yeah. Might even get to do a similar "super modded deathrun challenge pack" by the time everything is out.
>Until then, you possibly interested in another modded game next year?
I know you talked about nightreign last time, and I was interested then. Still am. But hey, the
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started n account on mh frontiers thanks to seeing it in halfchans vm. havent gotten around to playing it proper yet but wowie ive forgotten the combos to third gens funlance
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Ascendance Flagship announced from the absolute State of Play: Gundoraja, another Thunderstorm Elder (Shantien shelved forever lol). Seems to be based on the Thai Nagas. Can't tell if it's on the usual Leviathan rig for the Floating Elders, or potentially the return of the Snake Wyvern rig (which would basically confirm Najarala and Dalamadur in the process) (and isn't out of the question, given both Wyveria City and the Eyrie could both have a case that they're not!SpeartipCrag). A case can be made for both rigs, we'll need to see it in motion before then. As a side-note, it's rivalry with Kushala is 1:1 what was described in the cut content story pitch for World, so it's probably the development remnant of the missing 119th Monster, that they've finally got around to (Namielle's finally beaten the allegations).
The new zeppelin fighterjet pack wyverns got confirmed as called Araketa. They've got a Key Art but I'm guessing it's like Doshaguma, where the real key art with Gundoraja is for later on. So far, that's 2/4-5 for the new Monster Roster: the Skybound Eyrie still needs it's 1-2 other natives and then the hidden final boss of the expansion. Though, Iceshard only had one native in Wilds (Hirabami) while the Plains had 5 (Chata / Quem / Bala / Dosha / Rey), so who knows what the distribution is going to be. Total count should be the same either ways.
Small monsters are more interesting, there seems to be some God Eater symbiote style living-coagulated-black-tar-blood parasites associated with the Guardian Variants, who now also roam outside of the Ruins. Seems like it's on the Jagras rig? Wylk pools in most maps too, so at least that's no longer a total gimmick mechanic (which is good, because it's a cool mechanic).
There's a new small monster that rolls up into a chuckable boulder for you, so that means the Konchu rig is in (at least for Kut Ku to eat), possibly flagging Seltas Queen. Between that and the possible Serpent rig, Wilds isn't living down that it's a retake on 4.
I want to say schizosenses, but there's an Endemic that looks like a tiny Malfestio too.
Also Remobra's returning, but that means nothing except leather pants and a belt.
Guardian Rathian also got confirmed, but that's not really a surprise to anyone (Poison doesn't seem to interact with Wylk), no other variants aside from that. Lao's fight looks like it's going to focus way more on the final phase more than the early ones (thank fuck) (and the early phases are going to have it's torso and throat lower to the ground (thank fuck), and the new forward base / not!Village (Madoi) is set next to Lao's arena. There's also no way in high hell that Fortress is back and they're not gonna seize the chance to easily assetflip Shen Gaoren back into existence after being 2 decades on the bench. Right?
All in all, there's still ~5 returners on the lineup that are a total [?]'s (pre-Title Updates, going off of World's 7, and already including Kushala + Lao), so there's that to wait on.
Other mechanics include the Seikret having a new speed-dive / fast-glide for getting around the map, Palicos can Offset now (as if they weren't already broken enough this title), and ongoing daily details about how each weapon is going to interact with the main Boost Driver / not!DevilTrigger gimmick. On one hand, it looks way too Action and damagespam (100% Monster Fighter, 0% Monster Hunter), on the other at least it's not as hunt-shifting as the Claw was and can easily be toned down / healthsponged out.

Sadly, Nata has not fucked off permanently, instead he's 5-year timeskipped into a tiktok aurafarming bollywood jeet teenager, so he's probably going to be even worse. May mods save our souls.

Full thing: https://www.youtube.com/watch?v=ZeMKYURp_A8
Any guesses for the 5 unannounced returners?

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S4Max Gamenight: NEW BENIGGINGS 

Download: https://www.s4max.com/

Start time: 

We usually play around 7PM-12AM UTC, subject to the whims of the hostfag. 
The gamenight runs through the first weekend of the month, on Friday, Saturday and Sunday. Typically Saturday is the most active. 
There are usually a few people who are willing to manage the room, and it's not hard too figure out.
Somebody will start one and announce it in the thread with the room's name and password.

How to set up:
Run the launcher, and you will be able to choose a username and password immediately. There's no need for emails or signups.
See vid related for how to play. There is also a tutorial available in game. (Create an Arcade Room - Scenario)

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>scored 3 times this weekend
Yeah, it was a pretty gud essfore.
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>>318468
I discovered that pressing F8 hides the UI, good for screenshots.
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>missed everything
fuck this weekend
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S-s-s-sunday clips

>>318472
Curse of the americano
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See you on October 2nd where we will debate philosophical questions such as "Who is that man?"

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Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
(alternate version) https://djtguide.neocities.org/kana/
Click the column of characters you want to study and type the corresponding romaji into the box as they appear
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>>318400
>Can I get help with my IME in here?
If you're on Lanik, you can check this: https://tatsumoto.neocities.org/blog/how-to-type-in-japanese
This blog has some useful articles on setting up Japanese-related tools on Lunix, but beware about the rest of the blog, since he spreads harmful misinformation such as "don't read Japanese until you've listened to a gorillion hours of Japanese" and "video games and VNs are le bad because Stallman said so".
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>>318401
Sorry, it's more of a linux wont work issue for me.
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>>318394
The overall sanity/iq of the average poster here is barely above that of a tranny.
>>318400
>>318408
What DE are you using?
Qt and GTK tend to be finiggy with IMEs.
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>>318447
XFCE void

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Any fellow Elona players here? As a Kumiromi-worshipping farmer, I'm still having a lot of fun with the OOMSEST version. I've got autosaves disabled so I can savescum from time to time, but I try not to abuse it too much.
I was lucky enough to get the ridiculously good stomach mutation that lets me eat non-food items, helping me free up a lot of item space and develop my attributes and abilities frequently. Not to mention it helps me save money and keep corpses too.
Tailoring is some pretty good stress relief. The quality of the robes I craft is random, and whenever I get one I don't want to keep, I can eat it or sell it.
Anyway, I'm preparing myself for the upcoming annual "Baby Day", a.k.a. Party Day event on July 24. In case you didn't know, that's when shitloads of Bards spawn in "Party Time" quest instances and you can go on a Bard-killing spree all day long to collect tons of valuable instrument items, music tickets and more.
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>>311619
The same way games like Brogue or Sil-Q do it: making positioning, resource management, distance and damage calculations, etc. matter enough for you to have to think about them during each encounter even when you are powerful. When I last played Elin, the combat was so basic, and you could breeze through encounters once you had enough items. Braindead.
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OP here, just dropping into this thread again to remind everyone (including myself) that it's almost that time of the year again:
July 24 is just around the corner!
Time to prepare for my annual Bard-killing spree on Party Day, a.k.a. Baby Day.

I've been grinding a bit for the past few days in preparation for the event.
Mining is an easy way to get XP, gems and money at the same time (if a bit tedious). My MC's stomach mutation ensures that he's never in danger of starving while mining (or any other sort of grinding, for that matter), but it's still important to have tons of food on hand for the benefits of raising everyone's Potential, and gaining seeds (which my Cute Fairy ally produces as regularly as he eats).
Thankfully, my large home collection of fruit trees (which I've accumulated mostly from city quest instances, as explained in >>298491 ) ensures that I'm never short on food.

P.S.
One of the most important things to do in preparation for "Baby Day" is to safely store most of your gold at home (that's where the "kitty bank" items come in handy), because Bards have the ability to suck out whatever gold you have on hand.
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I rarely win in roguelikes, so I was surprised that it just ended but that's fine. My gog copy likes to shit it self periodically wiping parts of the map making some quests uncompletable.
Wanted to try extended edition it sorely lacks, but it's gatekeept behind d*scord so time to try Cataclysm again.
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>>318278
>Cataclysm
I have a bright nights run going on right now. I was rooted in one place for a bit but managed to snag a C.R.I.T evac blimp I turned into a mobile base. Beats walking and feels mostly safe.
Mostly. 
I ended up going down the troglobyte mutation tree, you get a lot very little downsides. I managed to find some random NPC in a military airfield. After calming her down she has some impressive stats so I gave her a lightbow and she turns zeds into dust. I think I need just a bit more gear before I try out the central lab, there are some really nasty things outside but I did find a way in below I might try.
>>318278
A pair of good shoes really should be much more impactful in an apocalyptic setting like neo

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How was the last game you played?
What did you like about it?
What did you hate?
Share your reviews here!

Previous thread >>244658
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People that play this game are fucking retarded and blind. You could say that the enemy is advancing on a point in chat and yet the people at said point just stand there unaware, even as their teammates are getting shot from a direction or just right infront of them. A enemy is right infront of them? They wont notice. I know im complaining about stupid shit but it is frustrating. For example, yesterday i had a match where 5 snipers, yes 5, stood in a forest covering our team. Yet these retarded snipers somehow failed to notify,mark or even see like 50 enemies flanking us RIGHT INFRONT of the snipers. It is actually just baffling how stupid people who play this game are. I could die from a lone flanking enemy and the teammates just stand there doing fucking nothing while the enemy is running around killing everyone. Even if you alert your teammates or ping the enemy nothing changes. There have also been several occasions where i spot the enemy team doing a massive flank and i alert my team about where the enemy is and which point is about to be taken. What does the teammates do? Fucking nothing and then the point gets taken because its impossible for 1 guy to hold a point.
>>317720
Reminds me of playing World of Tanks back in the day. People just want to stay in cover and take potshots at the enemy, and you have to ping the map and spam the chat to make them move, even in game modes where you have to take the enemy base. In one game there were two routes on the map, one of them had most of both teams shooting at each other, the other one had a bunch of light and medium tanks struggling with each other. We were the attackers, I was in the route less taken, and the other 2/3 of our team managed to destroy all of their opponents, and the route forward was clear. Yet they were just standing there waiting for the match to end, meanwhile in our side there were still way too many enemy tanks for us to advance, and I hate to ping the map and call them retarded in all caps for a minute before they decided to roll forward and win the game by taking the enemy base. 

Online games are just a reminder that the average person is not very capable, and half of any society is below average.
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>>317720
I'm sure your teammates will eventually improve! Joking aside, sadly it's likely that they're not communicating with anyone at all and if they are, it's through voice in discord. Add smartphones as a distraction and you're playing with target dummies.
>>317721
>People just want to stay in cover and take potshots at the enemy
I'm playing the devil's advocate extra hard now. While a given game does give players an objective, other than just getting frags, maybe with an added incentive to reach the objective (e.g. money in CS), sometimes players just want to approach the game like a sandbox experience and have fun the way they want to. I have sometimes tried to rally my troops to take an objective when it was obvious that my team was just sitting in a comfy position, thumbs up their asses. Sometimes they followed my lead, sometimes they didn't. But the thing is, most of the time I just wanted to have fun by shooting enemies and ignore all the objectives, tactics, communication and teamwork. Who needs that shit, really? Even if the game tells you "Capture point A to win!", it does not constitute any kind of binding contract between players.

I have taken part in special events with a lot more pressure to do one's own part even if it's boring. I once flew as a close escort for a bomber as it traveled through 
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>>317720
You're getting mad at NPCs who are like single threaded bots on a 286.
>>315401
I've never played it, but I get the appeal on a social level if you want the excuse to walk around town with a group of friends. You're more engaged with the people around you then the game. but I also don't like pokemon or most people who play it

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I just finished this game. I believe I had pretty much the same experience with it as I did with the first game. Same strengths, same flaws. Sometimes better, sometimes worse.
Besides 1 and 4 I played a bit of 3 on PPSSPP, but never finished it. I think they're fun despite the retarded stories and braindead balancing. Have you guys played any of them?

Completed the main story, but have some hard and all the exreme skirmishes left to play. Some squad stories, too. I think those are probably the coolest addition to the formula (speaking od addtitions, I never really used the ship, it seems almost completely useless). Making you play through short missions, where you only get a handful of characters and learn more about them in order to get their true potentials is a cool idea. In general, there is a ton of extra content, which is nice, but I have to admit I don't think I'm going to do most of it, because I am simply tired of the gameplay. Even cheesed through the last few missions. I'm at a point where I just read the briefings and don't want to play anymore. I read somewhere that there's a true ending or something like that, so I will probably just get that, complete a few more extra mission and then be done with the game for good. Put around 50 hours into it. Might get up to 60. All in all I would say this was a pretty good game, but less memorable than the first one. Probably because back then it was more unique. Will we ever get a game where we play as the Imperial Army
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Did they ever fix scout rushing being the one true strat?
Replies: >>318082
>>318078
I think they did in VC 2, but I don't remember, in VC 1 PC version, because of the high framerates tanks can one tap you.
>>317672
The ceasefire, the worlds most pointless sacrifice, and a bad guy who thinks defecting and committing outright genocide is a proper response to human experiments are just some of the shit that just pissed me the fuck off
>>317672
The compendium says they're 20.
No way in hell this wasn't altered in the translation.
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Daily reminder that she did nothing wrong and VC2 is probably one of the worst written JRPGs ever made.

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MMOdventure is an ongoing project from a group of anons dedicated to playing through dead MMOs.


>How does it work?
Hold a tournament-style voting contest from a list of games
Play the game that wins the final round of votes for 2 weeks
After each game, we alternate lists of MMOs to vote on
A guild photoshoot will take place every Saturday, check thread for pic times
New adventure starts every other Saturday, after the week 2 guild pic

Feel free to recommend more games to be added to the lists and to encourage people to vote on a game you want to play.


>"When's the new game?" & Project Info
https://mmodventure.neocities.org/info
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Oh yeah what happenned to this?
Replies: >>318068
>>318063
the faggots still going on forever on 4cuck /vm/? Never participated in any myself, I imagine there is some circlejerk/friendgroup at the core while other anons join on and off. Might be actually fun? Everytime I check I remind myself I am EU-fag so I'll miss all the fun and be spending daytime alone playing literal korean turd catching up to some sweats that are already lv99 in few days due to efficient group-play during relaxing huezillian timezone full of shitposting.
You really should've not bumped this shit otherwise, it is just an ad.
Replies: >>318100
>>318068
We are lacking an mmo thread.
Replies: >>318102
>>318100
You should make a new one and just report this one for removal. You're not going to get responses in a dead thread.
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If you want to make a thread about playing ye old mmorpg on the sleepy chan, don't copypaste a 4cuck general and don't call your thread a general.

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So the game apparently got a massive performance boost that more than doubles the frame rate in addition to removing Denuvo, and since the DLC is releasing next month I figure it is a good time to ask if the game is now worth the money as a big fan of the first one. You can read the changelogs here: 
https://www.dragonsdogma.com/2/en-us/topics/update/ 

There is also a work-in-progress mod called DD2gether that adds cooperative play, but it only recently received an alpha release and is still in progress. I don't know if anyone has given that a go, but if you have, was it any good or does it still require a lot of work?

Fun fact: the PC version of the game was first leaked on 8chan.
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>>318005
What are you going to do? Not play videogames that have body types? Good luck.
Replies: >>318030 >>318066
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Thanks denuvo, very nice
>>318007
This
>>318017
>What are you going to do? Not play videogames that have body types? Good luck.
Ehhhhh.... yes? There's thousands of games that don't have any jewish propaganda on them and are very fun. I could play those games until the day I drop dead of old age and I still would have tons on my backlog. And is not like the LGTBIQ+ games are good either. I don't want to play subversive propaganda.
>>318017
>What are you going to do? Not play videogames that have body types? Good luck.
Not the guy you are replying to, but I am playing games with no Jewish propaganda in this very moment, faggot.
I know it's you, niggerpill

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