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READ THE RULES


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what are your best VR experiences? be it games, tech demos or Nature Films. 

I've just finished Silent Hill 2 remake in VR and it was freaky, UEVR I salute you.
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Replies: >>276385 + 4 earlier
>>276140 (OP) 
Once I finally got over the angst of what ((( they ))) did to the Oculus I tried the stand alone Oculus and the augmented reality was really neat but I got sick after playing a full VR game for 5 minutes and my face felt very hot.
Replies: >>276758
My brain must be broken because I don't find VR immersive at all. It feels no different than having a screen strapped to my face, I don't feel "inside" the experience whatsoever. Meanwhile every family member that I've let try my VR headset starts throwing around the controllers and running into walls because they're so immersed and they forget it's not real.
>>276385
>was really neat but I got sick after playing a full VR game for 5 minutes and my face felt very hot.
You need to immediately stop when you feel sick. Eventually you build up a tolerance this way instead of teaching your brain to stay sick.
Replies: >>277894
>>276758
I bought it anyway but are now asspained by game downloads resetting to zero after hours of my waiting for it to download with le pending payments. Then after it's finally done and paid for it wants moar downloads.I hate this. If I realized meta meant facebook rebranded I'd have noped this thing. Oculus and accessories included, plus two games, I've probably already spent 500 dollars and haven't even plaid it longer than 5 minutes....460 usd rather, I did the maths just now....I should have just bought faster Internet and copyright infringed a fuck ton while using half the shekels. Thing is ass.
VR is fun, its just most devs are lazy and dont even try to make something fun beyond a short tech demo instead of a full game. They also dont lean into the VR aspects of manually handling weapons with motion controls very well.

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A thread to post and discuss your favorite soundtracks in videogames.
What have you been listening to lately?
I've been listening to 3D Sonic games OST. Crush 40 gives all of these games a pretty good soundtrack. It's usually what I end up remembering when playing sonic games.
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The new pacific drive update added in another hour of music, and it's mostly really good!
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This sort of melody on a Gameboy is absolute wizardry
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I dare you to show me a better boss theme
Replies: >>277962
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>>277909
Shouldn't be too hard.
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Absolutely in love with the Blasphemous soundtrack, have been since I first heard it

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I never beat the final boss fight in FF7. I just couldnt do it no matter how hard i tried so i looked up a guide and bred the most op chocobo to get the most op attack in the game only for me to almost lose again. I won but i felt no accomplishment.
I got lost in Chrono Trigger early on and didnt know how to navigate anywhere so i had to look up a guide.
I played Counter Strike Go for over 1500 hours.
I never got a nuke in any of the Call of Duty games.
I couldnt beat the Dark Souls 3 tutorial boss.
I have looked up several puzzle solutions just because i couldnt solve them after a few minutes.
I bought Battleborn
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>>275528
At least you're brave enough to admit it unlike 99% of cheaters.

>>277599
CS2 has the worst rates of wallhacking and aimbot I've ever seen in 20+ years of online gaming.
Replies: >>277612
>>277599
>>277604
Did they manage to fix the random crashes in CS2?
>>276328
Follow-up: Apparently you're supposed to just hit the wizard's attacks back at him. After running 8 laps around the entire map searching every nook and cranny for whatever item I could've possibly missed, I caved and looked up what the heck you're supposed to do.

Worse, this is the easiest, most braindead boss I've ever fought in a video game. All he does is stand there sucking his thumb while you deflect his magic balls. I'll bet you could beat him with your eyes shut.
Replies: >>278046
>>277280
DnD is simple. xdy means x dice with y sides. 2d6 rolls 2 six sided dice, 3d10 rolls 3 10 sided dice. Critical threat is which sides of the d20 you crit on. 19-20 means that if the d20 hits a 19 or 20 before mods, you crit. In laymans terms, 19-20 is a 10% crit rate.
>>278010
Oh man. I never imagined someone could get filtered by that, but then, I'd been condition to try smacking giant magical balls back at casters for as long as I can remember.
It's kinda funny seeing the reaction of someone who has never had to do it before.

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Its been far too long since the last one. Thank goodness Vita's battery is infinite.
Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/

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>>277782
>Is there any other site aside from Ebay that let's you import vita stuff from Nippon?
There's Mercari and Play-Asia
>>277782
Suruga-ya, maybe? I know that, at least for the US (and various other countries; they have a list), you don't even need a forwarding service anymore.
>>277782
Solaris Japan has a surprising amount of stuff available, you just have to search for it since they don't have a real vidya category. Just searching "vita" turns up a whole bunch of unrelated VitaminX media, so I'd suggest you search "PSVita" specifically.
>>277747
>>277807
Its surface level security requiring just an email. For what's on offer, that's not asking much, and worth it considering what happened to vimm's lair.
Replies: >>278043
>>277927
Login "walls" (if you can even call it that) do great job at preventing censors snooping around, especially those who like to scrape web, like you'd be surprised how such basic feature can do so much
As long as shit doesn't require phone number, who cares

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Okay everyone, there's a FREE Adventure-RPG hybrid game I feel like sharing because the game is surprisingly fucking good and so I need to run my mouth about it. Heroine's Quest is a spiritual successor to Drug Wars the Hero's Quest (which was later renamed to Quest for Glory after some legal shit) series, that was released on December 26th, 2013, and it's perhaps the only such spiritual successor that deserves to be mentioned in the same breath as them. It's like someone took a point & click adventure game and added a dollop of RPG mechanics and abilities that have actual fucking non-combat utility, along with combat.

I have been missing the feeling of a RPG that isn't hack & slash slop, where the game has actual fucking gameplay outside of fucking combat and your stats and skills matter for more than fucking combat, for a long-ass time, so this game has been a right breath of fresh air for me. The game is basically a point & click adventure game but with actual RPG mechanics on top. You pick one of three classes and then you get to pick between cranking up your stats and adding cross-class skills to your character, allowing you to do new shit. Every weapon has its own tricks and combat moves and if you aren't a warrior you should contemplate avoiding combat until you're strong enough
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I wonder if these games count.
first pic: time quest is an old text based rpg with pictures. you go on an adventure through time traveling and you can choose which timeline to go in which order. the game is bloated with paths.
second pic: spellcasting 1+2+3 is a similar game,  but you are a freshman magician trying to lose his v card.
third pic: eric the unready is an adventure about a retarded grug going on a self-given quest to rescue a kidnapped princess. he really is retarded.
anyway try them out and tell me what you think. all are available on gog and are made by same dev team.
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>>277381
That is fake right?
Replies: >>277800
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>>277461
Nope.
Replies: >>277838
>>277800
So, do you marry the centaur?
Replies: >>277978
>>277838
Only if QFG5/2 comes out

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SLEEPY STATION #8 OUT NOW
https://files.catbox.moe/i6ddl2.zip

SLEEPY STATION #9 COOKING ITT
Planned release date: Q1 2025

ISSUES
#1: https://files.catbox.moe/p9ivcb.zip
#2: https://files.catbox.moe/85kj7n.zip
#3: https://files.catbox.moe/bgkd2g.zip
#4: https://files.catbox.moe/bosv0h.zip
#5: https://files.catbox.moe/plzavp.zip
#6: https://files.catbox.moe/szw3sc.zip
#7: https://files.catbox.moe/09ke9b.zip
#8: https://files.catbox.moe/i6ddl2.zip
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maybe ill remember that i cant spoiler stuff in the code tag
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>>277860
I'm not a fan of the image placement, it feels too chaotic. Consider pic related where:
>red boxes are images
>white lines are text (one column)
>orange area is the header
If text starts overflowing, just add a third page.
Replies: >>277916 >>277920
>>277915
How dare you?
This is a safe space!
If anon wants to express his dogshit artistry, he is free to do so without your hating. Mhhhmmmm!

I would just add some more breathing room around images, but that's not anon's vision.
Replies: >>277945
>>277915
So more like the second image in >>269868 ? Or just have the entire bottom "row" of the two pages be images?
Replies: >>277945
>>277920
>have the entire bottom "row" of the two pages be images?
Yes.
And have a "column" of images on the side of each page. You can dedicate one column to the "TTT over sand" thing you did in the second pic here >>277860

>>277916
>that's not anon's vision.
Fulfill his vision!

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Three years of zzz edition
Monday nights at 7PM PST/10PM EST

What's the Jackbox Party Packs?
The Jackbox Party Packs are games in which you can play with 
people in a single room or stream them live with others around the world. They can range to coming up with witty punchlines and jokes in Quiplash, creating strange T-shirts in TeeKO or wondering what the prompt is in Drawful!
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Currently playing Champ'd Up
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Taiga won Champ'd Up with Tomboy close behind. 
Who will Survive The Internet Next?
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Who's getting the benis in Roomerang now?
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Blather Round's next
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Last night's game:

https://jackbox.tv/gallery/fixytext/11c6b4853f8c083231f0f71a766c03ca
https://archive.ph/K3Wjx
https://games.jackbox.tv/artifact/WorldChampionsGame/a3f011430dd0495c45e7c26489b0df7d/
https://archive.ph/7HLur
https://games.jackbox.tv/artifact/STIGame/b8ea1eca37bc25ea3ca7b754a3d289d5/
https://archive.ph/ydvDL
https://games.jackbox.tv/artifact/MakeFriendsGame/bd915d24bf8e67fd263f437ca6e10761/
https://archive.ph/YqwIJ
https://games.jackbox.tv/artifact/BlankyBlankGame/84b3e1db009465f1fa1dd4891a45d019/
https://archive.ph/H9nWw
https://games.jackbox.tv/artifact/AntiqueGameGame/cc31743c7f29b23f21e42e23c7155cfa/
https://archive.ph/fn4u5

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There was an issue I've had to deal with in my last MP game of OpenTTD (which was a few months ago by now) that I've never been able to solve due to lack of time and being an actual retard. What you're looking at in the pic is a very, very basic sketch of what I have to contend with. 
So, I wanted to connect several industries (about eight or more) into a single port. Then I wanted to use that port to create farming and engineering equipment to boost the productivity of those industries to increase the production of both primary and secondary products, which would then double or even triple my income and network stress. The problem is... I don't know how to design a station which 
1) would have enough throughput to satisfy up to 40 to 50 trains in the INPUT lane and
2) did so without wasting a dozen km2
Signalling is also an issue. The most sophisticated trick I can do is stacking trains in overflow depots and that's it. All the complicated logic stuff just goes over my head. 
If you have any tips on how to build better stations, balance cargo, or signal my railways better, I would appreciate it.
Replies: >>277713
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OpenTTD pro here, I'm actually having trouble even understanding what the problem is that you're trying to communicate anon.

>40-50 trains
Per what?  Is this a rate?  Keep in mind every train set and the trains within them usually have different cargo capacities and loading speeds  Simply saying X number of trains isn't helpful, you need a lot more context for an observer to try and figure out what your real bottleneck is.

>stacking trains in overflow depots
I would try to avoid this to be honest.  It seems like it might be a useful idea, but it doesn't really enhance your network flow in a useful way that a lot of people often assume.  Depots at station exits can be useful for mandatory servicing, but when you're designing really optimized-flow stations you actually want to avoid situations where multiple trains end up in the same depot, because that means you're actually disrupting the traffic as it tries to get back out of the station.

I'm not even sure I understand what you're trying to do with that station.  I don't see an intermediate industry, is this just a transfer station from boats to trains or vise versa?  If so, there's no reason to have multiple independent input and output train stations.
Replies: >>277568
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>>277554
sorry for the late reply, I got a bit distracted, and then I got distracted again by trying to get to the point where I could naturally get to the point I wanted to get to. 
>Per what?  Is this a rate?  Keep in mind every train set and the trains within them usually have different cargo capacities and loading speeds  Simply saying X number of trains isn't helpful, you need a lot more context for an observer to try and figure out what your real bottleneck is.
I wanted to leave the rates unspecified. I guess what I should have asked for directly were suggestions for a station design that can handle loads of throughput whilst being compact and expandable. Uhh, pic kind of related. I started a new game and I'm connecting up a basic steel chain for early-game cash but I'm already hitting throughput issues with the sheer volume of cargo I want to process both at the input and the output station. Adding more lanes seems like the obvious solution but do you know if there's a better, more future-proof way of building stations?
Replies: >>277710
>>277568
I'd say the first thing you should do is get rid of those extremely tight turns.  Some trains sets will let you get away with rather tight turns, but if you're playing with the original engine set at least, you typically want to make the length of straight track pieces in a turn no less than the length of a train.  Does this make your networks bulky when using long trains?  Very much so, but it eliminates the first major source of traffic congestion: when a train in front of another slows down and forces anything too close to it behind it to slow down too.  Once you've resolved that persistent source of traffic congestion, only then can you begin to appreciate how the shape of your station impacts traffic disruption as trains are exiting it.
>>277526 (OP) 
What I've always found about strategy games, and openTTD and the other tycoon games, is that there are two ways to build 

>The most efficient way
>The most elegant way

The most elegant way is almost never the most efficient way, it's only the best way to keep everything organized and beautiful. Efficiency is fucking ugly, and while you can find a just werks solution relatively easily that's probably better than something that looks nice, it won't scale and you'll quickly be neck-deep in problems you made before that you forgot the solution to

>Why does this matter for OpenTTD?
Because you have to pick and choose your battles for elegance, especially in something like a competitive strategy game. Not everything can be beautiful, if this is a major hub that isn't going to scale, make it an inelegant but efficient mess. 

>if there's a better, more future-proof way of building stations?
Kind of a catch-22 of elegance unless you knew for sure it would end up becoming the capital of your empire.

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Look, I know I’m not the only one with younger relatives or their own kids on this board. What do you try to play with them? Are they lost to the endless ipad garbage or are they receptive to good games? Do you try to get them into weird shit you liked as a kid or just whatevers new/good? Does every kid know all about minecraft or fnaf despite trying to keep it away from them? They all do

I’ve had good luck with giving them older handhelds to play with or real open stuff for them to mess with like teardown or doronkowonko. Pic related is cause kirby games also work real well.
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>>274237 (OP) 
I absolutely loved playing the LEGO games with my younger sister when we were both kids. Endless hours of fun were had, especially in LEGO Indiana Jones. As for what to play with your kids? My dad tried playing AoE2 with both me and my sisters, and whilst the LAN system can be a bit buggy between different OS versions, it did work decently well and we did have a decent bit of fun. That only happened twice or thrice though
God I wish I had a better relationship with my sister, or my dad for that matter (T_T) (though he is kind of an idiot, so we still bond through me helping him out)
>pic unrelated
>>276949
Disney stuff in general always looked amazing for some reason.

>>276961
Mickey Mania was another good one, I don't think it plays as good as the Illusion titles, but the theme it's based on, the very concept, and the way it looks and moves, it's just stellar enough to make up for it.
Replies: >>277603
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>>274237 (OP) 
>Look, I know I’m not the only one with younger relatives or their own kids on this board. What do you try to play with them? Are they lost to the endless ipad garbage or are they receptive to good games? Do you try to get them into weird shit you liked as a kid or just whatevers new/good?
Kids tend to get incredibly butthurt when they lose at game and lose their interest in playing once that happens.
So, usually the best idea is to play cooperative games and not competitive games with them.
Stuff like Rayman origins, Rayman Legends, Crash Bash, Streets Of Rage (or any good beat em up) Golden Axe, Mario Party (at least those that allow for team playing) Kirby, 2D Sonic, Donkey Kong Country...
>>276912
This is another very good example.

>>277481
>Disney stuff in general always looked amazing for some reason.
I remember reading that actual Disney artists worked on those games alongside SEGA, that's why they looked so good and the sprites were so well animated (Aladdin was another one)
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>>277603
>cooperative games
Get them to play GCN-GBA coop games like Four Swords Adventures and Final Fantasy Crystal Chronicles on Dolphin or a real GCN/Wii if you somehow have 4 GBAs lying around, failing that Square's SFC Mana games with 3 player hacks are a good alternative.
Gamenighting those games with Anons over netplay was an absolute blast, but I can't even fathom how rad working through FSA's puzzles with 3 friends in front of the TV must've been for the few kids with the blessings and gear to experience it back in the 2000s.
They're also quite conservative if not downright anti-globalist by today's enlightened game journalist standards.
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>>277628
>or a real GCN/Wii if you somehow have 4 GBAs
>I can't even fathom how rad working through FSA's puzzles with 3 friends in front of the TV must've been for the few kids with the blessings and gear to experience it back in the 2000s.
I think very few people experience that in the 2000's, the idea was certainly cool, but who the fuck had both a Gamecube, and GameBoy Advance but also three other friends with a GBA each?

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ITT: Games you used to play, but can't anymore because they're either defunct, or changed beyond recognition.

Tell me about them, and reminisce about the good old days
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Replies: >>275282 + 5 earlier
>>273496 (OP) 
>AIRCRAFT IN SIGHT!
>AIRCRAFT IN SIGHT!
>TORPEDO IN SIGHT!
Yeah buddy, I miss that shit.
It's more /tg/ than /v/, but still partially /v/ - Cardfight Vanguard.
From release through G-era, I loved Vanguard - it was one of my favorite games. I have fond memories of sipping some tea, listening to some music, and spending entire days playing against people on Cardfight Area. And then the first reboot happened. 
It wasn't enough that it was a "rotation" either - the new V era cards had bigger numbers, the Imaginary Gift mechanic, and were a big increase in power while also taking most of the mechanical complexities that gradually grew over the first few years of the game and throwing them out the window.
Eventually, though, V era began to have interesting mechanics, Premium (equivalent to MtG's Legacy) began to have players, and they even released a Duel Links-esque mobile game that, while being simplified Vanguard, was still pretty fun. The game wasn't quite how it was when I loved it, but it was still a fun game.
A few years passed. The mobile game died. Another reboot happened - D era, bringing with it more radical changes than the V reboot, including consolidating the 24 Clans into 5 Nations (they were already part of these Nations as a lore thing, but now the number of actively supported strategies and mechanics is massively reduced), adding one of the swingiest mechanics a card game has ever printed, and adding a V Premium (analagous to Modern) that stole a bunch of the Premium players.
I miss it. Sometimes I solitaire G era decks against myself.
>>273613
came to this thread specifically for this
I still sometimes get the SHAZBOT shakes
feels like it's taunting me every time I see it in my steam library
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>>273652
>>274257
Matchmaking did untold amount of damage.

>>273654
Anyone still have to image of the julayniggers failing the gatcha? Speaking, apparently cuckchan janitors had the ability to force specific people to have captcha's with invisible letters.
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Robocraft

Unironically one of the things that "radicalized" me. FreeJam was fucking obsessed with getting new players at the expense of their most loyal followers. They also turned to greedy schemes like lootboxes, which was the straw that broke the camel's back for many (including me).
They had an absolutely amazing competitive game, but for whatever retarded reason they were OBSESSED with funny artbots even though the majority of the playerbase had the creativity of a literal brick.

Also fuck mechs. Mech legs were overpowered bullshit only added to appeal to normalfags with the retarded idea they'd prefer humanoid-looking "characters".

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