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READ THE RULES


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DIRTY, DUMB, AYYLAMO SCUM

X-COM, NUCOM, Xenonauts, come one, come all. There's plenty for us all. 
If you aren't aware there is a MP thread that plays xpiratez so if you want to get in on the catgirl corpse assembly line go on and give them a visit. 

I've started playing the Xpiratez mod for X-Com and now I demand a general thread about the series and you're all going to partake whether you like it or not. 
My piratin adventures be goin well. I have 3 bases right now and only THREE enemy bases on planet. And two are going to stay because they are MERCS and StarGods so fuck that I aint going. This is probably the my best run I have so far, some of the older versions would plop down  Sky ninja base and then my game would be over. 
>What is the Xpiratez mod
Uhhhh it's like 600 yearsish after the OG X-com defeat and you play a band of amazonian mutant  piratez who are keen on making a mess. The OpenXcom engine is pushed to it's absolute limits with a new Melee system, armors, gun stats, special units, CATGIRLS, and even gnomes, the sexy kind. It's long, it's hard, and it's full of seamen, it's Xpiratez. You rob, you pillage, you steal piles of Shotas from the church seriously, I got like 20 of these little bastards. And you untie the crazy world you live in while having as good a time as you can. Eventually you start getting wrapped up in some stuff that'
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Is there any way to play classic X-COM that's functional, accurate, and not a total pain in the ass? It seems like the options are
>OpenXCOM and ignore the air combat bug labelled wontfix
>Download off GOG, download the big patch that fixes the difficulty bug and a ton of other shit, install Python 2.x, download Spike's BaseFixer script that's not compatible with Python 3.x, start a new game, run the script, then run the script again whenever you demo a building to fix Paying for Dirt
>Go through bullshit to grab the Windows collector's edition, then install the patch for that

thread tax: god i love xenonauts so much more than nucom, pods are an awful mechanic and 'nauts scratches the strategy itch like nothing else - i love old x-com as a game but it's too obtuse for me
a really silly thing i like about it is that, if soldiers stay alive a long enough time, they wind up able to do crazy action movie shit like leap over cover, blast a nigga, and get back into cover while the aliens stare like gormless cattle

i was looking forward to terra invicta but it looks like it's more of a map painting game than an x-com successor - a shame!
Replies: >>312563
>>312536
>air combat bug labelled wontfix
what
Replies: >>312589
>>312563
In X-Com, alien craft engaged by multiple interceptors will alternate targets, such that damage is roughly evenly divided across your interceptors.
This is not true of OpenXCOM and when it was reported one of their people said it wasn't likely to be fixed, which I take to mean they have no interest in fixing it. https://megalodon.jp/2026-0711-1219-10/https://github.com:443/OpenXcom/OpenXcom/issues/1334
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>>312589
It's retarded that they don't give the option for OG behavior but it's arguably more strategic to have your bulky craft engage first and take fire.
>>312589
That's not "wontfix", that's "not a high priority, give us a pull request or just make a mod if you can do it yourself".

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I didn't care much for portable video gaming as a kid, I had one of those bootleg Brick Game things, which I liked, and eventually got a GBA with a few cartridges for it, though I didn't enjoy the dark screen all that much, so I barely played it compared to my home consoles. I play mostly on handhelds nowadays though, the busy days with little time to play, mixed in with the comfort of being able to play while I lay down in bed, has really won me over recently. It's crazy how many are coming out nowadays, since Nintendo struck gold with the Switch.

How do you feel about playing on the go? What about playing in bed comfortably? Do you have a bunch of handhelds or just a few? What are your favorites from the ones you do own and how would you rate them in general? It'd be cool to have a thread where we can share this.
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>>312052
>Retroid 7
As it stands, who fucking knows. They seem to be keeping up with their usual pattern of releases, with a gimmick handheld (RP Nova aka a 4:3 RP6) in the middle of their yearly-ish flagship releases (albeit on a delay), and their usual pattern of their chipset being a year behind the industry's cutting edge means they've got a clear path laid out for them (RP7 would probably be a Snapdragon 8 Elite machine).
At the same time, chinkheld releases in general that are usually characterized by high-volume experimental products have ground to a fucking halt over the last year with the RAM / Memory wipeouts, so the question is if it's also going to hit Retroid and the other major chinkheld companies or not come later on in the year.
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>>312142
>At the same time, chinkheld releases in general that are usually characterized by high-volume experimental products have ground to a fucking halt over the last year with the RAM / Memory wipeouts, so the question is if it's also going to hit Retroid and the other major chinkheld companies or not come later on in the year.
I recently heard that RAM companies are about to get sued over price fixing /cartel behavior, I hope that leads to something interesting.
How do I disable gyro on a retroid? 
It's much more of a hinderance than anything because it makes the screen rotate the wrong way all the time.
Replies: >>312311 >>312528
>>312307
isn't there force landscape mode or lock orientation like on regular android phones?
>>312052
>Now, speaking of Chinkhelds, do you think a RETROID Pocket 7 is going to be a thing?
It will exist. When? We don't know. tbh 8gen2 pretty much covers main retro stuffs ps2 included and even switch. Not that more powerful SOC wouldn't be welcomed but i think it will get a lot more expensive, so i'm not really craving for it.
>>312307
Swipe the screen from up to down, a quick menu opens, and there should be a  "force landscape" option.

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The franchise about exotic fantasy animal control; where you can take an oversized weapon (and a large attack-ladybug if you're French) with your untrustworthy bipedal cat-slave to get mauled by a biologically reasonable fire-breathing tyrannnosaur to the tune of an obscure early 1900's symphonic reference, cuz the cute girl at the reception desk asked nicely and daddy could do with a new fur hat helmet with tacked-on scales (they make it more water resistant).
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>>308710
I feel the same way, friend. Facerolling my way through the base game made me return to Freedom Unite.
What mod(s) were you guys playing MH RIse with?
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>>308728
>you can't just say "thing bad" for the world to see and not at least elaborate a little
Watch me, faggot
<312310
I'm watching and yet nothing is happening. What a surprise.
>>312294
The main ones we were using was Fury rising, the Extra AI overhaul, old world consumables, paint kunais, and invisible Lore accurate chameleos.
+rewards multiplier by the end because this game get extremely retarded with its grinding.
Here's the OG pack of mods boar bro sent me when we started: 
https://fileditchfiles.me/b70/slohzxufjTrDjCkFbdeu.7z
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>>312337
>You tell guy he can’t not do a thing.
>Guy tells you to watch him not do a thing.
>You watch him not do a thing.
>You comment that he didn’t do a thing and say “What a surprise”
????????

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What's your preferred gaming audio setup, anon? Have any games' audio caught your attention lately?
On my end, I'm trying to set up A3D Alchemy for Slave Zero on Wine and swap out IndirectSound for DSOAL. I also heard from a friend recently that Superlux released a 
MKII version of the HD668B which got rid of that shitty minicable which always broke for people, so I'm tempted to shell out for one of those again. My old HD668Bs had a way better soundstage than my current cans, so having a more durable pair of those specifically for vidya would be sick.

Some related fun stuff:
https://gist.github.com/Hiradur/388cb7f658fe117a1f4ccfd9a21adffa
https://gitlab.freedesktop.org/pipewire/pipewire/-/raw/master/src/daemon/filter-chain/sink-virtual-surround-7.1-hesuvi.conf
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>>307000 (OP) 
I caved and ordered a pair of HD668B MKIIs. The audio cable situation is still a bit weird in the new model, as you have to line up the cable to get it in and twist it clockwise to insert it, but if I ever have to replace it, I could easily get around this by cutting off the locking nub.
That aside, having a good soundstage again is sick. It's one of those things you assume is audiophiles overstating some minor trait, but then you get a pair of cans with a large soundstage, play a first-person game, and get blown away with how much better they convey distance.
>>307000 (OP) 
Superlux suck due to the comfort.
Also why are shp9500s or whatever by philip snot on the 100$ screenshot?
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>>311604
These don't squeeze down on my head the way the original HD668B did, as they phased out the wings in favour of this thing.
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>>311628
Those wings felt like tweezers, also the pads were so thin on the ones I had that the speaker plates would touch my ears. 

Other than that yeah the sound was good for the price but I haven't used them more than a couple hours total now.
Has Soyny's Tempest 3D for the Piss5 ever been more than 90s-tier positional audio?

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It's murica day. Post games that are fukken 'murican.
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>>312154
Sam & Max has big Gravity Falls energy
>babbys first murrica the flightsim
I would personally point to picrel as the perfect example. Cheezy celeb endorsement aside, it's a guided tour through excepting WWI burgerstan's formative airwars: WWII Europe, Korea, and Vietnam. Missions usually focus on either straight dogfights, or escorting heavy bombers (or attacking them, if you play as OPFOR). The flight model also holds a special spot in my heart, being just hardcore enough to feel like a flightsim, but arcade-y enough that filthy casuals and small children can play it. Note the Mac version is much nicer, featuring high-rez modes, multi-monitor, and LAN netplay. Incidentally, this is also an EA game, by yet another one (Looking Glass) in their stable of beloved cult hit studios that was ultimately raped to death.
>>312154
I really enjoy the telltale games. Shame that the people who are attached to them are the lowest  of the low
>You don't get it they're totally gay
I hate everyone every faggot and woman who ever played the Sam&Max games.
>Dude but the joke
>But the title stands for S&M
>Men aren't allowed to have friends if they do they're gay or basically a bitch who orbits a worthless woman who gets pounded 3 different ways all sunday
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>>312253
To be fair the joke about them (or at least Max) being maybe sorta possibly gay but not really goes back to the comics by Steve Purcell. Usually in the form of this running gag:
>wow, what a dame
<I thought you didn't like girls, Max
>oh right, I forgot
IIRC it even happens once in Hit the Road.
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STANDING HERE
I RE-A-LIZE
THAT YOU WERE JUST LIKE ME
TRYING TO MAKE HIS-TOR-Y
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Any good monster truck games?

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What are you guys playing in this last month of the year? Any game you want to share or warn about? Do you have a "Christmas game" you frequently played in this jolly days? I don´t personally.

Just finished Metroid for the first time. Never played any game of the series or much Metroidvanias at all. But I must say I really like it.

Not knowing where to go and being underpowered frustrated me at the beginning. But I soldiered on and started to find the game quite fun after finding upgrades and new paths. 

Some complain I have about the game is that when you are crossing doors sometimes enemies can hit you without the player being able to do anything. That and that the bosses are underwhelming, with not even Mother Brain being much of a challenge (the tubes not appearing again when you destroy them even if you die helped a lot in that though). Overall, the second half of the game is not as hard as the first.

The experience was an adquired taste for me but I ended up enjoying it. Will play the sequel later but for now I´m thinking about what to play next.
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>>312281
>Maybe there's something about pure scifi settings compared to fantasy that's anathema for RPGs?
I guesss Shadowrun really fucked things up with that.
>inb4 Metroid is hard science sci-fi
It has dragons. Looking at you, Ridley.
>>312283
>It's not being butthurt, it's about assessing illogical realities. By contrast, why are people butthurt about questioning bad architecture nomenclature when discussing the hereditary pedigrees of gaming genres?
You sound like a retard
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>>312279
>I think >>312275 's question was way more innocent than that.
I don't know what you mean. I didn't think his question was strange. If I replied with an aggressive or negative tone, I didn't mean to.
>>312281
>These RPG elements are sufficiently common among other similar franchises
I don't find this to be true at all.  Most games do not in fact copy the actual RPG elements of Metroidvanias when they go with Metroid's action-ability-gated exploration structure.  Hence is much more appropriate to refer to the genre as Metroid-likes.
>>312285
This is what a retard sounds like

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Continuing off from >>270725, the awakened board volunteer 暖日 has temporarily banned the traitorous Global moderator j*ye*se after the latter showed his true colors as an agent of the bioluminati.

While fierce blows were exchanged and many Anons heroically sacrificed their VPN endpoints posting suddenly-decreed "forbidden" lore of the Underage Stream to fend off the infiltrator's pedophilic rays with second-dimensional memetic wards, the wounded traitor nonetheless has retained his moderation powers and vows to continue his quest to morally cleanse the sleepy chan of all who oppose his global >rules.

Imageposting from the shadows, what vile schemes may he be plotting to burn the Kraut?
Will the Tengu-Dolphin band take advantage of the Chaos?
Could the Lord of Cakes seek to expand his domain?
And where oh where is our deer leader Sturgeon in this dire hour of need?

Find out RIGHT NOW on Metaball ZZZ!
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>>312201
You just seem angry when CP gets deleted. I don't care how fat you are.
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>>312183
In between joyeuse's bizarre global adventure, the onion being dead for months when it ran fine for years with only small tech-related outages and the absurd wordfilter to get rid of that dastardly c*ckchan l*ngo(?) once and for all it seems to be that way.
I'm waiting for the day joyeuse becomes the site admin and deletes /v/ twice but not /b/ even though that dumpsterfire of a board seems to be the primary Epstein content/JIDF magnet.

Still better than blacked.gov though.
Replies: >>312223
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>>312220
>onion
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>​>312223
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Not trying to step on your toes, warmsun. This was the post I deleted. Some drunk asshole is throwing a fit I guess. Deleted my own posts and censored this one. He's still throwing a fit via Tor, but whatever.

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Its been far too long since the last one. Thank goodness Vita's battery is infinite.
Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/

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>>312084
NPS is still working? didn't sony shut down the servers two days ago?
Replies: >>312094
>>312086
1 - They announced that they will "shut down" the store globally only on July 2027, not that they already shut it down.
2 - They said that they will only "shut down" the buying content part, but already bought content can be downloaded "for the foreseeable future", which probably means that NPS will keep on working (just for downloading, no new things will be added).
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>>310469
765 Pro girls best girls ever forever
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>>312212
>pic 1
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>>312212
Wait a minute that shadow...

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Epic Games lays off over 1,000 staff citing Fortnite “downturn” in popularity
https://archive.ph/20260324192125/https://nichegamer.com/epic-games-lays-off-over-1000-staff-citing-fortnite-downturn-in-popularity/#selection-1083.140-1083.250
>Today we’re laying off over 1000 Epic employees. I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.
>Some of the challenges we’re facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation’s; and games competing for time against other increasingly-engaging forms of entertainment.
>And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the e
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>>311994
>The majority of these are shovelware no one has heard of with 0 players or single digit players
You know another system with untolds amount of shovelware present? The PlayStation 2, one of the most successful systems of all time. And one is the Nintendo Wii. The fact that shovelware is even being made for and released on your platform is entirely indicitive of just how successful your platform is. If people are not even bothering with making shovelware for Linux, what makes you think actually good games will be made for it?

>>312000
>he now believes no anon may ever ever mention video games sold on Steam, Itch, or GOG even if he pirated them, as this could potentially cause sales through the butterfly effect
Yes and? Word of mouth marketing works every single time. And it's not even I have a problem, it's that I get tired of everyone else proceeding to bitch about how "terrible" the situation is and then proceed to still fund and participate in the activities that making the situation terrible. You want to continue using Steam? Fine by me, but then I don't expect to ever see you then complain and bitch about practices like digital-only games. You want to play the latest AAA shlock coming out, even if you're pirating, th
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>>312008
>And it's not even I have a problem, it's that I get tired of everyone else-
Correction: you do have a problem. You have zero self-control, and fly into multi-day rages any time you see someone pirate a game sold on a store you don't like. People who agree with you on other things tell you that's fucking retarded and won't convince anyone, but you do it anyways.
If you truly cared about this, you would find a better strategy or talk about all those non-steam games you supposedly like to give them good word of mouth. From what /animu/ saw, you don't. It's obvious that throwing fits and screaming at anons is more important to you than actually convincing anyone, or enjoying video games for that matter.
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>>312015
>You have zero self-control, and fly into multi-day rages any time you see someone pirate a game sold on a store you don't like
<Who are the one's that sperge whenever someone posts this image? And endlessly defend about how Steam isn't "that bad"?
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>>312020
>n-no YOU'RE the slave!
Grow the hell up and have some self accountability rather than projecting it on others, nigger.
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https://archive.ph/20260706182915/https://xcancel.com/asha_shar/status/2074124008795369482
>This is an important email I sent today to all employees at XBOX:
>Team,
>We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
>I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
>Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
>First, we will reset our content portfolio.
>Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
>Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
>We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
>In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
>Second, we will reset our platform.
>We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
>We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
>Third, we are resetting how we operate.
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What'ya think?

Gameplay looks strange, but might be satisfying.
The gameplay looks similar to Dead Space without the horror element.
The combat is basically a modern JRPG, but with guns.
Reminds me of Ys, but slow paced.
It might be interesting.
Graphics look nice.
The style reminds me of Mirror's Edge.
English VAs sounds obnoxious.
Diana is cute.
You build a home base with her.
No official release date other than "2026"

I think it might be fun.
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>>311776
>>311787
So more of the very same twitter noise around vidya. Probably dominated by LARPers who don't even play video games.
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>>311787
Man, i loved the classic MK aesthetics, fit girls with abs and huge boobs.
In nu-MK all the characters look like lame cosplayers wearing cheap costumes.
Replies: >>311809
>>311795
Yes but the point is that they're only larping as moralfags but it's selective outrage.
What they select to be outraged about fits a certain pattern and this game showed that sexualization isn't part of that pattern.
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>>311804
Deeply ironic, considering the series originated as cool cosplayers wearing hammy costumes.
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>>311809
>the series originated as cool cosplayers wearing hammy costumes.
>"cool cosplayers"
>"cool"
That's the problem, there's nothing "cool" left in modern MK anymore.
There's a difference between first pic and second pic.
((( Modern MK ))) look more like a lame cosplayer in pic related than the first pic.

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