>>318851
I don't like to play games during the release window, I usually check games years after the release, by that point nobody is playing the game anymore, and because the community moves to the next new release I will never experience the social aspect of fighting games.
I'm not bragging about not interacting with the social aspect of the game, why bother even trying something like GGXDR when you cannot find a match anymore, the game was built with the idea that you would invest your time in the online mode, not on the arcade mode, at least with a single player mode you have a reason to play beyond just experiencing the characters, also, not all fighting games have a community around them, who the fuck is playing digimon rumble or gundam battle assault or bust a groove ?
That is why I keep insisting that fighting games need a campaign and different single player modes, a post-campaign campaign, and a campaign for each character, because it gives the game a reason to exist beyond the release window.
Mortal Kombat Armageddon, Mortal Kombat Shaolin Monks, KoF99, Soulcalibur 3, Spawn The Eternal, Princess Crown, Naruto Ultimate Ninja, these are examples of fighting games that people will still be able to get the complete experience 25 years from now.