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READ THE RULES


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WHATCHA'
>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
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Replies: >>278666 + 7 earlier
>>278627
Ganbatte, anon-kun.
>>275353 (OP) 
>>PLAYAN
Morrowind
>>WATCHAN
Linux gaming streams
>>LISTENAN
Splinter Cell Chaos Theory OST
>>READAN
Nothing right now
>>EATAN
Pizza
>>DRINKAN
Whiskey 
>>FAPPAN
Yea
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SATURDAY /monster/ STREAM REMINDER!
At 4 EST this saturday I will be streaming, Fat Monstergirls Pre-show, Wakfu, Greentext, Photon, Ghost Sweeper Mikami!
Will start 1 HOUR
https://cytu.be/r/qtmonstergirls
Replies: >>278753
>>278739
>Elf can't on a diet.
Can't WHAT on a diet!?
Replies: >>278756
>>278753
Cum diet.

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I don't know how to make a game, but I'm at the point where I've gotten far enough in learning how to program that I can start to learn how to make my dream game. This thread is my public log. I'm going to make exactly one post at the end of every day summarizing my progress and replying to other posts. If for whatever reason I do not make a post, I will try to follow up on a subsequent day. 

>Background
I would describe myself as a beginner programmer with some competency in C and in the process of learning Python and C#. I also feel that I have a decent natural artistic and mathematical sensibility. Beyond that, there isn't much else, and rest assured the start will be slow-going. I will be sharing the names of books, videos, online course, and other resources I use and try to upload what I can if there are interested people. 

>Goal
My goal is to produce a decent, non-2D indie game within the next five years. At the moment, I have not typed a single line of code for any game project.

>Ending
This thread will end for likely one of three reasons; I have missed my deadline, I am unable to continue for whatever reason, or I am successful. In the last case, the more I get done the less I will share about the project aside from some demos.

See you tomorrow.
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Replies: >>278755 + 1 earlier
>>263333
That hurts a bit anon
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>read this thread. full of retardations, which is to be expected
>"the code is dependent on raw input rather than smoothed"
>retarded 'smoothed' input nonsense, all of this could be solved with  gdscript's move_toward() or generic platformer acceleration/speed code 
>doing physics/logic shit in _process() instead of _physics_process()
>then jumping ass to love & lua, because ??? this shit isn't even 3d but even then the jump is quite large (need to set up: rendering 3d then skeletal animation & 3d collision. these three systems are quite the big jump when comparing  godot to love+bunch of libs)
>no information on blender know how to
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I'm going to explain what I've been doing, but first I need to explain why I went AWOL (and later on, why I will go AWOL again).

>What happened
Nothing bad happened. As you can probably tell, I was in a rut, but it became more than that and I began to hate what I was doing. This isn't something I was expecting because I have thought about game development since adolescence, so once I realized how fed up I was with the process I stopped cold turkey. I blame it mostly on my focus on theory rather than practical experience because I am not a naturally studious person, but I force myself. I burned myself out just reading pages of documenation and manuals on Lua, Git, LÖVE, and Blender, and not doing anything with it, so I stepped away. The first week was convincing myself to follow through, and the second was just writing every single thought about the game on paper, which I really enjoyed doing and that's what gave me the confidence to try again.

>The project
It's a very simple word game where you guess acronyms of quotes, sayings, lyrics, whatever. It's presented for a mobile interface because I wanted to try my hand at design and not deal with the hell that is web development. You select an acronym and then it goes to a play screen where you make your guess. Very simple stuff, but it played into my work on databases, string manipulation, and interface design without having to deal with assets.

>What I've done
The first thing I tried to do was work on a scrolling list, but then I realized that Lua didn't have a CSV library, so I wrote a CSV file parser that converts a CSV file to a key-value table. While I say CSV, I'm not going to pretend that it's compliant with standards because I did not read them, but for my purposes, it does exactly what it needs to do and the only caveats are that the file must be sanitized of extra newlines and each entry is enclosed in double quotes. The next thing I did was work on the listing functionality, where each entry in the database is converted into an object that can be scrolled through for level selection. This also works and you can scroll through by clicking and dragging with the mouse. There is still much work to be done on this, but I feel impelled to do the play screen. I can also do basic git now.

>What I'm doing right now
I'm currently working on the keyboard. My strategy thus far is to store each row as a string then print each individual character on the screen. The theory is that this should allow for alternative keyboards like AZERTY or DVORAK just by listing the keys, not that I plan to add options, but I really want to avoid hardcoding things.

>What's next
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Replies: >>272907
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>>264211
Actual progress. Nice.
I guess only the original really matters.
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>>258343 (OP) 
This thread reminds me of when I downloaded Game Maker 8.1 Lite and Multimedia Fusion 2 many years back, I dreamed of making video games instead of having a boring regular job, of "making it" like those famous developers behind titles like Super Meat Boy, I watched all movies about independent video games I could find, but man... did I suck at making them.

I hope all anons here manage to make what they envision and be successful.

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Post your shitty gameplay and get bullied by other anons.
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Replies: >>278750 + 2 earlier
>>253787
>>253765
>>253788
EDF is pretty niche, had a poor launch and Helldivers captured the market for third person horde shenanigans months prior to the PC release.
Both franchises could learn something from each other.
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That hard mountain dew is not worth it.
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>>244190
>Damn I forgot how much fun this game is.
How could you forget, I spent entire afternoons after school just fucking around in Battlefront. I used to do runs where it was game over if I lost a life

>>249567
I had to set up a damn VM to run The Sims. Then I played it for 5 minutes and got bored. Will probably install The Sims 3 with certain mods later

>>257241
Total War games these days get around the issue by not bothering to calculate any arrow physics, and just rolling for hit. I think Rome 2 was the last TW game to have proper hit detection for projectiles
Replies: >>266934
>>266490
Was Rome 2 the last one? I remember breaking Medieval 2 by abusing bunched up archers and enemies on slopes.
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>>233885 (OP) 
It's not mine, but I love to see people playing Sonic well, especially underrated titles like Sonic Pocket Adventure, that deserve way more love.

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>The two-hour Summer Game Fest live showcase will take place on 6th June, 2025, beginning at 2pm PDT/5pm EDT/10pm BST. It'll be hosted at YouTube Theater in Los Angeles, with ticket sales opening up in the Spring.
>Summer Game Fest: Play Days — the event for press to get hands-on time with upcoming games — will take place over the following three days, 7th to 9th June 2025. According to the press release, "more than 40 of the gaming industry’s top publishers" will be taking part.
>Additionally, Day of the Devs: SGF Edition is also back, and will be streamed live immediately following the main showcase on 6th June. Day of the Devs is a non-profit organisation that aims to shine a light on smaller scale titles heading to various platforms.
who's streaming & who's watching the shit games fest and most importantly why
Replies: >>278729
>>278715 (OP) 
Can't wait to shitpost with anons live!

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Post 'em if you've got 'em!  I'll start
This is from my singleplayer OpenTTD game. The save is pretty old now and I abandoned it after the lag started to become crippling, but I do think it looks really neat.
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I've never tried openttd in multiplayer. Would be fun to try get a server running.
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Server anon here, many, many years of hosting under my belt.  (Meaning I know all the right things to tweak to set up a fun game).  It's been a while since I got a good game going and I am somewhat tempted to host a server again.  It is a bit of a commitment though.  Maybe one of these weekends, I dunno.
Replies: >>278682
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>>278668
Do it or don't, there is no try faggot
>>278687
Pedos. The word you are looking for is pedos. Most lolicon communities keep to themselves. Its the pedos who take everything over. Why do you think I am not on KC anymore?

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Old thread is at the post limit and I feel like this is something the major boards should be made aware of. Esther M. Aronowitz is back. Apparently he's been attacking cakechan by posting gifs and videos on dead boards that have innocuous thumbnails which then turn into CP after a few frames. He gives the files couple hours to stew and then reports them to domain registrar or whatever else upstream he can find. You may want to prepare countermeasures in case he turns his attention here.
125 replies and 26 files omitted. View the full thread
>>278505
>cuckchan is filtered
you literally just typed it, as I did
Replies: >>278510
>>278509
Then why did i get autobanned like 20 times when i tried to post cuckchan
Replies: >>278512
>>278510
are you indian or black, serious question
Cuckchan
Cuckchan thre_d is word filtered.

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Old one anchored.
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>>278524
That's not really a big deal, journos are actively trying to control/destroy the vidya industry.  They are a cancer.
Replies: >>278530
>>278529
I agree but him saying that is a bit of the kettle calling the pot black.
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>>278438
Does SVT-AV1 these days run properly on CPUs without AVX2?
I tried it years ago but it ran on some meme fallback mode which was 0.5% the speed of libaom.
>2-pass encoding
I always do that on my encodes, there is a small but noticeable filesize difference on libaom but I don't know how SVT-AV1 performs in that regard.
>>278452
>libopus bitrate
64kbps is fine for short shitposts or gaymen footage, but music shouldn't go below 80kbps as artifacting becomes distinctly audible on my end.
Anything less than 64kbps is only fine in case of filesize adjustments, Skype/Dicksword-tier quality dialogue recordings or ant-sized encodes of entire movies.

t. mediocre 100~ dollaridoo headfon user

>>278465
>蓮台野夜行
I see what ZUN did thar.
>>>/v/278522
Take that shit back to cuckchan.
>>278522
>everybody tends to agree with me!
Except him and that critikal fellow have the most lukewarm of hot takes, specifically for the purpose of maximizing their audience aka their monetary income.

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You wanna know what really grinds my gears? When the dialogue ends in a game but you have no indication that it ended. You just end up standing there like a retard until you press a button and realize you can move around. Oh yeah and also, I hope whoever invented those segments where you walk behind a guy while he talks chokes on a peanut. You're never the same speed he is and you have to stop every 2 seconds.

Use this thread to complain about stupid shit you see in games; no matter what it is.
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>>278311
I think that a game having easy mode is the lesser evil between the game itself being made easier.
Replies: >>278332
>>278311 (checked)
Now that's what I call petty! But in all seriousness, having easy mode in a few turboautism games helped me get into them and eventually replay them on higher difficulties. Plus I second >>278324
>>278311
I kinda wish more games had a "no enemies mode". Probably after beating the game so that I can just explore the scenery and shit and be maximum comfy. God mode isn't really the same because you still have some faggots running after you trying to kill you and ruining the atmosphere.

I blame Shadow of the Colossus for giving me a taste of a game with no trash mobs to worry about. Even though exploration was largely pointless, I really dug the vibes of just wandering around the woods and mountains in that game.
>only challenge i have left in a game is up to the mercy of rng
Please, make it stop.
Replies: >>278543
>>278542
You gonna roll snake eyes and like it :^)

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ARGH ARGH ARGH

>What the fuck is this?
XPiratez is a total conversion for X-COM about naked musclegirls, stealing shit, kidnapping people and getting dogs killed. Also liberating the world from the dead hand of the Star Gods, but details.
>What the FUCK is this?
It's effectively a whole new squad tactics game in the OpenXcom engine. Forget (almost) everything you know about X-COM because every mechanic has been upgraded, tweaked or replaced in some way. You're sleazy pirates who know almost nothing about the fucked-up world of XPiratez, so taking enemies alive is much more important, the tech tree is massive and damn near anything can and will show up at some point. Lordfag is frankly insane for doing this but godspeed. Screen sharing is handled with noVNC on a dedicated server and chat is a cytube room, so all you need is a relatively recent browser to get started. Just show up and you'll be assigned a gal/catgirl/peasant and maybe a dog or two to pilot.

Everyone else is also free to do the usual ad-hoc emulator netplay fuckaround threads have been known for.

GAMES USUALLY START AT 5PM UTC ON FRIDAY, SATURDAY AND SUNDAY
TO JOIN VISIT https://cytu.be/r/secritxcomcoop WHILE A GAME IS RUNNING

HOW TO INTO PIRATEZ
>Read this, it's outdated but still gives you the gist of what makes Piratez unique: https://www.ufopaedia.org/index.php?title=Strategy_(Piratez)
>no seriously, read it
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forgot to post starting now
i live 30min
50min
30min
Sorry, couldn't make it in time today, things should be back to normal next week

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Games you love so much that you would erase them from your memory to play all over again. For me its
>Mass Effect 2
>Sengoku Rance
>Half-Life 2
>Unreal Tournament 99
>Portal 2
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>>276149
Same can be said for Kotor where pretty much nothing you do up to the ending had anything to with getting there. Just face it, this is classic bioware. If you don't like classic bioware where the focus is more on the side content than the main story, that's fine but don't expect others to not call you out on the fact this lies in personal taste.
Rain World
Dark Souls 1
LISA the painful
Yume Nikker
Super Metroid
La-Mulana
Hellsinker

All of these would have significant drawbacks because I value the mastery over them that I've achieved as much as the original first experience of discovery.
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>>276086
>Troubleshooter: Abandoned Children
I think the devs put a lot of work into it and that it is a good game. Too bad they railroaded us by forcing the main character to have a certain play style. Seriously, why can't the main character just wield a gun? I don't want to play with your gay looking katana, I want to play with big guns
>>274339
This. FPBP. When a game, a tv show, a book, etc, is over, I feel a sense of loss. During the first time you feel like you're gaining what you lost. 
>>274353
And then there's this take. Le duality of man. You'd  not ruin the magic, you'd regain it. smh. I guess you had a better childhood than me.

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