/v/ - Video Games

it's fucking video games, baby


New Thread
Name
×
Email
Subject
Message*
Files* Max 5 files32MB total
Tegaki
Password
Flag
Captcha*Select the solid/filled icons
[New Thread]


READ THE RULES


ztanfridaynight.png
[Hide] (436.9KB, 851x710) Reverse
WHATCHA'
>PLAYAN
>WATCHAN
>LISTENAN
>READAN
>EATAN
>DRINKAN
>FAPPAN
>FEELAN
170 replies and 159 files omitted. View the full thread
I got owned. Barely starting to get to what I wanted to do. You can't choose your family, unfortunately.
>PLAYAN
dune awakening
>WATCHAN
fishtank
>LISTENAN
duran duran - invisible
>READAN
nothin
>EATAN
japanese
>DRINKAN
bourbon
>FAPPAN
yea
>FEELAN
Message too long. View the full text
5214605-2.jpg
[Hide] (121KB, 607x960) Reverse
S-0064_Starchaser_The_Legend_of_Orin_quad_movie_poster_l.jpeg
[Hide] (143KB, 740x560) Reverse
wakfu___eva_turn_around_by_jaguare19_d5rwjie-fullview.jpg
[Hide] (58.8KB, 823x806) Reverse
1748255098_apocalypse-hotel-episode-8-release-date-1.jpg
[Hide] (101.4KB, 1280x720) Reverse
1745449c5fe9e709f64abcca9ef6951d.jpg
[Hide] (63.1KB, 1024x439) Reverse
SATURDAY /monster/ STREAM REMINDER!
At 4 EST this saturday I will be streaming, Apocalypse Hotel Pre-show, Wakfu, Starchaser, Video Girl Ai, Ghost Sweeper Mikami!
Will start 1 HOUR
https://cytu.be/r/qtmonstergirls
sierraLeone.PNG
[Hide] (351.8KB, 1278x740) Reverse
>>283369
Been playan Baba Is You. I'm an idiot, so I need to sleep before figuring out shit.
I just want to be reassured: this game doesn't have--for lack of a better term--"Sierra Games shit," right? As in I can trust this game, and it's really me who's the idiot.
In general, I always ruin games for myself by spoiling them because I somehow convince myself that I've softlocked it or the game is bugged out/literal programming error or it's "Sierra Games" bullshit or cetera.
I wish there was a videogame review that ranked games on a sort of "Sierra Games" meter, where 0 is like "Armed & Delirious" and 10 represents not necessarily a 'good' game but just a 'you can "trust" it' game like idk Final Fantasy: Mystic Quest or something.
Replies: >>283502
>>283499
Baba is completely fair and trustworthy, but depending on how completionist you decide to go there's a lot of stuff you won't think of regardless. Can't really talk about it without spoiling some neat reveals, though. Just keep on keeping on, and don't give money to Hempuli.

eeeb5fd50a411ef55af055c180e02b9b4af1037397ea90202426d9141d24dddd.jpg
[Hide] (78.9KB, 1200x1200) Reverse
Let's have a Silent Hill thread. I've finished the first three Team Silent games now.
Did they really have to kill Harry? Bastards... It's not fair.
127 replies and 59 files omitted. View the full thread
>>283057
>I see people complaining about her clothes being torn and her back exposed
Get off of fucking JewTube and Twatter, dibshit. It has never been a good indication of what "real people" think.
Replies: >>283311
>>283310
Fuck off nigger it wasn’t from xitter nor jewtube nor plebbit. Kys.
Replies: >>283314 >>283485
>>283074
Facebook tier meme, what a stupid nigger you are!
>>283311
So where are you encountering these people, then? Because it STILL sounds like it isn't a healthy environment to be around.
2792b371833d2bf33b1170b236eba2a2d0034b6eb5fba807755c13092f445434.jpg
[Hide] (37.9KB, 600x767) Reverse
>>283311
>Fuck off nigger it wasn’t from xitter nor jewtube nor plebbit.
If it wasn't directly from those places, it sounds like shit from the same kind of "people" who does infest those shitholes.

marierose56.jpg
[Hide] (55KB, 1280x720) Reverse
I've been trying a few nude mods, namely on the DOA Xtreme games.
It just feels lame and it's ironically enough, not as erotic as swimsuits and bikinis.
Take a pair of tits for example. For me at least, they tend to look more appealing when they're pushed together by a nice bra. It leaves more to the imagination. 
Not only that, but the clothing brings them out more, while providing a nice, varied color palette.
That color palette is also important, because now that every character is naked, you can't tell them apart as easily, as when each one of them is wearing a unique piece of lingerie, each tailored for their personality.
Which is another negative, since collecting the vast amount of swimsuits is half the fun for a lot of these games, like GalGun, DOA and Senran Kagura.
I don't know, I think I just prefer the vanilla experience if I'm honest.
But what do you think, anon? Do you usually install nude mods in your vidya?
39 replies and 26 files omitted. View the full thread
Replies: >>279878 + 4 earlier
>>279627
1. Lewdest dungeon
2. Those arent SFW games.
🐰_rabbit_🕳️_hole_♥️_miku_GkX92ASWoAAcjJl.jpg
[Hide] (1.2MB, 4096x2896) Reverse
>>279322 (OP) 
Yes.

It's the same logic of women wearing costumes/lingerie for sex instead of just stripping naked, it's often even better.
2fa816fe6bbe783251e5b97641d85f1c2c0a722bb1ed17555f1470d89ebd84bd.gif
[Hide] (1014.2KB, 350x261) Reverse
>>279363
>>279363
>Sometimes a sexy outfit can be sexier than full nudity, i agree.
>BUT, in your specific example, the DOA games, full nudity probably doesn't feel as erotic because the character models while good looking, lack many details that would make full nudity meaningful.
>It's not about just adding nipples and calling it a day, DOA's girls lack details in certain areas like knees, elbows, feet, soles, armpits, navel (the belly button looks like dimple or a scar, and it is also too high) and the groin area.
>So, in that particular case, sexy outfits are more sexy than full nudity because in that case your brain will fill the gaps (the details that the naked models lack).
THIS
>>279610
Not much is left to the imagination if they look like that
>>283430
3d is not 2D

9050333-heroines-quest-the-herald-of-ragnarok-windows-title-screen.jpg
[Hide] (50.8KB, 639x398) Reverse
9049896-heroines-quest-the-herald-of-ragnarok-windows-choose-your-charac.jpg
[Hide] (59KB, 640x400) Reverse
9049893-heroines-quest-the-herald-of-ragnarok-windows-build.jpg
[Hide] (61.3KB, 636x400) Reverse
9049884-heroines-quest-the-herald-of-ragnarok-windows-speech.jpg
[Hide] (62.2KB, 640x400) Reverse
9049887-heroines-quest-the-herald-of-ragnarok-windows-combat.jpg
[Hide] (60.9KB, 639x398) Reverse
Okay everyone, there's a FREE Adventure-RPG hybrid game I feel like sharing because the game is surprisingly fucking good and so I need to run my mouth about it. Heroine's Quest is a spiritual successor to Drug Wars the Hero's Quest (which was later renamed to Quest for Glory after some legal shit) series, that was released on December 26th, 2013, and it's perhaps the only such spiritual successor that deserves to be mentioned in the same breath as them. It's like someone took a point & click adventure game and added a dollop of RPG mechanics and abilities that have actual fucking non-combat utility, along with combat.

I have been missing the feeling of a RPG that isn't hack & slash slop, where the game has actual fucking gameplay outside of fucking combat and your stats and skills matter for more than fucking combat, for a long-ass time, so this game has been a right breath of fresh air for me. The game is basically a point & click adventure game but with actual RPG mechanics on top. You pick one of three classes and then you get to pick between cranking up your stats and adding cross-class skills to your character, allowing you to do new shit. Every weapon has its own tricks and combat moves and if you aren't a warrior you should contemplate avoiding combat until you're strong enough
Message too long. View the full text
32 replies and 21 files omitted. View the full thread
Replies: >>281444 + 2 earlier
>>274304 (OP) 
Game has weak art, but competent voice acting (and writing) for some reason. Wasn't really expecting that.
>>277361
IIRC only the Warrior can draw the sword with high honor. For everyone else high honor is basically useless afaict. Your only concern is low honor causing all the guards to be on the lookout for you.
Replies: >>281655
>>281654
Low honor basically doubles as a criminal heat system.
>>277445
When it comes to RPG + text adventures hybrids, it's usually just MUDs (Multi-User Dungeons, the original MMORPGs) that do that, except MUDs tend to underdeliver on the adventure game aspects, ironically.
Replies: >>283384
TopazPlus_a1200.png
[Hide] (4.6KB, 640x480) Reverse
>>283378
Eamon is a single player text (and only text!) adventure/rpg and there's a shitload of scenarios for it. Most of them are for Apple II though, so you have to run the disk images in an emulator, even though it's just a BASIC program. In theory someone could write a very simple, portable Apple BASIC (integer or applesoft) that's sufficient to run this game. Because it doesn't do anything fancy at all, so there's no need to emulate the entire Apple II hardware.
And there's plenty of other old games like this, but without a well-documented engine in BASIC. So those are more like one-shots, unless the original author himself used the engine to make several games.
I guess there's also various BBS door games, and notably this Tunnels & Trolls game for Amiga:
http://amigan.1emu.net/releases/
In theory the source could be modified to run on any OS, but I dunno how much of that code is Amiga-specific...

1530888218878.gif
[Hide] (1.8MB, 320x320) Reverse
I know sports video games often don't have the best reputation, that's mostly thanks to their current direction of monopolies focused on PvP online play only to capitalize on microtransactions as much as it can. However it wasn't always like this, video games began with titles like Tennis For Two and Pong, sports are fundamental to this medium, I have many fond memories of playing video games based on sports I like, either arcade or simulation, often something in between, it's all a treat if done well. It'd be cool to have a thread for this genre for once.

I love Winning Eleven more than anything else, what do you all play?
19 replies and 13 files omitted. View the full thread
>>282748
>pretending to have fun
That's sad, anon. You're sad.
>>282570
>I imagine first-person sports haven't been done much for the same reason first-person stealth hasn't been done much: the level of situational awareness needed to do it in real life is impossible in a video game, so to make the gameplay work you either have to cripple your opponents or pile on layers of crutches like third-person and minimaps to compensate.
Crysis was alright in that regard, the cloak mode was somewhat broken but not invincible since IR cameras could still spot you as could Best Koreans when you walked in front of them, the rest of the "crutches" came in the form of hyper-realistic destructible jungle foliage which while doing a good job of hiding (You) also had plenty of blind spots both (You) and the enemy could and would use, and the risk of accidentally bumping into a Korean searching around on his own was always present even if you tagged "everyone" before sneaking closer.

sage for off topic and because games where gameplay and grafigs are in perfect sync to this degree aren't made anymore.
back_court.webm
[Hide] (7.2MB, 640x360, 03:25)
Replies: >>283174
Speedball_2_cover-2859876933.png
[Hide] (279.6KB, 280x339) Reverse
0b0ed836c8f75f2bf09c2e4313af0ac188167f65244d439ef3145924039e8c18.gif
[Hide] (622.1KB, 619x386) Reverse
>>283068
That reminds me of Speedball 2
7d320ff17b5ea34caf525f28f7e14cf0.jpg
[Hide] (119.2KB, 736x736) Reverse
I'm replaying TECMO World Cup Soccer on NES and it still plays great football. It's not a simulation by any means, and I'm more of a simulation fan, so things like a complete lack of fouls, alongside a very end to end nature and high scoring matches, wouldn't really be my thing... but it's done so well here and still feels very much like football, in some matches I dominate with ease, then I proceed to getting beaten up badly, then I'll get a match that's decided in small details where both teams took the lead at some point, it replicates the drama of international football perfectly well and the variety of shots from the wing alone makes it worth playing for me, always loved those goals where a player crosses and it ends up being an unstoppable shot, satisfying to pull off.

free.jpeg
[Hide] (46.6KB, 680x433) Reverse
Find and Share free games itt.

Spelunky Classic
https://spelunkyworld.com/original.html

Another Metroid 2 Remake (AM2R)
https://archive.org/details/am-2-r

Bunny Must Die (Chelsea and the 7 Devils)
https://archive.org/details/bunny-must-die.-7z

Lyle in Cube Sector
https://www.bogozone.net/lyle.html

Crimsonland
Message too long. View the full text
47 replies and 25 files omitted. View the full thread
Anyone play Igneous? It seems pretty decent.

https://games.digipen.edu/games/igneous
2b037d5be04b2bbb85378bd851b994bb.jpeg
[Hide] (237.5KB, 665x1172) Reverse
Not sure if any of you fags care, but there's an actual decompilation of Cave Story now. This means we might get a version of Wind Fortress that isn't tied to the Nicalis ports at some point.
https://github.com/gameblabla/CSE2
Replies: >>283009
>>283007
I wanna decompile into Curly.
>>281590
Is it still available anywhere? My Googlefu isn't showing anything up.
Replies: >>283382
>>283360
Seems like all the important links are on this wiki page:
https://shmup.fandom.com/wiki/Fraxy

GWBZwdIWwAAQ93X.jpg
[Hide] (97.1KB, 1276x1358) Reverse
The thread to post the things
that really make (You) think.
445 replies and 165 files omitted. View the full thread
>>283545
Even for the tards that bought the deluxe edition, it only comes out tomorrow anon.
Only leak I can find about online is some spic uploading an hour worth of gameplay videos, not the game itself leaking.
>>283545
Isn't it censorstation exclusive at first? And it would have denuvo on PC anyway.
What's a good video downloading program that isn't super complicated? I was using A-tube catcher for a good while before switching to YT-DLP, but now that I've been thinking about it I never actually got an opinion on whether or not either of those were actually good to use.
>>283438
I played the wii version of TFS, it was fun from what I remember. They also included the whole 1989 game that you can unlock by finding a secret potion. I think.
I also remember having a lot of similar feelings about PoP:'08. Though the one major difference is that the ending enraged me to no end. Especially with how the only sequel was a DS game. Now that you mention it, I can understand what they were going for, seeing as it was definitely the set-up for a new series of games, and they probably thought they'd be able to resolve the story and have the Prince come to some kind of conclusion that didn't involve dooming the world to destruction, but at the time it pissed me off. The enemy and boss designs were really cool though, and the game itself looked wonderful, but the inability to die was a little silly.
>>283534
I guess if you wanted it to end there you just had to exit the game.
Tue_Jun_24_03:45:35_AM_UTC_2025.png
[Hide] (422.7KB, 1280x960) Reverse
Tue_Jun_24_03:45:54_AM_UTC_2025.png
[Hide] (506.5KB, 1280x960) Reverse
Do you prefer your Ashley in Tight Mode, or Loose Mode?
Replies: >>283632
>>283625
Gamecube mode.

3f0d3d08ab081160d776e7f9e51a1824414f6914c1611f5d02375524e4feca3b.png
[Hide] (68.3KB, 708x720) Reverse
Step 0. Resource Acquisition
Go here to get Anki, a flash card program:
http://ankisrs.net/

Here are some suggested decks:
Core2k/6k: https://mega.nz/#!QIQywAAZ!g6wRM6KvDVmLxq7X5xLrvaw7HZGyYULUkT_YDtQdgfU
KanjiDamage: https://ankiweb.net/shared/info/748570187
Kana: https://ankiweb.net/shared/info/1632090287
Tae Kim's grammar: https://ankiweb.net/shared/info/242060646


Other Resources
RealKana: http://realkana.com/
(alternate version) https://djtguide.neocities.org/kana/
Click the column of characters you want to study and type the corresponding romaji into the box as they appear
Message too long. View the full text
277 replies and 119 files omitted. View the full thread
>>283236
I probably should at some point, But I like playing more modern games since it's easier to read pixelated kanji is a pain from what I experienced just from casually loading games up in a emu.
>played through  2021  and don't really remember much other than some dialogue and some plot points
>>283234
You're wrong, it's largely a visual novel where you can move around, the puzzles are very obvious hardly any more complicated than modern day slop. It's a fun story sure, but don't go thinking it's the pinnacle of gaming, because it isn't and it's certainly far from perfect.
>>283236
The original doesn't have the banger remade OST.
>>283236
What emulator do you use
Replies: >>283316
>>283313
Neko Project II
Replies: >>283363
>>283316
Specifically Neko Project II fmgen.
http://nenecchi.kirara.st/

android_21_bunny_outfit.png
[Hide] (398.6KB, 2540x1821) Reverse
(Last one hit the bump limit: >>226044)

Virtua Fighter 6 on the horizon.
Tekken 8 season 2 coming this year.
Street Fighter 6 adding Elena sometime Soon™.
Garou: City of the Wolves announced a second beta in a desperate attempt to fix things before launch.
Guilty Gear Strive... continues to exist, I suppose.

What are you playing? Looking forward to anything? Do you have offline meetups in your city?
445 replies and 175 files omitted. View the full thread
>>283278
>I really like KOF XV and that's the game that really got me into 2D fighters, but it was woefully lacking.
KOF XV was pretty good but lacks single player content.
>>283077
>I just wanted to talk about how much I hated those things.
>I just really, really fucking hate so many of the SF6 character designs.
So that's even more rent free than I thought, given you're telling us you brought them up as a total non-sequitur rather than because of any kind of coherent conversational flow.

I don't like Kimberly or Marisa either. Manon is alright, but her animations look really weird. Lily is cute. AKI is good.

>>283108
>Does no one remember that people HATED SF5's art design and favored that of SF4?
<DAE anyone remember bad thing and good thing????? upboats???????
SF4's art style in vanilla was VERY rough, especially compared to the lavish sprites from SF3 or the clean art direction from SF Alpha. As the series went on, it got better and that's what people who follow the game remember; ugly dudes like Fei Long and Honda and Sagat don't get remembered for having elbows made of polygons, whereas hot babes like Poison and Ibuki leave a stronger impression. People remember that Rose had a cool DLC costume for the game's final costume pack and not that her jawline looked like a man made of steel blocks.

The same thing happened with SFV, although that game never really seemed to settle on a defined art style since characters like Abigail and Alex (both early-mid DLC) look deformed, Chun (at launch) looked the best she ever has in 3D, and Akira (final season) looked inhumanly skinny. It's easy to pick and choose the good stuff or bad stuff to believe whatever you want.

>last universally liked art design
Message too long. View the full text
>>283289
>the CPS3 arcade board was allowed to shine in it
>software allows hardware
no
82d71057b180a9a38261fd48d9847cf422caf9e908b867357d233b0601fd6127.jpg
[Hide] (101.3KB, 584x649) Reverse
>>283289
>SF4's art style in vanilla was VERY rough, 
SF4 looked like shit, even previous gen titles like Tekken 4-5 looked far better than that crap
>>283289
-I'd tell them to do exactly what you're doing.
...You'd tell them to make fun of transvestites?

logo.png
[Hide] (116.2KB, 616x353) Reverse
sven_coop_the_wicker_man.webm
[Hide] (9.4MB, 1280x720, 02:11)
202412131706201.jpg
[Hide] (290.4KB, 1366x768) Reverse
Now with a proper full game download.

What is this?
>Sven Co-op is a co-operative game originally based around Valve Software's Half-Life.
>In this game players must work together against computer controlled enemies and solve puzzles as a team.

What's new?
Voice chat (for both Steam and non-Steam players), Classic Mode Deluxe, and a few more maps.
The voice chat itself uses a client-side mod called Sveepy to modify the game to use its own voice capturing, compressing and decompressing. Players without this mod won't be able to hear players with it.
More information about it is available in its source code, included in the downloads below.
WARNING: don't play in VAC (anti-cheat) protected servers with this thread's game files, as you may get banned for using this mod.

Where?
Join the server, its host name and port are: youre.ugli.se:27015
Last edited by warmsun
Message too long. View the full text
94 replies and 42 files omitted. View the full thread
It seems like not reading is a recurring theme.
glock_karen.gif
[Hide] (2.5MB, 340x460) Reverse
no_free_riding.webm
[Hide] (2.3MB, 1280x720, 00:27)
caught_with_your_jetpack_gone.webm
[Hide] (5.1MB, 1280x720, 01:01)
That's it, thanks for playing.
Until next time.
Replies: >>281138
>>281103
Thank you
when_you_don't_bone_your_daughter_so_she_steals_your_ex's_hot_dark_elf_robot_girl_and_murders_the_head_of_state,_splits_the_planet_in_two_to_awaken_the_martian_metal_god_and_punches_the_moon_into_smithereens.png
[Hide] (71.9KB, 228x229) Reverse
Can't believe I was foolish enough to miss out on this.
Curious about how OP got voice chat working, regardless whether someone talked or not. Is it Goldberg or SSE?
Replies: >>283274
innocuous_vidya_discussion.webm
[Hide] (2MB, 1280x720, 00:26)
the_train_is_ill.webm
[Hide] (3.2MB, 1280x720, 00:38)
pagoda_of_redemption.webm
[Hide] (7.2MB, 1280x720, 01:27)
>>283265
>Can't believe I was foolish enough to miss out on this.
You nappa, you get slappa.
>Curious about how OP got voice chat working
Through a custom client-side mod, you can download it from here (including source code): https://files.fatbox.moe/8i1294.7z
>regardless whether someone talked or not.
Some people talked alright. Just not anons.
>Is it Goldberg or SSE?
The game archive in OP uses plain, regular Goldberg.

Sven's voice chat uses Steam's API to capture audio input and encoding it, and for decoding that same audio.
The encoded voice data is sent to the game server itself, which then sends to other clients. This is opposed to my previous assumption that the game used some Steam specific channel to transmit and receive voice data.
The reasons why I didn't implement the codec in Goldberg itself are:
>Goldberg needs Microsoft's Visual C/C++ compilers when building for Windows, or else Steam's interfaces' virtual tables' layouts break (they're compiler specific)
>When building for Linux with Clang, some virtual functions' ABI would change (for example, an 8 byte long parameter would be passed through two 32-bit registers instead through a pointer to it)
Message too long. View the full text

Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 1.4.1