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One of the best ARPGs and and also one of the game that got Tencent's foot into the Western market is getting a sequel. Since this place is so slow, I park a thread here. 

*Some stuff that's already out*

Wiki article with a list of all the bullshit GGG has planned 

https://www.poewiki.net/wiki/Path_of_Exile_2

Some dude beta testing the game

https://www.youtube.com/watch?v=eSQgmP4OVic
watch?v=eSQgmP4OVic*

< We want to be From Soft

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>>275231
Exactly. But this is not a problem if you play softcore like a normal person. Concerning the uniformity of builds; That is the name of the game. At least when it comes to things that are considered effective. Not everyone is good at autistically pouring over path of building and figuring out new exciting way of breaking the game or making their favorite skill work. GGG love for nerfs and tools like poe ninja are just pouring salt into the wound.
Replies: >>275274
>>275229
But is actually some kind of face paint. As you can see in the screenshots above, Maraketh are white people. Ever seen golden people? No? Me neither. Also the skin disease you are talking about seems to be rare among whites.
Replies: >>275274
 >>275267 
This retarded shit really just promotes playing softcore and glass cannon clearspeed cancer where you know you're gonna die doing this shit some of the time but most of the time you'll kill everything before it hurts you and you get fat stacks of loot from clearing everything faster so that's what's rewarded since the game is designed with practically instakill mechanics.

Dammit son, I just want my super-defensive builds to have value. Well, the current league lets you do permanent Gluttony of Elements if you want. And you can convert 100% of damage taken as elemental. But you can't do both, alas. Invulnerability builds always make GGG asspained and that's the tanking option you're left with if they push the game too deep into over-the-top oneshot mechanics.

>>275269
Eh, we'll see. I have my doubts.
Replies: >>275513
>>275274
> Dammit son, I just want my super-defensive builds to have value. 
A youloser, Big Ducks, made one for bossing, because he doesn't like those AHDH mine spam builds that require you to do everything correctly for first few milliseconds or else the boss kills you as soon as he rips a fart. 

Only problem is it has so much value that nobody can afford half the gear anymore, because the earning potential from uber bosses is insane. Here's the build itself:
https://publish.obsidian.md/bigducks/Build+Guides/3.25/Inquisitor+-+Firestorm+of+Pelting+-+Blood+Magic+Life+Stack

Don't get an aneurism from seeing the prices for Militant Faith.
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Before I forget it, the higher rewards for ton of damage genocide crusades is a problem with the gameplay loop of mapping itself. The faster you shred through maps, the higher the rewards you gonna get. 

Experienced something similar with heist, where ridiculous defense is rewarded. Its just not what people outside of the Heist league would consider tanky, because it involves stacking evasion. I.e. you get away with phat loot, when the enemy can't hit you at all.

The good news is, that GGG tries to partly rectify in 2 by making the endgame about finding certain maps and actually finishing objectives besides murder everything or zip to your league mechanic and ignore the boss. The problem I see with PoE 2 is that it currently the vidya equivalent of blue steak. Shit's delicious but als fucking raw.

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No thread on the catalog so I'm making one. Mainly for the classic grid-based party dungeon crawler but other games are welcome too (not like it's a genre with many proper titles and it already peaked on PS2).
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Replies: >>275491
I got etrian mystery dungeon and like it, *smacks lips* but i’ma assume thats not quite the same. I really enjoy it though, especially the concept of rescue parties
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>>274559
Ayo hol up, is you be editing my lip smacks into my textin? Whack.
Tried to play Grimoire.
Full screen gives you blank spaces if you are above 1024 resolution. Can't alt+tab or alt+f4 (???) Music is a turd. Yeah I'm thinking I'll pass.
Replies: >>275454
>>274735
Is it really that shit? I find it an oddity in that rather than be an "old school callback" its the genuine article due to how long it was in development. Like something out of time.
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>>274252 (OP) 
Would it be ok to post about mystery dungeon games? I've recently been playing one based off a manga I really enjoyed, and might leave a review for other anons.

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OFFICIAL DEMO DAY THREAD
Please no bully edition

>What is demo day?
A seasonal community event in which your fellow nodev anons show off their projects, and for you anons to do what you do best.

>That is?
Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck.

Please post criticisms/bugs/etc in this thread.
After this thread is culled, please post criticism/bugs/etc here: https://trashchan.xyz/agdg/thread/1628.html
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Turns out I went back to "Nortubel OC art" but this time, it's for 2 potential enemies in the Hirdrih game.
One is planned as a flying melee enemy, the other with a projectile that drops toxic goo as it travels.
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How do I make my own game engine? 

I want to learn how to actually command a modern computer to display a given scheme of pixels with arbitrary rules for their behavior.
>>275976
Lrn2code
Replies: >>275983
>>275976
Why does this need a thread instead of being in QTDDTOT?
But to actually answer your question, depends a lot on how autistic you want to be about it. If you slap some form of window output, an OpenGL/Vulkan/DirectX renderer, input handler, and some audio output together - congrats you've made an engine. Not a good one, but it's still a game engine.
Further enhancements to that pile of shit would be adding importers for various file types, some way to manage objects in one of various ways (for instance ECS), a scripting language, some way of defining and loading scenes so you wouldn't have to manually handle loading new levels, some way of handling saving and loading, some kind of scene editor, etc.

It's important to note that not all of those are strictly necessary. It all depends on what kind of games you want the engine to be capable of creating, and if you actually want to make a game with it instead of just creating an engine you should very much only be adding what you need. You can always expand its capabilities while working on your next game. And in almost all cases, you can pick between making something yourself, or just bolting on some libraries someone else made. 
But the most important part is >>275978 
>>275976
https://guide.handmadehero.org/

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For example, let's take that statement in reference to what $20 was back in 1992. According to inflation data relating to the CPI, $20 in 1992 is worth $45 in 2024. But that's not the only metric because we have other standards of value. For example, there's commodities. The price of gold in 1992 was $750 an ounce, and is currently worth $2,700 in 2024. Applying that to the game's "standard", that $20 should now be worth $72. But we also have silver in addition to gold, which cost $4 in 1992 (So five ounces worth equals $20) and has now grown to $30 (So that $20 is now worth $150). Meaning that you should "never" pay anything above of $150 for a single game.

But this could also be in relation to everything that came with the game as Monkey Island also came with a manual and a little "extra" toy. By today's standards, such content is reserved for "special edition" versions of games, meaning that everything that I just mentioned up above ONLY applies if you're buying the most complete package of a video game. And that a game lacking such content is worth a fraction of that price. I'd argue that you should reduce the price by a third if it's just the game and box (So $100), and probably reduce it all the way down to 25-33% the original price if it's just the game (So $35-$50).

But Monkey Island also launched for a price of $60 when it originally release. Meaning even LucasArts admitted that their game prices were "too damn high" and was worth only a third as much as they s
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>>270001
>it's 80 cents now
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So how much is good old goy asking for a 40 year old computer game, that has to be run in emulator because basically nobody has a fucking Commodore 64 now.
Also they're pulling all the SSI Games, it's not just this one.
>>259993 (OP) 
Reminder that back then games were large boxed copies with giant fucking manuals and occasionally more shit where the dev/publisher got a much fucking smaller cut of the final sales price because of production and distribution costs. Nowadays they're all taking at least 70% of the digital sales price in their own pockets and are selling games in much larger quantities too.

The reason prices go up is because of fucking greed, bloated development, incompetent management, and more fucking greed. Not inflation.
>>259993 (OP) 
It means to never pay more than $20 for a videogame.
Next question.
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>>275144
/thread

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previous 273796

4chan isn't coming back for at the very least 2 weeks, this is from the admins themselves so you'll be here a while.

Your daily reminders:
>Mark Mann owner of 8chan.moe/v/ is a jewish narcissist scumbag who has lied to everyone just to feed his ego. 
>Acidman (Cole Lamberson) admin of 8chan.moe, is a 53 year old fed collaborator who has IRL FBI friends and got anons arrested on multiple occasions and his site is a monitored honeypot just like 4chan was.
Both of these "people" are dark triad scumbags with massive inflated egos and they feed off of gullible idiots who foolishly worship them like they're actually worth more than dried shit. They will try to charm you with pretty words and champion themselves as heroes of free speech but they're just telling you what you want to hear because they're psychopathic manipulators through and through. Don't be a goy. You have been warned.
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>>275618
lmao they are hard at work making one for 8chan now https://8chan.moe/a/res/23599.html
Replies: >>276800
>>276744
As if that board didn't glow brightly enough.
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I think I have a type. That is all
>>274838
The one and only thing that I would ever want to adopt from 4um would be the /v/ sings. Sadly 8ch back in the day had a bad run-in with a sperg who single-handedly ruined the experience for most anons back then and it never really recovered beyond one or two songs. I'd always look forward to the /v/ sings albums since it's made by anons who actually do something other than suck massive cock and shit up threads.

>>274925
Do you happen to have the image saved where he claims that he was the savior of GooberGate? That always gave me a hearty chuckle.
Replies: >>277129
>>274838
Besides /v/ the Musical that >>277125 mentioned there's also The Vidya Gaem Awards and /v/3 that are pretty cool community made projects. You gotta give credit where its due, 4/v/ occasionally produces some good content.

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It's been a while since I've seen people talk about the original shooter genre, so let's have a thread dedicate to that. What's some of your favorites from this line of games? For me, my favorite was always Galaga Arrangement because of the enemy patterns and the music.
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>>230587
>Starfox (and other rail shooters
Not this idiocy again.  Star Fox and Rez are in two fundamentally different game genres.  Star Fox involves player avatar control in dodging hazards.  This makes it fundamentally like Gradius with one extra dimension, AKA a 3D shmup.  Actual rail shooters like Rez and most lightgun games do not, you're literally on rails and only concerning with aiming a gun at things, which is why they're called rail shooters.  Don't tell me to play Star Fox when I ask for more rail shooters, and don't tell me to play House of the Dead when I ask for more 3D shmups.
>>230041 (OP) 
>Steam Heart's
Oh boy OP, are you looking forward to City Connection's rerelease of it on modern consoles and PC?
>Additionally, the original’s sensual scenes have been thoughtfully adapted for a modern revival, respecting the heroines' privacy while maintaining the essence of the classic.
From the game's Steam store page description. Their ports remain some of the worst ones.
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>>274834
Are they going to include a 12 fps PC-98 mode for the true and honest enthusiasts out there?
Replies: >>274894
>>274868
Nah, but their dogshit emulator is gonna make this have 10+ frames of input lag like their Cotton 2 Saturn Tribute release did.
>>262868
correct. The Futa has to fuck the man

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I don't know how to start this so uhhh
HOLY SHIT IMPROMPTU XONOTIC GAMENIGHT

Download here: https://xonotic.org/
Connect to here: 24.119.59.44

I'm posting this on multiple vidya boards since all the users on them are pretty cool (jannies notwithstanding)
also sorry about the ping, i am hosting this with a yagi antenna for my network connection

from,
ur sparts friends
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Is this dead or still on?
Clearly I am way too fucking late to this party but is there any chance of another impromptu Xonotic gamenight? Anyone down?
Replies: >>274864 >>274871
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>>274853
I am also interested in some Xonotic, GTA has never clicked with me.
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What would be the better procedure for any gamenight?
To post in the Multiplayer Fuckaround thread, see if you gather enough anons, and then make a new thread, or just make a new one right from the start?
In any case, i think these kind of threads should really be saged the fuck out until closure once the gamenight is actually over, no way this is still up since February

>>274853
I'm down for some Xonotic tomorrow
Anyone play duels on this still?

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This is a thread that we’ve had a few times on 4/v/ and I want to see how it goes over here. Talk about Bionicle video games, the series overall, and the upcoming Masks Of Power.
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You can beat Bionicles on the PS2 in 1 hour. It's pretty bad, but not terrible.
That DS game is pretty good if you can get normal aiming to work on an emulator.
Replies: >>274787
>>274717
Weirdest bot post I’ve yet seen.
>>274722
If by DS game you mean Bionicle Heroes then you can get it on myabandonware. Heroes is quite fun and has a nice amount of replayability, played it last time around 15 years ago before today that is.
If you want to change the resolution then go to AppData/Local/EIDOS/BIONICLE Heroes  and just change the values in nuconfig.txt
Myabandonware also has other Bionicle games that I should check out.

>Masks Of Power
I completely forgot about that one, the development seems to be going as of now. Honestly speaking the game improved quite a lot since the early days. Fingers crossed it will get released.

>>274717
<26 million registered losers
Replies: >>274825
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>>274717
I'll admit it, you got me.

>>274787
Never heard of Masks of Power until now, I thought people were still trying to make that cancelled PC game playable. My gut says they'll spend most of their time replicating the island based on the MNOG series and forget to make the gameplay fun.
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I've played all the Bionicle games. Most people would probably agree Mata Nui Online is the best, but it's a point and click. As far as the action games go the best is this BIONICLE on GBA. Yeah the graphics and sound are both horrible, but it's actually a pretty decently functioning isometric platformer with interesting levels and some decent puzzles. The Toa's different abilities are actually interesting to play with (Gali water levels with slowed movement and more jump height, Lewa's gliding, etc). Kopaka's making ice blocks to jump on and slide on rails is by far the best level.
The combat is very lame with just auto aiming projectiles but it's still more interesting than the 2D platformers or the other auto aim shooters that don't really have movement mechanics.
As a kid, BIONICLE GBA took me a long time to figure out and beat with unlimited lives. It's actually a very fast game to breeze through if you know what to do, wheras the 2D GBA platformers feel like a bit more of a chore with slow movement and long but boring sections.
Unfortunately there's no save battery, instead there's a password system. But the horrible font has the same symbols for different characters, making it useless. I just left my GBASP plugged in the whole time. You also have limited lives for the whole game, so if you can't save, it's hard mode, but I honestly didn't mind that.
Seriously, I've gone back to play this ugly kusoge more often than any other Bionicle game.
These days you can use s
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Hoping the mods will spot me this one because we’re competing with the honeypotted 8chans for the attention of the wider chanbase here, but hi. I’m making this thread because there’s no pin here for newfags after the Grand Unified Soy Extinction that just took down the greatest festering axe wound of an image board on the internet. Zzzchan is obviously better than 8chan’s twin hollowed-out corpses that are being paraded around as an alternative like Insane Clown Posse’s Jeckel Brothers, reflecting a positive and negative conclusion both solely meant to irritate you, so we need to know how many anons chose here over there, and the sooner, the better. Please say hi and talk about video games so I don’t get banned.
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>>273804
4chan was good for the more niche topics and smaller boards that are hard to find replacements for elsewhere. 4/v/ and the other big boards can go to hell however.
Replies: >>274814
>>274805
screw pol
>>274800
this place and the soys aren't much different so...?
>>274769
>>274771
Obsessing over and documenting everything retards on the internet do is pretty lolcow-worthy itself.
>>273804
I just stayed there despite how awful it was because unlike the rest, it wasn't dead and was very active. I have known of this place for years and have posted the odd time on and off but i'm not actually here to stay, I am just checking in to see if the pedo posters were cleaned up but they haven't been so i'm leaving bye

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What could be the possible reason for the break up with Sony this time again? Is it that rumored tv show a long time ago? Did Miyazaki want to buy the ip from Sony as they did with Elden Ring? I don’t think it’s related to refusing to make a sequel, otherwise they would’ve atleast released a pc port.
Fromsoftware making a Switch exclusive is one thing, but calling it “Duskblood” is like a fuck you Sony.
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>>273277
Didn't he come down with some extremely painful intestinal problem that ate away at him for close to a decade?
Replies: >>273707
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>>273682
The autopsy said "aortic dissection", but the truth is, he got done in by the one true NEET god, Yoshihiro "UNLIMITED SAILOR-SHEKELS WORK (but I don't www)" Togashi.
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>>273291
>>273277
I bought a copy of Idolmaster for my Xbox 360, and installed Miracle Girls Festival on my vita. I'll become an addict just like the master.
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Oh, I also bought this.
That reminds me,  Darksouls 3 got a coop mod similar to EldenRing. I want to run through it with a friend or two.

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