>>300197
i was talking about RTS games in general not starcraft itself, i guess i wrote it poorly but my point was that RTS Games has skewered into the E-sport tryhardism so hard and replicating the Starcraft pro/multiplayer scene that you no longer have editors packed into them and some don´t even have campaigns, a good example of this is Advance wars, go and look up Advance Wars by web and look at the maps, and the way people play them, its pure optimization autism, every map is a mirror and gigantic, compared to the "bad" maps of the GBA games, i guarantee you that if they made a "Fan made" remake of the games or some PC port it would have a optimized AI that would do every single optimal move every time and/or cheat and every map would be designed like that just to cater to the 1% of tryhards in the game, and everyone would pretend this is the good and natural thing to do while the game dies and nobody ever plays it anymore outside of the 1% of 1337 neckbeards, wich is EXACTLY what happened with RTS games and why everyone says "RTS games are dead DDDDD:!" outside of certain indies, wich are, again, remaking the same game over and over again (How many re-runs of Total Anihilation do we have already? Beyond all Reason?, ZeroK?)
>>300199
>the point of a game is to be a test of skill
where is the test of skill in Animal Crossing?, Harvest Moon / Stardew Valley? Runaway?, why the fuck was Team Fortress 2 made with people from all skill levels in mind?
>too difficult
i never said that and your post is the exact thing im pointing out, some retards get a hyper-specific view on what a game should be, they gaslight, scream, and yell very very loud creating the illusion of a "Public Opinion" and a "Fandom" that never really existed, they then move discourse in that way and when niggers make games or mod a game or whatever they make whatever the fuck those 1% of tryhard retards wanted, then when the game dies inevitably because they bent over backwards to please a School of thought based on its proselytes having a tiny dick and needing every game to be on Rimjob difficulty all of the time and replaying the same game ad infinitum (dank souls 1 > 2 > 3 > bloodborne > elden ring)
the adherents of this said school of thought then whine, complain, and cry because their game is dead after lobotomizing and ripping it apart to become another copy of Dark souls / Competitive Starcraft / Counter Strike / *Insert competitive or "Hard" game*
Examples:
Team Fortress 2 was killed because forcing a matchmaking game and a competitive scene in a game, that, simpoly, was not meant for such a scene
Yugioh literally died / is dying to powercreep because Bandai really needs to sell that sweet cardboard and the community is made up of elitist circlejerk fags that simultaneously complain about the game dying and getting no players while gatekeeping everyone out of the game
TL;DR Tryhards and Videoesaysts manufacture public opinion that probably never existed in the first place, moving discourse and creating games through that illusion, at some point we will have a divide between Triple AAA rehashed poorly optimized shit, and Indies that are just copies of the same 3 Metroidvania-soulslike-roguelike autism wich nobody will play outside of the aforementioned videossayst caste and their cliques, they will then complain about "gaming being dead" or something to this effect not noticing they themselves created the problem