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READ THE RULES


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I just finished Sonic X Shadow Generations. Twice in fact. 
It has the best gameplay and level design of all the boost games. Base Generations is more dynamic sure, but it's also harder to see what is going on at times, so I prefer this approach. I like the controls more too.
The writing is the best it's been since Unleashed. I'm so glad we're out of that meta era and the stories can take themselves seriously again.
If this is what Team B can do, I can't wait to see what Team A can pull off. I'm looking forward to see what they do with Frontiers 2 now that they have a Yakuza budget.
Overall, bery gud. I still need to go back and S Rank the last stages and collect everything, and so on, but right now I want to play the Sonic Generations "remastered' part and see what they changed dialogue-wise. Good and bad.
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Replies: >>277823 + 4 earlier
>>270239
Those look like some interesting mods, anon.
Will the game run on 8gb vram or is it one of those newfangled memory guzzlers too?
Replies: >>270303
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>>270299
The only mods I´m using are player model ones (which are just taken from the Haydee 2 page since WorkshopDL doesn´t work with 3) and the camera one
The rest of the game is just that horny and stupid
>8gb VRAM
Runs smooth on my decade old setup that has 4gb VRAM
I'm playing SD Gundam G Generation Overworld, and, having played some Super Robot Wars and VS Zeta before this, I think the G Generation series is a massive waste of potential. I know that Genesis contains everything to the end of Early UC, but I haven't played it. What I do know is that it and Overworld don't have real stories. There are scenarios that play out, but the plots are just about killing the bad guy. In a game where all of the technology of the Gundam series to that point are available and have some sort of inter-dimensional interaction, I don't understand why there aren't more OC suits. Similarly, I don't understand why there are no alternate history scenarios. Overworld has G-Unit of all things but can't offer one of the what if scenarios from Gihren's Greed or VS Zeta. I'm sure that Genesis is even more egregious. It has a full timeline of events all the way to Hathaway, but, from what I can tell, no alternate history. There are so many characters who could interact with each other like they do in SRW or comment on the suits they're wearing or the enemies they're fighting, but they don't. If I put CCA Char in one suit and Quattro in another, there's almost no difference in how they play other than stats. G Generation could take the idea of the timeline being warped and run with it, having alternate events occur which the player has to solve while pursuing the big bad while heroes and villains from across universes and points in history connect, but it's just Sk
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>>261235 (OP) 
I went to the movies with my fiancee recently, and she seemed really excited for the Lilo & Stitch live action remake after seeing the trailer. I'm torn on the live action remakes Disney's been doing, but I like the IP and I'll admit it got me into a bit of a Lilo & Stitch mood, I had already played the PS1 title, which was a Crash Bandicoot clone, and enjoyed it a lot, this time I gave the GBA title a shot and, to my surprise, the Stitch levels are a Metal Slug clone, while the Lilo levels are an Oddworld clone, and it plays pretty good! I've managed to beat it, but I couldn't get everything and, since I enjoyed it, I'll stick to it to go for 100% completion.

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Now that SF6 has been out for a while, people are beginning to look forward to Tekken 8 and other assorted titles to carry the fighting game torch into 2024.  I'm not sure how much there will be to say about those games when they come, but in the meantime there are a couple topics which I figured bore discussing.

>Them's Fightin' Herds will end active development after 2 additional characters.  Story mode is cancelled.
I went trawling through the Steam and developer forums for this announcement to see what the community reaction was, but there wasn't much helpful.  I was able to find some statements from the developers from as recently as the start of November where they promised story mode content would come for free at a later date.

>Rivals of Aether 2 asks for $200,000 to help cover costs going into 2024 . . . after investing more than $2 million throughout development
<"We want to make the best tournament-level platform fighter."
<they currently have $570,000 with 17 days to go in the crowdfunding campaign

Obviously game development is hard, expensive, and risky, so asking for more money throughout development can sometimes be necessary.  But I can't help but feel as though hyperfocus on the competitive scene is what always ends up killing games that aren't named Mortal Kombat.
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>>270092
>industry-leading 3D graphics (for the playable characters, at least)
Please kill yourself you absolute shit eater.  Shoving 3D graphics into 2D games is the worst thing that ever happened to 2D gaming.
Replies: >>270100
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>>270099
I claim these dubs by right of conquest.
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>>270095
<hurr durr tranny strive???????
Strive is a shit product that irreversibly poisoned the genre with Smash player DNA, and you can kill yourself for pretending it's in the same league as SF6. You're obviously a huge fag and precisely the kind of problem I'm talking about, but I'll bite for old time's sake.
>Every character is weird-looking
Not even remotely. Chun, Manon, Marisa, Juri, and Terry have some pretty weird faces but everyone else is a matter of taste at worst. I know you're gonna post some screencap of Cammy shifting pre-fight expressions as though that's some kind of riposte, so just spare us both.

Look, I'm not asking you to like the art style. I know it's not to everyone's tastes (I think AKI's hair looks very dumb in 3D). But even if I pretend that Cammy, Zangief, or Ryu look weird you cannot ignore the amount of detail that has gone into their models. The jiggle physics on muscle/boobs/ass help to emphasize the impact of every hit, and I still never get tired of the zoom in on Ryu's bicep flex during Shin Shoryuken. At a time when the industry is more censorious than ever it's nice to have Cammy's butt bounce every time she hits me with standing Medium Kick or for Mai's tits to have individual sweat drops on them after a fight.
You will now reply with "but capcom is part of the censorship! body type A and body type B!

>leather sofa teeth
I've played the game on and off since launch and never noticed this in hundreds of animations and battle intros. Substantiate your claims.

>cancer that is modern realistic human modeling
The reason you associate this with bad modeling is because most developers outsource everything and have no cohesive art style while dumping everything into generic Unreal Engine environments that clash horribly. I don't have the link, but there was a short TV segment on the NHK in Japan that showed how Capcom had photo scanned hundreds of people with different musculatures and physiques to get a better idea of how muscle and skin hang on the human body. It's the total opposite of typical lazy devs. Guile's biceps and Chun's ass jiggle differently because that's authentic to the art style.

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You know, I was going to spend an hour writing up yet more words here but why even bother? I know exactly how your mind works and I can already see the lines of conversation from bad faith niggatry like yours.

>the drive system is a really fun, dynamic resources that constantly encourages me to interact with my opponent and consider combo routing
<medium kick drive rush is OP! ur a scrub!

>it's nice that the game has unabashed sex appeal for every woman on the roster
<cuck! cammy face weird! censorship! capcom bad!

>it's nice to unwind with the dumb fun of an Extreme Battle every once in a while
<party gamer! ur suld paly smash bros!

>it's nice that I can run into high-rank players in the Battle Hub and have long sets with them in a more laid back social setting instead of just being one-and-done'd in ranked
<lobbies are all u need! how dare you want to talk to people about a shared interest!

>making a horrible monster/walking shitpost with my avatar is fun
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>>270104
So? SF6 looks awful, uncanny valley "style" with no soul

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Radio silence for 3 years and now suddenly it's out.
Is it shit? It has Denuvo so it'll be a while before I get to play it.
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Replies: >>269597 + 4 earlier
>>269455
damn i guess every non foss game is shit then
i will sure enjoy playing super tux kart for the rest of my life
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>>269473
You are a very silly person.
>>261328 (OP) 
It’s good. They did looping in a smart and creative way to make the game longer, no glitches or bugs at all, it doesn’t deserve anything less than 7 atleast.
The gameplay mechanics are varied depending on the characters, but essentially you’re fighting the same enemy over and over again, the most special thing about it, is the body transfer thing, it’s unlimited and fun.
Other than this it’s very low budget and looks like a ps2 game, that’s the only “criticism” it might have, other than the story which isn’t bad at all but uninspired.
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>>269597
> but essentially you’re fighting the same enemy over and over again
Sounds boring
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>>269824
It’s not an outrageous thing, when you take most other games into account, nearly all have repetitive enemies or same one button mash. But people nitpick on this game because it looks ugly, its an excuse to not play it, then after 10 years a YouTuber will make a video about how it’s a hidden gem.

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Demake. There was so much that could've been done to make Persona 3 the best in the series but Atlus was cheap about it.
>Dark hour nights transformed into Palaces
>Strega gang get more content and appear earlier
>more SEES events like that one time beach trip
>Social links for Akihiko and Junpei and Ken
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>>268088
>>268069 (OP) 
Look at who is still with Atlus from P3. What you're expecting is for them to write another game on top of P3 FES.
>>268073
>P3
>best
P3 FES is the best of the 3D series. P2 is the best overall.
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>>268069 (OP) 
How can a robot get pregnant?
Replies: >>269750 >>269753
>>269747
Meant for >>268079
>>269747
Anything is possible using dark magic.

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Hi you faggots what do think of this 2B? Isnt she … uhhh … cute? Im planning to have her at the office so the other nerds will drool over how cultured I really am. (◕‿◕)╭∩╮
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>>269332
Buy once and subscription are the only good models. You know as well as I do that microtransactions aren't about making revenue to run the game, they are just milking addicts.
>>269332
>Can someone redpill me on microtransactions that aren't P2W and why they are bad?
They can prove to be the catalyst of things that ruin a game, like ruining visual style or creating specific gameplay behavior that wouldn't exist without them being present (think bots and farmers, granted this will generally also exist if the game has no MTX but an internal economy)
They also create a sort of caste system where whales feel at the top which creates tension in the community (think old forum posters with post counts in the tens of thousand and eyerape-tier signature that's longer than an actual wall of text)
And they do tend to create addiction behavior in some people, though that's more of a skill issue on the part of those people than an actual fault with the game then .
What's the best version of Rayman 3? Should I stick to the Xbox port or patch the PC version?
Hey snowflake mod quit achoring shit that triggers you just let it die you forumfagging discord grooming fuck
>>269260
>...what the actual fuck did Hideo Kojima know in 2002?
Fukushima was responsible for the philosophical and political depth in Metal Gear Solid.

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Should a talented developer be supported in the hope that he will make a better game if he got higher budget?
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Replies: >>268597 + 4 earlier
>>266116
Very based, i wan to fuck shit up too.
>>266115
>That doesn't mean EA is a good company
Never said that, i just said they released good games
>Learn the first thing about how they operate and what they have done to the industry.
I know, at a certain point, due to browsing for almost two decades in these kind of threads. Doesn't mean they haven't released good games.
>It's incredible that I even have to explain this to people
And you are doing good but you got tunnel-vision, at least i never said they were good, just that they released good games. Seeing that you actually know your stuff i think it's not necessary to list the good games they released, which are plenty, but i do need to add that EA as a publisher and as a dev studio are usually combined hence why people who played the games do not mind admitting they released good games even when they sometimes only published it and had little to do other than budget and distribution.
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>>266030
>EA was never good
>>266115
>Good for you, faggots.  I like Battlefield 2 and Timesplitters: Future Perfect myself.  That doesn't mean EA is a good company.
>>266116
Alright, let's rephrase that:
EA used to release good games once.
 happy now?
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>>265945 (OP) 
>Should a talented developer be supported in the hope that he will make a better game if he got higher budget?
A talented developer should be supported if he releases a good game, only if the the game released is good, and not in the hope that he will "eventually" release something good.
>>266116
>2002 - EA pushes for long-running strategy series Command and Conquer to be made into an FPS for some reason, resulting in Command And Conquer: Renegade. When the game bombed, EA shut down Westwood Studios.
I like renegade's multiplayer a fuck ton

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Seeing the 2 active threads of anons posting about how they are not developing a game, I have decided to stake my claim on this arms race and start my own nodev thread too, where I will post about the non-progress I made on my non-project as well as what I wasted my time on instead of doing anything productive with my life.
Day 1: I haven't made any plans for the structure of my game or what it will be about or written a single line of experimental code because I have been watching samurai movies instead.
I'll report back with another update tomorrow. (unless I don't feel like it)
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>>263165
A crippling disease prevented me from doing something else, so I chose something that I could do from the comfort of my home
>>263150
Man I miss Servoss.
>>260407
It's from scratch if he made his own game engine. Even id software didn't write their C compiler when they made Doom, much less their own computer. Also they used a 3rd party sound library. But they  did their own graphics, then again with DOS that was the norm. But times have changed and everyone uses SDL (I hate it though).
Oh, and actually they didn't even do graphics when they ported the game to other OS. On *nix they used X (and also SVGAlib on Linux). On Windows they used whatever API Microsoft had at the time, etc.
lamoing at this "dev"

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WHAT'S A STATE OF PLAY
>Tune in live for news and updates on great games coming to PS5.
>The show celebrates a creative and unique selection of exciting games from studios around the world.
It is expected to last over 40 minutes.

WHERE TO WATCH
Join the room at https://cytu.be/r/StockholmVidya when the time comes.

WHEN IS IT HAPPENING
Tomorrow, Wednesday February 12th.
The starting times are as follows:
UTC/GMT/BST: 10:00 PM (22:00)
CET: 11:00 PM (23:00)
ET: 05:00 PM (17:00)
PT: 02:00 PM (14:00)
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>>268506
I wouldn't know, how'd you get here?
Replies: >>268510 >>268517
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>>268506
>>268508
GOTTEM
>>268508
>no u
Great job proving the point
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>>268456
>There is either censorship or unabridged porn, no middle ground!
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>>268521
That's the exact opposite of the point the post you responded to actually made, tardass. You should've quoted >>268450 if you wanted to actually make a sensible point.

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Last Thread >>256785

Ask you're stupid fucking questions here so they don't clog up the catalog.
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Is there a way to get past the card reader error and into the actual game in the Nipponese Rev B of Initial D Arcade Stage 4 when running the game via Lindbergh-loader?
There's an option in the config for card reader emulation in Virtua Benis, but the loader force-disables it on any other game.
Anyone alive?
Replies: >>269766
>>269765
No, we're all chatbots.
>>268185
>>268211
The gacha has a main storyline called singularities, in different historical periods, all written by Nasu and is canon. It even went further to retcon the original VN, but hardcore fans refuse this.
I played them and they're honestly good, it's more fate if you want it. And the main story is finished btw, they just announced act 2, but ignore it, it will probably be shit. Also keep in mind that Nasu will probably not make a new VN ever.
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>>269947
I was mistaken, not all of them were written by Nasu, but a good chunk of it. See here
https://www.reddit.com/r/grandorder/comments/8onudy/fgotrivia_lists_of_scenario_writer_whos_take_in/

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Name the game with the most fun spellcaster (wizard/mage/witch/whatever) you've played in a game.
Hard mode: no whining about vidya
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Hard to pick one of the four in this, they're all so much fun in their own ways.  FOnewm and FOmarl are probably the most interesting.
I've heard Magicka is fun but I've never played it.
https://store.steampowered.com/app/42910/Magicka/
Dark Messiah has some fun spells.
Replies: >>268019
Probably the wizard in rift wizard 2
>>267866
I wish MP had ice magic.

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