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READ THE RULES


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A thread for strategy games in real time, like rts's and rtt's. RTS's, in particular, have had a resurgence in the last few years. Ambitious games are being released. A lot of them are remakes, but still, they're interesting. Stuff like Age of empires and age of mythology aren't dead ip's any more.
Replies: >>255796
Can TotalWar come too?
Replies: >>255781
>>255770
>mix of real time and turn-based gameplay
yeah, sure.
>>255765 (OP) 
>dead ip's
Even ignoring the apostrophe, you really couldn't be bothered to press the shift key?
Replies: >>257024 >>257027
So, is the age of mythology remake any good? Seen it have 25k viewers on twitch, which is extremely rare for strategy games nowadays. Wasn't even a major tournament on. Days after the release.
Replies: >>256214
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>>256207
Its pretty decent
The new voice acting is bad and things have been rebalanced again, but I´m not into the meta enough to know the details besides some of the surface level stuff (new units for the nords, the ballistic thing from AoE2)
Campaign has also seen some retooling in the few missions I played and you can now pick your player color in skirmish plus the playercount can now go up to 12 which I think is new
Replies: >>257023 >>259812
I like rats in total warhammer. I dont care abiut being OP or anything. I just have fun smashing big monsters around and burning elves with warpfire
>>256214
Sounds like I'll be picking it up when it goes on sale. I've always loved the campaign.
Replies: >>257056
>>255796
>Even ignoring the apostrophe
What? That's how your pluralize acronyms.
>not capitalized
Gomen.
>>255796
Im gunna apostropee on ur head, nerd
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>new Unification update
>changelog is is either a shitcord link or an 1h30min video
Oh boy, here we go again

>>257023
Why wait for a sale when you can pirate it now?
Replies: >>259811
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Been playing BAR a lot lately and even gotten somewhat good. 

Gotta say the total annihilation/suppcomm/BAR etc version of the playstyle model, where your tier 1 units are still useful into the lategame is very pleasant.

I can be at t2 max and still level an opponent that is building T3 units.The sheer number of units you can build removes some constraints you would have in games like wc3, where tier 1 will become heavily obsolete in the lategame.

The issue: like all games with an older model the playerbase is split between pros and absolute noobs, very few in the middle. 

Also:
Look at the gif. It seems braindead simple, yet many games lack this basic feature. It seems simple with 5 units, but you can do it with 100 units as well and since you draw the line the units form around, you can strengthen one side and retreat the other. You can also draw an encirclement. It's fucking amazing once you have longer ranged units or if you are maintaining a frontline. 
I have no idea why so few games have this. I think even suppcom doesn't.
>>257056
>Why wait for a sale when you can pirate it now?
I like to support devs that do good work. Anyway, honestly, I thought all popular, recent releases were protected with denuvo.
Replies: >>259820
>>256214
>Campaign has also seen some retooling in the few missions I played and you can now pick your player color in skirmish plus the playercount can now go up to 12 which I think is new
Yeah, I've heard some people talk about the changes being good. I'll keep an open mind. I wonder if it'll go on sale for black friday. Think I'll hold out until then.
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>>259811
>I thought all popular, recent releases were protected with denuvo
Depends on the publisher
Square Enix, Ubisoft, Capcom or Sega are usually the big shitters that add that cancer
Also that makes the game not uncrackable thanks to either denuvo-less exe that were "accidentally" shipped with launch or workarounds like in the newly released Metaphor: ReFantazio
Plus that cancer gets sometimes quietly removed from games
>I'll keep an open mind. I wonder if it'll go on sale for black friday
It will probably get a sale when the new dlc for the china rework comes out
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EA is releasing the Source Code of all Command and Conquer games
https://github.com/electronicarts/
Are you tired of winning, folks?
>>269363
>loose
Replies: >>269365
>>269364
He's going to grab you by the bussy
>>269363
The fuck happened to EA?
>>269363
still needs steam access/ea client or whatever the shit
>>269394
What a shame.
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>>269394
But that's wrong, you piece of shit. The readme even contradicts itself by telling you pic related and then pointing you to Steam. It just doesn't include any game data, just like the old id software source code releases. Eventually someone will write replacements for the missing proprietary bits and we can have C&C source ports, though I don't know if anyone will bother since they already open sourced 95+% of C&C1 and Red Alert years ago.
>>269394
well apparently not
there's assembly armada discord & NLC discord that have the most progress for source code builds
there's a list of wishlist/finished features somewhere in NLS
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>only 9 skirmish maps
>maximum of 4 players
>all of them symmetrical
Fucking hell thats weak
Replies: >>275937 >>276585
i love chokepoint/bridge maps
those were my shit in coh2
Replies: >>275924
>>275899
Those meatgrinder maps are fun but it needs to be at the very least a 3vs3 or 4vs4 to get the most out of them
Replies: >>275936
>>275924
>game mode where you win by holding the most flags the longest time
>1v1, a flag on each side of the bridge
>3rd and most important flag in the middle
this is peak
Replies: >>275942
>>275895
Heavily dissapointed with the balance and gameplay of this game. Ontop of not being able to play vs bots in a multiplayer match and the campaing being just, boring meh? Not worth the pricetag.

>>269363
Did they not release the source code of all the classic C&C games when they made the original C&C 1, Red Alert and Tiberian Sun officially free? Kinda great they're doing that, means another wave of mods will happen if there's any interest, specially for Kane's wrath.
Still won't forgive them for killing Westwood Studios in the first place.
Replies: >>275942
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>>275936
Just make it 3vs3 or 4vs4
More chaos, more violence, more destruction, more fun

>>275937
>Heavily disappointed with the balance
How fucked is it in the grand scheme of things?
I´ve noticed some things like the GDF Riot APC absolutely mulching infantry, but I only finished the third GDF mission so I haven´t seen most of what both factions have to offer
I kinda like the req system, though I think alot of the upgrades (like flame grenades or lasers for drones) should be upgrades bought from your tech buildings
>not worth the pricetag
I pirated it so feh, but I was pretty baffled by the size of the game since it really does not look like it needs 43 gigs except maybe those way too high quality briefing scenes that lag like hell on my toaster and give me uncanny valley vibes
>>275895
Grey Goo tier limitations, but that was not symmetrical at least.

It's still a sign the genre is trying to live though
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