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READ THE RULES


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>They really just called it Switch 2
Predictions?
I'm probably too optimistic, but I expect the name and very similar design to bite them in the ass, like with the Wii U.
It will absolutely not sell as well as the switch without another chink-flu and Animal Crossing.
Maybe it will all depend on the games, remember those? What do you think is going to be the "console-seller"? A new 3D bing bing wahoo and walking-sim Zelda?
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I'm gonna buy it. I like Nintendo exclusives and I like the expansion pack with the old Nintendo console games.
Replies: >>277496 >>277504
We need a friend code thread once it comes out so we can play the new mario kart and kirby air riders together.
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>>277491

<------- (You)
https://inv.nadeko.net/watch?v=iIYvvSLblHg
Goytendo fans are fucking apoplectic over this video, kek.

>>277491
Good goy. They need the money to add 3 more nonbinary characters to Xenoblade 4 and to add a scene to the next Zelda game where Zelda comes out as an asexual transmasc hesbian.
>>266529
>Nintendo refused to allow their online to be entirely backboned through Origin 
That sounds more like companies beefing with each other on who gets to have spyware deployed on its user base and there is no inbetween, either all the data, or no data for competitor
And then gaymer faggots telling me Nintendo is "lesser evil"? How?

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since /v/ ain't coming back anytime soon why not have a dmc thread?
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DMC5 was fun to play but the story shits the bed hard midway in. Some easy fixes would've been to make the women hot, make Nico less obnoxious and have Nero fight Dante before he reveals that Vergil is his father, so he would actually have an arc of growth that then results in his DT unlocking instead of having a fucking phone call with his wife that has left him pussywhipped for no reason through the entire game.

>>276009
>>276139
I'd rather play as Demifiend,
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I am still bummed about Lucia theories back when DMC5 announced. Apparently, the boss where you save Lady had a lot of similarities of her. It would have been cool to see her back. 
Also what happened to rumors of "ladies night" DLC? It was supposed to give us Lady and Trish as playable characters. And for the love of God can we get an actual Vergil campaign instead of being an obligatory special edition character with only 2 cutscene changes?
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>>277113
>Also what happened to rumors of "ladies night" DLC?
ETA 2 more weeks right after DD2DA.
>can we get
I don't think we're getting anything anymore. And if we are, it'll be mediocre at best.
Replies: >>277325
>>277289
>I don't think we're getting anything anymore
Considering both Itsuno and Reuben left, I would rather not get anything made by some schmuck that turns into DMC2 part 2 but with nicer graphics.
Replies: >>277501
>>277113
>"ladies night" DLC
that was just a troll from some anon back when the game came out

Do we really need Whocia involved in the game when Lady and Trish can't even get screentime themselves? 

>>277325
Reuben didn't leave

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I want to play 4th gen games on my PS3 but the DS3's d-pad sucks.
What's a good third-party USB controller with a great d-pad?
I wanted to get a defender since it's specifically made for the PS tripple but it's like 50 bucks.
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>>276261
Indeed, they're not perfect, but for the price, 8BitDo is quite decent for what they are.
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>>276288
I have the SNES one, SN30 Pro.
The Dpad sucks donkey dick, if you hold down on any one direction and shift it perpendicularly, it will register the input for those two other directions.
Is this true for the rest if their controllers? I've been using the PS4 controller for most of my joystick needs. 
This thing also refuses to pair most of the time.
I shouldnt have trusted my fried to order it from ali express...
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>>276236
Got the RetroBit Saturn pad and I'm happy with it but still wondering if I should have got the M30 instead.
Replies: >>277478
>>276384
I think the M30 has their best directional pad by far.

>>276390
No, you've got a good controller regardless, anon!
>>276384
I have 8BitDo Ultimate 2C Wired Controller and yes, it does the same thing, I press left and right at the same time and it register those inputs at the same time so...

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Ports/remakes that have many great improvements and additions and would undoubtedly be the definitive version of the game, but are ruined by one small thing.
I'll start.
>many new game modes and minigames
>includes the first 8 worlds of Japanese SMB2
>various collectibles
>minor graphical and audio improvements
>various soulful gimmicks
<can't see shit due to the Game Boy's tiny resolution
I can see it as a sort of precursor to the Super Mario Advance series, except those don't add as much stuff, and conversely, the screen crunch is not as severe.
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>>276951
Other than controls the biggest bummer are the soulless Mario Mandate aesthetics
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>>268719
The SNES game was to be played on CRT TVs, GBA had poor backlight, you a always lose something over visibility.
Emulating with ultra smooth upscaling and default colors any GBA game will look weird and tpoo colorful.
But yes, the atmosphere was way different, it feels way safer to play Zero Mission.
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>>277042
Some of these I don't give a shit about, some are worse than the original, but I don't get what the anon that made the pic meant about metal mario in the bottom left. The only difference there is that there's more polygons making angle differences less noticeable, and the fact the left pic has a fucking emulator rendering bug.
Reflection maps in emulators usually get accidentally rotated 90 degrees to the right because the pajeets that code them didn't know how to interpret the hardware instruction, same reason the water bombs in Bob-omb Battlefield look weird in emulators.

Bowser didn't have "rainbow lighting" either, for that matter. They just blended his color map with the vertex direction of the surface normal, interpreted as colors the same way as normal maps do. Pretty sure that would also look a lot weirder on the new model, though they could've at least come up with something to replace it.
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>>277425
I'm convinced that most people don't even know what N64 games are supposed to look like anymore, since they've only experienced it through inaccurate emulation at a higher resolution than it was intended to be played. Looking up screenshots of N64 games will always give you emulation shots.
>nigger meme about tranny "genders"
Your containment site went back online a couple hours ago, you know.

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I don't think I've seen a single /gsg/ thread on zzz since day zero and I decided I've had enough of waiting for someone else to make it. The one on smug, which you can find here https://smuglo.li/vg/res/1231.html , was made a staggering four (4) years ago, only got 200 posts and the last was made 11 months back, so I think it's time we get our own and hopefully get not glacial levels of activity.

So, what are you playing? Still playing Parajew shit and incesting your entire family in CK2, blobbing in Vicky or has anyone been as far as decided to trying something new more like for a change?

Speaking of Parajew, the latest HOI4 expansion "Arms Against Tiranny" dropped a few weeks back adding a few more mechanics, which should've been in the base game to begin with but are instead, in typical Parajew fashion, locked behind a paywall, like slightly more in depth supply networks, transports, a barebones international arms dealing market and new focus trees for Scandinavian countries. I decided to give it a spin and pirated it for the 15th time and I'm now playing an (read: restarted a dozen times because I keep getting repeatedly fucked over by one thing or another) a-historically focused campaign as Shittaly trying to gigablob the entire universe and it's not going particularly great. Here's a recap of the events so far:
>wrapped up the nigger correction expedition just before March and justified against France while in the middle of it still
>knocked out the frogs by mid 38 after a rather slow and sloppy war, which I won 1:5 ratio, and yoinked all their navy which included 7 juicy BBs, 1 CV, a couple dozen light and heavy cruisers and over a hundred destroyers and subs
>barely managed to nick the the strategic Moroccan half of the strait of Gibraltar by declaring on nationalist Spain, sneaking in from France, making a quick push through an ever narrowing strip of land before it could get gobbled up by the other sides of the civil war and then nailing the peace conference just right to demand it and other minor bits of clay
>took less than a month and almost no casualties
>I'm starting to look at Uncle Adolf or the UK when fucking Marxist Portugal decides to declare war on me out of the blue
>they're landlocked so I just lmao naval invade them with not even a full army of nigger irregulars and own them in 3 weeks
>them being Marxist unfortunately translated to them also being in a faction with the USSR and now I'm at war with them but we are too far to fight
>meanwhile 
>Germany is Germanying along doing typical somewhat historical path of annexing Austria, and then going to war with the Czechs and the rest of the balkans because they all decided to be in one faction
>Poland commies are about to win a civil war
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>>275432
CK3 is full-on modern Paradox. It's all about making an arbitrary number go up and post about it on plebbit from your normalfag phone while being logged into your normalfag socials. EU4 was probably the last game where they tried to make it good. Stellaris shipped undercooked and then was taken in a 100 different directions simultaneously, result is having 100 shallow mechanics and your skill as a player is to select those that can make your chosen number go up and minimize interaction with the rest.
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>>276921
i have tried but can't find the option to do it
looked through the lenses at the bottom of the screen for a release decree but found nothing
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>>275461
Apparently 4 cvs with LA cls and  torp boats can kill the italian fleet just fine.
>>277256
release decree??
you click the bird button on the left side of your screen and go to release country
>>276351
>>276846
>>277256
Can you stop asking retarded questions and just play a better game?

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Forget about the absolute state of hollyjew.
Just pitch your dream movie about a game you would like to see adapted. The synopsis, key details, starring actors or voice actors if it is animated, practical effects or CGI or both, etc, etc.

Here's my pitch for a DOOM movie:
>The first scene shows a Mars space facility, desolated, run-down and filled with human corpses. We are introduced to our mute nameless protagonist, a marine making its way through the facility, already covered in blood, with a small arsenal of weapons.
>He comes upon a double barrel shotgun when he hears something drawing near. He encounters several imps and zombified, former soldiers. An opening action sequence continues.
>After the sequence, we're brought back to a flashback. The protagonist is a newly recruited marine, who will be joining a squad of other 3 marines to investigate an accident in the Mars facility.
>The movie would change between flashbacks of the marine squad investigating and bonding, and present day scenes of the protagonist finding new weapons and testing them against new demons, as we find out what happened to his crew through the remnants of the facility.
>The movie would also change between third and first person perspectives. The first person sequences would be similar to those in the movie Hardcore Henry (2015).
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>>267646
Castlevania Orchestra of Sorrow
>>267632 (OP) 
Not bad, but why'd you leave out the Rock?
Replies: >>271046
>>270999
No niggers in muh movies.
Doomguy would be portrayed by John Cena, but he wouldn't talk and only his eyes would show through his visor.
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Gitaroo Man movie by the Speed Racer director. Unknown child actor is the lead to maximize the awkward charming dialogue of the game. Soundtrack is directly adapted from the game, but they could bring a band in to do some original stuff, like the Foo Fighters. The original game's story basically just establishes story beats that you can fill in between anyway, so the director doesn't need to feel limited. For no reason at all, the mc's bully is not played by a child and is instead played by Antonio Banderas.
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>>277376
Speed Racer director are the tranny sisters and they can't do good movies anymore.
A shame, Speed Racer was so good.

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I am having an existential crisis so I decided that I need to make a game. However, I need you guys to tell me what kind of game to make.

Post your ebin game idea in this thread. Anything goes, but I won't spend more than a week or so on it. I will post the game and source code when I'm done.
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>>271345
Wrong quote. >>>/tech/14095
>>271346
Lol that's awesome
>>271346
Link to the Bad Apple english cover?
Replies: >>277316
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>>277285
The update is that this gameplay sucks, and if the game isn't fun then this whole project is kinda not fun. I can't be bothered to spend more time on this because I don't have a very good vision for what the fun version of this game would be like, but I did promise to release the game and source code so here it is: https://files.catbox.moe/e7icw5.zip

This file size is insanely bloated because I don't currently have a way to load compressed audio files, so all the music is in .wav files.

>>277305
https://www.youtube.com/watch?v=V4FwngqyHR4
Also in case anyone isn't familiar with .kra files, they are for Krita.

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SOULSLIKES 

Which is a name I hate but it's sort of become a way to describe the Demons souls, Dark, Elden, ect, flavor of games. So fuck it, I'm going to use it. This also includes non Fromsoft titles that are in a similar vein. 

With the current DLC for ER on the way I've taken to actually trying to beat the game. I find that what happens is that I play it, get bored of my build, then try another one. Recently since picking it back up I've stuck with a dex/fai build and I'm enjoying it enough. I'm tempted eventually to do a build around just using those Carin sword sorceries and not even bother using a weapon but I'm sure I'll change that a few times before I settle on another one.
I got to Radahn and he is slapping my shit because I forgot to level VIG and now I have to go see that one bitch and rebirth or get good but I think there are a few more things around that I can do to get some souls runes to pump my vig up a few points. I don't know how many anons here play but I've always thought it would be fun to try and play together, or at least do a boss or two. 

Speaking of the Soulslike older from titles are Kingsfield and ShadowTower are more than welcome as well as are any other recent games that have come out emulating them, or older titles that are the same. Just talk about gaymes.
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>>277002
Again; my issue isn't that it isn't a blanket nerf for the purpose of challenge runs (it's why I was interested in it to begin with, as well as it being Vanilla+, ideal for a NG+ playthrough while still being mostly-intact if any newfags tagged along); it's that the "anti-cheese" is obviously false advertisement for anything but the lowest common denominator, since they are ignorant of the game's intended design / mechanics. Example: I'm pretty sure the last section of the Raugh Ruins are foundationally designed on Torrent being able to ignore the total-rot-swamp in the last building, since it's treated more like a chase-escape than staying to deal with the ICBM Kindred. The entire area is arguably a macro-scale legacy dungeon dungeon intended for Torrent use, so making Torent instadie to Rot swamps is a blind nerf that doesn't account for that, and makes the area plain unfun and unintended - even if, on a surface level, it does sound like a good idea to force you off the horse in the Swamp of Aeonia and parkour over the flowers. Raugh would no longer be a fast paced challenge, but plain drawn out tedium with no skill-expressive challenge.

Then, from a balance standpoint, it exclusively attacks what everyone knows is broken (to the point of irrelevance), yet leaves in implicitly more broken systems, that from an outside perspective are equally if not more broken. Just between now and yesterday, I reme
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>>276904
it'll take a long fucking while to get it updated to Erdtree, but when it does, i recommend checking out the Dark Moon mod if you're looking for something (sorta) revamped.
it's more or less elden ring but with the bloodborne dash-dodge and health regen system. really the biggest issue is that armor doesn't matter too much because they wanted to go full fashion souls and thus you're locked to a frailer "light armor" build 24/7, but if you like weaving the fuck around everything it might be your thing
>>277227
>last pic
There is a dick between those legs, isn't?
>>276904
The seamless co-op playthrough is a good idea. I'll look forward to whenever you go through with it.
>>277227
>Convergence
It was originally a bad ds3 mod, that's most likely what you're remembering.
>>277227
>since they are ignorant of the game's intended design / mechanics.
Yes, like FromSoft: that's why I said I don't like Vanilla+ at a conceptual level, the vanilla game is already a blasphemy in comparison to DeS and DaS 1 and pushing even further in that direction leads to Ubisoft-tier cancer such as the hard gating of upgrade materials in Reforged.
>making Torrent instadie to Rot swamps
Last I tried the mod it only got ticking damage from hazardous terrain, which was a low effort solution to the "just run past the obstacle LMAO" issue but at least it was manageable.
Sounds like things got significantly more retarded since.
>A quad-status true damage impenetrable turtle is somehow not considered cheese, but they sure as fuck remembered to delete Bloodhound Step from the game
Full focus on iframes as the be-all-end-all defensive strategy, just like FromSoft.
>(an Ash whose main issue stemmed from release PvP and "community perception" of it)
Release Bloodhound Step was nowhere near the top of the cheese pyramid, but the mere fact a 96% iframe uptime option made it into the game speaks volumes about how little though was put into the overall design.
>Pest Threads and Glinstone Spiral
There's a lot of sleeper OP spells that are completely overshadowed by the obscenely OP spells.
Hell, vanilla Catch Flame was already a very strong option purely because of ministun spam and Reforged made it an FP generator with low damage, which means if you're low on FP you can just use it to stunlock almost any random enemy to death and refill your FP with zero risk and zero skill.

There is the occasional smart change, such as the removal of smithing stone bell bearings in favor of an automatic unlock system based on your most upgraded weapon and timed blocks making sub-90 stability blocking useful, but it's not a lot and it feels like happy coincidences in which the smart solution just so happened to also be the lowest-effort one.
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DOOM
Other retroFPS and retro inspired FPS can come too. 

I'm legitimately surprised there is no Doom thread on the catalog, lets rectify that, shall we? 
Post some DOOM.
Post some WADS.
Post some of its COPYCATS.
Post some other retro FPS like DUKE. I need to check up on the DNF restoration project
Post some new takes on an old formula like DUSK and all that jazz.
Post about the communities because GOSSIP is also fun. 
Are you Mappin? Post that TOO
If you can map, offer assistance to young mappers, or make fun of their lack of skill. I'm not your dad

I myself have started to get back into Doom and have been skimming the Cacowards for some gold. I also need to beat Ashes 2063 so I can start on its second game, Through the Ashes. There was also the release of Reelism 2 a little while back which I have mixed feelings on, still worth playing though. I've also always considered making a list of gameplay mods and wads that complement each other well such as Rampancy with Highway Acceleroid Booster for muh robot theme. Lastly I like to just slam random on Doomworld and see what comes up. After this long you know there is some buried treasure just lurking in those archives, or its just fun to see what some random guy made 20+ years ago. 
I have some of the older SoyouwanttoplaysomeDOOM infographics if anyone wants them for posterity or just can't be arsed to find them on the web.
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>>274903
Yeas and YES*. And only Ion Fury and its expansion. The sequel was made by some Slav studio infamous for shitting out slop. Definitely pirate. Maybe buy. Especially the expansion that gives you a jetbike. 


* I got used to Build's jank like 30 years ago.
The reason the demo didn't work was that it was in the middle of an later level and you didn't have shit you need to deal with everything.
Do you create .bat files for your iWADs so that you can assign custom icons to them and create shortcuts on your desktop to GZDoom? If so, what image do you use for SIGIL I + II and Legacy of Rust?
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>>277220
in b4 dicks and hate symbols.
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>>277223
Why do you hate symbols?
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>>277248

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I noticed a while ago that even indie games aren't safe from being bad. I don't mean shovelware tier bad. I mean not living up enough to their standards type of bad.
Hello Neighbor for an example.
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>>276787 (OP) 
>>276788
Astlibra, though overrated, was decent enough to keep me engaged to the end. The level design and characters were as bog-standard as it gets and the story was essentially M. Night Shyamalan tier -- carried only by the constant twists and unpredictability of it. Music and art direction was all over the place, though the music really does shine at times (despite a good chunk of it being royalty-free.) The gameplay loop was the best aspect of it; you kill enemies to get their parts and use it to craft gear, then equip said gear and get enough exp to master it and unlock the ability linked to it, or get an extra skill gem so you can equip more skills. By the time you mastered all equipment available to you, you are sufficiently capable and strong enough to take on any challenge the game can throw at you. Honestly, I think it was the gameplay, it mostly being a one-man project and the fact that nowadays we're starved for good side-scrolling ARPGs is why people overlook it's flaws.
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Epic Battle Fantasy 4&5;
An actually engaging traditional turn based game, especially on harder difficulties. Some people hate the artstyle but I like it so fuck you.

Beyond Citadel;
More fucking games need the reloading and hit mechanics of this game. Best I've played in years.

Hellsinker;
SCHMUP but not so ball blisteringly fucking hard you want to just quit. Worth playing for the art and soundtrack alone.

Elin;
Do I even need to describe why this is fun? Just go fucking play it retard.

Chrono Ark;
The tags made me very wary but it's actually really fun.

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>>276897
Epic Battle Fantasy 5 is one of those games that managed to ruin my future game experience by being really good. I was never really into RPG games, and even if I play them, the pacing and story was good enough to make up for the utter dogshit combat. One example is Chrono Trigger. Nobody plays it for its turn based mechanic but it does everything else well.
EBF5's "combat" is actually fun to play. My only complaint is that I miss its atmosphere and theme from older games, especially EBF4 deserved its name "epic". EBF5's settings felt much more dull and was less memorable despite being much better designed. I hope Matt makes EBF6 one day, but what else is there to improve other than making EBF5 but bigger?
Damn, yandev is old as shit. He looks like a muffler shop Mexican who would look the other way on a state inspection for $30
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>>277097
He got drained by whorish fans.

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