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READ THE RULES


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Are there any libre card games?

I don't mean gambling games (like Poker) or even those that can be played with a standard deck (like дура́к) I mean something like Magic the Gathering or Coup or any of these... let's say "specialized deck" type of games. You know, the sort with cute girls and autistic mechanics. It could be a Trading Card Game, but I'm not hopeful any of those got a free implementation since their entire point is to milk players for money, and I want something I can host on my server to play with friends. Could be 1v1 or any sort of group matches.

If there are none, I'm also taking suggestions for something I can implement myself. The only constraint I want is a reasonably limited set of cards because I don't want to have to put 1000 different cards with different behavior in one game, so pretty much every TCG is out of the question.
2 replies and 2 files omitted. View the full thread
Replies: >>307877
There's Cockatrice, a card game engine that can have any arbitrary data loaded into it. But I don't know about any distinct games that aren't proprietary.
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>>307789
Because there's too many absurdly specific little rules and subsystems to keep track of.

Like, I can theoretically imagine playing a tabletop version of picrel, but it would be an awful lot of work.

And yes, I realize what OP is actually asking for is libre gachashit.
spades
>>307789
Printed cardboard is deceptively expensive.
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>>307776 (OP) 
There is a libre implementation of Magic The Gathering (Forge) with every card ever printed and online multiplayer
It even has an oldschool rpg mode, though sadly that mode is built on the mobile version of the UI.

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Is anyone else on the Tomodachi Life boat right now? I recently pirated acquired this game and have been killing lots of time customizing the island to perfection. I am curious if anyone else has been doing the same. 

>What is Tomodachi Life?
Think the Sims mixed with the publisher of Animal Crossing. There was a new one just released on the Switch. It's been making some decent waves as of late, and a lot of JP artists have noticeably been killing more time customizing their islands than drawing real art. Make of this as you will.

I'll post some of the progress I've made so far. You can probably get the theme I'm going with.
Feel free to post screenshots of your own island and residents
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Replies: >>307728 + 2 earlier
>>307623
Now add the fuckables fairies
>>307623
Vry kawaii
>>307165 (OP) 
Playing it right now.
The game is fun.
About the "non binary" poz i would say this: This shit needs to be called out, but, i am glad you can at least avoid it and make your island without any single nigger or faggot.
I hope they are going ti add more content and features with updates.
>>307182
>That's cool and all, but the game seems even more plain and restrictive than the one on the 3DS, at least when it comes to character interaction.
I agree.
There's lot of stuff to customize, but once you do that, the character interaction is really lacking.
It's like, lots on content on the customization side, and just not enough in the actual game.
Kinda disappointing.
Needed way more activities and interactions.

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I didn't care much for portable video gaming as a kid, I had one of those bootleg Brick Game things, which I liked, and eventually got a GBA with a few cartridges for it, though I didn't enjoy the dark screen all that much, so I barely played it compared to my home consoles. I play mostly on handhelds nowadays though, the busy days with little time to play, mixed in with the comfort of being able to play while I lay down in bed, has really won me over recently. It's crazy how many are coming out nowadays, since Nintendo struck gold with the Switch.

How do you feel about playing on the go? What about playing in bed comfortably? Do you have a bunch of handhelds or just a few? What are your favorites from the ones you do own and how would you rate them in general? It'd be cool to have a thread where we can share this.
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Lately I've been addicted to playing on my Xperia Play.
It's so small and cute yet comfortable to hold, and the screen is amazing. I've been playing Aria of Sorrow on it.
A PSP GO would probably be better, but they're too expensive and I had this lying around.
Replies: >>306398 >>307831
>>305432
Not sure if you've heard, but there's a new fork of NSX2 which enables custom Turnips. I obviously can't test for your RP5, but it might help in the games you were after / iron out performance.
>>306372
>Xperia Play
I always wondered, how powerful are actually those things?
What can you emulate on it?
There's a new version of NetherSX2, called NetherSX2 turnip

https://inv.nadeko.net/watch?v=zCbn1hhzJRE

I tried it on my Retroid pocket 5 and noticed huge improvements on many games but unfortunately it seems unstable.
Good news is that they are still working on it, and the potential is there. 
https://github.com/nckstwrt/NetherSX2-Turnip/releases
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>>306372
>a phone that reminds you of PSP
Why not go for a more modern take on that then, anon?

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Let's have a Silent Hill thread. I've finished the first three Team Silent games now.
Did they really have to kill Harry? Bastards... It's not fair.
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>>302057
Can you truly blame him?
>>302057
>lady
That is not a lady, that is a female slut.
>>302339
It's still better to have less input lag and less sound glitches in general. The only downside is you cannot just run shaders like you would on Retroarch.
And yes I know the pc ports just interp it so the animations are fucked but at least for sh2 it works well outside of that not so much other old console titles.
>>294257
Necrobump, file is too large and I don't want to resize.
https://files.catbox.moe/sjmnp7.mp4

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SLEEPY STATION #8 OUT NOW
https://files.catbox.moe/i6ddl2.zip

SLEEPY STATION #9 COOKING ITT
Planned release date: Q1 2025

ISSUES
#1: https://files.catbox.moe/p9ivcb.zip
#2: https://files.catbox.moe/85kj7n.zip
#3: https://files.catbox.moe/bgkd2g.zip
#4: https://files.catbox.moe/bosv0h.zip
#5: https://files.catbox.moe/plzavp.zip
#6: https://files.catbox.moe/szw3sc.zip
#7: https://files.catbox.moe/09ke9b.zip
#8: https://files.catbox.moe/i6ddl2.zip
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>>309898
Did you try the template in the OP? Start there and watch the videos in the first post, they will make things much easier for you.
Replies: >>309995 >>309996
Page1.pdf
(1.3MB)
Page2.pdf
(1.2MB)
Page3.pdf
(1MB)
>>309921
I just meant my imagination doesn't match how I envisioned the page to come out.
Where are you guys sharing the sla files?
Replies: >>310094
>>309921
Also, thanks for checking this thread even though it's autosaged.
>>309995
>I just meant my imagination doesn't match how I envisioned the page to come out.
That's okay. With time and experience you'll get better at realizing your visions.
The PDFs look good by the way, could use a few tweaks but nothing major. Good job.
>Where are you guys sharing the sla files?
Put your SLA + fonts + images into one ZIP archive and upload it to Catbox: https://catbox.moe/
NEW THREAD
>>310096

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ARGH ARGH ARGH

>What the fuck is this?
XPiratez is a total conversion for X-COM about naked musclegirls, stealing shit, kidnapping people and getting dogs killed. Also liberating the world from the dead hand of the Star Gods, but details.
>What the FUCK is this?
It's effectively a whole new squad tactics game in the OpenXcom engine. Forget (almost) everything you know about X-COM because every mechanic has been upgraded, tweaked or replaced in some way. You're sleazy pirates who know almost nothing about the fucked-up world of XPiratez, so taking enemies alive is much more important, the tech tree is massive and damn near anything can and will show up at some point. Lordfag is frankly insane for doing this but godspeed. Screen sharing is handled with noVNC on a dedicated server and chat is a cytube room, so all you need is a relatively recent browser to get started. Just show up and you'll be assigned a gal/catgirl/peasant and maybe a dog or two to pilot.

Everyone else is also free to do the usual ad-hoc emulator netplay fuckaround threads have been known for.

GAMES USUALLY START AT 5PM UTC ON FRIDAY, SATURDAY AND SUNDAY
TO JOIN VISIT https://cytu.be/r/secritxcomcoop WHILE A GAME IS RUNNING

HOW TO INTO PIRATEZ
>Read this, it's outdated but still gives you the gist of what makes Piratez unique: https://www.ufopaedia.org/index.php?title=Strategy_(Piratez)
>no seriously, read it
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>>305359
Wait until you see the XEC's AP laser
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oi hostfag if you still use this thread;
add
armors:
  - type: ETHEREAL_ARMOR1
    spriteHairColor: [112, 112, 112, 112, 112, 112, 112, 112]
  - type: ETHEREAL_ARMOR2
    spriteHairColor: [16, 16, 16, 16, 16, 16, 16, 16]
To my mod rules file to turn the Operatives blue and the Coordinators orange
coming back at you with another change to the mod
add
  - name: STR_NEKO_UNIPUMA
    category: STR_PERSONAL_ARMOR_CAT
    requires:
      - STR_NEKO_UNIPUMA
      - STR_NEKO_MUSCLE_ARMOR
      - STR_STEALTHSUIT_CORPSE
      - STR_VIP_021
      - STR_NEKOMIMI_SECRET_DEAL
      - STR_NEKOMIMI_TRADING
    space: 10
    time: 2800
    cost: 250000
    requiresBaseFunc: [WORKS, PRINT]
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to be absolutely 100% clear this goes under the 
manufacture:
section in the code. Doesn't matter where in it, it just has to be in there.

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PLAY DEMOS, DISCUSS DEMOS, HATE DEMOS, SCREAM AT SHITTY DEMOS 

so, played any good demos mates? I've checked out https://store.steampowered.com/app/3341650/PIGFACE/ myself, pretty good shooter.
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>>293249
Oh, my bad. I thought this was just the steam general.  Shows what I get for speedreading.
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<Slots and daggers
Gambling addiction simulator roguelike. You spin to win. Simple as. If you roll, an attack, you attack. There are many types of effects but most of them revolve around attacking, defending, getting money or a mix between them. There is physical attack and magical attack, the latter ignores the shield and eats away directly at your or the enemy's health. But there are also other types of attacks like poison that causes DoT or an attack that deals damage according to a skill check. You can also heal and defend yourself with a shield. With the money you get, you can buy more effects to appear on the slots but also permanent passives or active abilities that you can use after rolling in exchange of some shekels. If you roll a jackpot, you get bonus shit depending on what you rolled.
Verdict : it's fun.
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Press page for February's next fest is up.
https://store.steampowered.com/sale/nextfest_feb26_press
Is STEAM console ready for mainstream yet?
Replies: >>307422
>>307416
With this hardware prices?
Fuck no.

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ITT posts systems, mechanics, gimmicks that you've seen in videogames that you really like.
I'll start.
I've always loved it when a game has a smithing system. I really like how smithing works in Legend of Mana in particular. How you have this cascade of effects that can stack, because your mines/farms' quality impact the forging/tempering quality which then impact (if you get to it) the robots' quality--I love stacked modifiers like that and seeing things through an entire [craftsman] production process.
Also, it's kind of dumb, but see each special weapon's gimmick in the Megaman series was always great. If you love gimmicks in games, Megaman always kind of felt like a bargain deal.
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Replies: >>304748 + 1 earlier
>>304366
>The only bad thing about the whole crafting system was how counterintuitive it became if you played blind: basically trial and error, and any specific required heavy grinding in a game not really aiming for that
Yeah, the game gave you a LOT of stuff you could do, when you didn't even need to do 1/10th of it to beat the game.
>>304150 (OP) 
parrying kicks fucking ass if you implement it right
On top of the visuals & sounds being satisfying and it feeling good to reverse the flow of a fight, it allows for significant skill expression by allowing a player who's actually paying attention to their opponents' swings to determine the pace of the fight, FORCING their opponent to open up for a walloping instead of waiting for the A.I. to drop its guard - and while you could say that waiting for the A.I. to do a parryable attack is the same, I think that making me be the one to put them on the back foot instead of making the idiot A.I. tire itself out makes the player and their enemy both appear stronger since the enemy's only threatened because of something YOU, the PLAYER did.
Replies: >>307265
Unicorn overlord did turn based RPGs in a very nice way that I'd like to see again

Rather thananually selecting what your characters do every turn, you assign "if - > then" statements to them where they take actions based on the battle conditions when their turns arrive.

I also like how it keeps the influence of RNG to a minimum and instead uses a direct comparison of stats to outcomes, similar to diceless ttrpgs that eschew randomized outcomes entirely.

So it feels like youve really earned every victory and every loss is down to you not optimizing your optimizations.

Its far from a perfect game and there's a lot that I hate about it, but I really like these two features and hope other games start using them.
Replies: >>307265
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>>307119
That's really interesting, but...
>Rather than manually selecting what your characters do every turn, you assign "if - > then" statements to them where they take actions based on the battle conditions when their turns arrive.
So, basically FFXII's gambit system?
>>304748
There's something to be said about mechanics that help REDUCE GRIND as well, and systems that have a counter after a parry is great. It's like the game going
>...
>O.k., yeah, you clearly HAVE fought this enemy too many times.
>Yeah, we can skip it, my bad man.
>Sorry.
Replies: >>307387
>>307265
It's the gambit system on steroids.

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Okay everyone, there's a FREE Adventure-RPG hybrid game I feel like sharing because the game is surprisingly fucking good and so I need to run my mouth about it. Heroine's Quest is a spiritual successor to Drug Wars the Hero's Quest (which was later renamed to Quest for Glory after some legal shit) series, that was released on December 26th, 2013, and it's perhaps the only such spiritual successor that deserves to be mentioned in the same breath as them. It's like someone took a point & click adventure game and added a dollop of RPG mechanics and abilities that have actual fucking non-combat utility, along with combat.

I have been missing the feeling of a RPG that isn't hack & slash slop, where the game has actual fucking gameplay outside of fucking combat and your stats and skills matter for more than fucking combat, for a long-ass time, so this game has been a right breath of fresh air for me. The game is basically a point & click adventure game but with actual RPG mechanics on top. You pick one of three classes and then you get to pick between cranking up your stats and adding cross-class skills to your character, allowing you to do new shit. Every weapon has its own tricks and combat moves and if you aren't a warrior you should contemplate avoiding combat until you're strong enough
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>>298520
No YOU are an point & click adventure.
Replies: >>298601
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>>274304 (OP) 
The Fifth Disciple is a point & click adventure + RPG hybrid iirc.

>>298554
Fixed. Happy?
Replies: >>302786
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>>298601
Seems to have turn-based, grid-based combat. Kind of looks like HoMM 3's combat.
I've gotten a little bit of a ways in The Fifth Disciple. So far I'm not very impressed by the adventure game elements.
>>274304 (OP) 
Whoever came up with the 320x200 oldschool retro screen resolution did not realize that 320x200 is not a square pixel resolution. In 320x200, the pixels are actually vertically stretched. So if you try playing the game at a real 320x200 resolution on a CRT for the glorious nostalgia, it will look ugly and stretched unless your CRT lets you change how vertically stretched the picture is (it should), but then you get black bars of course.

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FEATURING: SHOCK TROOPERS, DEATHSMILES, AND RAYFORCE
Somewhere near the woods lies a gas station, neatly placed seemingly in the middle of nowhere; however, it is far from desolate. For there anons from all around gather inside a room. A room filled to the top with arcade machines. There, anons enjoy the evening drinking, calling each other faggot and just having a good old time.
>What is this?
Anons vote for some games (or someone just posts some) and play them until they beat them or lose. Arcade games that don't take long to complete and reward skill. Once finished they post their score and see who did the best. They give others advice, share what they think of the game, call each other casuals, say which character they would fuck and more.
>How much time do I have to play?
One month or until winners are announced. New threads are posted at around 00:00 UTC-8 on the first Saturday of the month.
>How do I play them?
Read the text file posted with the OP.
>Where do I get them?
All ROMs here: https://files.catbox.moe/w5g1mg.zip

SHOCK TROOPERS
>'80s action movie simulator where you kill everything everywhere to save a single hostage
>extremely replayable, with customizeable teams, route select, and even switching routes partway through
>two cute girls are playable, and one is named Milky
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>>292130
Shock Troopers
>start new Arcade Room threads on occasion and give them terrible subtitles
>computer starts losing power randomly in July
>get new power supply
>still happens
>try different shit until I realize it's the wiring in my room
>can't fix it myself because renting, so fuck around on shit laptop while saving for a UPS
>still don't have one
>see news yesterday about a new version of Demul running Planet Harriers start to finish
>"Oh hey, I should go see if the thread's still up on sleepychan"
>Allah bless you all, it's still up
Anyway, I braved the swamp of Discord to download the new Demul version (251220), and reuploaded it to Catbox. Maybe I'll feature it in the next thread, once my tower is safe from temperamental wiring.
https://files.catbox.moe/skw87j.7z
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Bampu
Replies: >>307281 >>307288
>>307275
You didn't even attempt to beat my Rayforce score.
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>>307275
Neither my shock troopers one!

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