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it's fucking video games, baby


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READ THE RULES


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I didn't care much for portable video gaming as a kid, I had one of those bootleg Brick Game things, which I liked, and eventually got a GBA with a few cartridges for it, though I didn't enjoy the dark screen all that much, so I barely played it compared to my home consoles. I play mostly on handhelds nowadays though, the busy days with little time to play, mixed in with the comfort of being able to play while I lay down in bed, has really won me over recently. It's crazy how many are coming out nowadays, since Nintendo struck gold with the Switch.

How do you feel about playing on the go? What about playing in bed comfortably? Do you have a bunch of handhelds or just a few? What are your favorites from the ones you do own and how would you rate them in general? It'd be cool to have a thread where we can share this.
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I used to spend days playing Pokemon and Wario Land games on my GB Color.
Until I was almost struck by a car after I stepped off the sidewalk, eyes glued to the screen.
Now that I got older, PSP helped me get through some grave shifts and I might play it more if I rode a train or something. But I can't play in public anymore.
Replies: >>281161 >>281170
I have a bunch of handhelds, but I only play them while taking a shit.
Just played Taiko no Tatsujin on my vita this morning that way.
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I got my 3DS hacked and I've been re-playing a couple of games I had as a kid and also trying out other DS games I never got to play. However I'm just waiting until I get my 32gb SD card so I can play some 3DS games since they eat up alot of storage.
Lately I just play it whenever I'm going to bed. 
>>281143 (OP) 
>How do you feel about playing on the go?
Honestly it feels good actually playing real games and not mobile posting or reading threads on my phone. 
Although it doesn't help that I have this feeling that you can't bring out a hand held system anymore (not because you may have a feeling that some retard is gonna attempt to steal it.) but mostly because you'll be dealing with people that just stare at you like you're some kind of autistic man-child and they'll still do it even when you have a nintendo switch.
Really I just think it depends on the type of place you're at.
Also since we're on the topic here's a couple of games I'm currently playing:
>Mega Man Starforce series 
>Radiant Historia
>Mario vs Donkey Kong
>The World Ends With You
>Solatorobo: Red the Hunter
>Rocket Slime
>New Super Mario Bros DS
Replies: >>281178 >>281215
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>>281147
>But I can't play in public anymore.
that's understandable
>>281161
Update this. Using your phone should be on the right.
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>>281163
Here's your update bro
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>>281163
>>281165
Replies: >>281170 >>284423
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Going out in public nowadays is like going to a foreign country. Well coutries, because actually they're not even speaking the same languages!
Replies: >>281176 >>284026
>>281166
>>281165
>>281163
>>281161
no such thing as a manchild and if there were or is it's deserved; atlis shrugged
>>281147
>walking while playing a non vr/ar/mr game
dysgenic much?
>>281169
I would argue more like an alternative universe
>None of the people are the same
>No one really wants to talk to eachother anymore and if they do it's another language which might as well be alien
>What used to be happy and fun places like parks like kids are limited to only outside of their apartments
Replies: >>281208
>>281155
>>281161
Who cares about ever little thing niggercattle think? It's not like you're walking around naked or carrying a dakimakura with you. I bet you got vaxxed just to avoid looking like a "conspiracy theorist" to normalfags.
Replies: >>281181 >>281195
>>281178
What the fuck does covid vaccines have to do with hand held games?
Replies: >>281191
>>281181
You could figure it out if your skin were a little whiter, Jamal.
Replies: >>281194
>>281191
And you could be discussing video games Apu
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>>281178
I play Project Diva on my K-On! PSP at public spaces and there's nothing anyone can do about it.
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>>281195
Cool.
Replies: >>281198
>>281196
There's something about her body and face that looks weird.
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>>281176
Even the malls are shutting down, much to the chagrin of the fountain grabblers.
>>281155
>32GB SD
(You) know FAT32 partitions can be greater in size, right?

t. 40GB+ worth of 3DS games on a 128GB SD
>>281143 (OP) 
From the thumbnail it looked like that GB that was mangled in the Gulf War but still worked.
Replies: >>281222
>>281143 (OP) 
>I didn't care much for portable video gaming as a kid
I can't say that I was especially interested either, but my parents forced my hand by dragging me all around with them and it's mostly
>about playing in bed comfortably
now, but GBC is still sentimental for me to this day.

>digressions about going out in the world and feeling like it's a foreign country or another dimension
A while back I returned to an area that I knew from my childhood. At that time video gaming slot machines were not legal. During my visit I kept getting distracted by so many signs advertising slot machines video gaming and I would momentarily become excited thinking that there was an actual arcade and not some depressing lounge for boomers to lose their money in... bait and switch and yeah, of course, the actual arcade had closed down.
>>281217
Yeah, I thought the same
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Anyone purchase one of these miyoo flips? Think I might wait until they release a third revision to get one. The sticks look uncomfortable but wouldn't use em much. It'd be cool to have something same size dimensions as the SP but with extra features. I used to have the beautiful cobalt blue SP, it burnt up in a house fire RIP
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>>281228
If you don't care much for the sticks, I'd just get the RG35XX SP.
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>>281143 (OP) 
Any DS/3DS games you guys would recommend? I'm filling up my 3DS. I'd ask the same for Vita but we already have a Vita thread. Maybe some PSP game recs.
>>281552
>3DS games 
Lmao
>DS games
Depends on what genres you prefer, there's plenty.
Replies: >>281555
>>281553
>Lmao
Aren't the SMT games for the 3ds good?
>Depends on what genres you prefer, there's plenty.
Well, I'm open to anything but I mainly play JRPGs
Replies: >>284423
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>>281552
>3DS games
>>281552
Locoroco patapon MGS PW persona valkrie profile -lenneth-
>does not know anything else because I don't like mobile shit ports
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>>281557
>valkrie profile -lenneth-
Isn't that the game where you have to read a guide to get the true ending? I hate that shit
Replies: >>281559
>>281558
It could always be worse.
>Visual novel with character ratings and choices
>5 different endings
>1 is secret
>1 true ending which you have to  read through all the other endings
>>281552
>DS
Ace Attorney
Anonymous Notes: From The Abyss (DSiware; From the Abyss is a retail game, but the Anonymous Notes release for DSi has additional content)
Contra 4
Drawn to Life (Do not buy the packaged release with both it and it's sequel, get each game seperately)
Lux-Pain
Metroid Prime: Hunters
Ridge Racer DS
Shantae: Risky's Revenge (DSiware)
Sonic Rush (Series)
Spectrobes (Series)
The Legend of Zelda: Four Swords Anniversary Edition (DSiware)
Tony Hawk's American Sk8land
>3DS
Bloodstained: Curse of the Moon
Code of Princess
Dream Trigger 3D
Monster Hunter (Series)
Samurai Warriors: Chronicles
Sonic Generations
Star Fox 64 3D
Super Smash Bros. 3DS
Theatrhythm (Series)
<Have not played, but heard good things about
Dark Void Zero (DSiware)
Scurge: Hive (DS)
Tom Clancy's Ghost Recon: Shadow Wars (3DS)
Replies: >>281638
>>281564
>Metroid Prime: Hunters
That anon didn't ask for trash.
>>281552
Get monster hunter XX and a fan patch to english. There might be a way to get all the DLC if you download a save file I'm not sure. After that wait for pretendo to bring back online play.
Stella glow
Etrain odyssey games but my favorite is V.
Rune factory 3
Also put gba and gbc games on there with twight menu
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>>281143 (OP) 
If anyone's into a bigger screen, especially for emulating with some nice CRT shaders, I'd definitely recommend using a tablet with a telescopic controller, like the Ipega PG9083s I use, of course if you want to play modern titles too a handheld PC is just better in the long run, but for those like me that prefer to mostly emulate, this setup is great and also quite versatile, I love this.
>>284015
I personally prefer emulation as well since I can change controls and use a better screen.
>Handheld PC
I don't really see the need for playing modern games since the game selection is practically limitless you can play BOTW and MK8D using a Wii U emulator.
>>281169
glad my country wasn't the only one with this shit
>>281552
>3DS games
<大逆転裁判 - 成程堂龍ノ介の大冒険
<Mayro 3D Land
<NSMB2
<Weegee's Mansion 2
<Virtual Boy Wario Land via the VBJin emulator the 3D on it looks 6 trillion times better than that of NSMB2, fucking hell
<ブレイブリーデフォルトフォーザーシークエル+ブレイブリーデフォルト2 the western translation is gay and censored so make sure to manually set the locale to JP in hshop if your 3DS isn't already nipponese, because FtS has the western translation included even though it was never released outside of Japan.
<MK7
<SF643D
<Shantae and the Pirate's Curse
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What's the redpill on 5$ famiclone chinkhelds from AliExpress? Do they break as soon as you touch them?
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>>284138
If it ain't obvious from most videos of people going into them:

- They are often made out of nothing
- They are made cheaply. Some are made really cheaply.
- 500 games in one is often bullshit. That number covers almost the entire global library for NES and the recommendation wiki only has around 200 for with Famicom Disk system exclusives and rom hacks. 

Then there is the architecture. To make those things so cheap, they don't dick around with 100s of components. Instead, they are using what is called a NES on a chip. Its a black blob of some kind where all the 1970s tech resides. You will never maintain it, because they The very cheap ones are consumer crap. 

Check this out:
invidious or whatever/watch?v=MAAdKXUvgCo
Replies: >>284146
>>284143
or parsing id into yt-dlp
>>284138
>Do they break as soon as you touch them?
I can't talk for every single one, but i had a bad experience with Anbernic.
I had a RG350M and was very happy with it, until it started falling apart after a few months of use.
Buttons started getting flimsy and stopped bumping back, then the audio started making popping noises, then the controls started becoming unresponsive...
Andnit was disappointing because at first it looked like a quality build.
Now, the RG350M is an old model and i have no idea if Anbernic in the meantime got their shit together, but my experience with it has been disappointing.
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Remaking a post I made from /ch3/. Wanted to give the kinogre a chance, but it seems I'll actually get some discussion about it here, since I've been paying some attention to this space recently
Honestly, it does seem the handheld PC market is the primary upcoming console market - the issue is that neither Soyny or Microshart have any investment in it - Soyny having abandoned the Vita like the shithead retards they are ever since they became American, and Microshart never being in it to begin with (the ROG basically just being a rebranded sticker). Nintendies will suck up shit and thank Miyamoto for the luxury, but they're their own bag of worms.
GabeN's powermove of making the Deck compatible with Linux really set the precedent that the proprietary bullshit that the major names have got comfortable with just isn't going to fly. Why pay $60 for GoyPass+ when you can just run your own internet.
That said, from an early point of view; Steam has basically already won out the high-end handheld PC market (especially whenever they bother to do the Steam Deck 2), but the low-end market has a lot of potential. I think Ambernic, Retroid & AYN (in order of price / hardware power) are going to be names people get more familiar with, as they target the lower price points + smaller form factors than the Deck, with respectable enough hardware that can emulate old systems on a premium feeling device. If you've tried to emulate on your phone, you'll understand how necessary hardware buttons / joysticks are in comparison.

I think Retroid in particular is poised to make big gains (if I was a stocks faggot, I'd throw some money at them). Retroid Pocket 5 is just slightly too underpowered to be a long-term buy right now (older emulation exists, but it's ultimately niche; nobody's really rushing to play Shantae on original form factor hardware, PS1 Crash 1 isn't enough to sell a handheld, and being spotty on PS2-era isn't a good sell), but I think the upcoming Retroid Pocket 6, reliably being able to emulate every single game from PS2 / Wii U / Vita & the majority of the PS3 / XB360 / Switch library, for a one-time cost of ~$250-300 (free gaemz emulated after), with the form factor of a Vita + OLED + Hall Effect sticks + mega-long battery life is going to be a pretty hard deal to beat. Even a normalfag can understand the marketing appeal of "pocket-sized XBox360". At which point it's a race for whoever can get the PS4/XB1 working on a small handheld at an affordable price, at which point it's owari da for the console wars - games today like the new COD are still being developed for that hardware grade in mind. The Gen 6/7-capable handhelds will naturally have the longevity that will mean G A M E R S can just wait until the hardware gets to Gen 8 / modern standards.

Also, the current state of vidya releases might be dogshit, but the size of the 6th Gen Era + the 7th Gen era is the point in which graphicsfagging became diminishing returns + emulation finally being mostly clean experience is a huge library of still-as-good-as-the-day-they-were-made games that most gamers haven't had the chance to touch on properly. For example, who cares if the Gears remake looks like shitty anti-soul-gassed UE5slop - we're rapidly reaching the point that just running the original Gears on a dedicated handheld that's almost cheaper than the remake + online + gamepass combined is a viable option. Plus, smaller screens are less graphically intensive - so a lot of the loss in fidelity becomes practically unnoticeable; and oldschool focus on art direction makes up for it too.


tl;dr I'm keeping an eye on the Retroid Pocket 6 release
Replies: >>284435 >>287235
>>281552
>DS
Hotel Dusk: Room 215, Last Window: The Secret of Cape West, 7th Dragon, Super Robot Wars OG Saga Endless Frontier, and its sequel, EXCEED.
>PSP
7th Dragon 2020 and 2020-II.
>3DS
7th Dragon III. IIRC, Chase: Cold Case Investigations - Distant Memories was made by some of the people behind the Kyle Hyde Saga, but it ends on a cliffhanger that will never be resolved. There's some Super Robot Wars games as well, and Project X Zone if you liked how Endless Frontier played.
>>281555
>Aren't the SMT games for the 3ds good?
Soul Hackers and the Devil Survivor duology are the good ones. SMT4 was a mixed bag, and 4A was a mess that I'm glad I paid nothing for. Strange Journey Redux is more of a really bad joke than a game. Still better than what they did to Radiant Historia.
>>281161
>>281165
>>281166
Got any of his The Great Gatsby-related comics?
>>284348
The retroid pocket shit always looked ugly as fuck from what I remember, but if they're giving it a Vita form factor I might give it a look
Replies: >>284532 >>287235
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>>284435
The 5 is already 90% there, they're not the bricks they used to put out.
Replies: >>284539 >>287235
>>284532
Too similar to the Switch lite for my tastes but far better than what I remember it as being in the past. That's a good sign.
Replies: >>287235
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Is the fact that the new handhelds are unpocketable and less convenient than older handhelds ([3]DS, PSP/Vita...) a conspiracy to make handheld gaming overall less popular as an activity and keep people hooked to phones? 10 years ago if you were bored and had your phone in one pocket and 3DS in the other pocket you could pick the 3DS from your pocket and play on it. Now, you'd just go "uh, it's a pain to take out my Switch/Steam Deck from my bag, I'll just take out my phone from my pocket".
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>>285655
>Is the fact that the new handhelds are unpocketable and less convenient than older handhelds ([3]DS, PSP/Vita...) a conspiracy to make handheld gaming overall less popular as an activity and keep people hooked to phones?
IIRC, part of the problem is that we've essentially reached the "tech singularity" where hardware components phyiscally CANNOT be made any smaller. So in order to offer "better performance", they have to keep increasing the size of the device. And no one wants to address the problem that almost none of this shit needs to require such powerful hardware in the first place.
<For example, remember Deus Ex: The Fall (First pic)?
This game performs absolutely swell on my LG V10. Not saying the the game is a "beauty", but it does "look pretty good" on a six inch screen and I haven't experienced any performance problems. However attempting to run newer but graphically simplier games like Wangan Dorifto, or Fashion Empire, or Counter;Side results in me experiencing nothing but problems. And people can say that the problem in those instances is that they're GaaS and titles and "that's" the cause of the performance issues, but I've even had problems playing some shitty Indie games built in Unity like Bunny Forest dropping to almost single digit frame rates.
Replies: >>285800
>>285655
>pain to take out x from my bag
Really? I need a bag regardless because of the size of telescopic controllers.
Replies: >>285796
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>>281552
If you're into rhythm like games there's Zubo. A rhythm rpg made by out fellow British friends.
>>285663
With all the 90s/00s dicksucking going on culturally, I'd say it's high time to bring back JNCO or Tripp, your choice. Make the Steam Deck a pocket carry device. Don't change the device, just change your pockets.

but also he's clearly not talking about ((( them ))) trying to popularize emulation with proper controllers, but to take away ez access to real games and increasing the ease of access to kiddie casino moneydumps i.e; candy crush or gacha, or to just zonk out on social media and suck up propaganda. Git gud with reading comprehension, he even had a picture to help you follow along.

>>284015
I'd also give a shout-out to the GameSir X5 Lite. It is a VERY compact controller/layout, which I was looking for, but could be uncomfortable to use for long durations depending on your hand size/preferred grip. It extends quite far, it holds my 8" tablet ez, and it also works just fine with my phone in a fuckhueg case, probably one of the very few that is capable of that. The rubber stoppers on the side with the USBC port are swappable, it comes with three sets of varying sizes to compensate for case thickness. I haven't owned it for an extended period of time, but my initial impression is very positive. Again, very small, can be uncomfortable, but it is cheap, or damn good build quality for the price, and works with thick cases, so I am happy.
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>>285796
sirs wouldn't recommend bad, sir. enjoy your gamesir, good sirs
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>>285662
>So in order to offer "better performance"
stopped reading there
recently i was playing super robot taisen and the amount of optimization put into the code in this game was insane even for handheld standards, it had animations disabler, frameskipping and altogether cutscene removal with all kinds of stuff to make it more optimized for the handheld, and more importantly, for better battery saving experience. what the fuck happened since then?
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>>285799
>>285800
If you read the rest of the post, it addressed the exact thing you're talking about.
>what the fuck happened since then?
A lot of the decent developers have either left or been replaced. Not to mention middle managers who have nothing to do with the game's actual development becoming more integrated. Then there's how devs don't even optimize anymore because they can just demand that the player buy a more powerful device. It just goes from there and results in a lot of little things adding up to one huge problem.
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>>285801
>>281143 (OP) 
What's crazy is how handhelds were supposed to "die" and now there's plenty of great handheld to choose from, more than there ever have been.
>>285801
Is this supposed to represent Microsoft's current employee demographics or the ethnic identity wielded by future machine spirits bound to replace human employees?
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>>284015
I'm still rocking this setup, trying to perfect it, the only thing missing is being able to connect the tablet to the TV through HDMI, essentially turning it into a Switch, but because of its USB C 2.0 that doesn't seem possible. Anyone has any idea of how to do it?
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>>284348
>I think Retroid in particular is poised to make big gains (if I was a stocks faggot, I'd throw some money at them). Retroid Pocket 5 is just slightly too underpowered to be a long-term buy right now (older emulation exists, but it's ultimately niche; nobody's really rushing to play Shantae on original form factor hardware, PS1 Crash 1 isn't enough to sell a handheld, and being spotty on PS2-era isn't a good sell)
I heard that installing ROCKNIX on the Retroid pocket five makes emulation better, and that with it the RP5 is able to emulate even XBOX and the less demanding PS3 games.
It is also able to play PC ports (like GTA 3, Vice City, Half Life) with Port Master.
I think that is a big deal.
>>284435
>>284532
>>284539
>Too similar to the Switch lite for my tastes
It looks more like a Vita than a Switch lite.
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>>285655
They have tiny opendingux consoles and nxhope and such though....I have an rg280v right next to me.... they can do well on up to psx but mupen is alpha and will stay alpha probably. They have a port for mario 64 and zelda oot should be ported soon though I never check up on it. 
>>285801
You're still makijng those images after all this time lol
>>287235
>more like a Vita than a Switch Lite
Nah, it's a rounded rectangle whereas the Vita is an oval, plus it's plastic is much more matte-looking than a Vita's. Its got a similar button/stick layout to the Vita but that's about it.
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>>281143 (OP) 
>tfw this is sony's current "portable"
how the mighty have fallen, this makes me miss the vita
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>>284138
What about "normal" chinkhelds in a 30~100$ range?
If theoretically you do not own any portable gaming console and want something pocketable that costs <100$, would it make more sense to buy and hack a good old 3DS/PSP/Vita, or buy a chinkheld?
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>>287822
>What about "normal" chinkhelds in a 30~100$ range?
>If theoretically you do not own any portable gaming console and want something pocketable that costs <100$, would it make more sense to buy and hack a good old 3DS/PSP/Vita, or buy a chinkheld?
There's plenty of chinkhelds in that price range, just don't expect them to play stuff like GC or PS2 flawlessly, but for that price you can expect something that could play up to PSP and Dreamcast with decent framerate.
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I just got a Retroid Pocket 5.
Beautiful piece of hardware and high quality build, but i honestly wouldn't recommend it.
Why?
An absolute pain in the ass to set up, for the price asked i would expect something ready to go, like Anbernic does.
Also, turning on a gaming console only to be greeted by a shitty smartphone screen (android) is fucking depressing, it gives you the feeling that you just got not a retro handheld, but a phone with buttons instead.
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>>287816
There are rumors that they are going to make a new portable.
I amazes me that only nintendrone, soyteam and third parties are the only ones making portables.
Soyne and xboned are fucked.
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>>287816
This is some frankenstein's monster type shit
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>>288210
>>287816
These videos were supposed to be a joke not an actual inspiration or suggestion...
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>>288211
>2007 was 18 years ago
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>>288200
>>288210
>>288211
I get what Sony was going for with the Portal. Who's Sony's major competition? Microsoft, who they're beating comfortably, at least for now, in the market of powerful home console that resembles a PC... and then there's Nintendo, who's completely kicking their asses in sales numbers, and what model did Nintendo go for? A console and handheld hybrid, a genius idea which mixed the markets Nintendo went for in a single product. How can Sony compete? I'd say they need exclusives and IPs, but how do you compete with the model itself? How do you make the powerful PS5 a handheld? Remote play seems like the only real way.
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>>287816
I can actually attest to these things being 'around' in the normalfag zeitgeist; just this Summer alone, I've seen 2 co-workers pull one out during downtime strangely enough, both weeks + miles independent of one another, were playing the online for the cuurentyear UFC fighting game. It's definitely got some kind of marketshare, but the idea of it being streaming-only while also being 'portable' really defeats the point of it, unless you've got unlimited data (and even then, it's a discount experience). It doesn't appeal to gamer-types such as ourselves, it has no youth demographic pull due to price / obvious ease of destruction and the adult demographic has never been reliable for dedicated handhelds.
The recent push for smartphone cloud-game streaming is really eating into it's pie however, and with the success of the Switches, the Steamdeck breaking into the market on top of chinkshit emulation handhelds being on the rise, it really feels like it's already a relic of a very brief period of time in hardware niches.

<We will see the end of the consolewars within our lifetime. Not with a bang, but with a whimper.
Replies: >>288232 >>289223
>>288231
>it's definitely got some kind of market share
X to fucking doubt, they haven't said anything about its sales numbers breaking even a million, i think you just experienced a freak coincidence
Replies: >>288233
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>>288232
The whims and logics of the normalfag is beyond my comprehension Anon, I neither agree nor disagree with you.
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AYN Odin 3 announced, Retroid Pocket 6 should announce this month going off of their previous track record.
>>288231
>third pic
Where is the loli with a toaster running loonix OS?
Replies: >>289253
>>289219
I hope the Retroid pocket 6 goes either full Linux with a custom Rocknix-like OS that is ready to, or dual boot like Anbernic does.
Android is just lame.
typing this from my pocket 5
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>>289219
>390 grams
I prefer handhelds in the 150-290 range
Replies: >>289267
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>>289235
>spoiler
What's general use on chinkhelds like? Can it run FDroid stuff fine?

>>289223
>
>>289219
>8 Elite
Doesn't that have compatibility issues right now? Cutting edge high-end is great if you consider it a long-term buy, but if the software can't utilise the hardware, then it's going to be in competition with it's own predecessor; even before price points.

>>289235
Both Retroid and AYN can dualboot Rocknix or SteamOS now IIRC

>>289242
AYN's are heavy fuckers, I think that's shaving ~30g off of the Odin 2 as it is, it's pretty obvious it's looking over Retroid's shoulders for things to ape, in classic ultra-competitively shameless chink fashion.

The 3 mini will be the more interesting one imo, since that directly targets Retroid's form factor and weight class.
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>>284015
I've suffered from carpel tunnel a couple of times due to work, and this heavier setup hasn't been the most viable sometimes, so I have a similar setup, but with a smartphone instead, and it's pretty enjoyable. Oh, but what about all that negative space? Well, just use the bigblur.glslp shader and you'll be good to go! I think it looks incredible and playing my old favorites on this rocks.
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>>288198
Set it to default boot into ES-DE, dumbass; setup is part of the experience but boot is not.

My loyal emulation soyjak:
https://inv.nadeko.net/embed/X-bVwlMwobE?
Free:
https://kemono.cr/patreon/user/73030850/post/134402356
Replies: >>290294 >>290771
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Any opinions on Playdate? I guess at the end of the day it's obviously just overpriced hipster shit, but are there any interesting games or maybe ports or emulators or something else?
I only remembered about the existence of it now because I stumbled upon its games in a No-Intro set.
Replies: >>290140
>>290132
It seems to still be getting some games for it. It helps that the company released a dev kit that includes a "simulator" (emulator) that lets you tinker with the playdate on a computer. That said from a glance these games seem to be more minigames, but I don't have one so maybe there are full fledges games on it.
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>>281143 (OP) 
I want to get my 1st dedicated emulation handheld, but I'm on a budget, is the R36s still worth it?
Replies: >>290222
>>290203
Price range? With how fast hardware is moving in this space right now, there's a good chance of something newer being a better deal, especially with Anbernic's schizophrenic releases often targeting the low end like the RG35XX+, or TrimUI SmartPro.
>R36S
About as worth it at ultra-low end gets, but careful of all the genuine junk clones and pretenders of it (which is a significant non-zero chance).
Replies: >>290253
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>>288211
 Now THIS is a HUEG console.
>>290222
I'll make sure to watch out for those. Thanks, anon!
>>289956
>setup is part of the experience
Fuck that retatded argument, i buy a retro console to play retro games, not to waste time boring myself tinkering with that shit because the manufacturer didn't bother making that shit usable out of the box like they should.
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>>290294
<I'm a lazy nigger
You are aware "setups" mostly just involve downloading your own emulators and loading your own ROMS, the length just being how long it takes to do each platform. Even "complex" emulator setups the require BIOS like PSVita are 10 minutes tops, it's practically automated these days.

> because the manufacturer didn't bother making that shit usable out of the box like they should
Yes, because piracy is still ultimately illegal, and selling other people's shit is a big no-no when you're being taxed for it on a franchise scope; and giving you a blank slate instead of Win11 or fucking MacOS means you can do what you want with the shit you paid for, instead of being locked to some corpo system.
How the fuck did you find your way to this website.
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>>290299
<Ur just lazy lmao
Nigger, i spent DAYS downloading emulators for each console, testing them all to see which one worked best (for each console) setting the frontend (that won't even scrap every game properly like Skraper does), and then loading my own roms before the console was finally ready to be used.
Was i supposed to "have fun" doing that tedious shit? Because it was just as fun as brushing a crusty toilet with a toothbrush, so "part of the experience" my ass.
<Yes, because piracy is still ultimately illegal
That doesn't stop Anbernic from shipping their consoles ready to go, with all the emulators set and thousands of ROMs included
But regardless, nobody is asking them to ship their consoles with the ROMs already included, just with everything else done, leaving the user to just put his own ROM's on a SD card, plug that in and fucking play the games.
If i spend money on a gaming console is because i want to play and have fun with it, not work with it and bore myself to death.
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>Pocket 6 is set to use the G2 Gen 2
<well what's that, what are the specs like in comparison to the competition, we talking like a SD8 Gen 2 runoff or something
>unspecified :)
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>>290329
No, he's right. This is bare-minimum shit. If you get all flustered over having to simply set up some emulators before you play unlimited free games, you're bordering on being an invalid.
>If i spend money on a gaming console
you're getting a Nintendo Switch and paying $80/game, and you'll get the babby experience you desire. The amount of work already done, for free, in building the OS, the emulators, etc. before these devices get to you is insane, and the fact that you think you can just drop $50 and get the "console experience" without any of the laborious, truly, (kek) obligations of putting your own free games and software someone else developed onto the device is delusional. Your tantrum shows that you have absolutely no context for how far "user friendliness" (niggerfication) has come, and makes one wonder how underage b8 you'd have to be to think that petulant tirade would gain any sympathy or commiseration.
>>290329
Emulators would also likely be illegal for them to put on there. The reason emulators are legal is because of legal use cases of people who actually own the consoles in question, and general unenforceability to know when someone is abusing it.
Unless they put a check in place (or just avoid US and EU countries laws entirely somehow), they're open to getting fucked for it.
>>290329
>Nigger, i spent DAYS
What? Have you ever considered this thing called "doing research"?
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>>290329
>i spent DAYS downloading emulators for each console
Is your connection speed 2kb/s?
> testing them all to see which one worked best (for each console)
https://emulation.gametechwiki.com/index.php/Main_Page + the vast majority of compatible games don't even need elbow grease and tinkering to get working these days + you don't need to be fucking with emulators for 13 consoles/handhelds if you plan on playing games for only 2-3 of them.
> then loading my own roms before the console was finally ready to be used
https://emulation.gametechwiki.com/index.php/ROM_%26_ISO_sites#ROM_.26_ISO_websites + takes seconds, a minute at most. Every romloader these days is just drag+drop into a clearly marked ROMS folder.
>If i spend money on a gaming console is because i want to play and have fun with it, not work with it and bore myself to death.
Well that's great, but you're not spending money on a gaming console, you're spending money on a handheld emulator.
A PS5 goes for $550, a Switch 2 goes for $450, XBox's most recent handheld is RRP'ing at $550 (before addons + paying $80/year for internet again + $80 per game + hardware that lacks features like hall effects or expandable storage). Meanwhile your RP5 is $220 with free internet, every dedicated handheld title ever made, a chunk of Wii U - Switch games, every console game up to seventh gen (+ starting to tread into eighth gen) and lightweight linux gaming, with better battery life and performance mods.
You want it to be plug-in and play? Pay the extra $500+rolling fees in retard tax for a lobotomised experience, I'm sure you're on a CEO's salary where that's chump change compared to your hourly rate. 

The only things that take time these days is CRT shader autisme (which most current handhelds can't even do accurately past a basic overlay / reshade, at least not until 120hz screens become norm for black frame insertion), and fucking around with stuff way outside of the thing's performance grade / software maturity as a personal project / proof of concept (which, with the next sets of handheld releases, will mostly be software maturity lagging behind).
Even upscaling, widescreen hacks and turnip drivers are practically automated these days, and are bonus ducks after everything works anyways.
Replies: >>290575 >>290771
>>290569
>The only things that take time these days is CRT shader autisme
There is this
https://github.com/mausimus/ShaderGlass
For windows.
Replies: >>290576
>>290575
>For windows.
Correct, and not the topic of the conversation. Winlator is a thing, but it's early stages yet.
>>290444
I don't know shit about hardware specs, is this a bad sign? Am I better off buying a Flip 2?
Replies: >>290582 >>290683
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>>290579
We literally have no idea, the press articles are the ones being vague, nothing official has been announced yet. Typically Retroid lags one chip grade behind Ayn, so whatever the Odin 2 can do right now is likely the baseline for what the RP6 and it's family will do as an absolute minimum, but since they're taking longer than a year this time (unless they announce it within the next week), there's a chance the generation jump will be bigger, with the tradeoff being that if they're fucking with new chip standards compatibility will be down in the short term, like the Odin 3's Elite chip. To counter the counterpoint, Retroid is also the biggest name in the space right now, so whatever it runs will likely become the standard, so adoption will immediately be covered, but again, it's a cloud of question marks to the point you're more clueless than when you started. Which makes you wonder, why even mention it.
The mobile CPU/GPU space is far, far less informed than the PC space, since it's all manufacturer side / consumers don't install their own.
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>>290579
>>290582
tl;dr big if true
Considering the G2G2 is essentially marketed as a G3G3 but with one performance core traded out for an efficiency core and a slightly weaker GPU, it should be just slightly behind existing handhelds with the G3G3. Which, if it is the case, while the RP5 is at ~95% on PS2 and ~50% on Switch (both native, no fuckery with Winlator or Rocknix, no performance hacks like frameskip), the RP6 *should* have perfect Switch, 90% WiiU and 50% PS3, which would be a massive generational leap (even before upscales) at current software maturity. Considering that it's an injoke that PS4 is sometimes easier than PS3 to emulate, I'll unironically be testing if Bloodborne can run natively on it. All they have to do is not fuck it up.
I am thinking of getting my young niece and nephew a device in this category for Christmas. Right now I'm leaning towards the TrimUI Brick, since I could get them each their own for affordable, and I really don't see much reason for anything "more" (they are both single-digit-aged).
I'm not totally ignorant of the market, I of course know of the Miyuu Mini Plus and a few other competitors, but is there anything I may have overlooked, and could there possibly be something better for the price or people in that age group (considering, for example, durability)?
Replies: >>290715
>>290708
>TrimUI Brick
Careful with the buttons, if you're going to unbox it in advance make sure to superglue the fuckers down since they're a little bit *too* replaceable on the base version, and little kids are just going to lose / break them.
>anything I may have overlooked
> durability
TrimUI Brick Hammer is the updated metal model (not a version 2, more a version 1.1), better materials, better speakers (if they're not at an age they use headphones yet), better build quality (inc. buttons). If you can reasonably get it, it'll be worth it, but not anything past $15 more tops.
Don't forget screen protectors, if they don't have an official one, just hackjob one with a tablet protector and a pair of scissors.
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Lowest IQ post in this thread, can I crack my 3DS while having the guarantee I can turn the console back to its factory default, previous intended settings as if I hadn't touched it?
I happen to still live with my parents and my sibling, and since it turns out I've got a New 3DS DX XXXL HUEG Ultrarare Very Special edition with some decal they don't want me to lay a finger on it. They keep fearmongering about it losing value I couldn't give less of a shit about, though I'd rather avoid having to hear my sibling who's a brand cultist womanchild.
>>290742
No idea why you would want to, but yes you can reinstall the default firmware if you want to fool some speculator about the "value" of an old game machine.  Of course the bigger tell is going to be the wear on the battery over time.
Replies: >>290760
>>290742
Honestly it's probably worth more hacked because that's what everyone buys old consoles for anyway. Unless you just want it for display but then it doesn't really matter either way.
>>290746
>if you want to fool some speculator about the "value"
Thankfully that's not going to happen. Family is just being plain retarded when the console's been worn by collecting dust all the same. Might as well use my cockleldork edition mediocre console for what it is truly worth.
>>290742
There's no way it's not worth more cracked except if it's sealed? The process i did of cracking a 3ds xl 6 years ago was a complete clusterfuck risking the entire device as a complete brick if you fuck up a single step and that includes fails for no reason midway having to restart the process. Reddit is literally a graveyard of tards who fucked their turbolocked down nofriendo soy autist device up.
Replies: >>290763
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>>290761
>a complete clusterfuck
>risking the entire device as a complete brick if you fuck up a single step
>fails for no reason midway having to restart the process
Thanks, now I will certainly jailbreak the system if only just to spite them. Wish me luck.
Replies: >>290765
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>>290763
That anon is full of shit, I cracked my 3DS four or five years ago following https://3ds.hacks.guide/ and it was a quick and painless process. It's only a "clusterfuck" if you're following some outdated pajeet youtube guide from a decade ago.
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>>290508
>No, he's right
No (You) are not,  because if you are offering me a gaming handheld and don't  even bother making an OS for it but instead give me some shitty Android interface and then ask me to download emulators from the jewgle store, then I might as well just buy one of those cheaper Bluetooth controllers for my phone.
>This is bare-minimum shit
Yes it is, for them, and yet you are accusing others of being lazy while defending a chinkheld company for not even trying putting the effort of offering anything more than a smartphone with buttons while marketing it as a retro console.
>inb4 no u
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>>289956
<doing their work is part of the experience, bro
<just do their job for them
>>290299
<you are lazy if you expect a company to ship a coomplete product
You were the nigger all along
>>290508
I am not even commenting this one because that's the most retarded shit i have ever read.
>>290559
>>290569
<You spent time? Doing stuff?

You retarded niggers are the same morons who justify Bethesda releasing glitchy and incomplete shit because eventually "modders will fix it"
Also you lack reading comprehension, as the original post rightfully so criticized the company for not putting any effort in the software side of things, leaving the customers to do everything themselves, which is a valid criticism.
>>290766
>because if you are offering me a gaming handheld and don't  even bother making an OS for it but instead give me some shitty Android interface and then ask me to download emulators from the jewgle store, then I might as well just buy one of those cheaper Bluetooth controllers for my phone.
Exactly
Not that hard to understand, yet this dumb nigger can't understand this simple concept.
Also, turning on a console only to be greeted by Android shit is fucking lame, they should drop that bloated garbage and switch to Linux, with some custom frontend already included.
Replies: >>290777 >>290782
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>>290766
The average 8 Elite phone goes for ~$1,200; a base model Odin 3 (with an 8 Elite) is $299. Phones don't have active cooling internal fans, grip controls, can't dualboot into Linux, half of them these days don't even have a 3.5mm jack and even if you hook up a controller, you get excessive input lag while burning through a lesser battery life with no way to charge it.
You don't need to touch the fucking jewgle store once, every emulator worth it's salt is FOSS on github.

>>290771
>I bought a blank piece of paper and there's nothing on it. Why isn't there a sketch for me to color in and call myself an artist? Do you have any idea how much I paid for this blank slate? I might as well have just bought a pre-painted picture. The paper company put no effort into this shit, they just left everything for me to do (which is a valid criticism).

YOU 

ARE

NOT

BUYING

A

CONSOLE.


YOU

ARE

BUYING

A

HANDHELD

EMULATOR.


IF

YOU

WANT

A

CONSOLE

EXPERIENCE,

PAY

FOR

IT.


WHAT

PART

OF

THIS

DO

YOU

NOT

UNDERSTAND.


N I G G E R.
>>290777
lmao @ this butthurt sperg.
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>>290777
Man, you sure are one dense motherfucker
>Then pay for it
I didn't know Retroid was giving away those handhelds they are making for free!
Faggot

<---------(You)
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>>290766
>>290771
>>290781
You are paying for the hardware, getting the hardware, then bitching about the lack of software because you are somehow so inept, you are incapable of downloading something of github, then loading a ROM / iso in less than 5 minutes (to the point you're bitching about your horrible experience over multiple days).
If you want the software experience you're asking for, it's out there, and it's priced at double, if not triple extra, for a worse ingame experience, before recurring fees. I'm sure Microsoft / Sony / Nintendo would love another sucker paying upwards of $100 a year for shit that costs them nothing. No, Retroid is not allowed to load their systems with Nintendo / Sega / Capcom / Squeenix / etc's entire library (because they didn't make any of them); nor are they allowed to sell Retroarch / Dolphin / NetherSX2 / Eden / etc (because they didn't make either the native consoles, nor the emulators).
It boots into Android and Linux and has no device restrictions. What more are you asking for other than a hardware manufacturer to make their own in-house preloaded operating system and emulators that are somehow better than what's already out there, for a price point that doesn't reflect that.
>anons unironically take pride in mild tedium and use it for self validation
dark souls was a mistake
Replies: >>290786
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>>290782
<If you want a complete product just buy some overpriced nintendo garbage lmao
How about no?
What a shitty argument.
You are justifying a company being lazy and half-assing their product while some people with full time jobs and bills to pay manage to fix their shit in their spare time.
Retroid has no excuses, especially when their competition is releasing the same type of product with better software UI and ready to play out of the box.
They do make some nice hardware, but they also need to get their shit together and work on the software too, and stop lazily slapping smartphone garbage on it and calling it a day.
Not everybody enjoys tinkering with that shit, it's not a matter of being lazy or not.
There's morons who enjoy doing that shit only to never play it once they are done with it, but not everyone is that autistic.
Replies: >>290787 >>290791
>>290782
>nor are they allowed to sell Retroarch / Dolphin / NetherSX2 / Eden / etc (because they didn't make either the native consoles, nor the emulators
I'm not completely sure, but I think it would be fine to sell emulators (that you didn't "make") as long as they're under an open source license like the GPL, especially if you don't include the console names/logos.
Anyway, that's just an ackchyually. It's not to say that the lazy nigger is right.
>>290783
>dark souls was a mistake
It sure was.
>>290784
>What a shitty argument.
>You are justifying a company being lazy and half-assing their product while some people with full time jobs and bills to pay manage to fix their shit in their spare time.
Even worse, he's justifying a company half assing their products while accusing the customers of being lazy for not wanting to, or being annoyed at having to fix that shit in their place.
He's like those retards saying gamers are "entitled" for not liking low-effort slop and not letting corporation fuck them over as they please.
>It boots into Android
And there's where criticism is justified, at that point I'll just do that shit with my phone, no need to waste money on a glorified smartphone with buttons.
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This is what happens when communities spoonfeed their newfags, they turn into shitters like this one.
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>>290784
>half-assing their product 
Their product is hardware, AMD is not responsible for your computer operating system.
>while some people with full time jobs and bills to pay
The irony of complaining that you are saving money by doing it yourself is beyond palpable. You genuine cannot comprehend that spending 1 hour setting up a emulation device is a better use of your time than working for 40 hours to make the same money to pay for else to do it for you (even before the lesser experience). You are not fixing anything, you are not building the hardware from scratch, the hardware is fine and working as intended.
Absolute slave mentality. Chop chop wagie, I'm sure your break time is going to run out soon, you should not be spending what precious little free time you have here!
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>all this sperging about ARM emulation machines running Android
What else are you going to run on ARM that has a bunch of emu ports?
>>290766
>just make an OS!!!
You are a gorilla nigger.
Replies: >>290800 >>290832
>>290795
>What else are you going to run on ARM that has a bunch of emu ports?
Any other Linux distribution without Google attached to it like a tumor.
Replies: >>290811 >>290814
>>290788
Eh, could be worse. We could be markchan.
Seriously though, I think it's that stupid cuckchan faggot from cakechan now that the rapefugees have taken over, he always accuses others of being niggers by posting an image of himself while trying to explain his sub-Saharan posting as "pretending to be retarded." Huh, last time, he was gloating about how much more active blacked.gov is, yet he goes out of his way to go to a board he calls "dead?" What a niglet.
>>290800
Conveniently ignoring the important part.
Replies: >>290814
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>>290299
>>290508
>>290777
>>290782
>>290791
Lmao at this retarded sperg
<Their product is hardware!1!1!
<Stop being entitled!1!1
You are completely and utterly retarded.
Except they are marketing their product as a "retro console" but what they are selling is essentially a phone with buttons instead.
The mere fact you can't understand that people just want a real console experience and not having to download shit on a smartphone to pretend it is a dedicated gaming handheld show your room temperature IQ.
A stop being a tryhard, you are not impressing anybody, nigger.

>>290800
>Any other Linux distribution without Google attached to it like a tumor.
This.
I have an older Anbernic console and its os and ui feels and looks good.
I still had to tinker with it a little to customize some shit to my personal liking, but it was my choice, and the console had everything it needed from the get go.
Not buying anything from retroid until they do the same shit and get rid of any lame jewgle crap.
>>290811
<B-but muh hardware!
Time to end this retardation fest, stop destroying threads for the sake of dumb fucking niggers like this one.
>>281161
The problem there isn't gaming in public. It's the whole fucking antisocial nerd ensemble. If side 2 had the guy wearing normal business clothes it'd've been fine for instance.
Replies: >>290819
>>290818
>seriously replying to bait image so old that the pharaoh were buried with it
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>everyone I don't like is the same person, and actually you're the assmad ones for responding to my unprompted whining
Absolute state of 4/v/

Fun fact, Anbernic has moved over to bare Android OS for their more powerful handhelds (eg RG557). Beforehand like with the 35XX's they just preloaded and locked you into a proprietary Android OS frontend with Retroarch and a shitty Game Room stock that nobody used, until they got in shit because the preloaded cards they came with had low quality dumps and would deliberately corrupt anything else put on them.
Replies: >>290830 >>290832
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>>290825
>IP swaps
>takes screenshot
<Eheh looks like i proved you wrong, tough luck pal! (I am such a genius!)
Oh no! What are we going to do now!? What a master move!
You are the classic retard who thinks he's smart while proving he's actually retarded, probably a street shitting pajeet.
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>>290825
>This faggot is still going
Stop shitting the thread you fucking nigger.
<i am not assmad!!
Sure you are not, just look at the garbage posts you shat the whole thread with:
>>290795
>>290791
>>290782
>>290777
>>290299
>>290508
That surely looks like something written by a sound and collected person and totally not a butthrt sperg :^)
And all for what?
To defend a Chinese company that makes handhelds with Android cancer in them.
<THEY SELL YOU THE HARDWARE!!! JUST BUY A SWITCH AND ITS 80$ GAMES IF YOU DON'T LIKE ANDROID!!!!
So, we can't even criticize a Chinese company for shipping their consoles with shit software now? Or even ask them to do better?
How about you stop sucking cock for once instead?
Man, just give it a rest, you are getting pathetic.
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Retroid Pocket 6 reveal coming this month. Gonna buy one ASAP, or are you also waiting to see if it's worth buying over a Pocket 5 or Flip 2?
>>293389
First, I'll wait to see what the fuck it is first / if it's specs are usable / make sure it's not a weird gimmick chinkheld (all three of which isn't off the table). Brand loyalty gets you nowhere in this space.
Replies: >>293434
>>293389
Always wait for revision 2. But not revision 4 since that's when they make the components shittier.
Replies: >>293434
>>293389
>the future is now
Funny thing to say when this is an advertisement for a device to play old games specifically.
Replies: >>293424
>>293422
Old games are the future so it's at least honest.
>>293391
>>293399
Good to know. If it turns out to be worth buying, this is going to be my first Retroid, so I have no idea what to look for or expect.
Any way to tell when revisions are released? Trying to look it up got me nothing conclusive.
Replies: >>293439 >>294040
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>>293434
>Any way to tell when revisions are released? Trying to look it up got me nothing conclusive.
It depends on the model quality; for example last round of mainline releases, the RP5 was (IIRC) completely fine and still is today, but the RPMiniV2 that released alongside it had a dud screen (the screen itself was fine and it's still the one it's uses, but the shell covered a huge amount of it, and it was being improperly forced into a smaller aspect ratio) until it got it's revision into a solid machine. For their more recent releases, the Flip 2 has had notorious hinge cracking issues (which they are currently issuing repairs for, but I don't imagine will be forever), while the extra-screen addon thing they have, had like .2s of unusable input delay (which got fixed before release).

At the very least Retroid have a history of getting their shit together for full releases + decent customer support (unlike, say, the Anberniggers) (and is easily one of the reasons Retroid is currently dominating the space), but basically just wait for the reviewers to tear into them. For now, it'll be nice to speculate on specs and pricing, but saving $30 on a day-1-announce super-duper-earlybird isn't worth the risk, when you can probably still get a preorder discount if reviewers give it the A-OK. Plus, it's not the only competitor in the space, and is the last of the major companies to announce before the holiday period, so they don't get the benefit of an empty release field - the Konkr is already shaping up to be the top dog for 2026 and in Retroid's niche, if Retroid doesn't both announce the RP6, and it doesn't have a significant advantage that makes the G2Gen2 over the G3Gen3 worth it (which are in the same chip release class, and are ironically almost identical in hardware despite the dumb naming, the G3 should only be very slightly ahead). It has a lot of ways to do this, no OLED for the Konkr is a massive achilles flaw, but it's also got suboptimal sticks, a fat form factor and the price / battery is competitive, but not unbeatable.

tl;dr When the hardware is releasing on a yearly basis, with numerous models to juggle, from the equivalent of post-successful startups, it's inevitable that quality assurance is going to slip, and it's not always fixed. That, and there's stiff competition all around willing to snap up any fuckups, and goyslaves are still going to sell their RP5's for cheap if it's a RP6 (no matter if it's good or bad).
Replies: >>294014
>>293389
I am worried it won't be a much bigger upgrade over the pocket 5, but let's wait and see.
I hope the form factor will be similar to the pocket 5 WITH the grip included.
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>>293989
Fever dream shit from some drug addict in 2011
>>293439
>and it doesn't have a significant advantage that makes the G2Gen2 over the G3Gen3 worth it 
I am afraid that is going to be the case.
We'll probably need to wait for a "pro" model or a pocket 7 to see a worthwhile upgrade from the pocket 5.
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Trailer dropped, and we're getting TWO new models: the G2, and the 6. G2 ships on 10/29, no date for the 6 yet.
Replies: >>294100 >>294103
>>293434
You just have to use a search engine, usually reddit of all places has info. On rare occasion the console manufacturer will note if there's a new revision. 
The Miyoo Mini Plus is an example where the latest revisions are pretty cheap feeling compared to the earlier ones. I've seen a lot of consoles with revision 1 screens that suck ass or they have some annoying issue which gets fixed later.
Like the RG35XX SP had really terrible buttons on revision 1 and was silently fixed on revision 2.
Retroid Pocket 4 I think had fucked up  screens as well. Revision 1 is usually, but not always, like a beta test.
So, it seems that both the G2 and pocket 6 are not worth upgrading from the pocket 5. 
I kinda expected it.
Now I wish i waited longer to get a G2 instead of a pocket 5, but now that I have a pocket 5 I just see no reasons to "upgrade".
I doubt the G2 would emulate Soul Calibur 3 at 2x the resolution smoothly.
Replies: >>294077
>>294076
If it means anything, I've been holding off, so I'll probably go with one or the other and I'll test SC3 w/ x2 upscale for you myself. Both 'should' be able to do it based off of the specs, but I get the skepticism.
>>294058
Very late reply to a now-deleted post, but
>I don't know what the fuck those fruitiger aero lookin buttons below the screen are for, but that's it's last gambit to be worth a damn.
Supposedly, from left to right, they're M1, M2, Home and Return.
Replies: >>294099
>deleted discussion
Fake and gay

>>294079
Few things I notice / want to point out:
>RP6 is in matte, RPG2 is in gloss, so the RPG2 should have better colors
>As >>294079 points out, the buttons are Home / Return / M1 / M2. Maybe they could be macromapped to enable a different set of inputs for Linux / Winlator gaming?
>WiFi 7 on the RP6 seems to be aiming it to be more of a streaming device; and the front speakers + media buttons almost makes me think it's aiming to be a modern multimedia hub more than a handheld emulator. Especially with the choice of matte finish, which would significantly help it in light environments / outdoors.
>Chipset for the RPG2 is supposed to be x2 stronger than the RP5, and the RP6 is supposed to be ~x2.5 stronger. Both should be able to emulate everything currently possible, including PS3 and Xbox.
>RPG2's chip might seem weaker, but it's the more driver-compatible and power efficient of the two, and should have turnip access for even better future support. Might be a case like the Odin 3, where the 8 Elite chip is indeed the strongest out there right now, but the compatibility setback is to the point it can't use any of that power, and competitors get ahead.
Replies: >>294100
>>294038
>>294099
Did they say anything about a new Retroid frontend or did they just give up on that?
I think the Retroid frontend on the pocket 5 was kinda nice looking but the media scraping was shit and useless, as you had to do things manually for almost every game yourself.
Replies: >>294122
>>294038
Man, i would have bought a RP6 but i hate the form factor, especially those buttons under the screen.
Hoping for a revision.
Preorders for the 6 started, ships in January. Anyone gonna wait that long before buying either, or does it look best to just grab a G2 if there's no fatal flaws, or whenever it gets a revision?
Replies: >>294122 >>294124
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I'd guess that 2026's big dogs are going to be RPG2 vs Konkr, with the Odin 3 / RG477M / RP6 fighting over the leftovers and niche usecases. Retroid doesn't have dominance next year, compared to the RP5's only competition being the Odin 2 family; they took too long to release so the RP6 has missed the XMas window, has self-competing systems without a clear niche and pulled the chinky classic of a deliberate shortcoming to easily improve on that they didn't last time with the RP5 (RPG2 should have launched with a 12GB version and has no reason not to have 120Hz/6000mAH, RP6's lower buttons is a divisive choice). Basically, they got cocky, so haven't shut out the competition.
Other than the main chinkhelds, the Thor's pretty easily beaten the clamshell competition for the year ahead, but I'm surprised nothing has taken the scene to compete with the RP Mini V2 for the small form factor niche.


>>294100
Just Android default, presumably dualbooting into Linux and able to run Winlator, not seen anything else yet.

>>294108
We got 2 weeks for the G2 and [general preorder] for the RP6, I'll wait on reviews desu, but the G2 hits the breakpoints that I'm looking for (should be the entire PS2 library 60fps 2.5x upscaled to 1080p, most of PSVita at native with some juice to space for native resolution heavy duty Wii U aka Monhun 3U HD and more headroom for mid-light PC games; with a D-Pad layout and a slim form factor), or in layman's terms, a generational upgrade to a modded Vita and I've been waiting on a upgrade for a while; so provided it can run Turnip drivers in reviews and there's no feature on the RP6 that would pull my interest, I think I'll be going for a G2 this time around. That should last me the next few years until emulation + power to run it is solved for all major console platforms up to PS3 and stereoscopic 3D starts to appear.
<yeah but $10 for upgrade
I want it to fit in my pocket, and I'm not sure if the RP6 would, even before the usual fresh design uncertainty. That's my criteria, and RP6 doesn't fulfill it. You should have your own, but yeah, I'm liking the look of the G2.
Replies: >>294149
>>294108
Isn't the G2 just a RP5 Pro?
Replies: >>294146 >>294149
>>294124
Pretty much.
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If anyone has an X account, Retroid's running polls about the 6's design.
>>294122
>so provided it can run Turnip drivers
It's very "dude trust me," but from what I heard, it should be possible. But yeah, I'm with you on waiting and seeing.
>>294124
Got it in one.
Replies: >>294160 >>294162
>>294149
Well shit, my preferred option is already losing substantially
>>294149
To me its "D-Pad on top" and "Redesign"
I hope those two win.
Replies: >>294163
>>294162
Same anon, same.
Replies: >>294164
>>294163
Which ones are winning, so far.
Replies: >>294165 >>294168
>>294164
?
>>294164
Left stick on top is winning 64-36
Redesign is winning by a similar amount iirc
Replies: >>294236
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>>294168
>Left stick on top is winning 64-36
Fucking Xbox niggers...
Replies: >>294244
>>294236
Yeah, preferring to not have a retarded stick harassing my thumb every time I try to use the dpad unless I hold the device like a claw-handed mongoloid is ((( brand preference ))), you dipshit.
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>>294244
Maybe if you stop eating Grubhub and drinking Coke every day your fingers will return to a normal human size, mutt.
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>>294244
Odin 2 Mini *literally has the exact same processor, form factor and is stick top*. It's obvious brand preference because if your lazy nigger ass wanted a chinkheld with the exact specs you're asking for, you would have got one already, because it exists already and has extreme market oversaturation.

Yet for some reason, the RP5 is the most successful chinkheld of all time; and is the spiritual successor of the PS Vita. Two symmetrical handhelds.
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New Retroid Pocket 6 has been announced. They decided to have both options available for stick placement, but the redesign is set in stone. On one hand, M1 and M2 on the back is much, much quicker. On the other hand, the PSP-style button bar with speakers below the screen was a good idea, and I wish they kept it.
Still, D-Pad on top being an option is better than losing out on it due to nigger cattle who think that having a high grade chip means it's literally impossible to play games with a hecking D-Pad above the left stick. But I can't help but worry that this is a bad sign for Retroid's future.

Also, G2s shipped out like two days ago. Eagerly awaiting the reviews, even if apparently the 6 is Turnip driver compatible, so it might be best to wait. I have no idea, honestly. It's all "dude trust me" shit, as far as I know.
>>294332
> It's all "dude trust me" shit, as far as I know.
Always is.
>>294332
shipped out yesterday*
Pardon me, dumbass moment.
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>>294244
Nah, you are just a cripple if you have any trouble using symmetrical sticks
>>294251
This.
The second pic you posted explains it perfectly, the niggers that bitch and moan about the left stick not being on top could have bought one of the thousands other options already available on the market, but no, they need to bitch and moan at the only single manufacturer that does things differently.
Also, the symmetrical sticks make much more sense, because in 3D games when you are controlling your character with the left stick you are also (most of the times) controlling the camera with the right stick, while the front buttons and d-pad are usually action buttons.
>>294332
>They decided to have both options available for stick placement, but the redesign is set in stone.
Good, glad they did at least left the choice.
>Still, D-Pad on top being an option is better than losing out on it due to nigger cattle who think that having a high grade chip means it's literally impossible to play games with a hecking D-Pad above the left stick. But I can't help but worry that this is a bad sign for Retroid's future.
The fact that Retroid decided to keep the option instead of just listening to the tasteless plebs makes me thing that they realized themselves how just listening to the mob and getting rid of it would have been a retarded idea, and that keeping the symmetrical sticks means they are offering a solution that almost nobody else is offering on the market, and i am sure that was a reason for many to pick a Retroid instead of any other brand.
>On one hand, M1 and M2 on the back is much, much quicker.
At this point i am thinking, where those two buttons REALLY necessary?
I worry they are going to be a pain in the ass because they are in the way and you will probably end up pressing them without meaning to quite often.
Replies: >>294360
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>>294332
>>294359
Schizo-senses are firing off, maybe it was a Sonic Movie job, where it was done as a planned stunt to get engagement?
Except the Sonic movie design seems more and more that it wasn't a "stunt pretending to be a fuckup", and more that it was a "fuckup pretending to be a stunt pretending to be a fuckup"; but you get the point I'm making.

>back buttons
For console, useless aside from maybe setting them to savestating.
For PC emu, those are going to be neat additions for remapping layouts with. I've always been a bumperjumper subhuman at heart, but the ability to remap the other ABXY buttons (eg reload, weapon swap, crouch etc) to the back essentially makes the twinstick hold never need to take the finger off of the aim in demanding circumstances, and makes things like bhopping / wallrunning much easier on controller. And if all else fails, extra buttons to macro laughspam or shit talk in chat. They usually have the same resistance as an L1/R1, so you can rest your hands on them, but we'll see in reviews if they're feathertriggers or not.
My question is more how are grips / cases going to fit around them. Just leave them exposed, or cover in a rubber membrane?
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>>294360
>Schizo-senses are firing off, maybe it was a Sonic Movie job, where it was done as a planned stunt to get engagement?
This isn't the first time I've heard people suspect this. I don't know; maybe it was.
The fact that they "fixed" it so quickly is suspicious, but keep in mind that the "redesign" is Retroid simply reusing the RP5 shell and placing the RP6 components inside it.
Personally, aside from more power, what I wanted from a Pocket 6 was bigger front buttons (PSP size), a bigger D-pad, and a six-inch screen. I also wanted its shape to be more like the Pocket 5's, with a grip included so it would be more comfortable without the need to buy a grip.
I strongly suspect that the G2 was originally supposed to be the RP6, but then Retroid realized that people would find it underwhelming and not worth the upgrade from the RP5, and so they released it as a RP5+ of sorts.
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>>294244
>Yeah, preferring to not have a retarded stick harassing my thumb every time I try to use the dpad unless I hold the device like a claw-handed mongoloid is (((  brand preference  ))), you dipshit
Except that most retards crying about it mentioned being used to the Xbox controller as the main argument.
Besides, even with the excuse that modern games used the analog stick for character movement, your thumb would still be on the right stick for camera control just as much as the left stick for character control, making the asymmetry completely pointless.
So, the left analog stick being on the bottom is a problem, but the left one being on the bottom isn't?
That's fucking retarded.
So yes, it is brand preference, and ergonomics is just a weak excuse that doesn't hold up.
 nigger 
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Now the release bullshit is over and I can sit down a bit, it seems that at least each Retroid offering has a usecase now.

- RPG2 has been proven to be turnip compatible in Day 1 reviews, and seems to run everything about as well as the 8Gen2 in the Odin 2 series (the same chipset as the RP6). On top, with the G2Gen2 being newer architecture, it makes up for a lot of it's own setbacks (eg, new Android ver. is notably more power efficient, making a 5000mWH battery last about as long as a 6000mWH; possibly has a stealth unmentioned VRAM cache to partially make up for lower standard RAM capacity). In terms of emulation breakpoints, it runs the same systems and will do about as well as the RP6 in everything, but with more framedrops (not as much lower FPS) - from what I've seen, it also runs everything the Switch can do (BotW, Persona5R & Bowsers Fury minimum as tough emulations; no indication for TotK as the hardest on the system), seems to be able to handle the Vita fine, and treads some PS3 / XB (both limited by emulator maturity). While it struggles at ultra-high resolutions, it can run everything PS2 at 2.5x resolution, which is the maximum for it's 1080p screen anyways (and has no frameslow, like the RP5 suffered, so it runs absolutely everything PS2), and is the same story for other systems (upscale to 1080p 60fps, which is the maximum it can display anyways). Also, it's better connectivity makes it the better of the two for gamestreaming (with one day 1 chink getting Black Myth Wukong running with a respectable 1.8ms latency, unmentioned & unoptimised settings; which is currently the hardest game on the market to run, and not too far off from a console's innate 0.5ms input lag). We've got until Nov 11th for earlybird price minimum, so the more in-depth reviewers have a week to change that opinion (I'd be interested to see it run harder WiiU games, and stream other hard games like Cyberpunk or FFXV), but I don't think that opinion is likely to change.

 - While the RP6 is about the same performance / breakpoints (marginally stronger, to maintain a more stable framerate) it has the 12GB RAM option, which opens it up for better PC emulation workarounds (RAM being the major throttle at that hardware grade, both for high-requirement emulations and modded emulation HD texture packs, such as the Wii Twilight Princess pack or the MHGU HD pack). This is pretty understated, since I know for a fact that the 8Gen2 can already run Dark Souls 3 + Sekiro (Medium) and Doom 2016 (High) at a stable 30+fps on hardware (non-streaming), definitely treading into the PS4's hardware grade wherever the PCemu workaround is viable. Another thing to keep in mind is that Winlator is still relatively immature, and Linux hasn't been tested (both offering better potential, although Gamehub Lite is apparently now on ice as of today's update). On top, it has some additional minor luxuries, such as the 120Hz screen (lower latency, higher fps cap, BFInsertion), consolization / 4k output and the backbuttons (all of which predominantly benefit PCemu more than console emu); plus they've made it a little bit smaller than it's first revision, so it's now (barely) pocketable again. In essence, it's an OLED Odin2Mini, with some nice bonus features and a notably better price.

The chips themselves are essentially identical in performance otherwise. The G2 is probably the best performance-to-price hardware on the market right now for the casual user who just wants to boot any mature console emulator and run a game (competing with the Konkr), the RP6 is aimed at more experimental powerusers who can make use of it's extra specs for PCemu workarounds if you're willing to pay up for the ability to do so (currently an empty niche, but will slowly compete with the Odin 3 as the 8Elite matures as an established chipset, the stronger but less compatible of the two) (the catch being that it's uncertain if the 8Elite can make the compatibility strides needed to match the next set of major releases by this time next year, when the next hardware grades release - at which point a competitor might be able to undercut the Odin 3 with it's own chipset). The RP6 8GB model is functionally pointless.
I personally was going to go for the G2, but I'll wait and see if the RP6 releases alright, since I know I'm a poweruser who wants to fuck around with it a bit and see what I can get away with. My high-end bragging rights goal is to get Bloodborne running on it, and I suspect Elden Ring / Nightreign with a nuclear performance mod might be able to run too (since the Souls engine is proven to work), RE2RE working should mean DMC5 / MonHunIB are theoretically possible, DotA2 should be EZPZ. Naturally, I'm not a reviewer, so I want to focus on the highest intensity parts of the game / if you can 100%, not just if you can boot, but now I'm just rambling.

tl;dr
RPG2 for newfags, RP6 for powerusers (if it reviews well)
Replies: >>294610 >>294710
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>>294603
I have a RP5 and was disappointed (and kinda pissed) at how some PS2 games (Like Soul Calibur 3 or Tekken Tag in some stages) would still struggle on it.
I would get the G2 if it runs even the most demanding PS2 games at 2x resolution with no single hiccup, and the G2 does sound appealing enough, but i wouldn't want to end up regretting picking a G2 only to realize it is STILL not powerful enough to play some PS2 games at 2x.
Also, i would like one day to be able to play XBOX games on it without any issues.
So, i am still on the fence about it.
If the pocket 5 didn't have those problems playing those PS2 games, i would be fine with it.
The RP6, now that they are still offering the d-pad on top option and removed those buttons on the bottom of the screen sounds tempting, but i don't like those buttons on the back, and i worry if at the end of the day won't offer a substantial performance advantage over the G2.
Another thing that i need to know is if Retroid will put another custom frontend like they did on the RP5.
I liked the Retroid frontend but it needed some fixing, and i hope they didn't just give up on that.
So, for now, i'd say let's wait and see.
Replies: >>294615 >>294678
>>294610
Yeah, while there's definitely a notable jump in power, until the in-depth reviews are in for the G2, it's questionable if either is worth outright replacing the RP5. RP4, sure 100% a hardware leap, but over RP5, it's hazy. Imperfect PS2 was one of the reasons I skipped on the RP5 myself. Still, as I said, we've got over a week of earlybird yet and it's a strong price at RRP, so there's no rush.
One thing I'm factoring into my own decision as well is global affairs / trends; from trade wars and inflation economy to the all-consuming AI furnace hardware, it might be the case that this time next year the upgrade will be enough of a jump, but you get squeezed on the price for it.

Somewhat melancholic having genuine and meaningful hardware speculation in the CY+10.
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>>294615
>Imperfect PS2 was one of the reasons I skipped on the RP5 myself.
You made the right choice.
I wish I waited a bit longer instead of buying a RP5 (That I thought would play any PS2 game without issues).
Need For Speed: Underground is another title that struggles on the RP5.
Personally, just give me a machine able to play everything up to the first XBOX with a 2x resolution without issues and I am set.
In that case, I won't need another upgrade until an affordable machine able to play PS360 games smoothly comes out.
To play stuff like pic related I am quite happy, but in this case, a cheaper solution would have been enough.
Replies: >>294678
>>294610
>>294634
Not really relevant, but there's a not!Fork of NetherSX2 called ARMSX2 that's trying to restart development / optimisation of PS2 emulation for portable (since code licensing bullshit was preventing development otherwise, and it's been mature but stale for years), I'm not sure if it goes anywhere, but it might be able to get harder games working on older devices working if you want to lurk it.
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>>294603
Thanks for the write-up. Holy fuck, I'm so tempted to just get a G2 now instead of waiting for a 6. Pretty much the biggest points for me are more perfected Switch emulation if TotK doesn't run on the G2, the potential for PS4(except it'll be FotNS Lost Paradise that I try running), and black frame insertion, all of which I deem worth waiting for to see if it happens.
It's gonna be a long two months and however long it takes for reviews to come in. Wait will only be worth it, one way or another, but still.
Replies: >>294715 >>294825
>>294710
Potential PS4 hardware grade in optimal conditions, not direct PS4 emu. As it is, shadPS4 is pretty much a Bloodborne program as it is (the emulator is barely past proof of concept https://shadps4.net/compatibility/ aside from being able to 100% Bloodborne, and unproven if it can even boot FotNS on ideal PC hardware), and it'd need an absolute surgical operation to get it working through layers of emulationception (Android->Winlator->shadPS4). A similar example is that Doom2016 (Switch Ver.) can barely get working on the current RP5 with some clever butchering; but it still can't run Okage Shadow King (PS2 title) at a stable speed without slowdown, one year later.
Anon is posting speculation for what would take hours of elbow grease from an experienced and knowledgeable user, purely for bragging rights. Don't take it for granted as realistic specs for 99% of endusers.
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>>294710
>TotK
As it stands right now, it's still having issues on all devices (occasional graphical errors / black squares on floor textures that contribute to a sub-par experience). On devices with the same chipset, Eden with optimal Turnip is playable and semi-stable 30fps, but still has those errors. The emulator should mature and iron it out, but it needs time, and with everything, is no guarantee to bank on.
If you want a decent compilation of the recent version of Eden, on the RP6's chipset (and should be just above what the RPG2 can do), here's one https://www.youtube.com/watch?v=HGI0pM457D8 / https://inv.nadeko.net/watch?v=HGI0pM457D8 . Especially for Switch, Nintendo's legal hounds seem to care less about ESL, so the Spanish / Russians / Chinese are the ones that put out the best breakpoints for it.

>PS4
As >>294715 said, I'm speaking in context of breakpoints; which typically boil down to:
<"can it boot the easiest stuff" (theoretical emulation, 1% of the library)
<"can it play basically everything you want" (imperfect emulation, ~50-95% of the library playable start-to-end)
<"can it run the hardest possible tortureload a system has to offer" (perfect emulation, 100% no known exceptions)
A good set of examples is for the PS3 - Castle Crashers is it's basic boot check, any average 3D PS3 game is the imperfect emulation check (Ni No Kuni, Brutal Legend etc), and then there's a range of different tortureloads you can do to it to see if it can run every facet of the PS3's unique hardware quirks. Need for Speed Hot Pursuit 2012 is notoriously abrasive with emulation due to it's online checks, Last of Us had a special task offload that put more strain on the Cell than the main CPU (which makes emulating even harder, considering it already has a complex CPU, and the Cell is ultra-difficult on top), while (I believe) Sonic Unleashed Jungle Joyride Day is the hardest the hardware was ever pushed. All three tortureloads have better options on different platforms if you want to just play the games, but this is in the context of testing the emulator.
This varies by emulator too: Switch is mechanically far more powerful than the PSVita, yet the Vita's lack of emulation maturity compared to the Switch means that while the Switch's hardest offering (TotK) is limited by hardware compared to the hardest Vita game (probably either Uncharted Golden Abyss or Ninja Gaiden Sigma+), the average Switch game is going to run far better and more reliably than the average Vita game. Emulators typically aim to get the highest-demand games working first as proof of concept (after the actual proof of concept games), and then branch into mass-compatibility for lesser known titles - for the Vita, Gravity Rush then Soul Sacrifice Delta are those two titles, the rest are secondary. And for the PS4, it's best emulator runs Bloodborne, and that's basically it (I think they've just got Alien Isolation running too). As such, even if something can confidently declare perfect Switch emulation, until the Vita's emulator catches up, it can't say it's a perfect Vita (despite the Vita being weaker). A more joke-y one, but due to the architecture of each, the PS4 is theoretically easier to emulate than the PS3. Meanwhile the PS5 is literally just a normal fuckin computer chip, and if it weren't for the OS encryption + currently excessive hardware requirement + emulator immaturity should be easier than both the PS3 and PS4 to just bruteforce in the future.

While Bloodborne is by no means an easy emulation load, it is the most mature tested game on shadPS4 (practically built around it right now), and I'm only considering trying it out because the Souls Engine is proven to work on ARM chips / Android via Gamehub, and because I'm familiar with the game itself and how to break it over my knee for fun. I wouldn't be doing it for a first playthrough experience, or any "for fun" 100% experience. Both emulation layers would take their tax on the RAM (which I'm planning to see if I can strip down to minmax levels with a debloater) and I would be extremely impressed if it hits 480p unstable-but-playable 25fps maximum FX stripped out (shadows, particle effects etc) in the spawn area, let alone intensive strain areas (early one being the Lower Yharnum Square with the crucified werewolf, but the hardest strain the game has to offer IIRC is The One Reborn boss). Once playable, I'd use exploits (werewolf gate grab), skips (yharguul out of bounds skip) and hacks (pre-modded in cum chalice save, since shadPS4 can't connect online) to get a proof of concept kill on final boss and get the credits rolling. I would then probably post very careful misleading screenshots at different points in the game, completely out of context to imply I'm playing through it live + did it EZPZ no sweat as a wait to troll retards. I'm not trying to be mean, but you're not going to be getting Fist of the North Star PS4 running. The PS2 has the biggest library of any console (plus has the FotNS Arcsys game, God Hand and the original 2 Yakuzas), the fact both devices will should do it with upscale means you'll get more than enough going to keep you entertained for now.
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>>281143 (OP) 
>How do you feel about playing on the go? 
I always thought that it you are outside, you should be thinking about what you are outside for, instead of having you eyes glued to a screen like a dork (and that is valid for smartphones too).
I justify bringing your handheld outside only when:
-You go for a trip and you need to rest at some motel, or at some friend's/relatives' house
-Your travel takes hours and you bring your handheld to use it while in the train or flying with the airplane
>What about playing in bed comfortably?
That's the main reason i like handhelds and how I mostly use them, aside from being able to play in any room even when somebody else is watching TV
 >Do you have a bunch of handhelds or just a few?

I have a Game Boy pocket that was still working and in perfect conditions until and few weeks ago, when I recently looked at it and the over is like burned.
I don't know wtf happened there, I didn't even happen while I was using it or something, it happened while it was turned off and stored.
It still works, like you can turn it on and "technically" still play games, but the image is like negative where the screen burn is, and normal around it.
So fucking weird.
I planned to sell it and make some money but I guess that's not happening any longer.

A PSP slim, that also stopped working, it turns on and everything but it doesn't read the UMD's any longer.

A PSVita, that still works perfectly but the battery is dying and lasts nothing.
I need to plug the charging cable in order to use it.

An Anbernic RG 350 M
It was my first emulation chinkheld and it amazed me to be able to play all those games and basically have a portable arcade on my hands.
Nice screen too, for the price and the time it came out.
Unfortunately, after a few months of use, it started falling apart.
It still works for the most part, but 3 out of 4 front buttons got flimsy and don't bump back (while still working) and the L1 button works only when it feels like it.
Also the audio the first few minutes I turn the console on, makes some annoying popping sounds.

A Retroid pocket 5 which I am quite happy with, but at the same time disappointed it isn't as powerful as a thought it was and some PS2 games still suffer from slowdowns, stuttering and frame rate drops.
I wish I waited longer to get either a G2 or a RP6.
Probably I still will get one of those and give this one to my brother.
Aside from that, i love the form factor (as some other people said, it's almost a Vita successor) I love playing PSP games on it with a second stick and higher resolution, and (with the official grip) is very comfortable to hold and use.

>What are your favorites from the ones you do own and how would you rate them in general?

I loved the Game Boy, I started playing my older brother's Original brick, then I got a pocket as a gift for myself.
I had Turtles 2: Back from the sewers, Worms, Pokemon Blue, Street Fighter 2, Donkey Kong Land, Sunsoft Gran Prix (bundled with the GB pocket) and the Game Boy camera (which was ahead of its time).
My older brother used to have Super Mario Land 2 and Tetris too, but some day he just made those disappear.
I loved the Game Boy, for a 8-bit handheld it was capable of some really nice and charming graphics, but the screen was a pain to look at, as you always had to find the right angle or have the right amount of light.
(Not to mention you couldn't even play it on the bed with the lights turned off, the worst offender)

The PSP is definitely my favorite handheld of all time.
It was way ahead of its time, very powerful, (comparable to the home console of its time, felt like having a small PS2 that you could bring everywhere with you, which was unbelievable for the time) and probably the first portable device with such a big 16: 9 screen, at a time when smartphones weren't even a thing yet.
It had a great library of games, and especially great variety, from shooters to platforms, fighting games, RPGs, Action games, puzzle...
Famous series but also fresh and innovative experiences like Locoroco and Patapon.
Also the "essential" line was awesome, and I would also play music and movies on it.
The flaws? 
Only one analog "stick" (that really wasn't a stick but whatever) and no L2/R2 buttons.

The Vita for me was a huge disappointment, and I kinda regret buying it at launch, something I never did for any other console.
We were promised a "PSP with PS3 graphics" but instead we got a paper weight that after the launch titles got essentially nothing.
It had nowhere the quantity nor the variety of titles the PSP had, and felt depressing getting one and then have no new game announcements after the launch titles.
Sure, it got tons of weeb shit, but if you weren't into weeb shit or wanted some variety, for the most part you got some indie crap or ports of older games you probably already played in a better form.
I still got some enjoyment out of it with games like Little Big Planet, KillZone Mercenary, Uncharted Golden Abyss, Gravity Rush (which, aside from being a short game was also butchered to sell some missions as DLC) and especially Dragon's Crown, but for the most part, the investment just wasn't worth it.

The RG350M was cool for what it was, and having a little arcade on my hands was kinda amazing, but the build quality turned out to be pretty shit.
Still, it was cool that it came out with a SD full of ROMs included and ready to play.
The RP5  now has an amazing build quality and it would the perfect console for me if only it could play any 6th gen console smoothly with no hiccups, had better ergonomics without the need of a grip, and featured a better integrated frontend.
Replies: >>294866 >>299595
>>294715
>>294825
I appreciate the further information. I freely admit that my finger is absolutely not on the pulse of modern(or at least recent) console emulation, and I wouldn't know my ass from my elbow in terms of how much of it is comes down to emulator devs ironing things out, and how much is hardware limitation.
Still, I consider black frame insertion alone to be a good enough reason for me to wait and see how the 6's launch goes. Worst case scenario, I pay $20 more for a G2 than I would have if I bought now, but I'd rather be kicking myself over $20 and two months of my life, than be kicking myself over $200.
>>294863
Micro SD to Memory Stick Pro adapters are dirt cheap, if you want to get more use out of your PSP.
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>>294615
>Yeah, while there's definitely a notable jump in power, until the in-depth reviews are in for the G2, it's questionable if either is worth outright replacing the RP5. RP4, sure 100% a hardware leap, but over RP5, it's hazy. Imperfect PS2 was one of the reasons I skipped on the RP5 myself.
I mean, if I didn't get a RP5, the G2 would have probably been enough for me (just to run smoothly those PS2 games that the RP5 struggles with) but now that I do have a RP5, I don't know if getting a G2 would be worth it or (as I assume) a waste of money.
I wish I waited a bit longer, the PS2 games' frame drops and slowdowns annoy the fuck out of me.
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Retroid Pocket 6 is out for review, chinky early birds are reporting while main western reviewers are going to take a while for it to ship.
Few things to note since last discussion;
>RAM hikes have already eliminated the early bird bonus earlier than anticipated, second batch is for purchase but ships in March (G2 = $220, RP6 12GB = $280, pre-shipping). This is the biggest change since last discussion (crazy to think the RAM explosion was that fast really).
>Keep an eye out on the screen they're using, the 120Hz screen could potentially have ghosting issues if they're using a similar one to their host company. This definitely needs testing.
>Benchmark tests place the G2Gen2 (RPG2) vs 8Gen2 (RP6) as much more comparable chips than first thought, with a give-take depending on test. G2 does cleanly lose more tests (and benchmarks do not translate into real-world emulation performance, which it's much further behind in), it's just that it's not losing "all" the tests.
>Possible shell texture change?
>Stay tuned, keep an eye on things
Basically, if you're going to use the 12GB of RAM, the RP6 still seems to be the choice, but the G2 is indeed more competitive than originally thought. Everything about Retroid this year screams flubbed release window, since their own handhelds are competing with each other, and there's a lot of other competitors in the space that have seized ground as a result. They're not going to get the same luxury of being the undisputed top hardware this year, and it's nobody's fault but their own.
>>299536
Man, i would get a RP6 but at the same time, i don't want to (kinda) regret it like when i bought a RP5.
Let's wait for the reviews and see if any revision will eventually come along.
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>>294863
>I always thought that it you are outside, you should be thinking about what you are outside for, instead of having you eyes glued to a screen like a dork
This is the 'slave morality' that Nietzsche warned about.
>>294715
> shadPS4 is pretty much a Bloodborne program as it is (the emulator is barely past proof of concept
Performance has doubled since this post and can be used for actually whatever the fuck is it you want to play on ps4. Assuming you don't have shit hardware.
>Not that it matters for portables outside of steam deck
>Gravity rush is playable for deck
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>>299536
>Benchmark tests place the G2Gen2 (RPG2) vs 8Gen2 (RP6) as much more comparable chips than first thought
>the G2 is indeed more competitive than originally thought
This lines up with my assessment a few months ago, seeing as I own a Odin 2 Mini; Retroid trying to play down the G2 is puzzling, it's sort of like how surface-level gamers still think the GTX 1080 Ti is king when most entry-level GPUs outstrip it now. Hell, if Anbermic didn't screw up its handling of the Dimensity 8300 I would have bought their units no problem. Performance per watt is always underestimated.
>>299598
I know at least a few people that would jump at being able to play Gravity Rush 2.
I do think the soft confirmation that the memory shortages can even reach the Android space to be concerning.
Replies: >>299678 >>299687
>>299536
>>299607
>but the G2 is indeed more competitive than originally thought. 
Yes, but can it finally play Soul Calibur 3 smoothly at 2x resolution?
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>>299536
>>Keep an eye out on the screen they're using, the 120Hz screen could potentially have ghosting issues if they're using a similar one to their host company. This definitely needs testing.
If this is the same shit as AYN's "issues", wasn't is just epilepsy spastics complaining that blackframe insertion / PWN backlight dimming is actually flickering (which, duh, no shit) and blowing it way out of proportion, as if it affected humans that actually work correctly?

>>299607
>I do think the soft confirmation that the memory shortages can even reach the Android space to be concerning.
Odin 3's high end option isn't even available, they didn't say AIshit was going to buy up 40%+ of global RAM supply for no reason (at least until the bubble pops)
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I am now hearing reports than the Retroid G2 is even better in some aspects than the Pocket 6, and that even when the RP6 performs better is only marginally, like 10% to 15%
Could that be true?
I personally think that the G2 was originally supposed to be the RP6, but after people expressed their disappointment that the chip set wasn't powerful enough for a RP5 successor, they also developed what now is the RP6.
Replies: >>299789 >>299957
>>299777
ARM handheld devices don't have distinct CPUs and GPUs, it's all combined into one chip. The G2Gen2 has the more powerful GPU but a weaker CPU, the 8Gen2 has the opposite, and a much more powerful CPU than the G2Gen2's marginal GPU increase at that (only really the case because the G2 is a brand new chip with new architecture). For benchmarks, this can look better in some cases when they specifically test for GPU bottlenecks, but in real world performance / emulation on ARM, the CPU is the bottleneck and more important. If there are examples of the G2 outperforming the 6, it would be because of extremely niche cases where the emulator is GPU bottlenecked instead. That, and while RAM has diminishing returns at higher amounts, the RP6's 12GB option is enough that it also clears some common bottlenecks for texture loading, especially for Windows and Switch emu.
> personally think that the G2 was originally supposed to be the RP6, but after people expressed their disappointment that the chip set wasn't powerful enough for a RP5 successor, they also developed what now is the RP6.
Plausible.
Replies: >>299957
>>299777
>>299789
Well, what about for using the second screen attachment? Assuming it is compatible with the G2, and I assume so given that the form factor is identical, is latency on the second screen improved?
>>299687
>wasn't is just epilepsy spastics complaining
are you the test case for companies saying people can only see at 30 FPS?
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Replies: >>301809
I wonder if an improved revision of the pocket 6 will eventually come out down the line?
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>>301539
Aside from the texture on the back being smooth compared to textured and the screen being smudgy, I've not heard anything particularly bad about it. Only takeaway is that is needs a grip and cover, which is pretty standard anyways.
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>>301548
I heard the G2 has a better battery than the RP6.
>>301548
An "improved version" meaning something with maybe a bigger screen, bigger front buttons and D pad, and a long lasting battery.
I mean, if they wanted to impress people, they could have made the RP6 with a 6" screen, rather than the 5.5" the RP5 also had.
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>>300171
who makes snapdragon the chinks or the gooks?
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>>301809
TSMC, so Taiwan
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>>301808
>a bigger screen, bigger front buttons and D pad, and a long lasting battery
Boy do I have good news for you.
Replies: >>301941
And people said handhelds were dying and a relic of the past...
Lmao
Replies: >>301837
>>301822
Quentin lost
I like how this guy goes in autistic detail when reviewing these handhelds.
https://inv.nadeko.net/watch?v=4ByeyqlasHY
>>301814
>D-pad on bottom
Replies: >>301942 >>301943
>>301941
I don't like that either.
>>301941
That's the correct location.  D-pads require less thumb precision than analog sticks and thus shouldn't hog the primary position.  The bigger problem is no gates on the analog sticks.
>>301943
>That's the xbox location and i am used to that
ftfy
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>>301943
Just because you were born with a nintendo baby cube controller in hand doesn't make it correct.
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>>301945
>>301948
>muh microfag
>muh nintenfag
Which is it?
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>>301951
>Which is it?
Mostly Xbox360 niggers.
>>301943
How come the left stick on the bottom is an issue to you fags but the right one being on the bottom isn't?
Both sticks on the bottom is a matter of symmetry and thus makes more sense than the asymmetrical shit xbox did just to be different, and not for any ergonomic reason.
Replies: >>301969
>>301962
Buttons are generally more important primary inputs that a second stick.  But sure, it does make sense to have the other stick in the primary thumb position as well, for greater precision.  The Wii U controller had the right idea, minus Nintendo's inexplicable dropping of stick gates.  Nintendo has been taking a big smelly shit on their analog sticks ever since the 3DS.
Replies: >>301990
>>301969
If we live in 2005 and never grow up sure. Otherwise primary secondary is all retarded incel or woman speak.
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>>301990
We get it, your dpad is broken and you can't clear the 2hu with the secondary input method.
Did any anon here end up getting a Retroid pocket 6?
I am curious to know if it is worth upgrading from a pocket 5 and if the PS2 games the RP5 struggled with (Soul Calibur 3, Shadow of the Colossus, Tekken Tag) run smoothly at 2x the resolution on it.
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>>303596
Waiting on the March batch delivery, will post + do some scuffed testing with it when it arrives (what you asked + any others anyone asks). Only thing is that they've stopped new orders for the 12G model in the short term because of the RAM bullshit.
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>>303606
>Waiting on the March batch delivery, will post + do some scuffed testing with it when it arrives (what you asked + any others anyone asks).
Thanks anon, much appreciated
>Only thing is that they've stopped new orders for the 12G model in the short term because of the RAM bullshit.
I heard that.
Fuck AI data centers, i hope they all fail soon.
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The touchscreen on my Nintendo 2DS is acting weird and inconsistent. It's not like it's 100% broken, but most of the time I turn the console on, touch detection doesn't work and I have to reboot the console for it to work, or it starts working when I launch a game, and when it works it stops working after a minute or so, and sometimes it only works on specific spots of the screen, etc.
Could this be a software issue? That's what I'm hoping it is, because otherwise I'd have to disassemble the whole thing to reach the touch screen and see if the ribbon cable is properly connected, and potentially to do a touch screen replacement.
Replies: >>304075
>>304065
Sounds like a connector ./ hardware issue desu, unless you're majorly stripping it down and homebrewing, I don't see how the firmware could be affected since it's usually kept separate from anything you could modify.
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>arrived last monday
>just had some time to tinker around with it a bit, but it's getting late
First look of the default apps and system processes looks pretty clean right now (I'll post a full list of reported apps that appear, and my notes on what they area), but I'm still skimming through seeing what everything's alibi is for being on the system before I get to fucking with it too much.
Right now the three from Retroid seems to be their FOTA service, a left over Factory Test and something that doesn't show up on anything called "GameAssistant" (which I'm guessing is some kind of performance companion for the system's power modes) - the rest are the usual Android / Qualcomm services. Nothing outrageously invasive unique to Retroid, it's just the usual invasive Android crap.

It might be a novel question, since I'm probably the most schizo-minded privacyfag Anonymous user to use a chinkheld to date, but to run the Universal Android Debloater, I need the USB OEM drivers (which I presume are Retroid's). I'll try tomorrow without them, but in any case does anyone have a possible sauce on them if there isn't?
I'd love to strip it fully down like ripping out the 15kb Printer Service (look after the dimes and the dollars will look after themselves, except for memory), but at the very least I'm very pleasantly surprised that it doesn't force-require Google Play services, and Gboard can be removed without devtools for sideloaded FOSS alternatives, so that's a consolation prize if I can't really tinker with it for now, since they're the usual culprits for hogging resources. Privacy shouldn't be too much of an issue anyway since it's going to be kept offline and exclusive in function for emulation (so I'm not too caught up over it, as long as it's not listening to me or beeping out chinky MKUltra dubstep outside the range of human hearing), but less resources is less resources, no matter what way you cut it.

>>303596
>>303609
Forgot to ask, what region do you want me to test? You prefer NTSC or PAL?
Also, if there's any early-on place you want to test in particular that's particularly intensive (or characters because fightan, idk), just mention.
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>>304919
>Forgot to ask, what region do you want me to test? You prefer NTSC or PAL?
I'd prefer PAL but i think SC3 has a 60hrz option and it would be the same.
>Also, if there's any early-on place you want to test in particular that's particularly intensive (or characters because fightan, idk), just mention.
In Soul Calibur 3 there's a vulcano stage with meteors falling from the sky, that was when my RP5 struggled the most.
And in Tekken Tag  Tournament, Ogre's temple stage was the one with severe slowdown.
Out of curiosity, did you pick the 8GB RAM version or the 12GB RAM version?
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{Maniacal laughter}
What a wonderful way to start the day.
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>>305096
Android is cancer.
I wonder if Graphene OS could a viable OS for these devices.
Replies: >>305428
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Quick RP6 privacy review:
>Android / Google bullshit seems pretty obvious from the getgo. Chrome can be disabled to prevent it taking resources, but requires root to fully gut out as usual.
>Surprisingly pleasant that Google Play Services are completely optional, and have no hidden remnants if you tell them to fuck off early.
>FOSS alternatives are, as usual, exponentially more lightweight, GBoard hogged ~320MB memory by default, Simple Keyboard is ~35MB in comparison
>Most other tracking seems via QualComm / manufacturer, regarding silicon. Some unnecessary phoning home, can be disabled.
>Nothing egregiously intrinsic or additional shit dumped on top from Retroid - no hidden adware or 3rd party pre-installs or the like. There is a Retroid Game Assistant (77KB size file, ~90MB memory usage) that dictates a quickmenu overlay for device specs (temperature, utilisation etc) (that you can hide / turn off, even if it still runs) and their own Retroid Launcher frontend (141KB, 0 memory usage, but appears responsible for the ~50MB FOTA service). The former's functionality can be done in-emulator for all emulators via settings -> UI, while the latter can just be replaced by a better frontend (I'm just using ES-DE). That said, I'm not going to delete them, on the offchance either control something like the button inputs or fan functionality - they don't appear to be phoning home, just reasonable device analytics. Can't say I'm ever happy with shit I don't want (and I still might test getting rid of them later, once I've got everything I want to try sorted), but it's not worth getting caught up over, since my actual communication devices are locked down like fucking Alcatraz anyways and this is just a emulation chinkheld.
>You could rip out Quickstep / Default sliding-App-Menu-interface typical of smartphones if you set ES-DE as your default device frontend, which does appear to work just fine, albeit significantly less convenient
tl;dr it's the standard of what you'd expect from an Android-based device.
 - Don't debloat it, and Google's gonna smell your ass constantly (but you're at least not required to use Google play)
 - Debloat it, keep it offline and it's never going to do shit, take it online and Qualcomm's going to get 2kb of telemetry about the silicon. I can tolerate them getting that (since it's going to be emulation-only anyways), as long as it's not got tracking or other spooky shit that has more intrinsic analytics.

As for memory gains (or more accurately, less-losses) before loading the emulators / ROMS :
<2.5GB passive usage average before
>2.1GB passive usage average after
<6.9GB/12GB available before
>7.1-7.5GB/12GB available after
I'll take my 400MB and call it a day. Linux dual-boot exists if I want the other 2GB if I run into any memory throttles later on.
If anyone wants my .txt file notes on all the visible + hidden processes running by default pre-debloat, just ask.


>>305054
Man, I've been fucking around a ton (including needing to getting back from a near-brick state after I half-assed thought about rooting it half-asleep) so sorry I left it this late.
Running on NetherSX2-Patch; initially running at x3 Native OpenGL

>Shadow of the Colossus
NTSC option within the PAL version. Online says an early on worst-case-scenario is the top of the spiral staircase at the back of the initial shrine, seemed a bit choppy when looking at the steps with the no-fucks-given x3 OpenGl settings (but emulation speed did maintain 100% throughout). Pushing it down to some leddit-recommended settings for the chip /r/OdinHandheld/comments/18pocur/finally_found_smooth_shadow_of_the_colossus/ but on 2.5x instead of 2x and with a 1px crop to account for Widescreen Hacks. It's maintaining a stable 100% speed and much more stable than the default n-f-g settings, but it's clearly not running flawlessly when panning the camera around as fast as possible, even with VSync on. Smoother out in the field, and definitely playable on this staircase.
Thing is, it's not using the entire CPU / GPU load (average 45-55%, peaking at 65% when moving the camera all around) and High Performance / Fan mode isn't changing the situation so I have a feeling it's software-side, not hardware-side. Got as far as meeting the first Colossus, the story is the same, absolute peak number utilization I saw was 68%.

I say all this, but now I look at a YT longplay, it doesn't seem the original was a stand-out in terms of performance either. Yeah, actually the emulated version is much better, both fidelity and performance, assuming it wasn't caught on a shit capture card. Not sure what the input delay was on the original, but that would be my only hesitation. Otherwise I'd say this scenario is 100% playable + better on the RP6 compared to original hardware.

>Soul Calibur 3
I'll cut the shit, the stage is locked and I'm too much of a shitter to reach Abyss's stage. I actually assumed you were talking about Yoshimitsu's stage when I looked it up online (Fuji Volcano), and bruteforced my way to unlocking him the shortest part possible (Raphael's story, A-Path, and a lot of spamming a heavy move that seemed good, a chunk of retrys, quitting out afterwards when the dude with the glass sword rekt me), but when I got there, I realised the lack of meteors and my mistake. If there's some unlock code for the stage, a dogshitter AI-breaking character who has an easy path to Abyss or another tougher stage with slowdowns, I'll be happy to re-do it more in-depth, but as of now the game felt like it ran fine on all the stages leading up to it.
Romanian Castle seemed (?) like it might have been intensive, so I took screenshots there, same settings as SotC, ran fine.

>Tekken Tag Tournament
Trying to figure out how to get onto Ogre, it seemed alright (maintained 100% emulation speed throughout, barely hitting 40% GPU load tops), but yeah, after the L2+(R2x6) trick from the menu, Ogre's a problem. Zoomed in, it was hovering 100% speed, with common drops to 96% emulation speed (honestly unnoticeable), but backing out as far back as possible / straining the game as much as possible and it chokes down to unplayable 60% emulation speed and 100% utilisation. While hugging up to the enemy seems like it's still mostly stable, the pushback from a knockdown puts you in that "slowdown" range, of about 80% emulation speed / playable but noticeable.
Switching it over to High Performance mode + full fan + x2 resolution, and that "80% range" is as good as eliminated (so CQC combat and usual knockdown is completely fine, 100% emulation speed maintained), but that maximum-zoom-out 60% range still exists. Fiddling with shit like the Hardware Download mode at best only delayed the slowdown curve to 60% (so if I was being kind, you could back out a bit, then run back in and only experience a little bit, but still noticeable amount), but it only delays it a few seconds with absolute optimal settings.
Apparently the MAME / Arcade emulation method runs better (maybe a solution for your RP5), but brass tacks is that this one situational situation has issues that are even apparently present on PC (https://wiki.pcsx2.net/Tekken_Tag_Tournament).

And yeah, I'm rolling with the 12GB version. I plan on getting Windows emulation up and running, hence why I've been debloating to strip every extra MB of RAM I can get before really doing some hackjobs.
Is this worth a full hardware upgrade? Depends. All three were definitely playable; Shadow of the Colossus had no issues I couldn't see on original hardware, SoulCal 3 was 100% fine trying to reach Abyss (even if I couldn't test Abyss for you), and Tekken Tag seemed fine (100% by default, 100% on Ogre with optimal settings in CQC, significant slowdown in situational). Any more questions, hit me up, I'll be happy to test the night away for you (or anyone else reading). With the absolute state of the tech hardware markets right now, I'd cautiously say waiting for the next generational might be a plan; especially if Retroid follows the trend of lagging one chip grade behind AYN (or letting AYN beta test compatibility for it, depending on your perspective) and putting the 8Elite in the RP7 (which just recently / as a benchmark can now play Tears of the Kingdom Switch with no graphical errors).


>>305281
Graphene is Pixel-only because of development platform / "security reasons", but knowing the state of Jewgle trying to lock down into a walled garden, I don't know how long the head dev is going to maintain that position. Retroid can dual-boot into Linux if I wanted near-100% access to the hardware, and there are alternate handheld OS's like Lineage; but debloating gets the job done for me. I'm very much an 80/20-rule respecter and self-moderated convenience appreciator; 20% of the time taken solves 80% of your problems: is it worth the other 80% of the time to do a full job to gut the other 20%.
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>>305428
>Graphene is Pixel-only
Leaving aside the fact that Graphene is Android, Motorola was supposed to offer GrapheneOS as an official option for their 2027 lineup. Whether that's still on the table given current events is unknown.
>>305428
Hey man,  thanks a lot for your time.
I have a RP5, and I am happy with it for playing anything from PS1 and below, but even if many PS2 and GameCube games play fine, the slowdowns of those that don't annoy the fuck out of me.
(Especially because when I bought a RP5 I expected it to run PS2 and Gamecube flawlessly)
That Soul Calibur stage was available from the start, in fact, I didn't play the game that much before I deleted it due to the slowdowns.
>>305429
>Pic
Yeah, that is the stage that slows down to slideshow levels.

Also, I heard that the Xemu devs are developing an Android port, so I would like to upgrade to eventually be able to play Xbox games without issues.
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Lately I've been addicted to playing on my Xperia Play.
It's so small and cute yet comfortable to hold, and the screen is amazing. I've been playing Aria of Sorrow on it.
A PSP GO would probably be better, but they're too expensive and I had this lying around.
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>>305432
Not sure if you've heard, but there's a new fork of NSX2 which enables custom Turnips. I obviously can't test for your RP5, but it might help in the games you were after / iron out performance.
>>306372
>Xperia Play
I always wondered, how powerful are actually those things?
What can you emulate on it?
There's a new version of NetherSX2, called NetherSX2 turnip

https://inv.nadeko.net/watch?v=zCbn1hhzJRE

I tried it on my Retroid pocket 5 and noticed huge improvements on many games but unfortunately it seems unstable.
Good news is that they are still working on it, and the potential is there. 
https://github.com/nckstwrt/NetherSX2-Turnip/releases
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>>306372
>a phone that reminds you of PSP
Why not go for a more modern take on that then, anon?
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