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it's fucking video games, baby


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READ THE RULES


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>start the game wanting to know what the fuzz is all about
>fetch quest
>find this guy to give you information about who you are
>find this guy to tell you about this portal
>the guy that tells you about the portal tells you about another guy who knows a gal that knows how to get into the portal
>get into the portal
>pharod sends me on a fetchquest
>go into the catacombs
>fetchquest for the ratfucks or fetchquest for the skeletons
>choose neither and blast the skeletons
>look up online
<"No dood trust me the game gets really good and its the pinnacle of RPG once you make it to the Lower Ward1!!!111!!!"
>get to the lower ward
>fetchquest to remove the curse
>fetchquest for the wizard to tell you how to find the nighthag
>he doesn´t even tell you that, he tells you to go to the brothel (so another fetchquest
>talk to this prostitute so that you can talk to this other prostitute so you can talk to this prostitute so you can talk to this dude so she can tell you about this prostitute that can´t talk so you can go buy her a tongue and then go back to buy her some tears and...
>finish the brothel arc
>literally no other input or clue
>have to look up a walkthrough
>fetchquest into another fetchquest so you can enter the foundry to do another fetchquest
>realize im halfway through the game (judging from the walkthrough) and there is no sign of the LEGENDARY STORY THAT DEFINED RPGS TO COME, the only thing i have been told or able to discern is some hag stole TNO´s mortality + Amnesiah + TNO built a temple for himself to rest when he died or some shit

i haven´t played something as tedious since Castle Sentinel´s Dungeon in Daggerfall...
i guess all you have to do to sell a shit game is to pretend its an art project and use the "Narrative" buzzword untill libcucks eat it up and make 90+ videoessays on it huh?

discuss similar experiences, or yell at me for not kowtowing to the cultural zeitgeist, pick your poison
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>>253915 (OP) 
I'm not saying you're wrong, are you judging it within context? Maybe it was good at the time but didn't age well. As for me peak /v/edditor overrated game will always be pic related
>not particularly challenging even on the highest difficulty
>linear
>repetitive
>"horror" reliant on predictable jumpscares
>painfully uninteresting story and characters
>graphically average
Yet it's apparently 10/10. But then again maybe it's a context thing.
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>>253917
>are you judging it within context?
today as of 2024 everyone seems to think its the greatest shit ever, there´s trillions of essays on this game and how it has "Divine Writting", many modern RPG´s (Pillars of Eternity for example) alledgedly take inspiration from this, so i personally don´t think the "it was good at the time" card plays in with this one because people still talk and claim its good to this day, unlike other similar games (Vampire the Masquerade Bloodlines for example or Morrowind although this last one suffers from a similar degree of circlejerking and cult-like adherence to its alledged excellence) where their fanbase will admit that the game is dated/not perfect and that it is ok if you use a few patches or do not like it

i was promised a Genre defining game, i got a baldur´s gate mod that plays like Monkey Island with a whereizwaldo minigame every time you want to progress through the story, a story that almost doesn´t want to tell itself because it keeps edging you and and building up anticipation only for the big reveal to be some lackluster r/philosophy quip
It is my frank assessment that the entire PC RPG sub-genre jumped off a cliff the moment developers started pushing isometric perspectives in the late '90s.  On its face it shouldn't seem so bad, but it signaled an enormous shift away from gameplay focus towards the direction of pretentious narrative construction and storytelling at the detriment of game design.  Games like Fallout, Baldur's Gate, and most especially Planescape are emblematic of this trend.
Replies: >>254065
Anything made by nintendo in the past 7 years.
>>253917
Fun things are fun.
>>253930
yeah i agree, fuck Astral Chain!
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>>253937
That's PlatinumGames, dumbass.
Replies: >>253941
>>253940
beat me to it
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>>253930
>>Everything that has been done by Nintendo in the last 7 years.
Are you implying that all those "10/10 best games evah" scores and reviews don't actually reflect the quality of the games and are just propaganda paid by Nintendo as an attempt to condition and brainwash people into thinking that those games are actually THAT good?
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>>253915 (OP) 
Elden Ring, game is too hard.
Replies: >>254021 >>264519
>>253965
well when you put it that way ... yes
people like the narrative. like it or not, but vn's can be popular, and it's not a traditionally explored western genre. yeah it has other gameplay elements, but a lot of vn's do, too - it's a matter of emphasis. if you don't like it...it's just a matter of ymmv. adventure games were pretty popular in the 80s so a good one that was similar in the 90s is apt to get attention. plus adventure style games resist technology changes since the exploration, puzzles, and narrative drive the game more than the interactions.
basically, glad you played it, sorry you didn't enjoy it
Replies: >>254021
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>>254014
that´s my point though, i was playing it for the narrative wich is why i haven´t mentioned any game mechanic at all in the OP (since its gonna get handwaved away on the basis of it being a Narrative game), and instead of narrative i got fetchquests, backtracking, and playing whereizwaldo looking for "whatshiface" in a sea of random NPC´s while holding down TAB to highlight everything, and barely got told anything about the story, as i said in my previous post, it feels like they wanted to make a VN or a Graphical adventure but instead of making one they decided to be pretentious and mask it as an RPG because many creatives are narcissistic and need to constantly assert themselves to other people, instead of being streamlined and engaging like a regular VN/Adventure (This character is here, this character is there, and this item is there, move through screens, solve this puzzle, etc...) now you have to deal with seas of NPC´s and cascading fetcquests that, in any other narrative game, would have amounted to a cutscene after solving a puzzle

its a narrative game that fails at giving you the narrative because its developers were too busy trying to convey to you how deep, intelligent and quirky they are, if planescape torment was released today it would have been labeled as "A Game for Troons" much like Pillars of Eternity or Disco Elysium, wich are, by the developers own admission, inspired by Planescape

>>253974
i don´t know how different Elden Ring is from the Dank Soles series, i remember being coaxed into playing Dark memes 3 back at the peak of its popularity, it really is just 3d person kingsfield with a berserk coat of paint on it, its "Difficulty" comes from forcing you to repeat sections and lose all your souls when you die, wich ironically punishes you for exploring and basically had me just going on Kamikaze dives untill i had the whole thing mapped out and could actually plan a route, only to then rush the boss and realize that is the only thing that matters...

my theory is that, many of these "Critically acclaimed" games are just poorly designed or shit games overall, but have very Narcissistic/Magnetic Developers behind them that try to gaslight you into thinking that their shit is better than it actually is

after all, why admit you can´t make a proper difficulty curve when you can just claim that the game "doesn´t hold your hand" and blame it on the player?

Why write a story when you can just make a rogue-like (its not as if anyone is going to survive long enough to find out about the story so why write one aye?)

Why bother with level design when you can just procedurally generate everything and then dab the "infinite replayability!" tag on it?

i´ve seen people critizicing the Open World craze precisely because its an excuse to have empty sandboxes, but then they seem to forget about these very same complaints when they look at the many "Flawed masterpieces" of the past, these types of Obtuse-for-the-sake-of-being-obtuse games tend to attract people that are just as Narcissistic as the developers themselves, wich circlejerk around these games and are secretely glad that these games are as (alledgedly) inaccesible as they are (think about FE autists screeching about Casual mode despite being an optional feature that most people don´t even use anyways, or Morrowfags screeching about skybabies despite Morrowind being the easiest game in the series by far), because otherwise how are they gonna screech in their elitist circles about how they are better than everyone else and how XYZ game was "Ruined"

this phenomena is not exclusive to games and is from what i have experienced just a smaller part of a bigger problem related to the current state of the world, Spiritual Climate, and the Cultural Zeitgeist
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>>253915 (OP) 
This game is like playing D&D with a theatre kid DM railroading players because he just wants to wank over his 2deep4u story. That kind of shit is not why I play these games, I play them because I want to tinker with interesting builds, run dungeons and because I love traditional fantasy settings regardless of how many people cry about "muh cliche".
Planescape is the only Infinity Engine game I've ever uninstalled out of boredom. The setting is kind of interesting, and would probably be fun in a pen & paper game, but the fact is the gameplay is just bad. There's only three classes (locked behind narrative bullshit), no race choice, no multi-classing, and very limited gear. The limited tools and build variety available to the player means that encounters also tend to not present a lot of tactical depth, which wouldn't be as big a deal if you could play your own character and engage in the fantasy of building and playing your character in the atmosphere of the setting, but in a way the Nameless One is just an avatar for the player to engage in the narrative wankery of the game. In this way I think an argument can be made that this game is not even an RPG. 
I will admit that I like Dakkon (I really wish there more Githzerai in games, it's always the Githyanki assholes hogging the interdimensional spotlight) and Mort, from I what remember playing ages ago. This was also the era of western games still having big titties, and almost every female character in this game has gigantic knockers.
Replies: >>255182
Most overrated recent is BG3 by a mile but most overrated of all time has to either be the witcher series or Diablo II. 
>>253915 (OP) 
The only good thing about planescape torment is how the party members interact. The rest is total garbage.
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>>253915 (OP) 
PS:T is carried by its setting and story. The gameplay is very obviously an afterthought there, the thing would have been much better as a VN.

>>253921
It's not the isometric perspective, it's D&D. RPG genre as a whole suffers from its own idiotic conventions that ultimately stem from the popularity of that horrendously retarded system. I could write an autistic rant about how and why D&D is dogshit, but the short gist of it is: bad mechanics result in bad gameplay. A somewhat OK story can still manage to keep a player interested, however. In combination this results in a game where the actual gameplay parts are endured to get the next story segment instead of being the main attraction. A few such games get big and now people think that this is what the whole RPG genre is supposed to be. That, in turn, attracted more storyfags into the audience as well as wannabe writers and movie directors into developer studios, causing the effect you've described.
Replies: >>254072 >>254294
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I would like to hear your autistic rant.
>>254065
I don't think D&D mechanics are bad on their own but when they're not done right, which is easy to do, they are absolutely horrendous.
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>>254072
D&D mechanics work for their intended environment: a more elaborate form of make-believe that you used to play with friends on the playground.  Their function is not to facilitate a game of skill, its to facilitate fun surprises and laughter while you goof around.  In fact their intended environment is arguably not even a game at all, since the rules are constantly in flux because the dungeon master can change things on a whim.  You can't test your skills at something when the rules aren't static.

The problem arises when game developers try to shove these mechanics into an environment that 1) has a static set of rules, 2) has no dungeon master, and 3) is usually not even multiplayer.  Then you get a fucked up mess that doesn't reward skill development and strongly encourages savescumming while still aspiring to be some kind of game.
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>>254086
Yeah I agree with you. It's a good foundation but devs rarely build out of it, and a foundation without a building on it is just a big hole.
>>254044
>Witcher Series
I would argue it is only with Witcher 3. You might get a few people who played 2 but no one played the first game and won't until the remake comes out.
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>>254127
No one played the first one because it was dogshit but I distinctly remember it being hyped to the moon when it was new.
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>>254140
The first time I came in contact with the Bitcher series was some faggy Gaytrailers "Top 10 most anticipated AAA slop 2011"-video where the Witcher 2 was at rank 7 or 8, and the video's comment section was full of "I see the Skyrim but what the fuck is a witcher???"-type comments.
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>>254142
It was all over magazines and blogs, even people in my IRL circle were talking about it. Of course no one actually played it though once it did come out. I tried it, got bored and uninstalled. It looks like a shittier NWN 2, is even jankier and is about as deep as a puddle and forces you to play as a shitty OC Donutsteel Elric rip off.
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>>254143
Would you believe me if I told you the Witcher games actually have better writing than the novels?
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>>254072
>casters don't have enough ammo to actually last through a dungeon as PS:T demonstrates, btw
>marials are all about stacking basic attack bonuses, less involved than controlling a single zealot in Starcraft
>rogues are just palette-swap warriors and don't actually sneak
>"armor class" is actually dodge chance
>pointless math and randomness everywhere
>flood of useless options forcing build autism to find a few that work
That's just to name a few things. D&D rules are absolute, irredeemable dogshit. >>254086 is right, the only way to make this system enjoyable is to ignore most of the rules and replace the remaining few with custom house rules.

>>254140
IIRC the hype was similar to Dragon Age: Origins. It was a new thing coming out during a relative drought, so it got attention, but not much more.
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>>254166
>Would you believe me if I told you the Witcher games actually have better writing than the novels
Yes, but only because the author threw a bitch fit after the games blew up, because he was retarded enough to sign a deal that did not include royalties, or something to that effect.
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>>254178
He also looks down on vidya in general, fuck that faggot.
iirc he also allegedly plagiarized from Elric.
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>>254188
Checked.
>he also allegedly plagiarized from Elric
From what I understand the author worked as a patent officer that was in charge of filing for foreign IP or something similar. A little fuzzy on that part, but he helped get foreign works translated and released in his country. And just so happened to have written the first Witcher book shortly after Elric came through his office.
I wrote about it in >>253858, but New Vegas is wildly overrated. It's the least finished of the well known CRPGs, but the online consensus on it is that it's one of, if not the, greatest CRPG of all time, despite it being Fallout 3 with designated writers. Both routes of the game (because there are only two, NCR/House/Independent and Legion, and only the NCR flavor of the first route has a decent amount of content) are almost entirely commands to play the game, and which side you support neither has an effect on dialogue nor side quests. Anything not meant for the Fallout 3 audience is a dead end. Every minor faction, except the Khans, is almost in a vacuum (i.e. the Followers, who should be building schoolhouses and maintaining libraries and have an outpost near the NCR border but aren't and don't). Children mostly exist when they're convenient. Whole settlements are dead ends, including Goodsprings. You can free them from the Powder Gangers, clear out their schoolhouse and graveyard and watering hole, and kill the ants preventing incoming trade, and nothing will happen other than reputation gain for a settlement you have no reason to return to. Whenever you play kingmaker and change who is in charge of a settlement or faction, nothing happens, and it's always the end of their content.

Morrowind's was better at handling factions and consequences, even if you shouldn't have been able to join more than one guild and religious organization.
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Vampire Survivors easily. Everybody shitting their pants about how fun it is and I went and pirated it and it was the most boring shit I've ever played in my entire life.
Also if Elden Ring didn't have Ranni I would've dropped that shit so quickly. Never has a game had more work put into it and yet felt so completely empty before.
Replies: >>254369 >>254907
>>254065
>It's not the isometric perspective, it's D&D
>RPG genre as a whole suffers from its own idiotic conventions that ultimately stem from the popularity of that horrendously retarded system
CRPGs in the 80s were fine games made by D&D fans. The problem is flanderization. Early games tried to capture the feeling of tabletop as best as you could on PC. Even adapting D&D rules directly is not the issue. The problem is idiots who never played a tabletop game making an "RPG" because it's a genre checkbox in gaming mags. This is why JRPGS are and always have been shit. They don't have a large tabletop community and have been propping up a cargo cult built around Wizardry for decades.
Replies: >>254316
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I fully expect to be crucified for uttering such blasphemy, yet for the life of me I cannot help but question the supposed greatness of Mayro 3D Land on the 3DS.

It's arguably the peak of the bland, "safe" post-Galaxy 2 style of Mario games with overly telegraphed linear level design feat. branching paths similar to Galaxy 2 but even more obvious, the gameplay while obviously fully functional feels stale and dull for a lack of a better term as Mario just doesn't have the inertia one would expect making Luigi tricky to play in the postgame because he actually does have inertia while Mario doesn't, the game's color scheme "pops" a lot less compared to other Mario games this may have something to do with the TN panel of the o3DS but OOT 3D looked fine so I dunno, the 3D effect while used well rarely feels necessary due to the toddler-tier difficulty and worst of all the game runs at 30 fps, occasionally dipping below that.
Now it's not "bad" enough to cause buyer's or pirate's remorse, but compared to the much more "hated" NSMB2 with its 60 fps and much more challenging level design prior to reaching postgame in my microcephalic opinion 3D Land has a much worse subjective price-performance ratio.
3D Land was objectively a beta for 3D World anyway which fixes many of Land's problems and for that the game is fine, but I honestly wouldn't put it too high on 3DS recommendation charts despite being a sacred first-party Bing Bing Wahoo.
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>>254300
You new here?
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>>254294
Goddamn what a stupid post.  Like, Jesus... just wow.
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>>254316
Gonna point out why or you just gonna act like a passive aggressive woman?
>>254316
He's got a point. JRPGs were mostly just wizardry clones for decades with the occasional standout. Funny enough, there is a growing tabletop community in Japan but their biggest game is not DnD. It's Call of Cthulhu of all things.
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>>254327
>
I assume your only exposure to /tg/ in Japan is Nyaruko-san having CoC character sheets on screen. Some of the most popular fantasy series were based on AD&D or the native heartbreaker Sword World. Capcom actually had an in-house B/X campaign which became the basis for the Mystara games. Queen's Blade started as a 1v1 gamebook series focused on doujin artists doing whatever designs they wanted before industry trends destroyed it. Many homegrown systems (like Double Cross, which is Bleach meets Prototype) have survived long enough to get multiple editions under their belts. Goblin Slayer has an official RPG which is actually quite good.
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>>254348
>Goblin Slayer has an official RPG which is actually quite good.
Translated?
Replies: >>254350 >>254354
>>254349
Yeah, I saw a translated copy in a library recently.
>>254349
Yes. Someone on /tg/ talked about it in their "let's read" thread, it's not a D&D clone but it has more of what made D&D great than anything Rabbis of the Coast has done with the property.
>>254301
In my near-decade or so of using the various /v/ iterations starting with old 8chan's Mark/v/ I've seen the NSMB games being marked as the one of the starting points and continued proofs of Miyamoto's downfall/(proto)Mario Mandate self-censorship, but I can't rember 3D Land being shat upon very much in those discussions nor in others concerning 3D Mario games/platformers in general.
Does this make me a newfag?
I just didn't enjoy the game nearly as much as I did the other 3D Bing Bings, the Wahoo was just kind of meh.
Kinda similar to my experience with the Sonic Rush games compared to Advance 1+2, the Rush games weren't exactly shit but not to the same quality standard as the earlier Advance games.
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>>254270
Awful taste in both counts.
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>>254362
>NSMB games being marked as the one of the starting points and continued proofs of Miyamoto's downfall
Miyamoto had nothing to do with those boring infantile piles of shit, so I'm not sure I understand this assertion.
>>254369
You can take your boring piece of shit VS faggot. Hope you drown in it's clones.
Replies: >>254907
>2024
>newfags are describing Planescape Torment as "2deep4u" and "theatre kid DM railroad"
I want off this ride
Replies: >>255078 >>255159
- Ace Combat series, a power fantasy game for those who couldn't even handle a Cessna. The soundtrack is mediocre too.
- Final Fantasy series, most notably 7
>>254168
>dogshit
I started to write a shitpost with the theme "why doesn't mana regenerate in D&D" when I suddenly thought of NetHack, a game which takes the D&D rules and improves them: player has mana points, and better armor class also reduces damage taken. Sure, Vancian magic prevents casters from being overpowered but that's hardly a concern in singleplayer games.
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>>254270
>>254404
People who praise roguel*tes didn't actually have fun, they just wasted enough time that they finally rolled a god run. They got a dopamine spike because the game told them that they accomplished something, and then they moved on thinking that it was a satisfying experience.
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>>254904
>The soundtrack is mediocre too.
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>>254902
I remember reading all about how great planescape torment was back in the day and how I tried to force myself to like it. I was already a big fan of D&D and planescape as a setting so why wouldn't I? (though Spell jammer would had been cooler imo)

I wasn't that impressed by it back then and I'm not now, there are lots of things to like about it but It's definitely passed on as hipster property now for people who don't belong in TTRPG as a hobby.
Dark souls. I've never played it though.
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>>255080
Fitting opinion for a reddit thread
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Just about everything Treasure ever made tops the charts in flawed games that are rather overrated, but I'd like to lay into this sacred cow a bit.

The audio in Gunstar Heroes gets really grating after a while and the game is full of indistinct graphics that often make it hard to tell when something is a hazard.

More importantly, the game has some traits in common with notorious Euroshump design.  There are areas throughout the game where you can get screwed if you come with the wrong weapon without knowing ahead of time.  Worse, there are parts especially in the higher difficulties where, if you take a bit of damage, you're just going to keep on taking damage because the game is lacking invincibility frames upon getting hurt and has some incredibly irritating player stunlocking for certain hazard types, especially bullets.

Finally, sharing a little in common with Contra Hard Corps, there are these annoying moments of dead time in the game where nothing is happening and you just sit on your hands waiting around.  That's always something you want to avoid in an arcade action game.

And then there's that shitty fucking board game stage.

Overall, this game sucks ass and is overrated as fuck. Hard Corps is a massively superior choice if you have to do some running and gunning on the Genesis (with the caveat that it too is overrated and a step backward from previous Contra games).
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>>255098
That webm is really funny though.
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>>255098
git gud
Replies: >>255131 >>255146
Postal 4. It does have mixed opinions, but I am only writing this because it needs so much work to be more than "so bad it's good"
>>255116
I already am gud, I one-life clear run 'n' guns for breakfast and scoreplay scrolling shooters for lunch.  That's why I am uniquely positioned to sniff out bad arcade game design.  Ironically, it's often people who don't attempt to actually master their games that raise up Treasure's stuff on a pedestal.
>>255116
i want to impregnate Coco many times.
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>>254902
Feel free to actually have an argument instead of being a passive aggressive faggot.
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>>255159
>nigga got filtered by a journal and thinks people will take him seriously
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>>254043
>second pic
Why is he doing a soyface?
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>>255173
Making shit up doesn't count as an argument, son. Come back when you can properly articulate why that trash heap of a "game" is actually supposed to be good.
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>>255183
didn't read lol
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>>255186
>argues in favor of a game that's mostly reading
<can't be assed to read a single sentence 
wew
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>>255191
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>>255159
>you HAVE to provide a formal refutation of my brainrot post
You went into a game that's well known for being story heavy and complained it wasn't a build autism dungeon crawler.
You're a clueless, self-centered whiner on par with the normalfags who complain when a shooter doesn't have aim down sights.
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>>255193
There are multiple posts in this thread trashing PST for its shitty storytelling, in addition to all the other severe gameplay flaws.  You seem to be ignoring them intentionally.

Perhaps you've inured yourself to eating shit and now have to attack the character of people who critique the shit.  One wonders if you derive some sort of self worth or validation from being a fan of a commercial product.
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>>255173
Nigger, reading offers me no insult, it is reading the content of your reddit-tier game, and reddit-tier, no-arguments posts that offers me insult.
>>255193
I remember staring at paper ads in magazines for this game in anticipation of a new IE game long before it released, and yes, while it was promoted as narrative heavy experience, so was Baldur's Gate (my favourite game of all time), so how was I to know that it was a furiously masturbatory, pseudo-philosophical piece of unremittently self indulgent tripe?
>>253915 (OP) 
>overrated games
Baldur's Gate 3 and Red Dead Redemption 2 (that graphics apart, wasn't as good as the first one)
Gun was better anyways, now that was a good western game
>>253915 (OP) 
overrated games only exist because there's too many people don't actually play games and think that the first 5 games they ever played is the best shit ever
you have the same thing in pretty much every piece of entertainment
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>>263995
Either that, or morons who can't form their own opinion and judge things for themselves, and so, fall for the "10/10 shill reviews" by gaming journos.
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>>264006
or they literally convinced themselves they're not playing a shit game because everyone else said it was good or dude the tech demo is insane uncharted & half life 2
999
It starts interesting enough, but the finale is a barrage of nonsensical asspulls to force an emotional ending at the expense of every last shred of logic and a final "puzzle" that has fuck all to do with the entire premise of the game up to that point.
>>253917
If I remember correctly a lot of the praise for FEAR focused on the enemy AI, which I guess was good for the time. The franchise didn't do great after the first game so that probably speaks to the weakness of the story and IP.
>>263991
>Red Dead Redemption 2
I strongly agree here, the gameplay in RDR2 was just not interesting. The singleplayer experiences in Rockstar games are wildly overrated across the board.
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>>264212
open world shouldn't even be a term in gaming, it should be just called sandbox because it's just a giant box  with random shit to do but then  it would be too honest
I don't get the absurd popularity with GTA  RDR at all they're both essentially the same  but different time periods and gameplay is essentially go here do x/kill  there's not even a illusion of freedom nor is there even a illusion of a  world other than NPCs who just mindlessly walk around.
the buildings are essentially giant rectangles and blocks and you can almost never enter them unless being told so. maybe I'm just jaded or just that I'm biased for linear and arcade games but I never got the argument for making a game that is basically a giant void it seems completely insane.

of course console limits exist but  then why even focus on having a stupidly big  map that basically no one will see fully then fill it with shit that essentially makes it smaller it's completely counter productive
it's completely mind numbing garbage that is only really  entertaining if you're still a child and find crashing into people with the  shitty physics fun.
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>>264214
>open world shouldn't even be a term in gaming
Nah, GTA may suck but Zelda and Metroid are good and need a term to describe their divergence from level-based games.
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>>263991
>Red Dead Redemption 2
It was full of things to do, but none of them were particularly interesting or challenging. I blew through the main story without even needing to buy or upgrade my guns or craft anything.

I'm kind of annoyed because I know they packed the game with tons of interesting details, but I just had no good reason to go looking for them.
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>>264288
Sounds like Fallout/Majora's Mask Syndrome.  You should never make your character-building game so trivial to beat that there's no reason to do the character building.
>>253917
>not particularly challenging even on the highest difficulty
I disagree, the difficulty is very well balanced and some of the fights can get difficult on highest difficulty. Just because there's not a bunch of cheap kills or bullet-sponge enemies doesn't make a game bad.
>linear
Not a bad thing.
>repetitive
Again, not a bad thing when the core gameplay loop is so enjoyable. And there's enough variety for it to not wear out it's welcome.
>"horror" reliant on predictable jumpscares
You're leaving out the great atmosphere the game creates, and I'd argue a lot of people enjoy it in a cheesy b movie way. Plus they're not frequent enough to get in they way of gameplay.
>painfully uninteresting story and characters
I'll kinda give you that one, although I'd argue Alma is mildly interesting and the overall plot does enough to keep me interested enough to not just skip cutscenes.
>graphically average
The game looks great, with a good artstyle and a lot of great lighting. Even today I think it holds up.
>>253917
>graphically average
Are you 10, it was one of the best looking games of its year bar none.
>>253917
Agreed, poor man's Half Life
I like all the games posted itt
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>>264321
>>264212
>fI I remember correctly a lot of the praise for FEAR focused on the enemy AI, which I guess was good for the time. The franchise didn't do great after the first game so that probably speaks to the weakness of the story and IP.
The npcs were very decent for its time frame, which doesnt mean a whole lot but still.
In technical terms the "ai" used a new system called goal oriented, which was a pretty new thing then, but i dont think it was used particluarly well.
The thing is bots would mostly hang back and then attack in groups, the mostly linear and confined levels didnt allow for much choice of action.
The way the npcs felt and reacted contributed more to it being praised than it actually way, the enemies were mad fun to shoot at and they made them react very well, they defined their presence very well, which is not a technical but artistic achivement mostly.

My experience with fear is mostly positive, the story and the way it was told is pretty ok, its not exactly groundbreaking but enough to get you hooked.

The graphacs and physics are also very decent for its time frame still today are pretty ok.

What yall overlook is that the games success was mostly because it by design tried to emulate action movies, the feeling of the guns, enemies and overal setting all combined that pretty well.

I could complain about the linear and confined also repetitive levels, but that is also by design and the norm back in the day,
There is nothing wrong with linear level design if done well, but imo openworld is just the way to go simply because it feels more natural, i just dont look at linear games the way i used to since open world.

All in all it was a great gameplay experience, but its not something super new,,even then, it just is a pretty good fps imo.
I would say its slightly overrated, its a great game, totally worth playing trough(including expansion), but not a must play imo, unless you love action.
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Woah, look at this badass!  >>264321
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>>264361
anon.... you basically just admitted to being a grandpa that if you had any children if you weren't born in the very late 90s or early 00s and were given a computer when you were extremely young
>>264321
Overrated doesn't necessarily mean "bad".
>>253930
*since the SNES
>>253974
easiest of all the souls games by far.
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>>264356
ACTUALLY mulling over F.E.A.R. a bit I remember something, the only other time (besides Silent Hill) I was spooped to my absolute core.
It's when Paxton smacks you with a board, I have no idea why, perhaps I was tired and just didn't realize that the game had taken control and by brain panicked when there was movement.
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>>270306
This and d*sco elysium are the mark of the beast of pretentious pseuds.
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>>270308
Discunt Pisseasycum seems like such a faggy game
>hurr durr i play a game with "communism" and "racism" in it so that makes me cool
>its FRENCH *soyface*

however, I am watching Limmy play it and its making me laugh so i will buy it on 90% off steam sale
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>>270312
The devs aren't french. They are estonian commies, at least the lead one.
While a bit faggy and arguably overrated, I played and had fun when playing in the devs "unwholesome" way. I really liked the art and music too.
But don't buy this shit, pirate if you want to play a post-soviet VN. As the CRPG they advertised it quite sucks though.
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>>270315
I couldnt tell it was estonian, I assumed French. It doesnt have that slavic vibe that games like S.T.A.L.K.E.R clearly have
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>>270317
https://en.wikipedia.org/wiki/Estonians
>Estonians or Estonian people (Estonian: eestlased) are a Baltic Finnic ethnic group native to the Baltic region, primarily their nation state of Estonia. 
Do you also think it's strange when a Canadian game lacks that authentic Latin American feel?
>>270319
What is the difference between Baltics and Slavic people?

there is none. they are both vodka drinking idiots
>>270319
both are eastern european and formerly communist
>nooo you dont GET it

>instead of saying "zzzychchzhwhzwhwzhzzzzski"
>baltics say "bbbrrrrrrrrrruuuuuuunfffffffffuurrrrrrr"
wow. like i give a shit
>>270319
also you are missing the point that the game doesnt feel estonian, it feels french
>>253917
F.E.A.R. looked fantastic for the era and ran well on most hardware. The only "better" looking game at the time was Doom 3, and that ran like ass unless you had top-tier CPU and GPU.
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>>253915 (OP) 
>Overrated Games 
The remake of Resident Evil 2, no doubt.
It would be an okay game if it wasn't called RE2 but to hear disingenuous shit like "best remake ever!" when the the og still shits all over it in art direction is pathetic.
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>>263991
>Baldur's Gate 3
Actual trash. The entire game breaks and bugs out if you don't do "totally not mandatory" quests.
If you avoid adding anyone to your team, the characters will suddenly force you to speak to them, and say things like "I know we've been together a while, and I want you to trust me"   Bitch, this is the first time we've ever met.
Even if it was linear and I played it exactly as the devs want me to, the gameplay is just BAD. They should just remove the possibility of game overs and let you fall down infinitely bad possibilities, but instead the game just wants you to savescum combat until you get lucky or find a way to exploit the retarded AI.
>>270365
It's even worse for following up REmake which was actually good.  IIRC REmake started the remake trend, except, you know, not a single remake afterwards ever managed to be as half as good as it was.  And now, of course, like all good things, it's forgotten to the point where they're going to shit out another RE1 remake next year that will probably run like shit and play exactly like the modern ones that lack tension.
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>>253915 (OP) 
Nutendo games.
BOTW, Pikmin 4, Mario Odyssey, metroid prime, all of them.  Some of the most souless boring game's i've played outside of literal Chinese slop. H-games have better gameplay loops.
I think they're designed specifically for people that just don't play video games and have no standards as a result.
BOTW is empty.
Pikmin 4 is boring. Feels like an indie fan game attempting to copy pikmin.
Odyssey is souless.  There are 6,000,000 moons and each one is meaningless. You get moons for what would get you a 1up or a coin in other mario games. The maps are too big and mostly empty.
Metroid prime is the most curated experience I had ever played at the time back then, with no room for experimentation. You just scan shit. Oh you cant shoot this guy until you scan him first.  It's like pokemon snap, but worse.

Also, every Mario Kart after SNES. OK Party games but the meta just really removes any shred of fun it could have had.

Oh, and then they made the princess peach game.  Nobody with more than a room temperature IQ expected this to be anything other than a phone-tier minigames with some kind of hub world. which it probably was. idfk. who cares. The point is there should have been some fantastic porn created, and none. What a waste! fucking trash game. trash company. Fuck yuzu and ryujinx too for exposing me to those trash heap games in the first place, and removing windows 7 support.

mhgu and kirby were worth playing though.
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>>270369
>Mario Odyssey
I'm not exactly sure why this Bing Bing in particular gets so much hate, it's not the second coming of Hitler but a competent collectathon 3D platformer for what it is.
3D Land and 3D World were much less engaging.
>BotW
Yes.
>Metroid Prime
>back then
You're referring to the Gamecube original which gaymurs at the time seemed to enjoy, right?
<every Mario Kart after SNES
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>>270365
this is true for every remake
people say the remake of SH2 is better than the original which is mind numbling to me, game looks as generic as a tps can look
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>>270396
He's a tryhard. People that hated Metroid Prime were proud of their aiming skills from Halo and shit. Metroid Prime auto aimed and was thus 'too easy'. Every Mario Kart after SNES original was also easy. Am I a tryhard? No. But I get him. All three of us hate Normalfag of The Wind. They left the SNES Zelda III format that was already pefected for itself to be unique. No keys? No dungeons? I ain't playing that shit. I also never played WIi's Zelda though, wii mote was too cringey and I resented them trying to make people exercise. Shit was gay. By 1999 the top sellers stopped being shit like Mario and became GTA and COD. It's faggotshit. I never played Mario post n64 much but I imagine it's piss easy after n64 too. Gen 6 is when games start looking great, gen 5 and lower they were harder but some were also hard in gen 6, but often enough they got easier over time. About Metroid again, it gives you clues that you can turn off or on, and the scanning of things is also cool but also faggy from how long it takes you to scan everything, triggering OCD whle making the game artificially longer while also easier than say something like Hexen or Doom. Not that I like to key hunt, I liked Metroid Prime. Hints on and everything. But I do get 'his type'. He'd hate Melee and brag about his Soul Caliber skillz. back then. 'The type'.
>>270402
>I resented them trying to make people exercise.
Der Ewige Amerikaner.
>>270402
ChatGPT, take your meds.
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>>270398
Generic is understating it,   remakes that change gameplay and  the camera are just dumbing it down for the "modern audience" not to mention  it's not really taking the same game and fixing it's issues but just throws the entire game into the trash.
remakes are dumb and make no  sense because either you are "remaking the game" or you are not  Instead it's basically  reskinning a modern game equivalent and  calling it a game from 20-30 years ago  game devs are more like factory workers than actual game devs.

video games with every year since 2005 become more like movies than actual video games.
Nier Automata is the most overrated game I've ever seen outside of indie farthouse shit
>>271079
even more than the shitty indie clone that randomly added the trans flag into a sewer for some fucking reasonof  mario sunshine?
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>>271084
Yes.
>>271079
I would say a little overrated but can you name another game that was providing a better ass for the general audience than 2B at the time?
>>271079
Thanks for being proof that these kinds of threads always attract redditors
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>>270402
>He thinks scanning shit and being told what to do and how and when to do it is fun.
It's just a boring game. nothing i said negatively about it has to do with lock-on being the primary way to aim. other console games like GTA primarily had locking on for shooting. It was common.
 
>>270396
>competent collectathon
youre just collecting piss easy brain-dead moons on mostly empty maps. The map with the dinosaur was designed ok. The rest tell too big and disconnected with not much interesting. I think i totally lost interest by the level where im running on leaves in the air.

Yes, I played Prime back then and thought it was boring and restrictive.

SNES mario kart is fun. It still holds up. I didnt like the addition of boosting as a bonus to sliding. I liked how the drifting in SNES worked too. it felt good. Just racing around a track like that felt fun on it's own.  Mario 64 had the best battles though.
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>>271100
>I didnt like the addition of boosting as a bonus to sliding.
Some men I may never understand.

Regarding Odyssey, maybe my own divergences compared to the politically correct opinions on /v/ stem from the fact that I subconsciously put it in the same category as N64 Rareware collectathons and not the 3D Mario series.
From that perspective the at times overly large levels while notable aren't as much of an issue due to Mario's fantastic mobility compared to the slower, somewhat more restricted moveset of BK+Tooie.
The ability to transform into enemies by rape-jacking them also gets around the tedium of having to go to specific points of the map to undergo transformations with very limited movesets, this in addition to the overly hueg maps of Tooie is one of my biggest personal criticisms regarding that gaem.
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>>271079
>Most overrated game I've ever seen
Then you must not play a lot of games, or just have some butt hurt vendetta against Yoko for some reason.
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>>271095
>>271106
The combat is mediocre, the story is typical Jap shlock. The only redeeming thing is big fat ass, but big fat ass a good game does not make.
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>>271106
To be fair now that I think about it I've never actually seen people defend the gameplay or story they just want to fuck 2B
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>>271108
>Combat is mediocre
>the story is typical Jap shlock
Okay? So are many games. That doesn't make it "the most overated" game.

>>271109
I also think the game is overrated. But everytime I see an anon call the game "shit" or "overrated" they never at-least prove that they actually played the game.
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>>271102
Try playing the original and see how fun it is, youll probably enjoy it and its really nice emulated with HD mode 7. It holds up better than you might think. Last time you played it you probably didn't know drifting was a mechanic, let alone a really fun one.
original MK you can go incredibly fast from just sliding, so fast its easy to go too fast and lose control, which has a much bigger penalty. The addition of the boost is in place of going generally faster. Boosting lets you go fast regardless of terrain, so driving matters less. There are record runs of new MK where people slam into walls just driving carelessly while they just spam boost, which makes the race just a contest of who can boost more (which is still feels slower than the original imo)
https://www.youtube.com/watch?v=PmkEpvatJpE
They also gave the AI the uncanny ability to cheat by flying at light speed down the center of the map while being invincible to attacks which ruins the single player for me.

I compare odyssey to games like mario 64 and mario sunshine. Odyssey mario is significantly slower thank BK. and the areas in between are just flat and nothing. It feels like a generic unity engine platformer. The level with the dinosaur, which had interesting stuff close together instead of feeling like 5 levels joined by a flat plane. None of the enemies i switched to felt particularly fun to play as, most of them are just there to get a specific moon or get through a specific part.
>>271108
>5 words of total criticism
Truly the caliber of retard I've come to expect from these kinds of threads
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>>271116
The combat isn't particularly difficult, but there is alot of room for experimentation. And it's pretty satisfying. I think some people were expecting a ruthlessly difficult game and were let down.
The hype was around 2Bs ass, not really the game itself. 2Bs ass was certainly not overrated.
Star Control 2 / Ur Quan Masters
The combat is terrible. It's like asteroids but worse. It's absolutely not fun.
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>>271149
Combat is only a small part of the game though. Exploration and dialog is the main draw.
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>>271150
The map autozoom and inertia changes when zooming in/out are a pain as well. The resource minigame is fine I guess but it's dated and boring.
I want to like the game, some of the features are cool, but it feels like the plot and exploration should just be dumped entirely into the Freelancer engine or similar.
I can appreciate how much work went into the game, the amount of assets are tremendous for the era.
>>271146
2B's ass is a modern wonder of the world.
>>271149
The worst part isn't even the combat, it's the tedious mineral collection -> trading game loop.

>but what about the rainbow worlds anon
Sure. But by the time you learn about them you're ready to win the game already.  And unfortunately the weak base mechanics make the game not super compelling for replays.

Great story though.
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>>270369
>BOTW,
I agree, empty e boring.
Also the "art style" (the excuse they used for the shitty graphics and washed out textures) is absolute garbage.
>Pikmin 4
I only tried the Demo and didn't finish it out of boredom, also i hate the new nigger characters they added.
Pikimin characters look 'cute' in a goofy way, the shit skin ones look like trash. you can bet they definitely added those for "divershitty"
>Mario Odyssey
I honestly enjoyed it.
Sure, all those moons were absolutely unnecessary and just a way to pretend the game had more content than it actually did.
>metroid prime
I loved it, i think that Retro "gets" Metroid more than Mercury Steam or even Sakamoto himself.
Dread on the other hand, was fucking trash.

Anyway, generally speaking, all those 10/10 perfect scores Nintendo games get no matter how unpolished, empty or outright trash thet are, are fucking ridiculous.
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>>253915 (OP) 
I personally really enjoy the writing and the world of Planescape Torment. I know that mechanically it's "shit" but it's just a worse version of an already bad thing (the Baldur's Gate 1 and 2 gameplay) and I'm not gonna fault it for things it didn't popularize or create.
Calling the gameplay bad in this game while you later go to fellate the Baldur's Gate games is rather ridiculous to me because they feel so mechanically similar (in terms of how you actually control the game and how a decent percentage of the mechanics were ripped directly out of those games) that I don't really care if Planescape's is "technically" worse or whatever.
Also criticizing fetch quest design when a decent portion of the things you do as subquests in BG1 is getting a thing for a random idiot NPC you'll never remember or care about like that cow antidote quest which is two fetch quests in one or that quest where you're getting a book from a pile of hay or that other quest where you're getting an NPC an identify scroll or the quest where you have to deliver a dagger to another NPC. 
I don't think fetch quests are inherently bad mind you, I'm just saying that this is a common thing and it's even common in the game you think is so much better than this one. 

While PS:T is basically a glorified point and click game, that's part of the appeal for me. I don't like Baldur's Gate combat because it's obtuse and bad. Real time with pause has never been enjoyable for me, I think it's actively detrimental to the flow of combat and if they just played like normal turn based DnD I'd probably actually like them as games. 
Divinity: Original Sin 1 got it right and was the first top down Baldur's Gate inspired CRPG with combat and world interaction I actually enjoyed for the gameplay (even though the writing is fucking terrible reddit tier slop). I've been playing RPGs in general my whole life so I guess for me the actual turn based gameplay of tabletop games is something you don't need to mess with because it's inherently better than a badly made video game approximation that attempted to make it real time for some ungodly reason.
Western CRPGs as a whole, in my opinion, have always been buggy and bastardized slogs of games. As time went on the worse they got. They only got good recently when games with actual turn based combat adapting the systems of the originals became a thing and even then I still prefer the approach of JRPGs to be completely honest with you.

An anon in this thread called JRPGs bad for being Wizardry clones but in my humble opinion JRPGs are more suited to this kind of storytelling and that's why I prefer JRPGs to Western CRPGs. 
CRPGs could literally never capture the feeling of DnD or any actual tabletop game in the first place so making these elements less important for the story actually serves to make it more fun for me.
In any other TTRPG instance, being railroaded into a story is not fun, in video games however it is actually some of the most fun I've ever had, it's like the game company is a really autistic friend of mine coming up with incredibly dense and oftentimes creative worlds just for me to play with. No normal DM/GM could ever fucking compete with a world that has it's own style, music, lore, gameplay etc. 
JRPGs (while failing to capture role playing in which you make your own role and characters most of the time) excel in delivering the beautifully designed turn based combat and inherently fun (if bog standard at times) fantasy/sci-fi/whatever-other-setting-here story without the need of an entire group of friends and you can play all of it relatively quickly while a TTRPG game could last years. It also comes with none of the drawbacks of players who actively are bad at the game or are bad people.

Also there are good JRPGs that adapt TTRPGs but nobody liked them but me. Unlimited SaGa is an almost perfect adaptation of TTRPG modules as an individual game with a lot of the same diceroll mechanics and regular roleplay mechanics for looking around and picking up items and whatnot. Final Fantasy 1 was a good attempt at character creation and the SaGa series in general builds on both Final Fantasy mechanics and tabletop roleplaying mechanics. 
SMT, Persona, Vagrant Story, a decent portion of the Final Fantasy and Dragon Quests, Chrono Trigger and Chrono Cross, Xenogears, Valkyrie Profile, SaGa, The World Ends With You and it's sequel etc.
All of these different games/franchises have some of the most fun roleplaying and gaming experiences I've ever had and they were actually oftentimes better than playing any TTRPG with my smelly nerd friends. No CRPGs can even compete.

Anyways I fucking hate Stardew Valley.
>>273718
I also hate Stardew valley.

Every single indie-retro-pixelshit faggot farming game tries to emulate it, even though it's a barebones factory simulator with the most boring characters imaginable that you are loaded with stockholm syndrome to appreciate as you get your fix of number go up from selling stupid crops and expanding industry. 

The combat sucks. The people are boring. The only redeeming part of it is the farming and that quickly becomes a solved and enslaving process the moment you understand any amount of its efficiency in a way rune factory blew out of the water with leveled fields years prior to its release.

Free me from the Stardew garbage mills, and its descendants like Mistria, which I am currently judging strictly on its obvious relation to Stardew and would be pleasantly surprised about if it it didn't suck massive balls.
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>>273724
Yeah. Not to mention that Rune Factory does literally everything it does better.
I think indie pixelshit in general is some of the worst shit ever. I need AA Japanese games instead.
Replies: >>273738
>>273718
>3rd pic
Is it me, or is her head actually too small compared to the rest of her body?
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>>273728
i think it's just that her neck is really long actually
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>>273724
>rune factory blew out of the water with leveled fields years prior to its release.

>>273725
>Yeah. Not to mention that Rune Factory does literally everything it does better.
Old Harvest Moon "fan" here.  I find these assertions extremely suspect even though I haven't personally played any of the Rune Factory games.  I have played a ton of Harvest Moon games and I can say confidently that the series lost its way not long after HM64 and became too focused on tedious sim-like elements.  Marvelous kept trying to waste the player's time with pointlessly slow and annoying mechanics or superfluous choice that added no real depth to the overall farming/socializing/planning strategy.  I haven't played any of the Rune Factory games because combining the shitty mess that Harvest Moon had become with combat sounded terrible to me.  But I've certainly played some of the Harvest Moon games Marvelous was shitting out at the same time they started making Rune Factory games and they had been repeating the same mistakes with Harvest Moon for decades and showed no sign of learning any lessons.

Why am I confident in this critique?  Marvelous continued to demonstrate that they were a stagnant trash developer who didn't understand what made the best HM games so good, and I highly doubt they could simply make a spinoff series and not apply their same development pitfalls to it.

Stardew Valley, on the other hand, understood that the original appeal of the best Harvest Moon games was in being social/planning RPGs, and thus it picked up where Harvest Moon left off at the height of its mechanical refinement (Friends of Mineral Town) and further improved it.

TL;DR: If Rune Factory is anything like what Harvest Moon had become, i.e., endless half-assed games released every six months, your assertions are bullshit and you should feel really stupid for bashing a game just because it's "indie-retro-pixelshit".  So the question from me is this: Just how far does the apple (Rune Factory) fall from the tree (Harvest Moon)?
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>>273718
>Calling the gameplay bad in this game while you later go to fellate the Baldur's Gate games
Not only did OP not do that, but I personally attacked these shitty fucking games in my own critique of PS:T later in the thread.  Why do you feel the need to construct a strawman, anon?  Some of the absolute worst RPG game mechanics of all time can be found in the isometric PC RPGs of the late '90s.  Baldur's Gate, Fallout, PS:T, etc. these games are fucking garbage and are an embarrassment to their predecessors as well as the rest of the RPG genre.
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>>273738
> I haven't personally played any of the Rune Factory games
Maybe play them before making this post and attacking a spin off series because of the main series going to shit? 
This is like getting mad at modern Mario going to shit and saying that Super Mario RPG isn't good because of that.
>Marvelous continued to demonstrate that they were a stagnant trash developer who didn't understand what made the best HM games so good
You do know that Marvelous is a big company right, they have like 600 employees. Different people probably made Rune Factory, they're pretty different.
> you should feel really stupid for bashing a game just because it's "indie-retro-pixelshit"
I didn't really list my reasons for disliking it beyond it being indie retro pixel shit but there's other issues I have with it that are mostly to do with the combat being terrible, not enjoying any of the characters, hating the artstyle, the time and stamina management being too strict for my liking. I mostly only liked the cave section which was still pretty bad cause I had to fight mobs in a game where the combat feels worse than even the shittiest of action RPGs.

I don't really know how else to put it but Rune Factory just feels better to play overall. The combat is sound even in the slightly bad first two Rune Factory games, the music is catchy, the artstyle is more in line with what I generally enjoy and I prefer the cute girls to the fugly women in stardew (especially seeing as how romance is generally one of the more important aspects of these games), I feel that they're generally less tedious feeling than Harvest Moon or stuff like Innocent Life despite having mechanics that you could choose to grind for hundreds of hours to get better crops and make items that give more love points. I don't know exactly what Harvest Moon games you're talking about because I stopped caring about Harvest Moon in the ps2 era (don't think I've played HM64) and those were all mostly okay if not boring from my recollection. SNES Harvest Moon was fun just a little too simple for me.
If you don't like sim aspects you probably won't like Rune Factory but I do like how mechanically dense the games are. I like the fact that it's not just farming, you can mine, you can fight monsters, you can camp in caves to keep fighting monsters, you can fish, you can craft items, you can cook, you can make medicines and these are all things you can work towards to keep making your farms and relationships better. All of these things are well thought out and I believe them to be fun things to do and they help you woo your anime girls.

I think the biggest issues I have with Stardew all stem from the fact that it's not really doing anything new and it's not really doing anything better than it's influences. The density of mechanics in Rune Factory might be higher in general but I think the game is less restrictive and gives you more room to really do your own thing, Stardew Valley really forces me into being this paragon in the community where I just want to play optimally because the world doesn't have any actual way for me to relax due to the time/stamina constraints and lack of enjoyable dialogue. Not that it's difficult, just that the game feels inherently more tense than a Harvest Moon/Story of Seasons or Rune Factory. Maybe as a multiplayer game it's more fun? It's difficult to articulate exactly where my issues lie with the mechanics but it's probably a death by a thousand papercuts situation where it's just a bunch of little things combined with annoyance with the in game world and annoyance towards the never-ending praise it gets from people (like you) who have never played Rune Factory. Rune Factory just already has most of if not all of the mechanics in Stardew (and generally does them better) and it might just come down to the familiarity combined with the less restrictive time management and the actually fun combat for me.

And I should reiterate, how tedious a Rune Factory game is depends on how autistic/optimally played you want it to be, you can do just about everything at your own pace and the few times something was too tedious it's just some relationship stuff iirc. The first two games are the ones that are the "clunky"-est and they're still pretty fun and they're simpler in general so maybe you'll like those more.  

>>273747
I was not attempting to create a strawman dude. I am just kinda new to this site so I didn't notice that we all have unique ID's until you just said this. That being said, OP  did say that it was just a Baldur's Gate mod  (with reddit philosophy) which I assumed meant that he liked Baldur's Gate more? I also saw a guy say BG was one of his favorite games and in my head I probably just combined these posts. I got caught up in my own rant but basically I was just saying that BG did this, not PS:T. Just pointing out that PS:T is a good time for me and I think "narrative" is not a buzz word. Stories are fun and a good story can make a relatively bad game an enjoyable game nonetheless. Cheers though dude.
>>254021
>i´ve seen people critizicing the Open World craze precisely because its an excuse to have empty sandboxes, but then they seem to forget about these very same complaints when they look at the many "Flawed masterpieces" of the past, these types of Obtuse-for-the-sake-of-being-obtuse games tend to attract people that are just as Narcissistic as the developers themselves, wich circlejerk around these games and are secretely glad that these games are as (alledgedly) inaccesible as they are (think about FE autists screeching about Casual mode despite being an optional feature that most people don´t even use anyways, or Morrowfags screeching about skybabies despite Morrowind being the easiest game in the series by far), because otherwise how are they gonna screech in their elitist circles about how they are better than everyone else and how XYZ game was "Ruined"
Have you considered people just like figuring stuff out with or without a guide? 
I need stats on that FE thing btw, I just can't take that statement at face value.
>>273738
Actually, Rune Factory was leaps and bounds ahead of the trash that mainline Harvest Moon had become. Honestly, I consider Stardew Valley an out and out clone of Rune Factory because nearly every mechanic was already present in the rune factory series.
I must admit I think Stardew Valley is a more fun game, but Rune Factory had farming, combat, crafting, cooking, and more along with the base Harvest Moon staples before Stardew Valley was even a thought. Honestly, Rune Factory being as underappreciated as it was is a crime considering how Stardew Valley took off.
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>>271079
>Nier Automata is the most overrated game I've ever seen outside of indie farthouse shit
To be honest i never heard any excessive praise towards Nier: Automata, unlike shit like Breath of the Wild or The Last of Us.
Now those two might challenge each other for the most overrated game ever.
Nier Automata came out, people said it was a good game and that was it.
With the other two, you won't hear the end of it, even today you are still hearing how "groundbreaking and influential" they were despite neither of them offering anything really new.
In the case of BotW, Nintendo and its fans are starting the usual lies and propaganda about that game doing things before anybody else, even going as far as saying that BotW started the "open world" trend when it was merely following it, and that any single game that did it, 'obviously' did it because of BotW, even if said game came out before of it.
In the case of the first The Last Of Us, people kept praising the story and how "deep" it was, when it was just a bunch of platitudes, plots and themes already explored hundreds of times (and done far better) by movies and books before of it.
Replies: >>274149 >>274188
Can't think of any game really. If I jad to say one, it'd be Minecraft but maybe I'm not creative enough to make something out of its mechanics.
Replies: >>273974
>>273969
Vanilla minecraft is definitely WAY overrated.
>>273964
>people kept praising the story and how "deep" it was, when it was just a bunch of platitudes
The second season of the brilliant and groundbreaking TV series, The Last of Us, has arrived and the hype follows exactly this path. Most, if not all main stream media reviews praise the series and the games through the same pseudointellectual lens. All the same points and of course not one iota of criticism.
The Last of Us is a casual game that was made for journalists. It's a great formula: journos praise a game for being deep and create hype while masturbating their egos, and casuals can justify buying the game, before and after buying/playing it. And masturbate their egos.

Maybe I've been living under a rock but was the Last of Us the first game that pulled this stunt and succeeded? Hard mode: no LGBT themes (even though the DLC had them iirc)
Replies: >>274318
>>273964
I will never understand The Last of Us' meteoric rise. It makes me feel old, because I look at it and I think "Why are people losing their shit over this generic story-driven TPS and not begging for more Jak or Crash or some other truly unique thing Naughty Dog used to be known for?"
Replies: >>274227
>>274188
I even liked uncharted 2 and 3 but bounced off last of us 1. Maybe I coukd smell the Heel Fuckmann already. I’m betting his new game will involve killing a !notSully character due to how much that actor spoke out against him
Replies: >>274503
>>274149
>was the Last of Us the first game that pulled this stunt and succeeded?
No, Uncharted and GTA IV had similar marketing campaigns as did Gaylo 3.
The first game with "cinematic", "serious" and "mature" journalist coverage to my recollection was FFVII in the US, but it and Lapse of Soy's immediate predecessors were still games once the marketing was removed from the equasion and they didn't have the kind of nuMale-focused slant that TLoU and most gAAAys after it employed.
>>274227
I miss when naughty dog made platformers, now I just want to see them burn.

I'm actually looking forward to watching day one streams of Intergalactic just to see how bad it is
Replies: >>274948
>>264222
Zelda hasn't been good ever since Breath of the Wild made a bazillion copies
>>270398
I took legitimate psychic damage when Silent Hill 2 came out because all these rats came out of the sewers and started shilling for the remake and shitting on the OG. The remake is so obviously worse it makes me feel like I'm going insane
>>271100
Thank you for posting the jewtuber you downloaded your opinion from
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>>271154
Dread is insanely kino
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>>274503
>I miss when naughty dog made platformers
All the people that worked on Crash, Jak and Daxter and even Uncharted are now gone.
I even remember some anons posting reports of something like 70% of the staff leaving during TloU2 development because they were sick and tired of Kikemann's jewish faggotry.
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>>274654
<Dread is insanely kino
>that mediocre, boring ass slop
>good
No, that's just (You) having shit taste.
No wonder you came from cuckchan
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>>274654
>4 posts in a row
>kino when talking about videogames
>likes dread
die
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>>274951
>3904x3500 3.1MB .PNG
>for a simple anime girls meme
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>>274952
I don't see the issue, do you live in fucking sudan and can't download 3mb?
>>274951
That blonde shouldn't relax around that slut.
Replies: >>274963
>>274956
You and I both know what peasant girls are REALLY good at, and it isn't harvesting wheat.
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>>274963
Better a peasent virgin girl than a wolf that like wolf's dicks.
Replies: >>274999
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>>274986
>wolf that like wolf's dicks.
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>>274999
>video fucking breaks midway
thanks jewtube
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>>274999
>>275000
BOB SAGET
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>>271146
The music had me more invested in Replicant and Automata more than Kaine and 2B.  The games hook IMO is its atmosphere.  Does a good job of pulling you in and making you want to learn more about the story.
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>>275020
Yea. All that and the sex appeal of the characters plays a part in the overall atmosphere. Similar to how horror movies use sex appeal. Like how A2 looks like shes in some skanky clothes but actually missing pieces of “skin”. And the mixes with all the narrative twists and surprises that make it kinda depressing.
The criticism mostly comes from people who couldn’t get into that and wanted something hardcore because the demo and complete retard casual normalniggers told people thats the kind of game it is. Meanwhile the devs let you buy all the trophies at the end and part of the games story completely trivializes the combat.

Many of the people beat it as 2b and thought that was the end of the game and moved on to the next popular meme game of the week
Replies: >>275032 >>275705
>>275027
I'm glad I waited to play the games for so many years where there was no miasma of opinions to cloud my judgement.  With Replicant I was much less interested in getting the different endings compared to Automata.  I didn't go hunting for all 26 but did hit about half.  Glad I did as the story doesn't feel finished until you finally get the shark jump of an explanation for everything.  
Also very glad I played Replicant before Automata.  It would have been very confusing to understand things like the twins and Emil had I not had the background from Replicant.  The anime was very comfy as well giving a nice overview that hopefully got some people invested enough to give the game a shot.  IMO it is a good game to wind down with and take slowly.
Ultima was foundational but is moralfag garbage in its mainline titles. It shares the same issue that most Tolkein-derived works do, including the source material.
>>271146
>2Bs ass was certainly not overrated
Based on fanart, you'd think it'd be twice as big.
Replies: >>275411
>>275111
Never played ultima but on the note of moralfag garbage, I think a lot of the issues with modern CRPGs is that they absolutely despise any level of black and white morality. 
You're not allowed to have inherently evil races, you're not allowed to create situations in which actually overtly evil things happen either because you have to appeal to a board of directors or whatever so you're just left with games that loosely parade these ideas of "anyone is capable of good" and "this character that is a succubus and a whore is the pure waifu option". Cognitive dissonance I guess.
Replies: >>275442
>>275411
RPGs have been subverting bland Manichean dichotomies from the very beginning, don't pretend that's some kind of modern fad.
Replies: >>275505
>>253915 (OP) 
What's the problem, bro? 2deep4u?
>>275442
Okay? That doesn't mean that subverting them hasn't also become bland in 2025. Manichean dichotomies work. 
>don't pretend that's some kind of modern fad.
RPGs in general are a modern fad. Subversion of popular tropes in general is the most common thing about modern storytelling in general. You are a low quality poster.
Why do you feel the need to constantly bait and be wrong about literally everything in this thread?
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>>255192
; that_kitty_there_is_special_in_every_way;
>>270425
yes_meme_with_period_uppercase_y_and_blond_beard`d_fellow_looking_stage_left;
>>275505
>You are a low quality poster for disagreeing with my stupid assertions.
So you can't support your assertion and then immediately resort to personal attacks.  Who's the low-quality poster here, exactly?
Replies: >>275675
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>recommended on 8chan for years
>decide to finally try it
>weapons don't feel good
>enemies are boring
>boss fights suck
>music is average
<level design is solid

I could not finish this game. Possibly the most overrated boomer shooter I've ever played.
Replies: >>275613 >>275659
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>>253915 (OP) 
Here comes the most overrated video game known to man bar none.
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>>275566
The real issue with it is all the fucking vore
>>275520
It came out before "boomer shooters" were a thing, one of the first nostalgia/retro shooters and along with Serious Sam it kicked off the trend.
Replies: >>275640
>>275613
Still I didn't enjoy it. It's whatever if others like it, I just don't get the love for it. The only "retro" shooter I enjoyed recently was Boltgun. Want to try Selaco but lmao early access.
Replies: >>275647
>>275640
>Want to try Selaco
Isn't that the one where the dev whined about being praised in the anti-Game Awards show?
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>>275520
>Possibly the most overrated boomer shooter I've ever played.
>>275510
> you can't support your assertion and then immediately resort to personal attacks
Tell yourself whatever you need to believe to be happy.
>>275027
>Many of the people beat it as 2b and thought that was the end of the game and moved on to the next popular meme game of the week
It doesn't surprise me, i also thought the game was over when i completed it as 2B, i had no idea the game had two more campaigns.
The game having more content that it initially seemed to have was a pleasant surprise, and those are rare in modern vidya.
Replies: >>275722
>>275659
I like Metro, they are fun games.
>>275705
It shouldn't have surprised you if you played the original Nier before the sequel like you were supposed to.
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>>275659
How are the Metro games "boomer shooters"?
>>275659
>Metro series
>boomer shooter
>most overrated 
Retard
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>>275726
Nigger
>>254021
>obtuse-for-the-sake-of-being-obtuse
I dunno if that's exactly what I'd call it, but to me, that kind of game design is great for building a deep sense of fascination
I imagine the people who first explored the pyramids felt something similar, just obviously much more intensely because they were in real physical danger (and not just worried about their fat soul stack)
though you can only zanzibart so much before it wears, there needs to be balance
and if you throw in a bunch of random game-padding stuff like ER's side dungeons it sort of breaks things, the instant you catch a whiff of something that's only there for gameplay purposes and doesn't really stand on its own (beyond shit like leveling or weapon upgrades or whatever) the magic disappears
>>275659
Most braindead post on this board
Breath of the Wild was boring as fuck. The world is empty and lacks actual traditional dungeons, the weapon breaking mechanic is shit and the OST is garbage. Didn't even bother to play the sequel
Replies: >>276547 >>276552
>>276536
The glorified DLC did more interesting things with the weapons but it's the same old boring open world shit. It's even more empty because they know you can use vehicles in it now.
>>276536
> Didn't even bother to play the sequel
I didn't even bother finishing BotW it bored me to death.
Imagine still charging full price for that shit game with smartphone graphics thinking it even deserved to be fully priced when it first came out.
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>>253915 (OP) 
I read the book that came with the gog version
was very nice read
didnt touch the game yet
>>254348
>Queen's Blade 
>before industry trends destroyed it
destroyed any chance of artists making random personal drawings or destroyed any chance of getting a queens blade game?
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I really hate when games try to sell themselves on narrative, but then the narrative is really insipid. Faggot is stuck in his own gay romance novel. Wow, so creative and meta! There are plenty of games that don't neglect the gameplay in favor of narrative yet are still superior story-wise to Alan Wake. The fact this sold so well and received a sequel goes to show a lot of gamers are pseuds.
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>>278244
I have to agree with you. They try to outline his struggle with the dark place as some desperate situation but dude its just a massive diabolus ex machina that isn't compelling in the slightest.
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>>253915 (OP) 
I don't think something can truly be overrated. I might dislike something most people praise, that doesn't mean that said thing most people seem to have a high regard towards is suddently bad, it's just not for me and my subjective tastes. It's the same if something I like is praised, having a few people dislike it is fine, but does that suddently mean that me and the majority have made a mistake of judgement? No, I don't think that's a fair analysis.
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>>278262
>that doesn't mean that said thing most people seem to have a high regard towards is suddently bad
Overrated doesn't necerrarily mean complete garbage.
A game could even be decent but still being overrated if people or the company that made it itself, most of the times (like Nintendo) keep pushing the idea that said decent game is an "absolute masterpiece 10/10 groundbreaking!!!" and you won't end the end of it, like Breath of the Wild, The Last of Us, any Souls shit or what else?
Minecraft? Undertale?
Replies: >>278377 >>278619
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>>278264
I get your point, it's just that in cases like these I tend to think that maybe I just don't get it, and that if 90% of the people who play it praise it as a masterpiece, then it must be one even if I didn't think it was that good and only enjoyed it mildly, that's all.
Replies: >>278585
>>278377
>I tend to think that maybe I just don't get it, and that if 90% of the people who play it praise it as a masterpiece, then it must be one even if I didn't think it was that good and only enjoyed it mildly, that's all.
Or maybe you are just able to think for yourself unlike the sheep that parrots the same shit they read on social media in order to feel part of the (perceived) bandwagon.
Replies: >>278609
>>278585
I guess there could be a social bandwagon component to the equation and some of the praise is artificial afterall, good point, anon.
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>>278264
is that a corn, bean, and zucchini sandwich? I am truly horrified. If it weren't for the moon runes I'd say quintessentially british
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>>278609
>some of the praise is artificial after all
>some
Try with "most"
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