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it's fucking video games, baby


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READ THE RULES


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>start the game wanting to know what the fuzz is all about
>fetch quest
>find this guy to give you information about who you are
>find this guy to tell you about this portal
>the guy that tells you about the portal tells you about another guy who knows a gal that knows how to get into the portal
>get into the portal
>pharod sends me on a fetchquest
>go into the catacombs
>fetchquest for the ratfucks or fetchquest for the skeletons
>choose neither and blast the skeletons
>look up online
<"No dood trust me the game gets really good and its the pinnacle of RPG once you make it to the Lower Ward1!!!111!!!"
>get to the lower ward
>fetchquest to remove the curse
>fetchquest for the wizard to tell you how to find the nighthag
>he doesn´t even tell you that, he tells you to go to the brothel (so another fetchquest
>talk to this prostitute so that you can talk to this other prostitute so you can talk to this prostitute so you can talk to this dude so she can tell you about this prostitute that can´t talk so you can go buy her a tongue and then go back to buy her some tears and...
>finish the brothel arc
>literally no other input or clue
>have to look up a walkthrough
>fetchquest into another fetchquest so you can enter the foundry to do another fetchquest
>realize im halfway through the game (judging from the walkthrough) and there is no sign of the LEGENDARY STORY THAT DEFINED RPGS TO COME, the only thing i have been told or able to discern is some hag stole TNO´s mortality + Amnesiah + TNO built a temple for himself to rest when he died or some shit

i haven´t played something as tedious since Castle Sentinel´s Dungeon in Daggerfall...
i guess all you have to do to sell a shit game is to pretend its an art project and use the "Narrative" buzzword untill libcucks eat it up and make 90+ videoessays on it huh?

discuss similar experiences, or yell at me for not kowtowing to the cultural zeitgeist, pick your poison
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>>253915 (OP) 
I'm not saying you're wrong, are you judging it within context? Maybe it was good at the time but didn't age well. As for me peak /v/edditor overrated game will always be pic related
>not particularly challenging even on the highest difficulty
>linear
>repetitive
>"horror" reliant on predictable jumpscares
>painfully uninteresting story and characters
>graphically average
Yet it's apparently 10/10. But then again maybe it's a context thing.
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>>253917
>are you judging it within context?
today as of 2024 everyone seems to think its the greatest shit ever, there´s trillions of essays on this game and how it has "Divine Writting", many modern RPG´s (Pillars of Eternity for example) alledgedly take inspiration from this, so i personally don´t think the "it was good at the time" card plays in with this one because people still talk and claim its good to this day, unlike other similar games (Vampire the Masquerade Bloodlines for example or Morrowind although this last one suffers from a similar degree of circlejerking and cult-like adherence to its alledged excellence) where their fanbase will admit that the game is dated/not perfect and that it is ok if you use a few patches or do not like it

i was promised a Genre defining game, i got a baldur´s gate mod that plays like Monkey Island with a whereizwaldo minigame every time you want to progress through the story, a story that almost doesn´t want to tell itself because it keeps edging you and and building up anticipation only for the big reveal to be some lackluster r/philosophy quip
Replies: >>295046
It is my frank assessment that the entire PC RPG sub-genre jumped off a cliff the moment developers started pushing isometric perspectives in the late '90s.  On its face it shouldn't seem so bad, but it signaled an enormous shift away from gameplay focus towards the direction of pretentious narrative construction and storytelling at the detriment of game design.  Games like Fallout, Baldur's Gate, and most especially Planescape are emblematic of this trend.
Replies: >>254065
Anything made by nintendo in the past 7 years.
>>253917
Fun things are fun.
>>253930
yeah i agree, fuck Astral Chain!
Replies: >>253940
>>253937
That's PlatinumGames, dumbass.
Replies: >>253941
>>253940
beat me to it
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>>253930
>>Everything that has been done by Nintendo in the last 7 years.
Are you implying that all those "10/10 best games evah" scores and reviews don't actually reflect the quality of the games and are just propaganda paid by Nintendo as an attempt to condition and brainwash people into thinking that those games are actually THAT good?
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>>253915 (OP) 
Elden Ring, game is too hard.
Replies: >>254021 >>264519
>>253965
well when you put it that way ... yes
people like the narrative. like it or not, but vn's can be popular, and it's not a traditionally explored western genre. yeah it has other gameplay elements, but a lot of vn's do, too - it's a matter of emphasis. if you don't like it...it's just a matter of ymmv. adventure games were pretty popular in the 80s so a good one that was similar in the 90s is apt to get attention. plus adventure style games resist technology changes since the exploration, puzzles, and narrative drive the game more than the interactions.
basically, glad you played it, sorry you didn't enjoy it
Replies: >>254021
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>>254014
that´s my point though, i was playing it for the narrative wich is why i haven´t mentioned any game mechanic at all in the OP (since its gonna get handwaved away on the basis of it being a Narrative game), and instead of narrative i got fetchquests, backtracking, and playing whereizwaldo looking for "whatshiface" in a sea of random NPC´s while holding down TAB to highlight everything, and barely got told anything about the story, as i said in my previous post, it feels like they wanted to make a VN or a Graphical adventure but instead of making one they decided to be pretentious and mask it as an RPG because many creatives are narcissistic and need to constantly assert themselves to other people, instead of being streamlined and engaging like a regular VN/Adventure (This character is here, this character is there, and this item is there, move through screens, solve this puzzle, etc...) now you have to deal with seas of NPC´s and cascading fetcquests that, in any other narrative game, would have amounted to a cutscene after solving a puzzle

its a narrative game that fails at giving you the narrative because its developers were too busy trying to convey to you how deep, intelligent and quirky they are, if planescape torment was released today it would have been labeled as "A Game for Troons" much like Pillars of Eternity or Disco Elysium, wich are, by the developers own admission, inspired by Planescape

>>253974
i don´t know how different Elden Ring is from the Dank Soles series, i remember being coaxed into playing Dark memes 3 back at the peak of its popularity, it really is just 3d person kingsfield with a berserk coat of paint on it, its "Difficulty" comes from forcing you to repeat sections and lose all your souls when you die, wich ironically punishes you for exploring and basically had me just going on Kamikaze dives untill i had the whole thing mapped out and could actually plan a route, only to then rush the boss and realize that is the only thing that matters...

my theory is that, many of these "Critically acclaimed" games are just poorly designed or shit games overall, but have very Narcissistic/Magnetic Developers behind them that try to gaslight you into thinking that their shit is better than it actually is

after all, why admit you can´t make a proper difficulty curve when you can just claim that the game "doesn´t hold your hand" and blame it on the player?

Why write a story when you can just make a rogue-like (its not as if anyone is going to survive long enough to find out about the story so why write one aye?)

Why bother with level design when you can just procedurally generate everything and then dab the "infinite replayability!" tag on it?

i´ve seen people critizicing the Open World craze precisely because its an excuse to have empty sandboxes, but then they seem to forget about these very same complaints when they look at the many "Flawed masterpieces" of the past, these types of Obtuse-for-the-sake-of-being-obtuse games tend to attract people that are just as Narcissistic as the developers themselves, wich circlejerk around these games and are secretely glad that these games are as (alledgedly) inaccesible as they are (think about FE autists screeching about Casual mode despite being an optional feature that most people don´t even use anyways, or Morrowfags screeching about skybabies despite Morrowind being the easiest game in the series by far), because otherwise how are they gonna screech in their elitist circles about how they are better than everyone else and how XYZ game was "Ruined"

this phenomena is not exclusive to games and is from what i have experienced just a smaller part of a bigger problem related to the current state of the world, Spiritual Climate, and the Cultural Zeitgeist
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>>253915 (OP) 
This game is like playing D&D with a theatre kid DM railroading players because he just wants to wank over his 2deep4u story. That kind of shit is not why I play these games, I play them because I want to tinker with interesting builds, run dungeons and because I love traditional fantasy settings regardless of how many people cry about "muh cliche".
Planescape is the only Infinity Engine game I've ever uninstalled out of boredom. The setting is kind of interesting, and would probably be fun in a pen & paper game, but the fact is the gameplay is just bad. There's only three classes (locked behind narrative bullshit), no race choice, no multi-classing, and very limited gear. The limited tools and build variety available to the player means that encounters also tend to not present a lot of tactical depth, which wouldn't be as big a deal if you could play your own character and engage in the fantasy of building and playing your character in the atmosphere of the setting, but in a way the Nameless One is just an avatar for the player to engage in the narrative wankery of the game. In this way I think an argument can be made that this game is not even an RPG. 
I will admit that I like Dakkon (I really wish there more Githzerai in games, it's always the Githyanki assholes hogging the interdimensional spotlight) and Mort, from I what remember playing ages ago. This was also the era of western games still having big titties, and almost every female character in this game has gigantic knockers.
Replies: >>255182
Most overrated recent is BG3 by a mile but most overrated of all time has to either be the witcher series or Diablo II. 
>>253915 (OP) 
The only good thing about planescape torment is how the party members interact. The rest is total garbage.
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>>253915 (OP) 
PS:T is carried by its setting and story. The gameplay is very obviously an afterthought there, the thing would have been much better as a VN.

>>253921
It's not the isometric perspective, it's D&D. RPG genre as a whole suffers from its own idiotic conventions that ultimately stem from the popularity of that horrendously retarded system. I could write an autistic rant about how and why D&D is dogshit, but the short gist of it is: bad mechanics result in bad gameplay. A somewhat OK story can still manage to keep a player interested, however. In combination this results in a game where the actual gameplay parts are endured to get the next story segment instead of being the main attraction. A few such games get big and now people think that this is what the whole RPG genre is supposed to be. That, in turn, attracted more storyfags into the audience as well as wannabe writers and movie directors into developer studios, causing the effect you've described.
Replies: >>254072 >>254294
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I would like to hear your autistic rant.
>>254065
I don't think D&D mechanics are bad on their own but when they're not done right, which is easy to do, they are absolutely horrendous.
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>>254072
D&D mechanics work for their intended environment: a more elaborate form of make-believe that you used to play with friends on the playground.  Their function is not to facilitate a game of skill, its to facilitate fun surprises and laughter while you goof around.  In fact their intended environment is arguably not even a game at all, since the rules are constantly in flux because the dungeon master can change things on a whim.  You can't test your skills at something when the rules aren't static.

The problem arises when game developers try to shove these mechanics into an environment that 1) has a static set of rules, 2) has no dungeon master, and 3) is usually not even multiplayer.  Then you get a fucked up mess that doesn't reward skill development and strongly encourages savescumming while still aspiring to be some kind of game.
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>>254086
Yeah I agree with you. It's a good foundation but devs rarely build out of it, and a foundation without a building on it is just a big hole.
>>254044
>Witcher Series
I would argue it is only with Witcher 3. You might get a few people who played 2 but no one played the first game and won't until the remake comes out.
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>>254127
No one played the first one because it was dogshit but I distinctly remember it being hyped to the moon when it was new.
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>>254140
The first time I came in contact with the Bitcher series was some faggy Gaytrailers "Top 10 most anticipated AAA slop 2011"-video where the Witcher 2 was at rank 7 or 8, and the video's comment section was full of "I see the Skyrim but what the fuck is a witcher???"-type comments.
Replies: >>254143
>>254142
It was all over magazines and blogs, even people in my IRL circle were talking about it. Of course no one actually played it though once it did come out. I tried it, got bored and uninstalled. It looks like a shittier NWN 2, is even jankier and is about as deep as a puddle and forces you to play as a shitty OC Donutsteel Elric rip off.
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>>254143
Would you believe me if I told you the Witcher games actually have better writing than the novels?
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>>254072
>casters don't have enough ammo to actually last through a dungeon as PS:T demonstrates, btw
>marials are all about stacking basic attack bonuses, less involved than controlling a single zealot in Starcraft
>rogues are just palette-swap warriors and don't actually sneak
>"armor class" is actually dodge chance
>pointless math and randomness everywhere
>flood of useless options forcing build autism to find a few that work
That's just to name a few things. D&D rules are absolute, irredeemable dogshit. >>254086 is right, the only way to make this system enjoyable is to ignore most of the rules and replace the remaining few with custom house rules.

>>254140
IIRC the hype was similar to Dragon Age: Origins. It was a new thing coming out during a relative drought, so it got attention, but not much more.
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>>254166
>Would you believe me if I told you the Witcher games actually have better writing than the novels
Yes, but only because the author threw a bitch fit after the games blew up, because he was retarded enough to sign a deal that did not include royalties, or something to that effect.
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>>254178
He also looks down on vidya in general, fuck that faggot.
iirc he also allegedly plagiarized from Elric.
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>>254188
Checked.
>he also allegedly plagiarized from Elric
From what I understand the author worked as a patent officer that was in charge of filing for foreign IP or something similar. A little fuzzy on that part, but he helped get foreign works translated and released in his country. And just so happened to have written the first Witcher book shortly after Elric came through his office.
I wrote about it in >>253858, but New Vegas is wildly overrated. It's the least finished of the well known CRPGs, but the online consensus on it is that it's one of, if not the, greatest CRPG of all time, despite it being Fallout 3 with designated writers. Both routes of the game (because there are only two, NCR/House/Independent and Legion, and only the NCR flavor of the first route has a decent amount of content) are almost entirely commands to play the game, and which side you support neither has an effect on dialogue nor side quests. Anything not meant for the Fallout 3 audience is a dead end. Every minor faction, except the Khans, is almost in a vacuum (i.e. the Followers, who should be building schoolhouses and maintaining libraries and have an outpost near the NCR border but aren't and don't). Children mostly exist when they're convenient. Whole settlements are dead ends, including Goodsprings. You can free them from the Powder Gangers, clear out their schoolhouse and graveyard and watering hole, and kill the ants preventing incoming trade, and nothing will happen other than reputation gain for a settlement you have no reason to return to. Whenever you play kingmaker and change who is in charge of a settlement or faction, nothing happens, and it's always the end of their content.

Morrowind's was better at handling factions and consequences, even if you shouldn't have been able to join more than one guild and religious organization.
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Vampire Survivors easily. Everybody shitting their pants about how fun it is and I went and pirated it and it was the most boring shit I've ever played in my entire life.
Also if Elden Ring didn't have Ranni I would've dropped that shit so quickly. Never has a game had more work put into it and yet felt so completely empty before.
Replies: >>254369 >>254907
>>254065
>It's not the isometric perspective, it's D&D
>RPG genre as a whole suffers from its own idiotic conventions that ultimately stem from the popularity of that horrendously retarded system
CRPGs in the 80s were fine games made by D&D fans. The problem is flanderization. Early games tried to capture the feeling of tabletop as best as you could on PC. Even adapting D&D rules directly is not the issue. The problem is idiots who never played a tabletop game making an "RPG" because it's a genre checkbox in gaming mags. This is why JRPGS are and always have been shit. They don't have a large tabletop community and have been propping up a cargo cult built around Wizardry for decades.
Replies: >>254316
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I fully expect to be crucified for uttering such blasphemy, yet for the life of me I cannot help but question the supposed greatness of Mayro 3D Land on the 3DS.

It's arguably the peak of the bland, "safe" post-Galaxy 2 style of Mario games with overly telegraphed linear level design feat. branching paths similar to Galaxy 2 but even more obvious, the gameplay while obviously fully functional feels stale and dull for a lack of a better term as Mario just doesn't have the inertia one would expect making Luigi tricky to play in the postgame because he actually does have inertia while Mario doesn't, the game's color scheme "pops" a lot less compared to other Mario games this may have something to do with the TN panel of the o3DS but OOT 3D looked fine so I dunno, the 3D effect while used well rarely feels necessary due to the toddler-tier difficulty and worst of all the game runs at 30 fps, occasionally dipping below that.
Now it's not "bad" enough to cause buyer's or pirate's remorse, but compared to the much more "hated" NSMB2 with its 60 fps and much more challenging level design prior to reaching postgame in my microcephalic opinion 3D Land has a much worse subjective price-performance ratio.
3D Land was objectively a beta for 3D World anyway which fixes many of Land's problems and for that the game is fine, but I honestly wouldn't put it too high on 3DS recommendation charts despite being a sacred first-party Bing Bing Wahoo.
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>>254300
You new here?
Replies: >>254362
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>>254294
Goddamn what a stupid post.  Like, Jesus... just wow.
Replies: >>254325 >>254327
>>254316
Gonna point out why or you just gonna act like a passive aggressive woman?
>>254316
He's got a point. JRPGs were mostly just wizardry clones for decades with the occasional standout. Funny enough, there is a growing tabletop community in Japan but their biggest game is not DnD. It's Call of Cthulhu of all things.
Replies: >>254348
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>>254327
>
I assume your only exposure to /tg/ in Japan is Nyaruko-san having CoC character sheets on screen. Some of the most popular fantasy series were based on AD&D or the native heartbreaker Sword World. Capcom actually had an in-house B/X campaign which became the basis for the Mystara games. Queen's Blade started as a 1v1 gamebook series focused on doujin artists doing whatever designs they wanted before industry trends destroyed it. Many homegrown systems (like Double Cross, which is Bleach meets Prototype) have survived long enough to get multiple editions under their belts. Goblin Slayer has an official RPG which is actually quite good.
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>>254348
>Goblin Slayer has an official RPG which is actually quite good.
Translated?
Replies: >>254350 >>254354
>>254349
Yeah, I saw a translated copy in a library recently.
>>254349
Yes. Someone on /tg/ talked about it in their "let's read" thread, it's not a D&D clone but it has more of what made D&D great than anything Rabbis of the Coast has done with the property.
>>254301
In my near-decade or so of using the various /v/ iterations starting with old 8chan's Mark/v/ I've seen the NSMB games being marked as the one of the starting points and continued proofs of Miyamoto's downfall/(proto)Mario Mandate self-censorship, but I can't rember 3D Land being shat upon very much in those discussions nor in others concerning 3D Mario games/platformers in general.
Does this make me a newfag?
I just didn't enjoy the game nearly as much as I did the other 3D Bing Bings, the Wahoo was just kind of meh.
Kinda similar to my experience with the Sonic Rush games compared to Advance 1+2, the Rush games weren't exactly shit but not to the same quality standard as the earlier Advance games.
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>>254270
Awful taste in both counts.
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>>254362
>NSMB games being marked as the one of the starting points and continued proofs of Miyamoto's downfall
Miyamoto had nothing to do with those boring infantile piles of shit, so I'm not sure I understand this assertion.
>>254369
You can take your boring piece of shit VS faggot. Hope you drown in it's clones.
Replies: >>254907
>2024
>newfags are describing Planescape Torment as "2deep4u" and "theatre kid DM railroad"
I want off this ride
Replies: >>255078 >>255159
- Ace Combat series, a power fantasy game for those who couldn't even handle a Cessna. The soundtrack is mediocre too.
- Final Fantasy series, most notably 7
>>254168
>dogshit
I started to write a shitpost with the theme "why doesn't mana regenerate in D&D" when I suddenly thought of NetHack, a game which takes the D&D rules and improves them: player has mana points, and better armor class also reduces damage taken. Sure, Vancian magic prevents casters from being overpowered but that's hardly a concern in singleplayer games.
Replies: >>254917
>>254270
>>254404
People who praise roguel*tes didn't actually have fun, they just wasted enough time that they finally rolled a god run. They got a dopamine spike because the game told them that they accomplished something, and then they moved on thinking that it was a satisfying experience.
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>>254904
>The soundtrack is mediocre too.
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>>254902
I remember reading all about how great planescape torment was back in the day and how I tried to force myself to like it. I was already a big fan of D&D and planescape as a setting so why wouldn't I? (though Spell jammer would had been cooler imo)

I wasn't that impressed by it back then and I'm not now, there are lots of things to like about it but It's definitely passed on as hipster property now for people who don't belong in TTRPG as a hobby.
Dark souls. I've never played it though.
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>>255080
Fitting opinion for a reddit thread
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Just about everything Treasure ever made tops the charts in flawed games that are rather overrated, but I'd like to lay into this sacred cow a bit.

The audio in Gunstar Heroes gets really grating after a while and the game is full of indistinct graphics that often make it hard to tell when something is a hazard.

More importantly, the game has some traits in common with notorious Euroshump design.  There are areas throughout the game where you can get screwed if you come with the wrong weapon without knowing ahead of time.  Worse, there are parts especially in the higher difficulties where, if you take a bit of damage, you're just going to keep on taking damage because the game is lacking invincibility frames upon getting hurt and has some incredibly irritating player stunlocking for certain hazard types, especially bullets.

Finally, sharing a little in common with Contra Hard Corps, there are these annoying moments of dead time in the game where nothing is happening and you just sit on your hands waiting around.  That's always something you want to avoid in an arcade action game.

And then there's that shitty fucking board game stage.

Overall, this game sucks ass and is overrated as fuck. Hard Corps is a massively superior choice if you have to do some running and gunning on the Genesis (with the caveat that it too is overrated and a step backward from previous Contra games).
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>>255098
That webm is really funny though.
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>>255098
git gud
Replies: >>255131 >>255146
Postal 4. It does have mixed opinions, but I am only writing this because it needs so much work to be more than "so bad it's good"
>>255116
I already am gud, I one-life clear run 'n' guns for breakfast and scoreplay scrolling shooters for lunch.  That's why I am uniquely positioned to sniff out bad arcade game design.  Ironically, it's often people who don't attempt to actually master their games that raise up Treasure's stuff on a pedestal.
>>255116
i want to impregnate Coco many times.
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>>254902
Feel free to actually have an argument instead of being a passive aggressive faggot.
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>>255159
>nigga got filtered by a journal and thinks people will take him seriously
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>>254043
>second pic
Why is he doing a soyface?
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>>255173
Making shit up doesn't count as an argument, son. Come back when you can properly articulate why that trash heap of a "game" is actually supposed to be good.
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>>255183
didn't read lol
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>>255186
>argues in favor of a game that's mostly reading
<can't be assed to read a single sentence 
wew
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>>255191
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>>255159
>you HAVE to provide a formal refutation of my brainrot post
You went into a game that's well known for being story heavy and complained it wasn't a build autism dungeon crawler.
You're a clueless, self-centered whiner on par with the normalfags who complain when a shooter doesn't have aim down sights.
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>>255193
There are multiple posts in this thread trashing PST for its shitty storytelling, in addition to all the other severe gameplay flaws.  You seem to be ignoring them intentionally.

Perhaps you've inured yourself to eating shit and now have to attack the character of people who critique the shit.  One wonders if you derive some sort of self worth or validation from being a fan of a commercial product.
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>>255173
Nigger, reading offers me no insult, it is reading the content of your reddit-tier game, and reddit-tier, no-arguments posts that offers me insult.
>>255193
I remember staring at paper ads in magazines for this game in anticipation of a new IE game long before it released, and yes, while it was promoted as narrative heavy experience, so was Baldur's Gate (my favourite game of all time), so how was I to know that it was a furiously masturbatory, pseudo-philosophical piece of unremittently self indulgent tripe?
>>253915 (OP) 
>overrated games
Baldur's Gate 3 and Red Dead Redemption 2 (that graphics apart, wasn't as good as the first one)
Gun was better anyways, now that was a good western game
>>253915 (OP) 
overrated games only exist because there's too many people don't actually play games and think that the first 5 games they ever played is the best shit ever
you have the same thing in pretty much every piece of entertainment
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>>263995
Either that, or morons who can't form their own opinion and judge things for themselves, and so, fall for the "10/10 shill reviews" by gaming journos.
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>>264006
or they literally convinced themselves they're not playing a shit game because everyone else said it was good or dude the tech demo is insane uncharted & half life 2
999
It starts interesting enough, but the finale is a barrage of nonsensical asspulls to force an emotional ending at the expense of every last shred of logic and a final "puzzle" that has fuck all to do with the entire premise of the game up to that point.
>>253917
If I remember correctly a lot of the praise for FEAR focused on the enemy AI, which I guess was good for the time. The franchise didn't do great after the first game so that probably speaks to the weakness of the story and IP.
>>263991
>Red Dead Redemption 2
I strongly agree here, the gameplay in RDR2 was just not interesting. The singleplayer experiences in Rockstar games are wildly overrated across the board.
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>>264212
open world shouldn't even be a term in gaming, it should be just called sandbox because it's just a giant box  with random shit to do but then  it would be too honest
I don't get the absurd popularity with GTA  RDR at all they're both essentially the same  but different time periods and gameplay is essentially go here do x/kill  there's not even a illusion of freedom nor is there even a illusion of a  world other than NPCs who just mindlessly walk around.
the buildings are essentially giant rectangles and blocks and you can almost never enter them unless being told so. maybe I'm just jaded or just that I'm biased for linear and arcade games but I never got the argument for making a game that is basically a giant void it seems completely insane.

of course console limits exist but  then why even focus on having a stupidly big  map that basically no one will see fully then fill it with shit that essentially makes it smaller it's completely counter productive
it's completely mind numbing garbage that is only really  entertaining if you're still a child and find crashing into people with the  shitty physics fun.
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>>264214
>open world shouldn't even be a term in gaming
Nah, GTA may suck but Zelda and Metroid are good and need a term to describe their divergence from level-based games.
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>>263991
>Red Dead Redemption 2
It was full of things to do, but none of them were particularly interesting or challenging. I blew through the main story without even needing to buy or upgrade my guns or craft anything.

I'm kind of annoyed because I know they packed the game with tons of interesting details, but I just had no good reason to go looking for them.
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>>264288
Sounds like Fallout/Majora's Mask Syndrome.  You should never make your character-building game so trivial to beat that there's no reason to do the character building.
>>253917
>not particularly challenging even on the highest difficulty
I disagree, the difficulty is very well balanced and some of the fights can get difficult on highest difficulty. Just because there's not a bunch of cheap kills or bullet-sponge enemies doesn't make a game bad.
>linear
Not a bad thing.
>repetitive
Again, not a bad thing when the core gameplay loop is so enjoyable. And there's enough variety for it to not wear out it's welcome.
>"horror" reliant on predictable jumpscares
You're leaving out the great atmosphere the game creates, and I'd argue a lot of people enjoy it in a cheesy b movie way. Plus they're not frequent enough to get in they way of gameplay.
>painfully uninteresting story and characters
I'll kinda give you that one, although I'd argue Alma is mildly interesting and the overall plot does enough to keep me interested enough to not just skip cutscenes.
>graphically average
The game looks great, with a good artstyle and a lot of great lighting. Even today I think it holds up.
>>253917
>graphically average
Are you 10, it was one of the best looking games of its year bar none.
>>253917
Agreed, poor man's Half Life
I like all the games posted itt
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>>264321
>>264212
>fI I remember correctly a lot of the praise for FEAR focused on the enemy AI, which I guess was good for the time. The franchise didn't do great after the first game so that probably speaks to the weakness of the story and IP.
The npcs were very decent for its time frame, which doesnt mean a whole lot but still.
In technical terms the "ai" used a new system called goal oriented, which was a pretty new thing then, but i dont think it was used particluarly well.
The thing is bots would mostly hang back and then attack in groups, the mostly linear and confined levels didnt allow for much choice of action.
The way the npcs felt and reacted contributed more to it being praised than it actually way, the enemies were mad fun to shoot at and they made them react very well, they defined their presence very well, which is not a technical but artistic achivement mostly.

My experience with fear is mostly positive, the story and the way it was told is pretty ok, its not exactly groundbreaking but enough to get you hooked.

The graphacs and physics are also very decent for its time frame still today are pretty ok.

What yall overlook is that the games success was mostly because it by design tried to emulate action movies, the feeling of the guns, enemies and overal setting all combined that pretty well.

I could complain about the linear and confined also repetitive levels, but that is also by design and the norm back in the day,
There is nothing wrong with linear level design if done well, but imo openworld is just the way to go simply because it feels more natural, i just dont look at linear games the way i used to since open world.

All in all it was a great gameplay experience, but its not something super new,,even then, it just is a pretty good fps imo.
I would say its slightly overrated, its a great game, totally worth playing trough(including expansion), but not a must play imo, unless you love action.
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Woah, look at this badass!  >>264321
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>>264361
anon.... you basically just admitted to being a grandpa that if you had any children if you weren't born in the very late 90s or early 00s and were given a computer when you were extremely young
>>264321
Overrated doesn't necessarily mean "bad".
>>253930
*since the SNES
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>>253974
easiest of all the souls games by far.
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>>264356
ACTUALLY mulling over F.E.A.R. a bit I remember something, the only other time (besides Silent Hill) I was spooped to my absolute core.
It's when Paxton smacks you with a board, I have no idea why, perhaps I was tired and just didn't realize that the game had taken control and by brain panicked when there was movement.
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>>270306
This and d*sco elysium are the mark of the beast of pretentious pseuds.
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>>270308
Discunt Pisseasycum seems like such a faggy game
>hurr durr i play a game with "communism" and "racism" in it so that makes me cool
>its FRENCH *soyface*

however, I am watching Limmy play it and its making me laugh so i will buy it on 90% off steam sale
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>>270312
The devs aren't french. They are estonian commies, at least the lead one.
While a bit faggy and arguably overrated, I played and had fun when playing in the devs "unwholesome" way. I really liked the art and music too.
But don't buy this shit, pirate if you want to play a post-soviet VN. As the CRPG they advertised it quite sucks though.
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>>270315
I couldnt tell it was estonian, I assumed French. It doesnt have that slavic vibe that games like S.T.A.L.K.E.R clearly have
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>>270317
https://en.wikipedia.org/wiki/Estonians
>Estonians or Estonian people (Estonian: eestlased) are a Baltic Finnic ethnic group native to the Baltic region, primarily their nation state of Estonia. 
Do you also think it's strange when a Canadian game lacks that authentic Latin American feel?
>>270319
What is the difference between Baltics and Slavic people?

there is none. they are both vodka drinking idiots
>>270319
both are eastern european and formerly communist
>nooo you dont GET it

>instead of saying "zzzychchzhwhzwhwzhzzzzski"
>baltics say "bbbrrrrrrrrrruuuuuuunfffffffffuurrrrrrr"
wow. like i give a shit
>>270319
also you are missing the point that the game doesnt feel estonian, it feels french
>>253917
F.E.A.R. looked fantastic for the era and ran well on most hardware. The only "better" looking game at the time was Doom 3, and that ran like ass unless you had top-tier CPU and GPU.
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>>253915 (OP) 
>Overrated Games 
The remake of Resident Evil 2, no doubt.
It would be an okay game if it wasn't called RE2 but to hear disingenuous shit like "best remake ever!" when the the og still shits all over it in art direction is pathetic.
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>>263991
>Baldur's Gate 3
Actual trash. The entire game breaks and bugs out if you don't do "totally not mandatory" quests.
If you avoid adding anyone to your team, the characters will suddenly force you to speak to them, and say things like "I know we've been together a while, and I want you to trust me"   Bitch, this is the first time we've ever met.
Even if it was linear and I played it exactly as the devs want me to, the gameplay is just BAD. They should just remove the possibility of game overs and let you fall down infinitely bad possibilities, but instead the game just wants you to savescum combat until you get lucky or find a way to exploit the retarded AI.
>>270365
It's even worse for following up REmake which was actually good.  IIRC REmake started the remake trend, except, you know, not a single remake afterwards ever managed to be as half as good as it was.  And now, of course, like all good things, it's forgotten to the point where they're going to shit out another RE1 remake next year that will probably run like shit and play exactly like the modern ones that lack tension.
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>>253915 (OP) 
Nutendo games.
BOTW, Pikmin 4, Mario Odyssey, metroid prime, all of them.  Some of the most souless boring game's i've played outside of literal Chinese slop. H-games have better gameplay loops.
I think they're designed specifically for people that just don't play video games and have no standards as a result.
BOTW is empty.
Pikmin 4 is boring. Feels like an indie fan game attempting to copy pikmin.
Odyssey is souless.  There are 6,000,000 moons and each one is meaningless. You get moons for what would get you a 1up or a coin in other mario games. The maps are too big and mostly empty.
Metroid prime is the most curated experience I had ever played at the time back then, with no room for experimentation. You just scan shit. Oh you cant shoot this guy until you scan him first.  It's like pokemon snap, but worse.

Also, every Mario Kart after SNES. OK Party games but the meta just really removes any shred of fun it could have had.

Oh, and then they made the princess peach game.  Nobody with more than a room temperature IQ expected this to be anything other than a phone-tier minigames with some kind of hub world. which it probably was. idfk. who cares. The point is there should have been some fantastic porn created, and none. What a waste! fucking trash game. trash company. Fuck yuzu and ryujinx too for exposing me to those trash heap games in the first place, and removing windows 7 support.

mhgu and kirby were worth playing though.
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>>270369
>Mario Odyssey
I'm not exactly sure why this Bing Bing in particular gets so much hate, it's not the second coming of Hitler but a competent collectathon 3D platformer for what it is.
3D Land and 3D World were much less engaging.
>BotW
Yes.
>Metroid Prime
>back then
You're referring to the Gamecube original which gaymurs at the time seemed to enjoy, right?
<every Mario Kart after SNES
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>>270365
this is true for every remake
people say the remake of SH2 is better than the original which is mind numbling to me, game looks as generic as a tps can look
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>>270396
He's a tryhard. People that hated Metroid Prime were proud of their aiming skills from Halo and shit. Metroid Prime auto aimed and was thus 'too easy'. Every Mario Kart after SNES original was also easy. Am I a tryhard? No. But I get him. All three of us hate Normalfag of The Wind. They left the SNES Zelda III format that was already pefected for itself to be unique. No keys? No dungeons? I ain't playing that shit. I also never played WIi's Zelda though, wii mote was too cringey and I resented them trying to make people exercise. Shit was gay. By 1999 the top sellers stopped being shit like Mario and became GTA and COD. It's faggotshit. I never played Mario post n64 much but I imagine it's piss easy after n64 too. Gen 6 is when games start looking great, gen 5 and lower they were harder but some were also hard in gen 6, but often enough they got easier over time. About Metroid again, it gives you clues that you can turn off or on, and the scanning of things is also cool but also faggy from how long it takes you to scan everything, triggering OCD whle making the game artificially longer while also easier than say something like Hexen or Doom. Not that I like to key hunt, I liked Metroid Prime. Hints on and everything. But I do get 'his type'. He'd hate Melee and brag about his Soul Caliber skillz. back then. 'The type'.
>>270402
>I resented them trying to make people exercise.
Der Ewige Amerikaner.
>>270402
ChatGPT, take your meds.
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>>270398
Generic is understating it,   remakes that change gameplay and  the camera are just dumbing it down for the "modern audience" not to mention  it's not really taking the same game and fixing it's issues but just throws the entire game into the trash.
remakes are dumb and make no  sense because either you are "remaking the game" or you are not  Instead it's basically  reskinning a modern game equivalent and  calling it a game from 20-30 years ago  game devs are more like factory workers than actual game devs.

video games with every year since 2005 become more like movies than actual video games.
Nier Automata is the most overrated game I've ever seen outside of indie farthouse shit
>>271079
even more than the shitty indie clone that randomly added the trans flag into a sewer for some fucking reasonof  mario sunshine?
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>>271084
Yes.
>>271079
I would say a little overrated but can you name another game that was providing a better ass for the general audience than 2B at the time?
>>271079
Thanks for being proof that these kinds of threads always attract redditors
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>>270402
>He thinks scanning shit and being told what to do and how and when to do it is fun.
It's just a boring game. nothing i said negatively about it has to do with lock-on being the primary way to aim. other console games like GTA primarily had locking on for shooting. It was common.
 
>>270396
>competent collectathon
youre just collecting piss easy brain-dead moons on mostly empty maps. The map with the dinosaur was designed ok. The rest tell too big and disconnected with not much interesting. I think i totally lost interest by the level where im running on leaves in the air.

Yes, I played Prime back then and thought it was boring and restrictive.

SNES mario kart is fun. It still holds up. I didnt like the addition of boosting as a bonus to sliding. I liked how the drifting in SNES worked too. it felt good. Just racing around a track like that felt fun on it's own.  Mario 64 had the best battles though.
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>>271100
>I didnt like the addition of boosting as a bonus to sliding.
Some men I may never understand.

Regarding Odyssey, maybe my own divergences compared to the politically correct opinions on /v/ stem from the fact that I subconsciously put it in the same category as N64 Rareware collectathons and not the 3D Mario series.
From that perspective the at times overly large levels while notable aren't as much of an issue due to Mario's fantastic mobility compared to the slower, somewhat more restricted moveset of BK+Tooie.
The ability to transform into enemies by rape-jacking them also gets around the tedium of having to go to specific points of the map to undergo transformations with very limited movesets, this in addition to the overly hueg maps of Tooie is one of my biggest personal criticisms regarding that gaem.
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>>271079
>Most overrated game I've ever seen
Then you must not play a lot of games, or just have some butt hurt vendetta against Yoko for some reason.
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>>271095
>>271106
The combat is mediocre, the story is typical Jap shlock. The only redeeming thing is big fat ass, but big fat ass a good game does not make.
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>>271106
To be fair now that I think about it I've never actually seen people defend the gameplay or story they just want to fuck 2B
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>>271108
>Combat is mediocre
>the story is typical Jap shlock
Okay? So are many games. That doesn't make it "the most overated" game.

>>271109
I also think the game is overrated. But everytime I see an anon call the game "shit" or "overrated" they never at-least prove that they actually played the game.
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>>271102
Try playing the original and see how fun it is, youll probably enjoy it and its really nice emulated with HD mode 7. It holds up better than you might think. Last time you played it you probably didn't know drifting was a mechanic, let alone a really fun one.
original MK you can go incredibly fast from just sliding, so fast its easy to go too fast and lose control, which has a much bigger penalty. The addition of the boost is in place of going generally faster. Boosting lets you go fast regardless of terrain, so driving matters less. There are record runs of new MK where people slam into walls just driving carelessly while they just spam boost, which makes the race just a contest of who can boost more (which is still feels slower than the original imo)
https://www.youtube.com/watch?v=PmkEpvatJpE
They also gave the AI the uncanny ability to cheat by flying at light speed down the center of the map while being invincible to attacks which ruins the single player for me.

I compare odyssey to games like mario 64 and mario sunshine. Odyssey mario is significantly slower thank BK. and the areas in between are just flat and nothing. It feels like a generic unity engine platformer. The level with the dinosaur, which had interesting stuff close together instead of feeling like 5 levels joined by a flat plane. None of the enemies i switched to felt particularly fun to play as, most of them are just there to get a specific moon or get through a specific part.
>>271108
>5 words of total criticism
Truly the caliber of retard I've come to expect from these kinds of threads
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>>271116
The combat isn't particularly difficult, but there is alot of room for experimentation. And it's pretty satisfying. I think some people were expecting a ruthlessly difficult game and were let down.
The hype was around 2Bs ass, not really the game itself. 2Bs ass was certainly not overrated.
Star Control 2 / Ur Quan Masters
The combat is terrible. It's like asteroids but worse. It's absolutely not fun.
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>>271149
Combat is only a small part of the game though. Exploration and dialog is the main draw.
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>>271150
The map autozoom and inertia changes when zooming in/out are a pain as well. The resource minigame is fine I guess but it's dated and boring.
I want to like the game, some of the features are cool, but it feels like the plot and exploration should just be dumped entirely into the Freelancer engine or similar.
I can appreciate how much work went into the game, the amount of assets are tremendous for the era.
>>271146
2B's ass is a modern wonder of the world.
>>271149
The worst part isn't even the combat, it's the tedious mineral collection -> trading game loop.

>but what about the rainbow worlds anon
Sure. But by the time you learn about them you're ready to win the game already.  And unfortunately the weak base mechanics make the game not super compelling for replays.

Great story though.
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>>270369
>BOTW,
I agree, empty e boring.
Also the "art style" (the excuse they used for the shitty graphics and washed out textures) is absolute garbage.
>Pikmin 4
I only tried the Demo and didn't finish it out of boredom, also i hate the new nigger characters they added.
Pikimin characters look 'cute' in a goofy way, the shit skin ones look like trash. you can bet they definitely added those for "divershitty"
>Mario Odyssey
I honestly enjoyed it.
Sure, all those moons were absolutely unnecessary and just a way to pretend the game had more content than it actually did.
>metroid prime
I loved it, i think that Retro "gets" Metroid more than Mercury Steam or even Sakamoto himself.
Dread on the other hand, was fucking trash.

Anyway, generally speaking, all those 10/10 perfect scores Nintendo games get no matter how unpolished, empty or outright trash thet are, are fucking ridiculous.
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>>253915 (OP) 
I personally really enjoy the writing and the world of Planescape Torment. I know that mechanically it's "shit" but it's just a worse version of an already bad thing (the Baldur's Gate 1 and 2 gameplay) and I'm not gonna fault it for things it didn't popularize or create.
Calling the gameplay bad in this game while you later go to fellate the Baldur's Gate games is rather ridiculous to me because they feel so mechanically similar (in terms of how you actually control the game and how a decent percentage of the mechanics were ripped directly out of those games) that I don't really care if Planescape's is "technically" worse or whatever.
Also criticizing fetch quest design when a decent portion of the things you do as subquests in BG1 is getting a thing for a random idiot NPC you'll never remember or care about like that cow antidote quest which is two fetch quests in one or that quest where you're getting a book from a pile of hay or that other quest where you're getting an NPC an identify scroll or the quest where you have to deliver a dagger to another NPC. 
I don't think fetch quests are inherently bad mind you, I'm just saying that this is a common thing and it's even common in the game you think is so much better than this one. 

While PS:T is basically a glorified point and click game, that's part of the appeal for me. I don't like Baldur's Gate combat because it's obtuse and bad. Real time with pause has never been enjoyable for me, I think it's actively detrimental to the flow of combat and if they just played like normal turn based DnD I'd probably actually like them as games. 
Divinity: Original Sin 1 got it right and was the first top down Baldur's Gate inspired CRPG with combat and world interaction I actually enjoyed for the gameplay (even though the writing is fucking terrible reddit tier slop). I've been playing RPGs in general my whole life so I guess for me the actual turn based gameplay of tabletop games is something you don't need to mess with because it's inherently better than a badly made video game approximation that attempted to make it real time for some ungodly reason.
Western CRPGs as a whole, in my opinion, have always been buggy and bastardized slogs of games. As time went on the worse they got. They only got good recently when games with actual turn based combat adapting the systems of the originals became a thing and even then I still prefer the approach of JRPGs to be completely honest with you.

An anon in this thread called JRPGs bad for being Wizardry clones but in my humble opinion JRPGs are more suited to this kind of storytelling and that's why I prefer JRPGs to Western CRPGs. 
CRPGs could literally never capture the feeling of DnD or any actual tabletop game in the first place so making these elements less important for the story actually serves to make it more fun for me.
In any other TTRPG instance, being railroaded into a story is not fun, in video games however it is actually some of the most fun I've ever had, it's like the game company is a really autistic friend of mine coming up with incredibly dense and oftentimes creative worlds just for me to play with. No normal DM/GM could ever fucking compete with a world that has it's own style, music, lore, gameplay etc. 
JRPGs (while failing to capture role playing in which you make your own role and characters most of the time) excel in delivering the beautifully designed turn based combat and inherently fun (if bog standard at times) fantasy/sci-fi/whatever-other-setting-here story without the need of an entire group of friends and you can play all of it relatively quickly while a TTRPG game could last years. It also comes with none of the drawbacks of players who actively are bad at the game or are bad people.

Also there are good JRPGs that adapt TTRPGs but nobody liked them but me. Unlimited SaGa is an almost perfect adaptation of TTRPG modules as an individual game with a lot of the same diceroll mechanics and regular roleplay mechanics for looking around and picking up items and whatnot. Final Fantasy 1 was a good attempt at character creation and the SaGa series in general builds on both Final Fantasy mechanics and tabletop roleplaying mechanics. 
SMT, Persona, Vagrant Story, a decent portion of the Final Fantasy and Dragon Quests, Chrono Trigger and Chrono Cross, Xenogears, Valkyrie Profile, SaGa, The World Ends With You and it's sequel etc.
All of these different games/franchises have some of the most fun roleplaying and gaming experiences I've ever had and they were actually oftentimes better than playing any TTRPG with my smelly nerd friends. No CRPGs can even compete.

Anyways I fucking hate Stardew Valley.
>>273718
I also hate Stardew valley.

Every single indie-retro-pixelshit faggot farming game tries to emulate it, even though it's a barebones factory simulator with the most boring characters imaginable that you are loaded with stockholm syndrome to appreciate as you get your fix of number go up from selling stupid crops and expanding industry. 

The combat sucks. The people are boring. The only redeeming part of it is the farming and that quickly becomes a solved and enslaving process the moment you understand any amount of its efficiency in a way rune factory blew out of the water with leveled fields years prior to its release.

Free me from the Stardew garbage mills, and its descendants like Mistria, which I am currently judging strictly on its obvious relation to Stardew and would be pleasantly surprised about if it it didn't suck massive balls.
Replies: >>273725 >>273738
>>273724
Yeah. Not to mention that Rune Factory does literally everything it does better.
I think indie pixelshit in general is some of the worst shit ever. I need AA Japanese games instead.
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>>273718
>3rd pic
Is it me, or is her head actually too small compared to the rest of her body?
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>>273728
i think it's just that her neck is really long actually
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>>273724
>rune factory blew out of the water with leveled fields years prior to its release.

>>273725
>Yeah. Not to mention that Rune Factory does literally everything it does better.
Old Harvest Moon "fan" here.  I find these assertions extremely suspect even though I haven't personally played any of the Rune Factory games.  I have played a ton of Harvest Moon games and I can say confidently that the series lost its way not long after HM64 and became too focused on tedious sim-like elements.  Marvelous kept trying to waste the player's time with pointlessly slow and annoying mechanics or superfluous choice that added no real depth to the overall farming/socializing/planning strategy.  I haven't played any of the Rune Factory games because combining the shitty mess that Harvest Moon had become with combat sounded terrible to me.  But I've certainly played some of the Harvest Moon games Marvelous was shitting out at the same time they started making Rune Factory games and they had been repeating the same mistakes with Harvest Moon for decades and showed no sign of learning any lessons.

Why am I confident in this critique?  Marvelous continued to demonstrate that they were a stagnant trash developer who didn't understand what made the best HM games so good, and I highly doubt they could simply make a spinoff series and not apply their same development pitfalls to it.

Stardew Valley, on the other hand, understood that the original appeal of the best Harvest Moon games was in being social/planning RPGs, and thus it picked up where Harvest Moon left off at the height of its mechanical refinement (Friends of Mineral Town) and further improved it.

TL;DR: If Rune Factory is anything like what Harvest Moon had become, i.e., endless half-assed games released every six months, your assertions are bullshit and you should feel really stupid for bashing a game just because it's "indie-retro-pixelshit".  So the question from me is this: Just how far does the apple (Rune Factory) fall from the tree (Harvest Moon)?
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>>273718
>Calling the gameplay bad in this game while you later go to fellate the Baldur's Gate games
Not only did OP not do that, but I personally attacked these shitty fucking games in my own critique of PS:T later in the thread.  Why do you feel the need to construct a strawman, anon?  Some of the absolute worst RPG game mechanics of all time can be found in the isometric PC RPGs of the late '90s.  Baldur's Gate, Fallout, PS:T, etc. these games are fucking garbage and are an embarrassment to their predecessors as well as the rest of the RPG genre.
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>>273738
> I haven't personally played any of the Rune Factory games
Maybe play them before making this post and attacking a spin off series because of the main series going to shit? 
This is like getting mad at modern Mario going to shit and saying that Super Mario RPG isn't good because of that.
>Marvelous continued to demonstrate that they were a stagnant trash developer who didn't understand what made the best HM games so good
You do know that Marvelous is a big company right, they have like 600 employees. Different people probably made Rune Factory, they're pretty different.
> you should feel really stupid for bashing a game just because it's "indie-retro-pixelshit"
I didn't really list my reasons for disliking it beyond it being indie retro pixel shit but there's other issues I have with it that are mostly to do with the combat being terrible, not enjoying any of the characters, hating the artstyle, the time and stamina management being too strict for my liking. I mostly only liked the cave section which was still pretty bad cause I had to fight mobs in a game where the combat feels worse than even the shittiest of action RPGs.

I don't really know how else to put it but Rune Factory just feels better to play overall. The combat is sound even in the slightly bad first two Rune Factory games, the music is catchy, the artstyle is more in line with what I generally enjoy and I prefer the cute girls to the fugly women in stardew (especially seeing as how romance is generally one of the more important aspects of these games), I feel that they're generally less tedious feeling than Harvest Moon or stuff like Innocent Life despite having mechanics that you could choose to grind for hundreds of hours to get better crops and make items that give more love points. I don't know exactly what Harvest Moon games you're talking about because I stopped caring about Harvest Moon in the ps2 era (don't think I've played HM64) and those were all mostly okay if not boring from my recollection. SNES Harvest Moon was fun just a little too simple for me.
If you don't like sim aspects you probably won't like Rune Factory but I do like how mechanically dense the games are. I like the fact that it's not just farming, you can mine, you can fight monsters, you can camp in caves to keep fighting monsters, you can fish, you can craft items, you can cook, you can make medicines and these are all things you can work towards to keep making your farms and relationships better. All of these things are well thought out and I believe them to be fun things to do and they help you woo your anime girls.

I think the biggest issues I have with Stardew all stem from the fact that it's not really doing anything new and it's not really doing anything better than it's influences. The density of mechanics in Rune Factory might be higher in general but I think the game is less restrictive and gives you more room to really do your own thing, Stardew Valley really forces me into being this paragon in the community where I just want to play optimally because the world doesn't have any actual way for me to relax due to the time/stamina constraints and lack of enjoyable dialogue. Not that it's difficult, just that the game feels inherently more tense than a Harvest Moon/Story of Seasons or Rune Factory. Maybe as a multiplayer game it's more fun? It's difficult to articulate exactly where my issues lie with the mechanics but it's probably a death by a thousand papercuts situation where it's just a bunch of little things combined with annoyance with the in game world and annoyance towards the never-ending praise it gets from people (like you) who have never played Rune Factory. Rune Factory just already has most of if not all of the mechanics in Stardew (and generally does them better) and it might just come down to the familiarity combined with the less restrictive time management and the actually fun combat for me.

And I should reiterate, how tedious a Rune Factory game is depends on how autistic/optimally played you want it to be, you can do just about everything at your own pace and the few times something was too tedious it's just some relationship stuff iirc. The first two games are the ones that are the "clunky"-est and they're still pretty fun and they're simpler in general so maybe you'll like those more.  

>>273747
I was not attempting to create a strawman dude. I am just kinda new to this site so I didn't notice that we all have unique ID's until you just said this. That being said, OP  did say that it was just a Baldur's Gate mod  (with reddit philosophy) which I assumed meant that he liked Baldur's Gate more? I also saw a guy say BG was one of his favorite games and in my head I probably just combined these posts. I got caught up in my own rant but basically I was just saying that BG did this, not PS:T. Just pointing out that PS:T is a good time for me and I think "narrative" is not a buzz word. Stories are fun and a good story can make a relatively bad game an enjoyable game nonetheless. Cheers though dude.
>>254021
>i´ve seen people critizicing the Open World craze precisely because its an excuse to have empty sandboxes, but then they seem to forget about these very same complaints when they look at the many "Flawed masterpieces" of the past, these types of Obtuse-for-the-sake-of-being-obtuse games tend to attract people that are just as Narcissistic as the developers themselves, wich circlejerk around these games and are secretely glad that these games are as (alledgedly) inaccesible as they are (think about FE autists screeching about Casual mode despite being an optional feature that most people don´t even use anyways, or Morrowfags screeching about skybabies despite Morrowind being the easiest game in the series by far), because otherwise how are they gonna screech in their elitist circles about how they are better than everyone else and how XYZ game was "Ruined"
Have you considered people just like figuring stuff out with or without a guide? 
I need stats on that FE thing btw, I just can't take that statement at face value.
>>273738
Actually, Rune Factory was leaps and bounds ahead of the trash that mainline Harvest Moon had become. Honestly, I consider Stardew Valley an out and out clone of Rune Factory because nearly every mechanic was already present in the rune factory series.
I must admit I think Stardew Valley is a more fun game, but Rune Factory had farming, combat, crafting, cooking, and more along with the base Harvest Moon staples before Stardew Valley was even a thought. Honestly, Rune Factory being as underappreciated as it was is a crime considering how Stardew Valley took off.
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>>271079
>Nier Automata is the most overrated game I've ever seen outside of indie farthouse shit
To be honest i never heard any excessive praise towards Nier: Automata, unlike shit like Breath of the Wild or The Last of Us.
Now those two might challenge each other for the most overrated game ever.
Nier Automata came out, people said it was a good game and that was it.
With the other two, you won't hear the end of it, even today you are still hearing how "groundbreaking and influential" they were despite neither of them offering anything really new.
In the case of BotW, Nintendo and its fans are starting the usual lies and propaganda about that game doing things before anybody else, even going as far as saying that BotW started the "open world" trend when it was merely following it, and that any single game that did it, 'obviously' did it because of BotW, even if said game came out before of it.
In the case of the first The Last Of Us, people kept praising the story and how "deep" it was, when it was just a bunch of platitudes, plots and themes already explored hundreds of times (and done far better) by movies and books before of it.
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Can't think of any game really. If I jad to say one, it'd be Minecraft but maybe I'm not creative enough to make something out of its mechanics.
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>>273969
Vanilla minecraft is definitely WAY overrated.
>>273964
>people kept praising the story and how "deep" it was, when it was just a bunch of platitudes
The second season of the brilliant and groundbreaking TV series, The Last of Us, has arrived and the hype follows exactly this path. Most, if not all main stream media reviews praise the series and the games through the same pseudointellectual lens. All the same points and of course not one iota of criticism.
The Last of Us is a casual game that was made for journalists. It's a great formula: journos praise a game for being deep and create hype while masturbating their egos, and casuals can justify buying the game, before and after buying/playing it. And masturbate their egos.

Maybe I've been living under a rock but was the Last of Us the first game that pulled this stunt and succeeded? Hard mode: no LGBT themes (even though the DLC had them iirc)
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>>273964
I will never understand The Last of Us' meteoric rise. It makes me feel old, because I look at it and I think "Why are people losing their shit over this generic story-driven TPS and not begging for more Jak or Crash or some other truly unique thing Naughty Dog used to be known for?"
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>>274188
I even liked uncharted 2 and 3 but bounced off last of us 1. Maybe I coukd smell the Heel Fuckmann already. I’m betting his new game will involve killing a !notSully character due to how much that actor spoke out against him
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>>274149
>was the Last of Us the first game that pulled this stunt and succeeded?
No, Uncharted and GTA IV had similar marketing campaigns as did Gaylo 3.
The first game with "cinematic", "serious" and "mature" journalist coverage to my recollection was FFVII in the US, but it and Lapse of Soy's immediate predecessors were still games once the marketing was removed from the equasion and they didn't have the kind of nuMale-focused slant that TLoU and most gAAAys after it employed.
>>274227
I miss when naughty dog made platformers, now I just want to see them burn.

I'm actually looking forward to watching day one streams of Intergalactic just to see how bad it is
Replies: >>274948
>>264222
Zelda hasn't been good ever since Breath of the Wild made a bazillion copies
>>270398
I took legitimate psychic damage when Silent Hill 2 came out because all these rats came out of the sewers and started shilling for the remake and shitting on the OG. The remake is so obviously worse it makes me feel like I'm going insane
>>271100
Thank you for posting the jewtuber you downloaded your opinion from
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>>271154
Dread is insanely kino
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>>274503
>I miss when naughty dog made platformers
All the people that worked on Crash, Jak and Daxter and even Uncharted are now gone.
I even remember some anons posting reports of something like 70% of the staff leaving during TloU2 development because they were sick and tired of Kikemann's jewish faggotry.
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>>274654
<Dread is insanely kino
>that mediocre, boring ass slop
>good
No, that's just (You) having shit taste.
No wonder you came from cuckchan
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>>274654
>4 posts in a row
>kino when talking about videogames
>likes dread
die
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>>274951
>3904x3500 3.1MB .PNG
>for a simple anime girls meme
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>>274952
I don't see the issue, do you live in fucking sudan and can't download 3mb?
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>>274951
That blonde shouldn't relax around that slut.
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>>274956
You and I both know what peasant girls are REALLY good at, and it isn't harvesting wheat.
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>>274963
Better a peasent virgin girl than a wolf that like wolf's dicks.
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>>274986
>wolf that like wolf's dicks.
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>>274999
>video fucking breaks midway
thanks jewtube
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>>274999
>>275000
BOB SAGET
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>>271146
The music had me more invested in Replicant and Automata more than Kaine and 2B.  The games hook IMO is its atmosphere.  Does a good job of pulling you in and making you want to learn more about the story.
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>>275020
Yea. All that and the sex appeal of the characters plays a part in the overall atmosphere. Similar to how horror movies use sex appeal. Like how A2 looks like shes in some skanky clothes but actually missing pieces of “skin”. And the mixes with all the narrative twists and surprises that make it kinda depressing.
The criticism mostly comes from people who couldn’t get into that and wanted something hardcore because the demo and complete retard casual normalniggers told people thats the kind of game it is. Meanwhile the devs let you buy all the trophies at the end and part of the games story completely trivializes the combat.

Many of the people beat it as 2b and thought that was the end of the game and moved on to the next popular meme game of the week
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>>275027
I'm glad I waited to play the games for so many years where there was no miasma of opinions to cloud my judgement.  With Replicant I was much less interested in getting the different endings compared to Automata.  I didn't go hunting for all 26 but did hit about half.  Glad I did as the story doesn't feel finished until you finally get the shark jump of an explanation for everything.  
Also very glad I played Replicant before Automata.  It would have been very confusing to understand things like the twins and Emil had I not had the background from Replicant.  The anime was very comfy as well giving a nice overview that hopefully got some people invested enough to give the game a shot.  IMO it is a good game to wind down with and take slowly.
Ultima was foundational but is moralfag garbage in its mainline titles. It shares the same issue that most Tolkein-derived works do, including the source material.
>>271146
>2Bs ass was certainly not overrated
Based on fanart, you'd think it'd be twice as big.
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>>275111
Never played ultima but on the note of moralfag garbage, I think a lot of the issues with modern CRPGs is that they absolutely despise any level of black and white morality. 
You're not allowed to have inherently evil races, you're not allowed to create situations in which actually overtly evil things happen either because you have to appeal to a board of directors or whatever so you're just left with games that loosely parade these ideas of "anyone is capable of good" and "this character that is a succubus and a whore is the pure waifu option". Cognitive dissonance I guess.
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>>275411
RPGs have been subverting bland Manichean dichotomies from the very beginning, don't pretend that's some kind of modern fad.
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>>253915 (OP) 
What's the problem, bro? 2deep4u?
>>275442
Okay? That doesn't mean that subverting them hasn't also become bland in 2025. Manichean dichotomies work. 
>don't pretend that's some kind of modern fad.
RPGs in general are a modern fad. Subversion of popular tropes in general is the most common thing about modern storytelling in general. You are a low quality poster.
Why do you feel the need to constantly bait and be wrong about literally everything in this thread?
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>>255192
; that_kitty_there_is_special_in_every_way;
>>270425
yes_meme_with_period_uppercase_y_and_blond_beard`d_fellow_looking_stage_left;
>>275505
>You are a low quality poster for disagreeing with my stupid assertions.
So you can't support your assertion and then immediately resort to personal attacks.  Who's the low-quality poster here, exactly?
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>recommended on 8chan for years
>decide to finally try it
>weapons don't feel good
>enemies are boring
>boss fights suck
>music is average
<level design is solid

I could not finish this game. Possibly the most overrated boomer shooter I've ever played.
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>>253915 (OP) 
Here comes the most overrated video game known to man bar none.
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>>275566
The real issue with it is all the fucking vore
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>>275520
It came out before "boomer shooters" were a thing, one of the first nostalgia/retro shooters and along with Serious Sam it kicked off the trend.
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>>275613
Still I didn't enjoy it. It's whatever if others like it, I just don't get the love for it. The only "retro" shooter I enjoyed recently was Boltgun. Want to try Selaco but lmao early access.
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>>275640
>Want to try Selaco
Isn't that the one where the dev whined about being praised in the anti-Game Awards show?
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>>275520
>Possibly the most overrated boomer shooter I've ever played.
>>275510
> you can't support your assertion and then immediately resort to personal attacks
Tell yourself whatever you need to believe to be happy.
>>275027
>Many of the people beat it as 2b and thought that was the end of the game and moved on to the next popular meme game of the week
It doesn't surprise me, i also thought the game was over when i completed it as 2B, i had no idea the game had two more campaigns.
The game having more content that it initially seemed to have was a pleasant surprise, and those are rare in modern vidya.
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>>275659
I like Metro, they are fun games.
>>275705
It shouldn't have surprised you if you played the original Nier before the sequel like you were supposed to.
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>>275659
How are the Metro games "boomer shooters"?
>>275659
>Metro series
>boomer shooter
>most overrated 
Retard
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>>275726
Nigger
>>254021
>obtuse-for-the-sake-of-being-obtuse
I dunno if that's exactly what I'd call it, but to me, that kind of game design is great for building a deep sense of fascination
I imagine the people who first explored the pyramids felt something similar, just obviously much more intensely because they were in real physical danger (and not just worried about their fat soul stack)
though you can only zanzibart so much before it wears, there needs to be balance
and if you throw in a bunch of random game-padding stuff like ER's side dungeons it sort of breaks things, the instant you catch a whiff of something that's only there for gameplay purposes and doesn't really stand on its own (beyond shit like leveling or weapon upgrades or whatever) the magic disappears
>>275659
Most braindead post on this board
Breath of the Wild was boring as fuck. The world is empty and lacks actual traditional dungeons, the weapon breaking mechanic is shit and the OST is garbage. Didn't even bother to play the sequel
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>>276536
The glorified DLC did more interesting things with the weapons but it's the same old boring open world shit. It's even more empty because they know you can use vehicles in it now.
>>276536
> Didn't even bother to play the sequel
I didn't even bother finishing BotW it bored me to death.
Imagine still charging full price for that shit game with smartphone graphics thinking it even deserved to be fully priced when it first came out.
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>>253915 (OP) 
I read the book that came with the gog version
was very nice read
didnt touch the game yet
>>254348
>Queen's Blade 
>before industry trends destroyed it
destroyed any chance of artists making random personal drawings or destroyed any chance of getting a queens blade game?
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I really hate when games try to sell themselves on narrative, but then the narrative is really insipid. Faggot is stuck in his own gay romance novel. Wow, so creative and meta! There are plenty of games that don't neglect the gameplay in favor of narrative yet are still superior story-wise to Alan Wake. The fact this sold so well and received a sequel goes to show a lot of gamers are pseuds.
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>>278244
I have to agree with you. They try to outline his struggle with the dark place as some desperate situation but dude its just a massive diabolus ex machina that isn't compelling in the slightest.
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>>253915 (OP) 
I don't think something can truly be overrated. I might dislike something most people praise, that doesn't mean that said thing most people seem to have a high regard towards is suddently bad, it's just not for me and my subjective tastes. It's the same if something I like is praised, having a few people dislike it is fine, but does that suddently mean that me and the majority have made a mistake of judgement? No, I don't think that's a fair analysis.
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>>278262
>that doesn't mean that said thing most people seem to have a high regard towards is suddently bad
Overrated doesn't necerrarily mean complete garbage.
A game could even be decent but still being overrated if people or the company that made it itself, most of the times (like Nintendo) keep pushing the idea that said decent game is an "absolute masterpiece 10/10 groundbreaking!!!" and you won't end the end of it, like Breath of the Wild, The Last of Us, any Souls shit or what else?
Minecraft? Undertale?
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>>278264
I get your point, it's just that in cases like these I tend to think that maybe I just don't get it, and that if 90% of the people who play it praise it as a masterpiece, then it must be one even if I didn't think it was that good and only enjoyed it mildly, that's all.
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>>278377
>I tend to think that maybe I just don't get it, and that if 90% of the people who play it praise it as a masterpiece, then it must be one even if I didn't think it was that good and only enjoyed it mildly, that's all.
Or maybe you are just able to think for yourself unlike the sheep that parrots the same shit they read on social media in order to feel part of the (perceived) bandwagon.
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>>278585
I guess there could be a social bandwagon component to the equation and some of the praise is artificial afterall, good point, anon.
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>>278264
is that a corn, bean, and zucchini sandwich? I am truly horrified. If it weren't for the moon runes I'd say quintessentially british
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>>278609
>some of the praise is artificial after all
>some
Try with "most"
Was Arcanum overrated? Yes, no, maybe? It was so long ago that I only remember I had fun with it.
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>>280578
All over the place as much as I can tell from Metacritic and my knowledge about vidya rags and blogs at the time. I bet the average was around 80, which would be fair enough for a game as flawed as Arcanum.
>>275567
So, what you're saying is that it's "ovorerrated?"
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>>280632
it's joe ovore
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Trial and error the video game. The visuals are fantastic though.
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>>281401
>Trial and error the video game. 
I agree.
I loved everything about that game (and its sequel except the gameplay)
Same thing applies to Cuphead, if it didn't look as cool as it does with that old 1930's cartoon aesthetics, i doubt many people would have given that game a chance.
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Returning to the Rune Factory discussion after finally getting around to playing one (Rune Factory 3), it seems these games 'were not' developed by Marvelous at all.  It's a spinoff series handled by the developer Neverland.  I wish I had known this back when the games first came out because I wouldn't have written them off so quickly.  The fact that those zombies at Marvelous didn't develop them explains why Rune Factory seems to have avoided some of the typical pitfalls of the main Harvest Moon series.

I say some, sadly, because unfortunately (in Rune Factory 3 at least) there still are a number of sim-like elements that either don't add anything or actively make the game worse.  The cooking system continues to be a black hole of superfluous decision-making and tedious time wasting.  Because cooked meals sell for more money (sometimes massively so), it's in the player's interest to do a large amount of cooking after harvesting their crops.  This might be fine if the cooking system stayed out of your way and let you do quick mass conversions, but unfortunately an asinine animation has to play every goddamn time you're cooking or crafting something in this game.  This quickly becomes an enormous time sink if you want to get the best profits.

I think with hindsight now it's safe to say that it was a terrible game design mistake to allow the player to sell cooked meals, going all the way back to when the Harvest Moon series first added functional cooking systems.  Letting the player do anything because "Wouldn't that be cool?" consistently leads to design quandaries like this.  Stardew Valley wasn't able to avoid this pitfall either, but at least the developer has been smart enough to keep the sell price of cooked meals low enough that it's normally dwarfed by other types of processed goods.  It would be better if cooking served only the roles of restoration and status effects and gifting and couldn't be sold for money at all.

One thing I'd say Rune Factory definitely gets right over the modern Harvest Moon games is it has smooth controls that stay out of your way for the most part.  Without a doubt this is in part because they're also trying to be action games, so they wouldn't want to bog the player down with tedious time-wasting elements on the controls front.  The item stack management system could still be improved, but it's better than other Harvest Moon games I've played.

While I do appreciate that the combat system is a lot more engaging than Stardew, this game unfortunately feels far too short to justify it.  I'm not even finished with spring yet and I think I've already completed like 60% of the dungeons.  Honestly I think the original critique of social/farming RPG + action RPG being a poor combination still stands.  They should have just taken the action RPG system and made a game without the Harvest Moon stuff, I think that could have been really good.  The devs definitely know what they're doing on the action design front.  (from an action perspective, they didn't need to use 3D models at all for this game and it would have alleviated the frame rate problems in busy areas)

The soil quality system is another annoying sim elements that just makes the game more tedious once you understand it.  Because the highest quality soil adds +1 level to any crop planted in it, you reach the point where you're switching to out-of-season crops every time you finish a harvest in order to let them convert to withered grass and get mulched back into the soil to restore it to max quality before you plant your next set of crops.  Yes, real life agriculture involves things like crop rotation, cover crops to protect the soil from weathering, legumes to maintain nitrate levels, etc.  But the question that ought to be asked is whether they make good game mechanics.  This is another one of those mainline Harvest Moon series pitfalls that it doesn't seem like Rune Factory was able to avoid.

Also I hate the modern Harvest Moon tradition of brainless half-assed festivals with shitty rewards.

Also literally all of the villagers seem to be suffering from some form of mental illness, but that seems to be a standard trope for the Rune Factory games from what I've heard.

All that said though I've been enjoying this game quite a bit.  But I think in the end Stardew Valley has become (thanks in no small part to game updates) at this point a far more refined game both from a mechanistic and balance perspective.
>>289493
Also I hate that this game only has two save files.  That's incredibly gay and the mainline Harvest Moon games had been doing it around this time too.  In a game with this many possibilities and decisions to make, you're really going to confine the player to two save files?
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>>289496
>possibilities and decsions to make
You mean, like who you want to marry? Just marry who you like the most. The rest won't matter as much.
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>>289493
>Also literally all of the villagers seem to be suffering from some form of mental illness, but that seems to be a standard trope for the Rune Factory games from what I've heard.
Sounds hot/cute! Please elaborate.
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>>289528
Well you've got your standard autistic character, standard retarded kid who bites people, a guy with Tourette syndrome or whatever that makes him speak in opposites, your standard brother and sister who are obviously fucking, person with binge eating disorder who had stomach reduction surgery, there's even a character with narcolepsy.  This game has it all.
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>>289493
What I liked about the OG Harvest Moon was that night just lasted forever, and time inside buildings was static. It made it so you didn't feel like you were CONSTANTLY RUSHING 24/7 and had to be thinking about how to minmax everything ALL THE GODDAM TIME. You could just chill and talk to Eve at the bar.
Many games praised highly in the "cult" gamer circle are just weak or flat out bad, it's unbelievable.
>Terraria
>Kenshi
>Mount & Blade
>Project Zomboid
>Recettear
Fuck explaining everything wrong with them, it's giving me a headache.
>>289561
>it's giving me a headache
Must be the estrogen pills.
>>289561
nice unpopular opinion
>>289561
Alright here's my half assed attempt

Terraria
>bosses aren't good
>mob combat isn't good
>much of the gameplay is farming bosses and mobs for loot
>punishes you for building the way you want to with the NPC preference system, they will jack up prices if you don't comply
>fishing sucks, clicking on water 2000 times is not fun and not doing it makes you miss out on a lot of good stuff
>post-WoF gameplay is pretty bad, you no longer discover any new locations and instead just farm enemies in old ones
>settlements feel sterile because NPCs don't do anything, they are brainless chickens with a shop menu you can open. Why can't the angler fish? Why can't the bartender actually run a bar? Why can't you assign others to do basic tasks?

Kenshi
>unoptimized janky piece of shit
>tech demo where the only visible interaction you can have with the world is kill shit
>virtually no quests, barely any interesting dialogue
>grindy as sin, no amount of organic gameplay can make your characters half decent, you have to look up a guide to level in the most obtuse way or your characters stay bad forever
>consequently you're not gonna do cool shit like field large armies because the grind is overwhelming and without it they'll be worthless, no top tier equipment is gonna stop them from dropping like flies
>unfinished settlement system, you can't invite shops and bars to operate in your settlement
I'll tell you one thing this has over Terraria though, settlements actually feel busy and lived-in.

Mount & Blade
>it's fun
>it's cool
>I need to do another 10000000 billion battles to beat the game
>it's no longer fun
>you stop playing because it gets boring, not because you achieved a satisfying conclusion
>no mod addresses this

Project Zomboid
>no NPCs
>no animals
>no zombie variety, they are all the same
>no dismemberment
>no tanks, humvees, IFVs
>no cool vehicle modification system, can't have an apocalypse death mobile
>once you start a base with a farm, the game is over
>nothing unique or cool to explore in the most remote or dangerous areas, they just have more of the same crap you find everywhere else
>12 years in early access
>devs write about 1 line of code per year

Recettear
>dungeons are bad and ruin the entire game
>need to do them to progress story and unlock new characters
Replies: >>289614
Oh boy! Finally a thread I can contribute to! Here's my personal list!

>Mirror's Edge
<Nu-Hitman (2016 woa trilogy)
>Donut County
<Ocarina of Time
>Link To The Past
<Wind Waker (And every Zelda helmed by Aonuma)
<Oceanhorn
>Simpsons Hit and Run
<Assassin's Creed 3
>Assassin's Creed Brotherhood
<Assassin's Creed Syndicate
>Assassin's Creed Unity
<Pokemon since HeartGold Soulsilver
>Prince of Persia 2008
<Prince of Persia Forgotten Sands
>Dragon Ball Z Supersonic Warriors 2
<Moon DS
>Spore
<Wall-E
>Bioshock 2
<Bioshock Infinite
>Prey 2006
<Half-Life 2 Episode 1
>Borderlands 2
<Borderlands (entire franchise)
>Faster Than Light
<Dokapon
>God of War Ghost of Sparta
<Super Mario Sunshine
>Super Mario Odyssey
<Paper Mario Thousand Year Door
>Paper Mario RPG
<Binding of Isaac Afterbirth
>Every Need For Speed game not developed by Blackbox
<Banjo Kazooie
>Donkey Kong 64
<Geist
>Carrion
<Persona 5
>Persona Q
<SMT 5
>Metroid Prime series
<Doom 64
>Doom Eternal
<Doom 3
>Quake 4
<Rage
>Wolfenstein New Order
<Wolfenstein Old Blood
>Wolfenstein New Colossus
<Max Payne 3
>Grand Theft Auto 5
<DemiKids
>Driver San Francisco
<Insaniquarium
>Every Kirby game
<Painkiller
>Witcher 3
<Hitman Absolution
>Ben 10 Ultimate Alien Cosmic Destruction
<The Darkness 2
>Alan Wake
<Quantum Break
>Stanley Parable Ultra Deluxe
<Spectrobes (If you value your fingers)
>Spiderman Web of Shadows
<Saints Row
>Saints Row 2
<Saints Row 4
>Saints Row Gat Out of Hell
<Animal Crossing
>Fallout 4
<Deus Ex human revolution
>Remember Me
<FEAR
>Crysis 3
<Every Scribblenauts
>The Saboteur
<Mass Effect
>Just Cause 3
<Bulletstorm
>Every Sonic game except for the original (for games about speed, they seem to love speedtraps and have no momentum)
<Dishonored 2
>Rise Of The Triad (Both original and remake)
<Batman Arkham series
>Watch Dogs
<Watch Dogs 2
>Dying Light
<Hatred
>Metal Gear 5
<Mad Max
>Superhot Mind Control Delete
<Grow Up
>Grow Home
<Stardew Valley
>Dead Cells
<Cuphead
>Shadow of Mordor
<Subnautica
>Not For Broadcast
<Red dead redemption 2
>Twelve minutes
<Outer Worlds
>Black Mesa Source
<Void Bastards
>Spiritfarer
<Serious Sam 3
>Serious Sam 2
<Serious Sam Siberian Mayhem
>I hate running backwards
<Spiderman 2018
>Forgotten City
<Stray
>Beyond good and evil
<Dead Rising 3 and 4
>"games" by david cage
<Neo TWEWY
>ghostwire tokyo
<Badlands
>fallout 2
<fallout new vegas
>Metal Gear Rising Revengeance
<All Wario Ware
>Motor Storm Arctic Rift
<Mafia 2
>Red Dead Redemption (enjoy tendinitis just to move at a decent speed)
<Shrouded Isle
>rimworld
<Dusk
>Dredge
<Inscryption
>There is No Game Wrong Dimension
<Hand With Many Fingers
>Everhood
<Bugsnax
>Loop hetro
<Beyond The Chiron Gate
>Poinpy
<Game Dev Tycoon
>Braid
<World of horror
>Cultist Simulator
<Infamous
>Infamous 2
<Boltgun
>Postal 3
<Postal 4
>Viscera Cleanup Detail
<Human Fall Flat
>Ultrakill
<Amid Evil
>Kyle is Famous
<Severed Steel
>Prodeus
<Ion Maiden/Ion Fury
>Gloomwood
<Love Plus
>Super Smash Bros
<Mother series
>Super Mario Galaxy
<Ancestors Humankind Odyssey
>Don't Starve series
<Crusader Kings franchise
>Europa Universalis franchise
<Balatro
>Day of The Tentacle
<Death Stranding
>Moskeeto
<Eternal Darkness
>Crashlands
<Crashlands 2
>GTA Chinatown Wars
<Stone Story RPG,
>Baba Is You (find the one and only intended solution in this game that pretends to be an open-ended puzzle)
>>289592
Terraria has a few braindead bosses but overall I'd say they're decent.  I wish they were all as good as Empress of Light.
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>>289614
It's funny how much better that one is, they learned how to do proper bosses very late. Cataclysm mod improves them but god damn does it add its own issues.
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>>289630
>Cataclyms
oops I mean Calamity
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>>289493
After a much more extended period of play with this game now, I've actually developed a degree of contempt for it.  I decided to try out the third game in the series because I assumed some mechanics must have been refined by this entry.  But it seems maybe that wasn't the best assumption.

The fundamental problem with this game (and it's probably safe to assume about others in the series) is that it is absolutely loaded with randomized bullshit that undermines large aspects of its base mechanics.  From the random loot chests that can just show up in the middle of dungeon area and give you amazing gear for nothing, the randomized storms that can wreck your crops and appear to be possible any day of the year from the start of the game, to the randomized shop inventories that can fundamentally break progression or player planning. (speed runners actually manipulate the RNG system by resetting on the appropriate clock second to force the most broken shop in the game to sell endgame shit in the first day).

The long-term appeal of the best games in the Harvest Moon series and Stardew Valley is that they are essentially planning games for players trying to master the games.  You plan your weeks or months in advance to get the most money, best friendships, to be prepared for some event or other, etc.  That's where their replay value comes from.  But what point is planning in a game with this quantity and quality of random bullshit it in?  Oh, you got an uber weapon early on from a random chest for zero effort?  Are you supposed to reset now out of guilt?  Oh, you were planning on fertilizing your soil today for a new crop battery but too bad it looks like the flower shop isn't selling withered weeds?  Time to reset.  Oh, you were doing good beating up this dungeon boss but it looks like a random storm has rolled in to destroy half your crops?  Better reload.  It's stupid and terrible, and it feels like a lot of the randomized mechanics in this have been derived from trashy MMORPG job simulators.

MMORPGs are generally projects that keep workers employed through subscription models and they need to waste the player's fucking time with lottery mechanics in order to keep them playing and paying as long as possible.  I can think of no other justification for the crafting and cooking systems to have randomized probabilities of success.  It doesn't make the game any deeper or more interesting, it just makes interacting with these systems tedious and irritating.  Grinding Forging, Crafting, Cooking, and Medicine skills back up to 100, along with all the random failure along the way (low-probability things give the highest crafting experience points), is not something I would ever look forward to doing again on a replay.

The other characteristic of MMORPGs is that being multiplayer experiences there is no concept of saving or reloading your game.  So whether you win the lottery or get fucked by randomness, you have no option but to roll with the punches.  Drop this stuff in a singleplayer experience with enormous freedom to casually save and reload and you have a perverse combination that begs the player to savescum.

Now it is true that all RPGs have randomness, that's a characteristic of the genre.  But the best RPGs manage their randomness for an overall predictable stochastic experience.  Predictability is the key to rewarding the development of player skill.  In a game where planning things out for a desired outcome is a central mechanic (that's what farming is all about), having this much randomness with extreme influence on the outcomes just makes it a tedious experience where when things go right they feel like unearned victories.

The one good point I'll give in Rune Factory 3's favor is the combat system is pretty decent and is has fun boss design.  The dungeon designs themselves are pretty underwhelming though.  There isn't a lot of thought put into them, and you can typically run right past enemies in most rooms on your way to a boss.  A good contrast that comes to mind is Phantasy Star Online, where rooms have to be cleared of all enemies before progressing onward, and dungeons use pseudo-randomized system where they're assembled from randomized static pieces.  Sadly everything other than the base action mechanics in this game is broken to a comical degree.

Thank you for reading my rant.
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>>290498
Oh yeah and this game doesn't punish at all for staying awake well past midnight.  In fact, if you wait until 5:59am to go to bed you'll wake up at 6:00am with full health and energy and no fatigue.  Since there's medicine and foods that can cure fatigue, even this might be a trivial punishment to overcome.  I hate myself once I figured this out because now I feel like I have to work like a dog every long day to use all the time I'm given.
>>289596
>that list 
Holy shit anon.

<"games" by David Cage
I agree.
>>289596
Damn anon, you played a lot of games.
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>>289493
>>290498
You're taking these mechanics way too seriously. You never need to deal with the RNG because the things impacted by RNG are a miniscule segment of the game. Playing "optimally" is punishing because you literally can not be optimal in real life and should be punished for being a perfectionist.
The RNG elements are in fact more interesting and more fun than something like a roguelike where every element is RNG. You are not going to die from being sub-optimal, the game teaches you that you can play any way you want and focus on what is most fun for you.
Rune Factory requires skill but not too much skill. It's a casual game for having casual fun and comparatively I prefer this to stardew valley where none of it's systems are complex enough to engage me while still having the annoying "time is a resource" aspect that is significantly more annoying to me than the lenient one in RF games. I also think the art, music, general gameplay loops and stories are significantly more enjoyable to me in RF than in stardew or any of the new clones of it that have come out.
I do see where you're coming from, random shit is a common annoyance for me and I have come to despise Roguelikes/Rogue-lites simply based on the fact that I don't like metaprogression or games that are 80% RNG. Tedium is also something I almost never want a game to be. However, I do not believe that Rune Factory is ever inherently tedious. It has gameplay mechanics that can lead you to doing tedious things but most of the time these are completely optional. You have to go out of your way to have a tedious time in most RF games. If your approach is optimization you're obviously never going to have fun because the people who make these games design them so you literally can not be perfect. 
I will agree that the dungeon design is lacking but for a DS game that has this much care put into it's systems it is about as good as it will ever get. 
I personally take my time and just farm and do dungeons for the most part. I cook when I absolutely need to. I marry a cute girl. I play the game for an hour or two at most. I put it down.
You don't need to be perfect anon, you are a human being and you can't control everything.
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>>289596
<Every Need For Speed game not developed by Blackbox
Hey, EA Seattle did good on the PC versions of NFS III and IV.
>>294354
>You never need to deal with the RNG because the things impacted by RNG are a miniscule segment of the game.
I get the feeling that the only way you could say something this ridiculously wrong is because you're (very) bad at the game.  I outlined in great detail many of the ways in which RNG conflicts with core aspects of the game.  It saps the reward out of farming, it makes crafting shit incredibly unfun and annoying (you will 'not' enjoy grinding those skills to level 100 again on a replay), and it sucks the satisfaction out of equipment progression.

The Roguelike comparison is also inappropriate because good Roguelikes are designed to be fair even at their most diabolically random outcomes.  As I explained earlier, the best RPGs (including Roguelikes) 'manage' their randomness for an overall predictable stochastic experience.  The rewarding skill that you hone in a Roguelike is developing such a deep understanding of the game mechanics that a bad outcome can't stop you because you've prepared so many contingencies.

And again I have to seriously dispute your assertion that Stardew is less complex on various fronts.  Farming in the three DS Rune Factory games I've tried now is trivial and shallow and nowhere near as complicated or deep as it is in Stardew (or the contemporary Harvest Moon games RF was drawn from).  There are no sprinklers, no produce processing beyond cooking (which is fucking terrible), animal ranching is a trivial afterthought.  It's a mistake to simply describe Rune Factory as "Harvest Moon with action", because it's really more like "a severely gimped farming and social experience" with action.  Fishing is also considerably deeper and more satisfying in Stardew.  That's a sad statement on the stagnation of the Harvest Moon series that after generations of games they continued to keep fishing so shallow--because the Harvest Moon devs simultaneously made the original best fishing game series, the Legend of the River King.  The only area where Rune Factory is genuinely more complex than Stardew is the combat, with the caveats that it's sadly lacking in content in RF3 and progression is severely undermined by RNG.
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My god these games are mediocre.
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>>294907
my dad and I really liked them when I was a kid. in hindsight they were indeed pretty mediocre. several years ago I got the platinum trophy for all 3 and never touched them nor thought about them at all after that.
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>>294909
I actually had the most fun with the uncharted 3 co-op mode.
Replies: >>294915 >>294944
>>294912
it was just survival though, wasn't it? it's not like the game is a particularly unique or competent shooter.
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>>294915
Some games are better when playing with friends, that and the special combat abilities you get were cool.
Replies: >>294944
>>294907
Funny how everyone thought they were garbage on release.  Then, much like Halo, the kids who grew up on this crap didn't have a higher bar to measure it against.
Replies: >>294944 >>294953
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>>294907
>>294909
>>294912
>>294916
>>294920
>The Uncharted trilogy
I actually liked Uncharted 2, but yeah most of those games' appeal at the time was "muh graphix" so someone who plays it today obviously sees the games for what they are without being amazed by the graphics that nowadays show their age and are truly nothing special.
Replies: >>294962 >>294967
>>294920
What? Normalfags always loved Unsharted, and I still can't understand why.
https://web.archive.org/web/20080213070535/http://www.metacritic.com/games/platforms/ps3/uncharteddrakesfortune
Just to give a few examples, a few months after release it had a higher user score than DMC4, Oblivion, Orange Box (PS3), Burnout Paradise and Assassin's Creed. Only in recent years has the score fallen below some of these other games (the PS4/PS5 collection scores remain high though).
Replies: >>294954
>>294953
>Normalfags always loved Unsharted, and I still can't understand why.
Because they don't like video games and were never part of the culture to begin with. They just hijacked it with the 360 and ps3 because they could and by extension they made gaming shit.
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Speaking of Unchortled, anyone's got that webm from 4 in which the two fags OHKO the invincible Mary Sue negress into a coma? It's the only thing I remember from those games.
Replies: >>294967
>>294944
2 is the best out of the 3 games, mainly because it's the most polished (I'm not playing 4). But yeah, the detailed set pieces is what the games seem to be centred around, and while they look cool, that's just about it, since you're just pressing X repeatedly, aiming the analogue stick in different directions to climb with nothing else going on except visuals.
Replies: >>294965 >>294967
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>>294962
I understand why people today say they are mediocre, because the graphics and the "cinematic omg moments" aren't as impressive as they were back then.
Same shit with RE4, at the time stuff like the over-the-shoulder camera was groundbreaking, but after everyone did the same shit for the past 20 years, playing it right now doesn't feel as innovative as it felt back then, and compared to most games that came out later, it is underwhelming.
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>>294960
This one?
I'm surprised you saved that clip.
>>294907
The first was so average that it halted my will to through the trilogy's remaster at the second entry.
Personally the biggest challenge of these games is aiming with a controller, which isn't fun.
I wish they had introduced the zombies earlier in the game, they made it much more entertaining.
>>294944
>>294962
Uncharted 2 seemed to be more fleshed out than its predecessor.
It still looks visually pleasant on 1080p, but the gameplay's more or less the same cover-and-shoot from the few chapters I played.
I had mixed feelings about the stealth section at the start of the game - while it was something new, having to restart at a checkpoint every time you're caught until you find the correct path is annoying.
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>>294967
>this one?
Yes.
<"I very much respectfully nod in your way young ebony lady"
The bullshit dialogue only makes it funnier. You can't win against her in this fight if you play as Neil Druckmann intended right?
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>>294967
>This one?
Is this the game were the kike fired the only competent writer, that was a women, off the wrriting team?
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>>294969
Yes and it'd be the only time I have felt bad for a woman when it came to gaming because she never deserved the treatment she got.
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>>294969
>Is this the game were the kike fired the only competent writer, that was a women, off the wrriting team?
Yes and the talentless (and gay) kike wanted her gone because she didn't want to put shit like that in the game.
>>294970
> she never deserved the treatment she got.
True.
Amy Henning deserved better.

Neil Kikemann deverved go be shoved inside an oven.
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>>294967
>The first was so average that it halted my will to through the trilogy's 
I understand, I though the first Uncharted wasn't that great even when it came out, and unlike with it's sequel, graphics were nothing impressive even back then.

Another thing, after Amy Henning left, the kike also retconned Chloe into a poojeet when she was supposed to be a white Australian.
And the shit with the niggress was fucking ridiculous, no wonder the Mike wanted Family Henning out, as she was having none of it.
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>>294977
They also inexplicably made her into a lesbian, or lesbian leaning, on her spin off despite the fact that she acts incredibly heterosexual in previous entries.
Pic related happens on her first notable dialogue with Drake.
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>>294991
>They also inexplicably made her into a lesbian, or lesbian leaning, on her spin off despite the fact that she acts incredibly heterosexual in previous entries.
I never played that shit spinoff starting her and the she-boon, but it doesn't surprise me.
I returned Uncharted 4 right after that scene with the niggress overpowering two men.
>Pic related happens on her first notable dialogue with Drake.
That's why Amy Henning was cool.
And that's why Amy Henning was "problematic" to the Mike's at Soyny who then appointed that low-T (and low IQ) Jewish hack in her place.
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>>294994
*The Kikes
(Not the Mike's)
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>>294970
>>294975
>yes
I watched my cousin play those games, they were ok i guess, it felt more like a movie more than anything else, but an entertaining one, made fun of him when he couldn't kill that nigger womyn
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>>294997
>it felt more like a movie more than anything else
Not addressing you directly, just me bitching in general. Is that really a valid complaint? Because it's a common comment I've seen Anons make to ridicule modern AAA games. Only to then turn around and talk endlessly about how "great" Deus Ex and Legacy of Kain are for the story (And nothing else), or do nothing but endlessly praise Asura's Wrath (Which has even less gameplay), or treat Half-Life like it's still the greatest thing ever despite it's unskippable cutscenes that are entirely walk and talk segments being the first 30 minutes of the game. Or what about games like Shenmue and Yakuza, which try so hard to be movies that they even hired film actors and prominent celeberties.
>>295002
Because in games you need to be able to do shit.
A story is not game play, no matter how good it is.
Replies: >>295013
>>295002
>Is that really a valid complaint?
Yes.

Your fallacy is an appeal to hypocrisy, but of those games I have only played Half-Life, which I bash as dumbed-down content-munching cinematic slop every time the opportunity arises.  A game is a test of skill under limitations for the purpose of entertainment.  If an experience fails to deliver on this basic definition, it might have the best, most moving, most cathartic story or narrative every told, but it cannot be called a good game.
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>>295002
Yes, Deus Ex has a great story, but it also has great gameplay, great replayability and it is fun, be right back going to play it again. Anyone have recommeded mods?
>(And nothing else)
Do you have any facts to back that up?
Replies: >>295058
>>295002
Yes. I played essentially all of those except for kain. Deus Ex is about the only really good game you even mentioned and arguably the only time i really played a game for it's story was JRPGs.
>Half life is unironic dogshit without mods
>>295003
>A story is not game play, no matter how good it is.
Sometimes they're pretty hard to seperate.
>>253918
it was a product of its time and going into it with grand expectations just reveals how much of a normiehamster brained nigger you are. if you fail to appreciate what it does right and how it could have been genre defining 25 years go then you only show how fucking retarded and small your appreciation for scope is. disqualified before you even began. plus this thread has been done about 10000 times and its always some mid-bell curve IQ faggot like you whining with this exact same paragraph(s). over it. leave
Replies: >>295053
>>295046
>it was a product of its time and going into it with grand expectations just reveals how much of a normiehamster brained nigger you are
No, it doesn't. This happens with ALL of media, not just video games. Films like Citizen Kane and books like Robinson Crusoe suffer from the same problem, where they were considered to be "groundbreaking" upon their release, but are actually rather mundane in their quality compared to everything that came after (Mostly because people took the ideas from and greatly expanded upon it elsewhere). And it actually shows just how average the product always was when you take away the spectacle. This isn't anything bad, as majority of media is rather average in quality and still be enjoyable, but it does annoy people who go in with a fresh set of eyes and wondering what all the hullabaloo was about.

It's exactly the experience that caused people to coin the term "nostalgia glasses".
Replies: >>295199
>>295009
>spoiler
GMDX has been my go-to for a few years now, do turn off the gay stamina mechanic in the options though.
Replies: >>295144
>>295002
Those games have gameplay AND story instead of just story in an interactive experience™ that plays itself?
>>270308
>>270312
>>270315
Disco Elysium is filled with a deep seething hatred of Communism to the that it is mocked not-so-subtly every time it gets brought up.
The game literally calls Communism and Communists "failures."
>>295135
>damage controlling 8 month old posts
First day on the job eh
Replies: >>295141 >>295151
>>295139
Have you actually played the game? I'm not asking if you bought it (you shouldn't), I'm asking if you bothered checking to see if the claims are bullshit or not.
Replies: >>295143 >>295151
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>>295135
>>295141
The devs unironically thanked Marx and Lenin at the Gay Awards and had their pronouns on display while on the mic.
I don't want to waste a second of my existence on whatever game you believed you played nor the piece of shit game itself, and neither did Reggie.
Replies: >>295147 >>295151
>>295058
>GMDX
Thanks.
>>295143
You mean Kurvitz? The guy on the team everyone hated? The one that tried to steal the hard work of everyone on the team and claim it as his own?
You know what?
https://inv.perditum.com/watch?v=yeTnMS7oB_0
I'll let this faggot explain.
Replies: >>295149 >>295151
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>>295147
>you know what?
<1 and a half hour long jewtube video rant
No, I still don't care.
Replies: >>295151
>>295135
>>295139
>>295141
>>295143
>>295147
>>295149
Doesn't the game also turn the player into an unironic misogynist entirely because you chose one set of decisions?
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>>295151
The game is literally about a washed up alcoholic detective that picks up random beliefs to cope with his trauma while solving a case.
Replies: >>295154
>>295153
What is his trauma?
Replies: >>295155
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>>295154
Brain trauma. Just like the developers'.
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>>295155
Naruhodo.
>>295053
>It's exactly the experience that caused people to coin the term "nostalgia glasses".
Expect "nostalgia glasses" is a retarded term used to ridicule those who noticed how things got progressively worse and pretend the current shit (especially if filled with kike propaganda) is actually better.
Not so different than calling "conspiracy theorists" those who notice things and are gifted with pattern recognition.
Replies: >>295206
>>295199
Can you imagine someone unironically saying "nostalgia goggles" in 2025? There are so many companies that are just regurgitating their decades old games now with AI upscaling or whatever.
>>295206
Indie shits have been cloning old games for the last decade you'd have to be essentially trolling or an LLM programmed to be brain dead to rage bait people.
Replies: >>295220
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>>295207
For what it's worth the Swedifornian Indieshit during the Cave Story period was for a time aware of and even capable of at least partially replicating if not outright building atop the aspects of the classical pre-2007 vidya it was trying to regurgitate, but then Gamergay made USAID-steered journalistic hatred of all things beautiful and wholesome an institution and Undertale brought forth the postmodern Reddit age of Indieshittery were being fluidly heckin' gendervalid and algorithmically optimized for profit maximization according to the latest Blackrock-funded research papers on behavioral patterns in gambling addicts is all that matters.
Replies: >>295280
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>>295206
>Can you imagine someone unironically saying "nostalgia goggles" in 2025?
Plenty of retards are still using that dumb non-argument
I once got accused of wearing nostalgia glasses for thinking Super Metroid is better than Dread when i only played Super Metroid for the first time like 2 years before Dread and have no childhood memories attached to it, so that accusation falls flat.
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>>295241
>I once got accused of wearing nostalgia glasses for thinking Super Metroid is better than Dread when i only played Super Metroid for the first time like 2 years before Dread and have no childhood memories attached to it, so that accusation falls flat.
As a literal zoomer that's like me but every retro game.
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I just want to say that Jazz Jackrabbit 2 blows every classic Sonic game out of the water and it wasn't even 100% finished.
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>>295220
>For what it's worth the Swedifornian Indieshit during the Cave Story period was for a time aware of and even capable of at least partially replicating if not outright building atop the aspects of the classical pre-2007 vidya it was trying to regurgitate
What the fuck?  No it wasn't?  This was one of the worst times ever for Western indie game.  You had endless legions of fart-sniffing ignoramuses who didn't understand the first thing about retro game design.  They would attempt to replicate the look of old games but completely miss basic concepts like difficulty pacing, risk-reward dynamics, etc.  This was the era of the shallow frustration platformer, pretentious art game, and physics games.  Things have improved massively since this fucking awful period.  I can't believe how anyone could see this as a good time.
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>>294377
>I get the feeling that the only way you could say something this ridiculously wrong is because you're (very) bad at the game.

First and foremost, you don't need to be good at casual games. There is literally no benefit to being good at a game designed to be easy. 
Even if I were "(very) bad at the game" (which I'm not) I'd still argue that you genuinely aren't harmed much at all by RNG in this game.

>sucks the satisfaction out of equipment progression

This barely matters past a certain point. You are actively making the game less fun by trying to turn it into a competitive game. Sure, playing optimally can be fun and is it's own self-scoring system but unlike games where you're actually rewarded with points for doing the objective, the only true rewards in any of these casual farming sims is the relationship systems or getting to the next "goal". Tool progression is just brainless fluff in just about every farming game ever. Even Stardew's "complex" systems are easy. Why did they even bother making a more "complex" progression system when it's just not as fun (for me) as how elegantly simple it was in Harvest Moon and Rune Factory? 
Treating a casual game like a hardcore game is an incredibly foolish and frankly ridiculous plight. 

>it makes crafting shit incredibly unfun and annoying (you will 'not' enjoy grinding those skills to level 100 again on a replay)

Why the fuck would you bother reaching level 100 in anything when you genuinely don't need to do this for any of the content (outside of the trophy room I think?)? There is diminishing returns to this shit. You are deciding to play the most autistic way possible and getting mad when the game wasn't designed for you to minmax around it. 

>The Roguelike comparison is also inappropriate because good Roguelikes are designed to be fair even at their most diabolically random outcomes

That's bullshit. Roguelikes are the blandest and least fair kinds of games simply based on the fact that all of the variables are random and there is no enjoyable progression beyond the individual "run". Meta-progression is a bad system that locks you out of the "real" gameplay of the game for arbitrary reasons. It's the least fun I have in modern gaming. You always get some shitty Isaac clone or the worst of RPG dungeon crawling with very little in-between. It doesn't matter if it's predictable, it's more dice rolling than anything else and that is infinitely less fun than the quality of an item I make in a Rune Factory game being random. 

>The rewarding skill that you hone in a Roguelike is developing such a deep understanding of the game mechanics that a bad outcome can't stop you because you've prepared so many contingencies.

There are too many bad roguelikes to make this claim in good faith and even in the good ones I feel like there is just way too many possibilities for bad outcomes. Way more than good ones at least. Even if you're skilled at a game, (i.e me basically always getting "god runs" in Risk of Rain 1 and 2) being this beholden to RNG is just not fun. This is why the artifact of command makes Risk of Rain an infinitely better game than most of it's contemporaries despite the terrible meta-progression to get to that point. This is obviously going to vary from person to person but I much prefer games with actual levels and actual progression that can be consistently relied on. I hate that almost all roguelikes boil down to "find something exploitable as quickly as possible" and "survive as long as possible", it gets very boring very quickly for me and it doesn't help that all of the "good" ones are still not as good as classic arcade games with similar premises. Adding RPG mechanics to every genre was an incredibly bad idea and I personally just never want to play another Roguelike/lite ever again. Nubby's Numbers and Vampire Survivors are okay but I still wouldn't ever play these ever again after the 30 or so hours I got out of both

RPG randomness works more for me simply because I know that one random thing isn't going to result in however many hours of play being reduced to nothing once I die or "end" the loop. My progress resulted in something tangible (even if in this instance it's an item with a random value that could be bad for my current setup in Rune Factory) that isn't going to disappear after a short session. I don't think RNG is ever as big of a problem in Rune Factory as you make it out to be. All of the random elements can simply be sold for gold (which is another way to self-score) or used in some other useful manner. Even the worst tools and crops/fishing drops can be sold/eaten/gifted/fed to a monster etc.
I think the randomness just adds to the "realism" of the farming. I know that realism isn't something to necessarily consider good but I think that the way that the systems are interwoven in this game the randomness is just another part of how these trades would operate realistically. 
Your crops are never going to be perfect, your meals are never going to be perfect, you might fish and get literal garbage, the animal you hunt might not give you what you wanted when you hunted it. You're not meant to be the best at this game, you're supposed to roll with the punches and make do with what the game gives you. 
You can refine any of these skills to the max if you enjoy it but outside of setting your own personal goals, why would you? I don't mean to call games a waste of time or saying that it's superfluous or whatever, I just don't personally see scoring as that important in games like this. It doesn't require much if any skill from you and the enjoyment (for me) comes from experiencing the world and doing my best for the people in this world. My best however doesn't require me to go beyond level 50-60 or so. I could do better but I just don't see the point. I got everything I wanted without needing to max anything out and that's me being generous with my time, most of the replays comes from wooing different villagers and trying out new farming strategies.

>And again I have to seriously dispute your assertion that Stardew is less complex on various fronts.
Okay. The complexities are in different places in each game however. Rune Factory's mechanics are holistically designed and makes sense in the context of it's own world. 
Stardew however, is literally unplayable without a guide because there is so many timing/schedule related mechanics (that are fucking dogshit mind you) and mechanics tied to niche parts of it's systems that you are actually fucking over your whole save if you're not playing like an autistic freak. Once you know what you're doing you realize that Stardew's complexity is little more than constant progression gating and shitty grinding. The cave was the only fun part for me and even that was shit compared to what RF does. It's wide as an ocean but about as deep as a puddle. RF systems are built on each other in a more cohesive way and it feels more enjoyable to master. 

>Farming in the three DS Rune Factory games I've tried now is trivial and shallow and nowhere near as complicated or deep as it is in Stardew (or the contemporary Harvest Moon games RF was drawn from).  There are no sprinklers, no produce processing beyond cooking (which is fucking terrible), animal ranching is a trivial afterthought.  

No. You are confusing the simplicity of doing the basic farming tasks for a lack of complexity. You quite literally do not understand the mechanics. There is depth to this system but the fact that you don't even understand that your monsters are literally the sprinklers is telling. Monsters literally have stats and psuedo-classes that tell you what they're good at and you can set them up to water your crops, maintain the fields and do a ton of other shit. They're essentially buffs and they're quite good buffs. It's not an afterthought, I think you just are using them wrong. I think you're just trying to find things to call bad because people in this thread don't like Stardew Valley (which is just a terrible video game, granted I haven't touched it in about 6 years or so, so maybe it's better now?)
RF has soil quality and seed quality and even has the thing where your crops are affected by season. The big difference here is that you also have cave farms that always are a specific season and it lets you get incredibly granular with your farming. Stardew doesn't have anything like the caves or mobs that help you farm to my knowledge. 

I can understand not liking the cooking RNG but the cooking is interlinked to your stamina, the relationships and your monsters. You don't need to be great at it for this system to become rewarding for what you're trying to accomplish on your farm. I really don't agree that any of the systems in this game are lacking in complexity or "depth". The "depth", again, is just more about how the systems connect to one another rather than making them needlessly more complex. 
Stardew's systems might be "deeper" but they're not as fun and the complexity is all about incredibly annoying time management and constant penalizations for not playing "optimally". You literally never need to minmax in Rune Factory but Stardew without minmaxxing is an actually terrible slog. Rune Factory feels more like a game while Stardew feels more like a job. I'd honestly compare Stardew to an MMO moreso than Harvest Moon.

>Fishing is also considerably deeper and more satisfying in Stardew.  
I disagree. I hate the minigame in Stardew. It's just not fun. There is certainly more fish in Stardew but I don't think it's "more satisfying" by any means. It's (much like the rest of the game) basically required for you to fish a ton of them to progress effectively and I think this leads to the pacing of the game being infinitely more tense and giving less room for player expression. You have so little time and so many opportunities for failure in Stardew. RF is more lax.
The depth of fishing in RF comes from the fact that the items you get from fishing have a multitude of different uses and there are various pools of drops depending on area and season etc. (it's similar to the one in Stardew but it has less shit to catch which is honestly a good thing). One character specifically loves receiving the trash you get from fishing. You can get scales from one of the spots in RF3 that let you put HP-Drain on your weapons. A decent portion of the fish sell for a fuck ton of gold.
Fishing is incredibly fast to do so it's always a rewarding thing to do if you're going to be in an area that has a fishing spot, it leads to a lot of fun puzzle-like solutions to managing your time and sneaking in ways to fish for money or gifts or scales which will then help you in your main goal of getting a cute anime girl or leveling your skills/tools/animals. 

I think you see the leveling and farming mechanics as the most important mechanics when in actuality it's the relationships and routing (of skills and actual places on the map) that are the most important mechanics. It's like real life, your relationships with people and how you navigate the world around you are the most important things and you should be focusing on that. Stardew's NPCs are written like utter shit and the game's visual style is vomit inducing, even if I could agree that the game is good (it's not but I'll let you have it because of whatever "depth" you see) it's still just not as well designed/well put-together or fun to play as any Rune Factory game. I'm sorry you don't find as much enjoyment in it as I do but I appreciate you trying it out.
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>>295206
>There are so many companies that are just regurgitating their decades old games now with AI upscaling or whatever.
And yet there's probably paid retards accusing everybody of wearing "nostalgia glasses" for arguing the original game is better than the shitty remake, even if they elaborate in detail why.
Case in point the shitty SH2 remake or the RE4 remake.
I must admit that nowadays, after the FOMO hype finally died down, I am seeing more and more people finally admitting that OG RE2 is far better than the "totally not RE4 wearing a RE2 skin" shit remake.
>>295253
>As a literal zoomer that's like me but every retro game.
Not a zoomed myself, but since the industry is mostly producing irredeemable trash, I am currently playing older stuff and discovering games that I skipped and never played back then for one reason or another, and experiencing how much better they are compared to most garbage produced today.
So they can't accuse me of "nostalgia glasses" for a preferring an older game that I played for the first time just a few days ago.
Nostalgia of what? Nostalgia of two weeks ago? Lol
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>>295271
Does anyone know a place to download the game already unpacked? Every one I've seen on abandonware sites has Windows installer (I can't run this). Otherwise, I think OpenJazz can use those data files (the first game works fine).
https://sourceforge.net/projects/openjazz/
http://www.alister.eu/jazz/oj/
https://github.com/AlisterT/openjazz
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>>295206
>nostalgia goggles
I haven't seen anyone unironically use this term since around 2017. These days, whenever someone critiques remasters or remakes, or argues that games were simply better in the past, the response is often a dismissive 'new = bad,' framing it as knee-jerk nostalgia.
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>>295280
You're replying to a failed normalfag trying too hard to fit in, you can tell from all the forced jargon and superficial parroting of the "based" hivemind.
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>>295303
I have seen shills going full force on that in order to defend the Silent Hill 2 Demake
That, but also the classic:
<I am a huge fan of the series (as if) and i think the original games suck and the remake is much better.
"Huge fans" but at the same times shitting on the games they are supposedly fans of.
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>>295319
"Huge fan" nowadays means they watched a 2 hour series retrospective on youtube once. It's almost impossible to find people in the normiesphere that have more than second hand knowledge of any video game (barring the latest AAAA release or friendslop that is).
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>>275520
I recall this making me feel like I had motion sickness and almost immediately uninstalled it.
>>295321
It's incredible as to how things can sell better yet everything is diluted to liquid ass.
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>>299001
It's cause the publishers won man. They successfully courted the wider audience by making games accessible enough for every third worlder and woman to enjoy and now they have a customer base in the fucking billions. It doesn't matter how shitty your game is because there's so many fucking consumers of the product now that the only thing your game can lose to is no marketing. Unfortunately for them, the barrier of entry for making games is also being completely eroded, so eventually everyone will be drowning in so much slop that the whole industry will be stagnant except for the remakes and rereleases that have become the new standby.

See the current state of the book industry for how this pans out.
>>253915 (OP) 
Name one single game that is more overrated than Zelda: Breath of the Wild or The Last of Us.
I think those two are the one with fakest praise ever, out of the two, i'd say Breath of the Wild is the winner as the more overrated piece of shit in recent vidya history.
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>>299097
BOTW was half way deserved however...The last of us and half life 2 are basically the same piece of shit only difference is the toilet.
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>>299114
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>>299114
>BOTW was half way deserved however
BOTW in no way deserves the cocksucking it gets.
That game is repetitive, derivative, empty, boring, and the art style is shit.
If it didn't have "Zelda" in the title, everyone would shit shit on it, and most likely, that game would be already forgotten by now.
Replies: >>299243
>>299240
>That game is repetitive, derivative, empty, boring, and the art style is shit.
How many open world games have you played with weapons that break in a few hits that can be played on a portable and has gyro aim? Shit let alone food cooking is somehow mechanically in depth than skyrim the only other games that could come close would be some who gives a shit indie.
>actually playing open world shit normally
>actually caring that basic shit is there
If Nintendo removed those parts you would be moaning as well.
Replies: >>299338
ITT: a bunch of plebs that got filtered out and are currently coping about it
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>>299246
You really trying to say that BOTW, a game catered to casuals in a series that caters to casuals, filtered out anyone?
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>>299260
People every day are filtered by baby games yet so called hardcore games are played by literal 9 year olds.
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>>299261
The duality of /v/.
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>>299243
>>299246
>>299261
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>>299338
Get some new material shitter.
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>>299347
<------ (You)
Spotted the Nintendo fanboy.
Remember that Nintendo is not your identity nor your parent, stop worshiping that corporation that hates you and feels entitled to your hard earned money or your parent's
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>posting this is (You) and still not deleted after 2 days
Reddit is unironically better than this shit hole
>>299425
Why do you believe it should be deleted?
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>>299425
>>299430
NTA but the faggot in question started posting Nintensoys and accusing Anon of being a Nintendrone out of nowhere.
Not sure if ban worthy given he didn't pursue it further but in higher traffic environments frequented by the emotionally immature it's a known tactic to stir up shit.
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>>299430
Why don't you go back to 4cuck and transcord if you believe retarded console niggatry and drama posting should be accepted.
>>253915 (OP) 
Terraria, its overrated yet I have never played it.
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>>299434
>>299425
>mooooods ban the bad man for indirectly calling me a soyjack.
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>>299440
Cool, now post your cartoon frog and start quoting something no one said.
>>299440
>He cries out as he strikes you
Okay now where's your BBC and tranny porn collection Anon just admit you aren't fit for non subhuman forms of communication.
Replies: >>299450
reading through this thread (pro-BOTW vs anti-BOTW) I can safely say both sides are acting like baiting faggots instead of discussing exactly how the game is overrated. I haven't played it but for unrelated reasons I was checking it out and although the art style looks cool the mechanics look like shit. I may play it just for walking sim reasons.
Link to the Past is overrated as fuck though, I just finished it recently and I'm terribly disappointed. Probably the only positive was that there were a lot of dungeons, but otherwise the combat managed to be clunky, simplistic and annoying all at the same time because of unpredictable and inertia-free enemy movement, the many secrets just seem like bait for nintendo power or nintendo help line subscriptions, the plot is entirely forgettable, and most of the items are pointless because you'll only use them maybe once or twice in the game or they're so mana hungry you wind up conserving use to the point they never really get used. I didn't even think the music was that great when you can have games like Chrono Trigger and Donkey Kong Country on the same console.
I enjoyed NES Zelda much more than LTTP, and there are basically zero games where the NES releases were better than SNES.
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>>299425
>>299434
>>299431
>>299444
Look at the butthurt nintentoddler crying because they shit on his favorite corporation, and mods won't instantly delete any criticism of shitendo like on blacked.gov
Mark, is that you? Lol
Lol, lmao even
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What the fuck are they putting into the water over at 4chan?
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I don't understand it to be honest.
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>>299466
We probably will never know.
>>299447
Big empty generic world. Unity default flat graphics.
Generic diversified gameplay elements shoehorned into ever AAA moviegame of the previous 10 years.
Watered down assassins creed/far cry exploration
Even the sandbox elements were generic and overdone by this point.

Its for people that dont play videogames. Or never touched older ones so they never had a chance to get sick of it. Lkke children. Or toddlers.
Replies: >>299491
>>299490
Team fortress 2 is a shitty valorant shooter that copied quake but made it for babies with bad game design see it's easy to nit pick when you have nothing invested.
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Regardless your critique of games is dogshit and non existent because you have the brain of a squirrel it's about as smooth as your mother's behind.
Replies: >>299497
>>299492
Lol if you like botw your opinions on games is less than worthless.
Everything I said was true.
Replies: >>299498
>>299497
>Everything I said was true.
On a surface level. Yes.
>Lol if you like botw your opinions on games is less than worthless.
Name 4 original games the last decade.
>>299434
Why don't you go back to 4cuck and transcord if you think jannies need to protect your feelings from disagreements.
Replies: >>299506
>>299447
>there are basically zero games where the NES releases were better than SNES
Super C is still one of the best Contra games, better than both Contra III and Hard Corps.

Speaking of which, Contra Hard Corps is absurdly overrated.  It's full of stupid pace-killing spectacle trying to wow the player instead of trying to be a good arcade game.
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>>299504
Or you could gain reading comprehension and grow up hayzeus.
>>299447
>there are basically zero games where the NES releases were better than SNES
Battletoads & Double Dragon NES has the edge of cleaner visuals in the vein of original Battletoads, better physics and has even more cutting graphical effects (for the NES), like the parallax scrolling on the turbobikes. The 16-bit counterparts play worse and look overall more cluttered and uglier. Sometimes simpler is better, and Rare was top of the league when it came to the NES before Dong happened.
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Shadow Tower, aesthetically it looks great but the gameplay is trash.
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>>300506
I mean, you may be right about that, but "overrated"?
I don't think i ever heard anybody praising this game.
to be fair i never even heard of the game itself
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>>300513
mostly from e-celebs glazing as the greatest game ever made for the PS1, it looks interesting but the gameplay is horrible, weapons have durability, and when the weapons break and you don't have a spare weapon you cannot fight back, many rooms are copy pasted and there is no map or unique points of interest to help you locate yourself.
Replies: >>300714
>>299447
There's only one SNES game I ever liked: Jaki Crush. I used to play that one often before my DS Lite flash cart broke. one day I'll replace it but it's not a big priority.
>>300506
>>300513
>>300557
It mostly shows up in ps1 "cult classics" lists or people trying to posture themselves as fromsoft superfans even though Dark Souls, or worse, Elden Ring was the first game of theirs that they played.
>>275520
I tried to give this game another chance but there is really nothing fun about it. Perhaps if somebody enjoys mindless shooting it could be interesting, but there is no challenge to find at all. Also I think level design is fucking shit.
Replies: >>301063
>>301059
>>275520
The game is fine if you want a Quake/Serious Sam like, if you're expecting anything else you might as well play something else. It was neat for a time, I will say that, got to remember that 2004 was when shooters started to go "realistic" so a proper oldschool shooter(before "boomer shooters" came to be) was a neat find. 
Still, much better than the new piece of shit reboot, I have no clue how that one has anything to do with the original, other than the name.
Replies: >>301131
>>274953
Just because you can do something doesn't mean you should.
Uploading a 1Tb png reaction picture is fucking retarded.
>>301063
I played all Serious Sam, and also quake 1, and painkiller is NOTHING like those. Serious Sam is at least fun with the horde shooting mechanics. "Dumb mindless shooting" elements feeling rewarding and still challenging unlike whatever the hell painkiller is trying to do. And quake 1 has meaningful enemies with rather good enough map design. Never played quake 2 and 4, so I cannot make any comparisons regarding those two.
In painkiller I finished first chapter and I think half of the second chapter before realizing this is just not fun at all. Maybe it miraculously gets better later on but I doubt that.
Painkiller is supposed to channel those games, not copy them. Painkiller is more about the thrills than well designed encounters, every level takes place somewhere else and has different setpieces. I dunno what difficulty you're playing on, but the game gets much better on the hardest ones, and playing around with the Tarot Card system adds a lot of replayability. It was good for the time, not a lot of games like this were coming out anymore in 2004, meanwhile it seems we get a whole boatload off of retro shooters every other month from Steam, so we have more games to compare them to now.
>>275520
I've done it worse. I actually paid for the darn thing and was too retarded to figure out how to run it on my modern system, so now it's just sat under my desk for like 5 years, unplayed.
>>295296
Excuse me for stating the obvious, but couldn't you just open the .exe like an archive?
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This is not a popular game whatsoever but is rated well in cult gaming communities. I could not disagree more, I think it sucks. I'm going to give it the hate it rarely gets.

The visuals are extremely dated, you can't even see equipment on characters. It's only 1 step above text-based graphics. The sounds are also very barebones. That's obvious, right? And it's okay because the game is supposed to make up for all that with lots of deep meaingful content. The problem is the deep meaningful content isn't there.
All you can really do is make yourself a hut, trade with pre-made villages, hunt and fight people.
You can't join a village.
You can't found a village.
You can't get married or start a family.
You can't breed animals.
You can't tame animals.
There are no horses or any rideable animals.
You can't be a blacksmith, only NPCs can.
NPC factions don't fight each other.

Given the game has been in development for 33 YEARS and is still sorely lacking essential features, I'm going to call it a joke.
Replies: >>301263
>>301252
So finnish elona is worse than the japanese one?
Is it basically wolfquest?
>>295271
Agreed completely.
>it wasn't even 100% finished.
Elaborate? 

>>295296
>Does anyone know a place to download the game already unpacked?
I remember one abandonware website had it unpacked but it seems to be gone now. I can unpack my personal copy for you if you like.
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Seeing a few of people praise Nier Automata recently while lurking, and I gotta say;
>game is shallow as a puddle and blatantly incomplete - the repeated content feels like padding to an unfinished game, rather than a justified surprise extension to a simply shorter game
>you can feel Taro is completely surrounded by fart-huffing yes-men at that point, especially when it bled through into the NieR remaster, and how dumb the new ending was
>does almost nothing new or unique aside from the BIOS / perk-chip stuff, the rest is entirely derivative re-hashes of his previous works (which might impress bandwagoners, but the equivalent of jangling keys for people familiar with his stuff)
>extremely pretentious
It's fine to say you played it because 2B's hot and she's your favorite vidya pornstar, but don't get ahead of yourself, that her game is anything but painfully miquetoast at absolute best, especially when contrasted with Taro's previous stuff. NieR was lightning in a bottle, and the Automata tried to have lightning strike twice rather than being double the lightning. Without trying to sound like bait, I feel like there's a strong overlap between people who like Automata and people who like Evangelion. Being told something is 2deep4u and mention some century-old philosophers names offhand really is all you need to do for some people to think your shit is high art.
>>304202
Thank you, I bought it (I know) and got around to playing it and it sucked balls, was really looking forward to it, too.
>>304202
From what I played of it, I agree. The only benefit to the game is the fat fat fat giant dumptruck fucking fat large big large huge big delicious juicy plump fat squeezable huggable slappable beatable eatable devourable fat ass that 2B has. That's it.
Replies: >>304225
>>304202
>>304217
I dunno, I haven't heard anyone beyond obvious fart huffers praise it that highly. Even normalfags seem to consider it mostly as a decent Bayo/MGR clone.
Replies: >>304230 >>304244
>>304225
>Even normalfags consider it mostly as a decent Bayo/MGR clone.
Are you retarded?
Nier Automata has sold considerably more than the entire Bayonetta franchise +MGR combined, that doesn't make any sense.
>>304202
>I gotta say
No, you don't.
Newfags need to go back. Yoko Taro was a friend to 8chan (and its eventual offshoots).
Its tedious to see fags either desperate to have their contrarian opinions validated by autists that they'll say anything, or bait so heavily by dragging something beloved down because they are incapable of saying anything interesting and compelling themselves
You even managed to stick in your autistic resentment of pretentious Evangelion fans into a place where it has basically zero relevance to anything.
Replies: >>304244
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>>304225
Guess we found your obvious fart huffer and one of the few people I saw while lurking.

>>304230
>Newfags need to go back. Yoko Taro was a friend to 8chan (and its eventual offshoots).
Literally couldn't give a fuck, separate the art from the artist + part of my point is that it's a shallow rehash of his actually good work, especially of the original NieR / Replicant (not that he's incapable). Learn to read.
>Its tedious to see fags either desperate to have their contrarian opinions validated by autists that they'll say anything, or bait so heavily by dragging something beloved down because they are incapable of saying anything interesting and compelling themselves
Congratulations, you have made exactly zero (0) actual points. Complaining that people have a different opinion than you, followed by an appeal to consensus (which quite clearly doesn't exist here given most Anons seem to agree with me) and "dooooood stop ruining the mood maaaaan". Ironic that you're the one calling others a newfag when your point is exactly how a newnigger who has never had their opinion explained to be wrong before sounds.
>You even managed to stick in your autistic resentment of pretentious Evangelion fans into a place where it has basically zero relevance to anything.
I made a point describing the kind of person who would overrate it (relevant to the point I'm making, and the thread topic), and I spoilered it because I knew it was tangential to my main point. If you want another example, I'd say it's a similar writing mechanism to that one screencap that contrasts No Country for Old Men with Sherlock - one has an intelligent hitman who buys out the room next to where his target is going to be staying the night (an elegant, straightforward and intelligent preparation that a less intelligent person wouldn't think of; like a concise piece of code), the other goes into a literal magic mind-palace because that's what idiots think smart people do be liek dat doe. Not quite that, but similar enough that other people should know what I'm getting at.
So explain to me how "Pascal quotes Nietzche, but it ultimately has no bearing on his actions or mindset, he just says it aloud for no real reason" as an accurate statement is anything but pretentious, and is not exactly like Anno just slapping on some Kabbalic symbology to his dumb teen mecha drama but then fucking it up by placing the conjunction in Tiphareth instead of Da'at (because it was upside down) (because the symbology meant nothing aside from seeming cool / intelligent, and fart-huffers filled in the gaps for him).

On one hand I haven't played it in years, on the other hand I did a writeup of my thoughts at the time (which I'll happily reformat and repost) so I'm still confident in telling you you're a farthuffing retard to your face if you fucking try me.
>unpopular opinions thread with a different name
>attracts the same insufferable faggots
Sasuga
Replies: >>304254 >>304255
>>304253
<I've entered a thread about discussing things that many people disagree with, and I disagree with them and am mad
<how could this be happening to me?
<clearly it's everyone else's fault. they're the insufferable faggots, not me, and I need to declare this to the world (rather than making a topical point)
Cut along the railtracks, not across.
Replies: >>304266
>>304253
This thread is great. I'm having fun in this thread.
Replies: >>304266
>>304202
Well, at least I can still enjoy the skirt and music.
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>>304254
>the crowd is always right, except when its not and I have a special snowflake opinion that needs validation
Flawless logic.
No wonder you're in this thread, I'm sure there's something appealing about being in a congregation of like-minded retards rather than being a sole one.
>>304255
Found a great new place where you can have even more fun like this.
>>304202
>2deep4u
I take it the story went straight over your head?
It wasn’t complex or obscure or vague at all. Its a straight forward story. So I don’t know why else you would call it that.
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>>304266
Rather than bitching and whinging and dragging the quality of the entire board down, if you think there's something wrong going on; report and ignore it, you obsessed rageschizo.
You're add nothing. You're not even disagreeing, you're bitching that a conversation about videogames exists on a videogame board, because think you recognise Anonymous posters.
>>304270
Reported.
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>>304270
>add nothing
Why would I add something of value to a mountain of shit?
>>304280
>out post the abnormalfags or the abnormalfag site will DIE
>>264507
We took  a pol and everyone agrees thta generation six is when jewtendo died. 
>>304266
Yes, because reddit is a place about unpopular opinions. Sure sure.
Replies: >>304332 >>304337
>>304202
I liked Nier: Automata, but that doesn't mean i think it is a perfect game, far from it.
I would say that in fact i do agree with most of your criticism.
>>304270
I just reported you seven times in a row
Replies: >>304332
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>>304300
>>304331
>>304300
>Yes, because reddit is a place about unpopular opinions. 
<he doesn't know
Wew.
>>304266
Did one of your boyfriends on xitter tell you that calling somebody a redditor wins arguments here?
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