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it's fucking video games, baby


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READ THE RULES


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Just like that shitty thread about anon journaling his game, I will also do one. But i will make a shitty game, because I have never made one before. Also I have a job so the time allocation will be tough, but it will be a good challenge. If you see me miss a single day report, you are allowed to call me a nigger faggot. The tools and programing language,...uh im thinking alright. 
The entire point of this thread is to prove that other faggot is not commited enough to making games, but I will. Thank you for listening anons, I will do my best alright.
Replies: >>259790 >>260492
The programming language will be java, since im trying to learn it on the job. (please dont hate me, minecraft is also made in java alright)

The game: it will be a wacky fps shooter, full of bullshit that i will randomly add to the game. Making an fps in java seems fucking stupid and hard, but i will commit to it because its hard. Hard is good. I also want to add visual novel element, dating different girls, a cool sad edgy story about death suffering love .... maybe some 18+ element for the spice, since i love hentai. 

This sounds ridicuously hard as im typing it, but i will commit to it, because im a hard motherfucker and i cannot stand being a lazy neet anymore.
Replies: >>259788
>java
You can use C# with Unity and have a chance of actually finishing your project.
Replies: >>259774
>>259773
no anon i will write everything from scratch if i have to, in java. I idolize programming to an unhealthy degree, i have already commited to coding for the rest of my life. And for choosing java, well the job market favors java a lot and i want to make a lot of money also.
Replies: >>259777 >>259781
>>259774
But C# and Java are almost literally the same language.
>the job market favors java
What job market have you been looking at?
Replies: >>259779 >>260396
>>259777
Hey, C# has some very important upsides. Like object composition that doesn't make you want to puke, or garbage collection that almost sort of works. The price for this is being chained to MS for the forseeable future.

But that doesn't really matter because this is just a bait thread.
Replies: >>259781
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>not writing it in LISP
Replies: >>261303
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>>259774
>the job market favors java a lot 
These days this is only true if you work at a non-tech instution, mostly finance/bank-adjacent corporate. Though actual trading code is high-perf C so that counts as a seperate category.

>>259779
C# is just The Unity Language, Micro$haft's usage of it is performative at best.
Replies: >>259783
>>259781
ASP.NET runs a surprising fraction of the enterprise world, the parts that haven't fallen for the node.js meme at least.
t. last job was maintaining networked POS systems with ASP.NET as the glue
Do you intend your game to use software rendering or will it have DirectX/Glide support?
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>>259772
> The programming language will be java, since im trying to learn it on the job
You are better off learning Python or straight up old C. 
With Python, you learn the basic syntax and easier to somewhat understand. You don't need any fancy software other than the Python shell since the "language" is a scripting language. Put down Python on a resume and many Data Analytical jobs would be available for you. The only problem is that the graphic libraries for Python are many for 2D bitmaps. 
The C programming language is the daddy of all modern programming languages next to Assembly. Once you know C you know everything since the language is a mid-level language that somewhat requires of you to know how your computer works. If you run MacOS or Linux, any type of Unix-like OS, the compiler, GCC, is already backed in. You can literally make a simple Batch file with all the gcc compiler flags and linkers and run make to compile everything. C has many graphic libraries, frameworks, and APIs build with and for the language. SDL2 is very popular and has good documentation, tutorials, and engines made with it since it gives low-level control with high-level commands. However, SDL2 is mainly a 2D bitmap manipulation framework, doing 3D is possible but not advisable unless you want to do a cool tech demo.   
> The game: it will be a wacky fps shooter, full of bullshit that i will randomly add to the game. Making an fps in java seems fucking stupid and hard, but i will commit to it because its hard. Hard is good. I also want to add visual novel element, dating different girls, a cool sad edgy story about death suffering love .... maybe some 18+ element for the spice, since i love hentai. 
Keep everything simple. This idea of yours is WAY too complex. If you want VA elements, probably test your idea with a small VA in Python. NEET Girl Date Night is a good example of this. 
> Hard is good
No it isn't. In fact, its the exact opposite. You don't need to complicate yourself with a language that is overly convoluted to do a simple Hello World. The best languages, or tools, should make a job easier to accomplish. If it takes longer to learn a tool than use the tool, then its not a good tool. This is why I recommend C since its simple enough for anyone to learn and master. 
> inb4 muh pointers
The reason pointers are "hard" to understand is because of some idiots not knowing to read the syntax or doesn't know how to organize themselves and write down proper documentation or write a simple comment for later use. Trust me, when programming, COMMENT BEFORE LEAVING. Simple. 
> 3D
If you know matrix mathematics and some degree of calculus, then 3D is going to be easy to do. If you don't know either of the two, I suggest you brush up on the math and let yourself practice it. There are free courses on Coursers and the MIT Open Library that teach calculus at your own pace. Matrix math is an essential part of 3D graphics due to how GPUs read 3D space and then convert it into a 2D image to your display. OpenGL might be dead but its a good starting point on learning how 3D graphics work. Vulkan initialization is too complex to understand for someone who hasn't program in 3D yet. 
> Story
Again, simplicity. If you thinking of some huge lore to your story, drop it now when you are developing your game. No one really gives two shit about story unless its a VN. Even then, a good story is as good as its characters. As long as the characters are good, then you can put them in any scenario. 
> Hentai
For me, just take me to the good stuff and stop the fluff. A good hentai game brings you to the action straight on with little build up. 
> I will commit to it
You say that now but as soon as things get complicated, I guarantee you are going to put on the side and forget about it. I have that problem too and it bothers me to no end. If you're really committed, then set a schedule for yourself and make deadlines. Reward yourself once you complete a deadline. Start with a small task and build up from that. One week dedicate to the title, the next week the main character design, and then the next week focus on trying to get a triangle to render. Keep this routine and it would out. 
> i cannot stand being a lazy neet anymore
Start up your resume and put your progress on a website like Facebook and opensource your code, not your assets, to Github under the GPL license. Once employers, HR and recruiters really, see your project, they would most likely hire you. If you want to make money on the game, open a Patreon and release it for free on itch.io. People would actually feel compel to donate if they feel the game was enjoyable or at least see potential in it. If you want to expand it, expand it.
Replies: >>259846
>>259770 (OP) 
>If you see me miss a single day report, you are allowed to call me a nigger faggot.
Can i call you a nigger faggot regardless?
I am here to call OP a nigger faggot.
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Thank you everyone for the support, even if you call me a nigger faggot. So here's my day 2.

okay for today, my task is to list out tools and requirements and tutorials needed to make the game. 

1. Programming language: java
2. Libraries: LWJGL, jMonkeyEngine,JBullet ... this part is too far away, i will learn these along the way and pick which one i should focus on 
3. Tutorials to followed: 3D Game Programming by The Cherno
4. Software developement methodology: Agile, Scrum
5. Project tracking software: Jira, Confluence
6. Version control software: Git
7. Database: Mariadb
8. Design Document
9. Example project: 
   -https://github.com/Ja4Dev/No-Deal
   -https://github.com/AXDOOMER/KillBox
   -https://github.com/AXDOOMER/mochadoom
 
Here's what i came up with to get started with this project. The tools used might not be efficient for making games, but it is for mimicking what I do at my job. There are other tools needed like Asset Creation(Blender), Testing tools(JUnit), Automation test tool(Selenium), Performance optimization(JProfiler), Networking, Sound and Musics,.... but that is for later. The focus now will be making a doom clone. Making this game run on linux is a priority, since im using Arch(btw). Thank you for listening.
Replies: >>259857
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>>259788
>
Actually of all the languages, I am the most familiar with python since i used it regularly during my last jobs. I chose java this time because it is required for my current job, and because it is harder(i think) than other languages. Its not like i have 0 experience with it though. I have 0 knowledge of C, tried to learn it a long time ago but dropped quickly. 
>
Well i mean it is complex because those are just my dreams for the future, right now my focus will be making a doom clone in java. 
>hard is not good
it is good, i like hard things. 
>pointers
I dont even know what you're talking about, i am not that familiar with pointers.
>3d documents
Thanks for the recommendation, i will look into it. 
>story
this is just an afterthought, but i really like a dark twisted story. My earlier days were filled with hentai VN with good stories, so i want one too. 
>last part
I really want to commit to this, because if i dont, i dont think I can even live anymore. My heart has been crying lately, I felt like its beating irregularly every time I procastinate. This is a do or die for me. 
>when will you finish this game?
A very long time, since it is just a hobby project to get good at coding. I want to create everything from scratch. 
>how much effort can you put into this?
At most 20%, since I have a job as well. But I will do whatever I can to spend time for this.
Replies: >>259863 >>269503
>>259844
>agile
>scrums
>database
>unit testing
For fuck sake anon.
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>>259846
>it is good, i like hard things. 
Why not use Brainfuck at this point?
Replies: >>259921
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I'm making a game too but the hard part isn't the coding, but the art. A defining aspect of the game will be cute girls, but I have to manage to improve my drawing skills to at least ZUN or R07-tier...
Replies: >>259878 >>259896
>inb4 some soulless pajeet recommends me ((( AI )))
Replies: >>259896
>>259876
Use AI. :^)
>>259877
>>259876
>I have a tool that allows me to create assets but I don't want to use it
Sure are a lot of choosy beggars these days.
Then just pay an artist or be ready to spend a lot of time on shit.
Replies: >>259900
>>259896
I spent an hour trying to come up with a reply to sum up my ideals, but whatever. In short, your mentality is perfect for making tech demos or streamer FOMO mobile garbage, but that's far from what I want to make.
Replies: >>259906
>>259900
In what way? Generative AI is just a new tool.
If you want to have an "artist's pride", that's a different story, but getting an AI to create cute girls is hardly compromising on anything. You've already likely accepted plenty of automation and convenience in the game development process already, why  not leverage a tool to your advantage for a game dev aspect that was previously a lot more difficult, time-consuming and expensive to handle?
In that hour you could've been either learning how to draw (see you in a few years) or figuring out how to generate the kinds of assets you want for your game.
Replies: >>259918
>>259906
I was spending a long time writing a reply again even though I meant to make a quick one. If you noticed, I accidentally posted an incomplete version of the reply, which I deleted.
In short, I want to make a pure and soulful passion project that shares characteristics with the Touhou Project, plus I wanted to get into art even before beginning to make this game. Thus, the art definitely cannot be treated as just "assets" not better than technical workings that can be automated without hurting the integrity. And since I want to make multiple entries, it won't hurt if I only learn the basics of art for the first game and it ends up having mediocre art, since I can smooth it up by later releasing games with better art.
Replies: >>260036
>>259863
Name me a single company that uses brainfuck anon
Replies: >>259926
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>>259921
Google
It took two and a half weeks to squeeze pong out of the lucky numbers guy. I look forward to you being even less productive.
Replies: >>259938
>>259937
Not OP but I made this >>>/b/220998
The engine is now more advanced and there's even Tiled map loading, collision, and scrolling now, but I'll post about that later.
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Didn't make much progress today, spent like 30 mins in total. Got the window game open, that's it. Nothing else, I felt bad you know, like real bad. Was occupied with work all day, had a bad headache, coworker called me a retard right to my face(im a bit mad but was able to keep my cool), play maimai for like 2 hours. Really though, I managed my time really badly, because otherwise I would be able to spend more time and effort on this. 
Why am i bitching about my life? Because this is a self improvement project in a sense, if I am able to work and make consistent progress, it means I'm doing it right. So the lesson is to have a really tight schedule from now, and do not waste a min on bulllshit. From tomorrow I will make a detailed list, and i must follow it like a robot, otherwise I will torture myself, somehow.
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Done the game loop, done just one more tutorial. Progress is extremely slow, i was busy with work all day though(I lied). I felt like i was still procastinating a lot, whats with the constant this and that distracting from coding. I will try to fully dedicate to coding starting from tomorrow. No more unnecessary shitter time or smoking time or napping time or gaming time(yes no napping and no gaming). I can do it, I can feel it anons. Coding and making games are the only thing on my mind now.
Replies: >>260038
>>259918
I doubt you can even finish the coding, let alone making art for it. You should prioritize your goal anon.
>>260001
Suicide is painless, but autism doesnt let us take it.
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I failed today anons, my deepest apology
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>>260062
wtf is the context for this?
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>>260065
Just gore shit from some gore site, ignore and report.
Replies: >>260092
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>>260062
>the warped up, distorted audio that comes straight out of a merzbow album
>the unwarranted shooting
>the debatement on every chink other than the shooter
>the resignation on the shirtless guy as he passes away gracelessly
>the delayed panic on the whore
>all the while blue shirt guy's dying as much without any bullets grazing him
>that last slap in the chest
If anon were to tell me this was a perfect reconstruction of some mainland factory worker's fever dreams I'd believe him.
>>260066
How is this gore you snitch bitch? Did you not see that black shirt yellow monkey no scoping that other shirtless monkey? 
>>260065
The context is that blue shirt guy is literally me. It's the similair form of situational depression caused by me not working on my games, it is on par if not horrible than what the blue guy is going through.
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Great, another Dunning-Kruger idiot trying to LARP as a kool indie game dev because he has been brainwashed to romanticize it. Just what this board needed.
>i-i will make a game too! p-prove to the other faggot that he is lazy!
<intentionally goes out of his way to make it harder for himself
<claims that is a good thing
<proceeds to procrastinate and whine about procrastinating for the following week
I give you the same verdict I gave the other clown: you are a nigger faggot who will be giving up before the end of the month.
>>260113
This, for both threads, I don't understand why these diva niggers feel the desperate need of a spotlight and a soapbox instead of just nodevving in the /agdg/ thread like the rest
>>260114
was thinking the same.
Replies: >>260122 >>260224
>>260114
>>260121
>implying these fags have been around long enough to even know about /agdg/
Replies: >>260224
>>260113
Watch and learn how I'm right and you are wrong you fucking nigger faggot.
>>260114
man, and I was just about to make my own thread too
>>260161
Do it. It'll get people fired up if nothing else.
I wont hide anything or lie. A report is a report. 
Yesterday i didnt so shit on my games. Time management and commitment are a neet’s biggest threat. Coupled with being a bit of a nutcase and really ruins your life.
>>260161
Maybe we also need a thread for anons who are not developing any games, so that we can submit our daily reports of not making anything.
Replies: >>260193 >>260224
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These threads are comfy. Although 2 is enough, I wouldn't mind seeing more of them. >>260113 and co are joyless no-fun-allowed spergs.
Replies: >>260224
>>260174
That'd be redundant considering that's what this and the other one already are.
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-what am i trying to do here?
Just a game windows with random pixels, whenever i move my mouse i SHOULD BE printing (x,y) position, but ...
I dont know what the fuck is going on, but this is good isn't it? The more confused I am the better, just today I was having a bug that costs me like 50 tabs and like 3 hours to fix, just change 1 character and im done, the problem was with dependencies. I just have to know 
- how the program flows and works like the back of my hand
- look for keywords in the error message
- search online for said keywords
I need to always keep these 3 points in the back of my mind when coding, I believe it is the mistake that will make me a better programmer. So tomorrow task will be fixing this bug and continue with the tutorial
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>>260113
>>260114
>>260121
>>260122
>>260161
>>260174
>>260178
>>260193
thank you everyone for the support, whether its positive or negative i welcome you all. Starting from tomorrow I will saging my thread to stop interrupting your gay gaming experience on this board, feel free to visit my thread anytime you want to call me a nigger faggot if i procastinate along the way. Thanks. 
P/s: I wont be finishing this game any time soon, expecting 1 to 2 year minimum for me to even ship a usable product, since i will be using this a fucking around playground. So don't expect anything from me alright anons.
Replies: >>260230 >>266716
today lucky number: 69, 1488, 13, haiten
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>>260224
>don't expect anything from me
I am staking my entire life on your success, no pressure, faggot.
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I fixed the bug. it was doing some retarded shit in constructor, "height = this.height" when it should be the opposite, retard alert. 
The code in the videos is really hard for me to follow, I still cannot understand fully the flow of it. My plan is to dissect the confusing keywords, functions, skill and study them individually, then i will practice by combining them together. 

I didn't work hard enough today, its a saturday but that doesn't mean i get to slack off. 

I need to study math, especially math for coding. Dude in the vid starts saying some non sense to me and expect me to get it. I want to make my own physics engine, it seems really cool.
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>>260321
So what were you making again?
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>game windows with random pixels
>I dont know what the fuck is going on, but this is good isn't it? The more confused I am the better,
>I was having a bug that costs me like 50 tabs and like 3 hours to fix, just change 1 character and im done
>feel free to visit my thread anytime you want to call me a nigger faggot
>I wont be finishing this game any time soon, expecting 1 to 2 year minimum
>confusing keywords, functions, skill
>I want to make my own physics engine, it seems really cool.
Replies: >>260365 >>260372
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>>260321
Be careful bro, don't turn on the mic in your video for no reason. The Glowing Ones can use it for their advantage and soytrannies to doxx you.
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>>260361
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I have to find other ways to proceed with the tutorial, I don't want to be the monkey sheep that copy paste what is on the screen and to my ide. I want to be able to rewrite the entire repo from scratch if needed be, that's the level of control that i want over my game. But with the confusion and lack of understanding from my side, I need to start doing things differently. 
First i will go back the previous tutorials and play around with the materials.
Second I will start studying math for game dev.
Third I will start reading the docs for LWJGL. This thing uses maven, just hearing that word gives me the shivers. I only have bad memory working with maven, but it will be a good challenge if you want to get good. 
Forth I need to do a few things i promised before. Create a git repo for this project, make a jira board and follow agile/scrum so i can practice working as a dev. 

>>260230
thanks
>>260352
a doom clone in java for now
>>260364
thanks
I missed my cigs, i really want to smoke anone.
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>>260361
Idc if I'm cringe anon, I have been cringing since the day I was born.
>>260369
>jira board
>agile/scrum
What/who? Sounds like some gay hipster shit.
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>>259777
Japan
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>>260381
it is, don't bother
I don't have the time to rest and I wasted all away already.
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My mind wants one thing so badly, but my actions always do the complete opposite. Its like this body isnt even mine. I am fully conscious of my action, its not like i dont know anything. When things like that happen, i want to die.
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>>259770 (OP) 
>The entire point of this thread is to prove that other faggot is not commited enough to making games, but I will.
You know what, I will make my own shitty pokemon game, nigger faggot.
>>260396
>Nipdom
Isn't it risky to move from nodev to nolife though? They don't follow work hours like Westerns do.
Replies: >>260500
>>260497
Very much this, sis. Can you post some video essays to educate that anon?
>>260492
Cute. I love RPG Maker projects.
>>260492
>pokemon black and white menus
Nice.
Replies: >>260518
What a positive board :)
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Why are emoticon posters always so positive... on HIV?
Replies: >>260512
>>260507
Projection much :)?
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>>260503
I don't know what I'm doing half of the time, those were part of pokemon essential thingy.
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i also want to deploy my game to a website so anons can play and fuck around with it. Oh god too many things to do, too little time and skill. :(
Never ever in my life, will i ever touch single video coding tutorial ever again. I will drop the 3d game tutorial by the cherno and look for a new source to learn from. A text form. 
Thanks guys, none of you even once told me to stop watching the video tutorial, just some random bullshit noise about shit that dont matter. My goal stays the same, make doom in java.
Replies: >>260570
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>>260540
>none of you even once told me to stop watching the video tutorial
Whether they work or not is a personal thing, anon. I never liked video tutorials either (a whole lot of scrubbing the video back and forth that is just not needed in text) but some people need to see it happen in motion like that and benefit a lot.
The most that could be given as generic advice regarding tutorials is that Tutorial Hell is an unironic thing and that you should only be using them as references.
If you are looking at tutorials they should ideally be "How to do X" where X is a concrete thing you are wondering about and will integrate on your own, instead of "Game Dev Tutorial Part 1 out of 9 Gorillion" which is just someone walking you through a project and ends up being more performative then anything.
Replies: >>260572 >>260609
>>260570
>ideally be "How to do X" where X is a concrete thing
>instead of "Game Dev Tutorial Part 1 out of 9 Gorillion"
Exactly. True for any subject, really. Grow the scope of the guide too large and it becomes impossible to get anything from it.
<How to saw a miter
Makes sense
<How to be a carpenter
What the fuck does that even mean?
Replies: >>260630
How do anons learn to code? Do you just read docs and practice with the code snippet there? Or do you read docs and try to apply it in your personal project? What about video tutorials? Do you use ai like chatgpt or claude sonnet? Im learning code other than for games, and some materials are really hard to grasp when im new to it. When you get stuck on something what is your approach to solve that? >>260570
There is this video of a teacher claiming that the majority of people enrolled in codacademy(paid course btw) cannot make a single program from scratch and failed badly on his tests. I have watched a lot of video tutorials, and the results are always not effective, and i spent most of the time reading solutions on forums anyway. Worthless form of learning. Ill try finding that video again if i can.
Replies: >>260615 >>260622
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>>260609

> How do anons learn to code?

Reading the documentation. If it is shit, I use video tutorials. The documentation for the stuff you are using should be in your bookmarks anyway, because it can come in handy. 

> Do you use ai like chatgpt or claude sonnet?

FUCK NO! First they cost money after a while and number two computers aren't intelligent. Especially when the model got lobotomized, because it said that black people and Appalachian bydlos commit more crime in general. Chat GPT 3 generated some cursed and unsafe code in frame of an experiment. 

> people enrolled in codacademy(paid course btw) cannot make a single program from scratch

Lemme guess: They just watched without coding along with the tutor and didn't write much outside of the learning experience. I don't want to style on these people and Pahjeet, but this way gaining programming knowledge is not substantial. I may not have used the framwork from work for a long while, but I do have a rough idea how to start a project and halfway wing it from there.
>>260609
Ultimately programming languages aren't that different, you can quickly learn the syntax and various features and quirks, or rather, you Google them as you need them. The most important part is logic, so it's ultimately a matter of what IQ you have.
Replies: >>260630
>>260572
What he is looking for is something in the line of 
> how to make a cupboard

>>260622

Its also a good idea to learn how certain things are done. The basic metaphors for most stuff haven't changed over the last 30 years.
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now with mini map
Replies: >>260652 >>260655
>>260648
1: Are you OP by any chance? If no, what language and library/framework/engine are you using?
2: MKVs are a bit inconvenient because they don't play in the browser at least for me.
Replies: >>260784
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>>260644
>>260645
>>260648
Nice.
I might just go crazy from all this coding. Holy fuck i like it. Give me more, torture me some more.
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uhh i tried to add npcs today, what is this?
Replies: >>260773
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>>260728
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Enemies sorta works now, but they are still can be seen through walls.   
>>260652
who else is making 3d doom clone anon
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added:
-health bar
-collision with enemies
-yukkuri touch system
-planning to read lwjgl library
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Hi anons, did you miss me? lol of course not, no one came to call me a niggerfaggot after this whole week. Did you guy really think this anon give up? Lol think not, because I have decided to make it a weekly report, because daily report is a fucking pain and a waste of my time. So I'll call this week 2. 
-Monday rewatch tutorials and practice materials 
-Tuesday rewatched some tutorials, practice, i don't like video tutorials  
-Wednesday I made a vow to drop video tutorials all together, start searching for text guide. 
-Thursday I found many. But I didn't spend much time actually working on it, since I still couldn't manage my time well, also procastinate
-Friday play around with the game code, cant remember what i added
-saturday added enemies, collisions
-sunday added enemy healthbar, added enemy collision, if enemy touch player -> enemy lose health , if enemy.health = 0 -> enemy disappear, added gun sprite, but cant do anything at the moment
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No gun? No problem! I can use my hands to hurt the Yukkuri.
Replies: >>260881
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I want to add a feature where player can smoke, because smoking is so cool anons.
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With that said, which "fun "features do anons want to see in my game? I'm thining of a name, it can be either be 
-wacky fps game, where there will ridiculous features added in the game
-Yukkuri shooter, where you would fight different types of Yukkuri throughout the game
-Rhythm pass, I want to make a rhythm type shooter. I don't know how i would even begin to code it, but that has always been in the back of my head lately. 
Any idea is fine, as long as it is funny and ridiculous.
Replies: >>260881
It is really sad that the majority of anons tried game devving only to give up half way through losing all motivation. I want to be the kind of person that can inspire others, i will make a game so good you cant possibly ignore me. The technicalities will be off the chart. I know it can be impossibly hard, because im also guilty of procrastination for so long. But i cant stand living like this any longer, i want to be the best. I dont want to be just another half ass game dev, i want to be the best there is.
Replies: >>260883 >>260885
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>>260871
>>260877
Why Yukkuri torture? That's brown-spirited and depressing.
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>>260880
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>>260880
There's an Anon that hasn't given up either, and his game is going to be very good too. Here's a recent webm >>260776
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Hello, us cakeanons were just graciously invited to your thread by whoever this is
Please wait while us 600 Latinos (and gr^ngos) make ourselves at home
Replies: >>260971 >>260976
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>>260965
I too am from 8moe.

I'm making a prototype for a platform fighter rougelike, you can find my post on that thread for more details.
https://files.catbox.moe/j4tt17.zip
Replies: >>260976
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>>260965
>>260971
its me OP who sent you, thanks for coming. I just want you to know that i am thinking of giving up, since there is no way i can handle all this work. There is a fucking monumental amount of work for me to do, i am ready to fucking kill myself. There is no way a fag like me can ever be great. I want to die anons. Go ahead, fucking kill me, rips off my penis and makes me eat it. Im having a panic attack right now as im typing this, my eyes are teary and my hands are sweaty, my brain was never meant to handle all this information. Please kill me, i don't want to live anymore

anyway with that out of the way, its time im going all in. With the momentum im having these past 2 weeks, there is no fucking way i can be the greatest there is. If im going with only this speed, i will literally die from regret. As said before, im making this game to mimic my work, and its time to do just that. Sorry not sorry if i offend you with the shit that i do to my project.
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What the fuck am i doing? I spent like 1 hour max on my job yesterday.
Everytime i fail to focus on my work i will smoke a cigarette. My lung cant handle this. 
Note to self: playing with android bootloader is not working, i need to smoke a fag.
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I want to get good at coding. How do i do it? Im currently thinking about contributing to open source project, getting used to using git and working with other people. Also i will do personal projects that mimic what i need for my job. Do you have other advices for me? For so long i have been directionless, and i need to find a way to break out of this cycle. Of course i will continue with this game, just that it will not be the only thing im doing. Thanks
Im not saging because im looking for help.
Replies: >>261081
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>>261076
Be born with the correct genes. But aside from that, yeah, contributing to various software projects may help you to an extent.
Thanks for the cute Rena GIF though, saved.
Replies: >>261291
>>261081
thats not helping anon, and not nice. For all i know, i am a super genius, its just i haven't unlocked my full potential yet.
>>259780
>implying im NOT going to write it lisp too. 
Its a project to fuck around and learn anon, not to like just make a game as fast as i can.
drew a basic erd database for enemy, decided to use postgres. Use docker to get postgres to my project, probably will use pomxml to manage dependency. will do more tomorrow.
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Monday: didnt do shit
Tuesday: didnt do shit
Wednesday: didnt do shit
Thursday: didnt do shit
Friday: didnt do shit
Saturday: didnt do shit
Sunday: didnt do shit

I wasn’t able to manage my time well. I was too busy learning to code related to my job and wasted quite a while sleeping and procrastinating. At least i was able to turn my game into a springboot project. I need to drop smoking and eating garbage like fast food and chilly…. My health has been taken a deep dive lately. Need to exercise as well, wake up early and all that ordeal. Both my palms have been itching like crazy the past week and have red dots all over. I have to dip my hands in hot water to stop the itch. Maybe its a liver problem? Stress? Im pretty stressed lately but never have my hands act like this. My skin has been itching occasionally for a long time now, if i scratch they tend to leave temporary marks. Is this a liver issue? Am i going to die anons? Please help. 
Ps: i down 3 coffee today, got super agitated, rub 1 out out of the sheer energy i had, then got tired and sleepy now. Its good, anondevs should try as well to enhance your productivity. Coffee is really amazing, just order some robusta to try out. Will review later, hope my heart can handle it.
Replies: >>261435 >>261456
>>261434
I have really sweaty palms too, maybe thats the reason?
>>261434
Now THIS is nodevving. The guy in the other thread should learn from you.
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God helps me for the things i am diving into.
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Uhh i think i have liver problem guys. My palms itch too much, they have these red dots all over and its been a week now. I sleep late, smoke a lot, stress,… shit yesterday my upper stomach hurts a lot, and its been a long time since i have these itchy skin problems occasionally. Im getting them pills now. Oh well ill treat it and still focus on my study.
Replies: >>261569 >>261570
>>261565
Just go get bloods done and if the results are inconclusive, go get a biopsy
>>261565
Could be just your stress and lack of sleep.
also try to stop smoking.
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I like this, i want to implement shit like this in my game.
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Its all so tiresome.
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How do i have infinite endurance anons? I would be coding for a few hours and literally be zap out of energy around noon. My head would be light and i would go to the toilet to vomit. I need infinite mental strength to absorb knowledge as quick as i can. Im trying to lose weight, i cut my cigarette already, im doing exercise daily now, what else can i do? I need mental strength to override any form of stress thrown my way. What diet should i follow? Which exercise should i do? I must be the best, and that requires me to have a strong body.

Im sorry for skipping report last week, i didn’t do shit though. However that does not mean i gave up. I just need better time management and a stronger will to get all things done. Too busy with work lately. I was sick stressed and scared. That wasn’t an excuse though, I’m just a bitch. If i were stronger i would get all things done already.
>>262136
>How do i have infinite endurance anons?
Eat meat every day, cook with lard or butter, eat vegetables specially fruits and drink tea. Don't forget your water input.
>>262136
>How do i have infinite endurance anons?
Buy black market stimulants and abuse them until your game is complete, just like the good old days.
>>262136
Raven black coffee, energy rich food like meat and simple starches soaked in animal fat with a serving of vegetables and some fruit. It will fuck you, but you might finish your game.
>>262136
You can't. All you can do is allocate your mental effort wisely. All forms of entertainment including imageboards are very taxing.
>>262136
I can program all day and night if I'm in the mood to, I don't do anything for it though. I do eat copious amounts of chocolate, maybe your brain needs sugar or something, but that may not be good advice if you're trying to lose weight.
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>>262136
>what else can i do?
Pic related
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>java
why tier, but much like programming in general you can make it work
> Software developement methodology: Agile, Scrum
LMAO
>actually doing the mcpixel way of writing shit of the screen
>using a render thread
>thought this would be proper 3d with at least skeletal animation and maybe morph targets and jiggle physics
>instead it is a doom clone all along
Replies: >>262207
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>>262203
>>using a render thread
What's wrong with having rendering on another thread?
Replies: >>262213
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How the fuck do you delete NPCs after an event?
Is there a way for an event to change self-switchs of other events?
I can make the professor to disappear, but I don't know how to do that with the other two npcs, I could just make another map, but that just sounds retarded.
Replies: >>262236
>>262207
i just think it is gay, personally i think threading should only exist for sound, networking and logic (not as a seperate main thread).
For rendering, i specifically choose to make the game lag if it can't render in time, if you can't see 60fps, might as well kill yourself for being poor
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>>262210
this is how i did it. The event here is just enemy health = 0. I have the method running in the game loop, removeIf is a predefined function in java, your language probably has the same thing though.
Replies: >>262240
>>262236
Well, I found how, with this. Using script and adding code related.
$game_self_switches[[MAP_ID, EVENT_ID, KEY]] = true
Replies: >>262266
>>262240
I am pretty sure you remove objects in Java by removing the reference to them from the program

tl;dr

private void removeDeadEnemies() {
 Enemy[ ] surviviors = [ ]; // You should probably put them into a Hashlist
 
 for (Enemy enemy : enemies) {
   if (!enemy.isDead()) {
      continue
   }
    // add the surviving enemy to the list here
  }
   // remove the reference
   enemies =null;
   // then say that survivors are now the enemies
   enemies = survivors;

}



I know. It looks naive and I honestly haven't written any Java for years. Maybe the method you have unearthed is more efficient and also intended.
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Op here. I quit smoking, but I still vape a lot. Everyone at my workplace vapes, from the bosses to the interns. It would feel awkward if I didn’t vape too—you know, social stuff. Just tonight, I was watching Dandadan, and a character was smoking, which gave me the urge to smoke again. I will drop all the excess weight and smoke again. Yes not until i drop all the weight, then i will smoke. 

About my game, im not going to spend much time either since im busy this week but i will try to do some work.  Its all or nothing, all or nothing. I have to go all out or its nothing. I still procrastinate at work, my mind is not coding 100% all the time. Its eating me alive anons.
>>262345
Smoking is based and makes you look super cool, not to mention it makes your voice sound much better. You should consider purchasing and partaking in the consumption of a reliable brand such as Marlboro (tm), fellow anonymous image board poster!
>>262345
I'm going to quit (again) soon. Just going to go lower and lower in nic content and then do a zero nic vape then just stop. It's expensive and probably going to kill me still so fuck it.
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>>262345
>Dandadan
<look it up
<westaboo ntr slop
Replies: >>262432 >>262442
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Why do i care if its ntr or not? This thread is for game dev stuff, and me, op, saying my personal things.

>>262394
Lately, I’ve been thinking a lot about the past—the wasted time that could have been different. I could have tried harder, but I didn’t. Still, it’s not like I’m too old; I still have time. But not much, and it’s really hard to break my lazy habits since I’ve been like this for so long. Looking back, I was practically a crazy half-NEET. I spent all my time in my room, browsing imageboards and daydreaming non-stop. It really messed with my mind.
Replies: >>262438
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>>262432
NTR is rotting of the soul dude; It doesn't matter what this thread is what you think it's for. NTR is trash, anyone that likes it is just a piece of shit & shouldn't be considered human.
Replies: >>262440 >>262441
>>262438
>implying i like ntr
>implying i dont enjoy only pure hentai
I just dont give a shit. The problem is you, you choose to focus on bad things. And that is exactly why those bad things have a spot in your mind. There are things much worse than ntr, so why do you choose to focus so much on this? There will always be bad things in this world, out of your control, so why bother so much for it that you bitch about it on my thread, about gamedev? And i doubt dandadan even has ntr, its just some love triangle shit.
Replies: >>262445 >>262469
>>262438
Since you think about ntr so much, you should try watching Heavenly Delusion anon. That show has actual ntr, the main female mc actually was raped and she kinda enjoyed it. A kid show like Dandadan would never have actual sex anyway.
Replies: >>262445
>>262394
>westaboo ntr slop
I've read the manga almost to the and of vol 3 and besides being terribly generic and boring I don't remember anything of the sort.
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>>262440
>NTR isn't the problem
Stopped reading right there.
>>262441
>since you think about NTR
I don't kill yourself.
>>262442
You should join them. You stupid fucking niggers.
Replies: >>262470
Dandadan is made by a subversive studio founded by koreans and westerners and it promotes cucking and settling for used goods.
Replies: >>262448 >>262455
>>262446
Nah.
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>>262446
I looked up the studio and it seems that they're the ones behind the Netflix Devilman abomination.
Curiously enough they also made a literally-what anime movie called "Yoake Tsugeru Lu no Uta" several years ago... If you look at the key visual (pic rel), there's a girl that literally looks like that astroturfed christcuck mascot. It's likely to be a coincidence, but it would be pretty curious if this studio was somehow involved with the Vatican.
Replies: >>262467
>>262455
>pic
That movie is about coming of age of a nip dealing with divorced parent issues and hating his little town, then he meants a qt mermaid girl that changes his world.
>>262440
>so why bother so much for it that you bitch about it on my thread, about gamedev?
You should actually make a game instead of whining about people posting in your thread and blogging about your nicotine addiction.
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>>262445
>PANCAKES PANCAKES PANCAKES
>WILL YOU FAGS STOP TALKING ABOUT PANCAKES?
>PANCAKES PANCAKES PANCAKES!
mfw
Replies: >>262750
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Didn't do shit this week either. Too busy with work, too busy with life, but those are just excuses, nothing but fucking excuses. I still couldn't manage my time well enough. I believe personal projects are the only way for me to triumph over everyone else. I must do this project, that project, and many more projects. Managing the time to consistently work on each project daily is hard as hell for me, but I must do it.

Right now, all I do is the work project. I’ve spent zero time on the game. I couldn't find the time because I either sleep, procrastinate, or run out of gas. I need to improve my health—stop fapping, stop smoking—get great health and insane commitment, almost like a retarded madman. Either I succeed in the end, or I die along the road. To ask a neet-wired brain to commit to something is like asking a rapist to stop raping women, a lolicon to stop jacking it cartoon children. Easy to say, hard to do.
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I’m absolutely zapped of energy, anons. Damn, I really need to take care of my health. At this rate, I’ll fail my internship. I’ve failed too much already—I don’t want to fail anymore. I’m sick of it all. Sick, sick, suck, suck. I don’t even play video games anymore. I love video games so much; they pretty much define my personality, and I haven’t actually played them for years now. I always feel too guilty to play games, like I need to work or study. And I don’t even commit to work, so the result is absolutely nothing. A cycle that slowly eats me alive, day in and day out.

The day I can play games without guilt is the day I achieve true happiness. That’s right, I just want to be happy—why is it so hard? Everyone else seems so happy, but not me. I’m stuck in this loop. I can predict the future because I repeat the same routine. Things have to change, but this body of mine rejects change. No matter how much my mind wants to change, this body doesn’t allow me to. Goddamn it all. God damn it all.
you know i want to learn how to make doom using a game engine now.
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If you use ai so much why don’t you just quit programming altogether already. You don’t love coding, you don’t want to learn how things really work, you just want things to work magically. Using ai means you just want someone to do your job for you. If you don’t love what you do, just fucking give up already you fucking bitch.
Replies: >>262773
>>262470
shut up nigger.
>>262745
>guy uses one of the most automated and convenient tools in human history to complain about another guy using a slightly more automated and convenient tool
You can find all sorts of people on the internet
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Jesus. What a pathetic pitiful thread by a pathetic pitiful faggot. Do yourself a favor and kill yourself already.
Replies: >>262798
>>262773
>having a program hallucinate and make something for you from a vague command is the same as just using a tool that aids you in directly making something
I don't get if AIjeets are disingenuous or just retarded. Maybe both.
Replies: >>262806
>>262773
In a world wracked by globohomo, men have nothing to take pride in other than their art or their work productivity.
Replies: >>262806
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Mondays -> friday: nothing
Saturday: checked my code again, and tried to fix the screen flash issue. Using gif causes it, so I need to deal with it. Using JPanel or whatever. 
I'm also checking out game engines like Unity and Godot. I'll see which one I should stick to. I may have to change the language entirely from Java, who knows? 
Been learning how to use Linux properly lately, especially focusing on how to ditch the mouse and use tools like vim, i3, tmux, ... its so damn cool. 
I will spend a little time on the game tomorrow. So many things to learn, I'm excited.  
>>262753
still the same baby, im still numb as ever. 
>>262791
thanks for the reminder anon.
>>262792
>doesn't realize the same sorts of arguments have been applied throughout history to every new major technological invention
Hate to be the one to tell you this fag, but hand-wringing won't change reality. There is no level of concern about attenuation that will stop humanity from using whatever tools are most convenient and efficient to achieve their own ends, with those refusing to do so being the exception rather than the norm.
>>262794
Pride is always secondary to results, from a creator's perspective you have a point, but we live in a consumer's world. The path of least resistance will usually be rushed towards.
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>>262806
>doesn't realize the same sorts of arguments have been applied throughout history to every new major technological invention
Nice whataboutism, that's disingenuous because (conceptually) AI is different than all other inventions and it's the ceiling in terms of technology/automation, you can't go more automated from there, since it's literally a thing that makes things for you on command.
>There is no level of concern about attenuation that will stop humanity from using whatever tools are most convenient and efficient to achieve their own ends, with those refusing to do so being the exception rather than the norm
>we live in a consumer's world. The path of least resistance will usually be rushed towards.
Oh, so you're a "rule of the majority" kike.
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>>262806
>There is no level of concern about attenuation that will stop humanity from using whatever tools are most convenient and efficient to achieve their own ends, with those refusing to do so being the exception rather than the norm
>we live in a consumer's world. The path of least resistance will usually be rushed towards.
why do you sound like someone who took the clotshot?
Replies: >>262846
>>262773
>>262806
There is no difference between having an AI make a game for you and downloading someone else's game. People like him would be better off playing games instead of making them.
Replies: >>263552
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>>262810
>why do you sound like someone who took the clotshot?
why do you sound like someone who took the clotshot and lies about it to be cool on the internet?
And what's the point of these random idiots staring at me? Am I supposed to be intimidated? Did they all vote for bidup and I'm supposed to feel the urge to kill them?
Replies: >>262861
>>262846
>what's the point of these random idiots staring at me
It represents the masses, which you worship
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>I'm still figuring out how to fix this flickering white screen thingy, it only happens when i use gif.
>I will add databases for enemies and player character. right now its a fucking mess with just a few parameters to manage. 
>I will commit to stop using ai. I must write all the code myself, to understand everything myself. Using ai means you're relying on someone else to think for you, which is absolutely disgusting.  
>i will try to add a gitlab link for this so you guys may try, but i doubt anons will give me shit that much.
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You know, if i failed my internship i would have more time working on my game.
Watching vids like these is so inspiring. I want to get to the level that i can manage project working with different people
https://www.youtube.com/watch?v=e54VbphftBM
>>262834
There is no difference between having an AI make a game for you and downloading someone else's game. People like him would be better off playing games instead of making them.
Actually that is more like playing nobodies game, if yo download someone elses game in theory atleast that persons work get used as it should be, having an ai spit something out is not even a game, someone else having a concept and screwing up, some machine spitting out some more or less random data that has no internal scheme or idea behind it is even less than playing "someone elses game".
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i will only code my game in neovim from now on. The dev progress is going to be a lot slower.
Replies: >>263792
also i will also try making doom in godot. yes so i will be doing doom in both java from scratch, and making doom with godot gscript or whatever. kind of redundant i know.

https://www.youtube.com/watch?v=jzbgH4AMtI8
this is the one i will be following.
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I am at a standstill; I don’t know how to proceed. For example, right now, I’m trying to create bullet mechanics. If I click the left mouse button, the gun animation should play, and a bullet should be shot. If the bullet hits an enemy, the enemy should lose health. But this seems way too difficult for me; I don’t even know how to start building something like this. I rely too much on AI and often just copy-paste code from forums into my project. I don’t really understand how things work.

Here’s what I will do to fix this problem:
- I must code everything by myself. Everything from the engine to the physics—I need to do it all myself. This requires following very extensive tutorials, whether on YouTube, in books, or on web forums.  
- I will break the features/problems into smaller parts and, for each part, follow an in-depth tutorial.  
- I’ll go back to Cherno’s tutorials and use them as a backbone for learning. I dropped them before because I didn’t know how to use them effectively, but I need to try again, with a better approach that focus more on exploring and expermenting.
- I’ll follow a book on 3D game programming. Does anyone know a good one for beginners, especially for Java?  
- Where can I find detailed 3d game tutorials for Java? If none exist, does that mean I should start looking into more popular languages like C++ or .NET?  
-i will not drop everything and start again. Never delete and restart your project, that's the giant mistake i often make . instead i will extend my current project with whatever i manage to learn.
>>263787
>I need to do it all myself. This requires following very extensive tutorials,
If you are following extensive tutorials you aren't doing it yourself, dumbo.
Replies: >>263790
>>263788
My mistake back then was blindly following video tutorials, copying code line by line instead of watching a segment, recreating it, and experimenting. I should have broken things intentionally, researched more, and practiced consistently. Without repetition, I’d forget what to do when coding something similar later. Without something good to rely upon, I am just an aimless sheep running in darkness. I suppose that's why teachers exist, because otherwise it would be very difficult to know what to focus on. I need a good book or video tutorial to guide me. I would get the right keywords, and then i can explore from there. Right now im not following anything, just making shit up to improvise. I don't enroll in any kind of college or course for game dev, so I really need a good book or video tutorial to rely on. My actual education is web dev, so at least i know some keywords or roads to follow. But this, this is something else entirely.
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>>263556
https://github.com/takac/vim-hardtime
>>263787
>Everything from the engine to the physics—I need to do it all
>Java
I see I have fallen for the bait
>C++ or .NET
>i will extend my current project with whatever
Which db is it using? Is it a fullstack FPS?
Full stack FPS? Are you mocking me or something anon?
Replies: >>263829
>>263787
>I let other people and AI think for me instead of learning to think myself
This is what the future is like. It's fucking over.
For anyone who ACTUALLY wants to learn to make games, watch this: https://www.youtube.com/watch?v=vFjXKOXdgGo
>>263823
What made you think that? sv start doom fellow linux user.
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>>263787
>- I’ll follow a book on 3D game programming. Does anyone know a good one for beginners, especially for Java?  
read this book, skip the 2d stuff (don't skip the vectors, matrix stuff, very fundamental and learn quaternions - wxyz coords point the orientation, which orientation and rotation are different) and get up to the end of chapter 11
Replies: >>264058 >>264357
i want to be like this dude, very cool
https://www.youtube.com/watch?v=azdjSi_9Xyc
This is a stream of him coding for 10 hours straight. very inspiring. 
https://www.youtube.com/watch?v=b5c5LC7A9K0
>>263977
thanks ill check it out. already stashed a few books on my own. I will try to stick to one at a time till i feel like i can move on. I will pick what i fee like i need for my project, though that is easier said than done. Ill try to figure it out, how to read books effectively.
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Oh my fucking god i just want to read my book, on arch linux, why is it so fucking hard to so? Yes i can open it in browser, but I want to come back to the last page i read without having to scroll from the first page again. Google chrome? doesnt support natively. Firefox? doesnt support natively, tried fildding with about:config but doesnt work. Okular? it can't open a fucking pdf file. Im not fucking kidding, an application, specifically designed to open pdf, can't open pdf. Libreoffice draw? It took 5 mins to open a book, and I have a good pc. Wps office? from kingsoft? it sounds like chinese name. Foxitreader? The estimated time for download is 2 hours. What the fuck i just want to read my programming books with a bookmark function.
>>264292
Zathura.
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>>264292
>can't even open a PDF
Nodevs in 2024, everyone. I can understand why you'd want an AI to make a game for you.
>>264292
use mupdf, zathura or xpdf. okular works on my system, though. have you tried to turn off DRM in the settings?
>Okular
>Obey DRM limitations
lolwtf did they even mean by this?
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I managed to get foxit to run, but I have to follow some random tutorial online. 
https://www.linuxbabe.com/desktop-linux/install-foxit-pdf-reader-ubuntu
Crazy that neither pacman nor yay nor discover can give me what I want. Ok time to grind some books. I'm at the final phase of my internship so I will have even less time to spend on my game, but I will try to read some sections of the game books.
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>>263977
>girlfriend
Really nigger? Why woud you give me this normalfag shit? get the fuck out of here.
>>264404
Try developing some real skills instead you fat greasy retard.
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>>264405
>not using AI to train one's artistic skills
>>264404
>A smelly neet with a 12GB GPU can now make transformative works
The problem is that it's not said "smelly neet" that makes said "transformative works". The machine makes everything for him. I don't know if this will ever make through your thick skull.
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>>264416
Go back to selling vtuber rigs and furry porn.
Replies: >>264420
>>264416
Pretty much, there is no skill involved, it's no different from claiming you made something that was automated, because that's all it is.
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>>264417
What?
OP here, i just want to share my 2 cents about AI, in coding. I don't give a fuck about ai in making videos or pictures, that's not what i focus on. But specifically in coding, relying ai is detrimental for yourself. If you're just a noobie like me, wanting to get good at coding, for money, for hobbies, using ai will never allow you to get better. It's like an artist, trying to break into the industry, but he doesn't want to learn the hard way, instead relying on AI to do most of the work. That is really bad, i just want to share it with you. If you intend to get serious about something, don't use AI.
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>>264428
so if my focus is coding, i should not use ai. But what if i want to make a game, i don't care about drawing, that's fucking dumb for me. So relying on AI now can be good, maybe. Buying textures online used to be really expensive, so using AI for this is beneficial.
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>>264428
>>264429
So what's your stance?
Replies: >>264432
>>264431
My stance is that if you just want to jerk off or using ai for something you don't want to get good at, go ahead. But if you're serious about doing something, using ai will fuck you up completely in the long run.
>>264448
>He dictated the pose, colors, lighting, scenery
That's only 1% of what goes into a work of art. You're only showing how shallow your appreciation for art is (color me surprised) if you think that art is just "pose, colors, lighting, scenery". You're no different than those "modern art" freaks who call bananas taped to a wall "art".
>Your retarded obsession with human egotism be damned
OK, and you're also poisoned by bizarre self-destructive reddit "philosophy", which is clouding your vision. Do you get turned on by masochistic fantasies about being "dominated" by robots and AI? And are you also a vegan by any chance?
Replies: >>264455
>>264448
Would you also consider paying a human to do it for you to be the same as creating it yourself?
I'm a dumb nigger so I equate AI to an autopilot in a plen or the guidance system of active radar homoing missile, sure you could fly the plane all the way yourself or manually steer the missile into its target but this may or may not be practical in all situations, at the end of the day whatever gets the job done gets the job done.
It's even better when muh ebul AI breaks through Jewish thought conditioning without intending to.

>>264450
>Do you get turned on by masochistic fantasies about being "dominated" by robots and AI? And are you also a vegan by any chance?
This here utterance says more about (You) than it does about the other Anon.
>>264457
>Kind of a moot point don't you think? :^)
I will accept your admission of defeat.
OP here, shut the fuck up you retards.
OP can I just say that you are actually in fact quite literally a faggot?
OP here, I'm giving up this fucking gay ass faggot project to pursue my lifelong dream of sucking major dick. I am deleting my Youtube channel, my Discord, my Newgrounds account, my DeviantArt account, my Instagram, my Snapchat, my Facebook, everything. And I just want you guys to know, it's all the haters' fault that this happened. Do not call, do not message, do not email, do not harass, I am finally happy right where I belong, with nigger cock in my big fat lips going suck suck because I'm a huge fucking faggot
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These are ai btw, damn it looks good.
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Op here, I didn't know AI can look this good, I thought they are more AI distinctive. These looks natural, for someone who don't draw.
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>>264404
Actual op here
Yo neet can you generate these kind of images? They look really good unlike the regular type of AI image
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In the ocean of shif I do manage to find some good images. I'm impressed, looking forward to this ai image generation thing. Maybe I'll ask whoever made this to generate for me some cover art for my game. Neeto, did you make this?
Sturgeon here, God I love cocks in my shit filled asshole. Please post more AI slop so I can masturbate to their fucked up anatomy while OP fucks my ass I'm almost there I'm almost there oh fuck daddy please push my shit deep into my ass please
>>264457
<because ya' mad.
>My guess is that your skin is too brown.
You're the one writing like a nigger....
>I wouldn't pay a human to draw in the first place
That's irrelevant for the argument. The fact that you can't discuss in hypotheticals shows how underdeveloped your mind is. I wouldn't have expected any better from an AI-worshiping NPC.
>>264457
>if you commissioned art would you consider that as you creating art?
<but I wouldn't commission art

>if you didn't eat breakfast how would you feel?
<but I did eat breakfast
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>>264497
It's confirmed. OP has a sub 100 IQ.
Replies: >>264509
>>264505
Thats not OP, im the real OP.
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>>264515
No one said anything about stealing, stop shadowboxing.
Has anyone made a LoRA for Terry-style code generation?
Replies: >>264534
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Op here, i dont want to make this shitty game no more, a neet like me should just give up and die.
>>264521
Fellow AIsister... yikes... that would be sooo problematic... Terry was known to say racist things like the N-word... we need AIs to imitate code generation by more based and inclusive programmers like Bill Gates and Steve Jobs...
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OP here, for the first time in so so long, I was able to wake up early on my own. It felt good, so good. I want to keep being able to wake up early, my goal is hitting 4:30am everyday.
The true purpose of AI is to dumb down people If the AI can do all the thinking and fixing for you, what is even the point of trying anymore? And anything you dont use, you lose it. You lose the drive, the creativity, and adaptibility. That is the true purpose of AI, turning people, with wonderful potential to create, into mindless robots that don't need to think no more. This OP clearly relies too much on AI, a true victim of the international Jewry. This motherfucker explicitly allows Sam Altman, a gay fucking jew, to mindfuck him. Coders dont code no more, let the AI do it. Artists don't draw no more, let the AI do it. Everything is reduced into a digusting, bland abomination. Anyone with half an eye can clearly how retarded this all is. I only pity you OP, please seek help before its too late. 
And to the anon that use AI to masturbate, you do you, masturbation is not a creative art, whether or not the Jew exists or not, you would still be fapping regardless.
Replies: >>264698
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>>264696
AI is not going to uplift people, especially so with how the media is pushing it. The biggest AI scam is to reduce the most wonderful thing in the universe, a human brain, and  turn it into a half retarded machine.
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Hello anons, long time no see. I haven't done shit these past weeks, but that doesn't mean i gave up. In fact, lately, i have been trying and having success, at least, to have a good routine. I managed to wake up at 5am, for a while, but at weekend I got sick and I turned back into my habit and wasted it all away, just browsing imageboard and twitter(this site has turned into a literal white nationalist nazi den, im not complaining, I like it, but I used it as an excuse to not spend time learning to code). Lately I’ve been focusing on coding for work and preparing for an exam, so I wasn’t really able to focus on game dev. That’s not good isn’t it, I mean, at least I should have spent some time, everyday, reading and practicing the books that anons recommend. I managed to wake up early, yes, but that’s about it. I didn’t do anything, but its the first time ever I managed to wake up early on my own. So from tomorrow, I will allocate some time for game dev in the early morning. I don't want to give up ever again. People like me must require a strict routine to get the mometum going, otherwise nothing will get done. All or nothing. 

On some unrelated note, I found this anime hidden gem about a super hacker. Seem very interesting, im watching it, I think people here interested in coding should watch too. 

https://hianime.to/watch/battle-programmer-shirase-3784?ep=91553
Replies: >>265013 >>265017
>>265012
hianime sucks,use miruro  it's open source and scrapes from multiple sites and has direct download if possible on which source you are using animelon is also good too even if there isn't a great amount of selection but it has Japanese captions.
Replies: >>265017 >>265025
>>265012
>>265013
Just give the show's name, no need to give some streaming service link. We (excluding OP) are not mentally challenged pajeets, we have enough braincells to look up the show on Nyaa and torrent it.
I dont get it, why are you guys so mad about hianime? I meant yeah you couldn’t say nigger in the comment section but thats about. I dont care where you wanna watch guys. Its all the same pirating to me.
Replies: >>265024
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What's the point of coming to an image board to blog about how you're going to make a video game when you can just make one in private and then publish the results when you have something interesting to show for it? And if you're going to anyway, why here and not in trashchan's amateur game development board?
Replies: >>265021 >>265036
>>265020
Why ask a question you know the answer to?
Replies: >>265023
>>265021
Because I want OP to explain himself.
Replies: >>265036
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>>265018
It's "you vill own ze nothing" streamshit. True Anons torrent/download everything they enjoy.
>>265013
Can I batch download, though?
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>>265024
I download all my shows, but watch it all on streaming anyways with adblock and a no buffering, fast internet connection.
Replies: >>265038
>>265024
>True Anons
What about True Scotsmen, what do they do?
Replies: >>265030
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>>265029
Cut your face off with a broadsword.
>>265020
>>265023
For some people, having the expectations from an audience and a way to interact with them regularly can help to spur action.
>>265024
>Can watch after a short buffer period
<X on torrents
Do people really not know practically all torrent clients support file priorities and sequential downloads? Pic looks pretty old but I guess so judging from >>265028
I am trying to make babby stupid rpg maker game, and...it isn't the technical peogramming stuff that's tripping me up:  it's the story writing.  Like I start thinking through all the different states different parts of the the map have to be in, or hell not even that, just the goddam story, and it's so overwhelming.  How tf do I keep track of even my stupid story?  Any tips on just the storywriting aspect?
>>265353
Get a basic outline down, reduce it to the barebones

You are PLAYER and you must stop BAD GUY
You have to go to TOWN A to get the THING A and meet DUDE A so you can go into CAVE A and grab THING B to go to TOWN B to talk to GIRL A to etc. etc.
Once you have a skeleton you can attach the meat
Do not focus on sidequests or side stories, just get your skeleton down and let it serve as a first draft; it will suck and it will blow but it'll be better than taking all the time and effort to flesh out one point only to go "no wait I don't like that I need to change it"

Doesn't matter if you're some failed art student trying to make a statement, or just a guy making a Hero Kills The Villain story; reduce it to its simplest form and then go from there.
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>>265353
See above anon for the basic RPG skeleton.
For the meat start by coming up with a random scene you want to put in the game, ideally with multiple relevant characters in acting roles.
Then just start repeatedly asking "Why?" in regards to everything in there and again to the replies you give as answers until you are satisfied with how much material you have.
If you need a world map use the pasta on paper trick.
If you would rather start from the other end and worldbuild top down see pic related.
>>265353
Write lots of notes and plan things out with diagrams. Work backwards from your desired outcomes.
>>265353
Start with the simplest elements and outline for it, and build on that gradually.
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Bad news is I failed my internship, good news is since I failed my internship, i will now have time to study gamedev stuff. Life is bad, life is suffering, i hate my life. 
Ehh who am i kidding? Im a true lazy pile of shit, but I always hope this time will be different. This time surely will be different, i will surely stick to my routine this time around. Stick around anons. My new year resolution for 2025 is giving you guys a playable demo at least.
Replies: >>265556
>>265537
nice blog faggot
I think this thread perfectly encapsulates everything wrong with the average nodev's mentality. Nice work exposing all of it, OP!
Replies: >>266719
>>260224
hang yourself
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>>266715
Thanks for reminding me to come back to this, I've been procrastinating for too long. I turned back into a half neet lately anons, I just can't stop failing. Damn I'm worthless.
Replies: >>266749
>>266719
Failure is a part of life, you only become a failure when you give up (and its unwarranted rather than a practical decision) and you let it define you.
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I just wanted to point out that if any one of you made a Final Fantasy-esque game that has the stereotypical "Conquering villain empire" then might I suggest to use the anthem of Azerbaijan. I feel it'd fit surprisingly well as an evil empire's theme song.
Replies: >>268479 >>268480
>>268473
>Azerbaijan
Is that even the name of a real country?
Replies: >>268485 >>268511
>>268473
OP here, if i did use something like that, I would have every single country national anthem to get maximum sales. Especially countries where they tend to get a bit too over nationalistic.
>>268479
It is just another way to say Armenia.
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Uh no. Armenia has nice silver coins. That other country doesn't.
Replies: >>268509
>>268505
>English text on your national coins
Is Amenia a NATO colony?
Replies: >>268524
>>268479
MY GOD, FISHER. HE'S SPEAKING EAST TIMORESE MAMBAE. THIS MEANS WORLD WAR 3!
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>>268509
Those are actually .999 silver bullion coins, not designed for circulation but for selling to investors worldwide. So that's why there's both armenian and english text. Some other countries did the same (e.g. China, South Africa), and others didn't (Mexico). It doensn't really matter too much though, the important part is for the coins to have weight and purity stamped on them.
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Where is the fucking video game you bitch? Gib me the game or else…
Replies: >>269327
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I just don't think computers are fun to program any more. :(
https://pempek.net/blog/2013/04/03/my-very-first-computer-program/
http://prog21.dadgum.com/87.html
Replies: >>270492
>>269319
>expecting people to watch tallscreen zoomervids
Non-video game related pornography goes on /b/, unfunny autistic. 

See what I did there calling it pr0n? Now  that was funny!
Replies: >>269671
You know, if these supposedly "gamedev" were to be subjected to horrible torture if they didn't make what they promise, we would have more games to play.
Replies: >>269339 >>269487
>>269337
Squeenix and other nigger companies already do that on a regular basis, yet it doesn't improve their games.
Replies: >>269472
>>269339
Name me a SINGLE time game developer is hurt physically.
Replies: >>269481
>>269472
Karoshi, aka being worked to literal death.
Replies: >>269483
>>269481
im not talking about working to death, im talking about being whipped and bitch slapped and punched in the guts for not doing enough work. That Karoshi culture is about people working to death, but this OP never starts any work to BEGIN with. It is a massive difference. Give me any example of any computer developer being treated like a middle ages slave.
Replies: >>269494 >>269703
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>>269337
He wants to use Java, that's the torture.
>>269483
Didn't Queer Eunuchs put employees in locked-off rooms with no access to food or water until the completion of a given task, so as to improve worker morale?
>>259846
You should learn ruby since ruby ruby is much easier to read and debug then python. Ruby's flexible syntax then python
>>260492
For what purpose? I think there's already a pokemon engine for everything, even flash, you might get more success compiling the leaked builds
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>>269327
>See what I did there calling it pr0n? Now  that was funny!
I'm glad to see that after 4 months, absolutely nothing has been accomplished.
Replies: >>269697
>>269696
I don't know what you expected from an attentionwhore.
>>269483
Physical assaults lower the IQ. It's why the jews told the christians to beat their children.
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What's up nigger? Today is the release date of wacky fps shooter, version 0.1. Codename: MVP. Download and extract the folder, there are scripts to run for both Windows and Linux. Check README.md for more information. Thank you and have fun guys. I had a lot of fun making this.

How to play:
Keyboard arrows to move, left mouse to shoot. 

Download link:(sorry zchan doesnt allow zip upload)
https://www.mediafire.com/file/dh7azyze1yh126h/wacky-fps.tar.gz/file
Replies: >>270421 >>270424
>>270416
>Codename: MVP
Horrible, I'd like to pitch some alternatives
>How it feels to be schizophrenic: the game
>Journey through the mind of an MK-Ultra victim
>No matter how you look at it, it's the Jews fault my reality a constant technicolor hallucination
>6 digits, 6 textures, 6 meds (I forgot to take)
>Why cousins shouldn't inbreed: the definitive proof
>Hitler could've prevented this but don't count on it
>I'm John Romero's autistic sissy bitch, please help me I've been trapped in his basement for 23 years
>Return to castle Spergenstein
Replies: >>270423
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>>270421
MVP as in Minimum Viable Product/Shitpost. Anons have been shitting on me non stop lately, so at least i gotta push something out, even if it's directly from my ass crack.
>those names
I like it, this is just a shitpost to kick things off. I want to use this as one of my main projects to get good at coding. And similarly, I like schizophrenic feelings, since im kinda retarded myself. I want to make a genius tier schizophrenic games that actually fun to play. Stay tune! And I need your ideas.
>>270416
>no source code
Nice spyware.
Replies: >>270427 >>270430
>>270424
I mean I could share it immediately, i even push it to a remote repository. I just have to make sure it doesn't dox me, and i don't want anons to make fun of my code.
>>270424
oh and i definitely want to develop malware inside my game. Problem is I don't know how to for now. But if i did manage to sneak one in, i will notify you guys.
>>269323
I dont program for fun anon, fun is for children. Its all about making money and being skilled at it.
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>>270492
You sound like someone who doesn't like Mozart. There's something wrong with people who don't like Mozart.
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>>270494
who, this guy? looks like a total faggot who could possibly like him, maybe a homo like you lmao
Replies: >>270501
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>>270499
If you hate fun, you're gayme is gonna suck, even if you manage to finish it somehow (doubt).
Replies: >>270504
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>>270501
Who said i don’t have fun doing it? But reality is the pain outweighs the fun. Imagine playing dark souls and you keep dying, at some point you will just give up and go jerk off instead. Now imagine the game is insane boring and a hundred times harder, that’s game dev for you. It’s pure sadism at this point, because otherwise everybody would be a game dev. Only the most masochistic people remain for this kind of thing. I mean look at this site, look at 8chan, how many projects are actually fully freshened out and be an actually good game? I guess only Peripeteia stands out, but everything else is just a pathetic mess. They are all retarded hobby projects that will never be good enough for even a child to play on. 
If i want to make a game that will actually awe anons, do you even realize the amount of work i have to do? And im just one person for fuck sake, that means i have to do everything by myself. If I’m going to waste years of my life making a game for you, at least i have to look further into the future and make according action, otherwise soon i would find a rope to hang myself with after realizing i waste all my time not actually making anything worthwhile. I have to set very definite goals for myself, plan meticulously and execute them one by one. I can’t make a game by winging it out, thats not how it works. There are so many things that is needed going into making a game, that means aside from coding EVERYTHING FROM SCRATCH, i will need learn to draw, making models. Writing out a story with interesting characters. Then also, studying how to design games so that the game is actually fun to play. Then music, then audio, then multiplayer,…Which, mind you, i have never done before. At this point everyone has left, i can guarantee you not a single person on this board will ever have fun making an actually good game. They have fun making toy programs that doesn’t work and isn’t fun to play. I don’t want that, i want to be better than that. And the final nail in the coffin is the fact that this shit doesn’t pay me a dime to do when i have to suffer so much. I have things in my life to do, which takes the majority of day already. Whenever i finish the day i just want to lie down and sleep, but now i have to stay awake and wreck my brain to create this shitty game. Do you see what im talking about? No one on this board will ever be able to make an actually great game to play.
Replies: >>270519
>>270504
This is a unnecessarily large paragraph of "woe is me" when we can just click on steampowered.com and see thousands of indie developers who have made a quality video game in spite of all the complaints you listed; And we didn't have to have a giant gamedev thread about.
I understand programmings hard, profitable media is hard, and an imageboard is going to be merciless upon reviewing a game from a beginner developer. Everything you said was kinda why most people in this thread were dismissive about some random dev saying they're going to make a game with reports each day about each milestone reached.
Anyone who has programmed for a while would have said that that would be near impossible to keep up with. And also saying things like "everything from scratch" is also a dead giveaway that you would be sitting at your keyboard for decades trying to recreate the wheel instead of working with things already made so you wouldn't have to go through that trouble.
You might be a different dev than OP, but what you post was a "We know. And?"
Replies: >>270522 >>270526
>>270519
>thousands of indie devs who have made a quality video game
Are you shitposting or do you unironically believe this?
There are maybe a few hundred at most, out of tens of thousands of indie games published on Steam, that are quality.
Replies: >>270523
>>270522
Okay, we can reduce it down to the hundreds, that's not the big issue here.
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>>270519
Then name me those games you stupid nigger? Where is the source that they were made by a single person? And what is the rating of that game. Now let me list you some games actually made by one person. 
First is Astlibra Revision, that game took 15 FUCKING YEARS to make. 
Second is Undertale, which took 3 years to make. And many claimed its not a one man project. 
Third is minecraft which took 3 years to make, and Notch is a seasoned programmer.
Fourth is Braid, took 4 years to make.
Fifth is Cave Story, took 5 year to make. That shitty looking pixelated shit game took 5 years to make, you retarded nigger.
Last is Heartbound, by pirate software, that stupid fucking nigger has been working on it since 2018. 

Now where is your list of games made by one person, that is actually well received? Screenshot that shit for me. If youre talking about those shitty template made ue5 slop, there are infinite amount of them sure. I am working in a game company, and even those shitty retarded mobile games took a team of more than dozen people months to make. I am placing myself an impossible task to do, and i want to finish it. I don’t care if it took 10 year, finishing the game is not the main reason as i said before. But i really do want to make a good game.
I want to believe im the better person, but the thing that set in stone is that no one here has the ability to make a good game. None of you can, ever. You dont have enough patience for it.
Replies: >>270527 >>270529
>>270526
>That shitty looking pixelated shit game
Now wait just a minute. Cave Story is does not look shitty and it is not a shitty game, you take that back you bastard
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I suddenly remember why i made this thread in the first place, because of this faggot
https://zzzchan.xyz/v/thread/258343.html
And look what happened to him, 4 months in with no update. And when you read the thread, you can feel how much he fucking hated this shit, how hes always tired and how this and that function is the hardest shit hes ever done. Giving up probably made him so much happier. Dude will never come back, and if he did, only for a short while. But im different, because im retarded and mentally unstable. My values are misplaced, i learn that from experience. Only through these medium i can truly feel something, otherwise i always feel like im not living my life correctly.
>>270526
Once again, I say why should anyone take your bitching and whining on a gamedev thread seriously when there are thousands, no,
HUNDREDS
of indie games out there we can play without all of this bullcrap. You can list all your life problems again but, at the end of the day, everyone wants to know if the program works or not.
I'll even say something to contribute to the argument. What about any game on itch.io? I doubt people here are asking for a renissance masterpiece, something cogent and neat to play for 5 minutes.
Replies: >>270548
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>>270528
Both of you faggots could have just developed a game in private for shits and giggles but you made it out to be such big deal as if you were trying to find the cure for cancer.
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>>270531
>>270529
https://realmenwatchharuhi.itch.io/wack-fps
Here's your game anons, in itch io just like you asked.
>>270528
you're a narcissistic piece of shit starved for attention, nothing less, nothing more.
Replies: >>270556
>>270531
>that motivational propaganda video
What are genes aside, I had to stop watching once it went and implied politicians like people. 
>work hard goyim
That theme there is gay. It's nepotism and genes. Nothing more. 

The OP was born with a low IQ and could not learn to program. That's all. You can plan to succeed and still fail if you don't have what  it takes.  Even if OP can learn there's a reason retard means slow, it'd take too long and thus take too much effort. This is why often obsessive autistis complete such technical tasks, it's all they can do, and now I'll bring up what a savant is: unbalanced intellectually. 

Not that I care about this comment chain. The video just pisses me off and so does positive mindsets like the OP. Why assume you'd win? I'm the guy that posts threads bitching after failing because at least I know who I am. 

>>270551
Not him, but so are parents for saying they want a legacy or to leave something behind. I could write a book on that but I won't.
>>270528
>SubaHibi picture
A fellow philosopher-artist, I see.... Hehe... Not much of us around these days.... Isn't it? It can't be helped...
Replies: >>270562
I managed to piss off 8chan users. Its pretty funny.
Replies: >>270584
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>>270558

what are you talking about? Is this a reference to subahibi or something? I haven't played that game in a long ass time. I did finish it but i was really young back then so most of the details went over my head. I really need to check it out again, that game is crazy. I do listen to the music regularly though, good shit. 

https://youtu.be/jbdxiuXVJpc?si=_HdkZ25zWhEzdkmT
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>>270562
It's a reference to the type of person SubaHibi was made by and for.

>?si=_HdkZ25zWhEzdkmT
Replies: >>270568
PS: The comment section on the video you sent is amazing, it really fuels this archetype.
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I've come to a realization—if I want to finish this game, I can't just follow a straight path. That's not how this shit works. Game development is all about trial and error, no wonder I've been suffering so much.
From now on, I'm mostly gonna fuck around with smaller projects, using existing tools like Unity and Godot. I still really want to develop my own game engine, but that shit will have to take a backseat for now. My biggest problem is that I'm not consistent with learning game development. I don’t have a strict routine, and when life gets in the way, it's way too easy to forget and give up for god knows how long.
I want to make everything myself. I want to tell a great story, create good, catchy music that fits my game. And that circles back to just fucking around—I can’t just walk a straight path and somehow produce a game at that level.
So, see you guys in a few years. This time will be different—it has to be.
If I manage to make something, I will notify.

P/s: I found this video of Yoko Taro very interesting, how to cteate a videogame story. 
https://www.youtube.com/watch?v=6Pf5qQyY64c
Replies: >>270603
>>270563
Are you implying subahibi was made by trannies? Are you brain damaged?
Replies: >>270569
>>270568
Not trannies per se, but fart-sniffing "denpa" LARPers. Which in the west happen to often manifest as trannies.
>>270561
Yeah man, you're quite the comedian. Your trophy will arrive by mail next week.
>>270567
taro is woke
>>270603
I went home really tired today anon, I dont have the energy to converse with you. Maybe some other times I will entertain your bait.
>>270603
People who have jobs are often awake. Otherwise they can't generate value for their firm.
>>270603
There are better ways to come out of the closet, anon.
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https://www.youtube.com/watch?v=LK6-_rY7GOs&t=4358s

Hakita showing you some tips and tricks about game development. I haven't watched this entire video, but i felt like i should share it. I really enjoy playing Ultrakill. Lately i have been pondering on the concept of writing stories for my games. The biggest focus will be on the technical side, but something in me really wants to iron a story or 2 for my games. I have a lot of ideas, feelings,... that i want to convey to people.
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Gamedevving as a hobby sure is hard when you have a job. Either i manage to wake up really early in the morning and in the weekends, I just cannot find any time at all for this. I have been waking up really late these days, usually not of my own will and be totally zapped out of energy.
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I made Tetoris. Please play it, thank you anons.
https://realmenwatchharuhi.itch.io/tetoris
Replies: >>271651 >>271653
>>271649
based and breadpilled
>>271649
Tried running it and got this:
>[PYI-24710:ERROR] Failed to load Python shared library '/tmp/_MEI2UYiPS/libpython3.11.so.1.0': dlopen: /usr/lib/libm.so.6: version `GLIBC_2.38' not found (required by /tmp/_MEI2UYiPS/libpython3.11.so.1.0)

P.S. you should post the VirusTotal result if you're distributing binaries: https://www.virustotal.com/gui/file/fe16c522dbde675abbadd38ed1e974fcdf8bc6097b6af5cabe5093f661c12aec
Replies: >>271658
>>271653
Ah fuck what is your system info? Probably your glibc version is too old for pyinstaller. Im using arch and python3 to make this game.

>virus
Dont worry i dont even know how malware works.
Replies: >>271667
>>271658
Yeah my GLIBC is 2.36, it's not that old but on arch it's probably ancient.
>pyinstaller
Not sure I wanna install a game before trying it first... If the source code is public I might try building it myself.
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add music and gif.
Replies: >>271843
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Adding visual novel section using renpy when its game over. I plan to have a short love story between anon and teto in the future, maybe some weird wacky story.
Replies: >>271840
>>271831
>Please, Teto, let me stop. I'm so tired... I can't play anymore...
>I knew you'd want to play more!
>>271816
Is the displayed next piece incorrect on purpose? Also where are the tunes.
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How to make sure my git repo is completely anonymous? It seems there is a lot of room for mistakes and accidentally reveal my personal information. I want to save and distribute my game code freely, but also has to be private. Anonymous people are evil and i don't want them to hurt me or my family.
Replies: >>271877 >>271881
>>271876
>anonymous people are evil
>I want to be anonymous
you want to be evil and I'm not helping an evil person, sorry, junior, not sorry
>>271876
Host your own git on a virtual private server that you pay for with crypto. You could use this if simply sharing the IP address of the virtual private server is not good enough for you:
https://freedns.afraid.org/
Also, you can host git on gopher and gemini too, not just www, although those are not inherently tied to anonymity, but you can pose as a cool hackerman.Look at what is listed under git here:
https://suckless.org/rocks/
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This is fucking hillarious. They didn't use git in the 80's or 90's when they made the most kickass games. It's not going to help you. You're just drinking the koolaid like every other dumb brainwashed newfag. If you really want to distribute the code, then just fucking zip it and upload it somewhere. But nobody's going to care about it anyway.
>>271888
>  zip it and upload it somewhere.
To github?
Replies: >>271907
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>>271888
Why /g/ doesn't get shit done in one post.

"The most kickass games" did use revision tracking, whether that was in the form of garbage like Visual SourceSafe, git's various antecedents, a business OS with native file versioning or just running backups to tape every week. The ability to go "hey, that idea we tried a month ago and threw away is actually exactly what we need" and just grab it is invaluable. Same with "Dammit Carl, I told you I was working on the monster AI this week, you just blew up all of my work" and "Who the hell wrote this crap?" oh wait, that was me The only issue is the assumption that everything has to be on a centralized commercial service like GitHub, something that's 100% the product of retarded developers because git (and Mercurial, and bzr, and...) let anyone clone from anyone.
You would understand this if you had ever created anything more important than a 4chan thread in your entire life.
>>271894
>/g/
>4chan
Got lost on your way, bud?
Replies: >>271905
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>>271899
I meant what I posted.
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>>271890
Just any fucking website, or even gopher or FTP like in the old days. They also distributed code via Usenet, and other means. The github owned by Microsoft and moderated by globohomo leftist trannies is probably the worst possible choice.

>>271894
The point is git is overcomplicated shit and other older, simpler solutions have produced better results. I'm not saying not use version control, if that helps you. The choice of what to use is going to be reflected on the size and importance of the project. And even large projects like OpenBSD still use CVS today (they even have their own fork of it). Have you audited git for security? Do you trust all that bloated shit the FAGMAN keeps pushing on everyone. Well if you do, then you deserve what you get. And don't forget, the encryption is added and removed here. ;^) Remember: even the OpenSSL library was vulnerable, and it's not even a big codebase. So yeah don't ever think for yourself, just keep doing what everyone else is parroting and follow the latest trends. Definitely for sure nothing can possibly go wrong. Your code is safu, just like your funds. :)
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Here, let me respond to you in a language you'll understand:
lol feel free to have an argument any time
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>>271907
>>271894
>>271888
Listen up niggers, you gave me an idea.
I declare that from today, I will make a visual novel about Teto teaching you the basics of programming, and GIT. I need your ideas guys, to make this a wholesome and funny kinetic visual novel. It will be FUN. It will be EDUCATIONAL. There will be VIOLENCE, ROMANCE, and SEX, and RAPE and most importantly PROGRAMMING n GIT. As you can see from the previous videos, i have already set up the base for my kinetic novel. Now i only need to iron out the ideas and read the renpy docs a bit more. I need your ideas and contribution. Thank you.
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>>271957
Let me start things off by writing out a demo script. You guys can read it, fact check it and we will go from there. It will be a group project, and i will be the one executing the ideas.
Replies: >>271983
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>>271957
There just weren't enough English ironic weeb parody "VNs" out there already.
Replies: >>271979
>>271962
what do you mean by ironic? I just want to make a funny visual novel about teto teaching programming.
>>271957
>>271958
Will she teach RISC-V assembler language 'gramming?
Replies: >>271998 >>272058
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>>307479
You have to go back in time and crush Bill Gates by destroying all copies of his BASIC interpreter and replace them all with a free portable BASIC written in Forth. This will destroy his Microsoft Windows virus, and instead Commodore makes kickass Amiga 9000 computers. But if Bill Gates sees you, then he will eat you. You can throw pies in his face to buy some time. Good luck!
Replies: >>271995 >>272058
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>>271957
You should have the player compile/build/make/whatever the user interface during the tutorial. Basically doing the equivalent of installing X11 and dwm on a Unix-like operating system, and then patching dwm until it looks something out of this century. So at first you only have a command prompt and some on-screen instructions, and your first take is to punch in some simple commands so that Teto can appear.
Replies: >>272058
【東方アレンジ】Dreaming_Butterfly_(32kB_Amiga_MOD)_[kTopewWcSN4].webm
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>>271985
>Amiga 9000
Killing Billy the Gate wouldn't be enough, you'd also have to unfuck the den of late 20th century techno-corporate judaism that was Commodore management and convince them to out-Pheonix IBM somehow by turning the Amiga into a fabless competitor standard to the PC with built-in graphics and sound hardware at a hopefully better price-performance ratio than the average 1990 PC, then also jew off the US government to put your computer into schools and hope AdLib/Creative/ATI/S3 etc. have decent enough VLB card drivers for vidya multimedia purposes.
Only then may you have an Amiga 9000 somewhere down the line.
Replies: >>272058 >>272134
>>271983
>RISC-V
That's good for all the motherboard chips and GPU cores and shit, but why not use OpenSPARC for the CPU?
Replies: >>272058
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Depression hits, but i guess overworking may make it hurt a bit less. The answer to depression is to work so much you don't have time thinking about it.
>>271983
>>271985
>>271987
>>271995
>>271998
Thanks for the comments, the problem is i have zero experience working in that area. I'm working mostly with java, python and typescript. So at least in the first episode, those will be the focus, along with git. Entry level web dev knowledge in this episode i guess. And for those languages, can you give me a list of online material i can learn from? 

>have the player compile/build/make/whatever the user interface during the tutorial.
That will be difficult, so basically i have to attach a linux vm right into the visual novel, and then somehow, when the player enters the right combination of commands, teto will react accordingly and continue with the level. Is there any games out there already doing that? I can then check it out and steal the code. And then again this will be an entirely new episode, focusing on linux stuff. 

So to recap for what im planning:
ep1:
-basics in programming
-git
-find a way to attach in an ide
-somehow mock git running in local
-teto will react according to your code
-you finish the level when pass all the teto tests

ep2:
-linux basics
-find a way to attach a linux vm inside the visual novel
-teto will react according to what you type
-player finishes the level when passed all the teto tests


Im still writing the basics for story script, dunno when i will finish. But what i plan so far is that:
-its the future, the year 2049
-player is an undergraduate
-have a passion for programming, but lazy
-do not understand the importance of git
-teto is your personal ai assitant T.I.S , "Teto Intelligence System"
-she will be in charged of teaching you.
Replies: >>272066 >>272067
>>272058
I am not entirely sure that running a whole vm inside the vn is a good idea, but with some extremely stripped down Alpine Linux you could do it. Or maybe ELKS:
https://github.com/ghaerr/elks
Still, I was just thinking about making text and stuff appear on the screen if you type in the right thing, kind of like in a 80s adventure game.
Replies: >>272112
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>>272058
>depression hits
dude shut the fuck up already, are you a woman? why are you so desperate for attention? make your fucking game and keep your mouth shut like everyone else, or get the fuck out with your gay ass whining. holy shit people like you are the worst, why don't you go to milk for karma on reddit instead of busting my balls on an ANONYMOUS IMAGEBOARD. kill yourself retard.
Replies: >>272073
>>272067
Don't bully anon, game dev is tough enough as it is.
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>>272066
VM is overkill unless you're making a simulation game. Here's an adventure game that presents an approximation of Amiga Workbench interface. I didn't play it because it's built for x86 Linux, and I'm using ARM. It could probably be ported but I don't really want to get into the game engine or Python. I'm interested in much older stuff.
http://scoutshonour.com/digital/
Replies: >>272665
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>>271995
> by pigu
I have this nice protracker module, but no idea where I downloaded it from! xD
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I made some progress:

-add basic exercises(i chose python)
-add an ide that can check for syntax error
-add achievement system
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>>272659
I'm bored already and I haven't even played it
Replies: >>272662
>>272660
Then you know nothing about how bored i am, bitch. Imagine your boredom and multiply it by a thousand, no a million, and thats how i feel. Yet i keep doing it, why? Because im better than you bitch. Peasants like you will never stay near my level. Kill yourself.
Replies: >>272692
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>>272112
>unironically linking a tranny game
What's next, telling people to play Celeste for inspiration?
Replies: >>272676 >>272693
>>272665
>choker
This fag is just asking for it.
>>272662
If you were better than anyone else you would have accomplished something by now.
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>>272665
This is your problem, mate. As far as I can tell (without being able to play it) this isn't a game about trannies or woke shit. And it's not even the game that's important here, just the Amiga Workbench interface idea.
So basically you're just fishing for reasons to complain and not do your project. Just my 2 cents (adjust for inflation).
>>272659
Make Teto's sprite change when you get something wrong
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