Not infrequently there have been anons asking about games with 2D girls wielding guns, or why there aren't anywhere near enough games that feature 2D girls shooting guns. For once, if the occasion permits I'd like some light shed on this subject, as to what idea for a game anon's got in his head that would require girls and guns.
Girls and guns at first appear like inconciliable realities. Guns imply people wielding guns and the use of firearms, tools which can neutralize potential threats with minimal effort, commodified weapons for a brutal reality which more often than not requires them, and are pretty fun for sport as well precisely because of their macabre reality. The other pertains human beings of the opposite sex, largely neotenous and with stylized bodily proportions to whatever makes the artist's ちんぽ happy. Do they really mix? Games in which guns are integral to gameplay tend to create hostile settings to accentuate the necessity of guns. For instance, Doom has demons as enemies, Stalker has hostile factions and fictional, mutated wildlife, Deus Ex has terrorists, robots and highly specialized military branches of fictional organisms. Their worlds require guns to provide a fair shake against all possible threats to the player. On the contrary, games in which the girls are the selling point require to accentuate the cuteness and/or sex appeal of said girls through matching gameplay. They may do spastic cartoony action if they don't already skip the action entirely