Amazing geim, until it gets easier. I liked the gameplay more than fire memblems (6, 7, 8).
-You get to have actual armies, you can bring various troops and it does feel strategic.
-Losing troops is natural, in fire emblem everyone is some kind of a hero and losing them feels off. Well, if you have an ironman "war is hell" mindset then fire emblem is alright in this sense too, I guess.
-Characters have branching classes, which lets you have a mix of different troops/magic.
-Meteor, fireball and aoe magic in general shits all over FE's offensive "1v1 but ranged" magic. Not only it has aoe of an ENTIRE SCREEN feels like a real magic, it also blows up walls, bridges and a fucking throne under emperor's ass!!!
-"7hp control" gameplay is more fun than "bait with knight"
Game is fantastic when it has sufficient difficulty. Unfortunately, even with barely getting any of the secrets and missing out on a secret mission we were far stronger than the enemy in last third of the game, so the tacticool was not as present.
I think what contributes to this souring feel the most is the lack of enemy assforcements in later stages, and them being passive in general. Shit is way more aggressive in FE.
Still, I enjoyed every turn.