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READ THE RULES


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SLEEPY STATION #9 OUT NOW
https://files.catbox.moe/uzx523.zip

SLEEPY STATION #10 COOKING ITT
Planned release date: Q? 2026

ISSUES
#1: https://files.catbox.moe/p9ivcb.zip
#2: https://files.catbox.moe/85kj7n.zip
#3: https://files.catbox.moe/bgkd2g.zip
#4: https://files.catbox.moe/bosv0h.zip
#5: https://files.catbox.moe/plzavp.zip
#6: https://files.catbox.moe/szw3sc.zip
#7: https://files.catbox.moe/09ke9b.zip
#8: https://files.catbox.moe/i6ddl2.zip
Last edited by warmsun
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>>310283
>Can any of these pieces at least be meted out a bit more?
Yes, of course. I should have clarified that the entire list is tasks done by the editors (plural), provided of course that there are multiple editors to begin with.
>Is there a common workspace between editors? Or are you doing this all locally and then posting here?
Each editor works locally on some article(s) then posts the edited SLA file(s) either in this thread or on qTox. Steps 5.2 and 6 are indeed done by a single editor, but not necessarily the same editor every time.
>At the very least, is there a running list of the current SLA files in the current issue in a post-chain maybe?
The easiest way to trace which SLA files were posted when is to check the archived threads in the OP; find the post with the last issue published (in this case #9) and search for URLs posted since then. I already have all the files downloaded, I just need to prune old versions of articles.
>I guess I could try to open up another person's SLA files?
Yes, that would be a simple task with a great deal of usefulness. Different anons opening a submitted SLA file and reporting missing images/fonts ASAP would greatly streamline the editing process.
>I could maybe help look over someone else's articles at least?
If you can, sure. Quick proofreading and pointing out grammatical/spelling errors is something any anon can do to help with the editing load.
>How do you do this? Do you have different VMs or machines?
I usually just increase/decrease the font size by a small fraction until it looks right, then I call it a day. I have no idea why this is a bug in Scribus in the first place, and I don't currently have the time to investigate or report it.
>I don't know what this is. Are the margins/something different on the left v. right?
Scribus basically "tags" a page as left or right so it gets displayed properly in PDF viewers. Sometimes an anon works on an article and incorrectly tags his pages as all left or all right --something that the OP template aims to prevent-- so the editor(s) have to re-tag the pages. This issue isn't revealed until you actually export a PDF from Scribus.
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Is there even enough material for issue 10?
Or does it need more?
Replies: >>310573
>>310485
I think there's enough material by now, but if you wanna submit some more then go ahead.
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>>310573
>I think there's enough material by now
You mean ACTUAL content or just filler?
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>>310682
The zine is for free and done by volunteers, calm down Mr. Entitlement.

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Discuss emulation-related things here.

NEWS

>ユデア天堂 shoahs Ryujinx not through lawsuits but by buying out/threatening the main developer to quit and delete fucking everything.
>However, no DMCAs were filed against the source code unlike Jewzu and none of the contributors were banned nor were any forks taken down, so the emergence of a successor-fork is only a matter of time unless 任天堂 feels like resuming the endless game of DMCA-mole or buying more slaves across the wider emu community.
>The unthinkable has happened and Bloodborne has become playable on PC in less than a month after it first went ingame using shadPS4, a few dozen other games have gone ingame since then.
>Of note is that the emulator requires FSGSBASE instructions necessitating an Intel Ivy bridge or first generation AMD Zen CPU at minimum.
>With Xbox one game encryption having been successfully cracked, various Xboner wrappers soon emerged so people can finally play the vast library of fantastic Xbox wan exclusives beyond the clutches of Microsoft even though none of them run Lunix yet. XWine1 and WinDurango are the most prominent at the moment, with XWine1 capable of playing Minecrap to some degree.
>RPCS3 wires up online multiplayer emulation for a variety of games including Armored Core for Answer.
>MAME devs cook up Nuked-SC55 for emulating the Roland SC-55 Midi synth for all your obscure Nipponese エロゲ and/or Doom needs.
>Dolphin switches to new release model, now instead of one (1) "stable" release every 10 years they'll publish a new "stable" release every 6 months which should make organizing netplay gamenights somewhat easier.
>PCSX2 officially releases 2.0 as stable feat. playable hardware mode Ace Combat 04, but it doesn't seem they intend to change their current release "schedule".
>Parallel-gs makes steady progress, no ETA on an official merge with mainline PCSX2 yet.
>Stenzek incurs a predictable soy/HRT(?)-induced meltdown over users of ebul Duckstation forks sometimes making erroneous bug reports on mainline along with emotional damage incurred from the toxic emu community or some shit so he changed the loicense to prevent anti-semites from redistributing custom forks+builds of HIS sacred code!!11...anything prior to the license change is fair game though and Mednafen still exists, as do existing Duckstation forks.
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>>310464
>Same with double jumping, which im also unsure is an intended game mechanic or not
You're not familiar with Smash Bros at all.
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>>310466
Well, I was.
I haven’t played it in a good 25 years or so.
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https://dolphin-emu.org/blog/2026/02/16/rise-of-the-triforce/
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>>310634
I want to goatse the webcam.
Replies: >>310655
>>310650
>goatse-ing yourself
I'm more excited about the potential of unlocking all of the F-Zero AX content in GX "properly", ie. without cheats.

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>>310555
I'm pretty sure the question was how to get the game files from Steam without using the official client, and afaik the answer to that is that you can't. You have to either create an account and "subscribe" to the demo/game like any other or use SteamCMD which is basically a headless Steam client. The latter supports anonymous login but I have no idea if it works for anything other than dedicated servers when in anonymous mode.
>>310549
https://github.com/SteamRE/DepotDownloader
or SteamCMD
or SteamLite

You can login as anonymous and download certain free games, or just make a throwaway account if you can't.
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Does anyone have a list of all the studios that are dropping like flies this recently?
Replies: >>310631
>>310624
I wish I did, I did just hear that Ubisoft Winnipeg shut down recently.
>>310549
If you have a modicum of piratefag experience, then just use csdotrin. It has clean steam files for most games you can find.
>>310553
That's a steam emulator to make your games LAN and bypass the shitty DRM, and a good companion to the above.

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With the Steam Frame coming out soon, I'm thinking about getting back into it. What are some games worth playing? Is VR still on life support? Discuss hardware, software, and whatever you plan on waggling to.

Popular Current HMDs:
https://www.meta.com/quest/quest-3/ - Easiest to use, some exclusives, you will get ((( ZUCKED ))).
https://www.playstation.com/en-us/ps-vr2/ - Tethered, some exclusives, requires PS5.
https://store.steampowered.com/hardware/steamframe - NEVER EVER
I wouldn't bother with Bigscreen/Pico/Pimax/Whatever unless you're a richfag.

News, reviews, jews:
https://www.uploadvr.com/
https://www.youtube.com/@Gamingwithmatteo311
https://www.youtube.com/@GAMERTAGVR
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>Steam Frame
>current-grade hardware + runs Linux + wireless
>it'll be first half '26, don't worry
<cut to today
And that's why I'm not in on VR yet.
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>>309998
>Dactyl Nightmare 
<I've never heard of that, better look it up!
>cuckcuckhoe's first link is kikepedia on Virtuality (Product(s))
<Neat!
>look closer
>a Amiga
>not AN Amiga
Speak of the subhumans and they shall appear. Anyway, that's neat. Too bad I'm too young to have experienced the best decade.
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don't worry goy its coming promise
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a couple actual games came out of the vr trailer slopfest
bramblefort - survival horror that kinda looks like gloomwood/thief
https://store.steampowered.com/app/3753140/BRAMBLEFORT/
rustmourne - dead space clone
https://store.steampowered.com/app/3775210/Rustmourne/
there's also a slop bundle on humble to prepare for imminent steam frame release
https://www.humblebundle.com/games/upload-vr-summer-2026

review embargo for frame allegedly ends on the 23rd, expect a release date by the end of the month
>>309931
All that pretty art and it's designed to not let you smell the roses? Thanks for the headache; I did not get halfway through it.
>wonder if any Oculus Quest games are top selling
>one might have gotten vr of the year but lost, Blade & Sorcery 
>steam's top selling list includes lots of old shit like Silent Hill 
>Oculus has gay ass RE4 and other easy to sell stuff like Mario and Myst 
Creativly bankrupt. Three Vader Gaymes, oh tHaT'z sO coOl! >_> 
Why is Myst on the Oculus when sideloading games is also on the Oculus, Sidequest? Why RE4? Maybe if they namned shit better like Blade & Sorcery... Swords and Wizards sounds better imo. People played Wizards and Warriors because of the name.  Blade and Sorcery sounds so meh. It having two different gaming modes is evidence of it lacking vision anyway. I only bought it because a coworker said it works offline and he let me try it on and thus I felt like I had the flu but bought it anyway. I should go play the work simulator or something, oy vey oy vey, wii sports all over again. Damned governments! VR should be designed for people to sit and lay down like in Hack.sign, they should pay you for playing a VR job sim, smdh. It could happen too if we end up controlling robot bodies, like a 3d avatar. Back to real
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What are you guys playing in this last month of the year? Any game you want to share or warn about? Do you have a "Christmas game" you frequently played in this jolly days? I don´t personally.

Just finished Metroid for the first time. Never played any game of the series or much Metroidvanias at all. But I must say I really like it.

Not knowing where to go and being underpowered frustrated me at the beginning. But I soldiered on and started to find the game quite fun after finding upgrades and new paths. 

Some complain I have about the game is that when you are crossing doors sometimes enemies can hit you without the player being able to do anything. That and that the bosses are underwhelming, with not even Mother Brain being much of a challenge (the tubes not appearing again when you destroy them even if you die helped a lot in that though). Overall, the second half of the game is not as hard as the first.

The experience was an adquired taste for me but I ended up enjoying it. Will play the sequel later but for now I´m thinking about what to play next.
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>>310410
> Does this mod take place in the Fallout universe and if so, what year?
Yes, in 2291 within the (former) state of Texas. They used an excellent Western (classic) Brotherhood appearance set for the power armor. The classic Combat Armor made a return too. There's a G36C (labeled as G36), but then I remembered the original Fallout 1 and 2 had experimental H&K weapons in it, so nothing felt out of place after thinking it over. As mentioned before too, a lot of clearly canon-breaking stuff were removed. 

As a final note, there's a .50 Sniper Rifle somewhere in the game and likely an auto-shotgun, but I could never find either one. Maybe you'll have more luck than me, as the former was especially badly desired.

>Might give it a go, might see if I can rebalance this mod too maybe.
You may have to reinstall your Script Extender. I may have left on a flag about tags, which the creator says to leave unchecked. This may have broken some of the dialogue trees, plus lead to the CHA bug, as no one else spoke of the latter. This combined with the really hard battle maps not being returnable were the only things that were really troublesome in terms of balance; as much as I loathe melee characters, my MC was one and the maps are well designed to offer a variety of approaches.
>>310410
I forgot to add, that I fixed the Special Encounter rate issue with the original game if you were wanting a solution (no more 100% Outdoorsman required). Only one solution worked after I installed every fix patch and balance mod under the sun. Install cnc-ddraw and set it to: Fix bad performance and sound issues, Fix invisible videos / UI elements, limit Game Speed to 30 ticks (but I keep mine on 60 for manageable farming), Enable VSync, and Borderless.

Also, install this on top of any mods:
https://www.moddb.com/mods/patch-for-fallout-tactics-ft-light-fix
(This may break your vehicle map edits, as it's an all-in-one fix for countless bugs in the game).
Replies: >>310432
>>310419
I actually don't mind this mechanic, it FORCES players to either get into countless pointless fights(or run away from them, either way wasting time) or to have at least one squad member who has that skill at 100%, as soon as possible. Otherwise, the skill is useless, but now survivalist characters have a purpose in my game. I like to think that this gives MidWest a bit of flavor, with how completely fucked up it's random encounters are, kind of like Capital Wasteland in Fallout 3 is also a complete and utter warzone everywhere you go with barely any successful societies or farms.
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>>310432
Joke's on you, I do 100% Outdoorsman anyways out of autistic obsession for getting those special encounters as early as possible / grinding for my build. In all seriousness, 60 ticks is probably the compromise you'll like.

This Tactics run has been god awful since I hit Peoria with the fan patches after smooth sailing until now. All of the turrets work, and there's no easy way to cheese them to get the 100% Tribal survival objective. Forgot how tedious this mission is, but it's on another level now with the fully working scripts, no ability to overdose the turrets, and no way to steal their ammo. I've had to restart it three times now with bad luck.

You've probably already played them before, but I highly recommend Wasteland 2 and 3 by the original Fallout developers. If you haven't or it's been a long time, play the Director's Cut + Fan Patch from Mod DB for 2.
Replies: >>310532
>>310448
I know about Wasteland 2/3 and they are near the top of my backlog. Sadly, not enough time to try them out, but I definitely will one day.

BTW Peoria is pretty easy in turn based mode: leave one person behind by the switch, and then when their turn comes up, just flip the switch(turn it back off when their turn comes up again). You will have to stay in turn based mode for the rest of the mission until your squadmates reunite, but it's a small price to pay for completing the bonus objective.

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Archive of last thread: https://archive.is/wip/QFjWs
Thread making resources + the OP can be found here: https://mega.nz/#F!Suhz0D5Y!BSrBrV1kxK9B5G1SSiJmwQ
If you want something else to be added, post it in the thread.

Books and Tutorials
Sometimes they get nuked but >we try to keep them updated.
https://sites.google.com/site/ourwici/
https://www.mediafire.com/folder/5strtvods5gda/Drawgfag_Resources
https://hubpages.com/art/how-to-draw-learn

Helpful Resources
Learn fundamentals with excercises: drawabox.com
8Chan Art Wiki: infiniteart.wikia.com/wiki/InfiniteArt_Wiki
Online poses with timer: quickposes.com/en/gestures/timed
HOW TO DRAW - an /ic/ guide: hubpages.com/art/how-to-draw-learn
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>>310435
Cute :)
Are you the "No Games" anon? If so, your art seems to have improved greatly. Keep it up!
Replies: >>310476
>>310463
>Are you the "No Games" anon? If so, your art seems to have improved greatly. Keep it up!
Das me. Thank you~!
I need to go back and finish that comic... I always procrastinate...(´-ω-`
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>>309531
NEW COMIC
And we're back, I kind of regret cutting to Rad Pops since it feels like it's messing with the pacing, but we'll see.
Also I might be slowing down a bit so I can just upload the rest of the pages in bulk, irl has been pretty busy as of late.
Replies: >>310509 >>310515
>>310504
based rad dude, getting shot is like gay anyway lol he totally owned that blue haired nerd
>>310504
>fallout 1 or 2
if he really played fallout 1 he wouldn't have taken that shot because "you take 0 damage and die from the pain" is a constant threat

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ITT we discuss things you do in videogames that ruin the game for you, but it's YOUR fault, you do it to yourself. YOU DIDN'T HAVE TO PLAY THE GAME THIS WAY, BUT YOU JUST HAVE TO.
>Grinding money to buy every single piece of new equipment before heading to the next town.
>Methodically clearing out every single enemy in an area before moving on.
Etc..
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>>310414
Isn't World of Tanks the one that's super-detailed to the point federal agents leak actual tank specifications on forums just to pwn 12yr olds in arguments?
Fuck "meaningful connections", you've probably got more applicable knowledge of vehicular combat than most chairwarmers in Western militaries today; use it for profit in the next upcoming Finno-Korean Hyperwar. Unironically "a good rank in World of Tanks" should be something you can put on a CV for military purposes for a 6 figure salary.
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>>310418
>Isn't World of Tanks the one that's super-detailed to the point federal agents leak actual tank specifications on forums just to pwn 12yr olds in arguments?
No, that's Warthunder. World of Tanks is a very arcadey game where the tonks have health bars and the crew can repair broken tracks without even leaving the vehicle. Also, WoT only covers vehicles from the 1930s to the 1950s. meanwhile Warthunder has everything from ww2 to vehicles that barely entered service.
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>>310420
That second webm still cracks me up, pure premium grade stalinium paid for with real fiat.
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>>295869 (OP) 
I'll fukkin do it again
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>>310447
Bless the motherland

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Its been far too long since the last one. Thank goodness Vita's battery is infinite.
Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/

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I am coming to visit from my astral realm only to leave and never to be seen again... OooOoOOooohhhh....

>>297267
It actually has a nice bit of single player content but you'll probably struggle with post game stuff. People really like the story and presentation in that game so you should give it a go.

>>298507
I could never get into phone controllers. I like having something that fits in my pocket naturally. Chinkhelds are probably the closest physical successors to the Vita but you can't phsyically recreate a SOVL. And that's ignoring the build quality issues or personal prefence stuff like the fact that they tend to put the d-pad on the bottom. The closest spiritual successors to the Vita may be the switch with its library.
Replies: >>306607
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>>306446
I get your point, and fair enough. If you're like me and prefer portables mostly as a way to play comfortably at home, in bed for example, or have something you can take with you in a bad easily when traveling out of town for a few days, it's just great to have. I have a BSP D6 whose color sheme reminds me of the PSX, I bought a cheap Switch case for it.
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Why the hell is this so hard? It feels like you are meant to grind minigames and cheese them by pausing to get perfect score each time or else you never have enough skills to win auditions
Replies: >>310422 >>310469
>>309696
Okay, I figured out how to play those auditions. Apparently you supposed to just mash buttons to bpm of the song without really thinking or matching dancing/vocals/visuals with whatever is going on, I was thinking too deeply of it... when you literally mash you always hit on time and get massive points
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>>309696
>>310422
Call me whatever names you want but I think the old Idolmaster girl designs look bland and I wish we'd gotten a Cinderella Girls (and maybe U149) game for the Vita or something.

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lolwut
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>>310628
There is a German RPG Maker game on Itch.io named Monster Girl Therapy with a woman you would appreciate.
>>310628
Anybody who takes the internet seriously should be lynched
>>310628
Anon... you lied to me?
But I trusted you :(
>>310628
I prefer to be honest, except for when telling the truth causes serious harm. You can ask anyone who knows me.
>>310050
I support this message.

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Final Fantasy Versus XIII is gonna get rebooted as "Final Fantasy XVII". Not Verum Rex; Final Fantasy Versus XIII. This is the real deal.
The project, with Nomura in full charge, intends to deliver FFV13 as it was always meant to be, but with modern technical capabilities; more precisely, it's aiming to reproduce the state as it was immediately before the previous project was handed over to Tabata. This means:
- 100% seamless and open-world, with original locations, nations and cities ALL accessible and fully explorable (including Insomnia, Tenebrae, the entirety of Niflheim, Solheim, and also others)
- Combat returned to its original KH-like style, with all characters fully playable, and discarded gameplay elements restored (swimming, underwater battles, playable mechs, mech fights, multiplayer elements, etc.)
- All original story fully delivered from start to finish, with all original story elements included (Etro, the star in the sky, the eyes that can see the light of expiring souls, etc...) and all characters fully developed (including Stella) and returned to their original looks and roles; it will be 1 single self-contained game, with no sequels or DLCs planned.
Lore-wise, it will reuse the Fabula Nova Crystallis mythology, but with completely different terminology, so officially it won't have any connection to FF13 or Type-0.
The project has been in planning since the very moment FF15 released, and started active development in 2020; it was initially intended to be released in 2025 for PS5, but then decided to turn it into a PS6 launch title, which will also give them more time to work on KH4; hence the delay.
Story, script, voices and soundtrack are already 100% done.
According to the current plans, the official announcement should happen somewhen after KH4 releases. They're planning to keep completely silent until that point, and then release the game no more than 6 months afterwards, but those 6 months will be packed with lots of information releases, two very long trailers, and a huge marketing campaign.
It will be Nomura's crowning achievement, and his last work before retirement. Also (unless it does better than any other FF in history), it will also be the truly last mainline Final Fantasy.



Q) Who are you?
A) I can't say but that's not important
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>>308560
>pic
Now that looks comfy.
jackfrostnew.jpg
[Hide] (108.1KB, 431x600) Reverse
So let's check in:
FF7R3 was announced as Revelation, NOT Reunion
KH4 announced at the same time and looks like Versus XIII but with Sora

We'll need to see if KH4 actually comes out before the sun explodes, but so far it's not lookin good for "leaks" posted by random assholes on the ziggerchan.
>>308560
Wow, nice!  Is this from a real game?
Replies: >>310242
>>310241
That's breath of fire 4, I think. Or 3,
Basic jrpgs but enjoyable and pretty well done in their own rights.
Replies: >>310339
>>310242
Spank you.  Yeah, I think it's 4.

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