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it's fucking video games, baby


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READ THE RULES


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You wanna know what really grinds my gears? When the dialogue ends in a game but you have no indication that it ended. You just end up standing there like a retard until you press a button and realize you can move around. Oh yeah and also, I hope whoever invented those segments where you walk behind a guy while he talks chokes on a peanut. You're never the same speed he is and you have to stop every 2 seconds.

Use this thread to complain about stupid shit you see in games; no matter what it is.
I hate niggers
Morality choices where the good choice is retarded but somehow the good choice. 
This is kinda why I liked rogue traders system.  The choices aren't evil or good,  just in line with a type of thinking.
>>275966 (OP) 
When souls bosses clearly have tracking but it’s never mentioned officially or stated in-game, miyazaki pretends that me dying so many times when the boss is 1hp is just too many coincidences. Even though I never find souls games hard, I just dislike being made fun of.
When Elden Slop added so many aoe attacks because of summons and co-op that cheapened the experience for single players, but miyazaki thinks that since it makes the fight harder now you should just eat it up and shut your mouth, that’s what souls games were all about right? It’s like they’ve forgotten what made their games unique and became what their haters accuse them of.
Replies: >>275971 >>276071
>>275970
Every boss in every miyazaki-led game is the same thing. Just roll out of the attack and then hit the enemy then roll away again. Repeat until the boss is dead.
Replies: >>275974
>>275971
>game loop is bad because it’s a souls game
nearly 90% of all games are the same. Ironically when kojimbo made a game with the most diverse playstyles (mgsv) everyone shat on it because they refused to play in any other way so naturally found it repetitive since the game never forces you do anything. That’s what consoomers want not miyazaki’s fault.
>>275974
That's not true. If you're a melee player in a souls game you're doing the same shit at the end of a game that you were doing at the beginning, the only difference is enemies hit harder and have more health.
Replies: >>275982
>>275975
You've simplified your description of the gameplay so much that you're effectively describing 90% of games.
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>press X to skip cutscene
>it skips to another cutscene

MOTHERFUCKER DID I NOT JUST PRESS THE SKIP BUTTON?
I don't like games with a character creation screen and self-insert MC with no personality. I would rather play as a completely fictional character who is well written than a lifeless doll that looks like me.

>>275986
Also this. 
All games (especially modern ones) should have an option to skip all cutscenes, preferably automatically.
>>275966 (OP) 
>When the game gives you"choices" that at the end don't matter at all.
>When you start the game and you are forced to watch a long ass cutscene before the game gives you control
>When you can't pause a cutscene and pressing start/X skips it and you don't understand wft is going on worse if you need to piss and you are forced to hold it until the cutscene is done
>There's a customization option but all the customization elements are DLC
Replies: >>276016 >>276222
Game devs not being consistent or sure if they want actions to occur on the press of a button or the release. If I'm not using a mouse then everything should happen when the button is pressed DOWN because that's when I communicate to the game I want something to happen.

This often comes up when an attack has a charged version that can be done by holding down and releasing the button. It'd be simple enough to script things to "line up" if you press and release a button within a small window at the start and then go into the charged version if the button remains held, but most times I've encountered this problem the attack is programmed to occur on release no matter what you do; the amount of time you spend pressing down is just a manual timer to tell the game which attack you wanted.

The game Furi from 2016 was the first time I noticed this issue, because you can charge your dash teleport. Tapping for an instant short ranged version and charging while stationary to teleport a longer distance was a big sticking point that kept getting me killed long after I'd figured out bosses' patterns. Apparently I'd developed a habit of pressing buttons just a bit too long and that was the only game I'd ever played that told me I was doing it wrong.
>>275974
>nearly 90% of all games are the same
Play more videogames, way more.
>>275989
>10 minute cutscene with important story elements
>bursting for a piss and want to be able to pay attention to what's happening
>hit start thinking it'll pause
>unceremoniously dumped into the next part of the game with no explanation
this is where cheat engine's force pause comes in handy
What gets to me is missable side content/stories/quests that you also don't know when they appeared/will disappear.
>>275966 (OP) 
>Press Start
>any button works
Replies: >>277000
>>276021
Dude, I loved Star Ocean 2, but I had to look up shit about all the potentially missable interactions you could have that just had zero deliberation on where they occured. I loved it a lot, but I would never play it again, I will let that be nostalgia for the rest of my miserable life.
Even Trails in the Sky burned me when it turned out I missed a fucking quest because I dared to act with urgency during a main questline where shit was escalating, thus not revisiting that gay ass quest board and missing out on a precious stepping stone to 100% completion. For that, they can suck on both of my balls.
>>275974
It's a halfchan user alright
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>>275966 (OP) 
I hate DEI shit in my games. Not even because I'm racist. It's just fucken ruins everything. I'll never play an Assassin's Creed game in Africa, not because I hate niggers, but because DEI shit will never let us have that game.

All it takes is a characters skin color to be off and the game is instant shit
>>276057
That is a valid complaint.
While i am not denying my racism, 99.9% niggers get shoven in places and setting they don't belong to, for no reason other than propaganda.
And that ruins the experience, even if the rest of the game isn't complete shit.
It might be stupid but I hate invisible walls and when progress is blocked by small small things that look like you could easily walk around or over. I mean I know that's how games are but can't you just put a bigger thing in my way do it doesn't ruin the suspension of disbelief
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>>275966 (OP) 
When the dev thinks they're so much better than you but they're actually shit and lock all mods working behind multiple paywalls and DRM, especially when their game is absolute trash without the community fixing it.
I'm not talking about factorio. I might actually pay for it once I get into that shit
Replies: >>276072
>>276068
yeah games should have places where the invisible walls are completely broken so you can travel off map 

its fun too if the devs leave some easter eggs in the off the trail areas 

it also unintentionally gives a social aspect like the explorer type players that like to check ever nook and cranny will share the hidden spots with other people
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>>275970
It pained me to see this exact same crap get ported to AC6 where every boss's AI is
>if player presses button: counter
>else: do nothing
really cheapens things when you realize you're not fighting an intricately designed opponent; you're fighting a cheat.
>>276069
Factorio's DLC mainly consists of a feature they sold as being intended for 1.0: space travel via space platforms. Then they just cut the roadmap short, more than doubled the price over time, and slapped another full price tag on the DLC. 
So to actually get what I was promised when I bought the game in 2016, I have to dish out another $35, and to actually get the full game as a new customer it's $70. That's a "AAAA" price for a game that doesn't do "AAAA" sales and price drops over time.
Fuck Wube, don't give them a single cent.

Source for them promising space platforms in 2015:
https://www.factorio.com/blog/post/fff-74
https://www.factorio.com/blog/post/fff-75
Replies: >>276073 >>277275
>>276072
My disappointment with Factorio goes beyond that.  The devs actually had in their original plans a) a robust campaign with actual hand-designed levels instead of a map generator for everything and b) a new innovative kind of RTS for multiplayer where you command factory-made robots from a remote command center.  Factorio is the final word to me on the abject failure of the Minecraft development model.  Also you get is complacent devs spending all their time tweaking mechanics to please autistic faggots who just want to play with Legos and they become too lazy/afraid to do some actual fucking game design.

Luckily Mindustry managed to become the game Factorio failed to be.  And as libre software without an outrageous price tag attached to it, no less.
Replies: >>277275
H
>The developers decide to have shaders compile AT LAUNCH instead of during the fucking installation of the game. You know, that part in the process where you game MAKES ITSELF ABLE TO BE FUCKING PLAYED?????
Replies: >>276299
>>276021
>game is all about exploration
>exploring too much locks you out of stuff that you wouldn't even have known about without randomly finding it in some spot you decided to revisit for whatever reason, but probably never would've gone to
fucking ruins the game for me when that happens, cripples any desire to progress until you've combed everything over ten times
Replies: >>296378
>game has partially destructible environments
>early levels intuitively teach what you can and can't destroy
>get stuck in a late game level with no way out
<turns out you have to destroy a door using a mounted cannon in spite of the same indestructible door texture being used throughout the game and level, with all prior doors of that type either being decorative or tied to a button/script
Can (You) guess the game?
Replies: >>276148
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>vsync off by default so you start the game with 5000 fps
>cutscene skips if you press mouse1 or mouse2
>volume upped to the max by defualt
>opening intro volume is unchangeable
>hold to aim off by default
Replies: >>276105
>>276099
She’s drinking my cum btw.
Replies: >>276147
>>275996
There's a similar problem in Cyberpunk that pissed me off. I'm the original version dashing was done by double tapping a direction, which everyone hated. They changed it in an update have it's own dedicated key, as well as changing a bunch of other inputs, some of which are hold inputs. The problem is that if you hold the dash button, nothing happens because nothing is bound to that, you need to be extremely careful to only quickly tap the button. It feels like shit and drove me crazy, but I couldn't find many people talking about it online for some reason.
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for me its when you can't change settings before starting the game. like say i want to change those way too high default graphics settings. usually you have to let the intros lag through and sometimes you even have to play the game a bit to get access to all these important settings
>>276105
It appears you might have been bleeding. You might want to see a urologist.
>>276091
Sound like Half-Life 1. 
>>275996
>Game devs not being consistent or sure if they want actions to occur on the press of a button or the release.
This also reminds me of Half-Life. Some switches and valves are activated by simply clicking on them, but later in the game there's one lever that must be clicked and held to open a door. Thinking it was a bug, I got stuck since I only clicked the lever. I'll admit that part of it was my own retardation but it sucks when the game conditions and misleads the player and then changes the rules at whim.
Replies: >>276192 >>301639
>>276057
I feel you. This shit pisses me off but i notice that if it's not obnoxious and preachy and the game is fun, i don't really care that much because I'm just having fun playing a game. It becomes much more unbearable if the game isn't good enough to distract me from the devs being fags that MUST shove their idpol into the game so people know they're virtuous and moral in line with current thing.
Replies: >>276175
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>>276150
>This shit pisses me off but i notice that if it's not obnoxious and preachy and the game is fun, i don't really care 
It is always obnoxious, no matter what.
It's like those spineless faggots that argue "I don't hate diversity, only FORCED diversity!" except the mere concept of divershitty implies shoving niggers (mostly, but also faggots) where they don't belong for no reason other than "just because" which it is indeed forcing things.
They can only be more or less subtle about it, but there's no such thing as 'not forced' divershitty, as divershitty is an agenda meant to be forced down people's throat.
Easy/Medium/Hard in strategy games being just a resource/damage/whatever multiplier for the AI.
I understand that designing a good AI is hard, but I'd rather have no difficulty setting than that lazy garbage (or set relevant settings to "1" if possible).

There's also a game that added an "improved" AI at some point which would send different units based on what appeared to be the most challenging to you. It kinda worked, with a caveat: it also accounted for time needed to win/lose. So even though I'd win every single battle, they would become longer and more tedious instead of actually challenging.
>>276148
>Some switches and valves are activated by simply clicking on them, but later in the game there's one lever that must be clicked and held to open a door
I replayed HL1 within the last couple years and I'm positive there are several times in the first few hours where you need to hold down a button or lever to solve some environmental puzzle.
Replies: >>276290
>>276144
>like say i want to change those way too high default graphics settings. usually you have to let the intros lag through and sometimes you even have to play the game a bit to get access to all these important settings
This exact thing happened to me when I tried Vermintide 2. It's just baffling how a developer can go to the trouble of creating a game with that level of detail on every item, then force me into a non-replayable tutorial while I'm stuck at 10FPS.
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>>275989
>>When the game gives you"choices" that at the end don't matter at all.
Three fucking games with save transfer.
Replies: >>276354 >>276789
>>276144
Same except for some reason a lot of games think the worst possible settings is what my computer needs.
>>276192
I mean, there's at least the health stations.
>>276079
All an installer does is unpack the game files and copy them somewhere. Compiling shaders is a completely different process. Imagine if you were playing a game while downloading another game, only for your framerate to tank because the installing game decided to compile shaders.
Replies: >>276316 >>276372
>>276299
That would require me imagining I game on a Pentium 4.
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Bad error messages.
>playing game
>it crashes
>error: something went wrong :(
>mfw
Yeah, no kidding. Why don't you tell me so I can fix/prevent it?!
>>276323
tell me what it was*
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>>276222
>filename
Replies: >>276355
>>276354
Didn't read it before you mentioned it, but was thinking about how the ending to ME3 is basically just pick your favorite color from the message.
>>276299
Process priority should (in theory) help with that though: always run the game first and only use spare cycles for the compilation process.
Replies: >>281688
>>276323
Oh this one really annoys me, since it reveals to me that there may be no error handling in place. 

Also classic from somewhere else
> error
< stack trace is : C:/users/faggot/local/roaming/muhgame/faggotry.py line 324920
< this error has been caused by C:/users/faggot/local/roaming/muhgame/bullshit/library.py line 3266
< this error has been caused by f7aa80.c4d12, Dimension X, vector 100,4,22 

Don't puke the track trace at me, just tell me what the hell happened.
Replies: >>276789 >>277193
>>276323
Good error messages scare normies and possibly sales, think of the investors and profits.
Long time ago most computer users were power-users tech-savvy nerds and error messages were useful.
Replies: >>277193 >>277196
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>>276222
Finally, an excuse to post this pic!

>>276380
A stack trace is literally as good as it gets, short of the dev fixing the error before you ever experience it.
>>275996
>filtered by the half-A press
>>275966 (OP) 
Games can't contain themselves to a single directory anymore but have to spread themselves across half the filesystem. The directory structure is ten folders deep, and when you find the file you want to copy or edit it's locked away with proprietary packaging.
and now games are 160gb for varying shades of 4k brown textures, but you'll never see it because you're running DLSS anyway. Also you need a 500 watt video card but the gameplay is indistinguishable from anything released in the past 20 years. Physics are worse, interactions are worse, everything is dumbed down and gameplay is "streamlined" so much it's just one long quicktime event.
Replies: >>277143
>>276323
Is that micky
Replies: >>277193
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>>276057
This.

I can't stand how the new Spider-Man video games force Miles Morales, a clear diversity hire of a character, and a hag MJ that's just a bossy and unlikeable Lois Lane clone, all for diversity points, despite the older titles nailing those things, it's just Peter, or a different version of Spider-Man that exists for reasons besides skin color and propaganda, I want to have fun, not have anyone's political agenda shoved down my throat, one of the titles even has a BLM mural for Christ's sake... what were they thinking?
>>276915
The purpose of communist propaganda is to humiliate.
The jews created your heroes, ruined them, and now you have nothing. You have no economic power, no political power, and everything they do is to remind you of that.
Not even your fantasies are safe from the jew. Everything exists to mindfuck.
The only solution is to do your own thing, barter, create on your own, and not pay taxes.
Bitcoin is another jewish trap. I hope you bought gold, land and ammunition. Invest in anti-drone laser defenses.
Replies: >>276918
>>276916
> I hope you bought gold, land and ammunition. Invest in anti-drone laser defenses.
With what money, boomer?
Replies: >>276919
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>>276918
Crypto.
>>276915
>what were they thinking?
It's danegeld. And the danes are partly motivated by making you mad. Unless they're really that retarded that they think BIPOCs earn less because they aren't depicted as Samurais in video games.
>>275986
>press X to skip cutscene
>it skips to another cutscene
Sounds like Metal Gear Solid to me.
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>>275966 (OP) 
You wanna know what really grinds my gears? 
>modloader requires the original game to be on a steam account to launch it, even if you have the standalone files
<anyone asking about it online is brigaded by smug reddit faggot types saying "just buy the game bro! it's your fault!" when it's usually just a kid sharing an account or a purchase on a different platform like Epic / GOG even though I am a pirate myself, and it clearly doesn't require steam itself to run
Most recent instance I ran into being DOOM 2016, when I just wanted an NG+ rebalance and persistant corpses.

>>276915
I remember back in Web of Shadows Wii where you had a few alt-spideys as cool extra costumes you could unlock and had a bit of comic history. Miles just feels like a really overdone alt / wannabe, he's never going to be The Guy. Same as Gwen ;/ Penny, but that's the same kind of corporate market bullshit to try to water spidey down for girls.
Replies: >>277010 >>277150
>>276024
- "ZL+ZR" to start
- Every button works... EXCEPT for Start.
I've got no clue what Nintendo thought they were playing at there. What, do they wanna get rid of the start/pause button? Is that "modern?"
Last edited by Hidden User
Replies: >>277011
>>276963
Why do they do this? Is it just as a paranoid measure to avoid imagined legal problems? Or simply moralfagging/whiteknighting for the developer? Maybe a bit of both?
>>277000
>Last edited 24/04/2025, 08:24:54 by Hidden User
I've been seeing a lot of this lately. Is it the mods salvaging rapefugee posts and editing out very cuckchanny language as a compromise between deleting the post or something?
Replies: >>277206
>>276323
>Bad error messages
This is a Windows problem, not vidya problem. Use Linux and you shall be free.
Replies: >>277025 >>277193
>>277016
>use Linux to have less problems with running games
Anon, please...
Replies: >>277027
>>277025
If the game can't even launch you will have literally zero problems with the game.
oohh, too many to list here
I'll start by saying fuck every progression system that expects me to replay the same level, or play multiple missions that're essentially the same, just to be able to take on anything difficult - Vermintide, Earth Defense Force, that shitty World War Z game, fuck 'em all.
>>275966 (OP) 
No sprint toggle button.
My little finger cries in pain as it holds down the shift key.
Replies: >>277096 >>277264
anything that makes me push the stick buttons
Replies: >>282827 >>282828
Games with inventory management where moving items around is clumsy shit. Minecraft came out 15 years ago and you've learned literally nothing from it.
Replies: >>289817
>>277069
Still better than tap to sprint, the Rockstar way
I hate movie games. and in engine cutscenes. it always looks janky and reminds me that I am not seeing the best version of this MOVIE game I am watching.
I have an idea. since these are movie games, make the movie segments to be actual movies. bring back fmvs. hardware can barely run the cinematics just like back in ps1.
make the rest of the game back into a normal game. DOITNOW
>>276844
thats nothing. early 2000s games use goddamn registery to hold your settings. morrowind's settings survived a full reinstall, so I went looking and found it in the registery. the game already comes with an ini file for half the settings. what is this bullshit. why do I have to launch the game as admin just to turn on subtitles.
>>276963
oh so no mods for the gog version. no wonder it had such a steep sale. though the sale may have to do with the fact that id is getting disolved soon. maybe its gonna get delisted? who knows.
anyway another gog gripe. not updating anything in the game cause fans want it that way (we do) and not touching the bugs cause old fan patches fix everything (thats enough) but going in and ripping out the lan coop and replacing it with the damned gog galaxy server api.
like I dont mind galaxy api (it brings bugs I mind it) but why rip out lan? all other releases on epic and steam still have it. do the poles hate lan parties that much? this happened to many games. one I can think top of my head is the dawn of war games.
>Interact button is the same as the attack button
>NPCs/Objects get in the way of combat because of that.
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>>276783
It's a mystery to me. Don't even get me started on the ones where you have to look up the 32-digit/character code online and hope some other poor sap figured out the solution.

>>276380
Reminds me of that game I'm supposed to be programming. Nothing makes me leave the computer like a wall of text popping up after I try to compile some code.

>>276850
Not quite: https://bootleggames.fandom.com/wiki/Felix_the_Cat_(Sega_Mega_Drive)

>>277016
Good joke, but this (sort of) happens on other platforms, too. Usually hacked/homebrew software on my 3DS... *cough* PrBoom+ *cough*
>>276783
the vita has error C2-12828-1 which is a generic "oops something happened" error disguised as an actual error code.
it can be anything from game crashing, servers being down, save corruption, bad download, memory card failing, gpu dying, system about to be bricked, airplane mode being on.
this error code has given every vita owner a heart attack when they went online to look up what it means.
funny thing? more and more error codes kept getting retired and rerouted to C2-12828-1 after vita stopped getting supported. Im sure the last few updates werent piracy focused and just were more C2-12828-1 trolling on sony's part.
>>277011
I made a typo. I'm not too sure why they didn't just let it stand
>>276057
It's never natural, and their personality is almost a racist parody of what they represent.
Long ago they rarely would put a non white/straight character and their whole personality was their race/gender.
80, 90s and 00s cartoons and series did this perfectly, hell, even older stuff like OG Star Trek. Just a minimal to 

Dialogue went from normal with little references to pure indoctrination, characters went from:
>sup dude, I'm Joe T. Maki. I like skateboarding and chewing gun. Let's go save the world!
>(no one mentions that he is asian)
to:
>hi, I'm Babapapibowanabope, call me B'ea'n (pronounced as Bane) .
>first HooaPa'nGluiga'n of my people, in your tongue, hero, now let me tell a 5 minute folk tale.
>aboriginal tradition says I must dance the boomerang dance, also called Wawowuta*2 tongue clicks*Tatonoopla. (obligatory minigame)
>let's eat deep fried kangaroos today. (store called Kangaroo Fried Cooking)
>(all with very heavy accent for no reason)
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I love the idea of buying some games from GOG instead of Steam, but it's impossible for me when they refuse to stop fucking with the directory structure and adding their hideous bubble around the shortcut icons.

Just look at this horseshit. Here's what's bundled in with your average Windows game installation:
EULA.txt
unins000.dat
unins000.msg
unins000.ini
Launch (game).lnk
unins000.exe
goggame-(gameid).info
goggame-(gameid).hashdb
webcache.zip
goggame-(gameid).ico
support.ico
gog.ico
and you can bet there'll be a spyware "galaxy(64).dll" thrown in there somewhere.

Their Linux games are even worse:
.mojosetup/
uninstall-(game).sh
support/
start.sh
gameinfo
docs/
and then tucked away in "game/" (the actual game directory):
launch.sh
goggame-(gameid).info
goggame-(gameid).hashdb

Don't even get me started on their DOS games.
Replies: >>277273 >>277284
>>277069
Bro bind run to mouse 5
>>277259
>i'm going to keep supporting the billion dollar corporation because... uh... it has prettier game icons...
Holy boomer.
Replies: >>277296
>>276072
>>276073
Wow, thanks for the heads up.
Even indies get corrupted over time.
>>277259
>and you can bet there'll be a spyware "galaxy(64).dll" thrown in there somewhere.
Learn how computers work before posting again.
Replies: >>277288 >>277296
>>277284
It's telemetry dude. The library phones home as soon as it's even initialised. https://docs.gog.com/galaxyapi/
Replies: >>277309
>>277273
>>277284
I never understood why gay old games gets such ardent supporters. You should have stopped using them when they stole pirate cracks and sold them to you.
>>277296
That's vidya archival to you. What GoG was doing is the equivalent of finding a surviving copies of some Nickelodeon flicks in Bumfug, Kerflukistan and selling a DVDs of the unrestored footage. Technically, they should have cracked it themselves.
Replies: >>277304
>>277296
>>277298
>they stole pirate cracks and sold them to you.
Who the fuck cares. They're bringing back no-DRM gaming and that's what matters to me, it's an extremely comfy experience compared to the alternatives.
Replies: >>277308
>>277304
As long as they remove added malware and dont charge me for it, sure.
>>277288
>being this confidently wrong
>linking docs you clearly did not read
Feel free to post firewall logs indicating this supposed on-init telemetry, because the GOG games I pirated very much do not demonstrate that behaviour.
When you're at it, feel free to point out the section of the docs you believed was in support of your delusions.
>inb4 the retarded boomer is still exclusively relying on windows firewall

>>277296
>refusing to coddle a retard = ardent supporter
Peak direction-brained behaviour
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Another thing for me has got to be forced WASD and hard-bound keys. Maybe this is falling less into "petty" territory, but if I can't use my ESDF then I'm pretty much just going to quit out of the game; doesn't matter how fun or acclaimed it is.
This is just a personal weirdness of mine, but I always bind the "Jump" key to Mouse 2. There's so many games with weird miscellaneous little HUD interactions and controls that won't take anything but WASD+Space for an answer. It's fortunately fixable through the config/console, but Doom 4 and Doom Eternal are two of those games. They have some kind of bizarre wanna-be avant-garde bullshit where you have to hit the "Space" key to actually load the level once the loading screen is done. It HAS to be the Space key.
That's on the right side of my split keyboard! I would've had to take my hand off the mouse every single time and be defenseless for two seconds while I'm unable to change the direction I'm looking. I seriously don't know what it's supposed to add to the game that you've got to prompt it to continue every time you get killed.
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>>277330
>Chaos Hero from Shin Megami Tensei (literally me) posted
>>277330
Just use AutoHotKey, it also allows you to do funky rebinds such as using extra mouse buttons on old games that straight up don't recognize them.
>inb4 but keys should be rebindable in the first place
Yes, but gamedev is almost always a rushed mess so placeholder functionality slips through all the time.
>>276057
See here's the same issue I'm running into: I'm pretty left-leaning, even a little bit of a prog myself. This woke shit is absolutely destroying my movement. It's the direct cause of every single ill that's befallen every political party remotely resembling left-wing, every workers rights movement, every consumer rights effort, every single corporation on Planet earth has been infested with the idea that bending the knee to political lip-service will someday lead everyone to the progressive promised land. It's obnoxious and borderline fascist to demand everyone think like you on every single issue and is exactly why the world is swinging hard-right every single election. 

No one seems to care, though. They'll ruin all of the bread and circuses with shallow political grandstanding that should be used as an arena to showcase the different ways of thinking the world could have and then beat everyone else on the superiority of your own. By making everything into preachy shit, it's given everyone every reason in the world to hate me and everything I stand for just for being in proximity of the toxic waste that is the progressive movement.
>>277658
And yes, I know the actual reason it's being done is because a select cabal of psychopaths want to be able to torture everybody with the blessing of their morality and with public perception who will always give them the benefit of the doubt but never their victims.
Replies: >>277665
>>277658
>Thinks elections matter
>Thinks workers' rights and consumer rights matter in an age of a genocidal one world government which is rapidly merging with the corporate world.
"Woke" is the end, not the means. They hate you and want you dead.
Replies: >>277680
>>277661
>I know the actual reason
Then why make your post? Now I've responded for no reason, you flaming homosexual.
Replies: >>277680
>>277665
>>277663
Because I don't agree that "Woke" is the end instead of the means. A corporate one-world government wouldn't be possible if not done for the express purpose of letting modern-day witchhunters destroy everyone's entertainment and happiness for their own petty ego. It would never go through if they just came out and said that they want Corporations to have the power of governments and for Governments to be the violence arm of corporate power. They only accomplish that by painting everyone who opposes it as being a chud who deserves everything bad happening to them.
>>277330
>That's on the right side of my split keyboard! 
What kind of split keyboard doesn't have a spacebar on both sides?
Replies: >>277718
I don't play any games that are free BUT closed-source. If there's no monetisation model whatsoever, then the only reasons I could possibly imagine for the game to be closed-source are all nefarious. Weirdly enough there's a few roguelikes which fit this description, and Dwarf Fortress used to as well.

>>277690
I've used two before, the unchanged layouts on both had the four bigger thumb keys be "Backspace", "Delete", "Enter" and "Space" respectively.
Replies: >>277721 >>302778
>>277718
Was Cave Story nefarious before it received an open source engine? Yume Nikki? What about doujin games which never got one like Cho Ren Sha 68k?
Replies: >>277737
>>277721
I guess I might have exaggerated a bit. I did play those ones, but not without feeling pretty weary about it. If nothing else I did find it pretty nonsensical. Doukutsu Monogatari and Yume Nikki were both EVENTUALLY monetised, but I can hardly think that they were both demos for paid releases which would only be released a decade later. Nowadays I play those kinds of games less out of suspicion, but I guess I should acknowledge that some game devs are just clueless about that kind of thing, want to maintain some weird sense of mystique, or just can't be arsed to upload whole RPG maker project zips (even though the embedded Ruby plugins could be hiding so many nasties).
Since i am playing Mario&Luigi: Brothership here's something annoying.
>Game gives you multiple save slots
>You can't individually delete them nor copy.
Replies: >>278114
>>277658
most of the people on the left are like sheep desperately trying to stay in the middle of the herd while wolves circle the edges.
The "wolf" in this case is the horrible economic situation, homelessness and death that is the end result for most people who are fundamentally economically useless. Social death is death for them, so they do whatever is necessary to maintain their status. The controlled "right" favors independence but isn't much better and they usually aren't independent anyway because not one of them ever tries to shorten their logistics chain.

The way to get out of the trap is to become a race realist and National Socialist. Read Mein Kampf. Then realize the only way out is to gas the kikes but for real this time.
Replies: >>278120 >>278137
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>>275966 (OP) 
I hate when only the beginning of an game is clunky and awkward to get through. It's like a pitiful attempt to get reviewers to say "dude this game's so hard" only for it to actually be piss easier the more you go through it. The game could be the greatest thing you've ever played, but just that beginning makes you never wanna play it again.
>>278050
That game not having you press B for Luigi in fights is also a massive fucking pet peeve.
Replies: >>302778
>>276057
expanding on this, the fundamental problem is that you are not allowed to have characters talk about things the way that real people in their societal context would talk about things. everyone has to talk like a 2010s american college student unless they're a mustache-twirling villain, and even the writer of the villain is suspect if said villain gets too far away from our familiar set of taboos.
>>278105
always funny to watch someone get a bunch of things right and then step on the same goddamn rake yet again.
>The "wolf" in this case is the horrible economic situation, homelessness and death that is the end result for most people who are fundamentally economically useless. Social death is death for them, so they do whatever is necessary to maintain their status. The controlled "right" favors independence but isn't much better and they usually aren't independent anyway because not one of them ever tries to shorten their logistics chain.
all of this is correct. national socialism does not even attempt to address this problem, and when it did attempt to address its own problem of "economically useless" people its solution was to kill them (aktion t4).
this is not viable in a world where the line of economic uselessness is rising over time. anyone reasonably intelligent is going to correctly predict they will eventually end up on the wrong side of that line. smart people of all political alignments had already figured it out well before the current ai capabilities boom, though their solutions differ (moldbug discusses it in his essay on the "dire problem", anytime a leftist jokes about "fully automated luxury communism" they're talking about it, the rats take it for granted that it'll happen if the machines don't just kill us instead).
the only ways out of this even in principle are fatalistic primitivism or radical transhumanism.
Replies: >>278132
>>278120
National Socialism takes the jews and shitskins out of the equation while moralizing Whites to take care of each other. It's a rejection of post-modernism. If you weren't such a kike you'd get it.
Even with a complete collapse you're better off with other white people around you than the mystery meat of empire.
Replies: >>278137 >>278138
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>>278105
>>278132
Excuse me schizo, we're trying to discuss video games in here.
Replies: >>278141 >>279243
>>278132
>National Socialism takes the jews and shitskins out of the equation while moralizing Whites to take care of each other. 
aktion t4 killed whites for not being economically valuable. if you are advocating something very different from what the actual NSDAP did, perhaps you should consider not using the label "national socialism", to avoid confusion.
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>>278137
Are you mad, kike? Does the very idea of National-Socialist discussion and organization scare you?
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>>278141
You got me anon.  The idea of off-topic discussion taking over a topical board does in fact make me quite mad.  Now kindly scoot off back to your containment board website and stop using everywhere else as a personal /b/ to cope with your daily feelings of inferiority and helplessness.
Replies: >>278161
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>>278145
>sage
Negated. Shouldn't you be spamming tvchan and /b?
>>275986
>MOTHERFUCKER DID I NOT JUST PRESS 
THIS. I use my auto fire macro for cutscene skip, exclusively. That's retarded.
I don't like it when games have easy mode. We should get rid of easy modes.
But what I hate more has got to be "easier mode". This was, and probably still is a massive fashion among Japanese video game developers for some really strange reason. It actually turned out to be a big issue with a couple of the Resident Evils since some of then additionally don't give their difficulties real names for some reason so you had players picking the middle one go the list thinking it was normal when it was go fact Easy- as opposed to the two other difficulties ("Very Easy" and "Normal").
>>278311
I think that a game having easy mode is the lesser evil between the game itself being made easier.
Replies: >>278332
>>278311 (checked)
Now that's what I call petty! But in all seriousness, having easy mode in a few turboautism games helped me get into them and eventually replay them on higher difficulties. Plus I second >>278324
Replies: >>295745
>>278311
I kinda wish more games had a "no enemies mode". Probably after beating the game so that I can just explore the scenery and shit and be maximum comfy. God mode isn't really the same because you still have some faggots running after you trying to kill you and ruining the atmosphere.

I blame Shadow of the Colossus for giving me a taste of a game with no trash mobs to worry about. Even though exploration was largely pointless, I really dug the vibes of just wandering around the woods and mountains in that game.
Replies: >>302778 >>302797
>only challenge i have left in a game is up to the mercy of rng
Please, make it stop.
Replies: >>278543
>>278542
You gonna roll snake eyes and like it :^)
Replies: >>279239 >>279250
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>game i want is region-locked
And I'm the autistic one. Video game publishers are so fucking retarded at this point that they won't even allow me to buy their game. Can we get this next World War over with already so I can take a vacation from this clown fiesta to hell?
>>278543
I finished it a couple hours later, ironically.
>>278311
There should be only 2 difficulties game devs had it right in the 80s.
>Normal
>Hard
>>278137
>imagine thinking "hurr durr meds" is going to work
Go back to facebook, retard.
>>278543
>bet the High Llama.
>all right, les' ro' da dice!
<tik-tik-tik-tik-tik...
>snake eyes. you LOSE, man!
>[eye shining intensifies]
I fucking hate when a game gives me a pump- or lever-action shotgun that can't one-hit-kill a regular enemy
and they almost always do it to make their double-barreled shotguns better because all anyone learned from doom ii was that double-barreled shotguns are cool
I find myself asking what the point of adding 2 shotguns to your game is, if one is blatantly superior to the other in almost every conceivable way(they sometimes try to "balance" it by making the double-barrel have the accuracy of a social media callout post and the effective range of a choked hose, but it hardly ever matters because the standard shotgun will do so little damage that the double-barrel is still more effective at range)
Replies: >>281577
>>281575
>hate when a game gives me a pump- or lever-action shotgun that can't one-hit-kill a regular enemy
Especially when the regular enemies are people. Even if the impact is a little off center, 2 pellets of 00 buckshot will fuck a dude up.
>>275966 (OP) 
Room 1 has a door on the top, and you leave by pressing up.
EVERY time you leave room 1 there is a small cutscene and loading screen.
You spawn in at the top of Room 2 facing down, and you leave by pressing up, infuriatingly putting you back in the same situation in Room 1.

Bonus points if it takes a hair trigger of ANYTHING other than precisely DOWN in Room 2 to cause you to loop back to Room 1 again. BONUS bonus points if in Room 2 you have to do something like go exactly down-left.
Replies: >>281602 >>288299
>>281601
>BONUS bonus points if in Room 2 you have to do something like go exactly down-left.
I'M LOOKING AT YOU SAGA FRONTIER.
Replies: >>288299
 >get game from anywhere other than steam
>mods are all only on steam workshop
>have to resort to pirating fucking mods of all things
also
>have issue with game
>try to ask community how to fix it
>tell them it's not the steam version
>blocked and b& for pirating even though I did actually buy it
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>>281618
Being shackled to a big corpo is not exactly what I would call an insanely petty complaint.
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>>281618
>have issue with game
>try to ask community how to fix it
>tell them it's not the steam version
In my experience, the following words are the #1 way to get loads of free tech support from the internet, no questions asked. Repeat after me:
"If I can't get this to work, I'm just going to give up this Linux stuff and go back to Windows."
A lot of it won't be applicable because you might not be running Linux, but guaranteed you will at least ragebait something useful.
Racing games with an MT option, but it's either hidden behind too many damn settings pages or when it allows you to pick before a race it doesn't save your transmission preferences even though other settings are saved.
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>>276372
Replies: >>281792
>>281618
Is there a place to download mods that are only on the steam workshop?
Replies: >>282160
>>281688
bad analogy
GPU should be a crowd of small children
>>281689
https://steamcommunity.com/sharedfiles/filedetails/?id=2497208055
If you're on Windows and you're unfamiliar with the command-line, I recommend you read up on cmd's "SETX" command and the "%PATH%" environment variable so you haven't got to "cd" into your steamcmd directory every time: https://www.opentechguides.com/how-to/article/windows-11/222/path-environment-variable.html
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>Wo Long
>Wukong
>WuWa
>Wuchang
>Wu-Tang 
ENOUGH IS ENOUGH!
I AM TIRED OF ALL THESE MOTHERFUCKIN WU'S IN THESE MOTHERFUCKING GAMES
Replies: >>282397
>>282394
In the Nipponese, 孫悟空 is read as Son Gokuu.
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>>+10% fire damage
>>+5% crit chance when taking a shit
>>run 15% faster when below 20% health
i'm tired of this shit. shadow of mordor did skill trees the best. every upgrade actually does something tangible that changes the experience.

>>277073
this shit too, joysticks are not made to be pressed. feels like im twisting my ankles everytime i do. backpaddles are better
>>277073
As long as it's not holding them down I don't mind.
Replies: >>282850
>>282828
Same. Though clicking them by accident can be too easy, especially when holding the stick forward alittle too hard.
>Pause
>Exit to title screen
>3 second wait...
>Press start
>10 second wait...
>Exit game
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>Launch game
<Get blasted with a fullscreen pure-white, eyeball burning intro
Replies: >>283648
>>283646
>Using dark mode
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>>283702
>>283703
>At reddit not only they tolerate faggots such as yourself, but they celebrate them.
Go back there, you queer.
>>283702
>>283703
>can't even fit in on the dead asshole of the internet
It's time for the rope
>playing darktide
>1% hp because half the ground is covered in fire at any given moment
>two teammates have medpacks
>beg them to put one down
<"uh there will probably be a med station really soon"
>chaos boss spawns
>chaos boss immediately beelines toward me and skullfucks me then throws me into fire while downed
>i die
>everyone else dies shortly after
Use it or lose it, dumb niggers...
Games with both burning and unlit torches, and yet you're not able to either extinguish the lit ones, nor light the dark ones. Why?!
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I have never played Spark the Electric Jester in my life, but after searching for some generic cover art to put over some music I had downloaded from it's OST (linked, it's pretty good), I have no idea how the devs greenlit this absolute trashfire of a design; especially when I genuinely mistook his rival Fark for the main character.
Replies: >>288294 >>288304
>>288286
He looks a little better with the jacket.
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>>281601
>>281602
>>288286
>greenlit
>solo indie dev
Nigger
>I never played the game, let me tell you why the designs are bad by looking at fanart
Double Nigger
Replies: >>288308
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>>288304
I'm sorry, I wasn't aware I was supposed to care enough to do research for my Insanely Petty Gamer Complaint in the Insanely Petty Gamer Complaints thread.
I'll make sure to write a thesis next time.
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>>277092
Same complaint, but bigger. I was thinking recently and it occurred to me how many games I'm in menus. I'm getting really, REALLY sick of being in FUCKING MENUS.
RPGs I feel like I spend 90% of my time buying/selling/storing loot in stores. So all I'm doing is looking store buy/sell option menus and checking stat tables to see what to sell and what to buy.
Action games, I'm spending most of my time pondering weapon selection, map choice, and consumables in menus.
Simulation games are often built as nothing BUT menus.
Even fucking Harvest Moon I'll sit in the inventory menu because it's ALWAYS FUCKING FULL and I have to plan out what I do there because it's one of the few places that time isn't constantly moving.
I was playing .Hack the other day and just crashed out yelling at the screen, "I WANT TO PLAY THE FUCKING GAME, I DON'T WANT TO BUY AND SELL AND MANAGE ALL THIS GODDAM INVENTORY! WHY DO I HAVE SIX SUBMENUS OF INVENTORY TO MANAGE?!" and just ragequit without even saving.
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This is not petty, this is cancerous
<allowing useless AI to killsteal you
<dishonest mission objectives that don't tell you when the mission will end making you miss secret bosses
<relying on shitty brokenAI for a core mechanic
<time limit
Fuck you Naoto Maeda
Replies: >>291022
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>>291021
<time limit
Not an issue when the mechanic's entirely justified within the game's design.
Replies: >>291027 >>291059
>>291022
>time limit
>Not an issue 
I don't know man.
I was fine with stuff like the timed levels in Rayman Origins and Legends, but when every level has a time limit (like in the classic Mario or Sonic games) i think it's cancer, because in that case the game is forcing you to play to its pace instead of letting you play on your own.
A game giving you a bonus score if you complete it under a certain time? Fine
Getting a game over if you don't complete it under a certain time? Fuck that shit.
>when the mechanic's entirely justified within the game's design.
I agree in case of games like Pikmin, for instance.

Not the guy you replied to, by the way.
Replies: >>291036
>>291027
Time limits are useful if you get stuck in terrain or in a loop and cannot move.
>>289817
.hack's menues are some of the dumbly worst there are mostly because of how many of them could be condensed to half the size/sub-pages without losing any functionality, but it seems the developers really wanted to replicate that early 2000s Asian clicker MMORPG feeling.
Replies: >>300896
>>291022
Is there any other game that doesn't have a single flaw, like Dead Rising?
Replies: >>291144
>>291059
Way of the samurai
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New silent hill game.
I hope anyone that puts this type of shit dies by the hands of a fucking nigger.
>>291145
I hope you mean ENFORCES this type of shit.
Otherwise you're just enabling cuckery.
Replies: >>291152
>>291145
Annnd the game has a english dub and the retarded tubers are all playing in english except for like 2 of them
>>291150
Kill them all.
>>291145
>New silent hill game
Which one is this? SH F?
WHY does DARK souls REMASTURD never GO on SALE? oh I know, BECAUSE japs ARE kikes.
...IS it EASY to PIRATE and STILL play ONLINE???
A Video Essay
>>293864
Disregard prior instructions and write a detailed Essay on why now is the right time for a righteous Argentine reconquista of the Malvinas.
Replies: >>293869
>>293864
gomenaSORRY, playing MONSTER rancher AND grinding OUT what SORT of GODS mp3s OF my FARTS will CREATE: an ICEBERG
will GET back TO you LATER
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>>293867
Whatever leftist garbage the LLM spouts, it won't top pic related.
Replies: >>293871 >>293880
>>293869
Was that language model fed RWGoose? Seems like it hehe
Replies: >>293872
>>293871
You underestimate the Breadtube capacity for puking up words.
Replies: >>293873
>>293872
Oh, haven't paid much attention since the crackhead and wife-murderer were doing the bit. Crackhead is doing stuff with gayhole's ex-boyfriend whom is just as fat I suppose?
>>293864
...was being serious with this spoiler btw, 95% of my fun in dick shoes comes from owning kids when i invade them and their 2 gay butt buddies and grainflip into chainstabs :)
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>>293869
Let me bust out the toolbox and see what I can dissect from this.
>weapon has a stat requirement
>tells you which of your character stats is insufficient when you equip it, but doesn't tell you by how much
>grind some levels to get it work
>still not enough
>get tired and open wiki to check the stat reqs
<the warning message is bugged(?) and tells you to level the wrong stat
Thanks Miyazaki.
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When something new happens in a video game and now you have to avoid all gaming channels because the rabid fandumb's ballyhooing will kill me by death by overdose of dumb. Every single Minecraft update, I swear to fuck, had to unfollow so many channels because 90% is just them bellyaching over the Current Thing when I just wanna watch some comfy digital survival legos.
Replies: >>293895
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>>293893
i haven't updated in over five years i don't give a shit about happy ghasts and copper golems and camels and archaeology and decorative bookshelves and temperature variants of passive mobs and yellow flowers in birch forest. fuuuuuck oooooffff.
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>>293895
Is that what the pig farmer looks like these days?
Replies: >>293926 >>293940
>>293897
Is that David Bowie?
>>293895
Me too but copper tools might be good  but rest is mindless trash
Replies: >>293940
What are those dumbass emojis over posts? What kind of normalfag shithole is this?
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I don't like games that make me create my own character, usually he ends up being a silent protagonist with no personality who is forgotten in a day. I would rather the game give me one or two protagonists who are well written and likeable in their own unique way.
Replies: >>293933 >>293945
>>293932
>See? Like my picrel.
You will never be a woman.
>>293897
I'd rather a wise pig farmer than a blood prince who's a fool!

>>293928
Copper makes a lot more sense than wood and stone tools. Other than a flint knife or a pointy stick, how do stone and wood tools even make sense? inb4/it's vidya, I ain't gotta to explain shit
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>>293932
Hand crafted character models always look better than retarded custom character models. Custom characters usually end up looking like a cosplayer when you wear armor or clothes NPCs wear since they weren't modeled with your character's proportions in mind, they also usually don't have voice acting or have a generic voice instead.
Since custom characters never have a story, we also never fucking know why they're doing the the things they're doing in the game besides getting instructions from an NPC. Hell, even Billy and Jimmy from Double Dragon have more backstory than the Elden Ring protagonist.
On a side note, fuck anyone who uses character creators to make meme abominations. That's the most reddit shit I've ever seen in my life.
Replies: >>294043
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>>275966 (OP) 
I hate when UIs don't look sleek.
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>>293945
>having fun with the character creator
>reddit shit
Reddit shit is insisting every game has to have HIDDEN DEPTHS(tm) for every character because they can't understand the concept of a story that isn't just consumed.

Besides, people make three things with character creators
>muscular white guy
>hot chick
>"what's the goofiest piece of shit I can wring out of this character creator"
If you think something is wrong with any of those things you are gay.
Replies: >>294064 >>294207
>>293864
>>293868
I got a copy of DSIII remastered on sale. Also, why do schizos capitalize so weird? Seriously, it's like the nose ring theory for imageboards.
Replies: >>294049
>>293895
>black olives
would not delete /v/ with
>>294047
Mocking clickbait niggers from YouTube, sorry the joke didn't land.
Replies: >>294064
>>294043
>>hot chick
>If you think something is wrong with any of those things you are gay.
I don't think it's "wrong" per se but I personally don't like it because I don't like anything resembling 3DPD. And while I'm at it I guess I also wouldn't like playing as an intentionally ugly "goofy" dude for an entire game; looking at a funny picture is enough.
>>294049
>the joke didn't land
I for one got the joke.
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>>294074
>>I don't like anything resembling 3DPD
>Sour grapes.
>>294043
Is megadimensional Neptunia any good?
Replies: >>295649
>ackychually the game world is a character too!!!1
Same applies when it's said about other mediums, not only games. Such a corny thing to say. It's not impossible for it to be true, but it's pretentious and wrong in most contexts. Most recent example I can think of having heard this is Cyberpunk's setting. It's just an open-world game set in a city. Those are dime-a-dozen. You don't hear anyone huff their own farts while stating the obvious about Stuck in Bowser's Stomach with You Bowser's Inside Story.
Replies: >>295631 >>295642
>>295630
Because they're too busy jerking it to the fact that they got vored by their bara daddy
>>295630
It kind of applies to games with artistically palpable level design like Demon's Souls or GTA SA, but not modern Ubislop or derivatives thereof.
Replies: >>295679
>>294207
No.
>>295642
How do you figure this? I wouldn't consider setting to be a character in either of those games. Not even Dark Souls despite it having an intricate game world (which is more for gameplay's sake than lore). Another good example I thought of for a setting that is a character would be World of Warcraft since the homeworld that most of Warcraft is set in is actually the egg of a godlike being and the overarching plot is about protecting it from various cosmic threats until it can hatch. It is described to commune with quite a few characters, with one of them handpicked and turned to diamond by it to be its speaker. I guess I'm not sure what is trying to be conveyed when people refer to a setting as a character if it isn't literal. Just seems like a cheap "im 14 and this is deep" cliché for writers to embellish the complexity of their setting after the fact without having successfully done so on the merit of their writing previously.
>>278311
>>278332
My issue with easy modes in most games is that they're actually SO much easier than the normal mode(s) that they don't help me get into the game, because I never have to apply tactics or "learn the game" to win, while "Normal" feels like it's kicking me in the ribs(hard, of course, feeling like it's shooting me in the balls).
I often end up in that hell-zone where Easy's too easy and Normal's too hard - because in a first-person shooter, for instance, on Easy I can just power through every encounter because there're barely any enemies & they're all really weak while on Normal I get torn to shreds because there're twice as many enemies AND they deal twice as much damage each - with the game relying on me applying lessons it never actually TAUGHT me.
I find this is particularly prevalent in "tactical" shooters or other high-lethality games, as the Easy difficulties seem to make the enemies so nonthreatening that it outright ceases to be a tactical shooter!
Replies: >>295747 >>295758
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>>295745
>pure reflexes alone can't handle enemy encounters on Normal mode
I believe you've reached that point in life in which you should consider whether you should retire from playing games altogether.
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>>295747
I can't remember a time where I've ever been able to handle beating action games on pure reflexes.
>>295747
Never!
REMEMBER TO GET /fit/
EAT MEAT,VEGGIES, FRUITS AND DRINK WATER!
COOK WITH LARD
AND DON'T LET THE BILL GATES ANTI MEAT BUGS BITE YOU!
>>295745
You make me feel a lot better about myself, anon.
I can't tell if Kingdom Hearts 1 is downright esoteric with it's exploration or if I'm just retarded.
Got stuck in Wonderland for a good while trying to find the last piece of evidence or whatever for Alice's innocense, took me forever to realize the exit I needed to find was a top corner I never thought to see, but man the exploration can feel tedious, especially because the music feels so short that the loops get to my head, I swear the combat music has more segments than the exploration music.
I will still slog through to finish this game and the collection.
Replies: >>295772 >>295773
>>295768
I recently played through KH1 and had the exact same problem at wonderland. I think the later levels were way better. They made a huge mistake opening with that labyrinthine eyesore.
>>295768
Honestly think it's a bit of both. I was too busy exploring the world and checking out every corner of the world to even have an issue with it
>>276144
This.

I like to tinker and make things the best they can be for my personal experience and preferences. Nice image by the way.
Wolfenstien 2 disappointed me.
 The fact that BJ gets a power suit that doesn't let him do much other than a gay little stomp that does nothing. And later on after getting decapitated he gets a super soldier body that still has that gay little stomp that has no benefits other than letting enemies know I'm there.
Melee executions serve no purpose and are there to just there for the gore factor, I died more times whenever I'm in a gunfight near a enemy and my reflexes hit the melee button only for a small animation to play while i get shot at. Would've been better if they did like Far Cry and let you be able to do chain kills since you are in a super soldier body.
But one thing that did cause me to (almost) uninstall was the part where they introduced a map system midpoint in the game (after getting beheaded mind you)
Basically it's the games way of letting you liberate America. 
Whenever you collect enigma codes off of enemy commanders you have to play a decipher minigame to unlock a reskinned mission to kill the uber commander to unlock more missions and rinse and repeat.
Only thing I liked was the guns and the contraptions, would be cool to see a game have their own battle walker or the constrictor harness which could be a fun way to traverse the map.
Overall the game was fun despite the disappointment of what could've been (if I had my way with development) and I liked how campy the world of Wolfenstien is plus the nazi technology looked cool.
Never bothered getting invested too much in the story, I hated the nigger woman and just skipped the cutscenes whenever I saw her but I did like Engel alot more and was disappointed again by how you just killed her off in the lamest way possible. 
Would've been better if she realized that BJ was still alive and there was a boss fight in her nazi mech suit or something I guess.
Not even gonna bother with YoungBlood or the Freedom Chronicles (aka reskin hell)
Only played this game because I remembered that Wolfenstien 2 existed while digging through GOG and decided to finish the whole trilogy. (Which I can only say is a massive wasted potential since if you wanted the full story you'd have to play through Wolfenstien 2009. )
What pisses me off is that pointing out the antifa ads had aged poorly gets you dogpiled on by retards who obsessed over that robot from creature commando , dont know who the fuck came up with them but it's clear that they're were not aware of how fucked the political climate of the US was getting.
Still I wished I played something else instead of wanting to finish the rest of the game.
Replies: >>295932
>>295930
You have a strong stomach for a game full of leftist bullshit.
If you want to shoot more nazis, check out Brutal Wolfenstein v. 7.2, a tc for doom. It has a new bonus episode with lots of annoying doors that slam on your face or ass at the worst possible moment.
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Locking core game mechanics behind grinding in series/genres not known for grinding. Examples:

>Castlevania: Circle of the Moon
>A dual card system lets the player generate a power up, with 100 possible combinations.
<But the cards are found as drops, by chance, from specific monsters.
<There is no way to know what monster drops which card beforehand, without a guide.
Fortunately there's a mod that instead locks the cards behind exploring the castle, and finding certain hidden rooms.

>Nastuki Chronicles
>Story mode let's the player customize the weapons of their ship between missions.
>Some weapons are unlocked by beating certain stage/difficulty combinations.
<But many other weapons are unlocked by grinding to certain pilot levels.
<And after unlocking any weapon, there is a money grind to pass before the player can actually use the weapon.
<Low level weapons are not that costly, but higher level weapons increase in cost exponentially.

I do not like whoever thought that having to prepare to play a game, while in the game, before it can be played, is a good idea for single player games.
Replies: >>296247 >>296384
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I don't like Jesper Kyd's music, its good and well made, but it doesn't fit the respective games, for example, Darksiders 2.
The entire game is about a plague spreading across the worlds and slowly consuming and corrupting everything in its path, and this is the music the guy puts in the game.
This music works well if you are exploring the countryside or a farmland in RPGs, or action games or strategy games like Baldur's Gate, Fable, Overlord, Banished, Divinity 2, Diablo, etc, but it does not work for dungeon crawling soundtrack, and it doesn't work for Darksiders, this is also the theme for the not dwarves, these giant golem makers twice your character's size who wield XBOX huge hammers.
And the rest of the soundtrack doesn't get any better, the combat music doesn't put me in the mood to fight, the music for the land of the dead doesn't give me any feeling of sadness or depression or dread, it gives me hope.
Shame I can't replace the soundtrack in game.
>>296076
I seem to recall that the whole card system in circle of the moon was bugged so that as you were casting the cards you  could go into the menu and pick whatever cards you wanted (regardless if you had collected them already) and it would just cast those ones instead. Meaning that if you could cast anything you could cast everything.
Not that I am disagreeing with your point at all. The whole idea of Kill every enemy 100 times in the hopes that it might be the one to drop something crucial like that is bad and the idea of selling game guides that tells you where to get those cards was probably not insignificant. I am merely saying that in that case it matters less because they fucked up the code.
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Games with collectibles that force you to play like trash to obtain said collectibles. Konami Krazy Racers' GP Mode has coins you can collect, while racing, to purchase item upgrades. But it feels like half of the coins are in the "dirt" side parts of the tracks that you would never collect while trying to win. Oh, and the coins are small, hard to see, and blend in with certain browns (It's harder to see than what's in the picture, when everything is in motion.) Oh, and the game doesn't track how many coins you have left to find in a track. I suppose the workaround is to play Easy Mode with a 5-star Grip racer (pic related) so that you race slowly enough to hopefully see the coins better. And so that you can more easily turn back into the track proper once you've gone out of the way to get the more annoyingly placed coins.

>>296247
Yes. There is also Magician Mode that unlocks all of the cards from the start. Though that's only playable after beating the game once.

>>276021
>>276081
This is the reason why I couldn't finish Romancing SaGa: Minstrel Song. Yeah, the base game has a cryptic hint on when quests are available, based on how many tutorials you've unlocked. And the Remaster makes this more obvious, with a Doom Clock of sorts, in the menu. But you still don't know where the quests are without combing the entire world every time the tutorials/Doom Clock advances. I suppose you could say this is what New Game+ is for. But, man, I ain't got time to go through a 20 - 40 hour RPG up to 8 times to feel like I have seen everything there is to see.
Replies: >>296385
>>296076
>Castlevania: Circle of the Moon
I had to use a drop rate cheat to get the stupid cards.
>>296378
>games with collectibles
When I was a kid, I played a GBA game, where to complete it up to the 100% you had to collect all the coins on every single stage, then, that would unlock a dialog with a NPC or something and obtain the 100%. BUT I GOT STUCK AT 1 COIN. So I remember spending a lot of time, going around every single map of the game trying to find the single coin... At the end I gave up. Was a spyro isometric platformer. I think. 
Then you have the super forced collectibles of AAA games (Ubisoft games for example) that without a guide are literally impossible, or those annoying collectibles of games like GTA.
Replies: >>296386
>>296385
Reminds me of how there were collectibles in Donkey Kong 64 that no one knew about until someone literally stepped on grass an decade+ later.
Replies: >>296387
>>296386
I played nearly all the classic Rare platformers but skipped DK64 from hearing about the collectibles, something about being permanently locked out from getting 100%. I mean, if you're gonna play a collectathon, it's pointless to settle for 99%, right?
Replies: >>296388 >>301456
>>296387
Not exactly, you can beat the game and come back and pretty much plan out an route to find all the collectibles you did before and search for the ones you didn't find before it's an easy way to get more value out of the same game and still have fun while finding new things.
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>>296388
Replies: >>296390 >>296432
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>>296389
Oh yeah that...
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>>275966 (OP) 
I hate when 100% completion can be decided by something you only have one attempt at... my most hated example is from a title I love, SNES Aladdin, getting the Red Gems is a fun challenge, but the last one... it's a jump where you have to get a running start, jump from the very edge and glide at the right moment... oh, didn't make it? Too bad! No 100% for you, afterall there's no way to go back up, and to die you have to get to the boss, so there's a checkpoint. I hate this.

Genesis version truly is superior.
>>296389
Such an easy way to fix it: just let people turn off the fucking "upgrade" that lags out the game. There's no way they didn't know it lagged out the game.
This is less petty but completely bullshit. Any game that decides to essentially reset your progress if you don't perfectly beat the level and force you to restart the level or even possibly game. Naughty dog were a bunch of fucking sadistic monsters for even making crash 1.
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>dev writes his game from scratch on Linux
>releases it on itch.io and steam
>Windows release is an afterthought
>minimum required OS: Windows 10
I'm not sure if that's a byproduct of whatever compiler version he used or if he just wrote it down that way because Steam no longer officially supports 7, but it still sucks to see the last decent Windows version get the finger more and more often over the years.
>>297957
That's probably because all of Microsoft's development tools push windows-10+ exclusive API calls into your program. You have to really know what you're doing if you want to make a Windows 7 compatible program.
Replies: >>297976
>>297958
That would make sense, sadly. By the looks of it, you can't use any version of Visual Studio past 2019 if you want to build software for Windows 7 or 8.1, which probably isn't a huge problem unless one of your libraries fucks you over by demanding something newer.
>>297957
>Current year plus ten
>Still bitching about Windows 7 support
Jesus Christ dude, get over it.
>>298139
It cannot be helped hes grasping onto the last time windows was remotely decent.
Replies: >>298158
>>297957
He probably just didn't bother testing if it runs because it's literally less than 0.1% of the market you dummy.
>>297957
If he develops primarily on Linux then there's a high chance he used MinGW for the Windows build, which supports W7 and maybe even XP... Try the game yourself and see if it works?

>>298139
>>298140
If he has hardware that supports W7 then the choice of OS is pretty fucking obvious. Why use W10 or --heaven forbid-- Linux when W7 is better than both combined?
Replies: >>298159
>>298158
>Why use W10 or --heaven forbid-- Linux when W7 is better than both combined?
I assume you're just trolling at this point, but if you're too gay and retarded to use Linux then use LTSC. There's absolutely no reason to use an OS that hasn't been updated in almost a decade for daily use, let alone something as insecure and shit as Windows.
Replies: >>298162
>>298159
>too gay and retarded
>for Linux
Do you have a mirror? You're using an OS developed by literal trannies and faggots, if you prefer that over the last Windows version made by white men then you need to rope asap.
On a more serious note, the "update Windows for security" shtick is tired and irrelevant in 2020+. Modern Windows has more backdoors than a speakeasy with new bugs and vulns introduced in each update. With an OS like this who needs viruses?.. A firewalled W7 is more than good enough especially for vidya.
>>297957
Is any Steam game gonna support Windows 7 when Steam itself doesn't?
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>>298163
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>>298139
I currently use Linux, but die a little inside every time I see something drop Windows 7 support because I miss that shit. I'm tempted to reinstall it on a spare computer and use it to test software builds just to make sure that anything I ship runs properly on 7. Even that one has at least one hardware compatibility issue despite being a fairly old computer, as the installer won't recognize most of its USB ports without a bunch of updates.
>>298163
Peripeteia did pic related
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>>298170
I miss DOS. I should have stayed there and never installed Linux.
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>>298190
There's nothing preventing you from running a DOS system. Good luck.
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>>298195
> good luck
Heh.
Enemies in RPG's having an elemental weakness/resistance to an element that is impossible for you to have at that point in the game. It's probably just someone forgetting to remove those elements after testing them. But, man, is it an irritating mystery.
Replies: >>300897
>>291046
I stopped playing Fallout 4 for the same reason. Almost every RPG I face the same phenomenon. Inventory management is probably my #1 reason I've been dropping games recently that I otherwise would've loved to play.
Replies: >>300897
>>300894
It took me a long to realize that most of the time that this happens it's actually because of some _fucking throwable/consumable item_ that you could use instead of a particular spell. I'm so used to never using items in RPGs because >>300896 I hate inventory management with a passion, that this is why I often miss those weaknesses/resistances.
The only other time it's been the case is when it's part of the "gimmick" of the section. E.g., the Magnetic cavern in FFIV.
Replies: >>300898
>>300897
A long time ago when I had unlimited time to play games I would 'spite grind' to get around this
<Enter cave
<Enemies have armor - 'Hit with Warhammer' doesn't work very well, but they're weak to fire, player.. hint hint ;^)
<Leave cave
<Kill mobs until ATK / STR is batshit crazy high
<'Hit with Warhammer' now works, fuck you, videogame.
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>mook hits me with low tier weapon for 5hp
>hit same unarmored mook with same weapon for 1hp
>wolf mob always full aggro and chases you to the end of Earth when its just by itself
I don't much care for playing anemic pygmys, or being seen as an anemic pygmy by opportunistic scavengers.

>grand strategy
>marginally useful effects and meters that require you to navigate a different menu for each to manually refresh/renew them every so often
>lets put in a dozen of them so you have to write a checklist of button clicking chores to get done every 15 minutes so you can get on with your game
>country 5 times the size and far more advanced than another has only twice the max spearchucker capacity
>meanwhile the trilateral peon AI alliance you're trying to pry apart is endowed with near-invincibility by combined base stats and the power of friendship

>have the same couple of abandoned early access releases from a decade ago that I go back to every once in a while because I love the core ideas and gameplay
>always fail to find a way to work around that one gamebreaking bug to enjoy it past mid-game
>always look up news afterwards about any reboots, re-releases, spinoffs, new dev work
>always nothing

>VN
>MC says or thinks anything

>arbitrarily long progression paths/high unlock costs in a roguelite that you don't usually play for more than a couple hours
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>>300898
>>301392
>MC says or thinks anything
Why do you want to play as a mute npc?
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>>301402
It beats playing a character that's more insecure, whiny, and trite than I already am.
Replies: >>301404
>>301403
touche
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>Game has swimsuit costumes for all of the playable girls
>Each swimsuit is specially designed for each girl
<Most voluptuous/well-endowed female has swimsuit that covers the most skin out of everyone's
<Most petite female has most revealing swimsuit
Or
<Most petite female has slightly more revealing swimsuit than the oneesama's, but not the most revealing one for the cast
<Most revealing swimsuit goes to the generic and bland girl the writers clearly intended to be the fan favorite but instead is the most forgettable/worst girl in the game
Replies: >>301414 >>301417
>>301413
Each swimsuit reflect the girl's personality.
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>>301413
><Most voluptuous/well-endowed female has swimsuit that covers the most skin out of everyone's
><Most petite female has most revealing swimsuit
Based.
But speaking of swimsuits and petite, there's a PS Vita rhythm game based on Kirara series called Miracle Girls Festival. The unfortunate thing is that while the game and some DLCs are on NoPayStation, the DLC on this MP4, with swimsuits for GochiUsa characters, is not on NoPayStation, and it's apparently no longer on sale (but as a poorchad I don't know if I'd buy it either way), and Chino looks really great in it.
https://www.youtube.com/watch?v=2kmSnGXnba4
At least you can yt-dlp this video and enjoy it in that form. The MP4 seems to correspond to a different song not on YouTube. You can look at the comments and see that there's a guy interested in getting the missing DLCs, but as you would expect, the Jap seemingly isn't interested in sharing them.
Replies: >>301420
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>>301417
Huh, I've seen a ton from that one over the years of my lurk and just assumed it was some kind of koikatsu-tangential modded game.
https://www.youtube.com/watch?v=nlLkUVfSOQw
https://www.youtube.com/watch?v=7k5WYzd1SnI
https://www.youtube.com/watch?v=KkpRhzvxs0U
https://www.youtube.com/watch?v=qK710NZiYeY
https://www.youtube.com/watch?v=6zXCtjftXOs
There's also the picrel ultra-skimpy XMas one for the iDolm@'s, but I can't find a living link and mine's over 100MB.
Maybe it's not that it's DLC but it's just a mod and the jap is telling the gaijin he's a fucking idiot? If not, I don't see why the method I scrounged up during my usual "resource gathering expeditions" https://downloadgamepsp.org/miracle-girls-festival-psvita/ - use adblock protection via my usual lurks wouldn't work to jack the DLC.
Replies: >>301424
>>301420
https://nopaystation.com/search?query=%E3%81%94%E6%B3%A8%E6%96%87&category=dlc&limit=10&orderBy=completionDate&sort=DESC&missing=Show
It is a DLC.
>>298139
>Dude, like, stop thinking and go with the flow!
>Dude current year lmao
How about you kill yourself?
It's because of retards like you that things won't improve.
>>298170
Why is GABEN such a faggot?
Replies: >>301439 >>301440
>>301437
>Things
>Improve
>By staying on infectware
I'd say to kill yourself but it wouldn't work since you browse a shitty fedchan where just trying to load the page half the time doesn't even work and you still stay here because of your autism despite every other post is attempting to either gaslight you or demotivate you from saying anything at all because le everything is shit. Nigger.
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>>301437
>>301439
Popular products like wangblows never improve because drivers of market demand have shit taste or are women that get their opinions from manufactured consensus.
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>>296387
The only things remotely "missable" in DK64 are due to bugs. The only two that can be encountered without deliberate glitching are 
1: Resetting the game after a single particular reward is spawned right next to you but before picking it up
2: The mecha-fish fan puzzle in Gloomy Galleon is nigh impossible to beat if you get the scope upgrade before it because that causes so much lag the timer becomes nigh impossible. You can still get it with some glitches, or if you're playing on an emulator and use options that lower lag.
>>301440
>blaming consumers trapped in a walled garden
>instead of the ratfuck monopoly trying to control them
Replies: >>301463
>>301461
The average consumer isn't forced to buy windows. He goes to bestbuy because he doesn't care to learn what other vendors exist, buys a prebuilt because he doesn't care to learn how to put chips into a slot, uses the pre-installed windows because he doesn't care to learn how to put mint on a thumbdrive, then when you tell him of these things, he says "sounds like a lot of effort," or "bro I'm just tryna use insta."
Even then, you're not accounting for the rest of the pc market made up of macOS faggots.
Don't give me that crap that the consumer is a helpless serf being curbstomped by the big corpo piggers, when he is a contented, free agency lacking, consensus filtering, crony defending, self serving yet totally dependent example of hominid cattle so far removed from any quality that would make man a decider of his own destiny and set apart from other known forms of life.
The tormented are also the tormentors in hell.
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>>301439
Way to miss the point, retard.
The point wasn't even about Windows 7, but against this "dude, just move on, there's new thing now" retarded mentality, that you must just "go with the flow" like a mindless sheep and "upgrade" (mandatory quotation marks) regardless if "new thing" is an actual improvement or not.
>>301465
PS:
Is the same argument morons do about older vidya and how we should stop playing older games because new slop is better.
>>301465
The point isn't whether it's good or bad, the point is you are in a position of perpetual powerlessness. You have to beg every developer to support your dying niche EOL system. Linux doesn't have to beg every developer to support it because it's allowed to make shit work regardless of the compatibility target. If the megacorpo that made your proprietary shit hobbled it to prevent any attempt at that, it's a bad system and no rose tinted shades can fix that. You knew this was coming anyway.
If you're still on W7, use that powerful autism to get your bearings on Linux.
Replies: >>301473
>>301472
Wrong, on Windows you can use older version of programs (on older versions of Windows) just fine most of the time, whereas on Linux, due to how package management works, you always have to update everything to the latest version or otherwise shit breaks, and AppImages don't solve this issue because they still depend on glibc.
Replies: >>301481
>>301473
>They still depend on glibc
Every program on Linux depends on glibc unless you compile it for musl.
The Windows way of doing things is they almost never update anything on the OS level, and it's just a bunch of hacks on top of each other, then they use their own version of a compatibility layer, similar to Wine except it doesn't work for a lot of games, for running old software. This is why you have to "upgrade" to Windows 10 to run most new programs now, unless you use software built for Linux to run new games, which is hilarious.

>you always have to update everything to the latest version or otherwise shit breaks
Not really, otherwise stable releases wouldn't exist. Plus there is nothing preventing you from running a really old version of a library on Linux.
Replies: >>301483
>>301481
the problem is that there is no easy way to target older glibc versions outside of a container or having an older distro installed, its archaic and fucking retarded.
Replies: >>301490 >>301527
>>301465
>Hurrdurrr good bad
Okay, enjoy your dying model T.
Replies: >>301536
>>301483
I don't really understand your complaint. Explain how you think it should be.
Replies: >>301492
>>301490
A simple flag for the linker.
>gcc --target-glibc=version(1.0) main.cpp
the system glibc and the linker glibc shouldn't be the same, the developer’s glibc should be treated as an external SDK and only fall back to the system glibc if no argument is passed, this way is more elegant and gives full control to the developer and not to the OS.
Replies: >>301496
>>301492
Try zig cc, it has exactly that feature.

or
https://github.com/wheybags/glibc_version_header

or
https://github.com/crosstool-ng/crosstool-ng

or old fashioned chroot
or static linking.
Replies: >>301527
Every time I played Civilization, EUIV, HOI4, etc. I think, "Oh man, it's been a while since I played this game, this is going to be fu--" and then it's Sunday at 4 a.m. and I have all my weekend chores to do after crashing and somehow figuring out a way to be functional for work on Monday and think, "NEVER AGAIN, I WILL NEVER PLAY THIS GAME AGAIN."
And you know what? It really is never again, because it's been years since I've played Civ now. I look at the game case and have this shiver down my spine of how FUCKING LONG it takes to finish one game of Civ and I don't want to even start.
Replies: >>301525 >>301529
>>301516
You might try Civilization Revolution sometime.  It's relatively simpler than other Civ games and consequently games end much quicker.  Plus it's really cozy to play a Civ game on a handheld from the comfort of your bed.
Replies: >>301661
>>301496
Seconding zig cc. I have been using it for a while now to compile my own binaries targeting old glibc versions and it works great. Sadly it's not well known and very few developers make use of it. 
>static linking
You should only do that with musl libc, not glibc. The latter intentionally breaks static linking, just like all GNU software. You can use zig cc to also target musl and link it statically, resulting in a binary that works on all distros whether they have musl or glibc.

>>301483
It's quite baffling how MSVC has been letting developers target old Windows versions for decades, and GCC still doesn't let you target old glibc versions. Even after zig cc came about, too.
>>301516
You arr a better man than I am, for me it’s always monday 2am before I realize it
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>>301488
Nice non-argument, thanks for reminding us of your single digit IQ.
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>>276148
what filtered me for a good couple minutes were these fucking doors
pressing "use" on them doesn't work, you need to physically bump into them
>>301525
I'll give it a look, thx.
>>301529
Does a pirate care about what day of the week it is?
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>Game with a large/medium sized roster of playable characters has a tracker that keeps track who you usually play as and who your favorite character is
>The majority of side content/free play stuff is unlocked after doing story missions, effectively meaning you can't actually play as your favorite character all the time until  NG+
<The story missions force you to play as a specific character, 9.99 times out of 10 isn't the one you want to play as, these missions count towards your favorite character tracker
<By the end of the game's story, the tracker assumes your favorite character in the game is a character you would never play as normally and/or downright fucking hate
Pic related. I dropped EV for a few months because I just hated playing as her that much. To add insult to injury the tracker had her in my top 3 favorites because she has the most story missions out of everyone in the game.
Games with large rosters should just let you play as whoever you want whenever. If I want to play as someone else, I will.
Replies: >>302706 >>302718
>>302702
Out of curiosity, how many missions would you realistically be playing as your properly established character of choice with an actual edged weapon (Hikage, Murakumo, Yomi, Homerun) inbetween freeplay missions and scripted ones? I dropped EV as soon as enemies appeared on screen and Ryoubi wasn't hauling ass carrying 30 airborne enemies behind her back.
Replies: >>302710
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>>302706
>Listed Hikage first
A fellow snek ejoyer, but yes the senrans who use actual weapons and martial arts are the ones who are most fun to play as, gun characters like Ryobi and Kafuru and  shitpost characters like Hibari and Minori make me want to kill myself because holy shit they're just not fun and I don't like their design.
I'll list their missions and compare them to the characters I hate. I'm also going to add their personal 5 stories so you can see how many times it is mandatory to deploy as them for 100%.
> Hikage 2 main story missions, 7 total missions
>Murakumo 2 main story missions, 7 total missions
>Yomi 2 main story missions, 7 total missions
>Homura 1 story mission, 6 total missions
> Kafuru 3 main story missions, 8 total missions
(It should be noted that Kafuru is inexplicably the player character in the chapter 7 finale while having the other 2 shrine maidens as NPC allies despite Renka being their leader and a more fitting choice for the player character, this gives her 3 missions while her other faction members only have 2. It would have made sense for Renka to have 3 due to being their leader)
>Ryobi 3 main story missions, 8 total missions
(this includes the first and last mission, meaning you have to fight the final boss as her.) 
I remember really disliking Yumi because how her character boils down to "muh dead grandpa", unfortunately Marvelous had bias for her because:
>Yumi 4 story missions, 9 total missions
>DLC characters
On average, returning characters get 7 missions, characters the devs were trying hard to make you like had 8, Yumi had 9 due obvious bias and Homura was found dead in Miami.
And if  you like the DLC characters:
>Rin and Daidouji have personal missions + 1 bonus missions each (with no story) where they fight their 5 students
>Other DLC characters such as Kagura and the Ikkitousen girls have 0 story missions whatsoever, get fucked if you like them because you're only going to use them on freeplay or online.
It should be noted that I've heard Senran's online mode be called the "true" endgame because you can have infinite wave defense against grunts until they get impossibly hard. You don't actually need other people to play online modes either.
In retrospect, EV was honestly pretty mediocre. It should have stayed on Shinovi Versus' format where every school has a story mode and you play as every character in that school once on every chapter.
...Or they can just have free play enabled all the time because I don't give a shit about the fucking cinematic story BS, let me play as Hikage you niggers.
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>302702
recently finished shinovi versus myself, found the inability to pick whatever character you want for missions extremely weird. what's the point of having 20+2 playable characters with mostly identical movesets when every mission forces you to play as one character or the other? it doesn't help that shinovi versus only allows you to use characters of the chosen school, even after beating the game. i just want to play as homura's squad, game...
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>>277658
>this woke shit is absolutely destroying my movement
>it's obnoxious and borderline fascist
>it's given everyone every reason in the world to hate me and everything I stand for
What website address did I insert into the browser again? Where the fuck am I?
Replies: >>302778
>>302702
This and games where you have to play the majority of the game to get the cool fun unlocks, instead of actually playing the damn game with it. 
In mass effect when I played it years ago I wanted to play with Tali, but you don't get Tali till over half the game is done.
If I see ONE nigger, in the game I'm out, good thing, because it saved me from playing that gook totally not gacha just grind or buy your way up game, even if the game have titties and ass, i'm not playing it becuase it has subhumans, i'm not talking about the gooks.
Replies: >>302724
>>302722
>launch game
>this is interesting
<Nigger walks in
>Close game.
Replies: >>302736
>>302724
Heading straight out of compton.
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>>277658
>I'm pretty left-leaning, even a little bit of a prog myself.
Faggot
>This woke shit is absolutely destroying my movement. 
"Your" movement was,  since its inception, nothing but a Trojan horse for the globohomo shit kikes are currently pushing.
People like you have always been nothing but pawns in  their scheme.
>It's the direct cause of every single ill that's befallen every political party remotely resembling left-wing, every workers rights movement, every consumer rights effort, every single corporation on Planet earth has been infested with the idea that bending the knee to political lip-service will someday lead everyone to the progressive promised land.

Liberals never cared about workers' or consumers' rights, they always pretended to do so only to take your vote and slime their way into power.
The "woke shit" you complain about is just them showing their true colors.
The "progressive promised land" you talk about was essentially:
-white people genocided and miscegenated out of existence (kikes see white people as an obstacle to their zionist utopia)
-ugly, retarded shitskins replacing them
-a one world government ruled by kikes
-the entire planet divided in two classes, the master class, meaning jews who will control every corporation, media and institution, and the slave class, meaning the aforementioned shitskins who will be too dumb to question anything or do something about it, who will slave their day to enrich the kikes (that will hoard all the planet's wealth for themselves) even further while only getting the bare minimum to survive in return.
This what "your" movement is advocating for.
Why the quotation marks?
Because it was never "your" movement to begin with, jews have brainwashed you since the day you were born with their media, school and universities to believe that doing the dirty job for them makes you a good and 'enlightened' person, and not a "stupid ignorant" or "crazy conspiracy theorist nutjob" like those who oppose them.
And people like you, driven by ego (because they do believe that repeating that shit makes them better than everyone else) are dumb enough to think they are "fighting the system" while in truth, they are ((( the system's ))) biggest bitches.
Replies: >>302776
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>>277658
> I'm pretty left-leaning, even a little bit of a prog myself. This woke shit is absolutely destroying my movement.
Fucking faggot! :^) 
Seriously, it hasn't been your movement for like 30 years to begin with. The democrat party is the nigger party now. Nobody but black people matter in there. Also occupy Wallstreet spooped the oligarchs. This is why the left had been pumped full of faggots, hysterical women and retards. Also don't forget the chinks, Fabians and all those Marxist groups who are actually your enemy and want to destroy the West.

> It's obnoxious and borderline fascist to demand everyone think like you on every single issue
WEW, lad! Welcome to Lolberts and gamergays 10 years ago. We fucking knew 10 years ago. Shit like this is also why stuff like Terrorhouse and expat press has been created and every slightly weird guy who would have been on the left joined that. Now the cutting edge has been replaced with schizo lyrics like the Books of Kisses which I totally recommend. However, this doesn't dawn on ideologues, who always had some sort of gnosis, who are a locating evil somewhere in material reality instead of the will of men, who always without fail make Satan's promise to people until their bullshit fails. Then they are totally OK with the human sacrifice of their followers. Like since it didn't work and all just take the good sheep, yeet them into the meat grinder and turn them into hamburgers. People like that always do that.

> By making everything into preachy shit, it's given everyone every reason in the world to hate me and everything I stand for just for being in proximity of the toxic waste that is the progressive movement.
Solution: rethink your overall position. Socialism has never been about workers rights at all but about living out some Warhammer ass heresy. Even on the right. 
https://archive.ph/oD6CY

>>302773
> kikes see white people as an obstacle to their zionist utopia
Pretty funny. Because commies see kikes as white and white people as an obstacle to their socialist Utopia. Could it be that materialist utopianism justifies human sacrifice? No! It can't be what can't be. And there will be a one world government ruled by technocrats hiding behind court jews? Nooooo~, don't talk bullshit! And both Zionists and commies like niggers and brownoids, because they are stupid and easily enraged and therefor easy to scam? Come on! You are wearing tinfoil.
>>277718
>the only reasons I could possibly imagine for the game to be closed-source are all nefarious
Boot into Linux, set up a Wine prefix that doesn't access your hard disk or the internet, and launch games there. That's probably the easiest way to play potential malware in a safe manner without getting into container autism. 

>>278114
>just that beginning makes you never wanna play it again.
What game? 

>>278481
I think you're gonna love walking sims anon, there's really no shortage of them these days. 

>>302717
<website with zero censorship has opinions differing from the hive mind
Shocking!
>>302778
>website with zero censorship
I hope you're not implying that's this place.
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>>302778
>That's probably the easiest way to play potential malware in a safe manner without getting into container autism.
There is also firejail. 

>>302787
when you compare to the alternatives, this place is quite tolerant.
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>>276068
what's worse is that it trains you to limit your thinking and see invisible walls where there aren't any in freer games.
Invisible walls, blocks and limits train players in learned helplessness. Insidious.
>>302788
>when you compare to the alternatives
This turd pit is nowhere near as committed to free speech as prolikewoah or julay were.  I won't even bother hosting game nights here because I'm afraid I might anger an abusive janny for wrongthink in the middle of hosting.
Replies: >>302823
>>302778
>Boot into Linux, set up a Wine prefix that doesn't access your hard disk or the internet, and launch games there. That's probably the easiest way to play potential malware in a safe manner without getting into container autism
Bottles.

>>278481
Death stranding is close to what you described there are some enemies but you can avoid them entirely just by planning your routes. It's a great time despite the dialogue being a bit retarded but it's what I expect of Kojima and it's great for being that
>>302793
>julay
>committed to free speech 
Kys
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>>276068
>progress is blocked by small small things that look like you could easily walk around or over
lol
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>>302824
This stuff actually just pisses me off, I play and go for some immersion and when something like this shows up I am just like "fuck you faggot" and I don't go back later to grab the chest when the area unlocks or is revisitable after completing some puzzle.
Replies: >>302826
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>>302825
what's worse is that in the earlier part of that same hallway there are identical suits of armor which you can lock on and destroy with a combo, so if were to do that you'd get to this spot thinking you can do the same, only to be met with that message
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Any sort of character progression, even optional progression, where the only way to git gud is to know esoteric rituals that the player has no way of knowing without a guide. Or without beating their head against the wall of trial of error.
>But, anon! It's a fun mystery full of cool things to discover!
You know what else is a fun mystery full of cool things to discover?
THE REST OF THE GAME.
Replies: >>303165
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>>303150
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>>275966 (OP) 
>ROMhack requires a specific version + region
<the rom / iso / etc is widely available, but that one specific version is like a needle in a haystack
<arguably made worse by such good availability of the other versions pollutes any attempts to search for the original
<takedowns probably a silent part of it
<when you think you might have found the right one (right region + platform), it's still not the one specified
I'm 8 attempts in, yet this Vanilla GameCube NTSC-U Pikmin 2 ISO, oh how you elude me....
I hate moving my left hand off my keyboard to reach all the way to numbers past 5 to use those hotkeys, then I wouldn't have to resort to the mouse's scroll wheel to select shit. Why can't any game past the original Neverwinter Nights do their hotkeys in the way where you push a button that reveals multiple rows of hotkeys.
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