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READ THE RULES


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Let's have a Silent Hill thread. I've finished the first three Team Silent games now.
Did they really have to kill Harry? Bastards... It's not fair.
You know,  I never played these games even though I own 3 for the ps2. I did play through the left for dead SH map with some friends though.
Replies: >>267698
>>267695
What's stopping you from getting into the series? Lack of interest?
Replies: >>267709
>>267693 (OP) 
>spoiler
They can easily retcon it if need be. Remember that SH3 is based on only one of the many endings of SH1.
Replies: >>267780
>>267693 (OP) 
You stopped before the best one.
Replies: >>267780
I only ever played 1 and 4, and didn't get much far in either because I played them when I was a teen and a big pussy
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Replies: >>267712
>>267698
Could be all the fanaticism from non-fans and posers. I know that's turned me off from several series.
Replies: >>267711 >>267719
>>267709
You shouldn't let retarded "fan" bases ruin things for you.
Replies: >>267712
>>267707
Heh, I like these. 

>>267711
Seeing all the "longtime SH2 fans" praising the remake while subtly shitting on the original was a real eye opener for me. Fanbases belong in hell.
Replies: >>267715 >>267719
>>267712
I don't think a lot of those people played SH2 or at least don't remember it well because the atmosphere and art direction were clearly off. They could also be soy-chugging retards without a critical fold in their brains (like the ones found in other franchises, where they just gobble down whatever the rights holder shits out next without question). Though, I'd say the existence of the cashgrab remake and the retards who like it doesn't make SH2 retroactively bad.
I want to play SH2. Is the abandonware download any good? I've seen some people claim it's malware.
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>>267709
>Could be all the fanaticism from non-fans and posers. I know that's turned me off from several series.
Those "people" are so fucking lame.
>>267712
>Seeing all the "longtime SH2 fans" praising the remake while subtly shitting on the original was a real eye opener for me.
Those people are most likely lying about being "longtime SH2 fans" thinking this will give them any believability when they shill the garbage over-the-shoulder and uglyfied remake.
>>267716
Malware dont work in linux faggot.
Replies: >>267725 >>267728
>>267724
>runs rm -rf ~/*
>nothing personnel, kid
>>267716
Get the Director's Cut version for PC and play it vanilla, avoid the widescreen mod since it shrinks the cutscenes to fit 16:9.

>>267724
You're right, you can't infect what is essentially Malware OS.
>>267716
(You) can emulate the PS2 release.
Replies: >>267744
>>267716
This one: https://www.myabandonware.com/game/silent-hill-2-restless-dreams-bgd#download is safe. Don't listen to >>267738 play the PC version with the Enhanced Edition mod.
Replies: >>267876
>At the Twin pyramid head fight on SH2
>Not much ammo
>Got none of the melee weapons beyond the plank
>Unsure if using all my ammo on them now means the encounter that comes next will be night impossible to beat
>Playing on Hard
I'm starting to reconsider my choice of difficulty
>>267774
In SH 1-3 if you run out of ammo during a boss fight you can just run around for a while and the boss will eventually kill itself.
With that said, the game showers you with free ammo so that's unlikely to happen. Did you fully explore the city during both the day and night? In my last playthrough I had way too much ammo to spare by the time I reached the final boss.
>>267704
You're saying that as if we could ever get another game by the same team ;_;
Well, I wonder if Silent Hill f will be any good, but I'm not getting my hopes up.
>>267705
I'll play it at some point.
>>267774
>>267779
Wasn't it possible to make them stab each other or am I thinking of a different game? Either way, it looks like you'll have to run circles around them.
Replies: >>267788
>>267780
>>267779
What's the Time limit? I've already spent an army's worth of bullets on that fat fuck.
>>267779
>In SH 1-3 if you run out of ammo during a boss fight you can just run around for a while and the boss will eventually kill itself.
I thought that WAS how you beat the Twin Pyramid Heads.
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>>267774
>Not much ammo
>Got none of the melee weapons beyond the plank
What are you doing? First time playing? The sidewalk during night after the hospital should've given you enough ammo to last the rest of the game. Besides,
>missing the great knife
Way to make things harder than they should be. Figured this out first time playing as well:
>run up to a wall
>make sure your back is against the wall
>switch to the big knife
>you should have one PT in front of you and another one in the opposite side to the knife you're wielding
>do the circular lunge then aim towards the fag to your side halfway through the animation
>if you've done it right the knife will jump against the wall
>aim back towards the PT in front of you in this second attack
>the PT will be hurt from both attacks and their animations will stagger
>rinse and repeat
If you find the sweetspot you can pin them down without receiving any damage, easily the jankiest fight in the game without the chainsaw fuck Eddie with a rusted icepick.
>trying to find any info on SH2 only leads to the remake
>Have to change the Date to before 2024 for any results that isn't the remake
I Hate Remakes
I Hate Remakes
Replies: >>267848 >>267865
Good timing, I have actually been playing SH2 for the first time recently. 

I was getting really frustrated with the combat by the time I got to the hospital, since the enemies come in groups and I didn't realize you could stomp on downed enemies to kill them right away. I was using the overhead swing to beat them on the ground but the shitty pressure sensitive controls made that unreliable.

Right now I am up to some prison, except I got trapped in a room and killed by bugs so I haven't played for a few days after that bullshit. Also is it possible to save Maria or did I fuck up by running away?
Replies: >>267850
>>267843
>when you realize you're in an ad thread
Replies: >>267850
>>267845
>I am in some prison, except I got trapped in a room
The flashlight went off. There's a battery in your inventory at that point in the game.
Then there's a padlock in that room with three highlighted buttons. You should be able to figure out what to do.
>spoiler
No. It's all the more infuriating when you're playing on hard and finally figure out how to get Maria to the elevator, only for Coneman to dunk on her regardless.

>>267848
>thread for 25 year old games is an ad to remake no one is bothering to defend
Replies: >>267851 >>267861
>>267850
>The flashlight went off. There's a battery in your inventory at that point in the game.
Yeah I put the battery in it, I thought that's what triggered the bugs. I was trying to fight them so I didn't see the way out before dying.
Replies: >>267852
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>>267851
>I was trying to fight the bugs
For what rhyme or reason would fighting the bugs get you out of that room, anon.
Replies: >>267853 >>267980
>>267852
I dunno, when Laura trapped you in a room you had to kill the ceiling guys to get out.
Replies: >>267856 >>267980
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>>267853
There's a very clear difference between the dramatic buildup to the hospital boss fight and bugs on a wall.
>>267850
There are times when newfags learn about x old game when it is remade. Crystalis is a good example, nes/gc hidden gem turned 'new'. "Their" goal is to ad to the new kids so as to get them to buy it after making copyright infringing harder. The harder it is the more profit they make. For all I know this can't be emulated, and if not then it's very ad-licious. Then again wikipedia says it was for windows too, maybe I"m off base, but I recall psx2 emulation being bad is why I reacted that way. I don't even have a ps2 emualtor and assuming I hate windows and don't want to use Wine it'd potentially be still ad-liciousness as all get out.....

But never mind me.
Replies: >>267876
>>267843
worst of all
>Newfags and Underagefags will search up the game and be greeted with the remake, seeing it as the definitive way to play the game
>Original gradually gets forgotten and becomes lost media
Replies: >>267873 >>269857
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I only liked 1.
Replies: >>267898 >>267980
>>267865
>Original gradually gets forgotten and becomes lost media
That narrative is increasingly backfiring. I haven't heard anyone say any earnest positive remakes regarding the Dead Space, RE4, amd FF7 remakes.
Replies: >>267899 >>269857
>>267861
See >>267744
It's entirely free to play on PC. The only "people" making money off the real SH2 at this point are jewish scalpers scamming collectortards and that's small potatoes compared to what Kusomi made off the shitty remake. Whether you play it or not, nobody is telling you that you must spend money in order to play SH2.
Replies: >>268449
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>>267867
1 was a better horror game for me since it was a genuinely terrifying experience to play (only briefly played 3). 2 had its moments. The story is obviously far better written, but I think it's just because its soundtrack is far less intense than 1s that makes it far less scary for me (I get it though, as its subdued, ambient soundtrack fits 2s sad, melancholic tone in the story). Silent Hills soundtrack is INSANE!
https://youtu.be/HZ71rgxrnIE?si=yEg9cz7r4qBA10oy
https://youtu.be/XsxJe6syDqw?si=F_93ZTz6XeGZc0us
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https://youtu.be/FzQe4AfVhxw?si=LQGi4kYi0rYwyTjd
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https://youtu.be/GiIVHhPTK1s?si=6pQYfapE_wygEzN4
Replies: >>267946 >>267980
>>267873
Did you miss the whole crowbcat thing where a ton of retards got mad at him for daring to say the RE4 remake is soulless?
Replies: >>267911 >>267912
>>267899
>where a ton of retards got mad at him
Just because you're loud and trying to strong-arm what people can say does not make you the majority.
Replies: >>267913
>>267899
Some fag called me a pedophile for saying Ashley's design in the remake was a huge downgrade across the board.
>>267911
Tell that to everyone else nigger.
>>267912
people have gotten weird lately, if you're a certain age you can't possibly find a girl that isn't your age or one year or two younger tops attractive or you're a pedophile to them
it's the weirdest shit
Replies: >>267941
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>>267932
That makes it funnier because I was within a couple years of Ashley's age when OG 4 released, and pretty sure she was 19 or 20 then. I don't understand people at all and they're so curt anyway that I don't care to. Apparently you have to prefer the 25-year-old girlboss whom shows no skin. Both remakes of Resident Evil 4 and Silent Hill 2 purposefully butchered the female designs. What a shame.
Replies: >>267976 >>268205
>>267912
>literally says in RE4 that she was a collage student pretty sure she was kidnapped from her collage
Almost like the "people" defending the numake didn't play the original or something. Weird, isn't it?
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>>267898
The atmosphere and story is why I liked it best as shallow as that reasoning sounds, it and the soundtrack spoke to me deeply. It gets overshadowed by everyone's praise of 2 which is just a Dostojevskij plot as it was directly influenced by him, I don't understand why it's so fucking popular aside from bandwagoning. I'm not sure if I beat it too fast or was too old for it to impact me but the game wasn't compelling, Eddie and Angela especially who are just there going through the town for totally different reasons coincidentally at the same time as James.
>>267912
Puritanical moralist blob outrages and makes dictacts against sensible people who dare to find teenagers beautiful and attractive, more at 11.
Replies: >>267980
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>>267912
>Some fag called me a pedophile for saying Ashley's design in the remake was a huge downgrade across the board.
We all know those types.
Was that faggot one of these two?
Replies: >>267977 >>267978
>>267912
For some reason, there's a trend among Gen Z and women to call people pedophiles for finding a woman of legal age attractive. I can't tell you how many times I've seen someone on social media declare that being attracted to an attractive 18-year-old is "pedophilia." Words used to have meaning.
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>>267941
>purposefully butchered the female designs
Takayoshi Sato added blemishes and made characters overall uglier than the initial pitch concept art in SH2, then gave them retarded Druckmann tier grimaces during animation in order to make the characters "stand out".
I wouldn't call the female characters in 2 pretty either. What's interesting is the old CGI technology that makes characters look strange and uncanny and somehow interesting.
>>267937
>the fan room from the otherside school
My nigger. Used to pan the camera then stand there for 20 minutes just listening to the slow hum of the fan.
Shame the grunge aesthetic is long gone, but then again the influence to the Team Silent games was oddly specific.
Replies: >>267978
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>>267948
Rent free, move on chvd.
>>267948
It was a face-to-face conversation with someone I knew through a friend. Pretty sure the guy is on the lower end of the spectrum.
>>267976
>I wouldn't call the female characters in 2 pretty either
Didn't mean to imply that. Just that they look worse in the remake, mostly because their designs lack the intent of the original IMO.
>>267852
>>267853
To be fair, Silent Hill often has situations where you think more complicated than you should and you can overlook an answer that is right before you.
>>267867
>>267898
The first one is definitely special.
>its soundtrack is far less intense than 1s that makes it far less scary
Even though I love 2's soundtrack I agree. One of the few tracks that is really comparable to 2's is Lisa's theme and since it's pretty unique in a soundtrack that is 80% hell the contrast is much sharper and the moment all the more special. In 3 they kind of put that intensity into the enemy sound design rather than the soundtrack, I think. Also each game has less tracks than the one before, that probably matters, too.
>>267946
>just a Dostojevskij plot
Is basing your story on another one really the same as copying it? Silent Hill 1 also took a ton of inspiration from modern horror novels. But I guess the influences here were more varied.
https://www.silenthillmemories.net/lost_memories/guide/132-133_en.htm
>I don't understand why it's so fucking popular
I'm sure a ton of people got into it thanks to the soundtrack.
Replies: >>267981 >>268008
>>267980
>To be fair, Silent Hill often has situations where you think more complicated than you should and you can overlook an answer that is right before you.
Yeah I learned to expect the game to be illogical after the first pyramid head fight where you have to unload like 40 rounds into him even though they make a deflection sound that would normally indicate you are doing no damage.
Replies: >>267988 >>267990
>>267981
Abstract puzzles simply fit the series more than logical ones.
Replies: >>267990
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>>267981
>>267988
>enter new area
>scavenge entire place
>go to place with prerendered screen
>use item or combination of in place of interest
Doesn't require a genius to beat a Team Silent game.
Replies: >>267992
>>267990
No one has claimed otherwise.
>>267980
It was reminiscent and unoriginal is what I mean. The first game had definite influence from Twin Peaks which is why it appeals to me but was still felt original, the characters in all took meaningful part in the plot unlike 2, and the tone was darker than in following games. 1's director left Konami and made Siren which is why the series departed into psychological personal horror, and why 1 has more in common with the Siren series.
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>thread over
What towns have you guys been to that feel like Silent Hill or are at least just creepy and hostile.
Replies: >>269709
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>>267941
>Both remakes of Resident Evil 4 and Silent Hill 2 purposefully butchered the female designs. What a shame.
The Silent Hill 2 remake butchered the entire game, not just the female design.
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Finally got around to finishing SH2 after that bug mishap, I had to get a new PS2 controller since my other one was acting weird. 

To be honest I am kind of underwhelmed, the game was alright but certainly not among the best games ever. It wasn't scary and the terrible voice acting really killed my investment in the story. Also I was playing in Japanese and a lot of times the subtitles just didn't match up with what the voices were saying, so I wish it had a Japanese language track instead of being forced to hear the localized version of the story.

Are SH1 and 3 any better? I was planning on playing those next.
Replies: >>268423
>>268422
>Are SH1 and 3 any better?
1, 3, and 4 are much better games. 1 and 4 are primarily combat focused. 3 is horror focused.
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>>267693 (OP) 
>>267876
I'm gonna need a phenibut vendor for when I finally decide to play Silent Hill. My doctor won't give me enough benzos to get through it I'm sure. It's the "nope" of all retro gaming. Somehow ten times worse than RE. 

>tfw never mind me times 2
Replies: >>268467 >>268552
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>>268449
>.gif
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>>268467
apprehension really kills
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>>268449
What is the dog looking at? Is there a demon hiding in the dark?
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>>268552
>>268182
Rural Maine, which is where Silent Hill is supposed to be, can feel that way especially in the winter when everything is dirty and cold and dead.
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>>267912
>was a huge downgrade across the board
I liked prim and proper Ashley. Though the feeling of urgency and her dependence on Leon does change tremendously from old RE4 to nuRE4 which makes the game feel less scary, regardless of her actual age.
Replies: >>269725
>>269713
>Its Ashley
>but she's a mouse
I don't get it.
>>269725
It's a joke about her big ears. However I guess no one remember that her old model was made fun of for looking like a monkey.
>>269725
she's cheesed to meet you
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>>269725
Moushley is cute. Cuuuuute!
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>>269754
FUCKABLE LIL MOUSE BITCH!
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>>267865
>Original gradually gets forgotten and becomes lost media
I think that gradually, people will realize how the OG was superior and then remake will be forgotten (or better yet, neglected) in due time.
Now we are still in the "muh hype" phase, where obvious sockpuppet accounts on jewtube and social media pretending not to be advertisers need to shill for that shit while trying to defame and ridicule those who talk shit about the garbage remake lest their sales get affected by people speaking the truth.
The narrative usually goes like this:
<Oh my god! Remake is coming out! Muh hype!
<Just played it, best thing evah!
>time passes
<Yeah it was good, but could have been better though...
<Actually, it wasn't that great...
<Let's be honest, it was pretty bad as a remake
<It was garbage, the OG was perfect the way it was and it shouldn't have been remade at all.
>>267873
>That narrative is increasingly backfiring. I haven't heard anyone say any earnest positive remakes regarding the Dead Space, RE4, amd FF7 remakes.
This
Then you realize how the ones hyping that shit are just paid shills going "how do you do, fellow gamers?" close to the game's launch, and after a while those disappears and only ones still defending that garbage are those who got caught by the "hype" marketing campaign and are just coping for the money they wasted on the shit remake.
Replies: >>269863
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>>269857
I have zero idea who any of these fags are. Thank jughead.
anyone got any idea where to get SH1 from
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>>267693 (OP) 
Simce nobody mentioned Silent Hill f, after the revelation that Ryukishi07 creator of Higurashi was the writer, I decided to play it, and there couldn’t be any better choice, the guys at Konami know what to do, and are serious about reviving the ip.
But the truth remains that without team silent there’s no more silent hill, they’re different games with the same name, but the same applies to Resident Evil really.
I think Silent Hill f will lack the witty writing of the old games, like how SH3 alluded to Heather being previously pregnant and had an abortion, but it was never outright stated. Ryukishi is a better writer I’m sure, but he has a different style to how Silent Hill was.
>>275131
>SH3 alluded to Heather being previously pregnant and had an abortion
What are you talking about?
Replies: >>275156
>>275152
You start the game in a dirty bathroom, by the end of the game, you find oit that Heather’s original hair is blck but she dyed it blond, a typical characteristic for delinquents, the cult talked about the importance of heather birthing their god, and got her pregnant with it.. etc.
So their’s a theory that she was pregnant in real life and had an abortion, and all those are her fears and guilt.
Replies: >>275173 >>283074
>>275156
>So their’s a theory that she was pregnant in real life and had an abortion, and all those are her fears and guilt.
So it's another "therapy town" theory, in which case it's wrong and bullshit.
Replies: >>275185
>>275173
Silent Hill 2 was indeed therapy town and it wasn’t a bad thing. The storytelling shouldn’t be discarded because normalfags cum over youtube analytical videos, that’s retarded.
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>>275131
>But the truth remains that without team silent there’s no more silent hill, they’re different games with the same name
True, the same applies to this game.
I could be a good horror game, great even, but it would be still Silent Hill in name only.
Also:
>Silent Hill
>Not taking place in Silent Hill
I think that sometimes this publisher's retarded idea of using a known title to sell something that is entirely different ends up hurting the game's reception than anything else, because if you name your name "x" and do "y" instead, people will hate your game for not being "x" regardless of its merits outside its title, instead of appreciating it for being "y".
Then there's also the issue of dividing the fanbase, like what happened with Resident Evil, there's the OG fans who expect RE to be a survival horror with item management and newfags who played the latest thrash and expect RE to be TPS where they go mindlessly "pew pew" on their enemies like COD.
Replies: >>275276
>>275188
I agree that it was retarded not to just retcon silent hill to respawn anywhere outside America, now you will have different foggy towns around the world called (not silent hill). I think they should’ve given Ryukishi the freedom to rewrite as much as he needs, since the series will forever be dead with SH4 or maybe even SH3.
And making it a new ip is just commercial suicide honestly, people already hate konami as is, they only care for the old ips.
Replies: >>275385
>>275276
>since the series will forever be dead with SH4 or maybe even SH3.
Can't disagree with that.
>>275276
>And making it a new ip is just commercial suicide honestly
Not if you promote it properly, look at what they did with P.T., i assure you that after that teaser demo the game would have been successful even if it wasn't a Silent Hill title.
That shit became (somewhat) viral even before people manage to complete it and discover it was a Silent Hill game.
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>Her given name Hinako is written with the Kanji 雛 and 子 which together read as small child, or delicate child. The 雛 can mean chick, duckling, or doll, as in Hinamatsuri doll. Where as the 子 means child.

>Her family name Shimizu is written with the Kanji 深 and 水 which together read as deep water. Notable is that this is quite an unusual way of writing the name. Usually it would be written with the Kanji 清 meaning pure. Another interesting bit is that the name could also be read as Shinsui, which would be way more common given the Kanji. This leads me to believe that they deliberately chose the last name using those Kanji for a specific meaning.

Found it in plebbit by accident. Seems accurate to me, especially the dolls part, as they were the enemies in the trailer. I think child kanji could actually just means small instead, so her names become small doll. The second compound kanji can only mean to me water that births life, as it’s a common theme in literature.
I remember watching many anime especially horror where a doll becomes human. It’s very common and never explained how so no one cares about that part.
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>>278568
Also the scene where her face is being peeled could also allude to the doll thing, as it could be interpreted as her having no identity or shedding her humanity.
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>>278573
>the scene where her face is being peeled
Reminds me of Junji Ito's "Layers of fear"
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>>267693 (OP) 
I watched some playthroughs of Silent Hill after seeing this thread and I'm glad I didn't play it.
Seems like a pain in the ass sort of game.
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>>278576
Junji is too fucking based to be adapted. My favorite one was Remina and the scariest was Gyo.
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>>278579
Skill issue.
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>>278581
>Junji is too fucking based to be adapted.
The anime adaptations were garbage, they were an insult to Ito's art.
>My favorite one was Remina and the scariest was Gyo
Remina e Gyo were but good.
My favorite one and creepiest was Tomie, to me still his best work.
Uzumaki is overrated, it had a only few good parts here and there (the first two chapters and the scar part) but most of it was just silly.
>>278586
*were both good
>>278582
it just doesn't look fun at all
I checked out Dead Space as well and it looks pretty shit gameplaywise too. So boring I just skipped to the plot points. Horrorcuck just isn't my speed I guess.
>>278586
Uzumaki could’ve been good if he took his time but he rushed it. He never attempted a long series ever since.
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>>278595
>Uzumaki could’ve been good if he took his time but he rushed it. 
The first few chapters looked promising, but then he started doing stupid things like the hair contest, those kids blowing hurricanes and knocking down houses, the two lovers twisting their bodies together, people riding the hurricanes.
That was some utter silly shit, the problem with those wasn't even the fact that it was uninspired material, it was just plain stupid.
Then there are parts like the one in the hospital that wasn't bad, but it clearly had nothing to do with the curse of the spirals and it felt like he shoved one of his short stories in between the rest just because he didn't know how to continue the story.
I, after reading the rest of his stories, left Uzumaki for last convinced that I was “saving the best for last” but in the end it did nothing but disappoint me.
I thought he was finished as an author by now, but then I read “layers of fear,” which in my opinion is one of his best and most disturbing stories, so who knows he may still have something to give.
However, I think Ito is at his best when he does body horror and gore, the rest is hit and miss.
>He never attempted a long series ever since.
That's probably for the best, at this point.
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>>278738
>>278595
>>278586
the souchi ones were pretty shit too, most of his longer stuff starts kinda creepy but still cool enough that you can suspend your disbelief and enjoy the mystery for a bit until becomes so fucking crazy and goofy that you forget you're reading a horror manga. his best stories were the shorter ones and the tomie series. with that said, the guy's still the best. if you like short stories I recommend "fuan no tane". it's a collection of very short stories more in line with traditional japanese folklore than ito's eldritch surreal shit, super creepy, good stuff.
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>>278740
>the souchi ones were pretty shit too
I can't even consider Souchi horror, that shit feels like Doraemon or something like that, certainly not an horror manga.
How can anybody, or even Ito himself, think that silly shit is "horror"?
About Uzumaki, it still baffles me how it gets praised like Ito's best work when he did plenty of stuff that is far better than that shit.
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>>278742
>that shit feels like Doraemon or something like that
that's a great way to put it, it was overwhelmingly goofy, especially that whole arc with the straw dolls
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>>278743
>that's a great way to put it, it was overwhelmingly goofy, especially that whole arc with the straw dolls
Some parts really did remind me of Doraemon, i kept reading it thinking: "Okay, but where's the horror?"
Basically Souchi is just an autistic kid, people remind him that he's weird every chance they got, he gets butthurt and so he plans a "revenge" that is supposed to be terrifying (in his own mind) but in reality ends up being some silly dumb shit.
Like the part where he makes that kid grow a beard. 
And the straw dolls was the silliest part, i agree.
>most of his longer stuff starts kinda creepy but still cool enough that you can suspend your disbelief and enjoy the mystery for a bit until becomes so fucking crazy and goofy that you forget you're reading a horror manga.
You just described perfectly how i felt about Uzumaki, at some points i thought "What is this stupid shit? Wasn't this supposed to be creepy?"
Thanks for the recommendation by the way, i'll check that out.
I missed reading horror stuff on the bed at night while listening to dark ambient, hopefully this "fuan no tane" will fill the gap left by Ito's stuff.
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>>275131
>The guys at konami know what to do, 
That's odd considering that they took over 15 Years to do such a basic thing and pretty much killed their second best option with del toro kojima and uzu.
>But the truth remains that without team silent there's no more team silent
No.  And the fact that it was originally a American town means nothing considering each game has nothing to do with each other besides dumb references.

>witty writing
Huh?  did I take crazy or stupid pills it's moon runes with editorials to make it make sense in engrish and most of them are dumb puns and metaphors that have usually have nothing to do with the story that idiots overthink.
Silent Hill died because a mix of factors the main being  western garbage took over the industry and Konami wanted to cut the cost of having Japanese devs and writers.
I don't really give a fuck that it's Sirentu Hiiru in name I just want  to play a game with an story by Ryukishi. the only reason they felt okay with choosing him despite his recent anti tranny truthnuke was because amerika gajins couldn't read it
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>>278819
>spoiler
Care to elaborate?
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>>278844
  >>257572
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Konami press was yesterday, and they showed more of Silent Hill f. Regarding Ryukishi07’s involvement, it seems he only went as far as writing a script and sending it to them, which means they had complete liberty in how to convey it into the game, which scenes are to be cinematic, which information to be notes, which things are to be told through the environment.
This worrying honesty and might sabotage his work, but from the look of it, the Taiwanese studio seems to be diligent, they clearly see this title as the one that will make their name be recognized. Which is good but having talent is a different thing.
>>282696
Too bad the girl is ugly. If she was hot like a Fatal Frame protagonist it would be much better.
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>>282696
Posted in another thread, but it's a real shame they're not remaking 4. That one is full of flaws so making juristic changes would be much less offensive.
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>>282696
Maybe the game will be a good horror game, but it won't be a Silent Hill game despite the title.
The tone, the setting, the type of horror, nothing sounds like a Silent Hill game.
They just slapped the SH "Brand" on it and called it a day.
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>>282714
>Too bad the girl is ugly.
You're gay.
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>>282721
>They just slapped the SH "Brand" on it and called it a day.
Just like all the RE games post 4, or as others would argue 3? No need to nitpick about SH.
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>>282722
Are you really trying to deny that this is a butterface? It looks more like a man than a woman.
>>282735
You’re gay and mentally ill too.
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>>282735
She’s pretty beat.
>>282735
She looks like a nip.
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>>282776
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>>282735
Hate to break it for you man, but that's how the average Jap girl actually looks like
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>is meant to be a writer
<has the plainest flavor text in all of the Team Silent games
There's some charm in him being completely clueless the entire game but it still gets me mad.
Regardless of old localization spaghetti you'd expect someone well versed in writing to be more interesting to read.
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>>282735
>>282875
Maybe her best asset is not her face.
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>>282961
>Maybe her best asset is not her face.
Could be.
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>>282967
This is from some music video right? I remember looking this up this ass ages ago. Oh yeah: Destination Calabria.
>>282875
We're talking about a video game character. No female character should look anywhere close to "average".
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>>282970
>We're talking about a video game character. No female character should look anywhere close to "average".
I can agree with that, but i wonder if she is an original model or she is model after a real model.
>>282737
>You’re gay and mentally ill too.
Jokes aside, he's not really wrong.
She isn't exactly a cutie, to be fair.
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>>282989
He may not be wrong, I would rather have an average but feminine girl than hot but masculine bitch.
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>>282989
>She isn't exactly a cutie, to be fair.
Yeah, they really need to work extra to make me care for her safety.
Replies: >>283062
I see people complaining about her clothes being torn and her back exposed
Lol fucking fragile niggers, they would be the first to line up for GTA6 though.
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>>283057
>I see people complaining about her clothes being torn and her back exposed
Leftists aren't people.
>>283004
> make me care for her safety.
That is actually a good argument about the need to make her cuter
>>282991
> I would rather have an average but feminine girl than hot but masculine bitch.
Sure.
I am not really bothered by her looks, and i would probably play the still if turns out to be good, but people pointing out how she isn't exactly a looker aren't wrong.
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>>283062
> i would probably still play the game if it turns out to be any good
Fixed
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>>275156
>Heather’s original hair is blck but she dyed it blond
Harry dyed it to hide her.
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>>282723
>Just like all the RE games SINCE 4
Ftfy
>>283057
>I see people complaining about her clothes being torn and her back exposed
Get off of fucking JewTube and Twatter, dibshit. It has never been a good indication of what "real people" think.
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>>283310
Fuck off nigger it wasn’t from xitter nor jewtube nor plebbit. Kys.
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>>283074
Facebook tier meme, what a stupid nigger you are!
>>283311
So where are you encountering these people, then? Because it STILL sounds like it isn't a healthy environment to be around.
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>>283311
>Fuck off nigger it wasn’t from xitter nor jewtube nor plebbit.
If it wasn't directly from those places, it sounds like shit from the same kind of "people" who does infest those shitholes.
New gameplay and intro revealed 
https://youtu.be/GjQGD0qjI0M
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Gameplay dropped
https://youtu.be/kIyZFeZ4Djc
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>>285203
>>287022
I'm not clicking that.
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>>287022
>*realistic graffics
>being stabbed
>not bleeding afterwards
>>287022
>enemies not reacting to getting hit
>quick dodge mechanic
>weak fog, long draw distance
>no fixed camera angles
It's alright but it's not silent hill
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>>287190
>enemies not reacting to getting hit
This pisses me off more than it should because it takes effort to create a proper enemy reaction system, which makes the combat fun.
But none of these modern games give a fuck.
>>287190
Yeah like Silent Hill was ever famous for its superb combat!
Replies: >>288685
How silent hills probably would have been:

- we saw otherworld events happening in places outside of silent hill in the preceeding games.

- silent hills follows this to the conclusion of the otherworld expanding across america as it invades our world.

- so many protagonists in many cities and towns are suddenly met with entities coming into our world from the other, and finding themselves lost in the otherworld after crossover events.

- the otherworld of each place ties into its history, both known and unknown, past and present, as well as the psyches of those who live there, and most especially that of the protagonist of that places chapter.

- silent hills (plural) thus explains the plot with its title: many places, familiar and not, are becoming a silent hill of their own.

- silent hills will follow from resident evil and pt by going from third person to first person perspective, without losing the rest of their survival horror mechanics.

- at the end of the protagonists individual chapters, they all make their way to the source, that being the original silent hill, and then we switch to a second party already gathered, who are protagonists of previous games such as heather (now cheryl/alyssa, now adult) and james sunderland (now elderly), whom we now take control of, as they fan out to each explore their own sections of the town (james goes to the hotel, heather to the amusement park, and so on).

- at the end theres a big finale. But due to the new protagonists arriving and fucking everything up by being a bunch if clueless twats, its too late to stop the spread and the protagonists have only done enough to give the world a fighting chance in the coming apocalypse thats invisible to most normies.
>>288361
Unlikely. It probably would had been Reedus going into silent hill happening to find original locations in 1-4 but the town is way bigger than it realistically should be if at all or a modernized version of the town where all the previous protags are dead.
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>>288361
I’m glad it didn’t happen, and there’s no way it was going to be good after Death Stranding 1 and 2 exposed Kojima as a hack. It would’ve been a cringe terribly written cinematic game and exists solely so Kojima can suck off Hollywood actors. Konami was really vindicated.
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>>287215
>like Silent Hill was ever famous for its superb combat!
People who say shit like "Silent Hill's combat" or "SH needs to improve its combat" are retards who still don't get what type of game SH is supposed to be.
It's the retards who think survival horror means a shooter but with monsters.
Then bitch and moan when they get an actual survival horror because it doesn't play like COD zombies or RE6.
>>288361
I think they said that the game was going to be in 3rd person with only a few segments switching to a 1st person like PT.
For the rest you may be right.
>>288362
>Reedus
Here's where i agree that Konami did the right thing kicking Kojimbo out of the company.
Was hiring that slanted'eyed faggot Reedus i mean really necessary?
Then we hear gaming companies bitching that games are expensive to make, if you waste your budget paying some Hollyjew faggot who ends up getting way more money than all the developers actually working on the game of course it is going to be expensive.
Also that faggot would have added nothing of value.
>>288366
>I’m glad it didn’t happen, and there’s no way it was going to be good after Death Stranding 1 and 2 exposed Kojima as a hack. It would’ve been a cringe terribly written cinematic game and exists solely so Kojima can suck off Hollywood actors. Konami was really vindicated.
While i agree with you about Kojima being an overrated hack who makes Hollyjew slop, i don't think he really had an hand in Silent Hills apart from pushing for that Reedus faggot.
What i think is that other people were working on it (Kojimbo even admitted that he doesn't like horror) and if it turned out to  he good, Kojimbo would have taken the credit in the actual devs' place, and normalnigger would have been going on and on about how "Kojimbo is such a genius".
I remember an interview with Mercury Steam when they were developing "Castlevania: Lords of Shadows" game where Kojimbo took credit as a producer, and well, they said that Kojimbo just went in only once to sign some papers and left right after never to be seen again, without giving even a single look at the game being developed.
I think the same shit was happening with Silent Hills.
You said you are glad it didn't came out, but i think we got it worse with this Blooper Team garbage.
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>>288685
It's not about the value added it's about the free advertisement using celebs normal fags care about because they're too stupid to get that real games and real stories don't need people with names and voices you instantly recognize  with stiff and terrible acting
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>>288686
We all know normalfags are retarded and don't care about nothing until someone tells them it is fashionable to do so.
But PT with that demo did a great job to advertise the game, and i am sure it would have sold well without the need for any hollyjew reject.
That was not marketing, just the usual Kojimbo's rimjob to hollyjew and anything affiliated with it.
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>>288689
Are you sure about that? I know that the history isn't all that considering he wanted to replace actors but arguably all of his previous games he worked on basically use original characters even if they use dumb ass names. My logical assumption would be to assume this is due to Sony wanting his shit to be more normal fag friendly.
He never used photo scanned  actors until recent despite it was possible during the PS3 era not to mention he used real footage for the start of MGS4.
>>288685
>What i think is that other people were working on it
If so why did Konami outsource both the remakes and new games? They have no in-house developers.
The people who left with Kojima are his main team, and if it was them, then it still is a Kojima game.
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The only thing I ever wanted from Silent Hill was the same REmake treatment Resident Evil got for Resident Evil 1 for the first Silent Hill, meaning make the same fucking game with the same gameplay and cameras but with a few improvements here and there, better graphics and expand it a little, nothing more.
No over-the-shoulder garbage, not "better combat", no shitty re-designs.
Silent Hill 2 and 3 still look great, just increase the resolution, maybe make something similare to the fan made RE4 HD more, but that's it.
I don't understand those people who would like the series to keep going forever.
We had a legit trilogy, another game developed by the same devs, and a bunch of crap develop by shit studios that were probably cheap to hire.
I would be fine with Silent Hill being dead if the alternative was all those shitty games made by western studios and that garbage remake by those hooper team faggots or whatever the fuck they call themselves.
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>>289236
My biggest wish right now is SH1 getting decompiled the way SM64 was, so it can be playable on PC natively. Hopefully the upcoming SH1 remake brings some attention back to the original. SH2 and SH3 are fine, I don't think they need any adjustment.
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I just wanted to post these.
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So, did Silent Hill f end up being good?
Or not?
>>297890
You'll get all kinds of stunning and brave culture warriors screeching slander, but I thought it was alright. I haven't finished a second playthrough yet, but it's clear there's a lot more to the story than you see in your first playthrough and I would like to see where it goes.
It's not as spooky as the old ones, but I didn't find it cheesy either, there were a few sections I liked. Overall I would give it a positive review, but no standing ovation.
Replies: >>297928
>>297890
The biggest issue with it in my opinion is that the combat is kind of a slog, yet later on it keeps locking you out of progress until you kill everything. Locking you into arenas until you finish fighting damage sponge mobs wasn't fun in nuDoom, it's not fun here either. 
Especially since the combat tries to be some kind of parry-soulslike but just isn't quite up to snuff, plus it feels weird for a game in a series where conserving resources and running away have always been important.

The game would honestly have been better by just making it a new IP in the first place, at least then it wouldn't need to fit preconceived notions of what a Silent Hill game is supposed to be like.
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Eating mcdonalds isn't sex and beating up nerds not even been titled Zelda as they're just old food I would they want to sell that didn't even play video games as been titled Zelda the first ones and 'failed' they do that sort of shit. Silent HIll not so scary in Grand Theft Horse and you probably liked Super Metroid clones. *rimshot* They ruined Zelda but I don't eat. No keys nor dungeons in that sort of shit, same as re4 been titled Zelda. kikes money anon. not survival horror, goy less stressed. how many years to make it mcdonalds to please people that played Grand Theft Horse? If I could eat old food I would. goy less stressed. they want to sell cheap goy nerds out the normalnigger and goy less stressed. you probably liked that too even though at that point it should have not it at least as the first ones and 'failed', same as re4. I hope you didn't Castlevania post KOTOR even been category of not so scary Horse Theft and soulless MOTOR post casuals I hope kikes money goy nigger kikes goy kikes niggerkikes goyniggers kikegoy niggoykike soulless soul soul soul soul and you probably liked that too because Zelda because refour because not so scary HIll because Supervania because Horse becausa anon because
Nothing is ever good post KOTOR falls into the category of everyone was okay with it because *rimshot* *rimshot* *rimshot* *rims*rimsh*ri*rimshmsh* *rimsh*msmshsh*hmsh*ri*ri*mm*ri
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>>297903
>They ruined Zelda but I don't eat.
I am going to get this as my next tramp-stamp
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>>297890
its a game, but its not silent hill.
western silent hill games were more silent hill than silent hill f, except for that interactive web show released a few years ago where the character have a gay orgy to stop the monsters, this is not silent hill.
Replies: >>297931
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>>297895
So they had how many years to make it at least as spooky as the first ones and 'failed'? When they do that sort of thing, it's not to please people who played the older games. Why even play new games? They ruined Zelda because solving puzzles stresses out some people. Resident Evil 4 isn't spooky at all; it's not survival horror, and it's less stressful. Silent Hill isn't so scary either, and it's less stressful. Eating McDonald's isn't stressful either, but I don't eat junk food myself. If I could eat old food, I would. They want to sell to the casuals who didn't even play video games as they were too busy with other things. I hope you didn't give them your money. There are no keys nor dungeons in Grand Theft Horse, and you probably liked that too, even though at that point it should have not even been titled Zelda as they're just using the name for cheap and soulless profiteering, same as Resident Evil 4. Even Castlevania post SOTN falls into the category of cheap shit, but everyone was okay with it because they liked Super Metroid clones. 
>>297890
Nothing is ever good.
>>289236
I concur. What's dead should stay dead. *rimshot*
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>>297909
Having played all the endings and tried every difficulty at least once, I can agree that it's not Silent Hill but I also ended up liking it quite a bit on its own merits regardless.
In terms of story, you really barely get an idea of what's going on from the first playthrough and even the ending that some sites call "bad" (the game never says this) is necessary to understanding the final playthrough. There's been some culture warrior bullshit online about the game being "feminist", "anti-marriage", etc. and that's a hilariously retarded takeaway once you actually get the full picture.
A lot of the conversation around the combat has involved people comparing it to Souls and then complaining that it's janky in the same breath. It didn't really click for me until playing on the higher difficulties but I think the Souls comparison is a mistaken assumption that leads to a bad experience. Soulslikes (especially the -likes) specialize in singling out enemies for one-on-one combat that heavily leans on timing your dodges but I think a fairer comparison for Silent Hill f would be 3D beat-em-ups, where crowd control, spacing, and paying attention to enemy hitstun are far more important. The i-frame dodge is just a superficial resemblance and on higher difficulties it primarily becomes a tool for restoring stamina (or leading into a powerful knockdown strike you unlock from one of the omamori) rather than a ubiquitous "avoid damage" technique like it is in Souls. The term "parry" gets thrown around a lot for the same reason and it's completely inaccurate in the case of SHf, since the technique in question is instead taking advantage of enemy openings _before_ an attack rather than a reaction to the attack itself. Point is, you can get a lot more enjoyment out of the game if you play it for what it is rather than assuming it's going to use the same design language as Souls games (or older Silent Hill titles, for that matter).
>>282735
Probably the greatest flaw of the game is that the MC's actress is significantly cuter irl than her in-game model. Picrel, she's been streaming herself playing through the game recently and it's very entertaining.
>>297903
My fucking sides, saved
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>>297931
the game still called silent hill and not flower girl, its a fair criticism, you make a game called silent hill people expect silent hill.
Personally I cannot take the story seriously after the fox boy show up, his character design is so fucking offensive the game turns into parody, this is a shonen game.
Replies: >>297964 >>297965
>>297931
>There's been some culture warrior bullshit online about the game being "feminist", "anti-marriage", etc. and that's a hilariously retarded takeaway once you actually get the full picture.
So what is the whole picture, 3DPDfag.
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>>297931
>In terms of story, you really barely get an idea of what's going on from the first playthrough and even the ending that some sites call "bad" (the game never says this) is necessary to understanding the final playthrough
That's more a hallmark of the writer, who was honestly my main issue with it too. The suits clearly just wanted a big name writing it, but he's horribly cast because his speciality is indie mystery VN's with mature elements where he can do whatever the fuck he wants at his own pace (resulting in pretty well written, highly-replayable narratives that sound completely batshit insane when taken out of context which you should check out if you're interested), not a no fun writing allowed, corporate censored mature psychological horror about the human condition for a formal AAA and on a schedule. In fact, the same people who are implying the game is about feminism and anti-natalism instead of indecision, are the exact same pol-rotted culture-war secondaries and speedreaders who keep parroting that one extremely fucking stupid misreading of Umineko's antagonist (unmentioned because of major spoilers, but if you're familiar with the series, you should know exactly what I'm talking about). The entire narrative has his pawmarks and personal tropes over it, and he really just is not the right person for it - he's great at controlling a swinging tempo of lightheartedness into whiplashes of violence, but he cannot maintain the constantly oppressive tone that Silent Hill required.
Some writers can jump mediums quite easily (eg Uroboshii going from FATE to Thunderbolt Fantasy or Yoko Taro going from Drakengard/NieR to KamiErabi) but Ryukishi07 is not fit for this genre in the slightest.
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Also meant to include >>297935
Foxfag as an outer influence fucking with the narrative is another one of his tropes, except with the soul ripped out of it by having to be spr srs M-rated industry horror writer.

Compare his judgement bullshit to picrel, and it's night and day. Shit's like hiring a wrestling promo writer because he made the WWE a ton of money.
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>>297935
>you make a game called silent hill people expect silent hill.
It's really simple as that.
Unfortunately Konami said some retarded statement about Silent Hill meaning "more than just the city" that, translated in corporate speak means: "We want to use Silent Hill as a meaningless brand like Crapcom is doing with Resident Evil, (that is now a TPS then a First Person walking simulator) for granted sales due to brand recognition.
>>297963
I read the entirety of Umineko as it came out and I feel like I'm being generous when I give it a 4/10. It's a convoluted mess that reads like it was written by a 12 year old. The Japanese fanbase refuses to so much as give Ryuukishi the time of the day nowadays for good reason.

Honestly, I find the extent to which the western fanbase is obsessed with Umineko to this day to be frightening in a sense. I have no idea how you guys can drone on about it day after day fourteen years after the final episode was released; Ryuukishi is a hack who has no idea how to actually tell a story that does anything except continually bait the reader with red herrings and empty promises of greater themes. He's been like this since Higurashi and will never improve, either on a technical level or as a storyteller in general.

Like I said, almost no Japanese fan cares about Ryuukishi nowadays, and it's more than people just being pissed off about episode 8 of Umineko (people were pissed off about Minagoroshi and Matsuribayashi long before then, anyway). It's because they've had enough exposure to him to see through his tricks and stop falling for his brand of spectacle and sophistry. And yes, his terrible, childish text is part of the problem too - there are parts of Higurashi that have such embarrassingly poor writing that they're used as copypasta on 2ch.

I don't know how the western fanbase continues to put up with Ryuukishi, and I honestly feel that it's damaging to the community as a whole to continue to obsess this much over a single work so long after the fact. The amount of Umineko discussion is one of the reasons people who read untranslated eroge feel so disconnected from the broader western fanbase, and it's not hard to see how stifling this level of obsession can be if you take a step back.
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Silent Hill is dead
>>302050
>first person schlock
Pass.
>>287025
Remember that one anon's redtext rant about that lady and how she could never keep her mouth closed?
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>>302050
>>302050
I prefer when they use the nurses as the cover monster. That thing looks boring.
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>>302050
Soy-drinking demoman (but 100% serious, non-juxtaposition joke) aside
>mentally unwell MC is the only guy with a gun going on a shooting spree in 1996 Scotland
Little bit tone-deaf.
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>>302088
The flower looks like impjak.
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>>302117
You look like you need to lurk a wee bit more laddie.
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>>302050
>they looked at picrel and said FUND THIS GAME
lmao
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>>302050
What does it matter whether Konami decided to lease their license to George Droyd Studios? Remember Silent Hill is this same franchise, franchise whose newest main title was directed by the writer of >>297964.
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>>302218
Here's the final version of the Reimagining 2 ad, as featured in SS#6.
>>302218
>SH_buttfuck_2.mp4
That is AI... right?
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>>302230
Anon...
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>>302231
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>>302252
There's always an bright side at least SH1 is almost entirely decompiled so we can get a PC port in a few months assuming that there's people who care.
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>>302279
>SH1 is almost entirely decompiled
Holy shit you weren't kidding...
https://github.com/Vatuu/silent-hill-decomp
Why is this not advertised more?
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>>302322
It's the exact same old game you've been playing for the past 27 years, only the wobbly renderer is gone and the resolution is higher.
No idea what a 3D engine decompilation for such a mechanically simple game is trying to accomplish. Only games that benefit from these projects are ones intriguing enough to be repurposed and expanded with mods and addons. 3D platformers, RTSes, fightans, maybe the occassional game inexplicably rife with turboautists like Melee or Worms. Realistically the only thing you're getting here is Harry's raisin panettone face texture in 4K 244fps.
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>>302324
Game decompilation in general is done to document the gameplay experience as accurately as possible, so it may be ported to new systems and (possibly) optimized further. It's important to recreate things like game logic, physics, and randomization as accurately as possible to remain authentic to the source.
>Harry's raisin panettone face texture in 4K 244fps
I know you're joking but going from 20-30 FPS to 60+ is mind blowing especially for old games. I've played Tomb Raider using the TRX engine at 60 FPS and I've never looked back, even though all other aspects of the game are identical (tank controls, slow movement, tiny textures, triangle tits...etc).
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>>302322
>Silent Hill is 99.24% decompiled
Blasphemy! You need to play the game as the dev intended, with a ps1 in a crt tv!
I don't know why people want to play it at 60fps, you can barely see a difference passing 24fps.
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>>302334
>going from 20-30 FPS to 60+ is mind blowing especially for old games
It depends entirely on the game.  That might be true of 3D action games, but for a lot of other games tightly designed around their original frame rates it makes no difference whatsoever.
>>302334
>>302335
Not every game is meant to function at 60 FPS.
Diablo 1 is a common one where mods force it to run at 60 FPS and it fucks all the animations and the combat pacing and feel of the game due to the way their frames were built around it being locked to 20 FPS.
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>>302171
I'm just saying it looks like him in the drawing.
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>>302057
Can you truly blame him?
>>302057
>lady
That is not a lady, that is a female slut.
>>302339
It's still better to have less input lag and less sound glitches in general. The only downside is you cannot just run shaders like you would on Retroarch.
And yes I know the pc ports just interp it so the animations are fucked but at least for sh2 it works well outside of that not so much other old console titles.
>>294257
Necrobump, file is too large and I don't want to resize.
https://files.catbox.moe/sjmnp7.mp4
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