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it's fucking video games, baby


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READ THE RULES


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Its been far too long since the last one. Thank goodness Vita's battery is infinite.
Whatcha
>PLAYAN
>HACKAN
>BUYAN (kek)
>WANTAN

PREVIOUS THREADS: https://archive.is/9b9HQ
https://archive.is/xQU91 (Gitgud hackpaste)
Last thread: https://archive.is/5wk1E
There are also numerous Vita threads across the webring as well.

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6
Physical game list (Western/Asia-English/EU released): http://web.archive.org/web/20190705133424/http://retailgames.net/playstation-vita/complete-list/

Vita hacking:
https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitahacking.md#vita-hacking https://vita.hacks.guide/ 

Vita homebrew/plug-ins: https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitahomebrew.md#vita-homebrew-and-taihen-plug-in-recommendations 
Vita game mods: https://gitgud.io/8vitagen/hackpaste/blob/master/guides/vitamods.md#vita-game-mods
docs.google.com/spreadsheets/d/1OkS1S2sJqs2p8jp6pxBfrQkHT4Tn2-__NmAl6BYIUw8/
Make bounties for ports/features for the Vita here: https://github.com/vita-nuova/bounties
Consoletan booru: https://consoletan.booru.org

Feel free to do writeups and reviews of games you've played as well, they may end up getting added to the chart (eventually).
 
Make sure you treat your Vita well. always love her, and never abandon her or allow her to be damaged or broken or you're no better than Soyny.

And reminder not to buy anything digital that supports Soyny (unless its for archival, sharing and piracy purposes ofc, which might become important pretty soon).

NEWS
Monster Hunter Frontier is back on the Vita, this should be a guide or something for getting it working:
https://www.yewtu.be/watch?v=wdH1CweG1Js[Embed]

A big Vita themes place went down but they came back I think (more or less):
https://psvt.ovh/
(Backup version) http://qcnnvxi.cluster027.hosting.ovh.net/ 
MGBA version 0.10.2 released with some minor Vita improvements, but I still think its an imperfect emulator, haven't tested it in a long while though:
https://mgba.io/2023/04/23/mgba-0.10.2/
What are your estimates for when Sony will pull the plug for Vita PSN? I should quickly get bigger drives and download all the exclusives of interest.
Replies: >>268235 >>268237
>>268233
Honestly, its a miracle they haven't done so already (not that they haven't tried mind you). Its already outlasted the eShop by close to 2 years now.
At this point they might have just forgotten about it or something, but I wouldn't be surprised if they try something either this year or next. I'd be shocked if the Vita PSN lasts longer than 2027.
Replies: >>268237
>>268233
>>268235
PSN for the PS3 and the PSP is still live as well. Also I remember someone mentioning that Sony actually "cannot" turn off PSN for their previous systems because of how it function without this also breaking PSN for the PS4.
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Does anyone know the best way to consult a guide on the Vita without closing the game? I tried the programs mentioned here >>267800 and not only they required the game to be closed, but they also couldn't render Japanese characters in text files (VitaShell's text editor can render them, but it requires the game to be closed too).
It's a shitty hack, but my best bet is saving the guides as pictures and opening them with the stock gallery app since it doesn't require the game to be closed from what I've seen.
Replies: >>268250
>>268249
Good luck figuring that shit out since there's no real way to tell what the vita is doing to prevent other programs from loading while a game's up. The text editor probably just doesn't support nip characters since there's so fucking many of them and it'd be a shitshow to implement especially on a handheld without a functional emulator.
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Does anyone know if the Criminal Girls port is censored only in the ((( localized ))) version or if the Japanese version is censored too (compared to the PSP original)?
Replies: >>268372
>>268371
International version is censored, japanese is completely uncensored.
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How 2 watch animu on Bita?
Replies: >>268507 >>268512
>>268492
You'll have to convert the episodes and then you should be able to watch it on a video player
This tool should do both
https://www.gamebrew.org/wiki/Simple_Video_Player_Vita
Otherwise just convert them with some other software (Handbrake, MEGUI, FFMPEG) and just use some vita video player to watch it
https://www.gamebrew.org/wiki/Vita_Media_Player
There are technically media streaming apps but I dunno shit about em
Replies: >>268512
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>>268507
>>268492
Xmedia Recorde and Handbrake both have ready-made presets for converting video files into a format the for the Vita to play, however there's some trade-offs. These are my experiences with the PSP, so your mileage may vary. Xmedia tends to produce the best quality of conversions in terms of audio and video, but it suffers from the drawback that you cannot encode subtitles as they must already be burned to the original video file. Handbrake does allow you to burn subtitles to the video file, but the video quality ranges from decent to outright shit. If you're looking to use Handbrake, I recommend looking over these guides to give you some pointers as you will need to adjust the settings:
https://archive.md/T21Q8
https://wololo.net/2016/06/17/convert-videos-viewing-vita/
https://www.giantbomb.com/playstation-vita/3045-129/forums/vita-profile-for-handbrake-537163/?page=1#js-message-6043428
Replies: >>268649
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>>268228 (OP) 
>Thank goodness Vita's battery is infinite.
If only...
Mine died and my Vita works only with the charging cable plugged in.
Replies: >>268616
>>268615
How the fuck did you do that?
More importantly its time to replace the battery if that actually is the case.
>>268512
>Handbrake does allow you to burn subtitles to the video file, but the video quality ranges from decent to outright shit.
Wouldn't it be better to burn the subs with ffmpeg
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Are there any good Touhou fangames or ports for the PSP or Vita?
>>268662
>good
>Touhou
Pick one.
Replies: >>268671
>>268668
Hehe... I see... an enlightened Len'en fan?
What's the best GBA emulator/RA core for the Vita?
I want to play the Mega Man Zero games specifically.
>>268662
No
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>>268228 (OP) 
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Anyone knowledgeable enough with ImageMagick (or willing to learn) want to help with updating the Vita chart?
There's a lot of entries I was going to add before the previous chartfag decided to retire. I finally have some time to try and learn the software, but I'll be honest and say that my patience is pretty low for trying and I'm strongly tempted to say "fuck it" just edit it manually with Paint.net, which would be likely a lot more painstaking and slow, and in all likelihood probably would never get finished. Might even end up looking worse too.
The existing files and documentation for the chart are here:
https://gitgud.io/8vitagen/hackpaste/-/tree/master/gamerec
Replies: >>271096
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In the process of (manually) making the tiles for adding to the chart, its going to be a BIG update, with over 20+ games being added, maybe even over 30.
Going through the old threads again to find any that I've missed in the past, and there's surprisingly more than I expected.
There are games which could use writeups to make it into the chart, since they've been clearly recommended and enjoyed by anons in the past but nothing broad yet clear was written enough for them to constitute an entry. Usually it was stuff like updating their progress in the games or something or just saying that they love it/its their favorite without going into why.
Games like Hotshots/Everybody's Golf, Ciel Nosurge, Virtua Tennis 4, Taiko no Tatsujin V, Labyrinth of Galleria, To Heart 2: Dungeon Travelers, other Super Robot Wars games besides V, etc.
If any anons which enjoyed those games (or any you don't see on the chart that you feel should be up there and have played and enjoyed personally) are still here, please feel free to write up something. Doesn't have to be huge, just a few sentences is enough.
Replies: >>271096 >>273211
>>270764
>>271086
Why don't you use the build.sh script? You can fix the python script with
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>     except (IndexError, UnboundLocalError):
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>     f = open('gamelist.csv', 'rt')
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<           skipheader = 1
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>             skipheader = 1
Replies: >>271097 >>271099
>>271096
I don't really know how to, and my patience for learning Imagemagick is a bit too low at the moment.
Replies: >>271098
>>271097
Montage.sh already has all the necessary imagemagick commands.
Replies: >>271099
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>>271098
>>271096
I've attempted to fix the python script (though I don't see any difference on the skipheader line), currently running it on ((( Winjews ))) and I get these issues.
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I finally ordered thumbstick replacements for my 1000 vita. They've been bare for a few years now.
I'm also considering getting one of those cases with hand grips. Any anons here have experience with them? Are they comfy?
Replies: >>274869 >>275213
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I'm still looking for a good rationale as to why Sony killed their baby. I don't give a shit about those tales of the market having shifted to mobiles, because the Vita was a Rolls Royce, it was pure luxury, a real console dedicated to games, not a shitty underfed contraption pretending doing vidya gaems with anemic CPUs and craptastic screens. Why didn't Sony sell the Vita like the absolutely sexiest console ever to be held in one's hands?
>>272886
>I'm still looking for a good rationale as to why Sony killed their baby.
Because it allowed the Western branch of the company to take control of the entire video game division and shuffle around the people in charge so that they could make the kind of games they wanted.
Replies: >>272897
>>272894
Since when does sony make games?
Replies: >>272910
>>272897
https://en.wikipedia.org/wiki/List_of_Sony_Interactive_Entertainment_video_games
SCEI used to have tons of internal and second-party studios. After the jewish takeover all of them except Polyphony but that's a matter of time were shitcanned or folded into a heavily neutered Japan Studio, which managed to give us Gravity Rush before being disemboweled and the skin draped over the Astro Bot team.
Replies: >>272911
>>272910
That's publishing
>>272886
It really is a crime. It feels so nice, it does so much, unfortunately it suffers from the WiiU problem nowadays where nearly all the good games have been ported and convincing people to get in on the Vita train is near impossible.

As a side note, my recently hacked WiiU is getting a lotta love thanks to Pretendo.
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>>272886
Sabotage to steal power away from Japan and promote their golden child, the PS4.
Though sexiness on its own isn't enough to really sell the console, it still needs what people want: the right games, which Sony fucked up massively on by not having the staples people have come to expect.
>>271086
I'm almost done with making all the tiles, and I'm going to be organizing and adding them soon. Funnily enough the amount of games being added ended up being way bigger than just the ones listed, it'll end up being 60+ more games being added, with more possibly if people give proper recommendations for some omissions.
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BEHOLD THE UPDATED VITA CHART IN ALL IT'S GLORY
Took long enough but I think it turned out pretty well.
>>273773
Thank you.
Replies: >>274147
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>>273773
Missing this one, but can't blame you because there's a single review in English, and for the first game which is basically a remaster of the first PSP game.
Replies: >>274147
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>>273773
You're missing this one, bud.
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>>273773
Bless you, kind stranger.
Replies: >>274147
>>273997
>>274020
Provide recommendations for them and I'll add them in. 
>>274033
>>273782
Happy to be of service.
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Have any of you tried to run Nanosaur 2 or Cro-Mag Rally? They crash on launch whenever I try to play them. I thought it might be a problem with libshacccg.suprx but as far as I know Nanosaur 1 depends on that as well and I've had no issues with 1. Wondering if I have some oddball plugin setup that's breaking those games specifically or if Rinne just shipped them broken.

>>272828
I have this one for my slim and it's a lot more comfy than bare hands. I used to get hand cramps if I was playing for more than an hour or so. Downside is it doesn't add L2/R2, I cheaped out there, but given I'm mostly playing DT2 I can live with that.
Replies: >>276326 >>276406
>>272828
Aside from terrible port Ratchet & Clank trilogy is finally perfectly mechanically playable.
>>272886
It failed because they tried to sell it as a portable PS4 instead of its own thing. So instead of unique games like the 3DS had it was mostly downgraded ports of console games. Kinda like the Switch if you take away the Nintendo games.
Replies: >>275451
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>>275263
>So instead of unique games like the 3DS
>the rest of that bullshit
Who invited cuckchan to this thread?
No shitty 3DS game (read: N64 port) could ever compete with the Vita.
Replies: >>276406
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>>268228 (OP) 
>tfw this is sony's successor to the vita
grim
Replies: >>276406
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>>274869
Took another crack at figuring out my Nanosaur issue and solved it, libshacccg.suprx lives in ur0:data, which apparently wasn't world-readable. Renaming it, making a new ur0:data folder and moving everything over from the old folder fixed it.
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>>273773
I know you don't care much for american indies, but most fun I had with non japanese games was this indie title called unepic. very fun dungeon platformer.
>>274869
the 1000 version of this was designed badly so the device wiggles around all the time
>>275451
at least psp games only had worse audio and graphics, the content was on par or even had extra stuff compared to ps2 versions
>>275451
Im afraid of damaging the screen during these segments they are so stressful
>>276229
they farted this one out as a fucking joke, dont fall for it
Replies: >>281505
>>273773
We need someone with BALLZ to review every single game.
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is it true that psp looks like shit on vita?
>>276427
No?
>>276427
Yes, because it doesn't have 4K AI upscaling.
>>276427
Looks good if you disable bilinear filtering. Fucking hate blurry visuals with a passion.
>>276427
no
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>>273773
>vice vita
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Any way to fast forward on PSX emulation on Adrenaline?
>>276741
try retroarch psx core
the vita had no games for it and was a shitty console abandoned by sony fairly quickly.
Replies: >>276818 >>276821
>>276811
<The psp was the normalfag's gp2x
>>276811
You aren't blending in well.
>>276741
Yes there's a button combo for it. Try L+start or maybe L+select. If neither of those works you might have to update your adrenaline
Replies: >>276891
>>276886
I see. Is there some way of mapping it to other buttons, like the right stick?
>>276427
Vita's screen resolution is exactly 2x the PSP's. Any PSP game will look pixelated when viewed on the Vita screen. I vastly prefer playing PSP titles on my PSP.
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>>276741
Speaking of PSX emulation, what's the easiest way of getting/making PSX EBOOTs if you're on Linux? I used to get them from CDRomance but they require a gay account now.
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>>277747
>audiophile ps1
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>>277747
I always just used wine with old psx2psp. It's easy
Now, to do conversion of PCEngine cdrom games... that's different story entirely and I had to leave personal readme instructions for future me as reference due to how convoluted process is, you even have to use wine cmd since some software was command line only without linux ports, such as converting .wav to proprietary .ac3 format
Does Vita even support PCE native emulator inside Adrenaline like on PSP? I was doing it for PSP
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Is there any other site aside from Ebay that let's you import vita stuff from Nippon? Everything vita related is banned on Buyee.jp, even though you can buy PS4 and PS5 stuff.
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>>277747
So make a gay burner account, whoopty do
Replies: >>277927
>>277782
>Is there any other site aside from Ebay that let's you import vita stuff from Nippon?
There's Mercari and Play-Asia
>>277782
Suruga-ya, maybe? I know that, at least for the US (and various other countries; they have a list), you don't even need a forwarding service anymore.
>>277782
Solaris Japan has a surprising amount of stuff available, you just have to search for it since they don't have a real vidya category. Just searching "vita" turns up a whole bunch of unrelated VitaminX media, so I'd suggest you search "PSVita" specifically.
>>277747
>>277807
Its surface level security requiring just an email. For what's on offer, that's not asking much, and worth it considering what happened to vimm's lair.
Replies: >>278043
>>277927
Login "walls" (if you can even call it that) do great job at preventing censors snooping around, especially those who like to scrape web, like you'd be surprised how such basic feature can do so much
As long as shit doesn't require phone number, who cares
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How do you work around the PSM DRM?
So, for whatever reason, NoPayStation and PKGj no longer function when downloading or installing PSM games. I did manage to find a repository of PSM games saved to Myrient however (Which include many more games than you can find on listed on NPS and PKGj): https://myrient.erista.me/files/No-Intro/Sony%20-%20PlayStation%20Mobile%20%28PSN%29/
But this brings me forward to my current problem. I cannot get these games installed. I managed to unpack them with pkg2zip, transferred them to my device, and they are showing up on the LiveArea, but I cannot actually load them because opening a game requires that I activate them through PSN. I already have NoPSMDRM installed, and have been using it to play PSM games prior to this for years. In addition, I tried rebuilding the database through ONEMenu, but it still requires that I activate the games. What am I doing wrong?
As a side note, I'm doing this on a Vita TV, and have a USB drive as my storage device).
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>Ciel Nosurge translators actually relented to the they/them controversy and are going to release 2 separate patches for male/female pronouns
damn, respect gained
Replies: >>280562 >>281498
>>280561
>translator
>respect
Maybe if they/them fellate a shotgun
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Happy birthday to the best girl!!!
And it falls right on Waifu Wednesday, too. How convenient.
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>>280561
...Where is it?
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>>276406
>they farted this one out as a fucking joke, dont fall for it
I prefer the PSP and PS Vita by far, of course, but I get the idea behind the PS Portal and why Sony put it out really.

PS5 is doing well in sales agains the XBOX Series, despite both having few exclusive software, but they're getting blow away by Nintendo and their Switch, most likely the Switch 2 aswell. Of course, that's because the Switch has a better library, but wheter intentional or not the Switch started a trend for handhelds in general, just look at all the emulation ones coming out. Sony feels that having the PS5 turn into a portable, similar to what the Switch does, would help, but how do you fit a PS5 into something small like that? Remote Play was the solution, and for what it is, especially now that it does streaming, it's not a bad concept.
Replies: >>281531
Anybody get moonlight to work on the vita? I tried, but nothing I did seemed to get my vita to detect sunshine on my PC. I think it might be because that while it's technically on the same network the vita uses the wifi name but the PC just says ETHERNET. is there a way to fix this or is there some other step that I'm likely missing here?
Is moonlight even worth it? or is it just going to be shit even if I do get it going?
Replies: >>281636 >>281640
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>>281214
>"Ba-bakana! Kamen Raida Roarch is still alive? How can this be?!"
>>281505
>Sony feels that having the PS5 turn into a portable
shouldn't they learn from history? this is origin story of psp and how gba was dominating. psp only sold because of one exclusive monster hunting slopware game, vita literally put their handheld division out of business.
<let's do that again
will ps portal even have exclusive that will sell it? keep in mind, monster hunter was late release for psp while it was failing before that, and it feels more like lighting in a bottle type of situation where planets aligned
no way modern sony would cannibalize their ps5 like that even if they tried
>>281531
and we live in era where taking risks gets you fired from the company. it's grim dystopian future where everything must comply and any creativity suppressed. your company needs to be near bankrupt in order to take risk, and it will be the last risk you will ever take.
and we have success stories of it happening in the past, bethesda softworks, you may be heard of that indie dev. but when they were nearly done for, todd figured to go "all out" by his own words and made morrowind. the best zoomer crpg using 3d graphics to this date
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>>281531
>will ps portal even have exclusive that will sell it?
No, because the idea isn't it being a proper handheld with it's own exclusives like the PSP had.
It's just to give the PS5 a way to turn into a handheld like the Switch does. I agree PS5 needs more exclusives though, for sure.
>>281531
Thinking does not get them paid nor does the average consumer think until it feels like they're being drowned.
>I must own  brand and be marked by brand because I am good boy
>>281531
>psp only sold because of one exclusive monster hunting slopware game
Yes, ignore the fact that it was a multi-media device that was essentially a portable PS2 with all of the biggest games from that era like GTA, Battlefront, and God of War. And Sony pumping millions into videos on UMDs.
>vita literally put their handheld division out of business.
And, that's not what happened. The short version is that Snowy was desperate for a success after the failure of the PS3. The American division handled everything related to the PS4 while the Japanese divisions  handled everything related to the Vita with the catch that the Vita had to be approved by the American division. The American division demanded all of the most bullshit aspects of the Vita like the propriatary memory cards. Also they embezzled funding meant for the Vita and pushed it all into funding the PS4. The moment after the system came out, all Western involvement in the system was scrapped for PS4 development, including the closing/downsizing of legacy studios. That moment forward, the Vita chugged along almost entirely from the support it was receiving in Japan. And was actually successful having carved out a niche of dedicated followers. Come 2016, Sony American closed down everything have to do with Japan Studio, and demanded that projects either be shunted to the PS4 (Like Gravity Rush 2) or cancelled (Like Freedom Wars 2 and Soul Sacrifice 2).

The VIta was a thriving system despite it's initial "failure", but Sony America couldn't have that because they wanted total control.
Replies: >>281547 >>281548
>>281531
>>281546
Also I would like to point out that the PSP sold 80 million units, meaning that it was "as successful" as the PS3 and 360.
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>>281546
I had no idea Sony suffered from a rivalry between it's US and JP divisions like SEGA did... sounds like a bad idea, look at SEGA.
Replies: >>281550
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>>281548
The rivalry was "justified" at the time in some sense. The PS3 was entirely developed by SCE back in Japan, and it was only thanks to the American division it wasn't missing essentially aspects like a fucking GPU. So the "concept" of having the American and Japanese divisions "compete" over where the company went did have some logic behind it.

That being said, the American divisions of Japanese companies have always been a troublesome bunch that lacked any amount of respect. We already "know" about the problems with Sega and Nintendo, but not as much attention has been given to Sony's American divisions. If you want to know where their mindset was, need look no further than Polygon Man. The damn PS1 wasn't even out, yet SCEA had already wasted millions (Of an already limited budget, because no one thought the PS1 would actually succeed) rebranding the system as the "PSX" (You ever wonder where that term came from?) and marketing it with their original mascot Polygon Man. As soon as Ken Kutaragi found out about this, he had a fit because the PS1 had been his personal project that he passionately and autistically spent years trying to get off the ground, into production, marketed, and finally released. After he found out, they immediatelty scrapped everything, and SCEA president Steve Race was fired not long after. Since then, there hadn't been much issue with SCEA until the disasterous PS3 launch and the company trying to recover from that, which lead to what I said in the previous paragraph.
>>281531
Impressive bait/10
>>281506
plz respond ;_;
Replies: >>281640
>>281506
>>281636
Apparently it works, I haven’t tested it myself yet. This might be a shot in the dark but have tried to connect manually as in inputting your PC’s IP address on your Vita when you try to connect? I’ve heard that this can work when your PC doesn’t automatically appear on the Vita’s side.
Replies: >>281644
>>281640
That I have tried, and got nothing. I'm also pretty sure that I have all the other settings done up proper but still no joy.
Replies: >>281704
Similar bump request for this: >>280299
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Perfect Dark got a vita port: https://www.rinnegatamante.eu/vitadb/#/info/1273
yearly check-in to see if exile election got translated yet
>>280299 
On what version of NoPSMDRM or you currently on? Maybe an update came out, if that won’t do the I honestly have no clue but considering that you have used a new method to get them maybe that is the problem. 

>>281644 
I managed to get it to work, like you suspected the Sunshine side had to be on wifi as well, tried to connect while Sunshine was wired via ethernet and I couldn’t find the device. Switching both devices to wifi worked (still had to manually add it on the Vita). As for the performance it’s hard to say, I fiddled a bit with the settings and the lag is there but for slower games it might just work, visually it looks very good.
People had better luck with Moonlight on the Vita than me probably due to a non ghetto wireless setup.
Replies: >>282238
>>281704
>On what version of NoPSMDRM or you currently on?
Version 1.5
>Maybe an update came out
From what I can tell, I am using the latest version.
>if that won’t do the I honestly have no clue but considering that you have used a new method to get them maybe that is the problem. 
Possibly. What I did with the games is that I downloaded them from Myrient, turned the PKG files in zips using pkg2zip, extracted the ZIPs, and then copied the PSM folder to my Vita TV through FTP.

I should note that I want to find out what's wrong as I now cannot even extract PSM games I downloaded through NPS.
Replies: >>282257
>>280299
>>282238
A bit of an update. Happened across a site that backed up the PSM server data before the Sony shut them down: http://psmreborn.com/
So now I can download and unpack the games that where previously available through PKGj/NPS (By adding the site's URL to the config file), including a few extra titles I didn't know about previously, but that's it.

So now it's about finding a way to play the PSM games that don't have any available licenses or keys floating around.

Also found this Git in the process that links to a lot of useful resources for Vita users: https://github.com/MuxaJlbl4/Awesome-PlayStation-Vita
The English fan translation for Ciel nosurge is out.
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What's your opinion on this? I'm so used to o being accept and x being cancel from romhacks that officially released jrpg with reversed buttons feels awkward to me now
>>285453
My little brother told me he thought it was pretty shitty.
>>285453
Haven't played it yet, I frankly get annoyed when they swap buttons like that like I used to get confused by it being the other way around but now it's like are you fucking with me?
If we're going to swap buttons so carelessly why not just make the closest button to the face buttons confirm and the west face button cancel?
>>285453
Play it in Japanese then.
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Somehow, for some reason, God saw fit to bless me today because I run across a complete first-run copy of Macross Delta Scramble: Rune Pika Sound Edition at a local store that didn't know what it had and was selling it for ten Freedom Bucks. For those wondering why this is so "special", it's an exclusive "deluxe" edition of the game with an additional 30 songs from the entire Macross franchise.
Replies: >>285586 >>285649
>>285551
sounds fuckin' lame for the guy whom paid full price for that originally. Though congrats on the acquisition.
Replies: >>285643
>>285586
Well, he shouldn't had sold it to begin with.
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>>285551
>Macross 
>arguably second to gundam for most influential real robot series
>wtf is Delta Scramble
>look it up
>it's magical girl idols
>mfw
>>285649
Macross has always been idols.
>>285649
Well yeah, it's Macross.
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>>285649
>>wtf is Delta Scramble
You remember the Frontier trilogy on the PSP? It's a follow-up to that.
>it's magical girl idols
Half of Macross has ALWAYS been about idol shit.
>>285649
Are you retarded?
Replies: >>285672
>>285670
Hes posting 3DPD you already know the answer.
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>>274020
>Aoi-senpai and the other 3 in the top left corner
Truly a product of its time. The fuck are they doing there?
Replies: >>290321 >>294937
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>>268662
How good is PC 98 emulation on the Vita? Could you run tradhus on that?
Replies: >>291550
>>288493
Unrelated but it's interesting that Rez rendered in katakana (レズ) is the same as a slang word for lesbian. In this picture it's a funny coincidence, but I wonder what the developers intended.
>>290321
>レズ
Considering the game came bundled with a vibrator on the PS2 it may have been intentional.
https://www.gamegirladvance.com/2002/10/sex-in-games-rezvibrator.html
Replies: >>294937
>>290321
Rez as in 
Rezbian? Lol
Replies: >>290354 >>290373
>>290353
redzubian
>>290353
レズビアン (REZUBIAN) -> レズ (REZU)
On the sad panda that word is romanized as "Les".
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How can I start playing moéblob and etchi games on my Vita (which is what the system is strong at) in public without it feeling awkward?
>>290589
No one is outside if anyone is there and invading on your personal privacy then you should be giving them ugly eyes anyways
>>290589
Remind yourself that the guy mocking you consumes seed oils and jerks off to interracial tranny porn.
>>290589
If you're that paranoid, get that refractive glass that only lets you see through it head-on / not from an angle.
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>>290589
Start lifting weights until you can bench 350lbs with ease.
Replies: >>290620 >>290665
>>290617
Amusingly this is probably the best advice
Replies: >>290665
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>>290617
>>290620
It's true. People will tolerate almost anything as long as you're ripped.
Do PS1 games drain the battery slower than PSP games?
>>290691
Depends on the emulator, but probably.
Replies: >>290732
>>290691
some native psp games can be underclocked to 80mhz, but most supposed to work at 222mhz. there were some games later in psp's lifespan that defaulted to 333mhz clock, but it's a lie, later devs just wanted to push performance. games still can be normalclocked back to 222mhz and were perfectly playable.
meanwhile ps1 games, at least required 222mhz (with choppy audio), while most need 266mhz and above, ideally full clock of 333mhz which is not ideal and horrible. this reason alone is enough to prefer shitty psp soulless ports of ps1 games than ps1 games themselves.
what i strongly recommend is to try different pops versions with popsloader plugin, some versions had better performance and could squeeze 222mhz on few tittles
Replies: >>290732 >>290748
>>290721
>>290727
I'm using Adrenaline. As far as I'm aware I don't use any "pops" thing. I make EBOOTs with PSX2PSP.
Replies: >>290745
>>290732
so i heard. that was one of the bad things about vita, no pops version selection because adrenaline is cucked. on psp, there is poploader, which is crucial at running games that don't work on latest pops, such as dr. slump which requires 3.x pops
>>290691
>>290727
Adding to this: I think PSP CFW set PSP games to 333 by default for older games. Most are fine with this and get a performance jump, but at least one early game (Kenka Bancho Badass Rumble) does not like it at all.
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>Return home after months of being away
>Find my Vita that I haven't touched in years
>Boot it up for the first time in aeons, try emulate something
<Error C1-6703-6
>Try to play a cart inserted in it
<Error C1-2741-4
Okay Anons on a scale of 1-10 how fucked is my vita and why is it doing this to me after simply being left alone for a few years?
Replies: >>290798 >>290834
>>290779
Your Vita is defenseless now.
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now that I think about it, I should start making a list of all psp games that perfectly playable at minimum underclock of 80mhz.
I know super robot tensei was playable, game even has battery-friendly "bloat disabling" features in game's options like animation and cutscene disabler
surprisingly that remake of old Snes game, brandish. remade in soulless 3d, yet somehow underclocks at 80mhz flawlessly, i don't know what magic they used in that game to make it run like that
puzzle quest obviously underclocks at 80 too, based on a merit of it literally being menu based puzzle game
persona 3 could work 50/50. when doing cutscenes in overworld sure, underclock. in dungeon go back to 222mhz
>>290779
I've never heard of a Vita that wasn't able to be fixed (in terms of software issues).
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I own a PS Vita with a jailbreak. Pirated Vita games, PSX/PSP games, emulators, all with helpful plugins, are all on my Vita. I'm really enjoying the entertainment that I'm experiencing on the go. Owning a Vita isn't just a way of life, it's also allowed me to be a part of a new paradigm shift for handheld gaming. Without the Vita, I would be preyed upon and defenseless. I now understand what being a handheld gamer truly means.
>>290301
I tried running Touhou 4 on the Neko Project II and Neko Project II Kai RetroArch cores on the Vita. It was unplayably slow, even with overclocking.
This is probably a shot in the dark, but is there any configuration wizardry I can do to make the game emulate at 60 FPS?
It's a crime against Gensōkyō that there are no (complete) Touhou ports or anything on the PSP/Vita despite those being le weeb/otaku consoles and having an active homebrew scene.
Replies: >>291555
>>291550
>overclocking
As in the emulated PC-98 or the Vita itself?
Classical 2hus need around 30x the base clock speed in NPIIKai.
Replies: >>291556 >>291560
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>>291555
30x the base clock speed of the emulated PC-98, I'm retard.
Replies: >>291560 >>291578
>>291555
>>291556
>As in the emulated PC-98 or the Vita itself?
The Vita itself.
I also overclocked the emulator, but it didn't change anything as well.
Replies: >>291583
>Vita can't emulate Yoshi's Island without slowdown
>3DS can
>also 3DS actually has games
Contrarian circlejerk thread. Contrarian circlejerk website.
Replies: >>291580 >>291582
>>291556
>hurr durr alcoholism and fumos
Go back to reddit.
Replies: >>291579
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>>291578
>
Nigger whut
>>291577
You just blow in from cuckchan?
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>>291577
>3DS can
https://gbatemp.net/threads/yoshis-island-playability.494506/
Literally fake news. Not even the nu3DS can.
Replies: >>291641
>>291560
If the audio stutters and cracks it's you're Vita not being enough fast, if it doesn't then it's an issue with the emu.
Replies: >>291585
>>291583
Nah, it can be an issue with the emulator.
M-GBA on Vita has a lot of audio crackling issues but gPSP Kai doesn't have them afaik.
Replies: >>291634
>>291585
wouldn't this mean gpsp just uses speedhacks?
>>291582
Now I can't say I've tested it, but
>2018
Yeah, zero chance the emulators improved in seven years and can play it just fine now. Not like the latest Snes9x for 3DS update was 2 months ago, after all.  Or like a new emulator and an injector method came out since then. Oh wait, according to 5 minutes of search engine use all of those did happen.
Replies: >>291645 >>291655
>>291641
Nobody cares fag, does the game in question run at full speed or not?
Replies: >>291646
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>>291645
Ask your mother.
Replies: >>291655
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>>291641
>>291646
Asked your mom after the dicking and it turns out that, unsurprisingly, it looks like Yoshi's island still has that same issue on snes9x for 3DS.
Replies: >>291686
Is it normal that once my Vita reached 15% battery or so, after I put it on sleep mode, it would refuse to turn on again (flashing a red light on the light near the power button) until I put it to charge? I don't remember this happening before, but I don't remember getting it to low battery before in general.
>>291655
>mostly full speed on N3DS (thus fitting the "Works" category)
>only looking at SNES9S despite being told there's new stuff
Yep, you're retarded.
Replies: >>291691 >>291692
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>>291686
Come on anon just spoonfeed us.  I actually would like to play Yoshi's Island and Kirby Superstar on my 3DS.
Replies: >>291693
>>291686
<mostly full speed is now full speed
>even though most games listed as "working" literally just say "full speed" and "very playable" 
>even though the original post even stated "with no slowdowns" as a stipulation
>"hurr that compatibility list doesn't count"
Hey retard, the newest and most updated snes9x fork update literally links to that compatibility list, and the virtual console has in the past had issues with Yoshi's island.
You're defending a retarded position, either just shut the fuck up already, or provide footage of Yoshi's island running flawlessly on your 3DS.
>>291691
Why not just play the DS superstar ultra and enjoy full speed and playability?
Replies: >>291694 >>291696
>>291693
Because it's a trash remake that fucked up the controls?  Ask me another silly question.
Replies: >>291696 >>291717
>>291693
>>291694
Plus, the 3DS's resolution (240 vertical) is a bit closer to the SNES's native resolution (224 vertical) than the DS's resolution (192 vertical).  If you play at 1:1 pixel aspect to avoid making the graphics an ugly rescaled mess, emulated SNES games utilize more of the 3DS screen space than DS games.
Replies: >>291717
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>>291694
>>291696
Wow, you have such an eye for detail. You will surely have no problem achieving your goal.
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Why emulate Yoshi's Island on a 3DS when Virtual Boy Wario Land exists?
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Which of the PS Vita and PSP migu games is the best? Also what about the 3DS games?
An infographic or chart would be appreciated as well.
Replies: >>292870
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>>292864
Any of the Project Diva games on PSP and Vita.
Project Mirai DX is probably the best game on the 3DS.
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>>273773
Ahem... what's the usecase for otome games? Are you a gaybro?
Replies: >>292996 >>293003
>>292993
>Are you a gaybro
Judging by how he phrases "straight people might be able to enjoy it as a VN" as a hypothetical, my guess is yes.
>>292993
As long as the heroine is not used goods and there is no reverse harem ending, its good.
Replies: >>293006
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>>293003
Even if the work in question is not pozzed, it's questionable for a supposedly straight man to enjoy romance targeted at women, from the perspective of a female, focusing on male characters' appeal, and it's even weirder to include it in a general game chart, as if a lot of people would share the same enthusiasm for it.
Replies: >>293018 >>293126
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>>293006
I can't believe Arino-san was gay all along.
Replies: >>293072
>>293018
Are you (or the Anon who made the revised chart) a comedian who only plays otome games in the context of recording funny episodes for a variety show on TV?
Replies: >>293113
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>>293072
But he was getting excited playing an otome game, according to anon he is clearly gay! It was a joke you autismo
>>293006
If is not pozzed and it is fun, I will play it.
Replies: >>293133 >>293146
>>293126
>fun
>not pozzed
Pick one.
Replies: >>293136
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>>293133 (checked)
Replies: >>293138 >>293146
>>293136
Indeed they are. Too bad fun is so very fleeting and an ultra-rare drop in the worlds both the wired and the real.
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>>293126
>>293136
If you find it fun to date virtual men, you do you, bud.
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>>>/vhs/4040
I saw this webm and this part hurt.
>unused PlayStation Vita
I want to form a parasocial pseudo-romantic bond with my Vita I got used from eBay (sometimes I feel like kissing her and telling her I love her), yet the fact that she's literal used goods bothers me. What copes/mental gymnastics can I do about this fact as a devout puritybro?
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>>294409
Can just remind yourself it's computer components surrounded by cheap chinese plastic
Replies: >>294413
>>294411
That's like telling someone in love with a 3DPD "remind yourself it's meat and organs surrounded by cheap skin", or someone in love with a 2D girl "remind yourself it's just a bunch of pixels on a monitor drawn by overworked gooks".
>>294409
Even the most pure virginal princess that could only exist in your dreams still was loved and hugged by a man - her father. Think of your Vita's previous owner in just that way. He raised her, taught her how to be her best, and you asked him for her hand in marriage. She is yours, anon. She was raised lovingly by her father to fall gracefully into your arms, and now she's yours to embrace and enjoy in all her purity and perfection.
Replies: >>294416
>>294415
Thank you, bro.
>>294409
>used goods
Trash her and buy a Brand New Vita
Replies: >>294419
>>>294417
>trashing any Vita
Get the fuck out
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>>288493
>>290321
>>290328
https://github.com/torvalds/linux/blob/master/drivers/usb/misc/trancevibrator.c
Reminder that Linux has native kernel driver support for the "Trance Vibrator". And then Winfags say their OS is better for gaming.

On a tangential note, if "Rez" were a pun on "les(bian)", could "Trance" in "Trance Vibrator" be a pun on "trans(sexual)"? Both are written as トランス. I'm talking about the older "transsexual" fetish shit, not the modern political "transgender" tranny shit. And I'm not into either of them so don't call me a fag/tranny.
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>>294937
>Reminder that Linux has native kernel driver support for the "Trance Vibrator"
and yet my wifi card still doesn't have drivers. fuck linux
Replies: >>294952
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>>294937
>trannies
No. https://web.archive.org/web/20230526054502/https://shmuplations.com/rez/
Rez is a case of developers sniffing their own farts then putting out a product, in this case a pretty good one. The aesthetic/music is clearly lifted from the rave junkie scene and there are some transhumanism themes in the same vein as the '95 GitS movie, but that's as far as it goes. Most likely some dev made the connection during or after production and had a giggle, nothing else. Regardless, if Sega knew all use their niche rhythm game peripheral would find is between a woman's legs they've certainly recalled it. This stunt would have given it some publicity though, I guess.
The developers of Rez were the same people behind both Space Channel 5 games. Tell me whether you've found any innuendos there, I haven't played them.
For a moment there I thought you typed and then Winfags say their OS is better for programming which made me lel
>>294940
>fuck linux
Anon I didn't know you were like that and I could have gone without knowing that you had that fetish

>>294937
Only makes sense because the ps2 supported linux or was it the other way around  IDK anymore..
Replies: >>294958 >>295452
>>294952
>Only makes sense because the ps2 supported linux or was it the other way around  IDK anymore..
The PS2 and the PS3 only ever "supported" Loonix to get around taxation laws in Europe. That's it.
Is Vita3K meant to suck ass or am I just doing something wrong?
Replies: >>295295
>>295294
You did wrong by not playing on an actual Vita
But yes, Vita3k only recently made some breakthroughs, its not great
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>>294952
>He doesn't want to fuck his OS
Either lurk more or go back where you came from.
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Can any fans of the Atelier series tell me anything more about this game series? I found a bunch for cheap, and am wondering if it's worth it.
Replies: >>295908
>>295892
>>295898
Use sage for off-topic, you ninnies.
As for b2d782: that deflection doesn't work when people respond to me driving off 4umers by acting like I'm the problem, and defending the hurt feelings of cuckchannelers. Christ, even the mods banned me for MONTHS because of "spam," which in reality was their needing an excuse to protect a poor 4cuck rapefugee. At least if it was multiple people, they'd either see reason, or bend the knee to let us fix the board like they refuse to.
>>295895
It's a Gust game. You don't play it for the gameplay, you play it for the yuri. If you like the latter, you'll love it. If you want some hyperautistic crafting game on the Vita, play Dragon Quest Builders.
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Serious Sam TFE and TSE are now on vita.
I love playing Blood and Quake on my vita, so these are nice additions.
https://www.psx-place.com/resources/serious-sam-tse-vita-port-by-fgsfdsfgs.1631/
https://www.psx-place.com/resources/serious-sam-tfe-vita-port-by-fgsfdsfgs.1630/
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Need some help with my Vita TV, hacked of course. Looking at the storage space in Content Manager, I noticed that it said that half of the space was dedicated to "Other", with a whopping 40 GB being for "System Use". I'm currently have a 128 GB thumb drive connected to it. Is there a way to figure out what that 40 GB is dedicated to, and remove it if possible? If not, how do I move all of the contents to a bigger thumb drive? I'm hesitent about messing around too much because I hacked my Vita so long ago, and forgot half of what I did.
Replies: >>296736
>>296723
Bit of an update. So I decided to go through VitaShell, and manually check every single folder to see what was taking up so much space. Apparently Content Manager is a dick when it comes to correctly displaying which content is used for what. Turns out that it actually is all my games (75 GB of Vita and PSM games), with the DLC (8 GB) and that patches (12 GB). The only other folder taking up a "lot" of space is the "bgdl" folder (Currently downloading a couple games) with 9 GB in use. So I guess that means I need to buy a bigger thumb drive, or delete some games.

So in regards to upgrading the size of the thumb drive, would I just follow this guide for formatting the new drive: https://vita.hacks.guide/storage-format-(windows).html
And then once that's done, would I just plug both the older and new drive into the computer and copy everything over? I don't want to go through FTP because that would take 'forever'.
I'm thinking of giving Soul Sacrifice a go. Is it worth playing even with its online dead?
Replies: >>306446
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>randomly reading video game history
>find out that a Vita version of NIER was canceled because Square Enix pulled the producer's company away to work on Dragon Quest 10
Man, the Vita just could not catch a break. Even before its release it was getting fucked. Imagine if this had led to more of the franchise like Automata and maybe Drakengard ending up on the Vita too. Instead Japan got a DQ MMO I've literally never heard anything about and apparently sold like shit.
Pisses me right the fuck off.
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>here's you're fishing game, bro
<loli tummy and panties (watanabe akio design)
Why was the PS Vita so f*cking b*sed?
Replies: >>298434
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>Have an autism becase of how much I just fucking hate Western localization shenanigans
>Made it my job to go out of my way to specifically get Japanese versions of games
>Download the Japanese version of Digimon: Cyber Sluts - Hacker's Memory to my Vita
>Fire the game up
>Discover the main menu offering the "option" to play the first game
>Figure it's probably just some "Previously On..." option, like the digital comic in the PS3/WiiU versions of the Mass Effect sequels, of the catch-up videos seen in Tomb Raider Underworld
>No, it's the full fucking game!!!
>Wondering what's going on
>Decide to look it up online
>Turns out localizers managed to strike again
https://archive.ph/um6WH
<The story-select menu likely defaults to Hacker's Memory because this compilation actually was aimed towards people who played Cyber Sleuth first, at least initially (and the subsequent Switch and PC ports did nothing to change this). This game's history is a bit of a mess, but to break it down.....
<Cyber Sleuth releases on the Vita in Japan.
<Sony prematurely brushes the Vita off as a dead system in the west, causing Cyber Sleuth to be ported to the PS4 when it got localized (there was still a Vita localization, but it was digital-only). For a time, this PS4 port would be exclusive outside of Japan.
<Hacker's Memory is released in Japan for the PS4 and Vita, with Cyber Sleuth included as a compilation. With this, Japan gets the PS4 version of Cyber Sleuth for the first time, and players of the original Vita Cyber Sleuth could use cloud saving to transfer their old data (and the whole compilation comes off being geared towards those veteran players as a result).
<Hacker's Memory is released in the west for the PS4 (and digital-only Vita again), but it doesn't have Cyber Sleuth included. This robbed the west of features like being able to transfer Digimon between the two storylines in post-game, and being able to play Cyber Sleuth with the new Digimon and a few quality-of-life updates (though for what it's worth, they at least made it so you could complete the entire medal collection and get all evolution items in Hacker's Memory alone).
<Complete Edition gets ported to the Switch worldwide and Steam outside of Japan (I have no clue why, but some Bandai Namco games on Steam, while technically available in the region, lack Japanese language support). This is essentially the compilation version of Hacker's Memory that Japan had on the Vita and PS4 all along. Hell, the Japanese Switch version doesn't it even call it "Complete Edition", since it is just a port (though, I'm guessing the reason the Playstation game was titled "Digimon Story: Cyber Sleuth - Hacker's Memory" wasn't so much because one was a side-story to the other, but more because it indicated both games in a collection, another thing that the western Playstation release sorta botched by keeping the title the same).

Never trust localized versions, NOT EVEN FUCKING ONCE!!!
Replies: >>298427
>>298426
>Never trust localized versions, NOT EVEN FUCKING ONCE!!!
Same as it ever was. Doesn't change it's a pain to read Japanese unless it's basically second hand to you like eating
Replies: >>298503 >>298526
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Bcause it has the legacy of the ps1, ps2 and psp.
Replies: >>298503
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>>297621
The character design seems real familiar, but I can't remember who it reminds me of.
>Akio Watanabe
right no wonder
Replies: >>298446
>>298434
Makina was better.
Replies: >>298481
>>298446
I like Makina more but I think they're objectively equal. Now we can both agree that they're better than Sachi on her route.
Replies: >>298482
>>298481
Can't disagree on that really.
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>>298427
>Doesn't change it's a pain to read Japanese
We live in 2025, almost 2026. You can just put your phone on a selfie stick and point it at your Vita.
>>298430
>Bcause it has the legacy of the ps1, ps2 and psp.
What/who are you responding to? Anyway what do you mean by PS2? Many PS2 games got PSP and Vita ports, sure, but you can't just emulate it like you would the PS1 and PSP.
Replies: >>298526
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>>268228 (OP) 
>Here's your PSP/Vita successor, anon!
Replies: >>298516 >>306446
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>PS Vita thread
How ass were these? I remember seeing advertisements for these back in the day and they looked very out of place alongside the other PSP models.
Speaking as someone who's never owned a Sosny portable, are they as flimsy as they seem? Apparently they're being shilled as having the best screen of all Piss Pees.
Regardless the shape's got me miffed, they remind me too much of those Ericsson phones with the sliding keyboard.
Replies: >>298516 >>298526
>>298507
>phone shit
How's the weather in Mumbai, Rajeesh?
>>298514
There's a reason they called it "PSP Go (Fuck Yourself)". I never owned one myself but that thing looks very uncomfortable to play on. And apparently (according to Wikipedia) the battery is also non-removable.
Replies: >>298518
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>>298516
Then how are the rest of the PSP lineage, 1000, 2000 and 3000?
Being a yuropoor myself there's also the option of the poverty PSP E1000 that had no stereo sound.
Replies: >>298522 >>298526
>>298518
Does that still have a headphone jack? Didn't know they released a PSP right against the Vita coming out and one with touch controls,
>>298427
>>298503
You going to be made irrelevent in the future unless you learn a second language. Because consider this possibility, what if the AI translating your shit is incorrect or goes offline?

>>298514
Honestly, go to a game store and get a feel for one yourself. The only real disadvantage is the hard lock on storage space (16GB).

>>298518
>Then how are the rest of the PSP lineage, 1000, 2000 and 3000?
It's mostly the same. The only real "difference" in utility is that the 2k/3k can output video and charge using the USB port.
Replies: >>299608
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Any idea on whether replacing an OLED screen is an easy job? I'm holding out on the possibility that it's as easy as plug and play, instead of requiring inhuman soldering skills only a robot can pull off. I'm in a dire predicament involving Vitas and help is necessary.
Replies: >>299610 >>299614
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>>298526
Alright, just bought a 3000 myself today. What should I do or install on the thing, coming from someone who's never owned a Snoy portable?
The seller offered himself to install a few games for me on the console. I kept quiet since pic related was the first thing that sprung to mind.
Replies: >>299616 >>299623
>>298546
no you retard it wont be easy, the Vita's cables are tiny. Even opening it can destroy them to boot. 
Why didn't you google the process/watch some video on it?
>>298546
You'll be fine. I believe in you, anon.
>>299608
>What should I do or install on the thing
Anything should be fine, including PS1 games and emulators.
>>299608
Peace walker
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Can you play Half Life on the Vita with decent performance?
Replies: >>302992 >>302996
>>302872
Loading times are pretty bad from what I remember.
>>302872
It is possible, but expect lots of slowdowns. Technically, the Vita's CPU speed (while overclocked) just about matches the game's minimum requirements.
Replies: >>302998
>>302996
>Technically, the Vita's CPU speed (while overclocked) just about matches the game's minimum requirements.
That shouldn't be a problem when HL received both Dreamcast and PS2 ports.
Replies: >>303022
>>302998
A native port isn't the same thing as a homebrewed one.
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>>303860
I would never eat my vita.
I do sniff her a lot though.
Smells really good, and nostalgic.
Replies: >>303869
>>303864
Maybe she saw some Vanillaware food on it and couldn't resist.
Apparently Animal Crossing is now playable natively on the Vita, thanks to some dude's port.
https://github.com/Brendonm17/ACGC-Vita-Port/releases/tag/v0.2.0
Decompilations could be a real gamechanger for the future at this rate, imagine being able to play shit like Twilight Princess on the Vita and whatnot.
I am coming to visit from my astral realm only to leave and never to be seen again... OooOoOOooohhhh....

>>297267
It actually has a nice bit of single player content but you'll probably struggle with post game stuff. People really like the story and presentation in that game so you should give it a go.

>>298507
I could never get into phone controllers. I like having something that fits in my pocket naturally. Chinkhelds are probably the closest physical successors to the Vita but you can't phsyically recreate a SOVL. And that's ignoring the build quality issues or personal prefence stuff like the fact that they tend to put the d-pad on the bottom. The closest spiritual successors to the Vita may be the switch with its library.
Replies: >>306607
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>>306446
I get your point, and fair enough. If you're like me and prefer portables mostly as a way to play comfortably at home, in bed for example, or have something you can take with you in a bad easily when traveling out of town for a few days, it's just great to have. I have a BSP D6 whose color sheme reminds me of the PSX, I bought a cheap Switch case for it.
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