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it's fucking video games, baby


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READ THE RULES


879db174491fe5657fb77fd065549cf8f92ba50dc59efbffea0e44965d9d8a3c.mp4
[Hide] (6.4MB, 1280x720, 03:37)
07a0c4dfcfaa386475e5287af6a3e847a95eb4b46742c19f45c758698d234e55.webm
[Hide] (3.4MB, 1280x720, 00:18)
HONK_HONK-ZF29xYFzKlU.mp4
[Hide] (5.5MB, 480x360, 01:18)
Old one anchored.
Replies: >>274732 >>275626
cato_hl.webm
[Hide] (2.3MB, 360x642, 01:30)
two_kinds_of_autistic_people.webm
[Hide] (2.7MB, 460x296, 02:15)
Replies: >>273928
1733378060471577.webm
[Hide] (3.5MB, 844x480, 00:17)
battlezone.webm
[Hide] (8MB, 640x480, 05:18)
MikuAndGrandpa.mp4
[Hide] (645.6KB, 480x404, 00:32)
c306ee60a7f563c45ee7f73b65f51b8b1e2ced5abac1401b35e0df0b181f222e.mp4
[Hide] (9.4MB, 578x420, 03:15)
Select_Your_Partner.mp4
[Hide] (9.2MB, 640x360, 03:10)
tarrant_miami.webm
[Hide] (10.7MB, 640x480, 00:51)
COD_tarrant.mp4
[Hide] (18.5MB, 854x480, 02:37)
tarrant_doom.webm
[Hide] (3.7MB, 854x480, 00:45)
tarrant_deus_ex.mp4
[Hide] (2.7MB, 1280x720, 00:43)
tarrant_oblivion_small.webm
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tarrant_postal.webm
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tarrant_cs.mp4
[Hide] (8.3MB, 1000x564, 01:03)
robotnik.webm
[Hide] (1.4MB, 480x360, 00:20)
robotnik_copies_that_floppy.mp4
[Hide] (7.7MB, 540x360, 02:05)
Space_Channel_Robotnik.webm
[Hide] (7.2MB, 384x288, 02:17)
What'll_It_Be.mp4
[Hide] (11.3MB, 480x360, 03:32)
hedgehog_stew.webm
[Hide] (13MB, 480x360, 02:38)
fucking upload limits
>>273788
>2nd webm
Delete that video of me and my wife right now or else
pokemon.webm
[Hide] (2.2MB, 854x480, 01:24)
Replies: >>273942
>>273931
god damn I guess cosmo got sick of wanda
VG.webm
[Hide] (7MB, 1280x720, 01:00)
>ADVANCED V.G. Saturn Tribute
>See that Vrigin Girl?
>You can gangrape her
Replies: >>275384
New_vegas_war_club.webm
[Hide] (11.3MB, 853x480, 03:25)
Fuck wrong one
Half-Life-_Bunny_Hop_2_2.webm
[Hide] (11.7MB, 978x550, 03:15)
f-zero-x-gae-title-bgm.webm
[Hide] (7.1MB, 472x466, 03:10)
black_people_strength.webm
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Eggman_Cosmic_Wall.webm
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Chess_and_Monkies.webm
[Hide] (4MB, 1920x1080, 00:37)
08_-_Aquatic_Ambiance.webm
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01_-_Theme_DK.webm
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[MAD]_DK.webm
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Being good at games causes a return to monkey.
Hitler_as_a_gamer.mp4
[Hide] (1.1MB, 960x522, 00:17)
Vidya_Game_SUV_Template.webm
[Hide] (7.1MB, 1280x720, 01:35)
Vide_games.webm
[Hide] (3.7MB, 854x480, 01:22)
i_never_heard_of_this_game_ss13.mp4
[Hide] (5MB, 1024x768, 00:30)
SS13_Tippo_Fellangus.webm
[Hide] (8.7MB, 500x281, 08:30)
SS13.webm
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ss13_jazz.webm
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SS13.webm
[Hide] (3.8MB, 640x800, 00:44)
Really wish I saved more ss13 stuff.  Gone are the days of trying to replace the entire N2 in atmos with 20 K water vapor from the turbine.  And when that failed just giving the clown a T3 canister of frozen water vapor for fun.
70b10b3a140d2f0cbd596d1fa58fc1969c6a6318ef2e7eed8944c88a918af0ab.mp4
[Hide] (4.9MB, 1280x720, 00:19)
Advance_Wars_Dual_Strike_….webm
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GeicoPortalCommcercial.mp4
[Hide] (1.6MB, 640x360, 00:30)
Soul_Calibur_2_Gamecube_Commercial.mp4
[Hide] (2.4MB, 480x360, 00:29)
F-Zero_GX_US_TV_Commercial.mp4
[Hide] (2.5MB, 540x360, 00:30)
Halo_3_Believe_commercial.mp4
[Hide] (15.8MB, 1280x720, 01:35)
Phantasy_Star_Online_commercial.mp4
[Hide] (11.4MB, 480x360, 02:45)
bon_jovi's_water_polo.webm
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Battletoads_REVIEW.webm
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cupsouls.webm
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meet_the_spy_checker.webm
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talking_smack.webm
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Replies: >>275434
SatoruIwata.webm
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Hold_Me_Back.webm
[Hide] (12MB, 1000x1080, 01:45)
dispair.webm
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Spoiler File
(6.8MB, 600x360, 01:23)
BC2_drone_footage.webm
[Hide] (15MB, 1280x720, 00:54)
BC2_vss_1.webm
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>>273787 (OP) 
local_arab_can't_beat_game_for_children.mp4
[Hide] (30MB, 640x360, 08:57)
Metal_Gear_Warhead_Activate.webm
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thot_turned_into_a_gamer.mp4
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f608a533edcbe09f2d87daf24543a649592674637049c4dd70f1ba41fb0e698d.mp4
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webms_without_sound.webm
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a reminder for our new friends
wewinsideofwewinsideofwewinsideofwew.webm
[Hide] (1.1MB, 1280x720, 00:20)
Spoiler File
(6.1MB, 640x480, 00:32)
impressive_snake.webm
[Hide] (3.5MB, 640x480, 00:52)
hard_gay_man_[O7PUiEj67SQ].webm
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DDR_close_your_eyes.webm
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jurihan.webm
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nineties.webm
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roses_are_red.webm
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Stan_sells_EVERYTHING_to_Guybrush.webm
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where's_the_vidya.webm
[Hide] (3.3MB, 640x480, 01:04)
Robocop_(C64)_Title_Theme.webm
[Hide] (5.5MB, 960x720, 03:11)
impressive_snake.webm
[Hide] (3.5MB, 640x480, 00:52)
Solid_Snake_Calls_Gun_Shops_-_Metal_Gear_Prank_Call.webm
[Hide] (2.8MB, 320x240, 04:20)
Tintin_on_the_Moon_by_Jeroen_Tel_Sega_Genesis_REMIX_[lmSqBC4MW24].mp4
[Hide] (12.9MB, 640x360, 02:47)
7187ce1f5272c3e98a23817f88f95d4df7db67f0e1b5d59657d0932f2abb9989.webm
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661a26f80d8bedb77509ed7b9988ffc74fb918a42a6d17067b52b006fd860d04.webm
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VWv0kaLT_eC_0I-P.mp4
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LandOfTheLividDead_RaymanLegends.webm
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WooHoo_RaymanLegends.webm
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RaymanLegendsEyeofTheTiger.webm
[Hide] (7.8MB, 700x394, 01:27)
OrchestralChaos_RaymanLegends.webm
[Hide] (7.3MB, 700x394, 01:24)
(still_got_no_videos).mp4
[Hide] (480.1KB, 640x360, 00:06)
Replies: >>275071
(still_got_no_videos).mp4
[Hide] (480.1KB, 640x360, 00:06)
Instead_of_Trenchcoats_and_Ray-Bans®_we_got_Soy.mp4
[Hide] (5.6MB, 1920x1080, 02:38)
81fc29875ca266d3f8d6bfcfbdc5425c982809ebcdff699f975eb0cd81c729d9.webm
[Hide] (482.4KB, 504x504, 00:32)
80c7106c5c8ead46e85b6864cd790782da5e30abdb4b4ca9da0ba25b31523d9a.mp4
[Hide] (6.7MB, 1920x1080, 00:33)
Spoiler File
(6.9MB, 1280x720, 01:15)
1417942100374.webm
[Hide] (7.8MB, 700x394, 01:44)
1422577772888.webm
[Hide] (7MB, 1280x720, 01:07)
1427299512829.webm
[Hide] (6.5MB, 640x360, 00:56)
1427916665778.webm
[Hide] (2.1MB, 640x360, 00:35)
1431923722332.webm
[Hide] (7.4MB, 782x440, 01:08)
>>275025
lurking.mp4
[Hide] (917.1KB, 468x352, 00:22)
mortal_kombat.mp4
[Hide] (1.9MB, 320x240, 00:43)
hitler_visual_novel.mp4
[Hide] (13MB, 1280x720, 00:45)
leftist.mp4
[Hide] (516.2KB, 854x480, 00:05)
Spoiler File
(7.2MB, 1920x1080, 00:26)
a557b3e83a75b89af6cff000d4bd0ed64da805be5da638894a8f8c1278a66a70_1-a557b3e83a75b89af6cff000d4bd0ed64da805be5da638894a8f8c1278a66a70_1.mp4
[Hide] (688.4KB, 640x360, 00:08)
moltobene_split_1.mp4
[Hide] (31.1MB, 720x480, 02:04)
Penny's Big Breakway was a really cool game but it didn't have much dev support and was very buggy. The physics alone were worth the price of admission but I couldn't stand how inconsistent everything was.
moltobene_split_2.mp4
[Hide] (25MB, 720x480, 02:01)
>>275300
The music was excellent too, of course.
Replies: >>275325
reasonably_sized_file.webm
[Hide] (5MB, 3840x2160, 00:04)
>>275300
>>275301
Replies: >>275620
>>274404
Now I wish they did one for VG 2
>>274640
"SAMBARINO!" has lived rent free in my mind for well over a decade. Still not as much as Mel Gibson's Safari 3.
8cbfa5d891b6d56f71b42f9734fb41448c4b859902124c0969c9dd7a035330e2.mp4
[Hide] (2.6MB, 576x576, 00:27)
Star_Wars_Zero_Company_|_Official_Announce_Trailer_[rcxnRaZ6slU].webm
[Hide] (16.4MB, 1920x1080, 02:19)
>x-com: star wars edition
The normalfags will love it!
Replies: >>275611 >>275622
>>275608
I thought it was going to be like Bad Company but Star Wars. Disappointing.
>>275325
Hey man, the original recording was like 180MB and I had to take a few attempts with ffmpeg to get it to <32MB for each half.
Replies: >>275693
>>275608
>minute and a half of cool buildup
>five dudes bitch-running onto a flat plane of chest-high walls
Reminds me of the opening cinematic of Halo 5, which had a similar fumble.
a87ed7c5376d2f2bb837dc57a6c524ad62c6b77210c08ff36c99c52bdd5c9f9a.gif
[Hide] (101.2KB, 498x498) Reverse
>>273787 (OP) 
Context for the first WEBM?
Replies: >>275639 >>275840
>>275626
Its the Giana sisters who are a video games. If you think there is more to it, eat my whole ass. >>>/b/
Replies: >>275735
professional_wall_rocket_GREG_FONICAS_busts_his_nuts_in_the_wrong_game.webm
[Hide] (16MB, 720x540, 04:53)
rolling_rocks_faster_strat.webm
[Hide] (16MB, 960x540, 06:11)
>>275620

It's really not that hard to fit a good amount of gameplay into a few minutes at a decent size and quality.  lrn2webm.
Replies: >>275868 >>275909
>>275300
I was looking forward this game when it first got announced, but when i tried the demo it put me off completely for some reason.
It just wasn't as good as i though it was.
Replies: >>275909
>>275639
Is that some sort of fanart?
【東方アレンジ】Dreaming_Butterfly_(32kB_Amiga_MOD)_[kTopewWcSN4].webm
[Hide] (13.5MB, 598x480, 03:13)
>>275626
You have to be a german copyright infringer of Nintendo IPs in the late 1980s to understand.
7f80ecd0289deb360e7d5b3c260a33c4910e35a31caf7bb01d319018ccb82016.webm
[Hide] (444.8KB, 700x700, 00:02)
>>275844
>spoiler
>soundless webm
Replies: >>275847
Spoiler File
(17.9MB, 720x480, 05:09)
>>275845
Sorry, fixed it.
Replies: >>275850 >>275887
【Len_&_Piko】_Shota_Shota_Island_【English_Sub】_[bnboUSu0QWg].webm
[Hide] (24.6MB, 1280x720, 04:30)
>>275847
Gross.
>>275693
>decent size and quality
<first webm artifacted to shit
<second webm simple and static imagery
Okay dude, at least pull out the av1 if you want to make a point
>>275847
That is a boy isn't it?
Replies: >>275897 >>275898
03310cf3647a30e5d7bf0ff169bbbb3aed090af7aa70b06887d832144bc847e4.jpg
[Hide] (201.3KB, 1920x1080) Reverse
>>275887
>he doesn't know Boku no Pico
A relic from faggoty /v/
0b1c7f064a5f01936bcc3da7ef986c6651d01d3b67f0d32b71d2198eb7af7031.mp4
[Hide] (1.5MB, 360x528, 00:51)
i_have_important_question_chat.mp4
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dee20370c11e579487af030d38a38c6d89defbb90de0a6bfdc40bf28d47bacb8.mp4
[Hide] (3.9MB, 640x480, 01:00)
Dudette_test.mp4
[Hide] (2.4MB, 900x720, 00:18)
>>275887
Its totally a girl. Pico to Chico is even comfier. You should try that one.
ClipboardImage.png
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moltobene3opus.webm
[Hide] (19.4MB, 720x480, 04:06)
>>275693
>decent size and quality
Is this what it looked like when you were playing it?

Regardless, I've gotten in the habit of saving everything as MP4s in case I want to edit them, but I decided to try encoding that level as a webm to see how low I could get it while still being watchable. The game's Bauhaus art style definitely helps with that. Here's a simple encoding done using opus (libopus, technically) for video at 500k and nothing particular for audio. It's artifacted to hell and back, likely due to opus being an audio codec.

A version with the same bitrate and AV1 video + opus audio is currently still cooking, and is taking a small eternity. I'll share it when it's done.

>>275716
It definitely has a weird control scheme and some wonky physics that take getting used to. Bugs aside, there's nothing seriously wrong with the game and it achieves a marriage of camera and movement control that I've only seen previously in Super Mario Galaxy (though PBB is way more complicated than SMG, making it more impressive). But the game is so fussy about the way it controls that I never wanted to clear all the challenge levels, and the time trials seemed unappealing.
Replies: >>276008
LIGHT_OF_MOTIRAM_|_Outcast_Forest_Gameplay_Trailer_[vi-jR03vkPY].webm
[Hide] (30.7MB, 1280x720, 03:07)
>lets make an elden ring that looks like Fag Horizon
If the girls are not mega cute, I will skip it.
moltobene4av1+opus.webm
[Hide] (18.2MB, 720x480, 04:06)
>>275909
Overall this definitely looks better and has a slightly smaller filesize. Took half the day to encode, though.
>>276008
Could you upload the original .mkv somewhere? I want to take a stab at encoding it using a different encoder, see how long it takes.
Replies: >>276194
GFVv1YvFABuJLjdv.mp4
[Hide] (8MB, 576x1024, 01:01)
ii1vE3PJNZ21AGwd.mp4
[Hide] (18.6MB, 720x1280, 01:07)
Replies: >>276357
HOLY_SHIT,_POYOOOOOOOOOOOOOOOOOOO_.mp4
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620d1dfdfb5f4d7062f7f84ec6be6709cad0995647e90c066ed9763a9e88c3bc.webm
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cut.mp4
[Hide] (805.8KB, 1280x720, 00:03)
straight.mp4
[Hide] (3.1MB, 1032x776, 01:06)
>>276044
I actually don't have the original for the Moltobene level, but I do have the 79MB smaller version: https://litter.catbox.moe/yijp5y.mp4

Here's another level in original quality: https://litter.catbox.moe/68og41.mp4

Files will be up for 3 days.
Replies: >>276366
Now_You're_Playing_Together_ft._Paul_Rudd_–_Nintendo_Switch_2_[3uGXvdbL1ys].webm
[Hide] (16.3MB, 1920x1080, 01:30)
asifuQORMihNJiN2.mp4
[Hide] (6.2MB, 720x1280, 00:48)
Replies: >>276352
cdfUZ4kZnyzxNMAU.mp4
[Hide] (11MB, 1280x720, 00:49)
>>276337
>The OWO haptic suit
The intersection between furry degenerates and engineers never ceases to amaze me.
Virtual_rape.webm
[Hide] (11.3MB, 640x328, 02:40)
>>276067
>first webm
480p_2pass_preset4_580k.webm
[Hide] (11.1MB, 720x480, 02:32)
720p_2pass_preset2_580k.webm
[Hide] (11MB, 1280x720, 02:32)
480p_1pass_preset6_61crf.webm
[Hide] (8.2MB, 720x480, 02:32)
>>276194
Alright, I wanted to test the SVT-AV1 encoder since it's supposedly built for multithreading and speed. Decided to do multiple versions of the other level video (2-2) at different presets and bitrates. Apologies in advance for the wall of autism.

I'm using 2 pass encoding, which takes longer but gives better results at low bitrates. The old WEBM for dummies formula is
>estimate target filesize in kb = X * (time in seconds) / 8
To target roughly the same filesize as >>276008 but for 2:32 instead of 4:06, I estimated I need to hit about 11MB, so leaving headroom for the audio I picked 580kb/s bitrate.

SVT-AV1's speed is mainly impacted by which preset you use. Lower presets are slower, but give better results. 

First step is to have ffmpeg decode the original file into .y4m format (unencoded), then run SvtAv1EncApp on that to make an output .ivf file, and finally use ffmpeg to mux that .ivf into the video and re-encode the audio using libopus. I just appended the three commands using &&, but the first and last step both take about 10 seconds combined, so most of the recorded times are the encode using SVT-AV1.

Now for the commands I ran (on linux):
>480p like your video in >>276008 at preset 4
ffmpeg -i 2-2_original.mp4 -vf scale=720:480 -map 0:v:0 temp.y4m && SvtAv1EncApp -i temp.y4m --preset 4 --keyint 300 --input-depth 8 --scd 1 --rc 1 --tbr 580k --passes 2 --stats "2pass.stat" --tune 0 -b outfile.ivf && ffmpeg -i outfile.ivf -i 2-2_original.mp4 -map 0:v -map 1:a:0 -c:v copy -c:a libopus -b:a 24000 480p_2pass_preset4_580k.webmThis took 3:21 minutes

>720p at preset 2
ffmpeg -i 2-2_original.mp4 -vf scale=1280:720 -map 0:v:0 temp.y4m && SvtAv1EncApp -i temp.y4m --preset 2 --keyint 300 --input-depth 8 --scd 1 --rc 1 --tbr 580k --passes 2 --stats "2pass.stat" --tune 0 -b outfile.ivf && ffmpeg -i outfile.ivf -i 2-2_original.mp4 -map 0:v -map 1:a:0 -c:v copy -c:a libopus -b:a 24000 720p_2pass_preset2_580k.webmThis took 22:43

As a bonus, I tried a single pass encode at preset 6, using CRF instead of setting the bitrate manually. CRF doesn't support 2 pass encoding, is more variable instead of having a constant bitrate, but also doesn't let you target a specific filesize - I just ran it a few times at different settings between 50 and 63 (the max) with higher = worse quality until I got something I could include in the 32MB filesize limit.
>480p, 1-pass, 61 CRF
ffmpeg -i 2-2_original.mp4 -vf scale=720:480 -c:v libsvtav1 -preset 6 -g 300 -crf 61 -svtav1-params tune=0:enable-overlays=1:scd=1 -c:a libopus -b:a 24000 2-2_singlepass_6_61crf.webmThis took 1:34. Lower CRF is faster (50 took under a minute, but was 18MB. Looked great though.)

Some extra info:
>in case it wasn't clear, -vf scale= is what decides the output resolution, and --tbr is the target bitrate
>all the files use libopus for audio, at a bitrate of 24 kb/s which is pretty low but I can't tell the difference anyway, either my ears are shit or my headphones are
>I have a 5950x, with 16 cores/32 threads, so most likely you'd take a decent chunk longer if you have a more reasonable CPU aimed at gaming instead of compiling my browser
I'd say the two 11mb files are equivalent in bitrate to your file in >>276008 even though the preset 2 one has better resolution. If we go with a naive assumption that it'd take 4x longer on a quadcore gaming CPU that'd take a bit under and hour and a half for the 720p one, and under 15 minutes for the equal resolution one. The singlepass one has a bit of smearing on fast motion, especially on Penny, but then again it's smaller filesize and took virtually no time. Something like 58 CRF would probably be only barely worse, and really fast, so that's worth considering if high resolution isn't a must. For reference, supposedly 30 CRF is good for 1080p, which I'm gonna try to compress some of my anime collection to possibly clear up a load of harddrive space.

tl;dr SVT-AV1 is pretty neat, maybe give it a try
4-3_2pass_580k-FIXED.webm
[Hide] (17.9MB, 720x480, 04:06)
>>276366
Two more things:
Your video had a skewed pixel aspect ratio, so while it's 720x480 it displays as 720x405 (which is a 16:9 ratio, unlike the former). This wasn't respected at some point during encoding, so the 480p videos look vertically stretched. This can be fixed without re-encoding using
>ffmpeg -i inputfile.webm -aspect 720:405 -c copy outputfile.webm
Though honestly, I should probably just have encoded them at 720x406 in the first place (needs to be even numbers for SVT-AV1).

I also took a quick shot at recreating >>276008 to actually compare apples to apples instead of oranges. Included it being 480 pixels tall with aspect ratio scaling it while playing. Same 580kb/s bitrate as the files above, preset 4. Took 4:02 minutes, looks identical to me, and filesize is... similar? My browser's file selector says it's 18.8MB while my file explorer says 17.9MB. Will have to see what jschan lists it as.
But either way, seems pretty much just as good compression wise while being a lot faster. Could've saved you half a day. Polite sage for double post and excessive autism.
Replies: >>276396 >>276550
mrw_browsing_webm_threads_in_a.webm
[Hide] (407.7KB, 848x480, 00:05)
>>276366
>>276392

I haven't gotten a chance to use this reaction in years.  Thank you.  Good work.
MegaMan_X_Corrupted_X_intro_stage.webm
[Hide] (32MB, 1280x720, 10:28)
>>276366
>First step is to have ffmpeg decode the original file into .y4m format (unencoded),
DO NOT DO THIS unless you want you're SSD to die young or you have infinite drive space available, instead have ffmpeg decode a given video to raw output and then pipe it into your encoder while it's being decoded.
Example:
 ffmpeg -i some_video.mp4 -f yuv4mpegpipe - | yourencoder -your -encoder -syntax
I encode all my webbums using this method with standalone encoders as opposed to ffmpeg's library wrappers, reason being that I can statically compile the encoder libraries for greater performance and that standalone encoders usually expose far more options than ffmpeg.
I also don't have to compile ffmpeg myself just to use bleeding edge encoder libraries.
Replies: >>276878 >>278476
62385efe35a28a987144712d5873457dc186f984cd7521bbeeb1dc2fe766027a.webm
[Hide] (16MB, 854x480, 04:00)
Oh and don't forget that standalone encoders obviously only encode a single video track at once and can't do any of the fancy stuff ffmpeg is known for, so once your video has finished encoding you'll still have to encode the audio track and manually map it in using ffmpeg or some other editor.
If you want to engage in wizard autism you can however put any ffmpeg >filter commands in front of the  -f to feed the encoder edited video.
big_dick_is_back_in_town_transparent.png
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I just use webm.py for encodes. It's like an automated version of the old webm for retards infographic, but it can't guess optimal bitrate by itself. You end up having to play The Price is Right in reverse with the filesize limit until you start getting bitcrush. Still more convenient than using the /a/ ricer incantations and trying to remember which one to use with what.
468c5492b18c3a4e9c5958f54115d8259b80097c4c69e9979519485a27fe9abe.mp4
[Hide] (1.5MB, 700x988, 00:39)
7c68e2e9da5c3a3c659043d043fd680a93f441e79b4321968668d56c3cf22981.mp4
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>>276417
I just keep mine in a txt file and edit them as needed using the old Webm guide formula.
Replies: >>276900
>>276366
>>276392
Interdasting. I will have to try encoding some things with SVT-AV1 and see if it gives good results from taking advantage of the multi-threading on my CPU.
STARNAUT:_Full_Launch_Trailer_-_Steam_[aUFOhH3KmCs].webm
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>>276411
I had tried that before, but it didn't work with 2-pass encoding. But I just realized that that was probably just because I used --passes 2 instead of --pass 1 and then --pass 2. 
Lo and behold, doing the piping method you describe twice, once into SvtAv1EncApp with --pass 1, just the .stat file and no output, and then the full command but with --pass 2, and finally muxing it with the audio the way I originally did works just fine.

>>276417
The 2-pass process I mainly used above also doesn't do optimal bitrates by itself, but the 1-pass CRF method seems more generically applicable for a given resolution and does come up with its own filesize. The 2-pass method is more for imageboard autism where it needs to fit a very specific filesize.
I might make a little bash script to automate this for myself, like webm.py except made by someone more retarded.
Replies: >>278476
thumbs_up_crusader.gif
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>>276419
I downloaded the entire S.Kiyotaka & Omega Tribe / 杉山清貴 & オメガトライブ discography because of your video.
EDENS_ZERO_-_Release_Date_Trailer_(ESRB)_|_KONAMI_[Fq0ZuY-JPDA].webm
[Hide] (28MB, 1280x720, 03:00)
I wonder how they are going to ruin this one.
>>276417
>The 2-pass process I mainly used above also doesn't do optimal bitrates by itself, but the 1-pass CRF method seems more generically applicable for a given resolution and does come up with its own filesize. The 2-pass method is more for imageboard autism where it needs to fit a very specific filesize.
What I mean by optimal is it doesn't try to guesstimate how much entropy is in a video and adjust its constant to reduce wasted bits, or otherwise try to be smart about its filesize target. When you have a target it usually doesn't mean "use this bitrate so the total file size is X", it means "I don't want the filesize to be bigger than X". If you encode a 10 second reaction and use -l 32, it will give you a 10 second reaction video that takes up 32MB. That's obscene.
Replies: >>278476
Tempest_Rising_-_Official_Gameplay_Overview_Trailer_[7IjHUH8tIE4].webm
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Funko_Fusion_-_Official_Teaser_Trailer_[q8h_Uh1D6j4].webm
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Replies: >>277013
>>276952
This is Jon Burton's new studio. Funko shit aside, the game will probably be fun.
《Noctuary》Release_date_reveal_PV_|_GSE_[m3uU1faLZ04].webm
[Hide] (5.6MB, 640x360, 03:03)
Stellaris_-_“Your_World_Will_Fail”_Les_Friction_(Tribute)_[TUc6Ocul8u0].webm
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yaOhNGCDFkq9yu1F.mp4
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Screenshot_from_2025-04-24_11-26-52.png
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>>276366
>SvtAv1EncApp -i temp.y4m --preset 4
>SvtAv1EncApp
Where do I get this and why can't ffmpeg encode with SVT-AV1?

>First step is to have ffmpeg decode the original file into .y4m format (unencoded), then run SvtAv1EncApp on that to make an output .ivf file, and finally use ffmpeg to mux that .ivf into the video and re-encode the audio using libopus
What purpose does this serve?
bcf90f6ab1f70ef252bd9ccc83204a06d895a9ee2fa49b0b97fbe61c1f087c84.mp4
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8cfe3026b82c33d1dfc474198fd403ca204e9295e80fc7a6615219d1afb12be9.webm
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8e63825927f615833ad48c91a708194db21dcc9cf930481c7b6f21e557423a3b.webm
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>>277121
>What purpose
Because standalone encoders only handle raw, unencoded input.
ffmpeg by itself is a collection of decoders, encoders, >filters and various other A/V tools that decodes video to raw internally when doing any transcoding work, but standalone encoders don't have any of that fancy stuff aside from maybe some built-in scalers or the ability to output video bitstreams to a few container formats.
SVT-AV1 as a video encoder obviously doesn't encode any audio nor can it just simultaneously transcode Audio+Video then mux the streams into a single output file like ffmpeg can, so once SVT is done encoding you'll have to mash the video output together with audio to create a complete file using ffmpeg or some other tool.
This can of course be automated with scripts and such, which is one of the reasons ffmpeg exists in the first place.
>why can't ffmpeg encode with SVT-AV1?
Probably because no one wrote a wrapper for it, licensing autism might also be involved.
Gold_Gold_Adventure_Gold_-_Features_Trailer_[4eJFNdfyk48].webm
[Hide] (27.4MB, 1920x1080, 01:00)
Оркестр_К.Кримеца_"Глобалис"_-_Все_идет_по_плану_[45di_iqqzeA].mp4
[Hide] (7MB, 640x360, 01:30)
LAIN_-_Vater_Unser_[iAo-LFDTxB8].mp4
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Varin_Intro_[8XtIF5I_9mY].webm
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Russians_at_Work_[snTPb6Cp1Uo].mp4
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lKfycNDwpsRRWZnRzsvV.mp4
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Hey,_guys,_I'm_in_Silent_Hill.mp4
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The_decline_of_ownership:_Louis'_speech_from_FUTO_Don't_Be_Evil_Conference_[rk3snANxYMY].webm
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You will own nothing and be happy.
Brave_Dungeon_The_Meaning_of_Justice_Official_trailer_[UEBPNkoCnpY].webm
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Brave's_Rage_|_Full_Release_Official_Launch_Trailer_|_PS5_|_PC_|_Switch_[Vv8rvaMwZIo].webm
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The_Last_Story_Official_Trailer_[Sv5aKpuThgk].mkv
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fEXO3DF45E9Qra8p.mp4
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dAU9jAicV_mdWtm2_(1).mp4
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Replies: >>278086 >>278102
>>278085
Do you know the name of the 2nd one?
>>278086
Paul
>>278086
Nioh.
Spoiler File
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>>278085
>>278086
TONIN:兎忍
do_the_cat.webm
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aaaaaaa.webm
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cdf5d1b104e7814fe28aec5baee7c6880623895dfe19860642e8118da71df2fd.mp4
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b136eceee3c64d9867e9215316518fc566252cdb05454d1b4b5250afa73e82aa.webm
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qureate_Digest_2025-2026タイトルラインナップ_[JPk2l51w-ds].webm
[Hide] (19.5MB, 1920x1080, 01:52)
GOTYs
>>277759
FFmpeg can encode using st-av1
Replies: >>278438
Pandora's_Tower:_Official_Gameplay_Trailer_[R6-_-FDR8ZU].webm
[Hide] (7.6MB, 640x360, 02:10)
SAEKO:_Giantess_Dating_Sim|発売日発表トレーラー_[3J0HXVH17QY].webm
[Hide] (10.7MB, 1920x1080, 00:43)
Replies: >>278376
paying_for_games.webm
[Hide] (1.6MB, 738x742, 00:28)
lil normalfag cancer never hurt anybody
flubbing_in_oblivion.mp4
[Hide] (2.1MB, 1920x1080, 00:18)
DDR_close_your_eyes.webm
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fxTuP8TGn1jQiMoo.mp4
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(((meowth))).webm
[Hide] (7.5MB, 1024x576, 00:33)
>>278371
Do you remember that sex between humans and  giant Zentraedi is illegal in the Macross universe?
Replies: >>278466
Spoiler File
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Uranite_-_FFmpeg-Builds-SVT-AV1-PSY.png
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svt-av1-psy_-_releases_-_tag_-_v3.0.2.png
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>>276366
>>277121
>>277759
>>278359
>why can't ffmpeg encode with SVT-AV1?
>Probably because no one wrote a wrapper for it, licensing autism might also be involved.
You can use it through ffmpeg, but you need a build of ffmpeg that has it included. As said, licensing autism might be the cause it's missing from yours.
Here is a repository with auto released builds of ffmpeg that have the more exotic SVT-AV1-PSY fork with additional features included and ready to use for both Linux and Windows: https://github.com/Uranite/FFmpeg-Builds-SVT-AV1-PSY It can do everything the original SVT-AV1 encoder can, with some extra features on top if you want to use them. It's used by specifying libsvtav1 as the encoder, replacing the original SVT-AV1 in this build.
To download the version you probably want, from the releases tab, open the latest release and download the archive with the name ffmpeg-Nigger-xxx-xxx-linux64-gpl.xxx
To be able to use this version of ffmpeg easily from the terminal over the default one installed by your package manager on linux, put the three executables from the bin folder into a folder in your $PATH so your terminal prefers them over the default system version. For me, putting them into /usr/local/bin works fine on CachyOS (Arch). If you're unsure where to put them, run $PATH in your terminal and you should see a list of places in order of importance where your terminal looks for executables when you run a command. After you've copied them over, reopen a terminal and run ffmpeg and you should see it print out the version of the one you just installed, if it's picking it up from the location where you put it. If that's the case then you should be ready to encode with SVT-AV1-PSY. As for where you need to put an exe file to use it system wide from cmd in windows, I have no idea. Maybe in system32 or syswow64?

The SVT-AV1-PSY fork was something that was being cooked up for the past year or so, it adds some new options to the encoder you can fiddle with. The final version came out two weeks ago, and is included in the above builds of ffmpeg. All of it's features will supposedly be merged to the mainline version of SVT-AV1 in time, but I don't know what the current progress on that is. For explanation of the optional encoding parameters it adds on top, refer to https://github.com/psy-ex/svt-av1-psy/blob/master/Docs/Parameters.md
https://github.com/psy-ex/svt-av1-psy/releases/tag/v3.0.2
https://giannirosato.com/blog/post/end-of-psy/

The video in this post was encoded in tune 0 without any of the more fancy parameters using the following command:
ffmpeg -i "input.video" -map_metadata -1 -vf scale=1280:720 -c:v libsvtav1 -crf 53 -preset 2 -svtav1-params tune=0:keyint=10s:enable-overlays=1:scd=1:scm=2 -colorspace bt709 -pix_fmt yuv420p10le -c:a libopus -ac 2 output.webmI'm not sure if there is a point in using anything besides tune 0 for these imageboard webms that are 32MB max. It feels like tune 3 bloats the filesize quite a bit, so you'll have to compensate by using a higher CRF to make them reach the same filesize target as tune 0. Usually I'd go for presets 4-7 if it's a quick encode and not a tech demo webm like this where I'm trying to cram as much quality into the filesize limit as I can. I don't think I've ever tried 2-pass encoding with av1, as that was more of a necessity for vp9, but if you say it works with the same principle as back then, I'll believe you.
Replies: >>278476 >>278531
Song_of_the_Ancients_-_Fate_-_96kbps_opus.webm
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Song_of_the_Ancients_-_Fate_-_64kbps_opus.webm
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Song_of_the_Ancients_-_Fate_-_24kbps_opus.webm
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audiophiles.webm
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audiophile_paradise.webm
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>>276366
>all the files use libopus for audio, at a bitrate of 24 kb/s which is pretty low but I can't tell the difference anyway, either my ears are shit or my headphones are
Referring to https://wiki.xiph.org/Opus_Recommended_Settings one might think 24kbps is enough for shitposts, but the bitcrunch is audible to me while using cheap bluetooth earbuds, that is, the Sony WI-C310. Though I use them with foam tips, the SBC-XQ bluetooth codec, crossfeed, and the device specific AutoEQ profile with some added bass in equalizer :^) For someone using speakers the artifacting might be less noticeable. The space savings you get for encoding shorter audio tracks of a few minutes at such a low bitrate is minimal, see the files in this post for the filesize differences with a longer 5 minute 31 second music track. To play it safe, I just keep the audio bitrate at the default 96kbps most of the time if filesize for a given file is not an issue. Going down to ~64kbps can be imperceptible most of the time. If you're dealing with a long files where the audio is the main focus, I'd still stay at ~64kbps unless you're really pressed for space and it's mostly phone call tier speech quality in the audio you're encoding. In case you're gonna encode hours of someone speaking, it would make more sense to me to just split the file into a few parts and post them separately instead of compromising quality so much it becomes unbearable to listen to. If someone wants to know, the command used to create the first three audio only vp9 webms in this post, with -b:a changed to 96k, 64k, and 24k respectively:
ffmpeg -r 2 -loop 1 -i "coverart.jpg" -i "audio.flac" -map_metadata -1 -c:v libvpx-vp9 -colorspace bt709 -pix_fmt yuv420p -crf 42 -c:a libopus -b:a 96k -shortest "output.webm"To me, 96kbps and 64kbps sound pretty much identical with these files encoded from a FLAC source, 24kbps is just painful if whatever you've encoded really needed that extra bitrate to sound good, as this track did.
Aurora_Palace_-_96kbps_opus.webm
[Hide] (2.3MB, 400x400, 02:42)
Aurora_Palace_-_24kbps_opus.webm
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Illusory_Night_~_Ghostly_Eyes_-_96kbps_opus.webm
[Hide] (4.1MB, 548x540, 05:26)
Illusory_Night_~_Ghostly_Eyes_-_24kbps_opus.webm
[Hide] (1.3MB, 548x540, 05:25)
milk_and_benis.png
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>>276366
At least you're not that one guy who nonchalantly posted some webms he encoded with 16kbps opus audio a few months ago. R-Right?
Replies: >>278531
7169beebfd2a5f46afa9aa4a12469ac1.jpg
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Lazy_Town_|_You_Are_A_Pirate_Music_Video_[i8ju_10NkGY].webm
[Hide] (15MB, 1280x720, 01:53)
>>278376
If it is wrong, then I don't want to be right.
Out_Of_Darkness_(Prologue)_-_96kbps_opus.webm
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Out_Of_Darkness_(Prologue)_-_24kbps_opus.webm
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An_Air_of_Conflict_-_96kbps_opus.webm
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An_Air_of_Conflict_-_24kbps_opus.webm
[Hide] (727.5KB, 600x600, 02:46)
49e0d472661d594d86ae286876c53e4bc9ad55dea2803da776668d8d11f8f535.jpg
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>>278452
These examples might all be music, but any gameplay video with lots of sound effects and such will lose fidelity in much the same way. The high frequencies get hit the hardest, while low frequencies stay somewhat intact.
8_Lost_Voice.webm
[Hide] (3.1MB, 1000x1000, 04:44)
>>276946
Hmm, as a meme I tried a quick encode using preset 12 and tbr still set to 580, and I got a (very crusty) 4MB file instead of the 11MB one. So it seems like in SVT-AV1 tbr is used as an upper bound and if it doesn't need more, it doesn't use more, so I guess it's better? If I'm understanding you right this time, at least. 

>>277121
>Where do I get this
Either your package manager on linux, or https://gitlab.com/AOMediaCodec/SVT-AV1/ (especially if you want the latest version)
>and why can't ffmpeg encode with SVT-AV1?
Ffmpeg can encode with SVT-AV1, but it doesn't support all arguments so I couldn't do everything I wanted, plus like >>276411 said you won't have the latest version of SVT-AV1. The third example I gave in >>276366 does just use ffmpeg's version of SVT-AV1, that's why it's so much simpler.
>What purpose does this serve?
>>277759 explained it better than I would've put it. Also like >>276411 said you shouldn't quite do that, but instead pipe it directly from ffmpeg to SvtAv1EncApp, see >>276878

Current full command I was using looks like this (though I guess I should up the audio now):
ffmpeg -i original.mp4 -vf scale=640:360 -map 0:v:0 -f yuv4mpegpipe - | SvtAv1EncApp -i stdin --preset 6 --keyint 300 --input-depth 8 --scd 1 --rc 1 --tbr 580k --tune 0 --pass 1 --stats "2pass.stat" && \
ffmpeg -i original.mp4 -vf scale=640:360 -map 0:v:0 -f yuv4mpegpipe - | SvtAv1EncApp -i stdin --preset 6 --keyint 300 --input-depth 8 --scd 1 --rc 1 --tbr 580k --tune 0 --pass 2 --stats "2pass.stat" -b outfile.ivf && \
ffmpeg -i outfile.ivf -i 2-2_original.mp4 -map 0:v -map 1:a:0 -c:v copy -c:a libopus -b:a 24000 output.webmJust have to remember to change the input/output name, preset, tbr, and scale to whatever you want on both of the first two lines. Turning it into a script makes that simpler.

>>278438
>>278452
>I don't think I've ever tried 2-pass encoding with av1, as that was more of a necessity for vp9
I dunno, it seemed to produce better results on the same preset, but I didn't test it extensively on video types other than anon's gameplay videos. It is probably less important, but considering SVT is pretty damn fast I don't see much reason to not use it personally.
>PSY fork
Looks interesting, will check it out. Thanks.
>audio stuff
Guess it's just my shit hearing then, will stick to higher in the future. For music webbums it's a no brainer to stick to 96, that's the point of the video - I've always wondered wonder why some anon(s) post really crunchy videos that talk about GPU stuff with graphical comparisons. Rather defeats the purpose, no?
>At least you're not that one guy who nonchalantly posted some webms he encoded with 16kbps opus audio a few months ago. R-Right?
Nah, I've honestly been barely posting files for some years since I changed away from my old PC which had an oversized shitposting folder.

How's this Clair Obscur song sound? Should be good as far as my settings are concerned, but I'm not sure if the source file's quality is decent.
Asmongold_on_journos.webm
[Hide] (2.7MB, 1280x720, 00:39)
Assmongoloid can be all right sometimes.
71bb143bb7c694aed7efc2210cb3888c7c9c07750c304daff505b34c5f524f3b.png
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>>278522
>>278522
To be fair he doesn't add any value to society either he just watches videos other people made all day
Replies: >>278529
>>278524
That's not really a big deal, journos are actively trying to control/destroy the vidya industry.  They are a cancer.
Replies: >>278530
>>278529
I agree but him saying that is a bit of the kettle calling the pot black.
Spoiler File
(21.2MB, 640x360, 03:34)
>>278438
Does SVT-AV1 these days run properly on CPUs without AVX2?
I tried it years ago but it ran on some meme fallback mode which was 0.5% the speed of libaom.
>2-pass encoding
I always do that on my encodes, there is a small but noticeable filesize difference on libaom but I don't know how SVT-AV1 performs in that regard.
>>278452
>libopus bitrate
64kbps is fine for short shitposts or gaymen footage, but music shouldn't go below 80kbps as artifacting becomes distinctly audible on my end.
Anything less than 64kbps is only fine in case of filesize adjustments, Skype/Dicksword-tier quality dialogue recordings or ant-sized encodes of entire movies.

t. mediocre 100~ dollaridoo headfon user

>>278465
>蓮台野夜行
I see what ZUN did thar.
>>>/v/278522
Take that shit back to cuckchan.
>>278522
>everybody tends to agree with me!
Except him and that critikal fellow have the most lukewarm of hot takes, specifically for the purpose of maximizing their audience aka their monetary income.
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