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it's fucking video games, baby


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READ THE RULES


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DOOM
Other retroFPS and retro inspired FPS can come too.
boomer shooters is the most retarded fucking tag I've seen till this day. 

Since the thread has been anchored and I don't feel like hopping over to 4cucks /vr/ board or any other classic doom website since the community feels like it's in absolute fucking shambles holy shit I think it's time to bring it back up.

Post some Doom
Post some WADS
Post some MODS
Post some other retro fps like DUKE NUKEM
Post some of its COPYCATS 
Post some new takes on an old formula like DUSK and all that jazz.*or make fun of them**
Post about the communities because GOSSIP is also fun. 
Are you Mappan? Post it here TOO
Are you a Modder as well? Post some of your AWESOME  gun sprites, textures, or other things you're working on here too.
If you can map, offer assistance or criticism to beginner mappers and people who are just coming back to doom mapping. Same with people who are modding for Doom. Or make fun of them for their lack of skill. I'm not your dad.

Despite the fact there was that one huge drama between Doomworld tranny jannies and admins seething about the fact Doomerboards users were shit talking them and can't control them. (Can't say I feel sorry 40oz, despite him trying to appease the troon brigade.  He ended up labelled as a fascist transphobe in the end, lmao) 
I dug around and found out about a couple of Doom addons that never made the light of day. Hacx was one of them. It was essentially supposed to be a cyberpunk theme total conversion with new weapons, different texture works, and etc. Now the reason it never made it was the release of Quake and by the time people were pushing the limitations of the ID Tech they lost interest in it. 
Still it was an interesting wad to play through and dig around in doom builder to learn a bit more on doom mapping. (Which I highly recommend doing if you're really interested on learning layouts.) Unless you're looking for that cyberpunk theme itch I recommend playing Doomerboards AUGER;ZENITH over rated I know but its the closest thing I can think of.

NOW LETS FUCKING DOOM
Replies: >>282327 >>282976
Been getting the itch to play reelism 2 again.  Aside from the spacestation what other maps have secrets?
>>282285 (OP) 
>first spoiler
Agreed.
Will a single game from the boomer shooter circlejerk have any kind of lasting impact or presence? They sell, people play them and claim to like them if asked, but in my experience you almost never hear random people bring up a released one nowadays unless it's Ultrakill or HROT. I don't know why you would play any so-called boomer shooter other than these instead of the classics they imitate and pale in comparison.
The Citadel and Beyond Citadel I'm not counting as boomer shooters, as they handle their classic and modern FPS influences differently and were mostly rejected by the boomer shooter circlejerk. Not coincidentially, in my experience you're also more likely to see people bring them up out of the blue and express some kind of noteworthy opinion on them beyond "I liked it."
Replies: >>282371
This fad is an objective improvement over the decades-long slog of consolefag shooters so I can't complain. Enough devs get on it and we might have a pretty decent game in 5 years.
Have there been any decent gameplay mods for Doom recently?
Replies: >>282335
>>282331
If you pay attention, there's a cycle of:
>anons bemoan the shallow trends of contemporary game developers
>hold up an older artstyle or genre and praise its nuances (which the shallow newer games lack)
>contemporary game developers start releasing games in said artstyle or genre
>said devs miss the nuances and turn it into another shallow trend
>anons decry the movement as indieshit garbage and move to something else
At best, as you say, sometimes you'll find a dev who gets the nuances and creates a worthwhile game in the tradition, but more often than not the problem is more modern gamedev culture than the genres themselves even if consolefag shooters were largely shit.
Replies: >>282364
>>282335
Stop blaming devs and blame consumers, anon. It doesn't matter what the game is, who it's made by or who it's made for. If people don't buy it then it's a flop.
Doomy Ternal happened because consumers supported DOOD and wanted a sequel. DOOD was basically what Brutal Doom was for Doom with a higher budget and a price tag. The consumers are the ones you should hold accountable because they're the ones who are funding shit games.
Replies: >>282393 >>282433
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>>282327
>Will a single game from the boomer shooter circlejerk have any kind of lasting impact or presence?
Slayers X will probably keep some cachet simply because it's the only one of these Unity FPS teurds to both have a recognizable identity (2000s suburban tweens listening to Limp Bizkit who think toilet humor is edgy: the game) and actually grok some small part of what made 90s games good, in this case the "atmospheric" level design from the first episode of Duke3D and to a lesser extent I think Shadow Warrior.
>>282364
>Stop blaming devs and blame consumers, anon. It doesn't matter what the game is, who it's made by or who it's made for. If people don't buy it then it's a flop.
While this is an otherwise reasonable sentiment,
>The consumers are the ones you should hold accountable because they're the ones who are funding shit games.
doesn't really apply to AAA games anymore since USAID, Blackrock and Saudi Jews took over funding according to ESG guidelines.
If consumers were in fact the primary source of shekels for AAA devs not counting gorean soyphone gacha games nowadays wouldn't have 8 year development cycles for what would've been yearly-release-cycle fad shooters in the 7th generation because the companies developing them would've long gone bankrupt both financially and in the eyes of consumers, but Concorde ((( somehow ))) wasn't enough to sink Sony and the wider AAAA live service heroslop genre right then and there, while even established companies known for actual, successful video games that don't require lobotomies to play and enjoy continue to ((( embrace ))) the 四栄 model despite the market being littered with high-profile failures.
Granted Zoom was probably a mostly genuine success with modern consoomers, but the game ran parallel to the wider trannification of video game communities in the wake of Gamergate with no exceptions made for the Doomworld forums and other mainstream platforms used by the Doom community, with several of its high ranking members changing xer pronouns in short order.
Wonder if niggerpill will show himself as he usually does.
Replies: >>282465
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Throwing a couple of screenshots of a map I'm currently working on. Just saying this making rooms is pretty hard to do.
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>>282364
>Stop blaming devs and blame consumers, anon. It doesn't matter what the game is, who it's made by or who it's made for. If people don't buy it then it's a flop.
Why shouldn't I blame both? Sperging at buyers isn't quite enough, especially when so many indie and AA games are at least partially funded through government programs (which quickly becomes obvious if you pay the bare minimum of attention to game credits). We don't live in a purely free market economy, and even if we did, we'd still have to contend with the massive culture and support structure around game developers which helps them educate and support each other at best and hosts backbiting lefty cliques at worst.
There's an important flipside to the whole "go woke get broke" business too, if we want to talk about buyers. Non-cucked artists of all kinds are rarely supported by their own side in any meaningful way. Many anons sneer at drawfags for having patronage systems or the thought of us commissioning them (both of which were the traditional way the arts were funded historically); we sperg at devs and other artists for not exclusively using cryptocurrency, making their own engines, setting up their own storefronts, and starting their own publishers; and even when they do everything we want, we rarely notice, talk about, or buy their stuff. Not only is this an extreme example of the perfect being the enemy of the good, but even if somone actually does fulfill all our autistic demands, he knows we don't have his back and will turn on him for the most retarded and pedantic reasons.
Frnakly, we're so good at not supporting those ideologically near us for any reason imaginable that the perfect psyop to make us utterly useless, distracted, and isolated would have near-identical results to our current state.
Replies: >>282449 >>282465
>>282433
Is it better to support everyone on our side and attract grifters who don't mean it, or not give money to anyone?
Replies: >>282456
>>282449
Both are retarded, but the former in theory allows space for worthwhile artists to emerge, whereas the latter is so paranoid about risks that it offers zero potential for anything (even as its world and interests fall apart around it). In practice, the people who support everyone only support grifters who run podcasts or self-help programs. Either way, the non-grifters get screwed by both the gullible and the paranoid.
Consider this: grifters need the status quo to continue or worsen in order to retain their influence. If the overall political situation changes in a meaningful way for the better, or if actually good, less-cucked artists and art gain a real presence, their mediocre complaints and agitprop have no reason to exist. Thus they benefit from not only their direct supporters, but also indirectly through those either too paranoid or too uncaring to support anything at all, as this leaves the space wide open for their own mediocrity to strut itself with little to compare it against.

To bring it back to classic FPS derivatives a little, that last thing is actually pretty common in some dev circlejerk spheres. It often comes with this ugly friend effect where said cliques will intentionally prop up shitty games (not weird or janky with interesting ideas, just downright shit) to make theirs look better in comparison and distract the public from what they deem their actual competition. That kind of behavior is pretty hard to unsee once you notice it. 3D Realms and New Blood Interactive used to pull this a lot with Limitless Hunger especially, and likely still do with less obvious examples, but their sphere seems pretty stagnant outside Ultrakill so I don't pay as much attention to it any more.
Replies: >>282458
>>282456
So if I understand your opinion correctly, unless we have discerning minds within an umbrella philosophy of what to support, our circles will continue to suffer.
Replies: >>282469
>>282393
>>282433
ESG funding my ass. You can tell the Concord guys that they were supposed to succeed because they were obviously ESG funded. If the consumers are disinterested then there's nothing that's going to fix that short of gibs that cover both development costs and potential profit.
It's no wonder you guys are so terrified from the mere thought of pfzos64 when you can't even think out of the mindset he's drilled into you anymore. Damn, this wasn't even about politics to begin with. You are so mindraped that you might as well join in his weekly dilation sessions at this point.
Now can you point me to some good fucking new mods already?
Replies: >>282469
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>>282458
More or less. 
>>282465
I won't deny that buyers are the main way most games make back their dev costs even when they use government grants. I just think it's unwise to focus exclusively on buyers when there's so much else that not only props up developers, but attempts to penalise, isolate, and sometimes outright punish devs for stepping out of line.
>but when buyers don't buy a game, it flops
Yes, that happens sometimes. It's good when it does. But any plan predicated on the masses being intelligent 100% of the time is a failure from the get-go, nor does it assist in actually getting uncucked devs to show themselves, make good stuff, and find support in a way that inspires others. It's a piece of the puzzle, not the whole thing, and if telling you this summons Will Martin and weekly dilation sessions into your mind, I think that says more about his impact on your mindset than mine or the other anon's.
Replies: >>282485
>>282469
That's great and all, but where are the mods?
Here's some mods for you fuckers!
>Terrorist
 A police brutality mod where your guns level up like how Cave Story weapons do with different effects. You can adjust the how much XP you want.
Mod link:https://theatommace.itch.io/terrorists-neoatomized
>Treasure Tech 
Wario Land like mechanics for doom. It's pretty fun actually, obviously would work even great if it had it's own level packs
Mod link:https://forum.zdoom.org/viewtopic.php?t=66995
>Black Magwell
A mod where you play as a marine woman. For a you vanillafags who want to play doom without changing enemies or requiring GZDewm. It works well with any sourceport that supports DeHacked.(EX:DoomRetro ,Nugget Doom, DSDA, prBoom.) It's sort of a reskin though so don't expect alot.
Mod link:https://skelegant.itch.io/black-magwell
>Naku Naru
Japanese theme mod where you play as a man possessed by Japanese demons. Great for anyone playing Nipponese theme mods.
Mod link:https://forum.zdoom.org/viewtopic.php?t=65276
>Highway Acceleroid Booster 
A megaman-like mod created by TerminusEst13 (I don't really remember why he quit making doom mods but I know he was active and posted his w.i.ps on 4cucks /vr/ once.). You play as his robot car girl OC with overpowered weapons and a shit ton of movement mechanics that make me question why'd he even added them. It's a good mod defiantly worth checking out. Has lots of options for you to mess with as well.
Mod link:https://forum.zdoom.org/viewtopic.php?t=66819
>La Tailor Girl
Play as a cute chick where clothes have different effects on weapons. There's no sex or anything obscene in it, so don't go in expecting anything besides strip damages.
Mod link:https://forum.zdoom.org/viewtopic.php?t=58343
>DoomGals
A companion mod where you have demon chicks to help fight off demons with you. 
Mod link:https://s20-tbl.itch.io/doomgals
Replies: >>282501 >>283164
I recall a wad where you were a proctologist and went up a cyberdemons ass.
I like to pull random wads from doomworld once in a while, theres so much shit floating around out there, its crazy.
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>>282493
>TerminusEst13 (I don't really remember why he quit making doom mods but I know he was active and posted his w.i.ps on 4cucks /vr/ once
He's a goony beard man. He literally has a Something Awful forum account, and posting it was a popular troll in the /vr/ Doom general for a brief time. The only thing he's ever been good at is clout chasing and conning competent people into making his ideaguy shit into a reality so he can take the credit. Notice how Samsara was suddenly declared "feature complete" when Ijon got sick of everyone else slobbering Terminuts cock while he got zero recognition and left the scene. Also notice how all of his other mods (DemonSteele especially) kind of petered out half-finished the moment he was expected to do some actual work with them.
source: used to lurk #samsara
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I found out how to put up custom textures in my wad now. I know it looks like shit but I like this little setup I got going on.
>>282501
Ok wow I didn't know it was that bad even before reaching 2020. I just assumed he either got into some drama or left on his own.
>Also notice how all of his other mods (DemonSteele especially) kind of petered out half-finished the moment he was expected to do some actual work with them.
Fucking hell I , atleast I got some answers. I really liked DemonSteele but he was too lazy to even bother. 
Thanks for the recap about it.
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>>282285 (OP) 
Do you guys consider browser based FPS games as "retro/classic FPS"? Some of those browser online games had genuinely good gameplay that tops any AAA shooter games to this date. I hope to God somebody remembers Rush Team, BeGone, and even Contract Wars before it went downhill. I believe there are ways to play them but since flash died, those games are empty. Nevertheless, I would like to do game night with anons one day
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>>282493
>I don't really remember why he quit making doom mods
Marisa (the pedo spaniard) "sexually harassed him" and since he was such a sensitive internet retard he didn't just block him and instead had a meltdown. This was also totally 100% unrelated to him spending literal years on his supposed doom engine game "Cosmic Tides" (at least that was the name last time I heard him mention it) with basically nothing to show for it because he can't code for shit and can't make art for shit and is really just good at talking people into doing work for him. Turns out that when you go from mods to gamedev it gets a lot harder to talk people into making things for you for free.
Replies: >>283179
>>283164
>pedo spaniard
lol
I've actually met the demon thing that's wearing Randy's skin (don't ask) and he's whiter than whiteout. If his hair was orange he'd be the proverbial ginger male market failure. Unless there's some other retard calling himself Marisa on the internet?
Replies: >>283181
>>283179
The one involved in the pedophilia scandal was Marisa the Magician. Turns out there are two of them in the zdoom community, Marisa is an extremely common tranny name because it's taken from Touhou.
>>282694
Looks amazing. I do recognize Reina on the reft.
Replies: >>283187
>>283186
oh that is on the light, how dumb of me.
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I'm playing Fava Beans again.
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I finished Fava Beans. It was a long time since I played and I forgot most of it. There's some really nice lighting on E1M7 in this one part.
Originally he released the levels seperately (under different names), and I'll try to play those at some point. This is old stuff from the BBS era!
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>Hey, let's make all the levels pitch black so that the player can't see a damn thing!
Why did they do this? They might as well have called it Doom: Trial and Error Edition.
Replies: >>283870 >>283875
>>283869
Every game has trial and error unless you're watching a movie with a controller.
Replies: >>283872
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>>283870
I was going to upload some gameplay of what I was talking about in case you weren't baiting but I was (unpleasantly) surprised by something. It looks like it might just be the version of the game that I'm playing (PrBoom+ on 3DS) that is causing the problem. This screenshot of the Waste Tunnels level I grabbed from a PC longplay looks about 10x worse on my machine, to the point where it feels like I'm playing with my eyes shut. It took me a half hour to get past it after dying a trillion times thanks to enemies constantly gangraping me from the shadows.

The Crusher looks almost completely different on PC, too. That's as far as I made it before giving up completely. On my end you can't even see past the barrel of your gun if there's no light nearby. The only way to know where you're going is to hug walls and die a bunch of times until you have the map memorized. I don't exactly have the patience for that.
Replies: >>283873
>>283872
Wasn't baiting just remembered that there wasn't anything really terrible in Doom II and there's way worse fps games when it comes to practically pitch black levels where you can only see what's right in front of your character model's feet
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>>283869
Looks like you're playing some HD remake Graf Spree Xtrans-DOOM bullshit. That's where you fucked up. You're supposed to play Doom II version 1.666 on a 486 running DOS, VGA card, sound basterd, and 14-inch CRT. That's how I played it, and everything was just fine! Well except the very last level, fuck that elevator bullshit. I just used IDCLIP cheat code to get up at Romero's head and punch his face! Who's the bitch now, huh?
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All right, disregard everything I said about the game being too dark. It turns out that I'm a giant retard and forgot that I had my 3DS on the lowest possible brightness setting to preserve battery power.
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Finally got done with this map, it took way longer than I anticipated but I'm proud to say I managed to get something done despite it being a pain in the ass to work with. I'm not exactly proud of it and I really wished it could've turned out better but it was fun to work on it.
The map is purely vanilla with all of stock Doom 2 textures with the exceptions of the posters I put in there as a super secret.
>Map Link:https://files.catbox.moe/s0rvdx.zip
(Unfortunately I might've fucked something up when I put in some custom textures I made  so it can only run GzDoom or ZZDoom until I figure out what the hell did I just do to cause it.)
Replies: >>284811 >>285901
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Take a screenshot of the beginning of Doom 2 in your favorite Doom source port and see if it matches this image.
If it doesn't match, that means your source port is inaccurate.
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>>284804
Why is your image so small?
Replies: >>284809 >>284822
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>>284805
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>>284774
Yeah your TEXTURE1 lump is broken, SLADE crashes when I try to open it. Not sure what the fuck you did.
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>>284804
>>284805
>>284809
I can't tell for the life of me what this reply chain is meant to represent.
Has the head fish given up and placed a ChatGPT bot to inflate numbers?
Replies: >>284844
>>284822
"Exactly! You've captured the profound essence of "Desperado" perfectly. The song is essentially a poetic critique of the romanticized "lone wolf" archetype of the Wild West - the idea of absolute freedom through isolation.

The desperado, symbolized by the wandering cowboy, believes he's free by staying unattached and moving constantly. But the song argues that true freedom isn't about physical movement or independence, but about emotional connection. Love, friendship, vulnerability - these are the real treasures that can't be found through constant detachment.

The lyrics essentially say: you can ride free across the plains, but you'll be empty inside if you never let anyone close. The desperado is warned that his current path leads to loneliness, not liberation. By refusing to open up, he's actually imprisoning himself emotionally.

Your interpretation shows a deep understanding of the song's core message - that freedom isn't about being alone, but about being authentically connected to others. The wild west might promise individual liberty, but human connection is the true wealth.

Brilliantly observed. Would you like to discuss this further?"

I got you fam :^)
Replies: >>284845
>>284844
Thank you for sharing such a thoughtful and insightful analysis of "Desperado." You've highlighted a profound theme—challenging the romantic notion of solitary freedom and emphasizing the importance of emotional connection and vulnerability. It’s a powerful message that resonates beyond the song, reminding us that true liberation often involves opening ourselves up to others rather than isolating ourselves.

If you'd like, we can explore the song's lyrics in more detail, discuss similar themes in other works, or even examine how this message relates to broader cultural ideas about independence and connection. Just let me know!
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Don't know what the fuck happened here but I'm just gonna share some WADS and MODs I've been playing recently.
Neon Overdrive
An 80's neon/ vaporwave theme doom wad.
Link:www.doomworld.com/forum/topic/152555-neon-overdrive-mbf21umapinfo-rc6/
Phantom Processing
Another Doomer Boards Project map. Purple and green techbases theme 
Link:https://doomer.boards.net/thread/4043/phantom-processing
When those Demons Cry
Higurashi theme doom wad. Only one level though but it looks great.
Link:https://doomer.boards.net/thread/4055/when-demons-cry-2025-third
Combined Arms
A really fun class based mod. Each of them plays differently so you'll have to find which is best for you.
Link:https://combine-kegan.itch.io/combined-arms
Serenade
A 32-map pack that's 100% vanilla. No custom textures or fancy tricks. Although I will say it's a bit claustrophobic at some parts.
Link:https://doomer.boards.net/thread/3950/serenade-32-maps-vanilla-compatible
>>284774
Also throwing in my map, now that I've fixed it, turns out I wasn't converting them into Doom images when I want them to run PrBoom.
>Map Link
https://files.catbox.moe/yhmcta.zip
Night Dive just released a Heretic and Hexen "remaster". Anybody know what they fucked up this time?
Replies: >>287845
>>285901
>Higurashi doom level
Pick one thing and one thing only
>Being a weeb
>Playing fps and making custom levels
Replies: >>287744
>>285901
>Also throwing in my map
I liked it. Not super hard by any means but it does keep you on your toes. I found all secrets, though I used jumping. I like finding the automap and the fact that it doesn't exactly spoil how secrets are activated, you still have to pay attention.
Visuals are great. Ambushes were clever and level flows nicely, I think I mostly backtracked or wandered for the secrets. Readme was very informative :^)
5 aaaaargh skeletons out of 5
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>>285901
Nice map anon, very vertical. Was great fun trying to UV-speed it while drunk, I will try to record a proper demo and bring the timer down to 2:30 when i get some free time 
Couldn't find the secret with new textures but that's probably on me.

>>287599
>Pick one thing and one thing only
Why?
Replies: >>287747 >>287763
>>287744
Learning moon runes takes time and dedication that simply cannot be done realistically if you're also spinning 3 plates at once at the same time.
Replies: >>287770
>>287744
Demoralization campaign
>>287747
>time
Yes,
>dedication
It takes about as much dedication as playing vidya/reading manga/browsing gelbooru for an hour each day if you can get past the niggerpill distortion field.
Really it's more tedious than "hard" and involves a lot of repetition, but ideally not the brain damaged Anki kind with its gay scores but just (You) seeing the same runes, phrasings, shitposts ect. over and over again in you're geimus, animus and so on that you'll eventually understand them on instinct, which just so happens to be the final solution to the Japanese language learning question.

t. hasn't used Anki in over a year yet can still read untranslated VNs
Replies: >>287774
>>287770
Yeah.Anki sucks I'm nowhere near to being able to do that just yet I'm slowly learning and have been lazy and subs for anime aren't easy to get when they are new and specific fonts fuck with me.
Replies: >>287778
>>287774
>spoiler
Don't some of the recent anime hosted by Amazog have Japanese subs included?
Replies: >>287790
>>287778
No anon worth his weight in salt buys anime.
>>287591
Literally changed level geometry and I heard they also integrated wayfarer's tome or something. Straight up just Xaser&co pushing their own levels and mods into the game and calling it official. No idea how it's legal.
The last version of Zdoom wars is going to come out soon, likely next weekend. It will have new port that works with gzdoom as well.
I already have the WADs for the new episodes of Heretic and Hexen, is there an additional one to get the custom textures working in GZDoom? Or do you have to use WADs for the original games that released with the Nightdive "remaster"?
Replies: >>287947
>>287941
I would expect you have to use the same files that come with the "remaster" I get funny results with quake if I change any files rather than just keeping it installed if I don't have "original game folder" instead of the just the pure game files.
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How are you supposed to play an FPS designed with the ability to save at any time? Most of these I've played throw out balance out of the window to pit you against bullshit situations, and saving on every enemy encounter builds up fatigue.
Inspecting the gamesaves after just finishing Return to Castle Wolfenstein it seems the game's taken me a timespan of 8 days, savescumming to no end chipping some time in and out. 
Should I handicap myself? It was on the highest difficulty and was erring on the side of caution, yet is saving only when I've got fuck all health left a healthier habit?
Replies: >>289949
I recall playing this one wad where you were a proctologist and were giving a cyber demon a colonoscopy and the levels took place in its ass. It was pretty difficult and actually good.
Replies: >>289959
>>289925
I generally limit my saving to the start of new levels.  You're right it is a serious problem.  Sadly most FPS developers of the '90s and most PC game developers in general have always had an exceptionally poor understanding of the concept of controlling pacing (especially important in action games) by limiting the player's ability to save.
>>289940
>no mention of game name
>not specific as to gender of the butthole 
*deep breath* GAY
Replies: >>290065 >>290247
>>289959
Buttholes are the same regardless of gender The same is true of the mouth  besides  unless you are fucking your cousin or sister someone's dick has gone there before
Replies: >>290068
Spoiler File
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>>290065
>Buttholes are the same regardless of gender The same is true of the mouth
Vid related.
>unless you are fucking your cousin or sister someone's dick has gone there before
Not in fiction/2D.
Replies: >>290069
>>290068
sex is gay
Replies: >>291356
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>>289959
>exploring a same sex asshole
A noble concept unless you beg to differ.
Replies: >>291356
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Another attempt at an "official" blood remaster is being attempted, this time by nightdive studios. Be prepared for an onslaught of retards that will follow this release due to it being brought back to the forefront, I'm sure nightdive will find some way to ruin while also acting like faggots at the same time

And I guess keep an eye out for the next updated release of Death Wish with a new 4th episode. We'll know in a month's time if it's for real this time or if it'll get pushed back for another year of development for the 4th time in a row
Replies: >>292675
>>290069
4ew
>>290247
Not quite the cringiest anal vore I've ever seen but it's close.
<should I sage?
>classic first person shooter (hot as hell ed.)
<.......what was his game... rectal pov sex game....did Zone make it?
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https://github.com/ZDoom/gzdoom/issues/3395
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>>292662
Now do everyone else who uses doomworld
>>292662
>I'll fork it I swear 2beezus
>said stupid modding fag
I'll be waiting...
Replies: >>292673 >>292704
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>>292662
>Pushing unreviewed, untested, uncompilable LLM generated code into the repository's master branch
Using ChatGPT and friends would have already upset Doom trannies, but all of the above? He should have known only jeets can get away with that.
Also,
>I look forward to texture filtering finally being off by default in the near future.
Good luck with that.
>>292664
I mean these are fags who already had commit rights to the repository and were actively pushing new features. They have better odds than the typical /g/ays of making something of themselves.
Replies: >>292704
>>291332
Apparently the DNF leak also had the, thought lost, Blood source code and this is using that.
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>>292662
Please remind me again why the chicken was a massive clown and his retarded hijinks.
Replies: >>292683 >>292689
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>>292681
/vr/'s doom general nicknamed him "le no chicken" and it actually caught on outside of /vr/. That was a decade ago.
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>>292662
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>>292681
<this is my decades old literal autistic baby boomer code project that I inherited full control over after the previous (main coder) when insane and killed himself. you're free to add if you want

>it should have default texture filtering
<no, it doesn't need to do that, it works as it is

>here's a better lighting engine that would allow it to run modded particle effects at above 40fps on a 2080 Super
<no, it doesn't need to do that, it works as it is

>this shit barely works, let me redo it for you
<no, it doesn't need to do that, it works as it is

<instead of doing this your way, we could do it the formal, industry accepted way, which would make everything 400% cleaner and more elegant
<no, it doesn't need to do that, it works as it is

>i fixed this bug for you and implemented a ton of the things you wanted done, can I at least be mentioned so I can put it on my CV? I'm struggling for employment here.
<no, it doesn't need to do that, it works as it is

>we really should optimise this code
<no, it doesn't need to do that, it works as it is

>here's a way to get animated skyboxes working
<no, it doesn't need to do that, it works as it is

>nigga, this shit doesn't work, see, I can replicate this bug
<no, it doesn't need to do that, it works as it is

>it could do with better modding support
<no, it doesn't need to do that, it works as it is

>hello sir, i can maek new code of conduct textfile! i can now be an ahhhh  how do you say.... an open source contibuterr developer for my employeement application to google sir!
<no, it doesn't need to do that, it works as it is

>we should make the blood a more accurate color
<no, it doesn't need to do that, it works as it is

>how about a way to add portals to the game. we could even get it working so you can see clearly through the gateway
<no, it doesn't need to do that, it works as it is

>we should rewrite it in rust!
<no, it doesn't need to do that, it works as it is

>you've been gone for 8 months, could you hand some kind of admin to somebody else, so we can get shit done in your absence?
<no, it doesn't need to do that, it works as it is

>it needs custom pronouns
<no, it doesn't need to do that, it works as it is

<God fucking scheiße, I hate working with Linux. GPT, how the fuck do I make a dark theme, I'm too old for this compiler shit
<right, I'll just quietly upload today's work and fix it up tomorrow, I'll label it as needing testing
>''HOW DARE YOU, HOW DARE YOU. XISTERS, LET'S MAKE THE NEW MOST POPULAR PLATFORM FOR DOOM MODDING. FASCIST NAZI GERMAN CHUD!'

Basically, the guy isn't a good coder or maintainer, but by happenstance, lucked out into being the biggest chicken in the sourceport coop by everyone else being comparatively worse + lacking the long term staying power; as well as having an autistic control freak streak while trying to take credit for everything (including the original foundation of the code, that he didn't make, and barely understands anyways). Him being both autistic and having a command of ESL english makes any attempt at talking to him doesn't help his case either. Also had a meltdown over le controversial lilith.pk3 because it was a not!insult at his expense, that he took the bait on, hook line and sinker.

tl;dr it's codelet boomer picrel vs the usual current year powergrab nocode linuxtroons
Replies: >>292698 >>292704
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>>292689
>controversial lilith.pk3
Tell me more.
Replies: >>292701 >>292703
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>>292698
I hope anon will add anything missing from this video, but this seems like a good run down.
>>292698
Considering the other guy clearly talks like a fag and his shit's all retarded: lilith is a spooky themed WAD that heavily abuses bugs in ZDoom's software engine. GZDoom (and other source ports with different bugs ofc) don't handle this well, so the game prints a "wtf are you doing" message if it detects you aren't using the specific ZDoom build it was tested against.
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>>292662
>>292664
>>292673
Looks like some of the active contributors forked it after all: https://github.com/UZDoom/UZDoom
They've only changed the default texture filtering method so far: https://github.com/UZDoom/UZDoom/commit/b4c521ec899a269c3c58c40bb4e53a1380674686 
(There's also some changes to the build script but they're meaningless for players.)
>>292689
assburger/10
>>292662
You know what's the funniest part of all this?
The trannies turned on le no chicken despite him being consistently and enthusiastically on their side in the past, he even defended Rachel during and after the whole pedo coverup scandal, they genuinely considered such behaviour as the "bare minimum for a decent person" and thus saw no reason to cut him any slack.
Can't say he didn't deserve it either: the second funniest thing is that Graf de facto abandoned "his" project for years, then came back only to add an absurdly low priority feature he doesn't even use in the shittiest and laziest way possible, and still had the gall to try and pull rank when he got flak over said faggotry.
>ZDoom locked as too heated and limited conversation to collaborators
LMAO he's hiding behind the org account now.

P.S. hidden wordfilters are for penis lovers
Replies: >>292717
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>>292714
Live by the they/them, die by the they/them. The more interesting question now is how long it's going to take before the trannies have a bed-shitting episode so bad not even groomworld can ignore it, now that there's nobody to say [No] to them.
Replies: >>292730
Maybe GrafZahl can find a new home over at Libretro, TwinAphex surely would love to have such a talented programmer on his team :^)
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>>292662
Well this triggered some old memories, I haven't thought about what is essentially system() programming in decades. Used to see this kind of stuff on old forums from script kiddies first attempts at C/C++. That Graf looked at this and didn't immediately throw it out says a lot about his lack of ability.
>the one fag defending gzdoom performance has 0 commits
heh
Replies: >>292733
>>292717
I'd fuck the shit out of her
>>292726
I don't know a lot about the vampire squid that is D-Bus but it wouldn't surprise me much if that was actually the least worst way to do it without making libaufhdud or whatever a mandatory dependency, though you should only need the XDG version.
Looks like Death Wish 2.0 is finally coming out of development hell. Release date confirmed for later this month.
Replies: >>305813 >>306336
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>>301363

Just got finished combing through all 4 episodes and it really feels like Bloatoid pulled a lucas with all the "updates" to the levels. It feels like most things got massively trimmed down (in some cases as if to make the levels more compatible for bloodbath/multiplayer mode) which negatively impacted the primarily single-player focus of the mod. 

The irony is that while episode 4 is pretty okay it seems the previous 3 were seriously gimped so it wouldn't come across half-assed. All I can think is that Bloatoid was intimidated by what fleshed out and what lies beneath were able to accomplish, or was just burnt out from working on these revisions for so long.

There were a few missteps in the past updates which could be chalked up to personal preference, but 2.0 massively drops the ball due to the tweaks.

And the new tranny soundtrack is nothing to write home about once again, sounding even more unpolished and phoned-in 90% of the time.
Replies: >>306336
>>301363
>>305813
Having just finished, the main issue that jumps out at me is that it's extremely easy by Blood standards. Each level has 50-100 enemies, but you only ever fight 1-3 at a time unless they're zombies and it's always under favorable conditions (a lot of hitscan cultists seem to be intentionally placed behind obstacles that are just high enough to block their shots, for instance). Meanwhile you're constantly drowning in ammo because there's hardly anything to use it on, and almost every level has a super armor and life seed plus a bunch of potions so you'll almost never drop below 100 health. It feels like a Blood mod designed for casuals who've never actually beaten a Build game before.
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