>>277526 (OP)
What I've always found about strategy games, and openTTD and the other tycoon games, is that there are two ways to build
>The most efficient way
>The most elegant way
The most elegant way is almost never the most efficient way, it's only the best way to keep everything organized and beautiful. Efficiency is fucking ugly, and while you can find a just werks solution relatively easily that's probably better than something that looks nice, it won't scale and you'll quickly be neck-deep in problems you made before that you forgot the solution to
>Why does this matter for OpenTTD?
Because you have to pick and choose your battles for elegance, especially in something like a competitive strategy game. Not everything can be beautiful, if this is a major hub that isn't going to scale, make it an inelegant but efficient mess.
>if there's a better, more future-proof way of building stations?
Kind of a catch-22 of elegance unless you knew for sure it would end up becoming the capital of your empire.