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it's fucking video games, baby


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READ THE RULES


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Thing that once was Interplay founder reveals Fallout 1 and 2 source code has not been lost
https://gyo.tc/1jVmM
Konami to separate arcade games from pachinko division
https://img.konami.com/news/en/release/2025/en0515_9b6g09.pdf
Staff buy Giant Bomb back from Fandom Inc.
https://gyo.tc/1jVma
Official Baldur's Gate 3 miniatures are so bad WizKids is offering refunds
https://gyo.tc/1jVml
BREAKING NEWS
ur mum lamo
Replies: >>280767
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>>280765
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Payment processors force Japanese retailer to remove adult games indefinitely
https://archive.ph/20250521192221/https://nichegamer.com/payment-processors-force-japanese-retailer-to-remove-adult-games-indefinitely/
>Payment processors are continuing to throw their weight around with Surugaya pulling down their online shop for adult games and doujin.
>According to Game*Spark and AUTOMATON, the retailer;s online partner Talos EC is hoping to bring the listings back as soon as possible. However they also said the listings will remain down “indefinitely”, adding that “a situation has arisen that requires discussions with providers regarding payment methods for adult products”.
>Surugaya followed up with a statement saying: “We have always handled the products in question in the same manner as other products. At this time, we are prioritizing informing our customers, so we are unable to provide a clear indication of when the site will reopen. As such, the site will be closed for the time being”.
>Over the past several years, payment processors such as Visa and Mastercard have seemingly coerced platform holders and retailers to censor artists. Last year, popular online retailer DLSite was forced to reject western payment processors in order to keep their full inventory listed.
>Steam has even gotten involved when earlier this year, payment processors allegedly refused to handle payouts to the creators of adult games sold on Steam. Japanese politicians like Taro Yamada and Ken Akamatsu have pushed back with minor success.
>This problem extends beyond Japan, with independent content creators on Patreon being forced to restrict what sort of content they create and host or risk being banned. Many have left Patreon for SubscribeStar.
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As Gamers Express Concern About Borderlands 4 Potentially Costing $80, Gearbox Chief Randy Pitchford Says: ‘If You’re a Real Fan, You’ll Find a Way to Make It Happen’
https://archive.ph/20250520174132/https://www.ign.com/articles/as-gamers-express-concern-about-borderlands-4-potentially-costing-80-gearbox-chief-randy-pitchford-says-if-youre-a-real-fan-youll-find-a-way-to-make-it-happen
>Outspoken Gearbox chief Randy Pitchford has responded to a fan who expressed concern about the prospect of paying $80 for Borderlands 4, saying: “if you’re a real fan, you’ll find a way to make it happen.”
>The video game industry has made the jump to $80, first with Nintendo and Mario Kart World, then with Microsoft and its price hike announcement that will kick in this holiday season. Could Borderlands 4 follow suit?
>Publisher 2K Games and parent company Take-Two have so-far remained vague on whether they will go to $80, and Randy Pitchford has insisted the decision is out of his control. But, responding to one concerned fan on social media, Pitchford set the cat among the pigeons by saying that if you’re a “real fan, you’ll find a way to make it happen.”
>"Randy, this game better not be 80 dollars. Don't take that risk, a lot of gamers aren't gonna pay 80 dollars and feed this notion of constant increase of the price tag. You are the CEO, you have some say with the price when it comes to your publisher."
And here's Randy Pitchford's response:
>"A) Not my call. B) If you’re a real fan, you’ll find a way to make it happen. My local game store had Starflight for Sega Genesis for $80 in 1991 when I was just out of high school working minimum wage at an ice cream parlor in Pismo Beach and I found a way to make it happen."
>As you’d expect, Pitchford’s comment has sparked a vociferous response.
>“Lmao CEO said ‘real fan’ WHOOO WEEEE in this economy,” said one social media user. “Wow that's probably a bad take... cost of living crisis and you’re just gonna say 'if you’re a real fan…' damn,” said another. “What an elitist out of touch response,” another said. “His solution just buy it you know you will. Is this how you treat loyal consumers?” “You should have just left that response at 'not my call' and kept the gaslighting out of your response," another added.
>Last week, during a PAX East panel, Pitchford insisted that he didn’t know the Borderlands 4 price but refused to rule out $80.
>"I'll tell you the truth. I don't know. That is the truth. I'll hit it straight on. It's an interesting time,” he said.
>"On one level, we've got a competitive marketplace where the people that make those choices want to sell as many units as possible and they want to be careful about people that are price-sensitive. There are some folks who don't want to see prices go up, even the ones deciding what the prices are.
>"There's other folks accepting the reality that game budgets are increasing, and there's tariffs for the retail packaging. It's getting gnarly out there, you guys. Borderlands 4 has more than twice the development budget for Borderlands 3. More than twice. So the truth is, I don't know what the price is going to be."
>In a recent interview, IGN asked Take-Two boss Strauss Zelnick if the company would go to $80 for its games. Zelnick wouldn’t say either way, but did say consumers would be “willing to pay for the very best.”
>“I have said for a long time that we offer enormous value and that that's our job,” Zelnick said. “Of course, we certainly believe that compared to other forms of entertainment, whether that's movie tickets or live events or streaming services, the value for our entertainment that we offer is just astonishing, and it's our job. It's our job to deliver much more value than what we charge. That's our goal. We think consumers are willing to pay for the very best. It's our job to make the very best.”
>Earlier this month, 2K announced a cheaper than expected $50 price point for Mafia: The Old Country, confirming that it is not an open-world game, rather a linear, narrative-driven game. The announcement was positively received, with many fans saying they’re more interested in a high quality, cheaper, shorter story-driven Mafia game than a bloated open-world game filled with repetitive mechanics.
>Indeed, there seems to be a growing call for more of these cheaper, manageable games, with Sandfall’s well-received Clair Obscur: Expedition 33, which has sold an impressive 2 million copies despite being available day-one on Game Pass, held up as a potential trend-setter.
Will the goys open their wallets?
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>niGGers are posting on this board RIGHT NOW
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ATTENTION!
>Thank you for your attention!
Replies: >>280783 >>280795
>>280769
>Will the goys open their wallets?
Considering they didn't open their wallets for Ass Creed: Nigger a "too big to fail" franchise, they won't open it for a series that stopped being relevant after the second game.

>>280770
>t. /cow/tard
Go back to your shitty board to obsess over Chris-chan, retard.
Replies: >>280814
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>>280774 will i be able to get this at rutrackerdotorg? i do not use any other platform
Replies: >>280786 >>280793
>>280783
Maybe you should try getting a job.
Replies: >>280789
>>280770
>words words words
show don't tell dumb nigger
>>280786 i do not waste money on pointless trash such as video games and if i were to id rather give my money to someone with 3d printer and skill to make me a figurine for the same amount You waste Your money on digital licenses while playing same given game for free maybe You should go back to 4chan
>>280783
It has denuvo, but I think it will be cracked fast because it is a popular game.
>>280774
This looks like it will be unoptimized garbage and their excuse would be breast and ass physics.
>korean game
>probably will be loaded with grinding
Replies: >>280797
>>280795
You missed one.
>Korean game
>installs a literal rootkit on your computer
Replies: >>280798 >>280800
>>280797
Isn't that more of a worry with chingchongs?
>sandbox it either way if you have any common sense and aren't running windows
Replies: >>280898
>>280797
It's also censored.
Replies: >>280806
>>280789
>on digital licenses
based, really. it isn't about the money, it's about owning and ability to play without internet connection
Replies: >>280950
>>280800
I think they uncensored, since the last censorship was a ninja dress that got transparency and skirt physics removed, and it restored.
Replies: >>280807
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>>280806
All this censorship is restored?
OK, I remember now.
Eve getting wet with blood is still not restored and the Hard R is still gone.
I think all the costumes are restored and they even left the censored versions in the game.
Replies: >>280814
>>280782
>post comic mocking the terminally online
>niGGer feels called out
>>280808
Nobody here should have been fooled by a "sexy" game made by the fucking gooks anyway.
>>280814
>Nobody here should have been fooled by a "sexy" game made by the fucking gooks anyway.
You do know the censorship was because of Soyny, right?
Replies: >>280833
>>280814
There's enough tards out there to buy this shit that simply fall for a different colored pot.
>it's still slowly boiling regardless
You'd have to be a real tard to buy a korean game just because there is attractive women who would love to chop your balls off and have you legally called a woman
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>>280814
>>280770


<------- Average /cow/tard.
Replies: >>281064
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>>280817
>You do know the censorship was because of Soyny, right?
No, it wasn't.
Replies: >>280835 >>280876
>>280789
Based but your holier than thou attitude spoils the point.
>>280833
before this game even sold out to sony it was supposed to be something totally else, the protagonist were supposed to be perfect doll like and not bitch faced trash, they literally totally ruined model just to appeal normalniggers so what the fuck do you talk about ( right 4chan niggers only care about shit when they make news my heckin costumes )
Replies: >>280876
>>280833
>soyny points a gun at the devs head
>actually it was OUR idea to censor the game
>>280835
>it was supposed to be something totally else, the protagonist were supposed to be perfect doll like and not bitch faced trash
Do you have any facts to back that up?
Replies: >>280883
>>280876 go back to 4chan
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>>>/v/280883
>>280798
No, it's the hallmark of Korean games, especially online ones.  They fucking love their rootkits.
>>280789
>>280801
Everyone hyperfixates on this "digital license" shit, but the fact is, it's never actually meant anything.
These are digital games, permanent rights management on digital goods is impossible. Publishers know this, and players know this. You can buy a game and immediately crack it, or steal it from the outset.
Actually purchasing the thing is a courtesy and formality which you SHOULD fulfil because you SHOULDN'T want to be the nigger sneaking into the movie theatre without a ticket.
Replies: >>281059 >>281062
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>>280769
Based Randy, tell those poorfags to get a job!
Replies: >>281009
>>281003
Yeah, You know it man pay for the right to own a bad ass game that is nothing but a few scripted events and RNG!
>>280950
>Actually purchasing the thing is a courtesy and formality which you SHOULD fulfil because you SHOULDN'T want to be the nigger sneaking into the movie theatre without a ticket.
Maybe if you're a wealthy, happy father of four. For the broke it would be wrong to shell out even a single penny as everything costs money so any penny spent on something you could have taken for free is a penny misallocated: causing you to fall back in the race. For the loser it's similarly wrong to pay though it's due to the inherent wrongness of rewarding a society which has failed you.
>>280950
>it's never actually meant anything
That's not the point. Point is that they could have continued telling sheep sweet lies and keep this a secret, yet they come out with this "revelation" and now even normalfags considering pirating and movements like Stop Killing Games making headlines
Why the fuck would companies ever admit openly about fucking over customers is beyond my understanding
>>280769
>when I was just out of high school working minimum wage at an ice cream parlor in Pismo Beach and I found a way to make it happen.
Sounds like his got bootleg cartridge on his modded genesis. So randy unironically implying real fans should pirate because price wall wouldn't stop real fans, and yes that's true to a degree
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>>280819
>anyone who doesn't support the shitfest that led us down the spiral to eternal cultural and social rot is a /cow/tard
Replies: >>281251
>>281068
Please understand, Niggerpill Derangement Syndrome (NDS) is common among niGGers and Mark/v/ rapefugees
Replies: >>281942
>>281064
>you have too talk about niggerpolitics or you support ((( them )))
jesus christ just shut the fuck up and go back to wheelschan
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EA cancels Black Panther game and shuts down its developer
https://archive.ph/20250529013339/https://nichegamer.com/ea-cancels-black-panther-game-and-shuts-down-its-developer/
>A new report is making the rounds that Electronic Arts has canceled their Black Panther game alongside shutting down its studio, Cliffhanger Games.
>The new report comes from a purported email from EA president Laura Miele which confirms the game’s cancelation alongside the layoffs. The aforementioned Black Panther game was announced back in 2023 and hasn’t gotten an update since.
>“These decisions are hard,” Miele said in the email. “They affect people we’ve worked with, learned from, and shared real moments with. We’re doing everything we can to support them — including finding opportunities within EA, where we’ve had success helping people land in new roles.”
>EA didn’t announce the number of layoffs in the email and Miele said the changes alongside other cancelations and layoffs are being done to “sharpen our focus and put our creative energy behind the most significant growth opportunities.”
>After the aforementioned layoffs and cancelations, EA will focus on “a small handful of franchises” going forward, including: Battlefield, The Sims, Skate, and Apex Legends. Miele did note they will continue investing in their Iron Man game being produced by EA Motive, as well as their third upcoming Star Wars: Jedi game.
Replies: >>281268
>>281260
>pic
Isn't that just the Thundercats base?
>>280814
I don't think anyone can mock others for "clinging to the past" while posting on one of the remnants of a site that died half a decade ago.
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“We had to prove we removed boob bones to guarantee there was no jiggle” Japanese visual novel pioneers on difficulty of releasing games on modern platforms
https://archive.ph/20250328071647/https://automaton-media.com/en/news/we-had-to-prove-we-removed-boob-bones-to-guarantee-there-was-no-jiggle-japanese-visual-novel-pioneers-on-difficulty-of-releasing-games-on-modern-platforms/
>Founders of Japanese game studios Leaf and Key share opinions on the ups and downs of modern platforms like Steam .
>From the mid 90s through to the 00s, Japanese bishojo visual novel games were booming, largely thanks to the golden era created by studios Leaf (part of publisher Aquaplus) and Key (part of Visual Arts). Through acclaimed titles like ToHeart, White Album, Kanon, AIR and Clannad, these developers elevated the genre with more complex (and very tear-jerking) stories and memorable OSTs. 
>This boom was largely contained within the PC market, where creators had the highest freedom, especially when it came to mature content. While Japan’s market for such titles subsequently shrunk, the genre saw a bit of a revival with the emergence of Steam, which also made it more accessible to non-Japanese speaking players. 
>In a recent interview with Denfaminicogamer, Leaf founder Naoya Shimokawa and Key co-founder Shinji Orito talked about their experiences with modern platforms like Steam. 
>Orito is quick to comment on how strict Steam can be with pre-launch screenings and approvals of games. “I’ve heard that the standards can differ depending on the person in charge of screening, and it’s quite tricky.” 
>Shimokawa immediately agrees, commenting that he feels a difference between standards in Japan and overseas, with Japanese bishojo-style character illustrations being perceived as too young looking outside of Japan. He goes on to recount an interesting episode, “This didn’t happen on Steam, but when we were working on a game called White Album 2 Dream Communications, [the platform] asked us to remove jiggle physics from the 3D models’ breasts when they danced.”  
>Eager to comply with the requirements and get their game approved for launch, the developers removed the models’ bones (components that allow animators to assign movement to parts of the 3D model), thus eliminating jiggle. However, Shimokawa comments, “When we requested a re-evaluation, the platform rejected us again, insisting that ‘They’re still jiggling,’ and we were like no, that can’t be, there’s no bones there (laughs)!” 
>In the end, Leaf managed to get approval, but they had to explain the technicalities of why any residual boob jiggle in their game was physically impossible. “The ordeal made me keenly aware of the difficulties caused by the difference in standards between Japan and the rest of the world,” Shimokawa notes. 
>However, even with such complications being common, Leaf’s founder is very positive about Steam, citing the fact that it gives them access to a large number of players worldwide in face of Japan’s shrinking local market for the genre. 
>Orito adds that thanks to Steam’s wider audience, his studio now considers localization into multiple languages from the early stages of development, as well as ways to make their games evergreen. “Things have changed a lot since the time we first started making games.”
Replies: >>281466 >>281525
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Senran Kagura: New Link gets final content update, goes offline
https://archive.ph/20250531012721/https://nichegamer.com/shinobi-master-senran-kagura-new-link-gets-final-content-update/
>Publisher Marvelous and developer Honey ∞ Parade Games have released the final content update for Senran Kagura: New Link, coinciding with the turn-based card game going offline for good.
>The free-to-play mobile game launched its final content update alongside an update to the core game, converting it to an offline-only title. The offline version will include main story cutscenes, character customizations, ninja art, and dioramas from the original game.
>It’s worth pointing out non-collaboration cards owned by players before end of service can be kept when switching over to the offline version, however, the numerous collab cards will be removed from save data (likely due to expiring licenses).
>While the most recent console release for the franchise was the crossover action game Neptunia x Senran Kagura: Ninja Wars, a smartphone spinoff title Senran Kagura: Run was released in 2024 for Japan, on smartphones.
>Released back in 2017 for smartphones only in Japan, Shinobi Master Senran Kagura: New Link was one of the final games led by series’ creator Kenichiro Takaki. The Senran Kagura creator later went to Cygames and became a producer on their titles.
No refunds, gaying.
Replies: >>281465 >>281466
>>281463
Good, they should make another real Senran Kagura instead of gachashit.
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>>281459
>>281461
>>281463
Atlus is trying to tell you something
Replies: >>281479
>>281466
is that psp translation of devil summoner ever going to finish? i could have learned jap in all this time
Replies: >>281480
>>281479
Stop being lazy and just do it.
>>281461
I'm so glad most of us stopped playing japshit years ago.
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>281525
>us
Niggerpill, why don't you lead by example and off yourself. If life is so pointless, maybe you should end it all.
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Microsoft-Backed, $1.5 Billion AI Startup “Builder.ai” Collapses After It Was Revealed That Indian Engineers Were Behind AI Responses
https://archive.ph/20250603144852/https://wccftech.com/builder-ai-collapses-after-it-was-revealed-that-indian-engineers-were-behind-ai-responses/
>Well, AI is evolving at a pace no technology has reached yet, but at the same time, entities are out there exposing the grave dangers of "blindly" following a hype train, with the AI startup Builder.ai being one.
>Jumping On The AI "Hype Train" Didn't Go Well For Microsoft, As An Investment In Builder.ai Led To a "Gimmick" Product
>Being one of the highest-valued industries out there, AI has seen a massive influx of financial resources in the past few years, and companies like NVIDIA have managed to capitalize on the demand to its fullest, evolving into a $3 trillion+ company. At the same time, individuals have managed to exploit venture capitalists and renowned organizations by portraying their developments as "something AI," which has led to situations seen with Builder.ai. For those unaware, the firm offers automated app development, but the backstory is way too unexpected.
>So, based on what we know, Builder.ai offered an "AI-focused" app development service called Natasha, where the firm claimed that they leverage AI capabilities to generate app designs, and produce functional code, that had less human involvement. Microsoft's $445 million investment backed the startup, as the company's AI service was seen to replace human labor, but in reality, it backfired pretty hard. Builder.ai claimed its AI could deliver custom apps in days or weeks, and this led to a $1.5 billion unicorn valuation.
>But behind all the "AI branding", Builder.ai was reported to have set up offices in India and recruited over 700 engineers doing all the coding responses. The platform's responses were based on pre-built templates and were later customized through human labor to tailor to the request sent to the original AI. Builder.ai’s demos and promotional materials exaggerated the role of AI and perceived Natasha as a breakthrough for the coding world, but in reality, it had Indian engineers behind.
>Builder.ai is now under investigation by US and UK authorities, and has also declared bankruptcy, so it is safe to say that the AI startup didn't live up to expectations. Now, this certainly doesn't mean that "AI is a gimmick", but it shows us how jumping on a hype train simply leads to close ends, and in the case of Natasha, despite seeing backing by Microsoft and other renowned organizations, the AI service failed to deliver.
AI blowout soon fellow stalker.
Replies: >>281746
>>281745
>paying street shitters and expecting to get what you paid for
I can't imagine being that braindead.
>>281746
Everyone involved got what they paid for though.
Replies: >>281749
>>281746
Are you retarded?
>>281747
what anon said. AI doesn't just grow on trees - People need to interact with it. So those "engineers" as they call them are just jeets typing random shit all day into a PC for minimum wage lmao. A lot of that money was obviously pocketed by the bosses either way.
Replies: >>281768
>>281749
>People need to interact with it. 

What do you think the "P" in "GPT" stands for?
Replies: >>281775
>>281768
Moreover, what do "G" and "T" stand for? Wait, I have it:
GPT: Gay Pajeets Typing
Replies: >>281778
>>281775
Gay Pedophilic  Trannys
>Dynasty Warriors series still can’t be considered a success in the West, according to producer 
https://ghostarchive.org/archive/uawAh
<Speaking to GamesMarkt, Sho says that the Dynasty Warriors series is “not yet in a position to be called a success in the West,” suggesting that the franchise’s performance is still largely carried by sales in the Asian region. However, Omega Force sees potential for Dynasty Warrior’s expansion in the West and is optimistic about their future releases gaining more traction. 
<Dynasty Warriors: Origins, the franchise’s latest entry, has sold over 1 million copies to date. Its domestic release was especially successful, with the title selling 63,805 physical units on the PS5 during its first week (coming second only to Nintendo’s Donkey Kong Country Returns HD) and topping Japan’s Steam sales charts. Origins’ popularity in China is also impressive, as around 14k of its 20,588 reviews on Steam are in Chinese (Simplified and Traditional) at the time of writing. While this is to be expected given that the franchise is based on The Romance of the Three Kingdoms, Omega Force considers the Western market “very important” too, and will be focusing on attracting new fans through future entries.
Replies: >>281900
>>281899
I wish devs would go back to not caring about the west.
Replies: >>281925
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Meet the woke land whales development team of The Elder Scrolls 6:
https://archive.ph/bEOHr

>Assassin's Creed Leaker Teases Female Protagonist, Witch Trials, and 'Dark, Haunting Tone' for Codename Hexe
https://archive.is/I7SFb
<As spotted by TheGamer, Ubisoft partner and previous leaker BunnyTheVillain on X has claimed that the upcoming Assassin's Creed Hexe will feature a "dark, haunting tone," in which female protagonist Elsa will be "seeking revenge for her mother, who was executed as a witch during the witch trials." This report lines up with an Assassin's Creed Hexe leak from around a year ago, where the name Elsa first appeared.
<It's only a small piece of news and, as with any rumor, it should be taken with a pinch of salt. However, it certainly sounds plausible if the series' past is anything to go by. Previous Assassin's Creed storylines have often honed in on the idea of a "revenge story," in which the protagonist takes it upon themselves to right these wrongs over the course of the story. It's something that has served the Assassin's Creed franchise well over the years, and it wouldn't be a surprise to see it return in Hexe.

Here are some video games companies that are currently using the faggot flag on their official twitter accounts:
>CD PROJEKT RED
https://archive.ph/wip/Wxpz1
>Square Enix
https://archive.ph/wip/yZpb3
>Guerrilla
https://archive.ph/wip/ndoZ4
>Xbox
https://archive.ph/wip/ZFoB6
>Gearbox official
https://archive.ph/wip/qln19
>Media Molecule
https://archive.ph/wip/JIKnl

>CRINGE AF: Halo Studios BANS gamers for not celebrating Pride Month. Xbox is utterly LOST
https://redirect.invidious.io/watch?v=6mmJLbWuVI4
Replies: >>281955 >>281976
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You know cakechan is up again right? You don't have to shit up our board with every /r/KIA thread that pops up on your smartphone.
>>281900
We need more incest that the west is famous for.
Here's some actual vidya news I don't have to ritually hide behind an archive. But I do anyway for the dumbass blogpost

> here's the latest details in brief. "This project is a tribute to the Amiga and to the legendary RPG for Sega MegaDrive, my goal is to bring back my favourite RPG of all time and give it to the Amiga. The game’s aesthetic remains faithful to the original, all the elements that made Phantasy Star 2 a TRUE ICON as an RPG are preserved, and finally I'm aiming to make the full game run on an Amiga 500, but I've just started learning to develop on Scorpion Engine so for now I want to go as far as possible even if it will run on A1200 only"

> UPDATE : The developer has released a new build, and here is what he has said "Hello hunters, the time is come! I've spent a lot of time to improve the game (and had so much fun doing it), finally the game is playable! I really hope you enjoy it, please take a look to the info file for controls and general info. Time to go fight biomonsters, see you very soon, oh... and enjoy the new superfast menu (I will fix it ASAP sorry if at the edge of maps is glitchy)".

I don't have to abuse fagposting for coloring either
Demo here:
https://monoz.itch.io/phantasy-star-2-on-amiga-my-dream
Sauce: 
https://archive.ph/66waz

>>281125
I am pretty sure that Niggerpill Derangement Syndrome is the clinical name for the variant of schizophrenia that makes niggerpill believe that trash animals are spying on him and leaking all his secret to the FSB. 

>>281746
Given how retarded the average Jeet is, they are not discernable from actual Large Langugage Models. Most social media posts that look like AI slop are actually just incoherent rants by some third worlders.
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Goytendo switch 2 buyers are getting stapled screens from gamestop.
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>>281945
>Gamestop still delivers
Do you have more photos, I need the salt.
>>281917
>CRINGE AF: Halo Studios BANS gamers for not celebrating Pride Month. Xbox is utterly LOST
That video was cringe AF. idk who this guy is so maybe some intentional irony thing. Either way it's a very misleading title as it's just some fags getting banned from reddit.
>>281945
lmao. It's hilarious that gamestop would fuck up this bad and I get to laugh at retards who give jewtendo money.
Replies: >>281968
>>281945
That nigger just soft-doxxed himself by posting that receipt.
Replies: >>281971
>>281955
>fucking up this bad
>when the DEI third worlders and actual retards get ahold of things
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>>281956
Anon...
Replies: >>282006
>>281945
Fake news, I've literally never seen a package where a screen was so close to the edge like that instead of being constrained by some polystyrene crap.
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>>281917
>CD PROJEKT RED
The same faggots who nervously said "we are not woke guys, don't be silly!" are now using the faggot flag in their site?
These niggers want it both ways.
Replies: >>281980
>>281976
They using old flag which now considered controversial
Replies: >>281981 >>281991
>>281980
<We are pro homosex, but the trans agenda is taking things to far
<Yep, we're conservatives.
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>>281980
>They using old flag
>They just used the LGBTQZTY+ flag instead of the updated LGBTQZTYKIKENiGGER+ flag so that makes it okay and TOTALLY NOT DEI POZZED SHIT
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>>281991
He didn't say that tho
Replies: >>281998
>>281994
>attempting to reason with the insane
How foolish
>>281971
fuck yeah chicken wings
>>282016
Posting twitter screencaps should be a ban at this point
>>282036
Everything he says in the first paragraph applies to today. Everything in the last paragraph applies to civilizations across time. This is vague enough to allude to certain political stances but not specific enough to claim specific stances claim plausable deniability. They are going to do some fuckshit with dialogue changes or with cutscenes that will be ideologically motivated by DEI or ESG that they are trying to distract the conversation away from by using him as a human shield. They are also preordering this for $50 dollars too for something that they should have been porting to all consoles years ago. 
After Matsuno let the playdek group use his name to start a kickstarter for it to take the money and leave, I should have known he would sellout and tow the company line.
>>282036
Ramza wasn't really fighting the social class system though, he was fighting literal demons from hell trying to summon their god. He even fights alongside Delita in a mission near the end and seems to not have much enmity for him.
Replies: >>282091
>>282036
If you want to insult japanese then call them japs. It's actual slur similar to gooks, dating back to ww2
Replies: >>282088
>>282036
Wait, wasn't that a fucking psp game? You can literally run ppsspp on any chinkware or any phone in last 15 years, what the fuck is the point of this remake???
>>282086
you're replying to niggerpill
>>282087
Why have old thing when you can have shiny new thiiiing. Crazy I know right.
>>282085
>Ramza wasn't really fighting the social class system though, he was fighting literal demons from hell trying to summon their god
Cool it with the antisemitism, OK?
>>282087
It's not a remake, it's a port with a lookin' good filter.
>>282087
>what the fuck is the point of this remake?
Money and having VAs suck your dick for the oportunity voice ICONIC characters.
>innocent posts keep getting deleted because mods are paranoid it’s niggerpill
You know this is what he ultimately wants? For the site to be unusable and abandoned, I don’t want to walk on eggshells like it’s cuckchan again. Figure something out.
Replies: >>282261
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Harassment by Ubisoft executives left female staff terrified, French court hears
https://archive.ph/20250605220615/https://www.theguardian.com/world/2025/jun/05/ubisoft-executives-harassment-trial-france
>Judges consider verdicts against three men after hearing four days of evidence that prosecutor calls ‘overwhelming’
>Three former executives at the French video game company Ubisoft used their position to bully or sexually harass staff, leaving women terrified and feeling like pieces of meat, a French court has heard.
>The state prosecutor Antoine Haushalter said the trial of three senior game creators for alleged bullying, sexual harassment and, in one case, attempted sexual assault was a “turning point” for the gaming world. It is the first big trial to result from the #MeToo movement in the video games industry, and Haushalter said the case had revealed “overwhelming” evidence of harassment.
>In four days of hearings, female former staff members variously described being tied to a chair, forced to do handstands, subjected to constant comments about sex and their bodies, having to endure sexist and homophobic jokes, drawings of penises being stuck to computers, a manager who farted in workers’ faces or scribbled on women with marker pens, gave unsolicited shoulder massages, played pornographic films in an open-plan office, and another executive who cracked a whip near people’s heads. The three men deny all charges.
>Haushalter said “the world of video games and its subculture” had an element of “systemic” sexism and potential abuse. He said the #MeToo movement in the gaming industry had allowed people to speak out.
>“It’s not that these actions were not punished by the law before. It’s just that they were silenced, and from now on they will not be silenced,” he said.
>Ubisoft is a French family business that rose to become one of the biggest video game creators in the world. It has been behind several blockbusters including Assassin’s Creed, Far Cry and the children’s favourite Just Dance.
>The court in Bobigny, in Seine-Saint-Denis, heard that between 2010 and 2020 at Ubisoft’s offices in Montreuil, east of Paris, the three executives created an atmosphere of bullying and sexism that one member of staff likened to a “boys’ club”. One alleged victim told the court: “The sexual remarks and sexual jokes were almost daily.”
>“He was my superior and I was afraid of him. He made me do handstands. I did it to get it over with and get rid of him,” one woman told the court.
>At a 2015 office Christmas party with a Back to the Future theme, François allegedly told a member of staff that he liked her 1950s dress. He then allegedly stepped towards her to kiss her on the mouth as his colleagues restrained her by the arms and back. She shouted and broke free. François denied all allegations.
>Another witness told the court that during a video games fair in the US, François “grabbed me by the hair and kissed me by force”. She said no one reacted, and that when she reported it to her human resources manager she was told “don’t make a big thing of it”.
>The woman said that later, in a key meeting, another unnamed senior figure told staff he had seen her “snogging” François, “even though he knew it had been an assault”.
>She said François called her into his office to show her pictures of his naked backside on his computers and on a phone. “Once he drew a penis on my arm when I was in a video call with top management,” she said.
>The woman said these incidents made her feel “stupefied, humiliated and professionally discredited”.
>François told the court he denied all charges. He said there had been a “culture of joking around”. He said: “I never tried to harm anyone.”
>Serge Hascoët, 59, Ubisoft’s former chief creative officer and second-in-command, was accused of bullying and sexual harassment. The court heard how at a meeting of staff on an away day he complained about a senior female employee, saying she clearly did not have enough sex and that he would “show how to calm her” by having sex with her in a meeting room in front of everyone.
He was alleged to have handed a young female member of staff a tissue in which he had blown his nose, saying: “You can resell it, it’s worth gold at Ubisoft.”
>The court heard he made guttural noises in the office and talked about sex. Hascoët was also alleged to have bullied assistants by making them carry out personal tasks for him such as going to his home to wait for parcel deliveries.
>Hascoët denied all the charges. He said: “I have never wanted to harass anyone and I don’t think I have.”
>The former game director Guillaume Patrux, 41, is accused of sexual harassment and bullying. He was alleged to have punched walls, mimed hitting staff, cracked a whip near colleagues’ faces, threatened to carry out an office shooting and played with a cigarette lighter near workers’ faces, setting alight a man’s beard. He denied the charges.
>The panel of judges retired to consider their verdict, which will be handed down at a later date.
Replies: >>282251 >>282427
>>282250
Women shouldn't be in game development studios anyway.
Replies: >>282255
>>282251
Women shouldn't exist period
Replies: >>282259
>>282255
Nah. Replace them all with useful breedable robot women.
It'd fix everything.
Replies: >>282284
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>>282169
>I don’t want to walk on eggshells like it’s cuckchan again.
>again
I dearly hope this relates to events from a decade ago rather than those of recent months.
>Figure something out.
Frankly as far as I'm concerned deleting niggerpill on sight is by and large the most effective option, especially concerning his obvious samefagging.
The degree to which the mods do this unfortunately however remains a matter of contention, for a hardline approach prevents short-term samefaggotry while at the same time risking genuine Anon posts that may or may not be niggerpill-esque from a certain viewpoint.
Now this isn't the 4um where any slight criticism or mildly abberative viewpoint gets you a standard 30 day ban or some shit and even if you do get thrown off the plane there's always Tor, but excess anti-niggerpill post purges have lead to conflicts with regular Anons in the past.
Thankfully these were usually resolved with the mod(s) in question calming down after some civilized exchange of words with Anons in the meta thread with no targeted long-term suppression of specific opinions like it was done on 8/pol/ during Imkampfy's reign, though the possibility of moderator subversion still remains.
The saving grace here though has to be niggerpill himself, once you've seen him in action a few times his posts are very easy to discern and he hasn't done much to change his style/pattern aside from adding to his twitter screencap folder every now and then.
Personally I'd like if a few extremely embarassing posts of his nearing Tifa's dicks levels of LOL would remain up just so Anons could laugh at them, but the current mod conduct is serviceable as is.
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>>282259
Ah, a fellow clancker.
Replies: >>282353
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Persona 4 remake announced, looks worse than Golden
>>282340
I love filters!!!
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>>282340
>awful coloration
>street is narrowed for what I assume is to make the player travel less even though its immediately obvious its now too narrow for the two lane traffic the road markings saying its supposed to hold
>the shutter is in perfect shape, free of any decay, the streets are perfectly clean, and the road markings are all freshly painted making Inaba look like a Potemkin village rather than a decaying old town
And that's assuming the strong blue coloration is just differing weather.
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>>282340
And Golden already looked worse than the PS2 game.
Replies: >>282353
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>>282284
>clancker
<Vid related

>>282340
>>282342
Anon, I feel like you're missing what they're doing. The remake is attempting to make the game look like it's a "playable anime", akin to Catherine being a "playable anime" if you're familiar with that. This is also ignoring that many of those filters are enabled by default in Unreal and specifically have to be turned off.

>>282351
Care to post comparisons?
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>>282353
>Care to post comparisons?
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>>282354 literally what the fuck is the point of a remake of a fucking visual novel? ( i did not play that shit, only planetarian, you me and her and some old ones i forgot names of ) and that shit is barely any different in terms of looks like, are people that fucking mentally ill to buy same fucking game that just looks bit different??? this used to be called custom mod in my time
Replies: >>282363
>>282354
>they fucked even the umbrella 
>only image that isn't really worse is pic 5 because the lighting was always non existent
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>>282359
Nah look what they did to the bar.
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>>282354
Looks like they removed a lot of the atmospheric and transparency effects in the first three images, which I understand has been a MAJOR problem with a lot of games ported from the sixth gen to later systems (The DMC trilogy is infamous for have broken lighting in the HD versions). Fourth pic is not too "offensive" aside from the blinding windows. And fifth pic is just far too bright. Got more examples?

>>282356
>what the fuck is the point of a remake of a fucking visual novel?
Of ACTUAL visual novels, the additional content. For example the 360 version of Chaos;Head Noah adds entirely new story paths that were not present in the original PC game. And in those instances, they're trypically treated as "director's cut" renditions because it's almost entirely the same team involved in those projects. However NEWER remakes like Yu-No and Tsukhime are handled by almost entirely different companies, which adds illegitmacy to alterations and additions made.
>are people that fucking mentally ill to buy same fucking game that just looks bit different
A big part of it is because most people don't have the original systems that the game released on, and those that do cannot afford the original released versions of the game thanks to "collectors" creating an environment of artificial scarcity (Through hording copies, if not literally destroying them to increase "value"). And so these companies take advantage of that fact by releasing a "super deluxe" version of the game for modern platforms that majority of people do own.
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>>282363
>Got more examples?
No I downloaded those from some long twitter thread ages ago but I can't find it anymore. Any example would be worse in the same way though, mainly the lighting and the fog.

I miss Himari-chan
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>>282365
How the hell do you fuck up volumetric and particle fog? Even assuming typical money laundering dev laziness UnrealEd should have standard presets for that crap.
>>282368
Maybe the Vita was weaker than the PS2. Golden was originally a Vita port.
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>>282368
There are mods at least to fix it  at least better than nothing
>ps2 with low res font which makes it harder to read if you aren't reading in English
>>282354
it was hard to move what they did in PS2 to Vita, so instead of doing everything from scratch, they just erased them. Golden Should've released on PS2 instead of Vita.
>>282353
Hashino should make more games like Catherine, it was such a letdown to find out Metaphor is just medieval Perosna 5 and without the social links
>>282369
No it wasn't weaker, I read that things like fog were made in a specific way related to PS2 specs, so they can't be ported.
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>>282368
>How the hell do you fuck up volumetric and particle fog?
Because a lot of the graphical designs and decisions made for older games was primarily a result of the platform they were working on. So one cannot exactly do a "straight port" of exclusive games without there being a major overhaul in how the game functions. And this wasn't exactly a "new" problem. Fifth gen games suffered innumerble problems when going back and forth between platforms (Triangles VS. quadrangles, transparency effects, CDs or cartridges, etc.), and sixth gen systems each had their own unique tech that wasn't seen in average consumer computers until a decade later, which this post covers a lot of: >>249948
It's also why there's almost a night and day difference between how exclusive games looked compared to multi-platform titles.
>Even assuming typical money laundering dev laziness UnrealEd should have standard presets for that crap.
It does, but it's not the same. Take for example the "ray tracing" meme. It does a lot of the same "effects" games have had for years, but the difference is that it does it all in "real time" compared to past games finding hardware appropriate shortcuts to achieve the "same" effect. But as a resultof this, the "real time" rendering of it demands an insane amount of power. So it's still doing the "same thing", but needing a system 100 more powerful than that previously demanded to achieve it. And whenever you try to ask why these devs don't just use the old techniques, the conversaion either ends in autistic screeching or the realization that majority of people making games these days do not know how to code even if their lives depended on it.

>>282369
>Maybe the Vita was weaker than the PS2
You're thinking of the PSP, which is in line with the Dreamcast in terms of performance. Meanwhile the Vita is somewhere inbetween the Wii and the 360, the former which was twice as powerful as the GameCube and Xbox. But like I said up above, power is not the issue. It's how the game was made that's the problem. PS2 games were made with hardware features like PowerPC arcitecture and the Emotion Engine in mind, meanwhile the Vita is an ARM device much more similar to the Nintendo Switch.
<And vid should give an idea of some the problems that happen because of this.
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>>282383
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>>282340
Thank fuck only nusana fags are affected by shitty execs decisions. SMT and oldsona fags immune to this remake propaganda
>>282363
>don't have the original systems 
remakes are aimed at people who have modern hardware, and that same hardware is capable of running ps2 emulator just fine. say remakes were aimed at poorfags using windwos 7 or some crap (like homebrew of cave story which was ported even to sega genesis and runs on toasters), then real hardware would be better option for performance, but making ports/remakes/whatever compatible for older hardware is clearly not their intent, and demographic that is their intent already have powerful hardware for emulators anyway, so who's the target audience here exactly?
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>>282395
>remakes are aimed at people who have modern hardware, and that same hardware is capable of running ps2 emulator just fine
Because you're emulating a PS2 game. Meaning the image it's going to look blurry or pixelated as shit trying to accomidate increasing a 480i image to 4K, if not the textures and models looking like trash if you go the reverse route of increasing the game's internal resolution. So at that point, why not just tell people to continue buying the original game on the PS2? Aside from the fact that that they don't manufacture PS2s anymore, nor officially continue to make games for it.

In addition to that, these companies have banked their futures on releasing "bigger and better" games. Consider even mid-sized developers like Falcom are "required" to release full 3D remakes of the TitS games because that's what they put out now elsewhere. And to be quite honest, much of it is their own damn fault. These companies are the ones who "demanded" that we increase our expectations. And because we did like they asked, these companies are now trapped by their own "success". Imagine if Nintendo had tried to treat a game like Emio as being the "next big title" from them that's on the level of the latest Zelda or Mario game. Because that's honestly where things are going.

I'm also ignoring if there is any assets or Rights issue with the original game that prevent it from being rereleased due to a Copyright issue. Which is how we ended up with the Goldeneye remake despite the Wii being able to emulate N64 games. And messes like the Silent Hill HD Collection.

And it's political games like this which are the reason why I believe that developers don't need new systems to make games for. Why I blame the developers for being unable to release a game with good performance on systems like the Switch. And why I will not buy a new game console because they should still be making a game that's capable of running on my Vita, PS3, and/or Wii U.
Replies: >>282422 >>282434
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BREAKING NEWS
Awkward Zombie made a comic that was funny for reasons she probably didn't intend, and that is very funny.
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>>282418
Pretty unfunny
>>282412
Even if the games looking worse didn't bother you, You still have flickering textures and broken effects because you aren't playing on native res.
Emulation is not a shortcut to have super mario bros in 4k you cannot change the pixels it's why 4k emulation videos are laughable.
>Change aspect ratio in video player
<It just stretches the video to 16:9  some idiots actually prefer this
>"Remasters" are just ports that are often broken and even worse than emulation and only better than emulation if mods exist to fix all flaws of said port
>"Remakes" completely different game or the original game in a different engine recreated from scratch
Replies: >>282474
>>282418
Literary who?
Replies: >>282515
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>>282250
>a manager who farted in workers’ faces
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>>282412
Why trannylate 「エステル」to "Estelle"?
It's clearly Ester.
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>>282434
That joke would only work if Cassius was a chemist or something
>>282434
That is the official romanization, it has nothing to do with the translators.
>>282418
You still read her blog, you simp?
>>282422
Remasters for pc games, as pointless as it sounds, could be more accurately categorized as recompilation of source code which inevitably breaks old community fixes and mods to make everything worse. it's like with linux and standards
>let's make another standard to fix fan made band aids by introducing new band aid...
Replies: >>282476
>>282474
That Linux thing isn't due to greedy IP squatting like game "remaster" though.  It's actually a standard corporate tactic to embrace, extend, and extinguish free software competition.
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>>282426
I used to read the comics back in the 00's, they were funny back then in a kind of an old comic strip way.
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Splitgate 2 Director Caves to Gaming Media, Apologizes for Wearing ‘Make FPS Great Again’ Hat at Summer Game Fest
https://archive.ph/20250611185528/https://thatparkplace.com/splitgate-2-director-caves-to-gaming-media-apologizes-for-wearing-make-fps-great-again-hat-at-summer-game-fest/
>I’m not here to apologize but I am here to clarify. This is not a political statement, it is quite literally what it says, so take it at face value.
>The state of multiplayer FPS games is tragically stale. We hope to fix that, whether you want Arena, Battle Royale, Onslaught...
>Despite the attempt to distance the message from politics, Proulx’s hat was quickly interpreted by progressive gaming media as a veiled political statement. IGN’s coverage went so far as to draw parallels between the slogan and ongoing political unrest in Los Angeles, claiming the hat could be upsetting in light of nearby supposedly “peaceful” protests involving ICE raids and National Guard deployment.
>No excuses, I'm sorry.
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>>282551
(You)
>>282551
Imagine being this level of pussy
>>282551
Do these subhumans think Drumpf invented that fucking slogan or something?
>FPS great again
>battle royale
and I don't even know what onslaught is, and "arena" is zoomer buzz word made after all fps became cinematic shooters after 2007's cod
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https://archive.ph/USQo3
https://archive.ph/y18yP
>Jason Schreier has released a scathing article regarding what went wrong during Dragon Age The Veilguard’s development Here are the highlights:

>BioWare was under immense pressure to succeed after the failure of Anthem and Andromeda with The Veilguard to stay afloat.
>Original concept (codename: Joplin) was a smaller, single-player experience.
>EA forced a pivot to a multiplayer live-service format (codename: Morrison) in 2017.
>Creative director Mike Laidlaw resigned over the shift.
>Matt Goldman replaced him and aimed for a lighter, “pulpy” tone fitting for online gameplay.
>Anthem’s failure in 2019 raised internal doubts about repeating mistakes.
>Pandemic disruptions and leadership resignations further complicated development.
>In 2020, the project was abruptly pivoted back to a single-player game, without proper pre-production.
>Team was given just 18 months to overhaul structure and rewrite the story.
>Tight timelines led to rushed decisions and a lack of meaningful choice in gameplay.
>Multiple delays didn’t allow redesigns “just extensions of flawed structures.”
>Feedback from alpha testing in 2022 pointed to a lack of impactful narrative decisions.
>Last-minute attempts to reintroduce meaningful choices were shallow and constrained.
>BioWare brought in a second team (from the Mass Effect project) in 2023 to help finish the game.
>Cultural clashes arose: Dragon Age team was laid-back; Mass Effect team was top-down and structured.
>Mass Effect leaders rewrote and added new scenes, including the game’s emotional finale.
>Dragon Age leads were frustrated, denied similar resources, and excluded from key meetings.
>Long-standing resentment emerged over EA favoring Mass Effect internally.
>Original multiplayer version’s snarky tone felt outdated.
>Concerns it would resemble Forspoken led to last-minute dialogue rewrites.
>Voice actor strike and overtime demands hindered these changes.
>Initial trailer looked like Fortnite, alienating the RPG fanbase.
>Marketing failed to properly convey the game’s actual tone and genre.

>BioWare’s Future: BioWare contributes around 5% of EA’s annual revenue. EA primarily profits from sports and shooter games.

>Analysts say EA may continue supporting BioWare due to the potential payoff of hit RPGs However, its long decline raises real questions about whether EA will ultimately shut it down.
>Analyst Doug Creutz: “If they shuttered the doors tomorrow I wouldn’t be totally surprised.”
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>>282577
It's halo shit, Ultimately meaningless buzzwords that are supposed to sound cool to 12 year olds and gay dude bros who are insecure.
FPS as an genre is a joke because it peaked within it first few real games and just slowly turned into rotten dogshit to appeal to normalfags.
>>282578
I see game journos are still ignoring the elephant in the room. The same thing went wrong as it did in other high profile failures, DEI hires are just not as talented as genuine game devs, and nobody wants an agenda pushed in their face.
>>282551
arent those the same guys who bitched out after one of the devs Tbagged another when they were showing off their game at a show or something?
I think it was slipgate 1 I just remember it was some FPS with portals and then the usual suspects cried toxic masculinity or whatever because how dare two guys be comfortable enough with each other for a little bit of banter.
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oh boy can't wait for sh1 with over the shoulder camera, dark souls combat and many shades of grey and brown
Replies: >>282620 >>283352
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ATTENTION!
>Thank you for your attention
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>>282616
that shit has denuvo doesn't it?
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>>282617
Yeah, and it's censored.
Replies: >>282619 >>282625
>>282618
jesus christ
>>282612
I know I'm screaming into the void at this point, but why remake 1 - 3 when you have 4 right there. It's a game that tbh I think is bad but there's a lot of good ideas in it, perfect for a remake.
>>282620
They shouldn't remake anything.
>>282620
Young people are retarded and won't play anything released before 2015 so even if SH1,2 and 3 are still good this will be the only way they're gonna play it.
>>282618
>censored
I think the blood on eve when killing enemies is the only thing left censored.
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>>282625
The hard graffiti next to the R shop was censored since retarded journos thought it meant nigger.
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>>282620
Remaking a good game is like following a recipe, you just have to try to not fuck it up.
Remaking a bad game as a good game is practically just as hard as just making a new game from scratch.

That translates to two issues: 
>it costs more to do because you need to pay more competent people for a longer period of time
>you have a smaller margin of profit, because there's less faggots jumping at the bit to pay again for a product they didn't like the first time
The latter is probably the bigger issue, to the suits the whole draw for making a remake is the nostalgic faggots that translate into guaranteed sales plus all the newfags who want to pretend they played the old game for some kind of gamer credit.
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>>282649
no fucking way it's been like 15 fucking  year, is this legit? please tell me it is, gib sauce please
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>>282650
I started looking into it as soon as I saw anon's post, nothing on official channels but they did recently buy themselves back from the publisher apparently.
Steam forums say it's a leak, apparently from cuckchan so it could as well just be a fucking jian trolling us all with a few hobby project models and some assets. If so I will break his fucking legs, but here's hoping.
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>>282652
I'll be damned, I thought it was official, holding my butthole tight hoping it's real
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>>282652
>>282649
>leak from cuckchan
Not holding my breath, but I´ll still hope that it will turn out real
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>>282626
Oh yeah, that too, from Hard R to Crimer, which both mean nigger.
>>282649
I want to believe.
Hopefully they don't do something retarded and make it a looter shooter for zero fucking reason like they did with necromunda
Replies: >>282728
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>>282649
Replies: >>282728
>>282652
>but they did recently buy themselves back from the publisher apparently
You serious?
Thought they were still with Focus Home.

Got a source?
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>>282667
https://cdn.focus-home.com/admin/investor/website/desktop/_FILES/Communiques/2024_12_12_pullup_earnings_h1_fy25_pr_eng_final.pdf
Page 5:
>PULLUP Entertainment is announcing that it has sold its full participation in Streum On Studio to the studio’s founding partners
>This decision was taken by mutual agreement to enable each entity to pursue its strategic objectives independently.
>The Space Hulk: Deathwing and Necromunda: Hired Gun games, developed by Streum On Studio, continue to
be published by Focus Entertainment Publishing, a subsidiary of the PULLUP Entertainment Group.
So as of last December they're indie again, but it also means they also won't be working on official Warhammer shit anymore (presumably). Unless Pullup is only a part of Focus Home, and they only partially bought themselves back, but that doesn't sound like something anyone would do to me.

That said, pic related doesn't sound very hope inducing. I haven't played any nuDOOM games so I don't know how accurate it is. Maybe, if nothing else, this will show them there's interest? I tried checking cuck/v/ for the first time in a decade, to see where the leaks are, but I can't find it and the posting style actually makes me want to vomit too much to continue. What the fuck happened to that place?
Replies: >>282685 >>282688
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>>282649
God please let this be real I need this so fuckin bad
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>>282680
Holy fuck, nice
Thanks anon

>>282680
>What the fuck happened to that place?
reddit, twitter and bot infestation
The average poster there is either a machine or a brown 15 year old.
>>282680
NuDoom was only enjoyable if you actually didn't play old games it was just another mediocre console fps with nothing that makes it really stand out outside of Performance.
Indie games in the same year of doom 2016 were better.
>Devil daggers an arcade fps game where you just go on forever
>NuDoom's only stand out features were upgrades and QTE kills which were directly copied from Serious Sam 3
>Upgrades made the game braindead easy
Replies: >>282689 >>282690
>>282688
Shadow Warrior 2013 was a better game than NuDoom.
The biggest issues with NuDoom is how scripted exploration is, how fucking worthless pickups are because they thought using glory kills as the main gameplay loop instead of a fun gimmick like Brutal Droom was a good idea and how limited your ammo pool is.

No longer is it worth to backtrack to pickup an item, and you're forced to watch the same canned animations ad nauseum just to get health back instead of shooting enemies which you need to either be constantly searching for in locked arenas, which even more stupidly, give you barely any ammo, but respawn which is completely retarded, that or watching chainsaw canned animations of course!
All that plus spongy as fuck low quantity enemies and Bethesda drip feeding upgrasds make for a miserable experience.

Then NuDoom Eternal doubled down on all of that, made the art design more cartoonish and added tons of Overwatch inspired gimmicky mechanics.
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>>282688
If I thought nuDoom was any good I would've played it. 
What does any of this have to do with the steam user's claim that the video uses assets from it?
>>282690
It doesn't, he's talking out of his ass
All the demons in it are completely different in terms of art design and use no assets from that pos at all.
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>>282689
>Shadow Warrior 2013 Was a better game
Wang honestly deserves better treatment but it's unlikely to ever happen since modern devs are too scared to make anything past a demon rights joke.

>>282690
My brain just automatically dismissed the retard's statement. And decided to actually talk video games.
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>>282690
>What does any of this have to do with the steam user's claim that the video uses assets from it?
>>282691
>All the demons in it are completely different in terms of art design and use no assets from that pos at all.

The sword at the 0:39 mark bears some similarities to the sword from the nuDoom games. I'm not saying it's the same asset but that's probably what he was referring to. The enemies all look like original designs. There are obvious aesthetic influences from Doom but that makes sense given that the first EYE game also took influences from Doom (e.g. the Deus Ex is obviously meant to look like the Cyber Demon).
>>282692
2 was an awful Borderlands wannabe and 3 was just quirky NuDoom inspired trash.
It's a shame really.
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>>282653
>>282654
>>282659
>>282660
>>282681
It's real.
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>>282728
Hell yeah
Was just about to post that their website got updated, and also has the video. https://streumon-studio.com/
I will say they added pic related instead of just saying they're working on a new E.Y.E., but surely they wouldn't make promotional material for E.Y.E. and then turn around and announce something unrelated?
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>>282728
>>282732
>it's real
<it's real
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>>282728
FUCK YESSSSSSS
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>>282728
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'No gay, no pay': The RuneScape community is absolutely mauling Jagex's new CEO over his decision to cancel new Pride Month events
https://archive.ph/20250613162816/https://www.pcgamer.com/games/mmo/no-gay-no-pay-the-runescape-community-is-absolutely-mauling-jagexs-new-ceo-over-his-decision-to-cancel-new-pride-month-events/
>Jon Bellamy claimed the choice to dramatically curtail pride was to prevent backlash. That's caused an even bigger backlash.
>RuneScape players haven't relented since news broke a few days ago that new Jagex CEO Jon Bellamy—also known in-community as Mod North—was effectively killing off Pride Month celebrations in RuneScape and Old School RuneScape (OSRS) in order to "ensure the business is protected against those that would wish us harm."
>Speaking to staff, Bellamy said that Pride content was "controversial in a way it didn’t used to be and that controversy now brings more risk than it did previously, risk that I’m personally responsible to protect against."
>That didn't mollify staff—who penned an open letter to Jagex execs asking to be allowed to run Pride content—and it certainly hasn't mollified the community. Across social media, RuneScape players are in a continuous uproar about the rollback.
‘NieR’ Series Producer Says Dev Team Established Hard Rules For Character Creation To “Try And Avoid” International Outrage
https://archive.ph/20250611143147/https://boundingintocomics.com/video-games/nier-series-producer-says-dev-team-established-hard-rules-for-character-creation-to-try-and-avoid-international-outrage/
>According to veteran Square Enix producer Yosuke Saito, a desire to avoid any number of potential cultural controversies has led the NieR series creative team – including creator Yoko Taro – to adopt a set of character design guidelines that take into account the various sensibilities of international audiences.
>Saito, whose design talents have helped shape every NieR franchise entry save Drakengard 3, confirmed this unfortunate reality while speaking to Taro, Goddess of Victory: Nikke director Yoo Hyung Suk, and Stellar Blade director Kim Hyung Tae during a June 9th producers roundtable centering on the ongoing Goddess of Victory: Nikke x Stellar Blade x NieR: Automata content collaboration.
>At one point during the discussion, the four devs were asked by their host, former PlayStation Studios president Shuhei Yoshida, if they could speak to their respective casts of characters, in particular if “When designing them, were there any visual or narrative aspects that you paid special attention to?”
>Giving in to their inner fanboy, Yoo and Kim deferred their time to the NieR duo, thus leaving the floor open for Taro, who began his answer by noting, “Basically, our concept is always to do something that’s ‘not like anything else’.”
>“We tend to take the contrarian route,” the eccentric director further detailed. “We choose that route because competition is fierce in overlapping markets. We’re aiming for the wider blue ocean, so to speak. We want to explore genres and themes that creators often overlook, to try different things with a smaller but dedicated audience.”
>“When it comes to a character’s behavior, I always try to create something genuine,” said Taro. “For example, instead of creating a demure girl who only exists in a man’s fantasy and is inexplicably dedicated to the protagonist, I want to give the characters a more realistic feel- like someone who could actually exist around me. I hope that is something that resonates with many people too.”
>Pressed by Shuhei for his thoughts on the matter, Saito told his host, “To be honest, of course Director Yoko has his own vision of what he wants to make. However, there are, of course, certain things that are ethically or morally inappropriate -even if they’re just aspects of a character.”
>“We try to draw a line by establishing rules about what’s acceptable and what’s not,” he explained. “While certain things might be acceptable in Japan, they could become problematic in certain overseas regions, and even characters could become problematic as well. These are the kind of situation we usually try to avoid creating. As a result, there are actually countries where we couldn’t officially release NieR: Automata.”
>Closing out his answer with a bit of levity, Saito ultimately asserted, “Earlier, Director Yoko mentioned creating characters that could exist around him – not ones with overly unrealistic settings. But focusing on creating characters who would feel out of place even if they existed around him. If you think about the Drakengard characters as the kind of friends Director Yoko is surrounded with, you would begin to understand Director Yoko’s worldview.”
>“All of them are weirdos,” he laughed, “and among them, Director Yoko is the weirdest one.”
Anonymous employee accuses RuneScape of kowtowing to Trump as it puts the kibosh on new Pride events: 'The content… is now controversial in a way it didn't used to be'
https://web.archive.org/web/20250611161009/https://www.pcgamer.com/games/mmo/anonymous-employee-accuses-runescape-of-kowtowing-to-trump-as-it-puts-the-kibosh-on-new-pride-events-the-content-is-now-controversial-in-a-way-it-didnt-used-to-be/
‘Ninja Gaiden 4’ Director Thinks “Games Are Trending Toward Being Easier To Play”, Promises Team Ninja Sequel “Goes In The Complete Opposite Direction”
https://archive.ph/20250610151056/https://boundingintocomics.com/video-games/ninja-gaiden-4-director-thinks-games-are-trending-toward-being-easier-to-play-promises-team-ninja-sequel-goes-in-the-complete-opposite-direction/
As The Outer Worlds 2 hits $80, director says "we don't set the prices for our games" and wishes "everybody could play" Obsidian's new RPG
https://archive.ph/20250611203149/https://www.gamesradar.com/games/rpg/as-the-outer-worlds-2-hits-usd80-director-says-we-dont-set-the-prices-for-our-games-and-wishes-everybody-could-play-obsidians-new-rpg/
>"You'd have to honestly talk to the Xbox folks" about the price, Brandon Adler says
>In the span of just a few months, $80 games have gone from an all-new idea that nobody liked to a reality that more and more of us would have to deal with, with The Outer Worlds 2 now the first Xbox-published game confirmed to boast the heftier price tag. However, the RPG's director has reiterated that the developers "don't set the prices" for their games.
>Following on from the Switch 2 and its $80 launch title Mario Kart World, Xbox confirmed in a recent price hike that some of its own "new, first-party games starting this holiday season" would cost the same. The Outer Worlds 2 is our first confirmed example of this, with pre-orders now open ahead of Obsidian's latest RPG launching on PC, PS5, and Xbox Series X|S on October 29 (not what I'd have called the "holiday season," but anyway).
>Asked about the ongoing $80 price conversations in an interview at Summer Game Fest, attended by GamesRadar+, The Outer Worlds 2 director Brandon Adler reiterates that it's ultimately not a decision made by the people making the game. "We're a game developer. We love to make games. We don't set the prices for our games," he begins.
>"Like, personally, as a game developer, I wish everybody could play my game, because that's what I want out of this whole thing. But for the reasons and so like, why the $79.99 price point, you'd have to honestly talk to the Xbox folks," he continues, avoiding touching on his "own personal feelings" during the interview.
>The Outer Worlds 2 likely won't be the only game to hit $80 this year and beyond, but one thing is for sure, fans really don't want Borderlands 4 to be one of them. Gearbox boss Randy Pitchford has been facing a lot of backlash lately after suggesting that "a real fan" would "find a way to make it happen," even if the upcoming looter shooter did cost $80 – something that's not actually been confirmed, it's worth noting.
GameStop CEO Says The Company's Future Isn't In Games
https://archive.ph/20250613075722/https://www.gamespot.com/articles/gamestop-ceo-says-the-companys-future-isnt-in-games/1100-6532407/
>Cohen has said that continuing to focus on trading cards, including the incredibly popular recent Pokémon card sets, is a "natural extension" of GameStop's business. He added that the collectibles could have potential for high profit margins.
Sony Re-Commits To Live-Service Games, Says Bungie's Marathon Won't Suffer Concord's Fate
https://archive.ph/20250614041419/https://www.gamespot.com/articles/sony-re-commits-to-live-service-games-says-bungies-marathon-wont-suffer-concords-fate/1100-6532419/
>Sony's live-service game releases haven't all been as successful as Helldivers 2, but despite the failure of Concord and reported struggles with Fairgame$, Sony is pushing ahead and committing to make more live-service games.
>PlayStation boss Hermen Hulst said this recently during a Sony business presentation in which he also commented on the company's next big live-service game, Bungie's Marathon, saying he feels optimistic that it won't suffer the same fate as Concord.
>As reported by IGN, Hulst said feedback from Marathon's latest alpha test was "varied," but he maintains that the live-service category remains a "great opportunity" for the company. Concord, Hulst said, was "insufficiently differentiated" in a "hyper competitive segment" of gaming, referring to live-service multiplayer games.
>"We have reviewed our processes in light of this to deeply understand how and why that title failed to meet expectations and to ensure we're not going to make the same mistakes again," he said.
Hulst said Sony now has a "much more rigorous process" in place for "validating" the company's hypotheses as it relates to a game's creative and commercial possibilities.
>For Marathon, Hulst said the aim is to create a "very bold, very innovative, and deeply engaging title." The response to the Marathon alpha test was mixed, and Hulst said the whole idea of offering early tests is to gain feedback that can then be used to improve the product.
>"This cycle of test, of iterate, test again, that is such a key component of the live-service success, both leading up to launch but also throughout the life of the game," he said.
>Hulst did not, however, comment on the controversy surrounding Marathon as it relates to Bungie admitting it found stolen art assets in Marathon.
Marathon is slated for release on September 23. Some theorized it could be delayed, but it remains on track, at least as of now.
>In regards to Sony's live-service plans in general, Hulst said the company is "very, very committed to building a diverse and a resilient live-service portfolio."
>In related news, it was confirmed this week that Sony cut staff at the studio behind Days Gone after cancelling a live-service game at the studio. Before this, Sony reportedly canceled a live-service God of War title, and developer Naughty Dog canceled The Last of Us Online back in 2023. Recently, it was reported that Sony's multiplayer heist game Fairgame$ was reportedly pushed to 2026 following concerns.
>>282787
>$80 games
I feel like it was pretty recently that people were complaining about $60 games. $80 feels outrageous. I don't think I'd ever be willing to pay that much, unless the game has a ton of unique and interesting content that justifies such a high price. I don't think Outer Worlds 2 is going to be that game.
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>>282787
>and wishes "everybody could play" Obsidian's new RPG 
Everyone will be able to play that dumpster fire.
>>282787
So is it appropriate for chinese audience, how about iranian audience? Neither of those are western
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>>282799
wait, what happened? last i cared about modern games they were still $50. i haven't purchased a game in... probably a full decade now. i quit modern gaming when next gen came out, so the ps4 and that weird online only xbox
and aren't games not manufactured physically anymore? where the increase in price came from? game boxes, packaging, game manuals?
Replies: >>282810
>>282799
>I don't think I'd ever be willing to pay that much, unless the game has a ton of unique and interesting content that justifies such a high price
When I was a kid I NEVER paid full price for games, I always bought at a discount, $80 for a fucking digital product that doesn't even have anything physical is down right retarded. The companies are pushing for those prices, because they think the normalfags will eat that shit up.
Let the normalfags pay the bill, I'm riding the high waves forever.
>>282804
>and aren't games not manufactured physically anymore?
Consoles are doing their damn best to remove physical media to maximize profits, the normalfags will own nothing and be happy.
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>>282728
I just hope they don't casualize it.
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>>282787
>Gradius II: Gofer's Revenge often looks great, and it features solid combat design that remains exciting throughout.  It's let down, though, by a dull plot and a bland cast of character who fail to make its story consistently compelling over the course of its runtime.
>>282787
>can a bunch of live service games
>one is fairly success but you do everything you can to kill it
>one is one of the biggest trashfires in industry history
>next two look like shit to any observer
>GREENLIGHT MORE!
Replies: >>282897 >>282901
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You're turning into those miserly boomers on the street who'd only pay you a quarter for mowing their lawn. 
https://archive.org/details/RetroGamingProductCatalogs/DataEast-TheTotalGamingChoicecatalogOfGames-1990.pdf
Brand new games in 1990 costed around $30, peaking at $45. Inflation adjusted for 2025, that's $75, peaking at $113.
https://www.bls.gov/data/inflation_calculator.htm?pubDate=20250610
And that's for BURGERTIME and bullshit like that.

Who's the greedy one here?
>>282889
Another one bites the chingchong impact
>>282896
Kill yourself bootlicker.
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>>282896
Yeah? Maybe back then you shouldn't have been paying that much either, niggerfaggot.
Replies: >>283098
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>>282787
>>282889
I would like to take this time to point out that Halo was the LAST game anyone at M$ was expecting to be Xbox's "killer app". Prior to that, the people at the company figured it would be Azurik or Blinx that would be the major "system seller", in addition to spending major bucks on third party games like Splinter Cell and DoA3. Not trying to bad mouth any of these games, but none of them blew people's sock's off like Halo did. And I feel like there's a lesson there that companies still haven't learned from, as it's not the only time it's happened (Suits originally figured Rally-X would be the next "big" game meanwhile of Defender and Pac-Man where going to be flops).
>>282896
Who are you talking to?

Secondly I could only afford 1 or 2 games a year. Unless I got old used copies. So I would be extra careful and discerning to only buy games I knew I could play for a long time. This is why we would share games and play at each other's houses. Old games are also way better than 99% of new games. These days everyone knows everything is all a big scam. Always pirate games. Money is slavery.
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>>282896
>costed
>>282896
You're forgetting that you could walk into any video rental store and rent a system's entire fucking library over time for under $150 as long as you didn't shit the bed on late fees
>>282896
>leave the billion dollar company alone
Replies: >>283098
>>282896
Very cool Herr Shekelstein, now do 1990 vs 2025 income and cost of living.
Replies: >>283098
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WEW
>>283046
That's not 60. Borderlands 1 and 2 cost that much when they were new and probably better games
Replies: >>283094
>>283046
>market research department determined that ($70 * pieces_sold) > ($80 * pieces_sold)
>for product where producing a higher quantity comes at almost zero additional cost
>we pretend we're grumpy about "lowering" the price when $70 was always the target
>don't worry we'll make it up by selling personal data stolen from your computer
>now preorder the product based on nothing but hype like you always do goyim, you will not get swindled, this time it will be different
>>283049
I remember playing borderlands 1 on a borrowed copy and completely forgetting about it after beating it because it was so mediocre. Are the sequels any better or are they just more redditslop?
Replies: >>283097
>>283094
The sequels have Anthony Burch writing.
>>282973
>Very cool Herr Shekelstein, now do 1990 vs 2025 income and cost of living.
You understand that supply and demand applies to money too right. When the government doubles the money supply by printing more dollars then the price of everything doubles. That's what inflation is. When something is not as rare as it used to be then the value drops, that's true for everything including money itself.

>>282913
>leave the billion dollar company alone
The companies that grow your food and make your games at smaller and smaller profit margins are not the problem. Don't get bamboozled into blaming the wrong people.

>>282900
>Yeah? Maybe back then you shouldn't have been paying that much either, niggerfaggot.
Spend 1000 hours making a game and then see how much you feel like selling it for.
Replies: >>283102
>>283046
Why is it only this game not allowed to be 70$? I don’t get it. Seems to me people aren’t interested about it, but want to complain about the price. If it was a game they like they wouldn’t.
>>283098
>make a game yourself bro
You don't need to be a cook to know when the fish smells like a rotting corpse.
Replies: >>283109
>>283102
>make a game yourself bro
That's not even close to what I said.

Look how stupid you post looks with the real context
>Spend 1000 hours making a game and then see how much you feel like selling it for.
You don't need to be a cook to know when the fish smells like a rotting corpse.
Replies: >>283111
>>283109
Don't care, Steal data hire  27  companies  to make a game most involving indians writers are misandrists.
No excuses.
Replies: >>283121
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ATTENTION!
Thank you for your attention.
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>>283118
Oy vey, they're already halfway to the Holocaust!
>>283118
The sad thing about the FF7 remake is that if they actually made it 15 years ago when they first announced it then it would have been great.

>>283111
retard
Replies: >>283134
>>283118
But is the game good? I don't play games to virtue signal how based and heterosexual I am.
Replies: >>283124 >>283129
>>283123
>then the price of everything doubles
It is korean titty bait, so no.
>>283118
>there is no justification
his head would do a 180 if it was a flat girl with no ass
Replies: >>283129 >>283135
>>283123
My cousin bought it for the no games 5 and it is fun.
>>283127
I don't think someone would turn Eve into a guy for a mod.
Replies: >>283133
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>>283118
It's still censored btw.
Replies: >>283131 >>283151
>>283130
The only censorship it has is the blood on eve when she kills and the Hard R (Nigger) that got changed to Crimer (Nigger).
Everything else was restored, even the transparency of the ninjawhatever outfit and the skirt physics.
Replies: >>283143 >>283151
>>283129
The point is women have a extremely ageist view point and would threaten him with his dick being chopped off Esp since hes korean.
Korea is what America will look like if they don't knock women a few steps down the ladder.
>>283121
>The sad thing about the FF7 remake is that if they actually made it 15 years ago when they first announced it then it would have been great.
And one game not split into three parts. I’m genuinely surprised they thought it will work.
>>283127
No loli mod not interested.
>>283131
It was restored or there are new outfits?
Replies: >>283144 >>283151
>>283143
All the censored cloths got restored and they also left the censored cloths in the game.
Replies: >>283146 >>283151
>>283144
Yes I heard they added alternate uncensored versions, but keeping the already censored outfits the same is not restoring everything.
>>283146
>have both
>NUH UH DOESN'T COUNT
Nigger are you fucking 5 years old?
Replies: >>283151
>>283146
>Yes I heard they added alternate uncensored versions
They restored the censored cloths, read nigger, read!
Replies: >>283151 >>283152
>>283118
>>283130
>>283131
>>283143
>>283144
>>283146
>>283147
>>283149
I don't care about the fact that they "reverted" the censorship (And even then, not all of it). The sticking point for me is that they did in in the first place, after marketing the game on it's lewd content. That's something I cannot forgive.
Replies: >>283163 >>283785
>>283149
The censored ones are a different color retard. They didn't restore the original uncensored outfits, they added uncensored alt outfits that you have to unlock separately. So if you are playing the game normally you will probably get the censored ones more easily since those are built into the base game.

Also it's "clothes" not "cloths", ESL nigger
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https://www.nexusmods.com/news/15301
Nexus sold out to private equity, start scraping now.
apologies for reddit screencap, but when even redditniggers are telling people to archive you know shit's fucked
Replies: >>283162 >>283178
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>>283161
>Chosen, a company focused on monetization
>>283151
Blame soyny for that.
Replies: >>283165 >>283785
>>283163
The developer, themselves, declared that they always intended to censor the character's costumes
<Well, Snowy told them to say that
I don't care. Does the company care more about their reputation for putting out games with uncensored cheesecake, or sucking publisher cock just to get their discount Nier: A Tomato game released?
Replies: >>283166 >>283785
>>283165
Yes.
>>283161
how do you scrape nexus exactly? saving mods locally is no-brainer already for most people
Replies: >>283180
>>283178
Spam download from.the web interface for now I guess. I'm sure archiveteam will come up with something, my advice would be to start making burner accounts  now since they're confirmed to autoban people for making too many requests.
Replies: >>283247
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‘Stellar Blade’ Director Rejects Idea Of “Regulating” Adult Mods: “Once The Game Is Purchased, It Belongs To The User”
https://archive.ph/20250617200255/https://gamerreporter.com/stellar-blade-director-rejects-idea-of-regulating-adult-mods-once-the-game-is-purchased-it-belongs-to-the-user/
>Stellar Blade director and Shift Up CEO Kim Hyung-tae has declared that he sees no need to regulate adult mods for the game’s recent PC release, emphasizing a philosophy of player ownership and creative freedom. With the action RPG’s PC launch on June 11, 2025, sparking a surge of mods—many of them risqué—Kim’s comments have ignited discussions about the role of modding in gaming and the balance between developer intent and community creativity.
>In an interview with South Korean outlet This Is Game, Kim addressed the influx of mods, particularly those altering the appearance of protagonist Eve, often in provocative ways. “Stellar Blade is rated as unsuitable for minors, so I don’t think there’s any justification for regulating such mods,” he stated. His reasoning hinges on the game’s mature rating and his belief that once a player purchases the game, it belongs to them to customize as they see fit. This hands-off approach is a rare departure from the industry norm, where developers often tightly control how their games are modified.
>The PC release of Stellar Blade has been a massive success, surpassing 1 million sales in just three days and breaking records for PlayStation’s single-player PC ports. With this success came an explosion of mods, many hosted on platforms like Nexus Mods, where the top trending modifications focus heavily on Eve’s appearance—think skimpier outfits or altered body proportions. While some outlets, like PC Gamer, have criticized this trend as excessive, Kim remains unfazed, viewing modding as a natural extension of player expression.
>However, Kim’s support for modding comes with a gentle nudge for modders to “stay within reason” and avoid “anti-social” or harmful content. He expressed a hope that the modding community would explore beyond cosmetic changes, such as new costumes, to create mods that enhance gameplay, like tweaking difficulty or adding new mechanics. “Since we don’t provide official modding tools, it’s hard to change the entire game, but we’re looking forward to seeing mods that slightly change the way you enjoy the game,” he said. Kim playfully challenged modders, noting that their “firepower is still weak” compared to the game’s official content, encouraging more innovative contributions.
Kim’s stance has resonated with many in the gaming community, with posts on X praising his commitment to creative freedom. One user hailed his approach as a stand against over-moderation, arguing that mature-rated games should cater to adult audiences without interference. Yet, Kim also cautioned against mods that could disrupt the game’s functionality or involve exorbitant pricing, advocating for a “creative culture like a party where they all enjoy it together.”
>This modding controversy isn’t the only topic Kim addressed. He also acknowledged criticism of Stellar Blade’s narrative, admitting that budget constraints led to fewer cutscenes and a weaker story than intended. Looking ahead, he promised a richer narrative for a potential Stellar Blade 2, currently in early development with a tentative 2027 release.
>Kim’s embrace of modding reflects a broader trend of developers recognizing the value of community-driven content. By trusting players to shape their experience—within the bounds of common sense—he’s fostering a vibrant, engaged community. As Stellar Blade continues to dominate on PC, it’s clear that Kim’s philosophy of “once the game is purchased, it belongs to the user” is a game-changer in more ways than one.
Replies: >>283204 >>283302
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>>283202
>Once The Game Is Purchased, It Belongs To The User
It has Denuvo though...
Replies: >>283246
DMC 4 and DMC HD[bad port collection] were added to GOG today
>>283211
so was your mom, except she's always been f2p.
Replies: >>283218
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So this is why games cost so much:
>About half of Capcom’s dev staff is in animation-related roles, and they’re still in need of more animators 
https://archive.ph/s7zr9
>Mario Kart World had a significantly larger dev team than past entries, with art-related positions increasing threefold
https://archive.ph/GYTFw

>Suruga-ya Confirms VISA & Mastercard Blacklisted from Adult Purchases in Japan
https://archive.ph/lg8Ik
<In a move that many are calling a long-overdue stand against American payment processors meddling in Japanese content, Suruga-ya has officially resumed credit card payments for adult products—excluding both VISA and Mastercard.
<As of June 5, Suruga-ya announced that customers can now purchase adult-oriented merchandise again using JCB, AMEX, or Diners Club. Notably absent? VISA and Mastercard, which are explicitly listed as unavailable for adult content purchases on the store’s official payment policy page. The ban appears to be permanent, or at least indefinite.
Replies: >>283216 >>283218
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>>283215
<Meant to post this image, but okay.
>>283213
So is your mom, But I don't feel the need to point it out.

>>283215
>animation-related roles
How?
Replies: >>283355
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Music to my ears. Though they stated previously that backtracking will not be in the game.
https://archive.md/qWW1t
Replies: >>283221
>>283220
"What the series is known for" these days is censorship.
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>>283046
>This shit game won't be overpriced at 80 bucks any longer
>It will be still overpriced at 70 bucks instead
Wow, that makes 0 difference.
Replies: >>283224
>>283223
+shit_performance +Season_pass
>>283204
denuvo is like deep packet inspection in china's gfw. it hinders your performance for no reason even if you are legit customer (collateral damage)
>>283180
what annoys me is that there are some buttmad people on nexus who came up with fictitious terms like "mod stealing" which is not real thing. they get mad if you try and mirror or archive mods, calling it "stealing"
i always said that mods should be backed up via torrent so there is no single point of failture. archive.org had good idea
>>283202
>once a player purchases the game, it belongs to them to customize as they see fit.
>the top trending modifications focus heavily on Eve’s appearance—think skimpier outfits or altered body proportions.
<While some outlets, like PC Gamer, have criticized this trend as excessive, Kim remains unfazed, viewing modding as a natural extension of player expression.
<However, Kim’s support for modding comes with a gentle nudge for modders to “stay within reason” and avoid “anti-social” or harmful content.
Yeah the double talk inspires confidence. Why'd he censor his own game then? Can't have skimpy outfits and whatever the fuck else assulting pure eyes, right? Rolling it back later somewhat doesn't mean a damn thing.
Replies: >>283303
>>283302
antisocial is very strong wording considering video game violence is prevalent in the west and stories always focused on mindless murder and killing. todd howard himself thinks violence is funny and should be prioritized over good writing, that's how fallout 3 was born
Replies: >>283319
Here's some old stuff. Ignore at will.
https://www.msn.com/en-us/entertainment/gaming/game-over-this-is-why-the-gaming-industry-is-dying/ar-AA1rXJms
Game over: this is why the gaming industry is dying
>The gaming industry is in crisis, and it’s not just about a few bad titles.
>This is an industry that has grown stale, focusing more on squeezing gamers through microtransactions and churning out sequels that lack true innovation.
>Year after year, it feels like we’re playing the same game repackaged with slightly better graphics and new skins.
Hear hear! Such injustice! The horror! People are gonna die! How can we save it??
>But there’s new hope—AI is set to reboot, reset, and transform gaming in ways we could only dream of.
Dropping the ball so hard that it hit Putin's ass.
Replies: >>283320
>>283303
Doom too followed that logic.
>>283318
Ai isn't going to actually do anything lmao.
>>283211
Can the HD collection be fixed with mods or is PCSX2 better?
Replies: >>283326 >>283333
>>283325
>be fixed with mods
Mostly but not fully you'll be missing visual effects from PCSX2 it's a trade off vs mods and input lag.
Replies: >>283333
>>283211
>>283325
>>283326
Why don't you guys just buy a PS2 at this point?
>>283333
yeah, quads are right. ps2 is literally cheaper than... whatever it is required to run pcsx2 in perfect condition
Replies: >>283342
>>283340
Your cheap android phone can emulate ps2 games just fine

>>283333
Who the fuck has a CRT that isn't cooked  in the 2020s? 
>Controller choice
>Widescreen
>Progressive scan
>60 FPS on some games
Replies: >>283348
>>283342
>>Controller choice
Except for all the games desgined around DS2 exclusive features like the pressure sensetive face buttons.
>Widescreen
>Progressive scan
>60 FPS on some games
I take it you don't remember that games from that era were already utilizing those features.
Replies: >>283349
>>283348
>Face buttons
All the buttons on the DS2 including the shoulder buttons are pressure sensitive except for analog select and start.
>Games designed around it
Most of them are easy to get around just by a simple controller config  and even if so you can always pull out the USB  adapter.
Or in the case of silent hill just use the PC ports with mods.
>era were already utilizing those features.
4:3 stretched is not widescreen and the few games that did true widescreen or progressive scan is a minority.
>179 480p Games
>>283333
Yeah let me spend too much money on 20+ year old hardware (because faggot scalpers) just so I can play at 480i and have it look like shit on my 4k display instead of use the expensive and powerful gaming PC I already have.
Replies: >>283354
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>>282612
>bloober team
Those untalented faggots again.
Let me guess, are they cheap to hire?
>oh boy can't wait for sh1 with over the shoulder camera, dark souls combat and many shades of grey and brown
I can wait for paid shills on jewtube and social media to start with the whole "If you think the OG was better you have nostalgia glasses", "I am a fan of the series and i think the OG suck", "If you think the remake isn't better than the OG you are dumb" and all that retarded fake marketing shit.
Replies: >>283353
>>283352
They're going to mess up the fog again and have everything rendered behind the fog aren't they?
Replies: >>283364
>>283351
>let me spend too much money on 20+ year old hardware
Your average PS2 costs about 50-60 bucks.
>just so I can play at 480i and have it look like shit on my 4k display
You have a 4k TV, likely with at least two subscriptions to some shitty streaming service, and you're complaining about the cost for buying a 25 year old system?
Replies: >>283357
>>283218
>How?
Got to hire niggers and trannies for those sweet sweet diversity blackrock money.
>>283354
>Implying I pay for any gay jewish media
I'd rather use that $60 to upgrade my PC.
>>283353
>They're going to mess up everything, aren't they?
Ftfy and yes.
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>cooked
You fell for it. I can't believe you idiots fell for it.
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ATTENTION!
>Thank you for your attention.
https://archive.ph/20250621035929/https://www.installbaseforum.com/forums/threads/sega-leaked-6-years-of-sales-numbers-for-sonic-persona-smt-like-a-dragon-and-total-war.3829/
>>283388
Sega claimed the Superstars sales had a  "weaker start than anticipated" a month after launch.  Either future sales eclipsed first month sales, or Sega had insane expectations for the game.
>>283388
>メガテンV FY 2024
What happen?
>>283333
>buy a PS2
Christ, the PS2 scalper community is nested deeper in these realms of the Internet than niggerpill could remotely hope to be.
Replies: >>283412 >>283425
>>283398
>the PS2 scalper community
A Phat PS2 with a SATA adapter for an HDD cost me a grand total of 40E. If you think that's within any margin a profitable investment you mustn't be very bright.
Some particular games in native 480i are ass to play, a proper RGB cable making it worse. The flickering on the accuracy strike bar on Everybody's Golf, for instance.
Replies: >>283417
>>283388
Yakuza wasn’t as big as I thought. And Sega is carried by Atlus, Atlus would really benefit more if they were independent from Sega.
Replies: >>283420
>>283388
Fatlas games seem to be doing really good. I'm surprised that Persona surpassed Sonic.
Replies: >>283420
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>>283412
I don't understand why in spite of PCSX2's gargantuan improvements over the past 5 years fags still insist upon buying hardware instead of emulating when nary an Anon will recommend buying a genuine Wii/Gamecube for 6-7th gen bing bing wahoo outside of overly specific 240p CRT Autism.
Is this some kind of ancestral niggerpill?
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Another mod removed.
Replies: >>283426
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>>283417
Some people like emulation and others like to mod the shit out of thier consoles with CRT tvs.
Replies: >>283434 >>283682
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>>283388
>mfw all those numbers that aren't 0
Surprised to see P5R doing such big numbers, I guess smashniggers really are so impressionable they bought just because they saw Joker in it. 
>>283413
>>283414
>fatlus
They would still be pandering to jewish culture apparatchiks with or without Sega.
I'd be curious to see the numbers for Pirate Yakuza in Hawaii, since I saw a number of "based" youtubers recommending it as a foil for all the gay shit like Avowed that was being released at the time.
>>283417
>in spite of PCSX2's gargantuan improvements over the past 5 years
Because people got tired of waiting. And how said "improvements" still don't solve the issues people have been complaining about for years.
Replies: >>283435
>>283388
Glad to see Persona 3 Reload didn't do so great, since it was a travesty of a remake. Hopefully the Persona 4 remake bombs.

>>283398
>What happen?
It was boring. They had all these characters and did pretty much nothing with them storywise, and the open world wasn't as fun as a grid based dungeon.

>>283417
Real hardware Just Works™ and gives the most authentic experience.
Replies: >>283433 >>283682
>>283418
are they going to remove naked titties mods from oblivion/f3/fnv too?
Replies: >>283433
>>283426
Racism or they're going to remove Skyrim sex mods because  id required

>>283425
Until it doesn't, Or becomes stupidly expensive because of something dumb and small or requires you to have a few thousand dollars around to burn
>Pressure sensitive buttons slowly get worse over time
>Until it's just a normal button
<People have amnesia on original Xbox having pressure sensitive buttons
>No replicas outside of third party shit from one brand that is ass
Replies: >>283435 >>283444
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>>283419
>GOG now asking for donations when you buy games
I'M SORRY, FUCKING WHAT?!?
Replies: >>283463 >>283464
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>>283422
What the hell are these "improvements" anyway? Can you play Ace Combat without the AI planes going retarded (with reasonable performance) now or something?
>>283433
>butbutbutbut
You bore me.
Replies: >>283455
>>283433
i think skyrim and fnv had sex mods on loverslab, so not all is lost
>>283435
>AI planes going retarded
Dunno about that didn't notice anything when playing AC05 and Zero recently but AC04's black plane, no clouds and corrupted explosion texture bugs in hardware mode were fixed several years ago, the other Ace combat games also display clouds in hardware mode these days.
The current final boss on the PCSX2 git is an open PR for a software implementation of the PS2's FPU, which should fix the last "obvious" remaining bugs once it's suitably debugged for merging.
>>283434
Small family company pls understand.
Replies: >>283465
>>283434
freedom is not free
Replies: >>283465 >>283466
>>283463
>>283464
GOG is owned by CD Projekt FUCKING Red. If they're desperate for money, perhaps they should be making good games again and firing all thouse thots and trannies they hired during Cyberpunk. Also probably allowing anime games on the store, instead of banning/censoring them, may help matters too.
Replies: >>283484 >>283558
>>283464
The tree of freedom must be littered with the blood of patriots.
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Mario Kart 64 PC port released
https://github.com/HarbourMasters/SpaghettiKart
Replies: >>283470
>>283468
Gamenight when?
Replies: >>283483
>>283470
MK64 sucks kart night when
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>>283465
>GOG is owned by CD Projekt FUCKING Red. If they're desperate for money, perhaps they should be making good games again and firing all thouse thots and trannies they hired during Cyberpunk. 
Not to mention all the low IQ shitskins and pajeets hired for "divershitty".
>Also probably allowing anime games on the store, instead of banning/censoring them, may help matters too.
This.
Replies: >>283486 >>283558
>>283484
GOG could also do away with google craptcha and forced bundling of original game and remastered versions
Replies: >>283558
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Engineer creates first custom motherboard for 1990s PlayStation console
https://archive.ph/20250612201317/https://arstechnica.com/gaming/2025/06/engineer-creates-first-custom-motherboard-for-1990s-playstation-console/
>Last week, electronics engineer Lorentio Brodesco announced the completion of a mock-up for nsOne, reportedly the first custom PlayStation 1 motherboard created outside of Sony in the console's 30-year history. The fully functional board accepts original PlayStation 1 chips and fits directly into the original console case, marking a milestone in reverse-engineering for the classic console released in 1994.
>Brodesco's motherboard isn't an emulator or FPGA-based re-creation—it's a genuine circuit board designed to work with authentic PlayStation 1 components, including the CPU, GPU, SPU, RAM, oscillators, and voltage regulators. The board represents over a year of reverse-engineering work that began in March 2024 when Brodesco discovered incomplete documentation while repairing a PlayStation 1.
>"This isn't an emulator. It's not an FPGA. It's not a modern replica," Brodesco wrote in a Reddit post about the project. "It's a real motherboard, compatible with the original PS1 chips."
It's a desirable project for some PS1 enthusiasts because a custom motherboard could allow owners of broken consoles to revive their systems by transplanting original chips from damaged boards onto new, functional ones. With original PS1 motherboards becoming increasingly prone to failure after three decades, replacement boards could extend the lifespan of these classic consoles without resorting to emulation.
>The nsOne project—short for "Not Sony's One"—uses a hybrid design based on the PU-23 series motherboards found in SCPH-900X PlayStation models but reintroduces the parallel port that Sony had removed from later revisions. Brodesco upgraded the original two-layer PCB design to a four-layer board while maintaining the same form factor.
>The project has attracted attention from retro gaming communities and tech outlets, with coverage from Hackaday, TimeExtension, and other publications when it was first announced. A Kickstarter campaign to fund prototype production and testing has raised 5,774 euros (about $6,684) from 65 backers as of June 5, 2025.
>The nsOne project joins a growing community of homebrew PlayStation 1 hardware developments. Other recent projects include Picostation, a Raspberry Pi Pico-based optical disc emulator (ODE) that allows PlayStation 1 consoles to load games from SD cards instead of physical discs. Other ODEs like MODE and PSIO have also become popular solutions for retrogaming collectors who play games on original hardware as optical drives age and fail.
>From repair job to reverse-engineering project
>To understand the classic console's physical architecture, Brodesco physically sanded down an original motherboard to expose its internal layers, then cross-referenced the exposed traces with component datasheets and service manuals.
>"I realized that detailed documentation on the original motherboard was either incomplete or entirely unavailable," Brodesco explained in his Kickstarter campaign. This discovery launched what would become a comprehensive documentation effort, including tracing every connection on the board and creating multi-layer graphic representations of the circuitry.
>Using optical scanning and manual net-by-net reverse-engineering, Brodesco recreated the PlayStation 1's schematic in modern PCB design software. This process involved creating component symbols with accurate pin mappings and identifying—or in some cases creating—the correct footprints for each proprietary component that Sony had never publicly documented.
>Brodesco also identified what he calls the "minimum architecture" required to boot the console without BIOS modifications, streamlining the design process while maintaining full compatibility.
>The mock-up board shown in photos validates the footprints of chips and connectors, all redrawn from scratch. According to Brodesco, a fully routed version with complete multilayer routing and final layout is already in development.
>As Brodesco noted on Kickstarter, his project's goal is to "create comprehensive documentation, design files, and production-ready blueprints for manufacturing fully functional motherboards."
>Beyond repairs, the documentation and design files Brodesco is creating would preserve the PlayStation 1's hardware architecture for future generations: "It's a tribute to the PS1, to retro hardware, and to the belief that one person really can build the impossible."
>>283490
Holy fuck.
>>283490
So what's needed for full blown Famiclones?
Replies: >>283515
>>283490
Is the PCB dying even a big issue though? I feel like the disc drive or chips would die first. I would rather people work on an ODE for the PS2.
>>283492
multiple functioning brain cells (so well out of reach for you)
https://www.tindie.com/products/low_budget/nesessity-v16-replacement-pcb-for-nes-console/
Replies: >>283523 >>283557
>>283515
Given the post it's replying to, the use of "Famiclone" to refer to any console hardware clones (PS1 in this case) rather than specifically and singularly clones of the FC/NES is pretty clear to anyone with multiple functioning braincells.
Replies: >>283549
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>>283523
>I was only pretending to be retarded
Whatever. A true repro isn't happening, there are so many giant custom chips (vs famicom which just has two, already cloned by the chinks) that getting a MiSTer would actually be cheaper than FPGAing all of them individually.
Replies: >>283557
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>>283515
>>283549
Anon...
>>283465
>>283484
>>283486
Not disagreeing with any of this but I would gladly pay for the only major preservation program that is keeping actually good games alive. The DRM-free aspect is also a great reason to support GOG in general... I can't imagine the Denuvo/StarForce hellscape that we would be living in if it weren't for GOG.
>>283558
it's not just denuvo. any game that tied to cloud service is cancer, whether it's steam or any other online store
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>>283558
Yeah GOG did a great job preserving Devotion.
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>>283577
He should have said in Minecraft, Now hes going to be 1 out of 72 virgins.
Replies: >>283630
>>283558
>is also a great reason to support GOG in general
Nah, I will just let the retarded normalfags waste their money.
>>283577
>James Burger
Congratulations on being a literal nothingburger.
Pre-release build of PS5’s axed game Concord leaked
https://archive.ph/20250623163354/https://www.videogameschronicle.com/news/pre-release-build-of-ps5s-axed-game-concord-leaked/
>A development build of Sony Interactive Studios and Firewalk Studios’ ill-fated Concord has been leaked online.
>The build, which is named FWChaos, was uploaded over the weekend and claims to be a build dated November 14, 2023.
>If this date is accurate, it means the build was compiled nine months before the game’s launch in August 2024.
>VGC has downloaded the build and can confirm it appears to be authentic.
>Loading the game displays a login screen that can’t be bypassed. However, the build’s uploader has also included an .ini file, which enables a developer menu. When this is applied, the game loads directly to a Select Freegunner screen.
>From here, it appears the player can go no further, because no Freegunners appear on the screen, meaning nobody can be selected. It is at least possible, however, to enter a pause screen and from there access the Main Menu, where numerous menus can be viewed.
>It also includes a Job Board (which just has placeholder text) and a Store option, which doesn’t do anything, as well as a Settings menu containing developer options such as Developer Matchmaking and a style guide for the game’s various fonts.
>Given the game’s online requirement, however, it doesn’t currently seem that it’s possible to get beyond these screens or choose a Freegunner to play the game, meaning that unless enthusiasts find a way to get the build running a proper game, these unfinished menus are all the build provides.
>Just two weeks after it was released last August, Sony announced plans to take Concord offline, pull the game from sale, and offer refunds to all players who bought it, citing a poor reception from players.
>At the time, Sony said it would explore the possibility of bringing the game back in a revised form. However, a month later, PlayStation Studios CEO Hermen Hulst confirmed the company had decided not to move forward with the title.
>The game’s developer Firewalk Studios was subsequently closed, with Hulst saying Sony would “work to find placement for some of those impacted within our global community of studios where possible”.
>Firewalk was founded in 2018 and was acquired by Sony in 2023. Concord, its debut game, was reportedly in development for around eight years. The title received “mixed or average” reviews, with its Metacritic score sitting on 62 for PS5 and 65 for PC. According to reports, the PS5 and PC game may have sold as few as 25,000 copies.
I need the concord red ship, I need it for my 3D modeling hording collection.
Replies: >>283639 >>283664
>>283558
>I would gladly pay for the only major preservation program that is keeping actually good games alive
You're paying for a scam. If you want to keep games (Or ANY FUCKING THING for that matter) "preserved" for future generations, you archive that shit yourself.
>The DRM-free aspect is also a great reason to support GOG
There are other DRM-free sources for games, ya know.
Replies: >>283594 >>283647
>>283593
PC piracy before GOG involved mounting virtual drives, having to read text files for crack instructions, manually applying cracks and potentially having to run some gay keygen shit or fishy Russian custom installer. I don't miss it. GOG is great whether you pay for it or not.
>>283594
>GOG is great whether you pay for it or not.
Okay, you go with that and use their service. I don't care for anything the company is doing, and therefore see absolutely zero reason to support them in any way whatsoever. And like I said, they're not the only place in town, as there are other storefronts that release new and classic games DRM-free. Even with all-in-one installers. And I'd rather support those companies than the company rebooting their biggest franchise in order to appeal to Feminists.
Replies: >>283597
>>283596
>there are other storefronts that release new and classic games DRM-free
Such as?
Replies: >>283598 >>283600
>>283597
seconding this question
Replies: >>283600
>>283598
>>283597
Itch.io, Zoom-Platform, JAST, Booth, DLsite
Replies: >>283603
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>>283594
>PC piracy before GOG involved mounting virtual drives, having to read text files for crack instructions, manually applying cracks and potentially having to run some gay keygen shit or fishy Russian custom installer.
Uhhhh......but it still does?
There's plenty of games that aren't on GOG, such as this obscure Nipponese Win16/32 visual novel from 1996.
>I don't miss it.
You are gay.
Replies: >>283606
>>283594
>GOG is great
What you mean is the piracy site is great not GOG. 
Internet archive>Torrents>Piracy site>MyAbandonware>Steam>GOG>UBEAShit
Replies: >>283605 >>283607
>>283600
>Zoom-Platform
Interesting, never seen this store before. Which is odd since DRM-free installers usually end up floating around pirate sites sooner or later. Any rehosting sites a la gog-games? Do they have signed installers?
Don't think the rest of those stores do any DRM-free re-releasing.
Replies: >>283606
>>283602
Internet archive>Torrents>Piracy site>MyAbandonware>Steam=GOG=UBEAShit=Epicstore
>>283601
>There's plenty of games that aren't on GOG, such as this obscure Nipponese Win16/32 visual novel from 1996.
I was going to bring up that there are some games on GOG that also do the exact thing he's complaining about. Hell, the GOG installer, itself, is mounting virtual discs for some games (What do you think those BIN files topping out at 4 GB are?). Not to mention all the games on GOG that you still have to patch like F.E.A.R. and Saints Row 2 in order to make them playable. Or even games where the GOG edition is actually the worst release of the game to play, and there is a list for that: https://ghostarchive.org/archive/qbyWX
However I didn't see a point in arguing it. The guy is going to do what he wants to do, and any attempt to criticize or ridicule his decision is only going to result in him digging his heels in.

>>283603
>Which is odd since DRM-free installers usually end up floating around pirate sites sooner or later.
You probably won't because many of the games released are also available on other platforms (Aside from the games from Knowledge Adventure, from what I can find). And because people primarily use those other platforms first, those are going to be the releases you'll be finding passed around. I guess a prime example of security through obscurity. The "only" thing the ZP releases have as an "advantage" (Aside from NOT being GOG or Steam) tends to be the bonus content that even surpasses GOG in some respects, but no one honestly cares about that shit.
>Any rehosting sites a la gog-games? Do they have signed installers?
Not as far as I know, but I haven't really messed around with it.
>Don't think the rest of those stores do any DRM-free re-releasing.
JAST is the "closest" as far as re-releasing older games. DLsite may count too but that's because the games were uploaded that long ago to the site, like I found that they're still hosting the original Win98 releases of some old mecha strategy games. Booth and Itch.io are both more for independent groups, meaning the only rereleases you'll see there will be obscure stuff. I should also admit that not "all" of the games released on these four are DRM-free. It's just that majority of the games are.
Replies: >>283633 >>283647
>>283602
>Steam>GOG
really negro?
>>283578
how would that make it any different. you cant bully in games anymore either
>>283606
>I was going to bring up that there are some games on GOG that also do the exact thing he's complaining about. Hell, the GOG installer, itself, is mounting virtual discs for some games (What do you think those BIN files topping out at 4 GB are?). 
They're inno setup archives, not disc images. The only gog games you'll find that mount things are some dosbox releases that are pre-configured to do so automatically.
Old, often multi-disc, scene releases can get tedious to install and the games and cracks sometimes rely on quirks of old OSs and hardware. Some even relied on emulation of certain disc drive features that no one bothers with anymore. All this and more makes gog installer re-releases incredibly convenient.
>Saints Row 2
>playable
Nothing can save that emulated joystick mouse garbage port.

>Zoom-Platform stuff
Doesn't seem very useful then.
>>283584
Gamenight when?
Replies: >>283675 >>283682
>>283593
>you archive that shit yourself.
GOG's preservation program doesn't just store old vidya, it patches and maintains the games so they work on newer Windows versions and on Linux via wine. IME an updated GOG release is much more likely to run via wine than an older disc-based release... I think this preservation program is a commendable effort worth encouraging. Currently there are no similar efforts save for the handful of game-specific decompilation projects.

>>283606
>I should also admit that not "all" of the games released on these four are DRM-free. 
So these are not DRM-free platforms after all, no point comparing them to GOG. I would personally prefer a platform that is committed to removing DRM all the way.
Replies: >>283662
>Hytale has been cancelled
https://hytale.com/news/2025/6/a-difficult-update-about-hytale
Replies: >>283837
>>283647
>GOG's preservation program doesn't just store old vidya, it patches and maintains the games
First,  weren't they ALREADY 
doing that, and HAVE been already doing that? Second, why do I need to worry about games being compatible with newer versions of Windows?
>I think this preservation program is a commendable effort worth encouraging
Allow me to repeat myself, they're asking for "donations" for a job they were ALREADY doing, and HAVE already been doing. In addition to that, the storefront is owned by the biggest game company in Poland. Shouldn't they already have the money to be doing this on their own dime? And if not, where is all that money going towards?
>I would personally prefer a platform that is committed to removing DRM all the way.
Then you shouldn't be using GOG either as they also allow games on their store with DRM: https://archive.ph/qXrma
And Hitman wasn't the "only" game, just the most prolific: https://archive.ph/gu3L8
Replies: >>283664
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>>283584
>According to reports, the PS5 and PC game may have sold as few as 25,000 copies.
Still way too many.
>>283662
>they're asking for "donations" for a job they were ALREADY doing, and HAVE already been doing. In addition to that, the storefront is owned by the biggest game company in Poland. Shouldn't they already have the money to be doing this on their own dime? And if not, where is all that money going towards?
You are right, they are asking for money they don't really need.
It's a scam plain and simple
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Duke Nukem TV series confirmed: "It's a middle finger to everyone"
http://web.archive.org/web/20250620135756/https://www.timeextension.com/news/2025/06/its-a-middle-finger-to-everybody-producer-behind-netflixs-castlevania-and-devil-may-cry-series-is-working-on-duke-nukem-next
>Adi Shankar, the producer behind Netflix's Castlevania and Devil May Cry animated series, has revealed that he owns the animated rights to Duke Nukem and seems keen to do something pretty unique with the character.
MindsEye studio Build a Rocket Boy begins mass layoffs
https://gyo.tc/1kQdv
The BBC rereleases 1984 documentary on the UK games industry
https://gyo.tc/1kQd2
Nintendo subway ad accidentally claimed Metroid Prime 4 is "Out Now"
https://web.archive.org/web/20250623191915/https://www.videogameschronicle.com/news/nintendo-has-fixed-its-london-underground-ad-which-claimed-metroid-prime-4-was-out-now/
Replies: >>283668 >>283673
>>283667
>Adi Shankar, the producer behind Netflix's Castlevania and Devil May Cry animated series
He's going to turn the Duke into a faggot or a shitskin like he is
Replies: >>283670 >>283671
>>283668
can't be worse than having John St. John say bazinga
Replies: >>283673 >>283674
>>283668
I hope they make it homage to 1980s morning cartoons like ninja turtles. the first 2 games were basically parodying macho man cartoon stereotype, i hope it goes full circle
Replies: >>283672 >>283676
>>283671
but i have my hopes low because "pretty unique" is red flag, doing parody definitely doesn't qualify "pretty unique"
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>>283667
>>283670
>Duke Nukem
>By the guy that had Alucard double-teamed by incestuous "ethnically ambiguous" twins
>"It can't be worse than x"
It will be anon, it will be.
>>283670
He is a poo in the loo, he will find a way.
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>>283639
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>>283671
And I hope this pajeet chokes on a turd, even when rich all what these shitskin vermin know is defilement. Wasn't there a decent devil may cry anime already? No, he wants to make some soulless kikeflix shit so that everyone knows of his stinky nigger existence. How tiresome.
Replies: >>283686 >>283706
>>283675
>>283639
The article says it is not functional and it also says the people hated the game so why would you goyim even expect or want this? So you can see some sheboon avatar's dreadlocks? 
>>283490
>recreating psx hardware 
>doing this when psx emulation is already basically perfected 
>when not perfected older psx runs on potatoes
>>283419
I'm sure people like doing both or all those cool "pi" single board computer chips would not have composite out to this day. 
>>283425
>just works
until it's too old :^)
Replies: >>283687
>>283676
>No, he wants to make some soulless kikeflix shit
Worse than that, he made it an allegory for the War On Terror under Bush. Because the "first" thing people think of when they see DMC is "innocent demons" being slaught by the burger military.
>>283682
>So you can see some sheboon avatar's dreadlocks?
I kind of forget it is not the source code, would be nice to mod it and then play the multiplayer to shitpost.
>>283676
Didn't both castlevania and dmc bomb? Who the fuck keeps funneling this faggot money aside from the usual suspects?
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>>283706
>Who the fuck keeps funneling this faggot money aside from the usual suspects?
The usual suspects
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China's first gaming GPU, the Lisuan G100, performs like a 13-year-old Nvidia GTX 660 Ti
https://archive.ph/20250625041024/https://www.techspot.com/news/108414-china-first-gaming-gpu-lisuan-g100-performs-like.html
>Facepalm: China recently unveiled its first gaming GPU, the Lisuan G100. Built on a 6nm process, the card was touted as a potential rival to Nvidia's RTX 4060. However, a recent Geekbench listing suggests its performance is closer to that of the 13-year-old GeForce GTX 660 Ti or the 10-year-old Radeon R9 370.
>The listing also appears to reveal shockingly anemic specifications, including just 32 Compute Units, 256 MB of VRAM, and a 300 MHz GPU clock. Overall, the card managed a score of only 15,524 points in OpenCL, making it one of the worst-performing GPUs in the Geekbench database.
>On the surface, the specifications and benchmark results suggest that the G100 is a severely underpowered GPU – at least a decade behind modern offerings from Nvidia and AMD. However, it seems unlikely that a 6nm card would actually ship with such outdated hardware in 2025.
>What likely happened here is that the test was conducted during the sampling stage, where unoptimized firmware and drivers resulted in the low reported VRAM and clock speeds. As for the FP32 performance, it can't be accurately determined without knowing the GPU's execution unit subsystem configuration.
>The test bed for the G100 featured a Ryzen 7 8700G CPU and 64 GB of DDR5-4800 memory installed on a Colorful Battle-AX B650M-Plus motherboard. Interestingly, the PC was running Windows 10 instead of Windows 11.
>Lisuan Technology announced last month that it had successfully powered on its prototype G100 GPU. Based on the company's in-house TrueGPU architecture, the chip is manufactured on a 6nm-grade process, most likely by the Shanghai-based semiconductor foundry SMIC.
>Lisuan describes the G100 as China's first indigenous 6nm GPU and claims it will deliver performance on par with Nvidia's RTX 4060. While the Geekbench listing suggests it could fall well short of that target, the retail units will likely ship with optimized firmware and drivers that better showcase the hardware's true capabilities.
Sony Facing Class Action Lawsuit Over PlayStation Store
https://archive.ph/20250625041148/https://gamerant.com/sony-facing-class-action-lawsuit-over-playstation-store/
>A class-action lawsuit has been filed against Sony in the Netherlands over the gaming giant's digital pricing tactics and alleged abuse of dominant market position. Spearheaded by the Massaschade and Consument Foundation - a Dutch consumer group - under the "Fair PlayStation" campaign, the lawsuit argues that Sony is inflating prices on the PlayStation Store and restricting consumer choice through monopolistic practices.
>Sony is no stranger to legal trouble over the PlayStation Store. Back in 2022, a high-profile £5 billion class-action lawsuit was filed against Sony in the UK. Set to go to trial in 2026, it alleges that Sony breached competition law by enforcing restrictive terms on developers and publishers selling games on the PlayStation Store. The Dutch lawsuit against Sony - filed earlier this year - builds on these accusations, but focuses specifically on the impact within the Netherlands, where PlayStation holds a whopping 80 percent share of the console market.
>According to the Massaschade and Consument Foundation, over 1.7 million Dutch consumers may have been overcharged by Sony due to artificially inflated prices on the PlayStation Store. Economic research cited in the lawsuit claims that digital versions of games cost 47 percent more than their physical counterparts on average - even though digital distribution does not incur any costs related to shipping or packaging. The lawsuit also points to Sony's strategy of locking users into its ecosystem, particularly through digital-only consoles like the PS5 Digital Edition, and banning alternative storefronts from operating on the platform.
>All of this combined has supposedly led to a so-called "Sony Tax" that's cost Dutch consumers approximately €435 million ($505 million) since 2013. The situation is exacerbated by Sony's pricing decisions, including recent increases to the PS5's retail price across several regions, citing inflation and currency fluctuations. Legal representatives argue that Sony's ability to make such decisions unilaterally - with no market alternatives or competitive pressure - demonstrates how limited consumer choice has become. The foundation hopes that a successful outcome in court will force Sony to open its digital ecosystem to competing sellers, which could lead to lower prices and more options for consumers.
>The consumer group certainly makes lots of valid points, especially around Sony's profit margins on digital games due to standardized pricing with physical versions. While it would've been tough for the Dutch lawsuit to bring about any change by itself, similar suits in the UK and France could help strengthen its case. Moreover, if this attracts the attention of the European Union, Sony may have a much harder time defending itself. For perspective, the EU was the reason behind Apple opening up iOS to third-party app stores in 2022.
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>>283716
>32 Compute Units
>256 MB of VRAM
>300 MHz GPU clock
Replies: >>283723 >>283727
>>283715
Gachaniggers anally annihilated
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>>283716
>Haha! Stupid chinese! Your science is soooo behind our Western technological marvels!
<20 years later, China has already caught up and offers GPUs at 3x lower prices, utterly annihilating the competition   
>
Replies: >>283741 >>283752
>>283718
>256 MB of VRAM
there is no fucking way it's real, especially not with rise of ai. my old gpu i use on retro machine for 2000s pc gaming has more vram than this
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>>283718
256MB VRAM just so happens to be the typical BAR size on GPUs that don't support ReBAR, and 300mhz is the default idle clock on many dGPUs.
Surely this is pure coincidence and not indicative of unfinished drivers/firmware failing to expose the full specs of the hardware.
>>283716
Imagine if some indie startup tried to enter the GPU market, and everyone started shitting on them and calling them incompetent loser faggots for not being able to make a GPU that can rival Nvidia RTX 5090. That would be pretty retarded.
Replies: >>283744
we're not asking that, 256 of vram won't even run games from 2006 like oblivion. i mean, it could run it if you disable grass and set textures to low
Replies: >>283742
>>283722
>caught up
Making inferior copies of product by stealing trade secrets from companies who invented said product isn't really catching up.
>>283736
That's the recommended specs though? I sure as hell didn't have 256MB VRAM when I first played it.

That aside even if these are the real specs it's a bit silly to shit on them when it's their first card, all the other GPU companies have decades of experience and resources to draw on. Maybe check back in a few years and see how they're doing.
But also they're chinks so it's probably some sort of scam.
Replies: >>283744
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>>283731
>Imagine if some indie startup
We're not talking about "some Indie startup".

>>283742
>it's a bit silly to shit on them when it's their first card
We're talking about one of the biggest export markets on the planet. Who have been manufacturing most of this shit for the past two decades. And their first "crack" at making something comparable to the West, based on their own original designs and tech (That is TOTALLY not stolen from or based on Western tech, they fucking swear :^) ), cannot even run video games from twenty years ago. AND IN ADDITION TO THAT", this is suppose to be the nation that see themselves as "superior" to and at war with the "stupid Americans and Europeans" who "caused" West Taiwan's "Century of Humilitation".

I guess we should also give Best Korea a break for revealing their Samtaesung 8 smartphone with specks like: https://archive.ph/mNon0
<The device features the MT6771V (8-core, 2.1GHz) processor from 2019, which is considered a mid-range processor. This older AP offers somewhat lower performance compared to other smartphones released around 2023.
<The Samtaesung 8 comes with 8GB of RAM and 256GB of storage. For comparison, the ‘Pyongyang 2425’ smartphone, which Daily NK obtained in 2019, used the MT6771 processor (8-core, 2.0GHz) with 8GB RAM and 32GB storage.
<It sports a 6.5-inch FHD+ display (1080×2340, 480dpi) with slightly curved edges for a sophisticated look, though these curves don’t offer any special functionality.
<The camera system includes a 64MP main camera, 8MP ultra-wide, 2MP macro, and 25MP front-facing camera.
>>283744
>We're not talking about "some Indie startup".
I wasn't referring to it as such, but as expected I can leave it up to the China derangement syndrome golems to not understand the point.
>>283744
I've no idea what you're screeching about, as far as I know Taiwanese and Worst Korean fabs eclipse Chinknese fabs in both capacity and quality on their own. I also don't see what this has to do with developing new designs, which has usually been done by western companies.
>comparing some Nork off-the-shelf components phone to new chip development
Huh?
>>283715
Where's the logic in relying on steam instead of just making their own account system and letting them download through their own launcher? I don't get it at all nothing is going to change because you essentially cry to steam.
Make your own platform for Asian games.
Replies: >>283782 >>283789
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>>283715
https://archive.ph/20250523043700/https://steamcommunity.com/app/3655150/eventcomments/591771908358277921?snr=1_5_9_
Steam really ((( hates ))) nip games, eh?
>>283722
Now, if only they made open source and open hardware gpus.
>>283744
Nothing wrong with stealing tech. Don't worry, they will get better tech when they start the Taiwan Special Operations soon.
The Tiananmen Square Massacre is as fake as the holocaust.
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>>283715
People should be mailing/phoning Vulva en masse, this is fucking terrible and they need to cull whoever is rejecting these games.
They're losing millions of dollars and customers due to this shit.

At best point everyones attention to Mastercard/Visa.
Replies: >>283766
>>283765
In general yes, but rejecting gacha is a good thing.
Replies: >>283768
>>283766
Nekopara isn't gacha
Replies: >>283771
>>283768
Blue Archive is.
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Last month, the CEO of Sekai Project declared the following in response to Perennial Dusk: Kinsenka removing an entire chapter of it's story in order to be released on Steam: https://archive.ph/kyqpN
>Every time an article like this pops up, all the nonsensical hot takes soon follow to continue perpetuate misconceptions regarding Steam. A shame news sites never reach out to us for an opinion.
>...
>-Valve does not hate anime games. That is silly
>-You can question the titles that make it on to Steam but with a bit of calm-headedness, you can understand why others get banned. And no, just because an anime game is "wholesome" does not mean it doesn't run the risk of a ban

Just a few days ago...
The following article was published: https://archive.ph/rTYsS
>Steam Yet to Approve New Nekopara Game – Fans Shocked to Learn Valve Still Hates Anime
<The latest entry in the Nekopara series (an eroge series, with Steam releases being stripped of R18 scenes) has been stuck in approval limbo on Steam for over 40 days, because of course it has. Valve, known for arbitrarily choking out anime-style games, is once again proving it can’t handle a few catgirls in frilly outfits.
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>>283751
Consider this.
All of these game launchers are functionally the same program. Developers keep writing these things over and over again. Windows users keep having to run and install these things over and over again. Their computers are stuffed to the brim with store and launcher programs which all do the same thing. If you want to push Yet Another Game Storefront Program onto players, you face an uphill battle because that's even more bullshit to deal with than Yet Another Launcher (which already annoys people, albeit not as much as frequently checking websites for updates). Your YAGSP will have less functionality than Steam's, and even if you implement all of it, congratulations: you've just given most of your users a duplicate program.
Remember how Gaben said that piracy was a service problem? Steam is also a service problem. Much like the "problem" of piracy, you don't deal with it by yelling at people on the internet: you address the inconvenience. Steam's overwhelming dominance is at least partially built around finding and addressing as many of those inconveniences as best as it can within itself, and one of those service problems is contending with a bunch of duplicate YALs and YAGSPs on your computer. If you want to reduce Steam's overwhelming dominance, you deal with those problems outside of Steam in a way which reduces all of this duplicated bloat.
The variety of things Steam tries to solve on the side (through subprojects such as Steam Input, Remote Play, and so on) are best resolved seperately in ways which can be used as broadly as possible. The issue of not wanting to juggle too many launchers, however? You want to make it as stupidly convenient to update games from multiple non-Steam sellers as possible and make seperate launchers so pointless that no one writes non-universal ones anymore. There are already a couple Linuxfag projects like Lutris and Heroic Games Launcher which try something like this, but they have to manually hardcode support for every individual storefront and likely won't give the time of day to Anon's Independent Game Store or Kikoshima's Monster Girl Eroge Outlet, so we need to go deeper.
What I'm leaning towards is making a protocol for logging into a game store, querying said user's store library, and downloading and updating his games with delta encoding (plus some basic stuff like patch notes and dependency lists, to be handled as the user or implementation desires), and then creating a reference library which implements these. Said library or a custom implementation could be integrated into whatever program the user wants, as out of the way or full-featured as desired, or even worked into an OS's user interface or graphical package manager. If this is done properly, it would quickly put anyone with a self-hosted game store or a multiplayer game requiring frequent updates within striking distance of almost any bigger storefront out there convenience-wise, and existing frontends like Lutris could support them out of the box. Given enough time and people using it, you'd likely start to see more and more existing retailers adopt the protocol for its convenience, and this could snowball into into the near-total demise of the YAL and YAGSP as we know it.
Replies: >>283786 >>283837
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>>283151
>The sticking point for me is that they did in in the first place, after marketing the game on it's lewd content. That's something I cannot forgive.
Fair point.
>>283163
>Blame soyny for that.
>>283165
>The developer, themselves, declared that they always intended to censor the character's costumes
>Well, Snowy told them to say that
>I don't care. Does the company care more about their reputation for putting out games with uncensored cheesecake, or sucking publisher cock just to get their discount Nier: A Tomato game released?
Soyny definitely told them to say that, and then they gagged them with some NDA or some shit like that, so they couldn't even say "Soyny forced us to"
The issue is that they were retarded enough to trust Soyny in the first place.
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>>283782
>Make a game with lolis or any of the various double standards Americans have
<Localizer niggers say remove the essence of the games to sell to Americans
>Which is why they're even played in the first place unless it was appealing to westerners in the first place
>Valve  refuses to gain any logical sense and fire whoever is doing the reviews for games while allowing sex with Hitler and transgender furry simulator
>Region exclusive DLC why? 
>Language options are a joke because Japanese dubs are region locked on some games 
>Sometimes undone by mods
>Pay for uncensored patch 
>Only logical answer to this is piracy
I enjoy Lutris and Heroic however convenience should not be the priority when it comes to PC gaming regardless because you keep letting in subhuman console fags who will take their 1gbps internet and ask for streaming only since they don't have the storage space on their tiny SSD.
Just because it failed once doesn't mean they won't ask the question again VR failed a long time ago and it's still being pushed. Gaming will die completely at this rate where it's going.
Replies: >>283788 >>283837
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Imagine defending gooks.
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>>283786
Punctuation, anon.
Replies: >>283795
>>283751
There are already multiple Asian platforms. Which Visa and Mastercard have been attacking relentlessly. That aside the logic of publishing on Steam is to access its huge market of customers who will never buy games on other platforms and would likely never even hear of the games trying to be sold were they not offered on Steam. Steam essentially has a monopoly on a huge captive market.
I can understand how this captive market came to be—I myself am not comfortable providing my payment information to multiple platforms.

>>283774
Is it not in his interest for more animeish games to be banned from the platform in order to generate more sales for his animeish games already on the platform? No wonder he's defending the practice.
Replies: >>283791
>>283789
>Is it not in his interest for more animeish games to be banned from the platform in order to generate more sales for his animeish games already on the platform?
Anon, he CANNOT get his games on the platform. Nekopara is published by Sekai Project.
That's the fucking irony of it!
Replies: >>283822
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>>283774
He sounds like a retard, defending censorship while publishing eroge. Oh and of course he's got pronouns in his bio. Hopefully his whole company goes bankrupt.
Replies: >>283795
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>>283788
怠けてごめんなさい。

>>283792
>CEO
>LA,CA
>Sounds like
He definitely is one, I'm impressed he even has a business let alone is making money. his post comes off like a entitled woman who acts like he deserves money for essentially being a middle man.
I forget but didn't some publisher copyright claim a fan translation?
>>283774
>faggot implying loli is the blocker completely ignoring the fact that steam already sells loli eroge
But I don't think "steam hates anime" either, some fags (but not all) in charge of approving games do combined with the usual valve lack of guidelines allowing them their own little fiefdoms. Basically the age old story of "mod on a powertrip" but now it's affecting some peoples livelihood.
Replies: >>283822
>>283791
Sekai Project has 155 games on steam: https://store.steampowered.com/publisher/sekaiproject
Including Nekopara: https://store.steampowered.com/search/?term=nekopara&category1=998&supportedlang=english&ndl=1

He's a rat who enjoys the minimal competition his library receives due to Steam's "policies". Notice how he tries to deflect criticism of Steam's censorship onto the presence of lolis, which is something even less socially acceptable in the mainstream.

>>283800
I wouldn't be surprised if the powertripping mods were affiliated with or have agreements with already established publishers.
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>>283786
>Gaming will die completely at this rate where it's going.
For that to happen all those anti-semitic abandonware sites hosting some fag's homemade autism project would have to die as well.
>>283659
<
>>283782
I have an Idea:
A decentralized sandboxed luncher/manager combining Steam and Qbittorrent, with some kind of nigger proof setup configuration file appened to any dumb nigger torrent or even DLable from third parties with tools to make your own for you're favorite game if you feel so inclined built right into the launcher.
1-click installs of pirated games with optional keygen OST would be something many Russians would appreciate, now add in properly encrypted chat and the Jews would surely name such an application the third coming of Hitler.
>>283828
How has Nintendo not shoah'd this yet?
Replies: >>283839 >>283841
>>283828
What is the point of them hiding the actual patch files on their github and their website making it seem like their web patcher is the only option available?
Replies: >>283840
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>>283837
hello fren
I would very much appreciate such setup, any things p2p and especially things that work entirely offline. recently especially, even steam is not immune to network attacks and censorship, and i don't mean in-house company censorship
>>283838
The same reason you hide pornography.
>>283837
Sometimes I used to think about making such a thing using IPFS instead of bittorrent, but my experiences with IPFS haven't been all that great. It's a lot harder and slower to seed than a torrent, and takes up a shitton of bandwidth and more system resources than you'd expect. Also,
>integrating a chat client into that mess
>a decentralised one at that
Replies: >>283857
>>283841
IPFS might be useful for tracking/updating repositories as opposed to downloading large sets of files, though ideally this hypothetical client "Vapor"? would support both for file downloads in any case.
Flatpak could in theory work as a sort-of-pirate manager, but its dependency on centralized repositories dooms it from the start as does its Linugs prevalence and lack of scene Flatpaks or just pirate Flatpaks in general.
Using a .txt file hosted via IPFS to essentially serve as a series of magnet links with an additional file for varying levels of metadata for each seed the user can pick from would be much better, sure a successful DL wouldn't be guaranteed but that's the price one has to pay for hiding from glowniggers assuming the client routes everything via Tor proxy by default.
Users themselves could update the repo files with their own additions and seamlessly share them with others depending on their own settings+those of the repo author/owner, a system similar to ZeroNet's site ownership could ensure a certain degree of consistency and protection against glownigger spam while at the same time still giving users the ability to back up their local repo files if the repo admin decides to troon out and delete everything to save the chosen people or some shit.
Going further users could "log in" to their supar sekrit repo yuor not meant to share with outsider goyim and upload torrents depending on the conditions of the repo admin and his gang of sycophants.
All the while the pirate gaymur client not only seeds/leeches between fellow scallywags, but also regular Bittorrent and IPFS clients because the actual files themselves are still transferred using normal Bittorrent and IPFS protocols but without the metadata the gaymur client would have access to, though setup scripts and credits could still be put next to the "plain" files for the sake of redundancy and preservation.
>chat client
Would be a longer term goal, though still an essential one given the amount of censorship going on at some torrent sites+the internet at large.

Problem is that while all the things above already exist on an individual level in one form or another, integrating them all in a complete package with a decent UI and no major bioluminescent zero-days would have to happen outside of normalnigger Shithubs and the wider open-sores community with or without the source code available, and if such a thing were ever made and actually successful glowniggers would try to shut it down harder than Polish mercs cleansing ethnic Russian villages with help from Jew-funded Ugrainian gnahzees.
Still weird there's no "standard" among pirates for IPFS releases or a BT-esque IPFS client, the current general IPFS tools are aimed at Cuckflare server admins and the like not end users unlike OG Bittorrent,
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Front Mission 3 remake by AI fucking WEW
>>283879
There is not even front mission 2 snes translation yet, do these motherfuckers stop at nothing?
How about ai translates that first
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>>283881
>>283882
Where's the links to your articles?
>>283879
I dare say this might be the reference definition of slop, the second and 4th image are beyond pathetic and the メガネ子 in the first is the complete counterpoint to the assertion that muh AI will be the final solution to the CRT >filter problem.
>>283880
>translation
可哀想
>>283881
>>283882
...what are you trying to get across with these?
Replies: >>283900
>>283892
Just some videogames news.
>>283879
How did it fuck up first girl but not fifth? this looks like a parody almost if it wasn't for the fact that it wasn't made by human hands
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>>283857
https://flatkill.org/
Flatpaks also contribute massively to the problem of drowning Linuxfags in extra package managers with duplicate dependencies. Part of why I mentioned my concept just listing dependencies for the user or implementation to handle is because I don't want to compete with existing package managers, but rather make something for a specific use case (distributing binaries or files for paid software) which is simple and unopinionated enough at its core that it could be integrated into a broad variety of operating systems and user setups. My ideal is to work with what the user already has whenever possible over forcing a self-contained system which duplicates a good chunk of his setup and might not fit in well with niche or future setups.
What you're describing sounds like an overly-complicated mess, and a decentralised chat system being included as an afterthought isn't a good sign. If you can actually manage to get something like this together as something that isn't an unstable and insecure mountain of ducttape, more power to you, but you'll have a greater chance at actually getting somewhere with this (assuming you work on it at all) if you focus on what's most important.
Replies: >>283911
>>283909
>Flatpaks also contribute massively to the problem of drowning Linuxfags in extra package managers with duplicate dependencies.
<oh no my distro uses apt-get and now I installed flatpak guys i'm literally drowning in extra pacakge managers guys this is a massive problem guys
Dumb. Get a better argument.

>just listing dependencies for the user or implementation to handle
Except you know about ABIs right. You compile a binary for debian 12 and give it to someone but then the distro updates a library and now the binary you gave them doesn't work anymore. You need a centralized entity to manage all the packages on the system so that every application is compiled against the current version of the library. That's what distro maintainers do. Or in the case of gentoo where you compile everything yourself you are basically making your own distro.

The alternative is that you give somebody the binary and all the libraries they need wrapped together in a single box with a bow on top and they just run it and it will keep working forever. That's what flatpak does.
Replies: >>283913 >>283914
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>>283879
As someone actually experienced with text to image and (to a lesser degree) image to image, I find people screaming about "AI" (I hate that term. It's a marketing umbrella for a bunch of only vaguely related things with things that aren't even that thrown in) are generally completely unqualified to distinguish actual "AI".

First one looks like upscale filters, not necessarily "AI" based: The clothes have all the classic artifacts present. Second image's set on left looks like they made a vaguely similar image from stock assets then slapped a filter on it, since 1: everything in it has an obviously too real appearance if you look too closely 2: Everything has different composition  3: The Japanese text above "exit" uses a much plainer font (and no text effects like transparency and shadow) than the original (Note that having Japanese text using stock computer font for everything is often one of the things natives cite as signs of a lazy, even if functional and accurate, translation to Japanese). 

The rest looks so different I honestly can't tell you what went on.Image 2 on right looks like a different image that referenced the original, but has enough original details that are quite explicit and intentional looking (the folds of the curtain, his ring, his left arm's position being adjusted to hide the bottom of his shirt while giving more room to his tie, the microphone style is very different). Four looks like a completely different image that didn't even really have a reference to the original, resulting in a completely different scene: The original is a port with spherical storage containers for gas and pipes running to/from them, while the right is a cloudy, in-land, urban area.
>>283911
>inb4 muh bloat
If disk space is so precious to you then deal with the complexities of shared libraries. If you don't want to deal with the complexities of shared libraries then ship everything with its own version of the libraries it needs. Those are the options. You can't have your cake and eat it too.
Replies: >>283914
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>>283911
>>283913
That's a lot of words to say "I've never actually checked what happens when I update my packages."
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