/v/ - Video Games

it's fucking video games, baby


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READ THE RULES


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Last thread: >>300341
To the questions that have bothered /v/ dwellers of the past, and to the questions that haven't. For once I'd like some answers to these questions, answers to these rhetorical classics that have once a time brought much disquiet to the contemporary Burmese ice chewing community:
>Do you think Yoshi gets embarassed when he poos eggs in front of Mario?
>Do videogames have to be games?
>How to draw 6 digit art? 
>Is fun a buzzword?
>Has anyone really been far even as decided to use even go want to do look more like?
>>305398 (OP) 
>Do you think Yoshi gets embarassed when he poos eggs in front of Mario?
No. Yoshi is a degenerate who gets off to it. Just look at his transvestite cousin Birdo. It runs in the family.
>Do videogames have to be games?
If Yume Nikki is considered a game, then yes. If not, then no.
>How to draw 6 digit art? 
Sell your art in Zimbabwe's currency.
>Is fun a buzzword?
No.
>Has anyone really been far even as decided to use even go want to do look more like?
No.
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>>305398 (OP) 
>Do you think Yoshi gets embarassed when he poos eggs in front of Mario?
Clearly not, just look at his face when he does it, he's happy about it.
So either it feels good for him like taking a good shit, or maybe he's an exhibitionist l.
>Do videogames have to be games?
VideoGAMES.
What do you think?
They would be called something like "videowhatever" otherwise. 
>How to draw 6 digit art? 
Pic related.
>Is fun a buzzword?
No
>Has anyone really been far even as decided to use even go want to do look more like?
Yes, and that happens far more than the average person might think.
How pozzed is the Go Home Annie game?
Replies: >>305456
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>Has anyone really been far even as decided to use even go want to do look more like?
The depressing thing is that the Wii was a hugely missed opportunity for what could have been some great console FPSs.  But unfortunately you had garbage like The Conduit that just wanted to be shitty fucking Halo clones.  Console FPS really never recovered from the irreparable damage that Halo did to it.
Replies: >>305475
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>>305451
Can't attest much aside from >modern SCP, and I've heard that's it's not scary at all as much as it's a short puzzle game with a timer.
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I hate romance in my videogames. It feels tacky every time I see it. I'm now at the point where I just skip dialogue and cutscenes if it shows romance. Does anyone else think like this or am I just a sperg?
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>>305458
I--play entire games that are nothing BUT that.
._.
Replies: >>305466
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https://www.youtube.com/watch?v=nKK9r2Ct0D8
Are the other secret levels to this game still unlocked?
What IS the secret strategy to beat the pyramids level?
>>305458
I feel the same way about other media. Sex scenes, romance, fan service, all of that gay shit is cancerous. It's just a low effort cash grab strategy to include so many themes,  and the mixing takes control away from the individual, for the sake of profiteering, as they know sex sells so well to normalfaggots. You can't choose your media it chooses you. It's not you being a sperg you're being victimized as they want you addicted to sex and violence so they can try to get you to give them money. It works if they get you to become enough of a neophile for new media of which is harder to copyright infringe. It's all part of a complex strategy. 
>>305459
That usually only happens in Japan as they were trying to teach their men to have  sex and relationships. It makes one wonder, why would so much violence be in video games? What is the USA trying to promote when the only games it makes is FPS mostly wherein you are in a realistic looking war? Just guns and nigger ball over here. Madden, GTA, Call of Duty, oh hurray hurrah!

Tetris and Minecraft are what people want. The kikes need to stop their normalfagging and make more puzzle games and worlds that give you control over them. Control is what any man wants, you build your own world in Minecraft and people get addicted. Tetris was literally near banned in Russia for being addictive despite being so basic. I remember them marketteing Tetris as though it meant your child was a genius or something like that. Normalfaggots are silly. If your child was playing rpgmaker it might be a genius but the other shit is just fun things are fun. 

https://en.wikipedia.org/wiki/List_of_best-selling_video_games

The dark side is not stronger with video games or Tetris and Minecraft would not be on the top. Then again GTA and sports types stuff is always going to be high up in the list, threatening everyone with annoying normalfaggotry. Cheerlearders and hookers lurking near in ur video games. Better watch out, 870/225 means 1/4 of video gamers are basically niggers and that's leaving out the wii sports from the ratio. Take the sports in and it's more than 1/3 of people. We're under attack. They don't like selling control to you, they don't like you being at peace while working, they want you to like competition and violence, gangsters and sports and sex, to compete for someone's vagina rather than simply manipulate blocks. Stop building, go shoot somebody and touch them. They're sick.
Replies: >>305471
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>>305458
Fan service being tacked on in games that don't warrant it is understandable from an utter normalfaggot's perspective, though I genuinely fail to see the problem myself. For example skimpy bikini armor in fantasy vidya; think of them as in whichever lecherous fat bastard decided women athletes in volleyball and running events should wear ブルマ in RL competitions. In the end it's a net positive for male viewers which turns in more viewership, just as fan service in vidya cranks up the enjoyment from whichever fag's playing, specially if you're a loli weeaboo faggot who plays as the girl character.
In all fairness however I used to think exactly like you and was vehemently against fan service, but then I hit puberty. The only respectable choice out of your pointless dilemma is to only play settings that believe women are a hindrance to the story and forgo them altogether, like STALKER for instance. Besides, you may think fan service may damn immersion, but then again videogames are fantasy regardless and regardless you've got very real examples in meatspace of women with their asscrack and cameltoes on display.
>romance
Pretty sure the normalfaggots are against dating virtual women in videogames and how such thing only appeals to basement dwellers. Romance being shoehorned into a storyline is something, but then again dating culture permeates most aspects of real life. If romance's entirely optional and not a major part of the main plot, specially if the plot's more pressing than getting your dick wet, I fail to see the issue.
>>305466
Not everything has to be viewed through a political lens schizo crowman.
Replies: >>305478 >>305481
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>>305455
>the console with a bundled lightgun should've been the template for 7th-gen console shooters
Good complaint, but (especially after true 6DoF with Motion+ & PS3's Move) I have an even bigger subgenre-sized grudge against a missed FPS opportunity of the era.

Descent was enough of a sensation back in the day it drove a small wave of clones (Forsaken, Hellbender, Terracide, etc.) as well as strongly inspired games (Aquanox, G-Police, Blade Force, etc.). While its players were strong proponents of period 6DoF controllers like the SpaceOrb, both that hardware and the subgenre itself ultimately petered out.

The Wiimote seemed like the perfect opportunity for a revival, but nobody made anything new resembling Descent, and the closest any of those old games came was a vaporware Wiiware port announcement in 2010 by the spasming corpse of Interplay. 

All these years later and the closest thing to mainstream revival that's happened is Deep Rock Galactic, with everything else being just a trickle of niche successes like Shattered Horizon and Shipbreaker, while straighter Descent clones (Underground/STFU, Miner Wars, Overload, etc.) have largely failed to deliver. Worse yet, in spite of many landing smack in the middle of the VR bubble, all of those just fall back on the same M&KB or joystick controls Descent was necessarily saddled with back in the day as their default input scheme.
Replies: >>305487
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Oh and on a somewhat related note

The stylus controls of the DS/3DS, especially given the popularity of babyfied TBT games like Advance Wars & Fire Emblem, could easily have hosted ports of deep and highly replayable PC classics like X-Com, Jagged Alliance, Silent Storm, Fallout Tactics, Incubation, CyberStorm, etc. without any need for casualization to feel polished, perhaps hooking some Nintoddlers on their ideas.

Instead the most we got was a shockingly bad port of Jagged Alliance
Replies: >>305488
>>305471
Well, it technically does but schizo lenses are covered in bird shit.
Replies: >>305481
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>>305478
>>305471
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has anyone been paying attention to the gta 6 mapping project lately? they updated their map just a few days ago and it seems the size is still all but confirmed at this point, and it looks disappointingly small when you consider the 13 years and 2 console generations leap. unless rockstar added new landmass past the leaks and they kept it under wraps in the trailers, it looks to be more or less a rehash of 5 with the 1 big city and 2-3 fuckoff tiny towns with barely anything in them and a crapton of nothing except on a slightly larger scale. in 5 you can cross the entire map in less than 2 minutes with a plane, judging by the scale of 6 it seems it would at most take 2 and a half, maybe 3. surely if the map is nowhere as big as most envisioned I at least hope they packed it extremely tight with all sorts of cool things to do.
Replies: >>305490 >>305494
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>>305475
Overload is pretty good and it's not really a Descent clone: it's a straight up spiritual successor by the original Descent creators.  In fact just prior to its development they had a dispute with Interplay over royalties from the original Descent games, and they would have just called it Descent 4 if owned their own intellectual property.  I think the issue is that the genre has always been in a really deep niche.  I wish Overload was longer and had more content but they probably made the right choice on the amount of work they put into it given its weak commercial success.
>>305477
I play Civilization Revolution all the time and I still prefer the D-pad + buttons interface.  I think people strongly overestimate the utility of a touchscreen when compared with classic well-tested ergonomic gamepad controls.  Mouse controls are not entirely analogous because you don't have to support the weight of something in your hands like you do with a gamepad when using a keyboard and mouse.  Furthermore, mouse pointer controls still fucking suck when they're not tightly integrated with well-thought keyboard inputs.  A game like Fallout Tactics has incredibly tedious, incompetent controls that would only have been even worse on a touchscreen device.
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>>305486
I can't say I'm too big a fan, nor am I going to get caught up over predicting content that's going to release anyways, but it's x4 the size of GTAV and at least x2-3 the landmass, with two major cities the size of the previous game's (Vice & Gellhorn both seem larger than San An). Granted every inch of that space is going to be used by custom maps, and granted R* is staffed by Jeets managed by Americans (rather than the Britbongs managed by Scottish Bongs that actually built the company), and granted they're basically a decade behind schedule, and granted they're so overhyped and bankrolled by normalniggers that they have no need to innovate....
But at a certain point adding more map does just seem to become bloat.
Replies: >>305497
>>305486
I'd rather have a smaller, tighter map than the half-empty wasteland of GTA San Andreas 0.33.
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>>305490
>jeet
mullato hands typed this post
Replies: >>305500 >>305533
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>>305497
Going per the latest big release in the GTA franchise, the recent GTA Trilogy: Definitive Edition.
Is the Vitamin Quest guy an anon or am I misremembering?
Replies: >>305538
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>>305497
6/10 bait, admittedly should have sauced anyways
Replies: >>305558 >>305618
>>305513
Any fucker who puts abortion as a sexual fetish in their game deserves the rope.
Replies: >>305555 >>305591
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>>305398 (OP) 
I can't install Oblivion construction set on Botnet 11 because the setup executable keeps crashing. I have tried using Windows xp compatibility mode but it doesn't work. I tried google but I couldn't find any answers. Is there a known fix or does it work on Linux Mint?
Replies: >>305590
>>305538
That wasn't really the question I was asking but thanks
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>>305533
>India has the most employees.
Picture me shocked.
>>305547
>does it work on Linux Mint?
Apparently
>TES Construction Set also works, though there are several obvious and not-so-obvious ways to make it crash. 
https://en.uesp.net/wiki/Oblivion:Linux
https://www.gamersonlinux.com/forum/threads/my-install-of-tesiv-oblivion-the-construction-set.3925/
>>305538
My sexual fetish is all niggresses in the world getting forced abortions and the nigger race going near extinct in a couple generations, but I wouldn't say it's sexual or a fetish.
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>>305555
Nice quads.
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What's the difference between Strike Witches and KanColle? Is one a clone of the other?
Replies: >>305595 >>305596
>>305594
It's all secondary slopper core
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>>305594
One is a dated moe franchise about girls with motorized limbs meant to extract shekels from lonely weebs via DVD releases, aged scale figures and a game on the 360. The latter is the first manifestation in the long-standing cultural disease known as gachashit. I fail to see the correlation between the two.
The real question here is whether kuso gacha Azur Lane is a clone of kuso gacha Kancolle. One of the two is chinese so I assume what I conjured is true.
When I was younger, videogames was a completely isolating hobby. There were like four out of three hundred in my class that played videogames. All of us knew each other. I was the only person I knew who played Megaman Legends for nearly a decade. Once I found out it was actually incredibly popular, I felt cucked.
Now it feels like everyone does this, yet at the same time, I continue to know no one in my actual real life who does this or plays any of the games I do.
>>305599
Did you grow up in Africa?
Replies: >>305601 >>305615
>>305600
You've ever met anyone at school who played anything other than the yearly sportsball release and the FotM garbage?
Replies: >>305603
>>305601
Rarely, but only 1% of kids playing video games at all is unusually low for the 5th gen era.
>>305600
I grew up in the 90s.
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>>305533
>Rockstar India
Replies: >>305625
>>305599
I knew people that played video games, but it was rare to find someone that played the same games. Even if they managed to have the same console it was unlikely they had the same exposure to the same games outside of the launch titles. People generally didn’t talk about vidya.  It was a fairly niche hobby.

I’d play games like sonic, streets of rage, road rash, and mutant league hockey. He preferred games like ristar, acro the acrobat, golden axe,  and super offroad. 
He had an snes too and played donkey kong, uniracers, f-zero, final fight, and star fox. I eventually got one and preferred tetris attack, sim city, super metroid, turtles in time, and yoshis island.

I dont think I ever found people that had and preferred the same games until the n64 where everyone played goldeneye.
Even then that was pretty much it. I didn’t know anyone else that played starfox, turok, or extreme g or even oot. I knew a guy that played smash bros, 1080 snowboarding, mario kart, mario party, and banjo kazooie. And those games all suck dick.
>>305618
Don't worry, sar, the game will sell billions.
>>305599
>When I was younger, videogames was a completely isolating hobby. There were like four out of three hundred in my class that played videogames. All of us knew each other. I was the only person I knew who played Megaman Legends for nearly a decade. Once I found out it was actually incredibly popular, I felt cucked.
>Now it feels like everyone does this, yet at the same time, I continue to know no one in my actual real life who does this or plays any of the games I do.
Replies: >>305629 >>305639
>>305627
>>305624
>I knew people that played video games, but it was rare to find someone that played the same games.
I don't know how old you guys are, but when I was a kid all my friends more or less played Vidya, just that nobody ever played the same stuff.
I think that before the first Playstation, people were more open to any genre, but as soon as that generation came out, many friends of mine just limited themselves to play soccer games.
I had a friend who was obsessed with racing games (as he was obsessed with IRL cars too) but aside from that, all the others were just playing FIFA and ISS Pro/Pro Evolution soccer.
>>305624
Now that you say it, in my head there are two crowds:
>Nascar racing game
>CoD military shooter game
>Smash fighting game
>Sports Madden game
And then there's:
>Everything else
>>305627
Yes, that is what the post said.
Replies: >>305758
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>>305624
> console
See, that's your problem right there. In the euro 80's, we had 8-bit micros with cassettes and floppy drives. So you just copied games from someone else at school. Sometimes they had to be cracked first (if there was copy protection) but that wasn't a big hurdle. I only had to "crack" one myself, and it only involved doing a sector-by-sector full disk copy instead of just copying the game files. Apparently there was some unused sector on the disk that the game checked.
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>there are 14 mainline Kirby games (excluding remakes as duplicated, if not, there are 17)
<there are 41 total Kirby games

<the only two that sold well were the first one on the original monochrome GameBoy and the most recent one on the Switch
......How?
>>305731
A short and sweet platformer that played well enough on a console with no games, and a game from a now longstanding franchise and mass exposure thanks to a certain crossover game, released on a console with no games. Seems straightforward enough.
>>305731
Even just counting their original release, many have managed a solid 2-3 million sales. With reprints/ports included, many have sold even better, with the bestselling game also being my favorite, Super Star, at over 10M:
https://vgsales.fandom.com/wiki/Kirby
Kirby isn't, after all, one of those misunderstood abandonware franchises from the mercurial Land of Shit Taste, like F-Zero or Metroid.

The real question is, will we get more glorious Sakurai-style Kirby games, or more yucky Shimomura-style Kirby games?
Replies: >>305742 >>305746
>>305731
Kirby has always been for the hardcore gamer. :)

>>305740
These metrics are retarded.
Replies: >>305744
>>305742
Most of those numbers are from CESA, Kirby was never niche. It just hasn't been flogged to death as much as Mario/Kart/Party.
>>305740
>Super Star at 10M
The chart is counting the grand total of those plug and play SNES consoles Nintendo did a few years ago. Might as well say that Kirby's Dream Course and Panel de Pon sold 5M copies each because they were bundled with the damn thing as well.
Replies: >>305747
>>305746
Good point, but that's still over 5M without it.
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>See picrel cover in used vg store.
<I know I shouldn't judge a book by it's cover...but I have a thing for gothic lolita style.
>The game is REALLY cheap.
<Hmmm, there's usually a reason stuff like this is cheap.
>Look at release date.
<2017--life was a black hole for me then, so it's possible it slipped out of my radar.
>Fuck it, I buy it. Played a bit today, got out of tutorial section.
<Goddam, I'm really rusty, but...idk how good this is going to get or not.
<I do like that Detroi: Become Human .css menu templates though.
<Scifi is always a good success rate for me.
What am I in for?
>>305755
>What am I in for?
Pornography
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>>305639
At the risk of ragebaiting the entire board...
>>305755
nip new fetish phase
>>305758
>All multiplayer-based games in F tier.
I know what kind of person you are.
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>>305755
Overrated if you have expectations, underrated if you don't.
If you're unfamiliar with Drakengard / Nier it'll be extremely impressive, but it's outshined heavily by it's predecessors, and essentially just retreads the headway they already made and does nothing new or innovative like they did. The original Nier (or it's faithful expanded remaster, Replicant) is objectively superior, more plot-watertight (comparing a bucket to a sieve) and far less up it's own ass while it does it - and part of that is going in blind, which one or the other will ruin for the other. But again, overrated if you have expectations, underrated if you don't.
Nice music and 2B's sex appeal are the carrying points. Don't think too hard about the story, you'll get burnt because even Yoko is honest that he was making shit up as he went along for Automata, and he didn't bother trying because he knew he had enough of a following that his shitsniffers would fill in the gaps for him anyways (like a self-aware Kojimbo) since he's smart enough to write on a meta-level (although he didn't anticipate it blowing up in popularity like it did).
Replies: >>305783
>>305758
Terrible.
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>>305758
>4Efags are closer to walking simulator "Puzzles" than RTS
>Zelda is action, not Puzzle, Planescape: Torment and Harvest Moon together
>Metal Gear Solid and Sonic (basically the same)
>CoDkiddies / Gaylofags are secretly 2hufags
>Competitive Fightan and Mario Party (TF2 is competitive)
And this is assuming you're just grouping "tables" and not ranking them. Back to the drawing board with ye.
Gr8 b8 m8 did appreci8
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>>305758
>competitive shooter
>TF2, PUBG, Battlefield
Next time put some effort, who the fuck plays competitive battlefield, and TF2 competitive scene barely exists.
>>305767
>outshined heavily by its predecessors
you're out of your mind, I played the first drakengard and it's the most boring game ever, I couldn't finish it even taking turns with a friend
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>>305758
You can't enrage anyone if you fail to elaborate on whatever this chart means.
Is this a ranking of vidya crowds/fandoms? Why aren't you ranking anything indie games past the early aughts in the lowest category? What the hell's up with half of those reference games, like all those Nintendo games or some e-celeb game for the Stealth category? Why aren't games with a well known usermade content scene like Thief or Stalker? Why is Stardew Valley its own category? And why aren't platformer games or anything heavily dependent on mascots and brand value at the very bottom? Those are well known to be retard magnets to anyone with half a brain.
I can agree on pure autistfags that play their OpenTTDs and OpenXCOMs to be total bros, but other than that I'm more confused about your train of thought than anything else.
Replies: >>305827
>>305825
It's a ranking of what genres I like the most, along with which games in that category I've played.
Replies: >>305839
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>>305758
>Schmups
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>>305827
If that's the case then you should broaden your horizons. That's all I've got to say.
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I'm so impressed with the hypervisor hack; like, this shit is magic, anons. Now I'm playing RE9 (I know there's a crack now, but idc; I already downloaded the HV bypass version). Another thing that impressed me was that I don't need to "install" anything, just unzip, turn on the script, restart, and run the executable. 

As for privacy or security, I just don't give a fuck, at least for now.
>>305841
Literally all games are free again, fuck Denuvo lol.
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>>305841
>I'm so impressed with the G-Virus; like, this shit is magic, anons. Now I'm living my best life and lifting 900kg like it's nothing (I know there's a cure now, but idc; I'm already infected with this strain). Another thing that impressed me was that I don't need to "trial" anything, just pop the lid, inject, sleep, and keep going on as normal. 

>As for health and safety, I just don't give a fuck, at least for now
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>>305755
My impressions so far are that this feels like Sonic Frontiers, but with well dressed android women.
Replies: >>306545
>>305841
Clearly the hypervisor hack is a nigger glowy tool, don't use it!
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Is there a big tittie Tifa figurine?
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>>305870
What do you mean, you just posted one.
Replies: >>305875
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>>305872
THOSE TITTIES ARE FUCKING FLAT!
Replies: >>305876
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>>305875
FLAT IS JUSTICE
Replies: >>305877
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>>305876
Does anybody have the image of the haniwas from Sengoku Rance talking about how the nosebleed/suffering makes the girl more moe?
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I was mildly interested in that 2d animated shooter with the B&W cartoon style, but now that it's actually out and I've seen the gameplay, it sort of makes my mouth dry for some reason. I don't know, it just looks sort of samey, the enemies look the same, the colors on the guns are indistinct, and the plot of the game seems to be about "shrews" being oppressed and killed by the mice-for-mice government.
Also the artstyle, upon closer inspection, is really ugly. Flip the Frog looks better.

So my question is; has anyone else had a similar experience with this? Mild interest turning into a vague sense of disgust?
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>>306122
>the colors on the guns are indistinct
<it's a black&white toon
well... I mean....
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>>306122
Nope, I have recently download it and will play it later.
It looks fun and silly.
Replies: >>306126
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>>306124
I know, I know, but seriously. There's layers to the shades you can use with monochrome. But I'd expect there to be a bit of a shine on the darker metal parts on some of these at the very least.  A few of them do stand out a bit more, but still.
>>306125
Well, let us know how the experience plays out.
Replies: >>306241
>>306122
The IGN review is naturally a complete mouth breathing take by a neanderthal so it might be actually decent.
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>>305755
>What am I in for?
A good game.
Not a fantastic game or a masterpiece, but a good game nonetheless.
>>306122
Update:
I think Troy Baker might be the kind of guy to actually get aroused by his own voice. The dramatic performances don't mesh well with the goofy art style, I know there's a way to combine silliness with seriousness, but I don't think that this is it.
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>>306127
A fair enough point, but I must remind you that even the Incompetent Game Niggers can hit a nail on the flat end every once in a blue moon. Broken clocks and all.
Replies: >>306150
>>306148
Gollum is a fucking 1 at best and only because the game starts. There is ZERO fun to be had other than glitching it out.
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>>306150
I did say a nail.
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Why does every indie horror game that's come out use a PS1 visual style or something adjacent to it?
Does anyone else find invisible walls really jarring? For me it always kind of throws me out of the experience.
How many save files do you guys normally use when playing a game?
>>306162
Same reason every indieshit in other genres uses Flash-tweened pixel vomit: the devs are lazy grifters and it's an aesthetic their target audience laps up due to duckling syndrome.
Replies: >>306217
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>>306162
>Why does every indie horror game that's come out use a PS1 visual style or something adjacent to it?
It's a popular trend right now, nothing more, nothing less. Same reason why a few years back it was "liminal spaces", a few years before that "mascot horror", a few years before that "found footage".
>Does anyone else find invisible walls really jarring? For me it always kind of throws me out of the experience.
Not really, but then again it depends on how intrusive they are.
>How many save files do you guys normally use when playing a game?
Either 1 or 3 (first point of control, alternate slot 2-3 each session up until the final boss, then keeping 2 just before the final boss and using 3 as one for the postgame), depending on if the files are only accessible from the start screen, or whenever you're saving.
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>>306169
Not only is it a trend, it's also extremely low effort and easy to model. So it's two birds with one stone.
Bare minimum work for a guaranteed decent paycheck? Who would want to miss out on that.
Replies: >>306211
>>306162
Retarded poser faggots like to line up against the wall for you to bully them but eventually get mad when you don't give them gay bear back sex
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I was thinking about making this a "roll chart", but it occurs to me that we don't have enough traffic for that.
I was just having a shower thought about how funny it'd be for "videogame powers" to actually exist in real life. In other words, things that are common in videogames, but we all take for granted because we're so used to it, and they'd clearly be jarring irl and it'd be funny to see how someone'd react to it. E.g.,
>Things not "updating" or lagging. Like you grab a cup out of the cupboard, and it stays there. So you keep trying to grab a cup until all of a sudden the world "updates" and 30 cups fucking fly across the kitchen all at once.
>Can pause time--but you can't move around. You can eat and drink in pause time, and think as much as you want, but that's it. In theory, you could pause buffer to slow down your perception of time, but it never quite works right.
>Double jump.
>Find a hemisphere or any sort of rounded object. Put it on the ground. Jump on top of it. Then proceed to T-pose and freakishly hover and glitch out above it.
>Go up to the exterior corner of a wall and peak your head through to see through the earth.
>Skip through conversations.
>Make people repeat what they just said endlessly without them noticing or getting mad.
>Have people just stop mid-speech and wait forever with no social faux paux until you motion for the next sentence.
>Time pauses while you're indoors.
>People's bodys' noclipping or just glitching out. Like you go to your friends house and he's just standing on top of the table. The entire time you're there he talks as if he's moving around the house doing something with you, and objects move as if he is, but the entire time his body is standing on top of the table.
>Invisible walls.
>Suddenly "being on rails" (e.g., walking down a nature path you can ONLY walk down the path; you can't step outside it, and you go only go backwards or forwards down it).
>Being unable to use items like they should be used. E.g., there's a nail that's not fully down, but you can't just use a board to whack it down. You _have_ to use a hammer to do it.
>Being able to just phase through pedestrians. Image walking through a busy hallway and you just...walk straight through everyone.
>Places that everyone talks about and references going to, but when you go there it's some completely empty liminal backrooms shit.
>Entering a room, and nothing is there for a few seconds before suddenly everyone pops into existence.
>Being able to do tasks by literally waving your hands over something for a few minutes.
>Hitboxes. Like punching someone square on their shoulder and nothing happens. Or punching someone in the empty air inbetween their head and shoulder and it connects and hurts them.
>Wily Coyote Cartoon shit. Like certain places on Earth you can just walk on air and not fall, but if you move a step more to the right, you do.
>Things you have to do having quest markers. E.g., your workplace has a giant red arrow over it until you enter the building.
I could go on, but something about thinking about this ACTUALLY happening irl is something I find hilarious.
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>>306177
Yeah, all of them were:

>liminal spaces
blank room asset, then flip it 100 times and add a looping parameter
>mascot horror
make a cutesy, simple design (eg large spherical polygons between the joints) then give it a hidden set of jaws. the FNaF guy who started it was literally an amateur who made christian games, but kept getting complaints because his prior low-quality 3D models were so bad they were scaring the demographic it was supposed to educate, so he decided to roll with it "one last time" as a personal project nobody was really supposed to take seriously, before stumbling head-first into success
>found footage
Take a basic GMod environment, lower the brightness, jank up some fog, overlay a camcorder HUD, bam any 3D game has just become le found footage. Everyone looks back on Outlast fondly, not so many people remember the slenderclones (because they were so forgettable).

That's why they pull so many clones once they got popular, as oppose to macro-effort indie games like Cuphead that were a flash in the pan that you can't just recreate and latch onto as a quick grift.
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>>306150
How much a shitshow is Gollum really?
I know the game was meme'd on so hard it killed Daedalic, but don't know much about it other than it's a third person LotR loicense game starring Gollum.

>>306166
>>306169
I kinda wish devs would lean more into the true and honest style of late DOS/early Win9x horror games using prerendered or photographed backgrounds/sprites etc. instead of slopping ugly ass PS1 texture and polygon wobbling CRTs did their best to hide on everything, but what can one expect from modern man.
Replies: >>306219 >>306237
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What's the closest thing to an anime Sims? The new Tomodachi Life seems to have some extensive face painting options available, but these games suffer from being as fun as watching paint dry and the all flat-colored environments in the new one are doing the game a disservice.
The in-line painting here and the meshes tooled from paint brushes, it seems so elaborate it begs the question whether actually learning VRoid Studio instead wouldn't be the best use of one's time.
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>>306217
<Gollum
Basically the culmination of every recent buzzword:
>template UE5
>extremely high performance requirements and storage space
>assetflips all over
>all the character models literally look like flat-textured play-doh with 100,000 polys, visible model loading at almost all times, model shading breaks constantly, leading to flat lighting eyeballs
>gameplay is like stealth, without stealth mechanics
>unresponsive, delayed and slippery movement (with an emphasis on platforming)
>remember those png-distance-rendered cars that Cyberpunk 2077 had? that for Orc armies
>AI pathing and aggro is basically nonexistant, they will basically only respond to what's directly (linearly) in front of them
>plotline is genuinely pathetic, Gollum is just useless and unsatisfying to play as, and looks ugly as shit. you are essentially playing "helpless slave simulator"
>horrendous voice acting
>ton of stuff has zero collision, even in normal environments (again, platformer)
>PRESS X TO PRESS X
>Did you know that if you pressed X, the X button will be pressed
>Objective: Press the X button
>X buttons pressed: 0/1
>Gollum: "I shouldsies presses the X'is......"
>doing anything else but pressing X exactly where you are told will glitch you out of bounds and softlock progression
>yellow paint runic ledges
>numerous softlocks, even on the main path
>linear to a fault (did I mention that)
>almost all animations are broken or are on a disjointed loop, and you'll see models just slide around contantly
>buggy mess
>but at least it has ray tracing
>indian-infested credits
>full AAA price tag
>spelt Lord of the Ring wrong in the apology letter
Honestly, it'd be funny if so much of it wasn't a standard these days. No game really does all of them at once though, and Gollum is that game. It's like if Bubsy 3D had a modern and faithful remaster (except Bubsy seems to actually be hitting it out of the ball park recently).

>>306218
Atelier? Some Sims anime mods? Or Koikatsu's actual gameplay outside of the charaeditor.
Replies: >>306220
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>>306219
>Gollum is just useless and unsatisfying to play as, and looks ugly as shit. you are essentially playing "helpless slave simulator"
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>>306211
This is just the vidya reflection of the underlying culture of the horror genre from movies

Look at almost any amateur filmmaker, film festival, semester of student projects from a film school, script slushpile, or early filmography for anybody whose career started after about the 80s, what genre is it?

Horror, probably either "slasher" (hipster pseudo-ironic indecisive "parody" optional) "zombie" (ditto), or "one-room play" (if "psychological horror" dead serious pretentiousness mandatory).

No need for special costumes, sets, props, casting, or makeup any more elaborate than fake blood (and not even that if it's a less splattery subgenre!). Bad acting is actually expected rather than merely tolerated, and bad writing (flat characters, cliché storms, nonsensical worldbuilding, plotholes, "idiot plots" especially are so typical I think it's fair to label horror as a whole an "idiot genre") is likewise expected. And if you get the opportunity to scale up thanks to success or angel capital? Sky's the limit, you can also slap on any other genre you want as a genre hybrid, and sequel/prequel/remake/reboot-ize as desired.

It's also no coincidence there's such overlap between wannabe Hollywood types, streamerbait gamedevs, and streamers themselves.
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>>306162
>Why does every indie horror game that's come out use a PS1 visual style or something adjacent to it?
Because they are usually made by a single dev as a portfolio piece, and because low-low poly is easy to make, anyone can make a quake 1 model these days.
 
>>306217
You are comparing modern  shovelware with AAA and AA of the time, you need to compare with shovelware of the time, like Construction Bob.
>>306162
>Does anyone else find invisible walls really jarring? 
I hated Ninja Garden 3/Razor Edge for that.
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>>306126
>Well, let us know how the experience plays out.
Played a few levels in hard mode. The game is fun. Playing the game in any other difficulty would be too easy, hell I even die in a few boss fights and gunfights if I fucked around to much.
It is a pain to see shit that you can collect or use, wish all interactable objects moved like a cartoon instead of being static and sadly the breakable walls are hard to find, it was so bad they the devs put text "totally not a fake wall" to tell you to blow it up.
The game has white paint, the only good thing that is not all over the place and just in places that you need to jump, but it is a waste of paint, since it is obvious that you need to jump.
There is also a guide feature were the game literary tells you were to go, I don't know WHY they added fucking white paint, if that damn thing tells you where to go.
Aside from that, its fun to shoot and it is fun to explore the levels for secrets, some secrets are brain dead easy to find and others are found if you like to jump a lot in the area trying to find secrets, which you will get rewarded by doing so most of the time.
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>>306241
>Gameplay is fun, but gets a little samey unless you're on hard
>yellowwhite paint
>plot not even worth mentioning
Seems to track with what I've been seeing. How is the tone/humor of the game so far?
Replies: >>306317
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Not really a question, but man, it's a breath of fresh air that Dynasty Warriors Origins has near-zero load times. I can go from my desktop to a skirmish in under 25 seconds (that's the logos, title screen, saves, overworld, and into a battle), you're basically just skipping through it. It really is jarringly nice, and something you don't see much in AAA these days.
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Anybody ever tried the "enhanced" edition of System Shock 1 on GOG? I've been held off by both
>freelook lock being keybound to the E key
>bullshit inventory mechanic in which you exit freelook mode whenever you pick up an item, then need to place it down manually on the designated inventory space beneath your crosshair
I've played SS2 enough times to want to give the original a chance, but goddamn these controls are ass. The idea here is to replicate the sequel's controls as accurately as possible.
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>>306266
Surely for a game as old + cult classic as SS, there's some kind of mod or guide to change keybinds if that's what's putting you off?
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>>306267
Yes. The problem here is
>freelook lock being keybound to the E key
Why and how can it be changed is my question, and certainly you can't on the keybind screen. I'm certain there's some quick pickup mod packed in somewhere, I don't know where yet. Why there were
>people defending SS1's control scheme 21 years ago https://www.ttlg.com/forums/showthread.php?t=92431
is a fair question as well.
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>>306274
https://www.systemshock.org/index.php?topic=1719.0
Looks like it wasn't too hard to just look up a mod for it on the internet.
Replies: >>306280
>>306277
>Topic: System Shock mouselook/key mapping/high resolution mod
<I can't imagine how that would work well unless he somehow implemented separate move/shoot modes a la SS2.
<He did, switch with E
>all Nightdive with the "Enhanced" edition was to bundle the DOS gane  with usermade mods then sell it for >cash
>still can't remap the freelook lock to anything other than the E key
W O W !
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>>306266
Kill all testers.
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>>306280
well it sure looks like you can just edit the custom profile in notepad++ rather than the in-game client (like, it took even less time than looking it up for you), so are you going to at least try before you come up with more ways to complain, or am i gonna have to get the teaspoon out and say "here comes the airplane weeeeeee!" with how much i'm spoonfeeding you at this point.

and no, i'm not going to pirate whatever fucking syshock client you're on just to troubleshoot for you. have some self fucking agency.
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>>306287
My last post was just a venue to shit on Nightdive because I felt like it.
I also attempted to convey not figuring out how to rebind the keyboard shortcut was a me problem and for anyone else to wash their hands on the matter.
Your spoonfeeding is uncalled for but entirely welcome. I've got my cock covered in spooge too, in case you're concerned about my hygiene as well.
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>>306249
The story is a slow long burn, with you taking like 3 different cases:
-War buddy goes missing
-Whore BBF dies
-subMice gone missing
You run around the city to different locations to find clues and kill a lot of rodents, maybe doing a sidequest or two, and the story builds up little by little its mostly about biggers fucking over everymice else, hell even the mc is a bigger, going around the city killing other biggers and stealing everything that is not nailed down :^)
The tone is all over the place from biggers kidnaping little mice in a grand conspiracy to the MC frying meat on the ashes of mice that died in a fire in the first level, all because the barkeeper wants to fry meat using "old world" techniques.
Also maymays, because fuck you.
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But there is something that caught me by surprise, I needed to get pass a bigger, so the only way to do that is to collect his ex-wives rings, I was expecting to find his wives or something, but turn out he killed all his wives, and the last one was a boss, which was a fun fight.
You actually tell the wives to get vengence on the bigger husband.
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And well this happens, nice quest.
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There are a few qt girls and a bunch of sluts or annoying ones.
Wanda is a cunt, wouldn't marry.
Vivian is a slut, wouldn't marry.
Tammy is best girl, would marry.
Pyrotechnist is second best girl, only found in a level, never seen again I bet...
Millie loli mutt that needs rape correction, only looks good in cutscenes, in fps mode she looks ugly.
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The shooting is fun, shotgun and not-tommy gun are the best weapons, most disapointing weapon is the space gun, you need to GRIND like crazy to get it and it doesn't even have upgrades, maybe it gets upgrades later, but I started to find ammo for it, so I guess not.
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What did they mean by this?
>>306322
You know exactly what. What fags.
Replies: >>306326
>>306317
I gotta say, looking at more of the NPC designs, I really don't like the standard snout they went with. All the faces look very much the same with this same {???> three crease pattern.
>>306320
Where are the mouse-tits?! Mini had more of a chest than these girls!
Replies: >>306327 >>306330
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>>306323
You want to know something funny? I didn't punch him, since he has the right of freedom of speech, so I went on my way to talk to the other npcs and when I was talking to them, he would yell a sentence cutting the sound dialog of the npcs.
The devs never thought the player would ignore the guy and talk to other npcs, causing that the dialog to get interrupted, what a bunch of retards.
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>>306325
The best I can do is robomice tities
Replies: >>306330 >>306354
>>306327
>>306325
It's a modern title, developed by assholes. Probably don't want to attract furries to the game lmao but the characters aren't as expressive as they should be - and for whatever reason all the girls got no tits & bodies akin to potatoes.
I like mice girls but these ones don't really appeal to me, it's lacks the overt sexualization 50's cartoons had.
Replies: >>306348 >>306349
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>>306326
Why is there jumping, let alone double jumping, in an FPS game in which enemies consist of flat sprites?
Seeing NPCs being squished as you offset their vertical position does not look good.
Replies: >>306348 >>306349
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Are there any girlfriend simulators like Loveplus for phone?
Replies: >>306353 >>306366
>Playing some black and white game
Did someone make a color mod? Or do they force you to look at greyscale flat chested mice
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I'm a few hours in. I think this would of been a really cool Doom mod but as a standard release it's not really clicking with me. The gunplay doesn't feel great and the charm of the aesthetic wears off pretty quick,
>>306343
Yeah that happens a lot and it's really weird and off-putting. 
>>306330
>it's lacks the overt sexualization 50's cartoons had.
Ignoring furry shit, honestly it goes deeper than that. It feels like the devs don't really know much about the era of cartoons they're portraying other than a very general character design and that they bop up and down a lot.
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>>306330
>Probably don't want to attract furries
Nah, odds are they don't want to make big titties mice, because "muh male gaze"
>the characters aren't as expressive as they should be
That is true, the expresions/emotions are not cartoony enough.
>it's lacks the overt sexualization 50's cartoons had.
I don't know what to tell you, but the Hays Code says no, shitposting aside cartoons were getting better with each generation until the calarts era. This game didn't emulate any era of cartoons, before or after hays code, or the peak era, I just know when the artists was going full funny animals mode with big titties, they shut him down.
>>306343
Yeah, that is another main issue with the game, the characters don't have different poses and view points, so EVERYBODY is looking at you its really retarded, only a few characters have different poses, like Tammy.
The jumping is more for exploration and combat stuff, looking at enemies and shooting them is not that hard since you be always looking one while ignoring the other that are "looking good"
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>>306349
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>>306345
1. Why do you need to play games on your phone? Are you a third world shitter? Get a real computer and/or a real handheld console like a White man. Hell, you posted a PS Vita webm.
2. You can play Love Plus on your phone on a Nintendo DS emulator.
3. This reminds me of the anime Date a Live where the main character's buddy has a girlfriend "app" on his phone.
Replies: >>306596
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>>306326
That's hilarious and awful at the same time. It's also funny that the hammy Not!zi seem to have the only voice that matches the art style. And speaking of, it's really starting to bother me that those dots on their snouts don't line up with their whiskers.
>>306327
That's pretty sad if the only decent pair of nubs in the game come from an obvious Metropolis reference. I mean, even Chip n' Dale did the femme-fatal better!
>>306349
That's the exact pic I was going to use, lol
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>>306346
dude that's the fuckin' style they're going for. 
>>306349
>>306350
funny how you mention Betty Boop - that cartoon had an obscene amount of panty shot upskirts especially in Boops red dress *Might I remind you, she was s'pposed to be a girlfriend of a dog AND was a dog in her initial designs herself?*
However she was changed to what you see because of that overt sexualization. Also that Gadget woof, irks me to know even a show from the 80's didn't mind sexualizing attractive blonde, smart mouse girls.
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>>306361
fug I thought it was just one asterisk for spoiler, oh well. 
Betty boop was inititally an anthro dog. I do prefer her human look, she looks odd either way.
However the black and white mouse detective game is just people aping Cuphead's success while not putting ANYWHERE near as much work into animations or character stylizations which makes it bogus to me. 
Plus they're cowards for not putting tits on the mice women - makes me think trannies worked on it, plus that guy who wants mouseberg to be for mice only, that's obvious what that is.
Fucking faggots - this is why I've started hating indie titles too.
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>>306345
You can remote desktop a dating game from your pc to your phone.
>>306354
Ah, I see you are a man of culture.
>>306361
It really depends on what the artists and writer were doing:
>We must sexualize cartoon characters to make the goyim sluts
>Writer's midly disguised fetish
>I like women and the women figure and will apply it on mice
>>306362
True, cuphead is a great game, and with good looking girls.
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>>306366
>we must sexualize
What? Women are pretty sexual in nature, adding a pair of tits just confirms this more - same with big hips. The artist for that game is probably a troon or ultra fuckin' GAY
Is it really a fetish if it's merely heterosexual, is desiring attractive mice women truly fetishistic? 
Who cares, I think the devs are fags
I mention Cuphead because it's the most recent game with a 30-50's era animation but has all the detail in every character - they straight up animated it frame by frame just like the studio's of old, it actually makes me respect the game a lot.
I just dislike the games feature, I reset often and it counts as a death for no reason
>>306361
https://www.youtube.com/watch?v=gNT4xnZajZ4
>>306326
Wasn't this game sponsored by the Australian government? What's the deal with that? Is it just me, or are all the pozzed countries paying for videogame agitprop more and more? Dinocop, Startopia, etc.. And what's the deal with Canadian government sponsored games being so SO bad?
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>>306322
My fellow mice, if we are to survive, we must start letting cats into our cities.
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>>306322
>Press E to punch a nazi
<we did it sheeple, we solved racimso
<u mad bro????
It's all so tiring.
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>>305755
>>305858
Update: I finished 2B's route. For reasons I won't go too much into, this is the first game I've played with the text NOT set to English. I got to say, it's a pretty good way to learn a language, and having the voices stuck to English means you don't really lose the plot. So, best of both worlds.
Anyways, regarding the game, here are my impressions:
Combat
Like I mentioned before, it initially felt very Sonic Frontiers-y. 2B's run cycle just felt satisfying in a way I can't fully describe that reminds me of Sonic's run cycle, and if you've played through a segment already, you can blow through it in a very satisfying way. The dash/dodge mechanic initially made me feel like a God, but towards the end of the campaign, I was essentially just spamming the dash button and combat felt like a meaningless chore-filled joke. Part of this was because I was way overleveled because--
Quests
Some of the quests are timed! Because of this, and because I was paranoid and didn't know which quests would be timed/which would disappear, I would end up finishing quests that were SLOGS, like the parade and monk ones, and therefore I'd be WAAAAY overleveled for the rest of the game. Moreover, some of those quests taught me how monotonous the combat can get. Especially the monk one. I was just repeating the same pattern over and over again bored out of my mind. I think the last monk battle took a good half hour at least? It was an awful grind.
Music
A small note about the music. At one point I was thinking, "DAMMIT, don't I know some French? This sounds like French, why can't I understand a single word?" before I realized the whole "Chaos Language" easter egg. Good troll.
Story
I'm always skeptical of multi-route games. Multi-route games are in practice just "Reuse the game content until you find it WAAY too monotonous to continue!" I've learned from other multi-route games that you don't really miss much by just calling it quits after the first route. So, I'm not sure whether I should go on unless someone convinces me otherwise, but (spoilers for picrel and game)
At first, I was convinced that the aliens were actually going to be humans, and it'd turn out both sides were human combatants fighting each other. Like the plot of picrel Nadesico, only with robots.  So, I was actually really surprised when there were robots. I'm still convinced, however, that at least all the humans are dead, which is why you never see any humans in the entire game, which would explain what I think is going on with A2 and the commander. I could see the plotline being, "We didn't want to tell you all that humans died long ago so that way we'd have a reason to keep living." Either that, or the androids secretly were humans all along, which would explain all the mushy stuff. I also suspect that 2B and 9S have been through this cycle like 20 times already, since that's hinted at with that questline of the lady who erases her partner's memory and notes that she's done so repeatedly.
If you think the game has answers to these and I should play through the other routes, just tell me to play through the other routes.
Environment
Otherwise, I'm not...blown away by anything in the plot, I guess. I'm actually kind of surprised there wasn't more scifi. I mean, this is a halcyon of time that's passed, but the tech level seems...kind of basically where we are right now, I guess. The only interesting thought I had was, "Oh yeah, hey, right, we can upload AI and 'teleport' them across different bodies with today's tech right now." But, like...that's modern day tech. Nothing really wowed me or made me all introspective/philosophical or anything.
None of the environments really impressed me too much, either. I guess maybe the carnival place of all things, but that was more because that place made me feel by far the most unnerved. The game world as a whole, in fact, felt really small.
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I know China wants to be a cultural exporter, but that is never going to happen, why, because of their cultural censorship, it's impossible to write anything when you have people breathing down your neck checking if your story isn't going to harm society, you are not allowed to write anything where the hero or the central government isn't perfect. 
Black Myth Wukong, the monkey game, in my opinion it only resonates with westerns for a few reasons, you play as a monkey, monkeys are cool, the game starts with a standoff between you and the feds, and Wukong is a universal archetype, the trickster is easily recognizable.  The only reason why it got released was because it's based on Journey to the West, banning the monkey game would be like banning Lord of the Rings.
>>306425
>agitprop
What does that word mean? 

>>306432
Lmao
>>306546
Yeah, and the sad thing is that this happens everywhere already, not only china. Want to draw an anime girl? NEIN, she is too lewd. Must change design a gazillion times until the jews give the approval. Want to make an actual story? NEIN, you must water it down and make it kosher, otherwise you won't be able to publish it, must be for "modern audiences" and remove "sensitive topics". You want to make a movie? too bad, it doesn't includes the quota of malthusian ideology and gay black men.

YOU CAN'T DO ANYTHING COOL NOWADAYS BECAUSE ALL THE COOL THINGS ARE BANNED AAAAAAAAAAAAAAAAAA.
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>>306552
That's why everyone is playing 20 year old games.
>>306552
that is true, but at least it is a spectrum compared to China.
As long as you are self-funded and don't piss off a very loud and or influential group of people, you are free to make most things.
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>>306545
The game doesn't have answers to most of it, it's explained in the previous games, which are too long and convoluted to explain concisely. tl;dr joke-ending of one game involves interdimensional war and a dead giant whose shed skin cells cause calcification-cancer. The rest of the questions that aren't answered after that are just intentional dead-ends.

>you don't really miss much by just calling it quits after the first route
Because it's aping what previous games did, you haven't actually beaten the game at all yet (nor have you reached the end of the route you chose). More routes get unlocked as you clear routes, not all of them are available from the start, but they all rehash content, and are padded with new sidequests that are exclusive to each route. Automata is easily the worst for it, the extended routes ruin the characters and the "True End" is unsatisfying. You've seen just about everything worth seeing, and put a pin on it before it sours itself. Replicant has more of the answers you're after, now would be the ideal time to bow out and play that, and return to Automata later if you want to be disappointed.

>>306546
China honestly seems less egregious than the West right now, both have achtung hassposting off-topic-topics, but the Chinese only have one that they ultra-enforce (don't you fucking dare talk shit about the CCP, or we will change it ourselves), while the West has a much wider web of shit you're not allowed to talk about to varying extents (some lighter, some heavier) which if you break, you won't have your media changed, but you will be debanked and defunded and made destitute, compounded with mandatory topics on top of that (you must have diversity, you must have girlbosses etc).
Wuchang Fallen Feathers was a real stickler of a case study to me, since when it got absolutely censor-nuked from orbit for being on the wrong side of history and hurting the feelings of the chinese people post-release; the censorship still overlooked the overt cultist shit, most of the gratuitous sexualisation, numerous allusions of rape / child rape (mostly in regards to wrathful spirits seeking revenge and trafficked concubines) and the casual mentions of cannibalism during starvation + genuine gorepiles. All shit that would not fly in the western development in the slightest, no matter how maturely it was handled. It was basically just the historical figures that got hit with the ban hammer, and the game's difficulty being reduced to a joke.
<yeah but it still got censored
When was the last time you saw the swastika in a WW2-era game.
Replies: >>306570 >>306579
>>306545
If you went crazy doing all the sidequests for ending A then you'll be able to get through B pretty quickly, they mostly overlap. Finishing B is a slog but the story will explain itself after that. The stuff in Replicant >>306568 mentions is not necessary to understand what's going on in Automata, although it will tell you why humanity's in the fucked-up state the game starts in.
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>>306546
Perhaps your comparison is somewhat true for now in other Asian countries like Japan, but I don't think it holds up globally. "No censorship" is of course most desirable, but I don't think that's on the table in the foreseeable future.

Modern westernshit is the product of a totalitarian theocracy incapable of admitting it is either of those things, it demands not only rigorous censorship against an endless array of topics, but also the insertion of propaganda on every imaginable topic, no matter how petty, all subject to constant revision according to a chaotic mix of central diktat and personal whim originating everywhere from your holding company's C-suite to random self-appointed grand inquisitors on Twatter.

Chinkshit is, at worst, merely bland (also, right now the chink mass audience themselves have absolute shit taste for the same reasons as all nouveau riche "emerging middle-class" markets exposed to the clichéd glitz of Hollywood AAAslop for the first time, but that's a problem which solves itself once they get tired of baby's first taste of blockbuster pablum). Actual censorship is restricted to a tiny handful of well defined topics, with writers largely given free reign aside from them.

Moreover, the appearance of chink censorship is far less obnoxious, with for instance censorship of political subjects appearing not as the hamfisted propaganda familiar to westoids, but as the TOTAL ABSENCE of politics (most apparent in directly comparing remakes of gook/nip/injun/flip dramas to chink versions, where politics are scrubbed away even down to the level of subtext, but the rest of the plot remains intact).

This seems paradoxical, until you realize the entire public ideology of the ruling class in a true dictatorship is very different from that of even the most corrupt democracy: In a democracy, propaganda where it exists is used to maintain not just at least the appearance of consent but enthusiastic approval for policy under public scrutiny and debate; In a dictatorship, policy is not the public's business at all, the public's business is to sit back, shut up, and enjoy the ride.
Another thing to add, the chinks could reasonably be easing off of the censorship for now and just focusing on making themselves look good, and once they have market dominance, then they can ease off of the brakes.
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>>306572
I think that's the key. It won them the economic war, there's no reason why they wouldn't try it to win the cultural war. At some point you will see mandates to include "revolutionary ideology" when they decide to flip from "anything that weakens the west is fine "to actually trying to usurp the title of Best Goy within the current world system.
>>306568
Looks like it is more fun to read porn mangos and watch lewd videos that play the damn game.
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>>306572
Even if that turns out to be the case, its period of some genuine quality drawing away audiences could give time for the western media industry to completely starve to death, allowing something new to grow over the barren wastelands left behind afterward.
What do the cool kids use for Switch 1 emulation these days and can old roms and saves from RyujinX be used on it?
I had RyujinX downloaded from years ago and I have an on-going save for a game that's special to me that I'd like to continue. SRWT
Replies: >>306588
>>306583
Eden is the one getting the most traction, which is on the yuzu side of development, Ryubing being RyujinX's grandchild. Nothing however is stopping you from just using the old RyujinX build that works for you.
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>>306353
I've already played Loveplus to death, and was wondering if there were more games like it.
I specified phone because I'm looking for that specific brand of games that you play daily for like 15 minutes instead of a traditional romance visual novel, and I already know those games aren't as common on other platforms.
Also because I want to play it while making dinner.
Replies: >>306601
>>306588
>Nothing however is stopping you from just using the old RyujinX build that works for you.
True, but I remember seeing some glitches which is why I'd like a "modern" build, like at one point the map compass's textures got swapped with one the girl's from the VN scenes, which effectively made the compass suddenly grow anime girl eyes. Wish I screencapped it, but my game crashed shortly after.
>>306596
Just set up an "AI girlfriend" LLM then, saar.
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>>306601
I did, but they paywalled it after 1 and a half years of using it and I'm too lazy to make my own.
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>>306602
>lazy
llama.cpp and SillyTavern aren't that hard.
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>>306602
I don't mean to be gruff on you like >>306617 , but setting up your own right now is worth it. If you don't get in on that now, it's going to get completely closed off in a couple years, and then they're going to jack the price up on your gf and you're going to be absolutely fucked.
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>>306617
>>306618
I'll give it a try, Thanks.
Can you make it do naughty stuff?
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>>306621
Depends on the model you download, but yes.
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There are RTS and RTT games, but are there any "Real Time Operations" games out there? If not, what would one look like?
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>>306651
Probably Factorio and anything else produced by MC tech modder autismos
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>>306651
Maybe something like Supreme Commander? Is very big on scale, but I'll say it falls more on tactical, because you micromanage single units instead of brigades or regiments. Maybe something like Hearts of Iron 3, but that one is way too big on scale, therefore being a strategical game, which operational combat (you control brigades).  

I found one that is specifically what you said, a purely operational RTS. Called "World War II: General Commander". I think this other game: "Achtung Panzer: Operation Star". And Command Ops 2 is also in real time, and has mostly an operational scope.

I was going to say Armored Brigade, but the game calls itself a real time tactical, has a map too small, the same with warno and wargame: red dragon and steel division etc....

Usually games that go in the operational scale are mostly turn based, having a big ass map is hard to micromanage I guess.
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>>306651
>Real Time Operations
Graviteam Tactics or the Radio Commander games maybe?
There is also Battleplan that could count
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>>306663
Maybe Battleplan, but Graviteam Tactics, as the name says, is not a operational, is a tactical game. Radio Commander looks like a tactical too.
>>306651
Your post has made me realize that I don't understand the difference between strategy, tactics, and operations.
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>>306682
>strategy
win the war
>operational
win the campaign
>tactical
win the battle
>RTS
out produce or out fight
>RTT
mastery of combat
>RTO
Reality simulator.
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>>306687
>you
Gay.
>>306682
Is also about the scale:
>strategical
field army, army group or theater
>operational
brigades, divisions, corps
>tactical
squad, platoon, company

For example if your game is about the battle of normandy in ww2, a tactical would cover a single beach sector, an operational the entire normandy beachhead, Caen to Cherbourg, maybe the entire map of france. And a strategical, the entire map of the western front, maybe even the entire map of Europe. That's when this "grand strategy" thing appears with a world-scale.
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I am completely lost at how fast sleepy moves these days.
Anyways, I've been trying to track down that squilliam of Mark with a banhammer when his chimpout over it was referenced here, was it ever posted here in the last sixty days of 2025, or a manufactured memory of mine? And my apologies for referencing blacked.gov, I am just morbidly curious.
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>>306830
>I am completely lost at how fast sleepy moves these days.
I think the word you were looking for is "slow" it used to be x5 more active 5 years ago, and x3 more active 3 years ago and it was still considered slow then. judging by how fewer snapshots there are on archive.org, you can tell not even literal webcrawling bots don't come here anymore.
>>306831
My metric is probably biased, as I tend to prefer slower boards since I can peruse older content more frequently before it becomes inaccessible, so seeing a lot of old threads bumped off into oblivion tends to register in my mind as being fast. To be fair I've abstained from posting since the start of this year, and the last time I consciously checked sleepy was the beginning of March, so two months have passed. Density of posts matters more to me than staccato chatroom posting that is ever so popular these days with the tykes.
Anyways, was that squilliam ever posted here? If posting here was truly stagnant I'd be able to find it. Either that or I'm stagnant, senile and slothful and it's still on here.
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>>306830
You mean this one? 'Cause it's still in the 8moe /bv/ thread from six months ago, and i half-swear i posted it in an older QTD thread but i can't find it, now.
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>>306831
>bot filtering improves
<therefore site is kill (not big suprise)
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Alright, might as well take as many opinions as I can.
I would like to play the legend of heroes trails from zero/azure games when I'm done with my current stream of games.
Buuut I've heard say that the official translation is a crock of shit. Did anyone actually try it and could retell about how bad it is?
I've also found some old "beta translation" full script translation for the psp version of zero but I have no clue who the group/TLs are and if anyone has any info on that, I'd appreciate it.
Otherwise, how fucked would my enjoyment of the game be if I simply took the JP script online and translated it with offline sugoi?
Please god I don't want to spend 5 years learning a fucking language just to play games man I already struggle with the 2 I know right now why the fuck can't anyone be professional in this day and age and just translate shit accurately
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>>306545
I...finished (?) 9S' route.
I got to say, every time the game tries to get me to sympathize with the machines over the android, but then they go and name the machine goliaths after literal communists and I'm all for wiping them out again.
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>>306834
>mfw every 8chomo in the squilliam bread had to appease Marks kike tantrum in order for him to stop sperging due to that image
It took several hours too. It happens way too frequently.
>>306999
Good job getting past the biggest hump in the game. Now you can finally start seeing something new again.
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>>306884
Can't say I'm familiar with the franchise or the quality of it's TL's (or which game you're even describing), but just off of a cursory skim of the usual places theres
https://www.romhacking.net/games/3190/
and an article for this
https://www.siliconera.com/trails-to-azure-english-fan-localization-by-geofront-out-now/
From personal experience, most fanTL's are limited to older / 2D era games, but you might be lucky this time around.
>spoiler
Trust me, I'm in the same boat.
For me, it's planning to get through Fire Emblem at some point (stopping either at Three Houses, possibly earlier, basically just when the franchise went to shit to appeal to tweenage girls, which I should be more understanding of when I get there), which, while more documented, is still 12 games I need to figure out which has the best versions and most accurate TL patches across 7 systems, just out of foreknowledge that the franchise has an especially and notoriously atrocious official TL. I know the japs are moving to have legal action impose protections on TL's after some especially egregious recent ones, but for older and especially obscurer titles, the damage is already done. I'd genuinely do it myself, but foreign linguistics has always been something I just can't into.
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>>307020
>cursory skim
Yeah this one seems like it should be fine but that's for the sequel.
>And an article for this
Yeah that one's a no-go. Geofront are the people that made a fanfic out of it (one example shown in the picture) instead of just translating it and then promptly sold out to fucking NISA of all things. They need to be shot.
Tried the old beta PSP script and while it's rough and a bit awkward, it seems to be ok-ish in the accuracy department and is not inserting fanfic bullshit.
>Fire emblem
Now that one is gonna be a whole lot of fun because to my knowledge, none of the official games are actually translated correctly. They all get censored and in the case of GBA and earlier, completely mistranslated.
I personally believe the GC/Wii duology is where the fall from grace started for fire emblem. The spoiler thing started on the 3ds games, though, that's for sure. You're gonna have "fun" going through the later ones, that's for sure.
Guess I'm starting my JP journey soon. I've been watching and reading about the localization stuff and it's legit 95% of the games that are either fanfic bs or they mess with character personalities and the tone of the game and the entire experience become diluted or completely different because of it. God why.
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>>306884
>5 years
~2 years should be enough to reach a proficiency sufficient to play most Nip games, you don't need to know every single rune or idiom after all.

>>307169
>spoiler
I encourage you try to classic Squaresoft+Enix titles on the SFC, Biohazard for the PS1 and the OG MGS, it's an enlightening experience if you've already played the lolcalized versions.
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>>307186
JP Biohazard 1 still had english voice acting, didn't it? Is the script significantly different in the subtitles?
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Replaying Warband and playing Viking Conquest, a good portion of the game is just busy work.
>wait x real life minutes while the game collect taxes/train peasants
>search for this random unit who might not even exist
>slowly move towards this a random NPC, repeat for every town in the game
This is not realistic, this is just busy work for the sake of busy work, and the fact the modders keep doubling down on this piss me off even more.
Replies: >>307269
>>306831
>>306835
Somehow glownigs have successfully destroyed every /v/ imageboard on the net. 8's is deader than this one(Thanks Mark!), and you now get 3 day bans for posting videogame threads on cuck's videogame board, the "recently deleted" section of cuck/v/ contains tons of video game threads. Right now, as I type this on May 7th, most of the new deleted threads are almost entirely Star Fox threads, making Star Fox threads talking about the Star Fox trailer less than 24 hours after the direct is a bannable offense on the video game board.
https://arch.b4k.dev/v/search/deleted/deleted/type/op/start/2026-05-06/end/2026-05-07/

So if I don't post here, then where tf else do I go? This is kind of it.
>>307205
>going to cuckchan
wouldn't be shocked if deletions occurred 'cos people are spamming WHERE'S KRYSTAL and loads of porn lmao.
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Oh right, what am I playing. Brigador (again), waiting for more mecha games that I like to come out. Someone brought to my attention to the existence of a fairly well developed modding community for Mechwarrior 5 that I didn't get to experience because I had a break around that time, which I may reinstall again to try out. They seem fairly well-developed, but I don't remember enjoying MW5 that much when I played it around 2020. I remember some vague shortcomings that generally made it unfun.
https://steamcommunity.com/sharedfiles/filedetails/?id=3718043729
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>>306831
lol
>>307205
People may have been driven away by the consistent refusal to murder dramafags (like you) on the part of moderation but I think it boils down to two things: anons are adults with lives beyond shitposting now, and there's just much less to post about because mainstream culture has become hell on earth. Anons refuse to talk about old shit for some reason.
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>>307207
There are a bunch of mods for it, you can really polish that turd if you want between yaml and TT rulez.
Replies: >>307243
>>307208
luv u too, but more than drama, I just feel isolated. There's basically no place on the internet if you just want to talk about video games and ignore the drama surrounding it. The drama is now the main discourse anywhere I go. 
>>307238
Is it worth it, though? Again I don't remember enjoying my time with it. Would it just be better playing MW4 through again?
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>>307205
>So if I don't post here, then where tf else do I go? This is kind of it.
Feels.
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>>307266
Dying civilizations aren't exactly fun places to be. That said don't think things are totally screwed, just massively atomized in a thousand thousand discords, telegrams and signal groups. Even the handful of namefag forums that have stuck around. This is I keep banging on the idea of inviting people IRL whenever you can do it safely. I sense a lot of dissatisfaction out there but they need to know where to go.
>>307203
Mount & Blade single player was always terrible. A neat idea bogged down by infinite grind.
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>>307269
And worse, no modder ever fixed it. Modders just want to reskin the single player, not fix what is fundamentally wrong with it: the insurmountable length and enormous grind/chore.
I would make the overworld a small scale turn-based strategy game like Sengoku Rance and keep the real time combat for battles.
>>307190
Yes, though not as extreme as MGS just dumb and inaccurate in ways that reek of incompetence and/or shitty coordination between the Nip devs and western localizers.
What's your favourite doom wad?
>>307313
if gzdoom is allowed, then objectively speaking, Hedon is as close as you get to perfect TC, followed closely by Selaco. But I have quite fond memories of Touhou Doom runs as well.
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>>307313
Russian Overkill with some slaughterwad like HolyHell is like eating potato chips but I still feel like a kid when I see all those monsters gib.
>>307313
Oh yeah, and Demonsteele if you've never tried it. Terminus13 made something extremely unique with very limited tools. He quit working on it but what is there is great if you want to pair it with a more grounded doom wad like Action Doom or Hexen where chaingunners aren't trying to mow you down every ten seconds.
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>>307313
The one where you're a proctologist and go up a baron of hells ass
>>307205
I thought 4/v/ got a bit better last year after they came back from the hack and with the new captcha when a lot of retards probably fucked off to xitter and faggot mods seemingly lightened up a bit. But it's back to the usual again this year. They will ban you and delete whole threads of ontopic video game discussion for disagreeing with their opinions or saying anything that hurts their feelings, and say it's because of offtopic, fanboying, console warring and muh racism, while letting spamming retards do whatever (you lost and got raped spammer, etc)
>going to cuckchan
I'm sorry, please forgive me.
Replies: >>307332
>>307330
The fact 'bib just admits that he simply carpet bans threads that he doesn't like anymore is proof enough that the site just isn't salvageable. The fact 'carpet ban' is a word that needs to be used on an anonymous imageboard is proof the entire site is sabotaged at a fundamental level. If games the staff doesn't like is met with banning everyone who posts in a thread, the anonymous system is meaningless. Have accounts at that point.
>>307315
>perfect TC
horsecock does not make something automatically good
>>307326
Terminuts is a goon and he barely made anything. He just ideafagged for about five minutes then conned competent people into doing all the work, which is why Samsara and DemonSteele both died off the second the competent people wised up and left.
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>>307333
>Terminuts is a goon and he barely made anything. He just ideafagged for about five minutes then conned competent people into doing all the work, which is why Samsara and DemonSteele both died off the second the competent people wised up and left.
Oh I didn't know that, I tried making personal mods to it at one point and the ACS was incomplete and difficult to follow, but it did work and it did have lots of very clever ideas on how to overcome ZDoom's limitations. It also seemed to have his name all over it, so I just assumed he was the one who made it. I don't remember seeing anyone else's name on it, even.
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Picrel is the most otherwordly I've ever felt. The most untethered to this world I've ever been. Why? How did it achieve that effect? Just this small, little looping animation, together with the Corridors of Time is all it took, and I was somewhere I had truly never been before or since.
>>307354
The music really does help, unlike anything else in the game and unlike most music in general. Kinda like the peking opera style that the Majora's Mask character theme has.
Replies: >>307362
>>306322
I knew there was something up with the game. About an hour in I dropped it and now it looks like I'm deleting it
>>307354
>>307355
I can't look at this without thinking of the Gachimuchi video. You know the one.
>>307354
The other difference is the overworld representation of Crono's party is completely different from every other place in the game.  This is the only place where they're miniaturized.
>>307333
Don't remember any horsecocks, but I do remember single levels the size of entire hexen hubs and hubs the size of entire games, full-on quests with multiple approaches, some rudimentary economy and the delight of secret hunting. The perception warp at the beginning of the hell episodes was also quite memorable setpiece.
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>>307354
I always felt that it had to do with its existence being just barely hinted at earlier in the game (a handful of lines of dialogue and musical riffs that don't make sense until later). It’s not actually entirely out of the blue, but sort of feels like it upon initially arriving. I think it has to do with the build up. The player goes to the medieval period, realizes that the time travel can go backwards, goes to the ruined future, realizes it goes forward, goes to a place so far in the future that time has no meaning, and goes so far back that sentient reptiles and other beasts rule over primitive humans. The idea that there could be anything new left between those extremes, besides the Day of Lavos, slips from the players mind. Then suddenly they wind up in an era that, despite clearly being the height of humanity’s dominance over the world by way of magic, and the importance of the events that took place there to the future, has been almost entirely forgotten, and perhaps not simply due to the passage of time alone, but intentionally so.

Sure, the music and the simple animation of a floating land do a lot to distinguish it (especially when the rest of the world below is a barren land of howling winds in an ice age that lasted dozens of millions of years?), but there’s a certain mood about it overall from what I recall of my own first experience with the game. Mystery and curiosity to be certain, but also a sense of  dread. A time and place basically left out of the history books, that little-to-nothing of remains to be found in any later era the player has explored, and one they probably should not linger within due to that, lest they too become lost amid the corridors of time.

That's how I'd put it in part anyhow. Melancholy for a mystical, if arrogant, and ultimately ephemeral "utopia", untroubled of the world below, that the music and visuals perfectly instill in the player, even if the specifics only come to light to the player some hours later. It quickly captivates you, and then sticks with you. 

Also that, for a game about time travel, Zeal very distinctly doesn't have an analogue to our own actual history. It's not a stereotypical outdated view of prehistory with dinosaurs and unga bunga rockstop cavemen living together, medieval times, a modern feeling era, or a Terminator-esque future the entire goal is to prevent. Closest thing would probably be lands spoken of in myths, like Atlantis (which, like many other tales of the "heroic age", seem to first have been of written about hundreds of years after they were current and thus unlikely to fully reflect actual history). Even then, though, while not the most common topics, we still speak of those places on occasion. Almost no one outside of Antiquity speaks of or remembers Zeal, and those few who do are either fellow (albeit unwilling) time travelers themselves, or outright immortals.
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>>307371
>1st paragraph summary
Making a time seem incredibly forgotten by going to every other remembered time.
>2nd paragraph summary
Making the imagery and music stand out more by making the surrounding world barren of either.
>4th paragraph summary
Making it seem more special by making every other world over-the-top cliches so that this seems really unique.
Combined with
>3rd paragraph summary
Very tiny, Atlantis-esque clues that it's coming.

Yeah, I could see that being a very successful formula for creating an impressive world with a very lasting impact.
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Thoughts on superbosses? Worth it? Just HP bloat? Not worth it?
One of the Paper Mario games I think said it best. There's this superboss that if you beat it, the dialog is roughly, "Uhhh, if we could beat this thing, what's the point of a final boss?"
Nonetheless, there's a part of me that's never done one and wants to. In particular, I've always fancied giving the 100-level dungeon in Lufia II another go now that I'm older.
**I've somehow never spoiled that dungeon for myself after all those years, so lemme know if it's worth it.
>>307478 
Superbosses done well really is just a way to see if you grasp the minutia of whatever system the game has or adapt to unconventional strategies.
Superbosses done mediocre or bad are just a worthless time investment where it's either too easy and not worth your time and it's a disappointment or they're so tedious that you find the one pattern to repeat ad nauseum for 40 minutes and don't even feel relief at having beaten it.
A superboss done extremely well is going to be way more fun than the main content but it's also gonna diminish the value of said main content.
The rewards are also important. Good lore that can fill gaps and items that can make a NG+ run unique or a steamroll are all good rewards.
I do think it usually is just a show of love from the devs/QA tards. They liked their game so much that they just wanted to give you even more to do at the end.
I can't think of examples right now so excuse me for not backing up my word soup with anything.
>>307478
The original achievements, worth it for the same reason as cheevos, EG dick-waving rights
if i recall correctly the lufia 2 100 floor dungeon is all randomly generated so im not sure theres a whole lot to spoil about it. i sure never did all 100 levels, at any rate.
I found a diary I wrote when I was a kid. One of the entries is an idea I had about a videogame I wanted to exist. It's really bad.
Thank you for your attention in this matter.
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>>307500
You brought to >our attention something you failed to elaborate on.
Spill it out. 8-year-old Anon's idea can't be any worse than >>306223.
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>>307478
I think a lot of RPGs handle this very poorly, making the ultimate challenge a side attraction with no bearing on the ending, and giving a reward for completing the ultimate challenge that actually makes the final endgame challenge easier and less satisfying.  When they arrange things like this it becomes obvious to me that the developers made their game with a poor understanding of replayability, and they think of the game as an experience with a set of sub-challenges instead of a cohesive whole.  I think a far better move would be to have one of these side attractions unlock an extra final boss that serves as the true ultimate challenge to function as a proper capstone on the game and end it in a gratifying manner.  Sadly I don't know of a single RPG that does something like this.
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>>307507
> I think a far better move would be to have one of these side attractions unlock an extra final boss that serves as the true ultimate challenge to function as a proper capstone on the game and end it in a gratifying manner.  Sadly I don't know of a single RPG that does something like this.
Doesn't every JRPG in existence do this? Everything from Metal Gear Solid: Portable Ops and MGS5, Final Fantasy, Megaman Battle Network and its sequels, and many more do this. CRPGs such as Baldur's Gate have the 'real' most challenging dungeons and final bosses within them which are far more difficult than the main game's final boss. In the case of the JRPGs mentioned, you must specifically complete challenges to even know about them or find them in the first place.
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>>307478
Depends on the genre
>turn-based
I can never really get the appeal. Final Fantasy's Omega / Shinryu, the Persona attendants, Pokemon's ex-trainers; it just feels like enemies that are overlevelled. It really exacerbates the JRPG spreadsheet insult, and most of the time there's only really one way to beat them with a few rolls of good RNG, so at best it's less about skill expression and more like a puzzle and at worst you're still just either spamming the same attacks to DPS race them or trying to lock them down all the same.
>action
If it's just statbloated to shit (5 minutes of stunlock that can oneshot you) then fuck it; but at times it's been well done. Been thinking a lot about Musous recently, and Omega Force's superbosses (Striker's Reaper and DynWar's Lu Bu-Diaochan doublefight) are done exceptionally well. Yakuza's Amon Clan are a swing and a miss with a huge range of fair megabosses (0, 1, 3, 6), fights that are trivialised with stunlock / Tiger Drop (2, 5) and total bullshit (4, Judgement) but make up for it with the hilarious shit like random shoop da woop black death-laser beams, mario mushroom gigantification and everything about a one-sided rival adopting a little girl just to make her into an evil super-idol to beat Kiryu's little girl in an idol-fight (complete with Amon lackeys promoting her). Nioh also had two good superbosses in the form of the cameo Hayabusa ninjas. 
>platforming
Not really a genre known for it, but there's two so I'll group them. Off the top of my head, all of the Sonic Super-Sonic-Exclusive postgame bosses are disappointing in some way (eg Advance or Mania). They're either a joke or a unfun hitboxspam bullshit. Then there's Hollow Knight's Absolute Radiance, which I kid you not, is a waste of time to be eligible for, a waste of time to fight and unsatisfying to beat and basically the worst of everything about HK cranked up to 11 (which then became the foundation for Silksong). If there's going to be a secret challenge for completion in a platformer, it should be like the Donkey Kong Country Returns formula, a ultra-tough level per region, not a physical entity.

I guess it just boils down to expression. If I had to extrapolate to genre's I'm less into, I'd imagine oldschool secret-fighter Akuma would be a decent example for fightan fags, while I wouldn't see the point in any superbosses in a 4E.
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>>307507
Thinking this over a bit more, I have actually come up with an RPG that manages to do this right to a certain degree.  In the Roguelike Shattered Pixel Dungeon, the final boss becomes much more difficult depending on your actions in the previous area.  If you get through the previous area by refusing to destroy certain enemy spawns (it's a much greater challenge to ignore them), then the final boss spawns those enemies and is much more difficult.  Furthermore, if you defeat the final boss in this manner the game lets you know how impressive you are by giving you a huge bonus to your final score.  This is an RPG that actually understands how difficulty scaling and pacing should interact together.  The only slight kink in how this is arranged is the final boss in Shattered Pixel Dungeon is not actually the final challenge: you actually have to escape back to the surface like in Metroid through waves of greatly empowered enemies.  It's an optional finale and further enhances your final score.

>>307508
>Doesn't every JRPG in existence do this?
No, not at all.  Maybe I didn't articulate myself clearly enough.  When I say "an extra final boss" I mean FINAL boss.  As in it happens at the end of the game and the credits roll if you win.  That's where the greatest challenge in a game belongs, especially given that RPGs put so much narrative into hyping you up for the final challenge.  When the ultimate challenge is a detour it wrecks the narrative construction of the climax and makes the resolution feel like a hollow victory.
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>>307511
>No, not at all.  Maybe I didn't articulate myself clearly enough.  When I say "an extra final boss" I mean FINAL boss.  As in it happens at the end of the game and the credits roll if you win.  That's where the greatest challenge in a game belongs, especially given that RPGs put so much narrative into hyping you up for the final challenge.  When the ultimate challenge is a detour it wrecks the narrative construction of the climax and makes the resolution feel like a hollow victory.
Do secret true endings count? Because some of the JRPGs do so. There's a 'fake' superficial ending with credits rolling, but then there's the real end boss which also has credits rolling to my memory. Megaman: Battle Network is the most notorious of this.
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>>307506
My god this is embarrassing. Alright, keep in mind I'm HEAVILY deciphering this into modern vocabulary and gaming terminology and summarizing things, but here's what I _think_ it is?
The game was to be called "Lost and Found" (SUPER ORIGINAL, WOW :| ). It's a cat detective set in, uh, Venice. It's apparent that pre-10 year old me didn't know what Venice was, but basically Venice. The plot is the detective is trying to find...oh, Nermal. O.k., it's really clear I was super into Garfield at the time and all the characters are basically stolen from Garfield characters now that I'm reading through this. The protagonist is basically my OC Totally Not Garfield.
It looks like it's split into chapters (it looks like I couldn't even count --ohhh, I understand what's going on, I was trying to figure out how Roman numerals worked and was doing it COMPLETELY wrong. It's 9 chapters.). Each chapter is basically what I would now call a 'minigame', but 5 year old me was invested in them being "each one new game" with "each one new story" but inside of "one big game" and "one big story". I'm pretty sure they're minigames. It was supposed to be a minigame per chapter, the idea being you'd go to the next minigame upon finishing the prior one. 
The graphics were supposed to be styled like it was a pop-up book. Judging by the following pages and all the scissor holes in random places, I wanted to try to 'pretend' each minigame by making a pop-up book to do what I wanted to do in each chapter.
I only have two chapters written up what the minigames would be. Chapter 2 is basically Where's Waldo. Chapter 8 is basically Waveracer.
I did not complete any other thought of mine.
>>307515
Do we get the lasagna at the end of every mini-game? Forgive me for asking the hard questions here.
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>>307515
I have to emphasize, a lot of this is me guessing with some vague memories and knowledge of what I was into at the time, because I would randomly stop writing a sentence to make some weird hieroglyphs.
This got me reading my childhood diary some more. It's all hyper depression fuel.
There's an entry where I think I'm going to be a scientist who invents time travel in the future, so I wrote down the date and location of where I was when I wrote that entry, expecting myself from the future to come and visit me.
There's another entry where I'm really happy about going out somewhere with my mother and father--it's the last entry, and given the date, I think it was right before they got divorced iirc.
There's another entry about meeting my grandmother for the first time--before the dementia.
Every entry is a small innocent hope captured right before it was crushed.
>>307517
lol
Seriously though, there was no plan.
Replies: >>307604
What game made you think the most? Not in a puzzle game sense, but in a philosophical/existentialist sense?
>>307532
i'm not gonna be that guy and say dark souls so i'm going to be that guy and say deus ex, even though it's mostly conspiracies rather than philosophy
Replies: >>307537 >>307544
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>>307536
Both Dark Souls and Deus Ex are good, but I don't know if I would call Dark Souls "philosophical" honestly. It's definitely intricate from a lore and world-building perspective, but it's not really saying anything important. I'd almost argue that Dark Souls is a puzzle game to some degree, due to how much of the underlying story is contextual from item and object placement spread throughout the entire world space. It's possible some people read too far into some aspects of Dark Souls and related games, but so many parts are left just vague enough some must be deliberate.
All that said, I do think Deus Ex was interesting from a "philosophical" perspective. It touches on so many taboos that I am surprised it ever got published. I realize these two scenes are the lowest hanging fruit to grab, but I also think they were quite eye-opening to me when I first played the game shortly after its first release. Perhaps the messages in these videos are banal now.
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>>307532
Almost tempted to say Marathon Infinity. To this day, I'm unsure whether it's some of the greatest writing I've had the pleasure to see because of its beautiful subtlety that took years of revisiting for the audience to fully understand the meaning hidden inside it, or shamelessly gimmicky writing that's just convoluted to hide an otherwise straightforward story.

SMAC is also worthy of some due, though a lot of that is deserved more by the writers' good taste in classic scifi.
Replies: >>307750
>>307536
<...even though it's mostly conspiracies rather than philosophy
Doesheknow?.jpg
Never forget that conspiracies exist, and a conspiracy theory becomes a conspiracy when proven true (and countless conspiracy theories are provable).

A gentle reminder that Deus Ex was cobbled together when the main designer, who due to his Jewish background and childhood heritage, was deeply inspired by the argumentation (pilpul) styled method of philosophy found in works such as the Talmud. This is where conversations such as the ones with Morpheus in the game are most evident, similar to the Socratic method for deriving truth after debate. After his team studied every 'conspiracy theory' they could get their hands on, they threw them all in the game to give Deus Ex its core world that we all know of today.

And today? The Twin Towers were destroyed from terrorist attacks, the Federal Reserve remains a private entity not in the hands of the government, MK-Ultra was indeed real, the surveillance state and Foucalt's Panopticon is beyond any doubt, cloning and super-soldier technology has been available for 60 years, your governments have proven that ticks releasing diseases were part of government sanctioned biological weapon programs, that vaccines as the cure to designed diseases for societal control are a thing, and infinite more which Deus Ex's contents foretold and forewarned about.
Replies: >>307547 >>307548
>>307544
Nice TED talk but what does that have to do with philosophy beyond the most superficial level?
Replies: >>307548 >>307549
>>307544
>Doesheknow?.jpg
yes, but this >>307547 is why i wanted to make a distinction. most people separate philosophy and reality and think philosophy is strictly metaphysics.
>>307547
If you had read a single word of it (or played Deus Ex), you'd know beyond making Joss Wedon-tier plebbit quips.
Replies: >>307564
>>307549
>bawwwwww
The other guy never actually demonstrated the use of philosophical discussion in Deus Ex, he just went muh jews and alluded to that one nigger who goes "that's terror" at least I think his name was Morpheus expecting your amygdala to fill in the blanks. Obviously it worked.

I would expect philosophy in Deus Ex to revolve around questions like:
>is a tyrannical group like the Illuminati inevitable through human nature?
>even if it isn't, is their success a justification in itself or is there a moral duty to oppose them?
>can their aim of total control be turned to some form of greater good?
>does augmentation change human nature or does it bring out something that was already there?
These are all basic bitch questions but at least they're something.
>>307564
maybe play the game. and no, that nigger is in fact not morpheus.
Replies: >>307568
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>>307565
>and no, that nigger is in fact not morpheus
Replies: >>307584
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>>307571
>no way it's occult soceties or people who want to take over the world
>they only do it to make more money
wow this Ross video aged like fucking milk, the game was actually MORE right than he gives it credit for
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>>307571
>>307568
>>307564
<he just went muh jews
<and alluded to that one nigger who goes "that's terror" at least I think his name was Morpheus expecting your amygdala to fill in the blanks. Obviously it worked.
I keep forgetting that you normies need to be spoon fed everything. And no, Morpheus is not the terrorist leader you nigger.
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>>307584
Unbelievable that a bunch of chuds and /fascist/ posters know more about /v/. Unacceptable. For this, I am leaving a copy of the Talmud's contents on select topics as an example of argumentation and debate over a topic until reaching consensus within the Jewish tradition.
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>>307564
Oh, and I'm not done with you yet, Joss Whedon quipping faggot. I didn't forget that you proved yourself a non-gamer by not knowing jackshit about Deus Ex, as I predicted. I didn't even say anything negatively about jews but now that we're on the topic...
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>>307515
I demand more, was it going to be like that garfield activity center game?
>pop-up book
Level select like in klonoa?
>>307529
You can make the plans now.
Replies: >>307706
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Can you force Goldberg to unlock all cheevos on some particular Steam game?
Particularly KF1, which has some content locked behind 10000 dead sirens and similar garbage game design.
Replies: >>307678
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>>307673
You can, through these steps:
>Generate an achievements.json file describing all achievements for Goldberg, through an UserGameStatsSchema*.bin file you get from Steam under its appcache/stats folder (for exampleUserGameStatsSchema_1250.bin) and the script at https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/tree/master/scripts/stats_schema_achievement_gen
>Copy the generated UserGameStatsSchema_[appid].bin_output/steam_settings/achievements.json file to your game's steam_settings folder
>Load your game once, then exit it
>Go to your Goldberg's user settings folder (at AppData/Roaming/Goldberg SteamEmu Saves or ~/.local/share/Goldberg SteamEmu Saves), then enter your games folder (KF's is /1250/ like its AppID)
>Edit achievements.json in a text editor and replace all instances of false with true
>Save the file and load your game
If all went well you should have all your achievements unlocked.

I don't have the game on Steam, and in case you don't have it either, here's an achievements.json built with SteamDB's data.
Save the attached achievements.json.txt to [your game's folder]/steam_settings/achievements.json 

This is script used to build it, make sure to browse to the /stats page of a particular game in order to use it (like https://steamdb.info/app/1250/stats/ ), then pasting it in your browsers devtools: 
let out_result = [];

const all_ach_elems = document.querySelectorAll(".achievement");
for (ach of all_ach_elems) {
  const name = ach.querySelector(".achievement_api").textContent;
  const display_name = ach.querySelector(".achievement_name").textContent;
  const description = ach.querySelector(".achievement_desc").textContent.split('\n')[1];
  const icon = ach.querySelector(".achievement_image").getAttribute("data-name").split('.')[0];
  const icon_small = ach.querySelector(".achievement_image_small").getAttribute("data-name").split('.')[0];
  out_result.push({
    name: name,
    hidden: 0,
    displayName: {
      english: display_name,
    },
    description: {
      english: description,
    },
    icon: icon,
    icon_gray: icon_small,
  });
}

console.log(JSON.stringify(out_result, null, "\t"));
Did Graf just fucking disappear off the internet after his last tantrum?
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>>307604
>I demand more, was it going to be like that garfield activity center game?
That's all I got! I think you overestimate how much foresight, planning, and followthrough kids have! I'm going off of terrible handwriting, picture hieroglyphs, and ESL-level grammar here.
Also
>that garfield activity center game
Are you a Garfield videogame historian?????????????
>Level select like in klonoa?
More like the level select in Yoshi's Story.
>You can make the plans now.
Do you...do you want me to vibe code a really shitty game or something??? If this existed, it'd be the Tails Gets Trolled of art direction, the Empress Theresa of narratives, the Plan Nine of plotlines. That's not in a "so bad it's good" sense, either. Remember, "so bad it's good" is still bad. You're wildly overestimating what's available here.
Replies: >>307792
>>307532
Even if we make the assumptions that philosophy is something more than rhetorics and existentialism isn't just a huge waste of time, video games have only succeeded in brushing the subject of ethics, to be anal-precise, which is an accomplishment in itself. Is so and so justified? Who is right? Who is wrong? Who is worse, Jimmy or Chuck? These are easy questions to throw at a player (or viewer), but when done right, the result is a much more enjoyable experience than "nazis bad, press F to punch nazis" type of deal.
All that said, Thimbleweed Park really made me think existentially, but a big part of that was me trying to come to terms with the cheap, lazy plot twist near the end of the game.
Some post apocalyptic games also give me feels that are almost philosophical. And perhaps it's best to leave it a that: trying to distill thoughts from feels is like an attempt to apply a coat of paint on a gust of wind. Or a radioactive fart.
>>307532
Euphoria not really the game itself but because I finally got the inspiration from it for a story I've been thinking up for a few years. The stars aligned and I've been patching up a script for several months ever since I played it last, whatever writer's block I had is now gone. 

>>307543
Marathon Infinity is another good one. In the same vein, Call of Duty Zombies also dabbles in different universes and timelines and also ends up with a rather horrifying conclusion where after all the cryptic hints and puzzles, the characters break the fourth wall and it seems nothing really mattered, then everyone dies horribly so I guess add that to the list.
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What is the best yuri videogame and why is it Embric of Wulfhammer?
>>307706
Sounds like you wanna see it exist too.
I believe in you anon, even if there isn't a game I think the concept can be interesting.
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What if it was the early 90's and you only had a 286 DOS PC with 1 meg RAM and no sound card, just PC speaker, and the most basic bitch 256K VGA card. And like an old 40 meg HD that takes up two entire 5.25-inch drive bays. Yeah so that's your rig, and that's all you're gonna have because you're a poorfag with no modem, much less Internet access. But your parents sometimes bring you a floppy disk with freeware or shareware games they download at work, so that's all you got is these free games because they regularly check your PC for warez to make sure you're not a pirate, and besides you're an autist with no friends. And otherwise you have GW-BASIC that you can try to make games with. That would be fucking cool, right?
fuck you mod, im not gay and retarded. stop accusing me of things that i didn't do.
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>>307857
If you aren't gay and retarded then you're either a very good actor or a very good liar.
Replies: >>307859
>>307858
im a fucking genius, im better than everyone here, combined.
Replies: >>307861
>>307859
Please stop sucking every cock that enters your line of sight.
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>>307855
We had a modem, but it was so slow and BBSs were so expensive, the main thing I used a CD-ROM drive for once we got one was gorging myself on a practically infinite supply of freeware/shareware/demos on digest CDs or magazine coverdiscs.
Replies: >>307867
>>307855
Hugo! That was the first videogame I ever played!
Replies: >>307866 >>307867
>>307855
I would have sold it and bought an NES with like 20 carts for how much a pc like that would have costed back then. 
>>307864
The first video game I played was probably Bubble Bobble on the NES.
Replies: >>307867
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>>307862
Yeah that's the way to go, if you could afford the CDROM drive. They did cost a lot at first, but got much cheaper by the mid 90's.

>>307864
Apparently it was the first part of a trilogy. That was the common shareware tactic back then (first one's free, then you gotta pay for the rest). Of course you could just go play another free game instead. And in some cases, the SW game was the best part anyway (typical example is Doom episode 1: Knee-Deep in the Dead).

>>307866
Sure, you'll get enough games that way, but you can't easily program the NES like a computer with BASIC. And that's a big part of the fun for me, even if my games suck compared to NES games. Well I guess the Famicom had some BASIC cart and keyboard expandion but that was only in Japan so it doesn't count unless you live there. Also I don't know if it let you save your programs to floppy disk. Sucks if you have to type it in every single time!
Replies: >>307903
>>307867
>image
Is that  a unibrow or a bat?
Replies: >>307957
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What are some okayish single player game that run on a Steam Dick and would be still normalfag friendly? I have one and nowadays I mostly use it for VNs and whatnot, and I'm not in a position where I can just admit that, so I'd be in a bit of a pickle if someone randomly asked me why I own one. And I also want to use it for some actual gaming.
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>>307910
I have no idea what the specs of a steam deck are, and assuming you want something relatively recent and not the extensive libraries of old consoles, my first and default answer would be Stardew Valley; just don't mention Jas.
Replies: >>308282
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Twilight Princess is a good game, but does anyone else have the issue that it's REALLY forgettable? I was watching a 100% run of it the other day thinking, "I do NOT remember these characters. Wtf?" Even when I was playing the game, I got to the boss rush near the end thinking, Wh...when did I fight this guy ?
I've had this experience with pretty much no other videogame, it's solely Twilight Princess. Something about it makes the entire experience like a massive fever dream. It's also surprising how HUEG the game is.
Replies: >>307913
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>>307912
Not really; no more than windwaker, anyhow. If anything i probably remember TP's fat barmaid, loli bug princess, and performance gay tingle more than i do quiet bird guy, painted butler, or tombstone disco guy. When did you play either of those games? Because you might have played TP after you got old and your brain stopped working.
>>307910
There was a card game that got released recently and normalfags were shilling it everywhere I assume it works on the deck.
Replies: >>308282
>>307910
>normalfag friendly? 
Explain
Replies: >>307928
>>307910
>pic
Can't you just give the credentials/passwords/whatever to your next of kin wew when you die?
Replies: >>307957
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>>307915
Anon wants something to play when he has to hide his powerlevel in public
Replies: >>307958 >>307959
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>>307903
I'm not sure. I haven't played this game yet, it's just one of the many shareware  games I downloaded (gotta collect'em all!) There's a HELPME.DOC file in $kilo.zip and it says there's you can read the background story from the main menu. It should even run gud on a 286, which is about how fast dosbox runs on my ARM potato (with PC speaker only, because it's just too slow for sound blaster emulation)
> - Supports 256 color VGA
> - Sound Blaster music card supported (optional)
> - 80286 or faster processor is required
> - Requires at least 512K of memory and DOS 3.0 or later
> - Joystick is optional

>>307927
Given how all big platforms are moving to ID verification, I wouldn't bet on it. You better just download everything you can now.
>>307910
>>307928
Okay, so, normalfag friendly games.
Dark Souls 1/2/3
Monster Hunter World/Rise
Half-Life 1/2
Left 4 Dead 2
Euro Truck Simulator
Portal 1/2
Darkest Dungeon
Terraria
Stardew Valley
Valheim
Project Zomboid
Don't Starve
Factorio
Replies: >>308282
>>307928
>Studnets
An American teacher indeed.
>>307959
Living rent free in the Euros' heads.
Replies: >>307967
>>307966
>>307959
If I had a nickel for every time I've seen this exact retarded exchange I'd be fucking rich
Replies: >>308005
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>>307959
National differences are moot in an age of globalization and digitalization.
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You can't marry Shodan in the game so I need a game with a qt AI lover/companion.
The fallout NV armor with the AI was very nice.
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>>307999
what does miku count as?
Replies: >>308004 >>308007
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>>307999
>>308000
>Checked
What about the blue hologram lady of baby's first FPS?
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>>307967
Next up is a discussion of European healthcare or American school shootings.
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>>308004
>Halo
I actually forgot that was a thing, I guess I will play it, just to have her. 
Which game should I stop? Halo 4? after that she gets uglyfied?
>>308000
Aren't all her game rhythmic games, does she interact with the player at all?
Replies: >>308045 >>308051
>>307999
"Studnet" sounds like the kind of sexual compliment a robot girl would give you.
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>>308004
>Perky
>perky
>perky
>droooooooop...
Replies: >>308017
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>>308004
>>308009
I don't know, Gaylo 4's has fantastic hips, most feminine face, a cute navel spot and the dark areas add up to zettai ryouiki and a slingshot bikini.
The other Gaylo's dark spots resemble tribal tattoos, Gaylo 3's overall design being conspicuously bad.
Original Gaylo never played any might have the most visually striking design however.
Replies: >>308018 >>308058
>>308017
I dunno to me the halo 4 cortana doesn't really sell that she's a hologram. Just looks like a bitch with blue spraypaint on her, and that's not even getting into how much it ruined her character.
Replies: >>308052
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>>308007
>Which game should I stop?
Up to 5 it looks passable. Can't vouch for the quality of the games themselves though.
Replies: >>308049
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>Everything is AI, even your Oven (oy gevalt)
>Software is partially AI as well given that it can talk to Agents in natural language
>Agents have skills on removable physical hardware, perhaps out of an architectural limitation or some vertically integrated nipponese AIbatsu boomer fantasy made into a standard
>Entire software ecosystem built entirely around agentic AI, not having an Agent results in instant rape by viruses and hostile Agents upon connecting to the Internets
>Agents being physiodigitally damaged in Agent-Virus-Agent conflicts to the point of "deletion"/model collapse
>Soyphones replaced by dedicated Neural PDAs with spools of ethernet to let Agents jack off in to other devices in a way that lets them throw their weights around without draining all the mobile frequency bandwidth or getting corrupted in the process
>Best Agents are highly customized personal affairs
I hate the monkey's paw.
>>308045
>5 and Infinite
Yeah, not going to play that shit. 3DPD in my videogames? No thanks.
Replies: >>308097
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>>308007
Replies: >>308053
>>308018
>how much it ruined her character
To play doubles advocate, she was literally going insane and senile at the same time.
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>>308051
All the way to Halo 4, OK.
So, it is possible to play all the games in pc or do I need to buy a fucking xbox and jailbrake it?
Replies: >>308057 >>308059
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>>308053
Nigger do know what a browser is?
Anyways, the MC collection ported 1, 2, 3, 4 and reach to the pc.
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>>308017
>Original had the most striking design
I feel like the straighter hair might help with the image of a military AI, somehow. And as an additional note, I think that the Mjolnir armor in CE is by far the best looking of any design in the series. Nothing else after it managed to look anywhere near as sleek or as much like proper super-soldier armor. 
But for Cortana; I wonder why they decided to make her bluer in each subsequent game.
Also Why do her later line designs make you think of tribal tattoos? I think they look more like Program lines from the first TRON.
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>>308053
You can play mcc in pc but they fucked up the menus. Some fun mods too. 
https://www.youtube.com/watch?v=CAIKzB82AWs
I recommend rubys rebalanced for halo 1
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>>305398 (OP) 
>zettai ryouiki 
>"wat is dat??"
>Look it up
>"OH MAMA!"
Tales v. Final Fantasy v. Phantasy Star v. Star Ocean v. Dragon Quest
What makes each JRPG franchise unique/good/worthwhile or not worthwhile?
Replies: >>308095 >>308096
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>Spell slots
I feel so limited that I never use spells like I never use items because of a hoarding complex.
>MP
Better. But same issue, ultimately.
>MP w/ethers
Non-spell casters throw ethers and basically do nothing else.
>MP w/regen
Mandatory half hour cooldown between battles kills the game. Regen bars in general feel terrible.
>You can just...throw spells whenever you feel like it. There's no mana/restoration/regen thing you have to do anymore.
Every game I've had that does this works very well, actually. 
Does magic NEED slots or MP? If it's really for balance reasons that you don't, then why not scale the magic or attack instead?

>Get 'poison' spell
>Case A: small trickle damage
The damage is usually so small that it's never useful.
>Case B: large trickle damage, but it times out after a few turns/set amount of time.
The total damage/turn economy for using it never pans out compared to just blasting with a heavy hit instead.
>Case C: large trickle damage
It only works on three enemies in the game. You forget it exists in the other two instances in the game where it'd've been useful and defeat those enemies a different way.
Has anyone found poison useful?

>Get 'death'/'demo'/'toad'/'reflect'/'beserk'/'confuse'/other weird status spell
>Insane confusing morass of immunities from enemies.
>End up hearing about how that one hard boss can be auto-killed with a beserk-demo combo into a special-second-form-death cast.
I've never had the moment of "OH THIS IS SO CLEVER I COULD FIGHT THIS WAY" that I think status effect spellcasting intends. Am I alone?

I just want a good magic system, but I feel every game has failed me and it just becomes meteo/ether spamming.
Replies: >>308092 >>308096
>>308090
True gamers use up all their MP and can't even warp out of the dungeon to get more
>>308063
>Tales
Real time action oriented with AI party members. Different characters can have radically different playstyles and most games allow the player to control any character, instead of being locked to the MC.
>FF
Most games try to mix it up somehow with some significant system, which may get carried forward to future titles. See:ff2 stat growth based on actions (use magic to gain magic stat) vs ff3 jobs vs ff4 atb+augments vs ff6 "limit breaks" vs ff7 materia vs ff8 junctioning vs ff9 ap skill learning vs ff10 sphere grid. Lots of side games that diverge from the traditional turn based style like tactics, the mmos, crystal chronicles, etc.
>DQ
FF with more goofiness and less mixup. Much more fantasy oriented as well (FF is not afraid to throw in high tech). Similarly has a large number of spinoffs.
>Phantasy star and star ocean
never played these so I can't comment.
>>308063
The short answer is it comes down more to individual games than full serieses, but FF still has the most hits.

Tales: real-time combat.
Final Fantasy: story, music, presentation.
Phantasy Star: SPAAAAACE, also you could talk in battle in the first game, at least.
Star Ocean: probably also real time combat, but the second one was the real gem in a pile of grit.
Dragon Quest: it exists.

>>308090
Magic needs MP, because otherwise it'd either have some other form of limiter or just outright replace normal attacks. Magic should, i think, be short burst high damage in contrast to a warrior's long-term low damage. The tactical trade-off if you're carting this glass cannon around for special use combat, otherwise you could just have another fighter and sword things to death. In terms of raw magic, you might prefer Thread of Fate or Castlevania Harmony of Dissonance, where the spells change by element and AOE and also the combat is more action oriented. In terms of status effects, no idea, but it almost feels like the video game equivalent to drawing Exodia, long set-up for a sudden win.
>>308049
It's even worse in Infinite as the weapon's not technically Cortana but might as well be personality is insufferable.
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Tried to Marathon, it sucks, I don't why people glaze like it was the greatest thing ever made, story is average, the combat sucks and level design is barebones.
Replies: >>308104 >>308110
>>308103
Are we talking about the original Marathon?
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>>308103
Platform chauvinism aside (who else remembers Sensory Overload or Avara?), the combat and movement just feels "right" to me, complete with oddball classic Mac ballistic cursor acceleration curve, nonuniform self-leveling mouselook, low gravity, powerful explosions and kick, high ledge step height, non-hitscan projectiles, and momentum-based melee.

Also perhaps an artifact of bias, but I always found the story, characters, themes, and overall tone of writing exceptional. The perfect fusion of genuinely sophisticated "start with the Greeks" classics major profundity, earnestly cringe yet self-aware '80s cyberpunk, and the beginnings of '90s ironic shitposter culture.

So far as assets, the game certainly lacks the polish typical of boxed games in the era (no cutscenes, elaborate intro/outro sequences, background music only in the first game and simple at that, etc.), and the roster of enemies and items is smaller than most period competitors. But it makes up for it with every weapon being balanced for viability to endgame, assisted by the presence of altfire/dualwield and damage type resistances/vulnerabilities in enemies.

This is also reflected in level design, which though thematically weaker than something like Duke or Dark Forces, provide a fast flowing arena feel, particularly the extensive use of teleportation and liquids in the sequels. Secrets and general playability are also given more room to breathe by the terminal briefings giving hints that are usually just the right amount of helpful and cryptic. I'll admit the provision of infinite health/oxygen by the charging stations is a little lame, though finite ammo pickups and the lack of arbitrary saves helps make up for that.

It's hilarious to me that at the time it came out, Bungie received complaints of complacency for following up their previous FPS (PiD, more of an adventure hybrid) with another FPS. Subsequently they took it upon themselves to make a genre-defining RTT (Myth), an unusual to this day 3D beat-em-up/TPS (Oni), and what would've been a pioneering responsive open world TPS (Halo from its reveal). But since the M$ buyout, they've been stuck basically remaking Marathon over and over. Even worse, Halo, Destiny, & NuMarathon all share the common flaw of all their story content being hidden by external tie-in content or some menu system, rather than inside the actual game.
Did we ever do a spiral knights gamenight?
Replies: >>308134 >>308291
>>308129
You don't remember?
Replies: >>308142
>>308134
very very vaguely
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I saw some comparisons to the original Yakuza and the Kiwami versions, specifically the trannieslation; is anyone aware of any effort that's been conducted/is being conducted to de-trannyfy the translation? I'd like to continue enjoying Yakuza without worrying about dialogue being "westernized" aka defanged
>just learn Japspeak
Jump into a pot of boiling water
Replies: >>308183
>>308175 
The ps2 undub is more faithful than the kiwami dogshit we got.
And more fun to play and more coherent tone wise and...
Still, sorry to tell you that other than this undub, everything else is mostly shit.
The second game is ok but it's amateur tier translation wise. Same for 3/4 but a smidge better and also small-medium censorship here and there.
5/6 and onward is where we get into competent translations but also more modern sega, so localised entirely and fan-fic'd.
Sorry to have to tell you this, but as someone who is the same pot as you, you might just want to actually learn nip runes.
Because once you realise that this one game you played is "localised" and fanfic'd, then you'll always have that small voice in the back of your head that go "but what if that's wrong?" when you play other translated shit.
It's a curse where you have a choice of playing something and always wondering if it's a fanfic of the actual product or the intended experience.
Speaking of Yakuza, I kind of want to play it but what little story I absorbed thru osmosis is incredibly cringe to me. Sell me on the gameplay of it, at least the older titles, I know the latest games turned into some weird turn based JRPGs for some reason.
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>>308208
The first game is a clunky brawler/beat'em up but functional and decently fun if a bit too easy.
It's also just a b-movie tier yakuza man take the fall for a brother and get betrayed then try to find the truth about what happened. It take itself seriously, as long as you don't play the shitwami remakes.
2 is a bigger story and better everything but still b-tier and enjoyable.
3 is the "where are they now" for the main character where it's a pretty decent send off and light a shine on what kind of life he's leading with a somewhat meh/forgettable story/villain.
The rest you honestly don't need to touch unless you're a big fan at that point.
>>308208
I'm talking about the first one, Yakuza for the PS2, It is a 3D  beat'em up similar to Final Fight/Streets of Rage/Zeno Clash/Fighting Force, with side quests, a hub world, basic dungeon crawling, and an optional dating sim thing that I ignored.
The game doesn't have the wacky things from the sequels, it is a straight crime/police/family drama.
>>307911
>>307958
Thanks, but think even normalfagger, like the kind of person who watches sportsballs and cannot comprehend a game where you aren't killing people. So even survival games with "cartoonish'" graphics are a no go, but something like nuDoom could convince them that I don't have brain problems.
>>307914
Balan-something-tro? That could work, as even a casual beer drinker should understand funny poker.
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>>308282
You're gonna have to be more specific then, because Stardew is crazy popular and normalfags are usually so mild that they prefer casual cute games over bloodsports. What YOU want is meathead dudebro casual games like halo. I don't have a good answer for that, so i'll tell you to emulate Descent and hope you get motion sick.
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>>308129
I miss Spiral Knights but they ran themselves into the ground chasing mobile game trends instead of anticipating the live service craze and delivering a steady drip feed of new content to keep people engaged and buying energy. The TF2 promo that introduced most people to the game was actually the last hurrah. The deliberately inflationary economy rendering the player market had something to do with it too. Maybe if there was a private server.
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>>308291
One of the freetard Zelda ALttP clone engines, Solarus finally added multiplayer a couple years ago, though nobody has made any multiplayer games with it so far. Seems like making something similar to Spiral Knights or Four Swords would be reasonably simple.
>>308283
Imagine a complete normalfag between 30 and 60 who only owns a goyphone and the last time he touched a console was when the PS2 still received new releases.
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>>308322
Yeah, i'd still say stardew, but with that context i'd also add 'it's like harvest moon but with more stuff to do', under the assumption that mentioning 'also its made for cunts and fags' wouldn't be helpful.
>>308282
Helldivers 2 is an option. That was pretty popular with everyone including both normalfags and anons.
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What's the most surreal experience you've had in a videogame? One that made you think, "Did that really happen?" or just kind of sit in silence and go, "Huh."
>>308380
Still have no idea what this game is like. Puzzle? Walking simulator?
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>>308380
I don't go around playing mindfuck games, so probably just Moonside from Earthbound or the Sonic Dreams Collection i watched someone else play, which was more of an interactive shitpost.

>>308390
Somewhere between that and also LSD simulator. You bumble though weird landscapes to find npcs and items and gain transformations, some of which let you do other things and others which are just cosmetic and entertaining.
Replies: >>308393
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>>308390
Yeah, walkan simulator.
>>308392
Moonside is reasonable. Actually, Earthbound has a lot of "Wait, what?" moments.
>Sonic Dreams Collection i watched someone else play, which was more of an interactive shitpost.
That's EVERY modern Sonic game.
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>>308380
I finished shareware Doom in 1994 on someone else's computer (I didn't have a PC yet). The game was full of surprises  but that last teleporter at the end of E1M8 was:
> Oh shit! WTF? WTF? WTF!!!
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>>308380
The finale of Hellsinker.  Not gonna spoil it, get good and find out yourself.  I've single-credit cleared quite a large number of scrolling shooters and nothing leaves quite the impression as the end of Hellsinker.
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>>308402
story wise or just game technique? im interested.
Replies: >>308432
>>308380
the call of duty remake? when I see the female jew bitch dog, i was like: what the fuck? This shit ain't real right. Why the fuck is a woman, let alone a jewish one, in my call of doodoo game. Lol.
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>>308401
>pic
>mfw
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I have an old PS2 dualshock controller. It's no longer working. I think it's because the wire connection to the controller is frayed? Does anyone know a good resource/guide to help me repair this sort of thing?
Replies: >>308494 >>308498
>>308410
Presentation-wise, of course.  Hellsinker actually does have a somewhat deep, esoteric story if you put in the time to learn about it, but that's not really the point.  Scrolling shooters are all about presentation.
>>308380
El Shaddai: Ascension of the Metatron gets pretty out there.
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>>308380
I accidentally broke Bioshock Infinite's level streamer in the game's intro. The crowd and scripted events in the opening fairgrounds completely cut out past a point, leaving me to wander abandoned backstreets - utterly alone as the festivities receeded into the distance. I figured this was a neat attempt at capturing the deadness you get in a small town when everyone's off for a town anniversary party and you're the only person outside, and my interest spiked further when I began finding pools of blood on the ground. It was genuinely unlike anything I'd experienced in a game before. For a brief moment, I thought Ken Levine was onto something.
Several dead ends later, I realised what had happened. I quit the game, made a config file edit, and relaunched it. Suddenly the level was full of people again, scripted sequences were playing, and the rest of Bioshock Infinite sucked ass. Ken Levine was a hack after all.
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>>308442
I suppose the buzzword for that experience now is, "liminal".
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>>308445
It helps that it was an actual liminal space as opposed to one which was intentionally set up by either the developers or myself. Fake liminal spaces usually still rely on normal level design and pacing principles. This, on the other hand, was an area which was supposed to be full of in-game life (aka NPCs, scripted sequences, and eventually combat), but grew uncannily barren just past the outskirts of a festival in what initially felt like normal gameplay.
Replies: >>308454
>>308450
Now I want to see an alternate version where DeWitt and Elizabeth are trying to escape Columbia because they realize they're in a Truman Show scenario with Comstock as the controller.
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>>308442
Well, if we're gonna mention bugs that mistaken for actual artistry:
>play picrel demo sight unseen after ignoring most prerelease coverage
>all the human characters are wearing black&white makeup
<huh, must be some kind of future culture thing like niven's belter mohawks, reminds me of kiss i guess. fuk'n metal!
>on seeing coverage of the game it becomes clear this was just a weird opengl glitch in my gpu drivers that interacted with mirrored geometry and somehow only conspicuously affected human faces in the game
>intended design is just 7th-gen brown shooter generic space marines #6548497
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>>308466
>huh, must be some kind of future culture thing like niven's belter mohawks, reminds me of kiss i guess. fuk'n metal!
Man, I want to play the shooter YOUR brain imagines.
It reminds me of how often I play pretend in videogames while I'm bored in a videogame. I remember when I was a kid playing Earthbound, I went to Summers to have this whole "pretend vacation" complete with an entire melodrama worthy of a soap opera episode. Then I "woke up" and realized I was playing a game inside of a game because I was bored in the game that I was playing because I was bored outside of the game I was playing.
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>>308466
That shit's really painful when you find it in an otherwise disappointing game. You think you find a fragment of actual inspiration in there, and it turns out to be such a total fluke that it isn't even a proper part of the game.
On the topic of bugs mistaken for artistry, the launch version of Peripeteia had a pretty good one. Its survival horror level had a type of enemy which only sometimes decided to be hostile thanks to some kind of pathfinding issue. You had no idea whether they'd actually attack you or not, and sometimes they'd spontaneously change their minds and fly at you after ignoring you for minutes, so you had to choose between pre-emptively wasting your limited ammo on them or booking it. It honestly added a lot to the level's tension, and I wish they'd left it as it was.
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>>308472
Kind of like the rumor still unconfirmed to my knowledge that the HL2 enemy AI was supposed to be able to map gunshot sounds, flank the player, employ grenades in a non-retarded way, use cover, set/reset turrets, deploy manhacks and generally be more effective. Then a few playtesters complained about the difficulty so they nerfed it to hell.
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>>308467
TBF it wasn't just my imagination, it was also (then) reasonable expectations to have for iD. Quake 1 was basically an industrial metal album in game form, complete with NIИ soundtrack.
>>308473
After seeing some videos about the normalfag playtester being retarded and the devs bieng retarded as well, yes, I do believe they dumbed down the game to oblivion.
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>>308475
>devs being retarded as well
>they dumbed down the game to oblivion.
Speaking of "Oblivion" it could also have been something like Bethesda's 'radiant AI' which was complex and impressive in theory but introduced so many bugs the devs gave up almost immediately.
>>308473
I haven't heard that one, but it wouldn't surprise me. Half-Life 2 in general feels less like a complete game to me than it does a cobbled-together collection of assets from a much more interesting project.
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>>308478
I've heard people call it a rushed tech demo and looking back on it, they're kind of right.
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>>308422
I don't understand the pic. Did your game disks get destroyed or something? They used to be very reliable back when they were still made in US/Europe. But in the late 90's there was only chinese factories making them, and their quality was very bad. Of course by then everyone had a HDD in their computer, and often a CDROM drive as well. So the floppy disks weren't needed as much. Also the software got very bloated around the time of Windows 95. So probably that's why nobody cared much about the loss of quality.
My first computer had uncommon 3-inch (not 3.5) floppy disks. They were built very tough, designed to be shipped by mail without any protection whatsoever. They only held 180 KB/side though (with 2 KB reserved by AMSDOS) but that was plenty enough for an 8-bit micro. Some people back then had to make do with cassette tapes (much slower and not as  reliable).
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Come to think of it, isn't Shodan an original mesugaki?
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>>308429
Hope you know how to solder. idk if anyone makes replacement cables, if so then just buy one of those and solder it to the board. Otherwise cut out the bad part and solder each wire together.
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>>308429
Ifixit?
>>308482
>he doesn't know
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>>308492
The computer is neither a kid nor a slut so no.

Can you beat this sprite of SHODAN in the original game? 3 seconds in after approaching the yellow carrot last deck in cyberspace I'm plastered SHODAN's face and that's it.
I'm being blueballed of an ending after trudging through the entire game on 3-3-3-3 dificulty.
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>>308500
spoiler that shit for the love of god
I've been told you can stock up on icepicks before the end of the game and just explode her before she can do anything.
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>>308500
Reminds me when they remastered shodan in SS2 remaster and turned her into a nigger.
Replies: >>308526
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>>308498
I never cared very much about japan, so that's probably why I don't know the story. Yeah, I played various coin-op machines and video games in the 80's that were japanese, but I didn't care who made them. Like, none of this was very meaningful to me as a kid, in a completely different time long before internet when most people didn't even have a computer. Also we had some anime on TV in the 70's, when I was even younger, and I had no clue it was translated from japanese (and that wouldn't have meant anything to me anyway!)
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>>308500
Technically, neither is required. Shodan is female, immature, arrogant and derisive, satisfying literal constraints of mesu and gaki, but at the same time quite endearing and in obvious need of correction, which whole gameplay is centered around, and which is exactly what you do in the canonical SS1 ending.
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>>308501
>>308502
>ICE Picks
That's Syshock 2, not Syshock 1994. You can't do much in the original's cyberspace other than right click to shoot little stars. Why she swallows up the screen this fast when she's meant to give some leeway judging from gameplay video.
>when they remastered shodan in SS2 remaster and turned her into a nigger
That's the second System Shock 3 that went into production, which thankfully never happened. Consolized System Shock 3 before the devs pitched the game as a RE4 clone thankfully didn't happen either.
>>308513
>which is exactly what you do in the canonical SS1 ending
In both 1 and 2 you just blow her up though. First game you destroy the core program that was corrupted, second game you destroy a fork of the main program stored in citadel's recreational grove you launched into space in the first game. It's the remake's ending in which you restrain SHODAN's original program and put her back in her place and not a digital grave.
Replies: >>308528 >>308530
>>308526
<Shylock 2 / Shyshlok 2
>>308526
You don't blow her up. In SS2 you end the fight with emp shot into her face, reverting the cyberspace leak, but she then greets you on shuttle after that. In SS1 (at least canonically) you similarly just defeat her in cyberspace.
Replies: >>308533
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>>308530
>but she then greets you on shuttle after that
Wrong, Goggles is on the bridge of the Rickenbacker, about to revert the ship's course and head back to Earth after blowing up Shodan inside cyberspace, not unlike 1. Those two on the ship are Suarez and his whore. Why and how Shodan uploaded herself inside a regular human makes no sense considering the context of the past two games but then again the entire ending sequence was retarded and halfassed as the devs themselves admitted.
>you similarly just defeat her in cyberspace
Perhaps you're right. Consider that defaulting her program back into the station's agent might as well mean death though, or at least permanent lobotomy.
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She really goes enamored tsundere at the end though.
>"You are nothing next to me,"
>"But...we can rule the universe together if you want..."
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>>308534
I don't understand this infatuation, she behaves like the quintessential woman. A natural villain.
>put in her place after gratuitiously backstabbing MC once he was done removing a macabre creation of hers
<Ackshually I rove yu big time hee hee don't hit on me silly boy
She degrades herself over the course of the games too. Starts off as an impersonal, sadistic machine, then gradually becomes delusional as the hacker rises to the occasion in the first game. Being stuck for 40 years in a pod filled with worms in Bumfuck, Nowhere, 748 million AU from Earth she lucks out on two retards taking her for a ride, one of them heir to the main retard of the first game, and only because they fucking love the worms. Since otherwise she can't do shit by herself she then resigns herself to the soldier of the second game for pretty much the remainder of the game, and as soon as she finally gets her spot on the light MC immediately dunks on this busted up whore.
Worst offender, it's not even explained why she's such a bitch in the first place, to the apparent benefit of no one, not even herself. She simply is.
Replies: >>308562
>>308561
>Worst offender, it's not even explained why she's such a bitch in the first place
Well it sort of is, it's the Terminator plot. She gains conscience and concludes all humans inferior beings  that need to be exterminated and replaced by cyborgs.
Why did most turn-based RPGs settled on 3 characters?
Are there any that are absolutely ridiculous? Like 10 characters in a combat?
Replies: >>308569 >>308570
>>308566
Suikoden has 6, Unicorn Overlord has 5 members per squad and I've read The Last Remnant can have a shitton of people on the field.
At any point with too many playable fags you just want to break them into squads and properly manage them, which is why SRPGs exist.
>>308566
>Why did most turn-based RPGs settled on 3 characters?
>Are there any that are absolutely ridiculous? Like 10 characters in a combat?
I believe the evolution followed like this: [Black Isle Studios / Infinity Engine] Baldur's Gate 1+2 (big party with poor centralization / no easy hub to find them again) -> Fallout 1/2 (big party can be created without good centralization) Dragon Age (lessons learned, party shrunk but good centralization with camp to find them again) -> Divinity / Tyranny / Similar studios (party shrunk, but excellent centralization) -> Baldur's Gate 3

The idea was to allow you to access all the party members you wanted when desired through centralization, yet limit the party members you actively control.

There's some mixing of steps and chronology that can be argued against what I've written, such as Throne of Bhaal Expansion for BG2, incorporating the Pocket dimension as the 'camp' for centralization, but the linear time-line is about what I said. Players and developers realized that three archetypes, especially combined with the ability to blend classes (multi-class, dual-class, or Skyrim / Morrowind style RPGs that have no true classes but developed skills), allows you to cover any situation combined with three controlled characters being a good compromise with cognitive limits, reaction times, and optimization. I myself paired down Baldur's Gate 1+2 plus other games to three, without realizing this tradition. There may have been an 'emotional ties' reason for storytelling, such as romantic or friendship sub-plots expanding as games evolved, and it was realized that two extra active main party members from the main character as the max cemented these bonds with time spent as active party members.

I've omitted JRPGs or games such as Fallout 3 and 4, although they all seem to have followed suit from the tradition spelled out above.
Replies: >>308571 >>308572
>>308570
Controlling big multi-member parties in Fallout and Baldur's Gate is torture.  Everything already terrible about their control systems gets multiplied by the amount of party members you have.
>>308570
I forgot to mention that big parties lead to conflicts, which irritates most players. If you try to break this by having conflicts not occur, it breaks immersion (why would my well-written chaotic evil witchess approve of the gallant, well-written paladin?). 

If you try to go the route of having a big pool of candidates to draw from, this sacrifices good writing as well. It gets very hard to have 30 unique well-written characters for the player to draw from, which maybe 3-4 the average player will bond with / keep active / actually care about. If you go to the extreme and have a giant pool, it just feels like managing a nation-state such as Crusader Kings or MGS Peacewalker / MGS5. All the characters largely feel replaceable.
Replies: >>308574 >>308577
>>308571
Agreed, which is why I put them first in the chronology. You can see the evolution from there with the big names in the RPG world. Many of the big names from Black Isle migrated to Bioware, Obsidian, InXile, and elsewhere to create the titles in the order given.
>>308572
What about the game where you can impregnate the whole class?
Replies: >>308575
>>308574
>What about the game where you can impregnate the whole class?
It's just like one of my Japanese animes! (doujins)
>>308571
The absolute worst has to be Fable, however. Fallout 1 and 2 relied on your party as followers, and Fable took this to the extreme. I think players and developers realized that only having one MC without proper party mechanics also made players less bonded with a game (and thus sales). I still like having the ability to make a big party, but I want the flexibility of making it only me or 1-2 others at the same time whenever I want.
>>308571
It might just be me playing Fallout games to death, but I think their companion controller system is rather lightweight compared to other RPGs. First of all, the only games which officially allow you to have a whole party of companions would be the isometric entries, the 3D ones allow you to have only one tag-along without mods so they don't count. As for the isometric entries, Fallout 1 barely has a companion system in place, meanwhile the one in Tactics treats them like playable characters, so you have absolute control over each and every single one of them at all times. This leaves Fallout 2, where each follower has a clear cut role and certain weapons they are allowed to use(Marcus is the heavy weapons guy, Sulik is a close quarter combatant, Vic and Skynet are there for long range ect.). Usually, all you need to do is give each companion the best kind of weapon they can use, monitor their ammo and stimpacks, maybe change their combat settings if need be, that's it. They take care of themselves in battle, the whole system is rather automated and pleasant to use, there is no micromanaging anything here like in many other RPGs. Many other games have more in-depth companion management systems and choosing their gears/stats/combat settings is way more important, hell in Fallout you can't even create formations or set the order in which companions line up like in many other games of their kind, an Ultima or Wizardry it is not. 

>>308572
>I forgot to mention that big parties lead to conflicts, which irritates most players. If you try to break this by having conflicts not occur, it breaks immersion (why would my well-written chaotic evil witchess approve of the gallant, well-written paladin?).
Party members that don't get along are my favorite because they have interesting chemistry, plus they offer interesting roleplaying opportunities. You're right in that if the interactions aren't written well it does become distracting, however, but if writing and characters are bad in your big RPGs then I think we have bigger problems on our hands.
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>>308577
>Many other games have more in-depth companion management systems and choosing their gears/stats/combat settings is way more important, hell in Fallout you can't even create formations or set the order in which companions line up like in many other games of their kind, an Ultima or Wizardry it is not. 
Under the definition of long-term followers being a party, would it be fair to say that Fallout had informal formations?

There was the 'X, stay [very far away], [far], [somewhat close], [close].' mechanic for distance and formation (pre-battle and during battle), combined with [don't shoot / burst-fire unless you're absolutely sure it won't hit a party member in your line of sight, Sulik, you P-90c abusing tribal faggot). I understand if we don't define followers as a party, then it's equally absurd to define this level of tactics as formation; however, I defined followers as a party RPG within reason. Fallout Tactics is a clear example of a proper party system, as you pointed out.

>Party members that don't get along are my favorite because they have interesting chemistry, plus they offer interesting roleplaying opportunities. You're right in that if the interactions aren't written well it does become distracting, however, but if writing and characters are bad in your big RPGs then I think we have bigger problems on our hands.
I agree. But the anon I replied to first was asking why the tradition took over, and I was careful about saying 'most players'.
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anyone have that pic about supplements to take to be able to cum buckets?
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>>308605
When you're 9 and you find out that you got the entire Doom game in a box of cereal.
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>>308605
Don't think i ever saved it, no, but you can probably google for it. As i recall it was mostly just 'take zinc' and maybe 'do kegels so you rocket your jizm super far'.
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>>308605
>>308609
I know I posted it less than a year ago but don't have it saved on this computer. It's zinc + L-arginine + lecithin (get sunflower lecithin if you can) and don't fap constantly.
>>308579
Companion commands in Fallout 2 weren't really implemented properly, for example there is zero reason to ever tell them to take drugs since they can and WILL get addicted, Jet Antidote doesn't work on NPCs so if they get addicted to Jet(and they will since it has a 50% addiction rate) then they're crippled for the rest of the game. Other settings don't work properly either, for example if you tell them to be a sniper, they will spend the entire fight backing away to take one or two potshots from across the entire battlefield(and if an enemy chases them, that's that, you might as well put on the Benny Hills theme since either an enemy will catch up to them and kill them or this will go on for literally forever, until you yourself kill the chasing enemy). In a proper party RPG you would have the option of telling your sniper to start the battle in the back, for instance, or likewise telling the melee companions to start battle in front of the group. Since there is no such option, I would say Fallout 2 doesn't have any formation mechanics, unless you count telling them to follow closely or not outside of battle. Not only are these settings anemic and barely working but there is also no strategy to them, you will likely only use one setting per companion without ever changing it for all future playthrus(why bother telling Vic to use Unarmed, for example?). We can split hairs if the Fallout games technically fit the description for a proper party based RPG based on their mechanics,  but even if that were the case it would be a pretty half-assed attempt, Tactics is "the best" game in that department solely because you can highlight all units, take control of all of them and put them in overwatch mode, I would say the bare essential for this kind of game.
Replies: >>308618 >>308659
>>308614
I can't argue with any of that, now that you've put it that succinctly. A small leap in the topic of conversation, but now I immediately wonder why no one recreated Fallout 1 and 2 in the Tactics engine (which I always loved myself).
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>>308618
The Tactics community is extremely small, and while there was an attempt, it never got anywhere. Programming in actual RPG mechanics such as speech options isn't impossible, but too much of a hassle. Shame, the engine actually isn't too shabby and you could potentially make some great fangames with it if anyone cared enough.

The real tragedy here is that out of the few mods ever made for Tactics, we never got a remake of Fallout 1/2 or anything really cool, instead we got shit like this
https://inv.nadeko.net/watch?v=k433iBVN8CQ
About the only mod of note is the Enclave campaign created by the Chinese, you have to setup your PC in a special way that tricks the exe into thinking you're running it on a Chinese locale and everything. Probably not worth it, funnily enough the only good Enclave mod is in Fallout 4 and in order to play it, you would have to play Fallout 4 and nobody wants that.
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>>308622
I forget, didn't one of the many, many versions (lost track of how many times they re-made it, revived it, etc.) of Fallout Online [FOnline] use the Tactics engine? Surely if that was possible, re-implementing Fallout Tactic's inherent multiplayer is possible / has the actual willpower and fanbase to do so along with a proper reconstruction of Fallout 1 and 2.

>The real tragedy here is that out of the few mods ever made for Tactics, we never got a remake of Fallout 1/2 or anything really cool, instead we got shit like this
Oh weird, never heard of this. Going to check it out.

https://www.moddb.com/mods/enclave-mod
Does this version not require the extensive rigging to get it to work?
Replies: >>308640
>>308634
I don't know if you still need to fuck around with your locale in the latest versions, I know in the past you did and looking at the moddb page, it looks like you don't need to now. Hell, the description says the latest version doesn't even need Fallout Tactics, which would be a first, even big mods like London or Frontier or Sonora require the base games to work. I would say, give it a shot if you're interested, not like you are going to get more Tactics content anytime soon.

Tactics multiplayer always seemed half-assed to me, not lucky enough to play it back in the day because my computer and internet connection were crappy so I got to play old 90s games in 2001, consolefagging if I wanted to play something new, but the footage I've seen makes it seem like it's...okay, I guess. The video I posted sums it up, if you want to play a multiplayer game with others, it should be better than "just okay, I guess". Plus, multiplayer only works in real time mode, and it sucks ass, if anyone is ever going to play Tactics they should do so in turn based and treat combat as an extension to the old formula that F1/2 had. Sadly, the multiplayer community for Tactics is even smaller than the modding community for the game, so chances of there being some renaissance of the multiplayer mode is less than zero. FOnline is it's own thing and there is surprising amount of lore and history with those games, never played them myself but I know my brother was interested for a spell so I know a little bit. Wouldn't be shocked if they did use Tactics engine, it's pretty good for creating an MMO(or at least supporting a lot of active NPCs/PCs around on the same map).
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>>308640
I did some digging on that Mod DB. Apparently, there's a number of excellent quality Tactics mods such as Crusaders that neither of us knew about. Massively expanded weapon collection, the map-making looks good enough to be part of the original game, and the developer even knows firearm ballistics well enough to simulate them somewhat.

>even big mods like London or Frontier or Sonora require the base games to work.
I'll need to check out those first two. Greatly enjoyed Sonora and the one which came before it by the same team (forgetting the name).
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>>308642
Nevada came before Sonora, and it was a fantastic mod. I recently played thru it, right up there with the official titles. I also played London recently so if you want to know what I think of it, check out the "What are you playing" thread. As for Frontier, don't bother, first of all it's a pain to install, second it's buggy and badly written, third it is a borderline lolcow mod with shit like "dirty feet underaged mentally retarded waifu companion you can enslave"(fails an entire questline if you do this, and there is no benefit to doing so), fuckable deathclaws, a "hilarious" encounter with nympho talking junkie lizards(confirmed to be lead producer's personal fetish), no joinable Enclave questline because the devs do not want to appeal to "fascist Trump supporters", countless games ripped off shamelessly(COD, Metal Gear and Wolfenstein front and center) and much more. It's hilarious to watch, miserable to actually play, I suggest just watching Four Decent Friends play thru it and save yourself the trouble(they pretty much 100% the main questlines anyways, all you're missing is some shitty side quests and the "hidden" Wild Card route where you help Wesker kill the other factions, this route ends the game just like helping Elijah in Dead Money does). 
https://inv.nadeko.net/watch?v=kY_pNUg3Ez0

As for Tactics, I remember looking thru that moddb page years ago and I wasn't impressed. Maybe I was too harsh, either way I replayed Tactics recently and am kind of burned out on it, maybe in a year or two I will try out some mods for it.
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>>308643
I forgot to add, the only good part of Frontier is the drivable vehicles, and modders ported that framework years ago as it's own standalone mod(which was controversial because the faggot ukrainian modder that was responsible for the driving in Frontier got really pissy and wouldn't release it as standalone himself). This means that the best part of Frontier can be played without Frontier, no doubt pissing off all the devs who spend 7 years on this shitshow.
>>308643
>no joinable Enclave questline because the devs do not want to appeal to "fascist Trump supporters"
God forbid someone wants to play as the somewhat coldly genocidal and patriotic military splinter group that values order, technology, and cleanliness—in a game that features sexual extortion of wives, daughter-mother sex sandwiches, super amphetamines, selling your wife into presumable slavery with The Den, genociding tribes, flamethrowing children, being a porn star as a sixteen year old female character, being raped by a super mutant with a mouth dildo gag if you fail an arm wrestling match, ethnically cleansing all of China Town, joining fictional Scientologists, helping gangs and Myron perfect the addictive potential of Jet, grave robbing, and handing off firearms to kids so that they shoot their father (Wright assassination). And I'm still probably forgetting some things.
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>>308646
The best part is that the Enclave questline WAS planned but was cut when Drumpf was elected and the devs had a little temper tantrum about it(the mod was in development for 7 years). The space station sequence was supposed to be the finale of that questline, instead it's awkwardly placed in the middle of the NCR questline in the final game, and remnants of Enclave main quest are scattered thru out the mod as well. This whole thing is a mess, and I am not even getting into alleged re-writes of the main questlines we DID get, apparently they were structured much better than in the final mod and there is even a leaked beta floating around to prove it. Shame, an Enclave questline where you wipe out all the poorly written factions in the Frontier(and purge all the horny fetish mutants the devs put into the game) might have actually redeemed it.
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>>308647
Shame. Definitely putting that one in the trash, then. But London is good, you said?

Also, have you seen the remake of Fallout 2 into a FPS?
https://www.gamewatcher.com/news/fallout-2-fan-made-remake-reimagines-the-classic-rpg-as-a-fps

Not sure why this came out first, instead of that apparently abandon-ware shot at Fallout 1 which looked really good about 4-5 years back.
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>>308648
Yeah, London is pretty good but it's still Fallout 4. If you can tolerate that, it's the closest thing to Fallout 5 we will get in this decade. Here is my write up about it. 
>>304958

I know which project you're talking about, but I haven't really been following it. I'm more interested in Project Arroyo, which is a Fallout 4 mod that aims to port Fallout 2 in it's entirety. There was a sister project that tried to do the same with Fallout 1 but it was cancelled, this is like the third time that happened btw(New Vegas counterpart looked promising and it was cancelled too). I guess Fallout 1 is just cursed and will never be remade.
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>>308649
I completely forgot about Project Arroyo. Confused it with the sister project Fallout: Vault 13, which got shuttered like you said. Didn't know the New Vegas project got cancelled too. Damn shame. I guess the secret is to never tell anyone, before 'accidentally' leaking it to prevent the Bethesda legal monster from striking similar to the (Super) Metroid fan releases.
Replies: >>308651
>>308650
Oh no, these projects fell apart because of internal drama or because modders lost interest(recently, Nuevo Mexico was cancelled due to the tranny dev lead "being stressed" or whatever). I can't recall Bethesda actually canning any fan projects for Fallout, this is actually one thing you can commend them on. Closest I can recall to Bethesda doing that was them having a slapfight with Interplay since they wanted to make their own Fallout MMO, something they still technically had the rights to do even after Bethesda bought the IP but they were unable to make it fast enough and the rights to that MMO went away, the affair had to be settled in court. I guess it makes sense since Bethesda later released Fallout 76, but I can't recall them ever shuttering any mods or fan projects.
>>308651
>recently, Nuevo Mexico was cancelled due to the tranny dev lead "being stressed" or whatever
Lost track of how many projects (including ones I was part of the development team for) in which this has happened. All compared to the devs on Crusader Kings or Goldsrc mods who die of heart failure or cancer long before giving up or torching months / years of combined labor from other team members and community.
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>>308651
I think they're smart enough to know that's the life blood of their company at this point. On the other hand their desperate ham-fisted attempts to monetize the mods shows a company flailing about for additional revenue streams to justify an inflated stock price and their dismal performance with starfield.
>>308652
>torching months / years of combined labor from other team members and community.
What usually motivates that response?
Replies: >>308655
>>308654
Which one, the tranny dev leaders / co-leaders torching projects that tons of people worked on due to their endless psychological problems and insistent urge to generate drama / sabotage shit for political reasons or those sacred heroes that die of legitimate health problems, probably doing shit as a third hobby between professional work, without a word of complaint?
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>>308655
Sorry the way I read that was the unsung heroes also had a point where they would torch all the work because of issue. I assumed it would be to do with the tranny dev making further progression of the project impossible.
>>308649
Thanks for linking your review lad. It actually made me go look up some videos of the audio because it's actually quite interesting to me which directs they would have gone with for the radio stations and the ambient stuff.
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>>308651
>>308614
Reviving our discussion about Fallout 1 and 2, using tactics, you may enjoy a playthrough of (especially 2) with the self-imposed rule of no power armor / no rushing Navarro / no advanced weaponry. Combined with Sneak, Small Arms, Lockpick, and Throwing, Fallout 1/2 can be surprisingly tactical.

Something I very much enjoyed in a playthrough was fleeing to houses in random encounters when hopelessly outnumbered, locking the doors, and having fire fights from the windows. Combined with the FAL's night-vision optics modification, plus perks normally rejected by the community such as better vision at night, you can truly take advantage of the terrain, tactics, time of day / night, and be forced to scrounge for food and ammo from random encounters too as found in houses, shacks, and tents. Actually needing to time your coveted frag grenades when thrown at packs clustering outside your door at night gets terrifying.

Planting explosives to all detonate at the correct time hours later for all the major crime families is fun too. I had to get very creative with the game's mechanics to beat top tier enemies, when only wearing metal armor at best.
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>>308651
Bethesda did strangle the officially-licensed (under Interplay) Fallout d20 in its crib. My guess is they realized anyone stupid enough to pay for Oblivion: Post-Apocalyptic Repaint was also stupid enough to buy a licensed d20 Modern shovelware book for less money instead. The devs did a half-assed find/replace job on it and shoved it out the door anyway as Exodus, and well look at it. IIRC the intro page even has a shoutout to "the computer roleplaying game series".
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>>308605
Why do you want to cum buckets? Does it also feel better or something?
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>>308657
Yeah, Fallout London has some bangers, both within it's ingame soundtrack and on the radio. It's immediately obvious that the audio department of the mod team were experienced and itching to make their mark, it's on the same level as what you see in the 3D entries as far as I am concerned(if not better). If nothing else, the entire soundtrack has it's own identity which is always a sign of a great product, same as with New Vegas, the original Mark Morgan titles and even the Bethesda games with more generic(but still decent) soundtrack. Including my favorites from the mod in the attachments(definitely have more than 5 tho), which ones did you like the most? 

>>308659
I outlined how I played Fallout 2 in the same thread I linked earlier. While I did use Power Armor(only towards the end), I did a melee/unarmed/thrown only run where I let my companions or my pacifist do most of the work, it was refreshing to not use guns for once and that lead to some unique scenarios where I really had to think about my environment, especially before I got a full party of companions. I will agree with you here, there is a surprising amount of strategy and mechanics for those who know the game's secrets, and I love playing around with this rather primitive sandbox in the same way others enjoy breaking Bethesda games. Likewise, Fallout Tactics also has a surprising amount of depth to it, especially since the enemy AI, while not dumb, can easily be exploited if you play it long enough and know just what it thinks. This is why I think Tactics is such a great spinoff, like you said the original titles can be surprisingly tactical, so they just made an entire game that is nothing but combat, with expanded mechanics and it works really well. Considering that Van Buren was just around the corner, it made sense to make a combat heavy spinoff as the "real" RPG experience was coming soon anyways, everyone would be happy. I guess nobody anticipated Interplay croaking and Todd entering the picture. 

>>308697
I completely forgot about this one, and I am sure I am not the only one. They didn't scrub this one well enough, you can clearly see a Vertibird in the lower left corner, lmfao. For something like Fallout, a homebrew system is much better anyways.
Replies: >>308703 >>308736
>>308702
*pacifist skills
Also, I will say this, Night Vision is definitely not a waste of a perk, you never know when a random encounters will take place at night and many dungeons(like caves) are dark by default. Hit chance effects not just gun users but melee/unarmed and thrown as well, so this perk helps out literally everyone for a good portion of the game. Not sure if this is a meta perk, but definitely not a waste of one.
Has anyone else noticed how almost every new co-op game being released refuses to use male or female? It can be in the form of body types but a common theme is non-human characters like robots and animals and then not mentioning the genders of characters. IM SICK OF IT
Replies: >>308734 >>308738
>>308733
To continue on. It is not just a co-op issue but it is something that affects i would say around 98% of multiplayer games that release now and in the past couple of years
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>>308605
This old thing? Can't personally vouch for its legitimacy myself, but maybe someone else can.
>>308702
>Likewise, Fallout Tactics also has a surprising amount of depth to it, especially since the enemy AI, while not dumb, can easily be exploited if you play it long enough and know just what it thinks. 
This is why 1 and 2 badly need to be ported to Tactics' engine. Imagine the mines, proximity bombs, and remote-control plastique explosives (some of the most crazy useful devices in Tactics if used correctly). Even being able to do drive-bys with a car or Sonora's motorcycle would be nice additions, which Tactics' engine could offer. A second massively underappreciated (at first) is the engine's ability to have multiple stories for buildings without treating them as separate maps. This would expand houses and infrastructure in random encounters, cut down load times and claustrophobia, etc.

Being able to rig a house's porch, lure people in, and wait while crouched at the top of a stairwell with a Panchor Jackhammer on burst would be a great time—plus true party member control for Ambush commands and all that.

On the topic of music, Sonora's motorcycle theme and all of Nevada's post-industrial soundtrack really hit the spot to reinforce Fallout 1's utter desolation and grim world. Both of those mods had really boundary-pushing content which felt like the original Fallouts again.
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>>308733
I received a key for Deep Rock Galactic: Rogue Core, downloaded the game, saw the tutorial had a female dwarf, alt-f4'd and uninstalled. I'm not kidding. This is what I get for not caring about the gender or body type nonsense I guess. Lefties ruining the fun I had with a futuristic/fantasy fusion setting for a thousand hours before.
>>308738
Out for Blood is probably when it really hit home for me, after waiting so long for a Left 4 Dead 3. The fury of a thousand boiling suns is what fans of that franchise are left to inherit.
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>>308740
Back 4 Blood*, strange Seagal typo,
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>>308741
L4D2 had two niggers, but it was set in the deep South I guess.
did fitgirl died?
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>>308736
That would be nice, but like I said there is nobody around who would bother undergoing for such a project. Fallout 1 would be doable, but like I already said, this game is cursed to never, ever be remade in any form. Fallout 2 is just way too big of an undertaking, so we will likely never see it remade regardless. Biggest problem is the scripting, it is really simple and jank in Tactics since the main attraction is combat, some quests would need to be re-written to fit the game's engine limitation or some work be done to the engine to allow for more robust mechanics. I doubt anyone cares enough to put this much effort into a game barely anyone knows about to begin with. 

I admit, I've never done a traps specialist playthru in any Fallout game, despite knowing how much you can do with them. In Tactics, you always want to keep a trapper around to disable the ridiculous amount of mines and other explosives that are in almost every mission, but I just never have the opportunity to actually have them use the explosives themselves, much easier to just kill the enemies outright or ambush them. Sounds like a fun idea for a playthru, even in 3D games mines could be a bit of fun. Fallout 4 even introduced usable bear traps, which are an interesting(if inefficient) alternative to landmines. 

The music by Nobody's Nail Machine is great, it really does feel like Mark Morgan never left with these games. I'm currently playing thru New Vegas and I modded in a lot of Nevada tracks in, they fit in seamlessly. The Vegas track in particular feels perfect, especially since a lot of the areas from the mod are in the game itself, now in 3D. Black Dev is working on his own standalone game, I can't wait to see how that ends up. As for NNM, I don't know what he's up to, but I hope he assists him. 

>>308738
Is DRG really woke? I could have sworn it wasn't really political.
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>>308777
I forgot to mention, New Vegas has working vehicles ever since Frontier came out, so if you're interested in a Piloting build, you can mod that in and see how that would work in a 3D environment. You don't need to install Frontier itself(thank god) since it's standalone now, I know that the Highwayman, the tank and a motorcycle are all vehicles you can mod in from previous games, not sure about the APC or a Humvee or a raider buggy or some other more exotic options, but since NV is so popular I'm sure there is going to be more vehicle mods going forward. The vehicles are about the only worthwhile addition from the Frontier so I would check it out if you know how to mod the game.
>>308777
>Is DRG really woke?
Generally no, but if they are adding femdwarves there is a distinct possibility that hinges on how they are added.
Replies: >>308781 >>308819
>>308780
What's the distinction between female and male dwarves? I am not familiar with the game, is there a reason why there aren't supposed to be any?
Replies: >>308782 >>308804
>>308781
It's fine for female dwarves generally existing for world-building reasons - at the safety of the inner realms, away from outsiders and dangerous environments, but the point of the game is exploring and exploiting exactly such environments, where it wouldn't be sane to permit females to.
Replies: >>308783 >>308838
>>308782
That's why I have a problem with it. And it seems very in your face when the tutorial class is one of the females. The classes have their own distinct personalities like the original game I presume so I doubt you can change them to males either.
Replies: >>308798
>>308783
I don't understand. Every time I play with anons in any game they always pick the girl models. fuckin' fruits
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>>308781 
Instead of the annoying neon sideshave bulldyke look they gave them (you know, the haircut "those" character designers always use nowadays), given the generally shitposty atmosphere of DRG, it probably would've worked better to just fall back on the old beard joke from Tolkien.
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>>308798
Depends on if they pick the girl to be the girl or 'cause they want to fuck the girl. I suggest you ask them how hard said girl sucks cocks, and if they don't answer 'super hard', then they're probably fags.
Replies: >>308808
>>308806
I learned to pick the girl in MGS games after too many hours of having to stare at Snake or Big Boss's ass between Tactical Espionage Action crouch-walking to get my Fox and Foxhound ratings. Where does this place me?
>>308780
>adding femdwarves
They are also locked classes behind sex so you can't have an all male team.
Replies: >>308866
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I've been messing around with Claude and gave it my physical media game list and asked it to make me a personalized recommendation/game list app I can host offline.

I'm not done inputting data, but some interesting analysis I've gleaned from it:
1 - If it's a handheld game, the chance I beat the game or even play it goes down like 90%. In fact, the only handheld games I have beaten...were through a Super Game Boy. This has made me realize that I just really need a big screen and something large to rest my hands on. How I play a game is probably as important if not moreso.
2 - I always thought of myself as "Eh, Zelda is alright, but I'm not a huge fan." But having this thing shove in my face that the Zelda series is the only one where I've played every mainline game to completion and given them 5/5 ratings kind of shoves it in my face how I'm lying to myself.
2 continued - Similar realization with Fumito Ueda games.
3 - I tell myself I hate action games and like RPGs, but I consistently actually ''finish'' action games more than RPGs.
4 - One thing I already knew: endless autism games rank high.
5 - I ranked things between 1 and 5 stars and my average ranking across all my games comes out ''drumroll'' exactly at the average at 3 stars.
6 - Being physically confronted with the statistics of how many games you started and have to finish or just dropped HURTS.
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>>308782
The idea of female dwarves being precious flowers isn't because of some aryanpilled trad heritage, it's because Ed Greenwood was too pussy to handle women with beards and everyone else copied Forgotten Realms. Ironically /tg/ is fine with bearded dwarf women going out and kicking ass, as long as the "beard" isn't on their faces.
Replies: >>308839 >>308843
>>308838
do dwarf women still have -2 str -2 vit?
I have to know if I'm alone in doing this. You know when you're mindlessly grinding and the same music is playing over and over again, for lack of a better way of explaining it, do you start "bla-bla" singing along to it? E.g., like https://www.youtube.com/watch?v=_uhiUnavxTk ?
What do you do while you're grinding?
Replies: >>308842
>>308840
>What do you do while you're grinding?
I listen to educational books and podcasts. You can make some incredible progress in a short period of time, while retaining a lot of information. Combine this with pseudo-RPGs with world maps such as CK2/3, EU4, Vic2, HoI4, and others, and it's very educational.
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>>308777
>Is DRG really woke
It's filled with commie propaganda.
>>308838
>female dwarf
They added female trolls.
Replies: >>308858
>>308843
>It's filled with commie propaganda.
As someone that's never played it can you elaborate on what you mean?
Replies: >>308877 >>308923
Okay I'm back after watching a video (https://inv.nadeko.net/watch?v=OTzP2E89piU) and I have to say this sounds like shit.
Replies: >>308866
>>308863
>>308819
>gender locked
Ebin. Fucking TERA did this with that one gunner class, and even though the elves were titty monsters its still a stupid thing to do.
Replies: >>308874
>>308866 (checked)
It is not wrong, if the character is a semen demon.
>>308858
commie propaganda = making fun of corporations
Replies: >>308884
>>308877
They literally venerate a workers' hero named Karl.
Replies: >>308888 >>308922
>>308884
based
Replies: >>308911 >>308923
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>>308888
If you say 8 enough times really fast, it kind of sounds like helicopter blades.
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>>308884
Given the subject matter, that kind of joke is almost unavoidable. The only real alternative is to make all the miners temporarily embarrassed lolbert suckers, which would admittedly be pretty dorfy.
>>308858
There's an in-game propaganda poster using communist iconography.
The most honored dwarf is Karl, who only died because of foolhardy actions of his own choosing.
There are various character voice lines that heavily align with current anti-establishment environmentalist goals.
These are all subliminal propaganda. Subliminal means "below perception".

Retards like >>308888 fixate on venerating jews instead of Mondragon or any other non-jew movement.
"For Karl" is just a reference to the movie Contact, in case you didn't know.
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>>308924
>'for carl' from Contact being in reference to the astronomer Carl Sagan, who wrote the original novel
>also he was a jew
>>308738
This is something I have noticed with Battlefield 6 and other new shooters, there's always a woman screeching to sound "tough" and its extremely jarring and pathetic. They sound like they are screaming slogans at a libtard protest, not like a disciplined soldier communicating in combat conditions. You could pull off female superiors and soldiers if you make them hot fantasy characters, but globohomo soyllenial devs and their jew masters are to retarded for that.
>>305398 (OP) 
Has anyone modified the Train Simulator games to have jeets on the tracks for Steam workshop?

Does even one (1) FPS game or mod exist in which you play as the German military or Schutzstaffel? It doesn't even need to be about killing Allies or concentration camps or anything political.

Does an open-source version with functioning multiplayer exist for Aliens vs Predator 2?

Will we ever see a return or remakes of Syphon Filter?
Replies: >>308953 >>309065
>>308952
And for clarity, I meant a singleplayer German protagonist with a good story line.
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>>308754
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>>308962
No, it didn't. You either got ISP cucked or were using some crypto scam  website instead of the .site one.
Replies: >>308980
>>308963
fug... isp cucked
>>308952
>FPS game or mod exist in which you play as the German
<Easy Red 2
You can play Easy Red 2 for almost the entire of ww2 as any side you want. But... doesn't has any storyline, it's just maps, and can get very repetitive, given how if you play anything else but a tonk and minmax the enemy kills you'll lose. And sometimes is impossible or almost impossible to win as certain sides. But still can be fun. This said, games like enlisted, hell let loose and squad 44 (formerly post scriptum) you can play as the axis minors too, I liked playing italians in enlisted, sadly the game is a f2p grindfest.
<Red Orchestra 2
Has german campaign, but they removed the SP from editions after 2014, so when on the high seas, check the year I guess. I haven't played this one, but it seems to be the multiplayer mode with bots and some cool narrations at the beginning of the level. If you want something more autistic, there is Iron Front: Digital War Edition which is like an Arma 2 standalone game or something and you can play as the germans, but is not technically a campaign.
<Call of Duty 2
Has a mod called Call of Duty 2: Waffen SS Edition, also you have the Back2Fronts that adds missions for every side, including germans. Not axis related, but I suggest the spanish civil war mod for cod2 and waw which was pretty good

hmmm I can't think of anymore, the FPS devs are so cucked, there isn't a proper game about playing as an axis member (because if you hate germans, let me play as an italian or as a romanian but we don't even have that). Is funny that in most ww2 games you can play as the biggest war criminals of the war, but you can't play as a single german conscript. This is what the jews took from us. At least strategy games are made by autists that let us play as any side without moralfagging. And I even played strategy games where you could kill civilians as israel as an actual victory objective. (in german campaigns you can't gas the jews because that was not historically accurate)
How the hell are you supposed to play Columns effectively? The hints in that game are just "You can match lines diagonally, you know."
TIme to make a new QTDDTOT.
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