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1) It's an RPG.
2) Features a 100% seamless open world that's a mix between Xenoblade Chronicles X and Genshin Impact, except you can't explore everything right away, it gradually opens up as you progress through the story.
3) Features lots of Spyro-like platforming sections, and lots of FFX-like puzzle sections.
4) Features a fast-paced action combat system that is heavily inspired by Kingdom Hearts and, to a lesser extent, .hack//G.U.., but also features a Gambit-like system for controlling inactive party members.
5) Features playable mechs for both exploration and combat (similar to Xenoblade Chronicles X).
6) Is heavily story-driven, and with a very long main quest (50 hours at the very least, excluding sidequests).
7) Features very few (no more than 10 in total) sidequests, but they're very long.
8) Features lots of secret areas/treasures/etc.
9) Features lots of minigames, such as: a card minigame, a Blitzball-like ball minigame, a racing minigame, a Tora!Tora!-like pixel minigame, and more...
10) Battles and some minigame will feature a local multiplayer option.
11) It won't feature any gacha system.
12) It won't have any paid DLCs.
13) Developer: Monolith Soft. Main platform: PS5, but no exclusive.
14) Staff
Director: Hironobu Sakaguchi
Scenario writers: Tetsuya Takahashi, Soraya Saga, Akira Tsuchiya; with some limited input from Yoko Taro and Tetsuya Nomura
Character-designer: either Shigenori Soejima or Nagi Ryou
Monster-designer: Shigenori Soejima
Mecha-designer: Koichi Mugitani
Environment artists: the author of Monolith Soft's mystery recruitment artworks, plus everyone who worked on Final Fantasy X and/or Genshin Impact
Composers (exploration music): Nobuo Uematsu, Yasunori Mitsuda
Composers (battle music): Yoko Shimomura, Yu-Peng Chen, Nobuo Uematsu
Composers (event music): Nobuo Uematsu, Yasunori Mitsuda
Composers (songs): Akiko Shikata, Akira Tsuchiya
Replies: >>306227 >>306231
I think this anon likes Xenoblade Chronicles X...
Did you write this with a straight face or copy paste from it from reddit?
>>306223 (OP) 
>Features a 100% seamless open world[...]except you can't explore everything right away
Is that not a seam?
Just admit you want a japanese genshin.
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>open world
>>306223 (OP) 
>Genshin Impact
Stop reading right there.
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>open world
Fuck you and your massive emptiness filled with fucking nothing.
Give me proper level design. Give me visually striking levels that are fun to play on. Give me a beginning and an end. Don't give me yet another mindnumbing UE5 landscape filled with prefabs and 50 hours of pressing W on the keyboard while watching my time go down the drain.
Eat a bag of dicks.
Replies: >>306238 >>306305
>>306235
I sometimes like open world game.... But in games like Just Cause for example, you can't explore the whole map in the beginning because there are zones that are more hard, you can go there, but it'll be harder to beat. So it mechanically have a progression, Farcry for example does this too.

In GTA games.... 5min in the game you can go anywhere, and it's all the same, boring and empty map. Open World can be a cool concept but is usually developed by niggers.
I liked the way Kenshi did it's open world.
Replies: >>306260 >>306278
>>306254
Barren, void of interactions and feeling like a tech demo?
>>306254
Breath of the wild and Death stranding are basically what I consider the bare minimum for open world if they don't match that quality I'm not playing it period.
Open world games without a sense of exploration are pure slop
What was the only game to ever do an open world properly and why was it Gothic?
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>>306235
>Fuck you and your massive emptiness filled with fucking nothing.
If you actually played games instead of blindly parroting the opinions of others maybe you'd know your beloved "normal" games are much more likely to fit that description than open worlds

>Give me proper level design.
You mean like an endless labyrinth of 800 copy-pasted rooms full of nothing but copy-pasted mobs?

>Give me visually striking levels that are fun to play on.
I just gave it to you, and you called it "massive emptiness filled with fucking nothing".

>Don't give me yet another mindnumbing UE5 landscape filled with prefabs and 50 hours of pressing W on the keyboard while watching my time go down the drain.
You just described 80% of dungeon crawlers, except instead of a UE5 landscape there's a bunch of soulless ugly corridors.
>>306305
No need to be this upset Todd.
>>306305
an endless labyrinth would be more interesting than 99 percent of open world shit.
>>306305
tip top b8
putting gachashit in there is the icing on the cake
>>306305
Who said .hack had good level design?
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>>306305
>blindly parroting the opinions of others
I'm not, I plainly dislike open world games. Never bothered with GTA or similar western sandboxes, never felt the hype for Minecraft, ejected the Xenoblade X disc after an hour of gameplay. That's it, unless you count backtracking 3 times Red Forest to the Cordon back and forth in SoC an open world experience, but that's on GSC not having implemented guide NPCs yet. Shit gets stale quick.
>SMT3 on the right
Not a fair comparison, SMT3 does have an artstyle. Besides, all your open worlds got going for them to wow retards with is resolution. Consider these ant-sized in-game screenshots and compare each of them, then answer which one of these is most interesting/pleasant to look at.
If your Genshins and your Honkais weren't reskinned slot machines/second job simulators they would go along your FFXVIs, Xenoblade 3s and the rest of open-world third-person quest-marker chore-crossing minimap-looking-at action kusoge everyone finishes then forgets about it.
>an endless labyrinth of 800 copy-pasted rooms
Your alternative here is a big ass map with nothing to do where each mob spawn is 15 minutes apart from the other. What's the point? Some loot in a coffin and one weapon you could've received through normal gameplay? The game you're playing's all the same, might as well rush to the next quest marker.
Replies: >>306333
>>306316
>Not a fair comparison, ___ does have an artstyle
kind of refutes your point there.
Also I do play SMT by looking at the map.
It's the same shit.
I'm with Kenshi guy, it needs actual in world mechanics to work.
People who defend open world always react by posting screenshots of some distant vista, thing you cannot immediately interact with, i.e. not gameplay.
Replies: >>306344 >>306535
>>306342
> i.e. not gameplay.
Yeah but that's what graphics are for
>>306342
>Never bothered with GTA or similar western sandboxes, never felt the hype for Minecraft, ejected the Xenoblade X disc after an hour of gameplay.
Great, so your knowledge of OW amounts to 1 hour of gameplay.
Way to prove my point, lmao

>Your alternative here is a big ass map with nothing to do
Except for exploring, fighting monsters, searching for treasures, jumping, climbing, flying on airships, doing minigames, etc, etc..

>where each mob spawn is 15 minutes apart from the other
Is that the only thing that qualifies as "gameplay" to you? Mindlessly bashing monsters over and over again? That explains a lot.
Replies: >>306541
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>>306535
You're not replying to the post you intended to.
>exploring, fighting monsters, searching for treasures
What you've typed here is no different in a game without an "open world".
>climbing
??????????????????????
>flying on airships
You're asking apples out of an orange tree here, or at best, to move from point A to point B faster.
More often than not vehicle physics in open world games are an afterthought, its physics are not fun to play around with and there are no proper challenges to accomodate the driving into. You're just spawing some shitty function you can tardwrangle like in a custom Counter Strike server. That, or open world devs here handing a baby a Hotwheels minicar to play in his "open world" known as crib.
>doing minigames
Play the full game instead. If you want proper racing play Ridge Racer, if you want to jump and climb (????) do some platformer with built-in physics that are fun to master, if you want to float in the air like a dickhead play one of those arcade flight simulators like Ace Combat and whatnot. What you're prematurely ejaculating over here is a jack-of-all-trades mediocre implementation of multiple genres that are better realized in full-fledged titles. The open world formula does not contribute in a meaningful way to any of these genres and at worst stretches gameplay time over nothing.
>your knowledge of OW amounts to 1 hour of gameplay
I don't play open world shit because I don't want to, plain and simple. I know I've got a relative who plays Genshin/Honkai/all of them and has pretty much rolled the entire roster up to date and even worked for Mihoyo testing the beta for peanuts. When she's not cheking the daily rewards she's doing some half-assed seasonal minigame and rolling her eyes over the gameplay you're fawning over here. What's kept her going here is the ludopathy simulator built on these games like a malign tumor that I know has sucked a pretty penny out of her wallet. That, and the story as she's said, but then again she binges danmei.
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