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[Hide] (7.9MB, 5000x2686) Reverse 1) It's an RPG.
2) Features a 100% seamless open world that's a mix between Xenoblade Chronicles X and Genshin Impact, except you can't explore everything right away, it gradually opens up as you progress through the story.
3) Features lots of Spyro-like platforming sections, and lots of FFX-like puzzle sections.
4) Features a fast-paced action combat system that is heavily inspired by Kingdom Hearts and, to a lesser extent, .hack//G.U.., but also features a Gambit-like system for controlling inactive party members.
5) Features playable mechs for both exploration and combat (similar to Xenoblade Chronicles X).
6) Is heavily story-driven, and with a very long main quest (50 hours at the very least, excluding sidequests).
7) Features very few (no more than 10 in total) sidequests, but they're very long.
8) Features lots of secret areas/treasures/etc.
9) Features lots of minigames, such as: a card minigame, a Blitzball-like ball minigame, a racing minigame, a Tora!Tora!-like pixel minigame, and more...
10) Battles and some minigame will feature a local multiplayer option.
11) It won't feature any gacha system.
12) It won't have any paid DLCs.
13) Developer: Monolith Soft. Main platform: PS5, but no exclusive.
14) Staff
Director: Hironobu Sakaguchi
Scenario writers: Tetsuya Takahashi, Soraya Saga, Akira Tsuchiya; with some limited input from Yoko Taro and Tetsuya Nomura
Character-designer: either Shigenori Soejima or Nagi Ryou
Monster-designer: Shigenori Soejima
Mecha-designer: Koichi Mugitani
Environment artists: the author of Monolith Soft's mystery recruitment artworks, plus everyone who worked on Final Fantasy X and/or Genshin Impact
Composers (exploration music): Nobuo Uematsu, Yasunori Mitsuda
Composers (battle music): Yoko Shimomura, Yu-Peng Chen, Nobuo Uematsu
Composers (event music): Nobuo Uematsu, Yasunori Mitsuda
Composers (songs): Akiko Shikata, Akira Tsuchiya