>>304454
>PLAYAN
Fallout London, finishing up the game. I did the rest of the Camelot main quests and am about to do the final battle, this game's equivalent of Hoover Dam with point of no return. I say "am about to" since the game does this strange thing and you have to wait an in-game week(7 days) before the forces can be mobilized. This means that you're shit out of luck if you don't have any side quests left and have nothing to do, thankfully I have a bit of content left and will 100% the game(or at least best to my knowledge) before I am done with it. Here are some of my highlights of my last week:
*Main Camelot quest is pretty decent, it has a good mix of large and small scale fighting, there is an interesting plot line and it's nice seeing various factions interacting with one another. The finale with the 5th Column is particularly interesting, since it has a rather tragic ending, you don't feel like a hero after eliminating them as a faction(which is saying something, considering how awful they are to be around). I wish you got more interactions with the characters within the factions, Arthur(faction leader) talks his pretty little head off and you get to deal with Percival(amoral propaganda/radio guy who might be a stand-in for Churchill) in the early portion of the questline, however the most interesting character of all, Merlin(SAS ghoul who probably did some shady shit before the war and now wants to overthrow Westminster to help atone for his sins) is just a side character that doesn't really get any quests of his own, at least that I know of. Then there are all the literally who characters that get names and a bit of interactions within the quests, but I have a feeling they are only there so that the dev could fill in the checkbox that said he got every single important character from the Arthurian lore in the mod, I don't really feel anything for them. Each one of them should have had at least one side quest or something to flesh them out, or get more involved with the main questline. Overall, this is very good for Fallout 4 standards and am happy I sided with Camelot, the reward for sticking with them is building and firing a fucking trebuchet to destroy walls of Westminster and enriching the rich elitists bastards with some knightly dick, right now I am literally waiting for the thing to be build before I am allowed to finish the game.
*I finally did the quest with the dolls. It has a nice Lovecraftian/horror twist to it, I actually managed to do fairly well against the end-game enemies that the area was swarmed with, altho I did have to use quite a few of my healing items I hoarded over the course of the game. The final reward is really powerful, altho it is broken within the game itself, you need a mod to be able to play the game without it being a pain in the ass from this point onwards. Overall, pretty decent quest, altho I could have done it way earlier, definitely overprepared.
*Millennial Dome is literally unfinished in the 1.0 build I am playing, there is only one side quest in here and it is pretty much just a jab at the "Kid in the Fridge" quest from Fallout 4. The quest reward has you supposedly be able to milk any Brahmin in the game for their, well, milk, but the scripting is broken(at least for me) so I just got an unflattering amount of money and an empty milk bottle. Waste of time, but it's funny the devs at last acknowledge how fucking stupid writing in Fallout 4 is.
*There is a submarine with not-nazi german ghouls(just like there is a sub in Fallout 4 with a chinese ghoul), there is also a sentient talking AI bomb that speaks in German so the game has you do a fetch quest to retrieve a nearby english language module. Apparently the local british RobCo equivalent were testing out making sexbot robots, that's why the local Assaultrons look so feminine before they scrapped the project and made them into war machines with little change to their visual design(not like you get to notice them much since there is only a handful of locations that have them). Not sure why anyone needed to know that but now you do, too. The AI, when given the translation module is apparently based off a personality of a philosopher and so it won't ever shut the fuck up, thankfully there is several skill checks and since I have the Hacker perk, I did the equivalent of uploading a USB stick with a virus and shut it down pretty much instantly. The ghouls are ecstatic that the bomb is disabled, and even more so that the AI finally shut the fuck up, after being forced to listen to it for over a hundred years. Very Bethesda-esque questline, cool premise but it has shitty writing and ends up just being a boring fetch quest. Kill the ghouls instead to get a very powerful 9mm Pistol, very useful especially in the early game(if you help them, you get some shitty Flamer with a useless legendary effect instead, not worth it).
*Second part of Tenpenny questline ended up being actually pretty decent. The first part(that I did ages ago) has you blowing up the London Eye ala Megaton in Fallout 3 and getting paid a handsome fee for it. For the second part, Tenpenny has to flee London since the authorities are onto him, apparently sailing to America is quite literally the only thing this dumbass can think of to get out of the situation. There is a short dungeon section with feral ghouls, which is apparently how Tenpenny develops his xenophobia against Ghouls in Fallout 3, and a short ambush by human NPCs at a couple of points. Interestingly, the captain of the ship asks you for some Mirelurk eggs before he can sail away, and he makes a stop in Boston before dropping off Tenpenny in DC. He also mentions a contact he has in America, which could be the same one in Anchorage War Memorial that runs a Mirelurk butchery. This could mean that Mirelurks aren't even native to the US and were brought over as an invasive predator species by Tenpenny's boat, which would mean that Wayfarer(your player character) is directly responsible for every mirelurk you see in Fallout 3 and 4. Whoops?
Overall, a pretty good questline with a great reward, altho my character doesn't use guns so deep lore had to do. If nothing else, at least now Tenpenny has some depth to him, nothing like fixing Bethesda's bad writing nearly 20 years after the fact.
*There is another horror dungeon mod, "The Missing Tommies" or whatever. This is actually brought over from an already existing Fallout 4 mod almost beat by beat, so I am not impressed. The dungeon actually isn't too bad, a lot of neat scripting(for this engine, anyways) and decent puzzle solving, with a tense escape sequence at the end where you're flooded with radiation and chased by feral ghouls(well, it would have been tense if the self-destruct timer didn't break and I didn't have all the time in the world to escape, lel). Overall, pretty decent quest, altho once again the gun that is given to you is useless, I would have preferred some more fleshing out of the lore as it is not only implied that somebody was doing Vault-Tec esque experiments on the population of London, but that things were actually going relatively well and they were continued for over 100 years with the knowledge of the Gentry in Westminster(presumably with results being collected and send to them/Angel as well), it was only recently that something happened that fucked things up. This "something" is never elaborated upon.
I've got very little to do now and I don't know how much time I need to waste before the trebuchet is finished and I can finally finish the game, so I might just be forced to do the equivalent of looking for all the bobbleheads in this game(which is appropriately a pub crawl since bobbleheads are replaced with beer coasters). Either way, I will finish the game very soon. Had great time with it, might do a short write-up about it in another thread once I am done.
Oh, and I finished "Castaway of the Aldersea", the third and final title in that H-game series I sometimes played on the side. Without going too much into detail, I like how the engine has been upgraded and how the game mechanics were expanded upon from the previous titles, shame that there is relatively little content this time around, at least in my playthru. Apparently I got an easter egg hidden ending where I escape the island in a barrel and I might have missed an entire second half of the game, altho since I didn't run a combat build and the second half seems to be focused on fighting big monsters, it might have been a good thing. I wish they remade the other two games in this new engine, it seems the devs either dropped off the face of the earth or at least forgot about this IP. Shame, but what can you do, I still think the second game(the one in the desert) is the best so far.
>WATCHAN
A let's play of a game nobody here has probably ever heard of before. Also watching some Chris Chan shit on the side, I didn't even know he was still around after he got arrested and I want to catch up.
>LISTENAN
Fallout London OST
>READAN
Work related shit
>EATAN
Pasta
>DRINKAN
Milk and an energy drink
>FAPPAN
I am looking for a new H-game to play on the side, does that count?
>FEELAN
Rather confident, but overworked. Everything is going my way, for the most part, and things that aren't are not the end of the world. Things could be a lot worse.
>>304459
>Just make sure you always have free time (as in, "free" free time doing&expecting a sum total of absolutely nothing to happen, not "waiting on more work" free time); you'll naturally be able to maintain passions and pastimes. The machine will always and passively try to drag you into itself (since it's the most optimal thing to increase productivity and profits), you need to deliberately ignore it / leave it on hold or tell it to fuck off at times or it'll eat you. Meekness gets you nowhere, and the only people who remember+care how long you work is you and your immediate family who never get to see you. Life's quality isn't measured in opportunities and positions, but satisfaction.
This post is already long enough, but in short, I got several different paths my life can take and I am not sure which one to pick, that's where my dilemma is coming from. I can continue working as I do and have a stable income(with an opportunity to rise thru the ranks, within a few years or maybe a decade at worst). However, I don't have enough time to really pursue hobbies or have a social life, leaving little in my life but work. Recently I got an opportunity to continue my education, which would leave me even more overworked and would probably force me to quit my job and take something less taxing, but if I follow thru with it, I will have a really nice place in society, genuinely changing the world with the upper crust kind of thing. Of course, it will take some time and more sacrifices to get there, and I dunno how much of me will be left by then, also I will be fucked if I fail since I won't have my job to fall back on. Lastly, I have been feeling really lonely lately, I'm reaching an age where it might be my last change to settle down and have kids but the other two options simply won't allow it. I still have good looks, relatively decent income and I don't spill my spaghetti like some other imageboard types when I talk to women, which still gives me a decent chance in finding a partner. Problem here, aside from the landmine that is finding a woman and raising a kid in today's era, is that I will once again have to give up on my professional life and settle on a more humble job if I have any chance of continuing my hobbies and taking care of things back home, but at least this way I might live a more fulfilling life.
None of these options are optimal, I miss out on something with each one and choosing any of them is a point of no return. I am hoping that things will just work out if I do nothing, but no choice at all is a choice in itself and the worst one possible. There is another, fourth option, that would be the best of both worlds as far being satisfied in both personal and professional life, but it is such a wild card I barely even consider it. I guess I will cross this bridge when I get there, no need to worry about it for now.