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Apologize
.....for?
The 7th gen and even 6th weren't that good so congrats on being the intermediary phase of a degeneracy instead of plain shit.
Replies: >>314410
>>314403 (OP) 
That generation of consoles was the beginning of the end.
Replies: >>314410
>>314406
>>314408
>waaaa I'm a pissybaby waaaaaa
>Wii
The start point of modern soytendo. Every game that had a direct prequel on the Gamecube is worse except maybe Zelda if you count Twilight Princess as a Wii game. The only thing that it has going for it is how easy it is to homebrew.
>PS3
Fromdrone revisionism.
>Xbox 360
Console shooter heresy.

Trash, trash, trash.
Replies: >>314422
>>314419
>Console shooter heresy.
Why do people get butthurt about console shooters? I will concede that aim assist is pure cancer, but the games never needed that and PC has always been rife with cheating.
Replies: >>314425 >>314426
>>314422
They're not fun and they used to be everywhere.
Replies: >>314429
>>314422
Gaylo, Cock of Doody, Queers of Snore, etc. are designed to be baby games on a fundamental level. The only thing missing from the 360 entries is the yellow paint.
>PC has always been rife with cheating
360 also had cheaters, but nowadays it's rarer to get a lobby without cheaters.
Replies: >>314429 >>314773
>>314425
Halo and Gears wasn't fun? BioShock wasn't fun? 

>>314426
>Gaylo, Cock of Doody, Queers of Snore, etc. are designed to be baby games on a fundamental level.
No....typical PC revisionism from someone who would get their shit pushed in if they tried ranked. Halo was all about positioning, map control (like arena shooters) and the ability to win drawn out duels against solo combatants, as well as mastery of the grenade. The game centered around the grenade and movement was denied or enabled based on your skill with it. It wasn't like COD or Quake where you get free reign of the map. Halo absolutely has a higher skill ceiling than a game like CS. Gears of War is not remotely casual. Unless you're sufficiently competent with the movement mechanics, you can expect to do little to nothing besides get assists from afar with the rifle or handgun. Go watch pro level Gears and tell me that movement is something attainable by the average casual because it's factually not. You have no idea what you're talking about. 

>360 also had cheaters
But never anywhere near as much as PC. 

I don't like this PC revisionism in general that consoles were somehow for baby gamers. Consoles were always the traditional stronghold of fighting games and Halo and GOW easily trump CS in terms of skill and have difficulty parity with Quake and Unreal, but the skillsets are different. Xbox had Ninja Gaiden, which most PC fanboys would get filtered on if they ever tried it at high levels, same as any other gamer. Xbox also had Panzer Dragoon Orta. PlaySation had God of War and DMC and Killzone was its own tactical shooter. The "consoles are for babies" narrative is fake bullshit manufactured by PC players who never spent meaningful titles that would've humbled them had they did.
>>314429
*never spent meaningful time on titles
>>314429
>Halo and Gears wasn't fun? BioShock wasn't fun? 
Halo and Bioshock, maybe. Halo stopped being fun after that game that came out after 3, and Bioshock very quickly became woke trash.
>Halo absolutely has a higher skill ceiling than a game like CS.
Because there's more shit going on. Different skillset, as you mention later.
> Gears of War is not remotely casual. Unless you're sufficiently competent with the movement mechanics, you can expect to do little to nothing besides get assists from afar with the rifle or handgun. Go watch pro level Gears and tell me that movement is something attainable by the average casual because it's factually not. You have no idea what you're talking about.
Weird animation cancelling and janky cover systems? I fail to see what Gears has to offer in that regard, probably only because i've never seen any videos on it myself. Talking about the original games on 360 here.
>I don't like this PC revisionism in general that consoles were somehow for baby gamers.
Mouse-and-keyboard controls that don't assist in you in any way vs slow ass joystick aiming with aim assist. The former allows for much quicker gameplay.
Of course, any notion of this being the case went out the window with Overwatch where the whole game was dumbed down to the lowest common denominator so women and retards with 1 second reaction times could play the game with Winston and just w+m1 while not being turned away from the enemy the entire game.
>Consoles were always the traditional stronghold of fighting games
For many different reasons. Fighting games were released on arcades first (particularly in Japan) and console later. Arcade sticks compatible with PCs didn't take off until the mid 2010s, even though that probably could have been done in the 2000s. Companies didn't think people wanted to play fighting games on keyboards anyway. (MBAACC, Hisoutensoku etc proved this wrong, especially after special "keyboard sticks" and Hitbox controllers were made)
Now fighting games seem to be released on PC first, with a simultaneous arcade release for the few in Japan who still care.
>have difficulty parity with Quake and Unreal
You mightve had a point with CS, but trying to compare them with Quake and Unreal is just folly.
>Xbox also had Panzer Dragoon Orta
Which is just a rails shooter.
Replies: >>314436
>>314429
>typical PC revisionism from someone who would get their shit pushed in if they tried ranked
Nigger, I used to sell 50s I ground out in Team Dubs with a partner. Gaylo is just Quake for babies.
>The game centered around the grenade and movement was denied or enabled based on your skill with it.
>Halo absolutely has a higher skill ceiling than a game like CS
Just LOL.
>Gears of War is not remotely casual
I was casually top 100 in Assassination and floated top 10 a few times when Gears 1 was relevant. It's baby shit. Quake takes more skill than both Gaylo and Queers combined and then some. Spoken like a true consoleshitter.
>PC revisionism PC revisionism
New autism unlocked. This reminds me of all the wacky, retarded arguments consoletoddlers made to feel less like retards for buying dogshit hardware with proprietary software. Funniest one probably still is complaining that mods are lame because PC players can't honor the developers' pvre vision. Get real.
Replies: >>314436
And not only are Gaylo and Queers shit competitive games. TrueSkill is a shit ranking system.
>>314433
>Halo stopped being fun after that game that came out after 3
Reach was fun. It did begin the shift in the multiplayer, but it was still a fun game with a good campaign. It's hard to top 3 (I prefer 2, personally). 

>Bioshock very quickly became woke trash.
BioShock was woke from the beginning, but it was still a competent atmospheric shooter. BioShock 2 was even better, which (un)coincidentally had nothing to do with Levine. Infinite was absolute trash, however, so I will agree with you there. 

>Because there's more shit going on. Different skillset, as you mention later.
So why are we pretending Halo is a baby game, then? It's objectively not. 

>Weird animation cancelling and janky cover systems? I fail to see what Gears has to offer in that regard
Which demonstrates you don't have meaningful time in multiplayer with it. Movement in that game is king and it is not remotely an accessible casual skill. It's basically what filters out people from shit to decent. You can have the best aim in the world and get thrashed if you don't have movement down. 

>Mouse-and-keyboard controls that don't assist in you in any way vs slow ass joystick aiming with aim assist. 
And I agree with you here. Even when I play with controller, I turn aim assist fully off because it is unequivocally a form of cheating. 

>The former allows for much quicker gameplay.
Indeed and that's why gyro controllers need more support and popularity. They can possibly bring parity with MNK, but of course aim assist will still be a thing because it's ingrained into the casual sphere. The existence of aim assist on some games does not automatically make consoles for babies and there is nothing to help you on Ninja Gaiden and other such games, nor does aim assist remove all of the skill involved with Halo and GoW. Honestly, GoW is a game where a controller player can probably have parity with an MNK player without it. 

>For many different reasons. 
Which are all beside the point - you can't claim consoles are for babies when it used to hold a near monopoly on an entire genre noted for skill commitment and competitive edge. 

>You mightve had a point with CS, but trying to compare them with Quake and Unreal is just folly.
Not at all. I've recently picked up Quake Live as a longtime console player to familiarize myself with PC shooter competition and learn MNK for when I finally transition over and I wouldn't say it has a higher skill ceiling than Halo or Gears. Halo requires more consistent aim and much finer motor control movements while dueling because the characters have sharp, jerky lateral movement and can duck and jump frequently and suddenly. With Quake, I just have to get rockets and aim at the body a couple times or hold my mouse on it with the lightning gun or similar weapon. As to movement, I find Quake very easy to pick up, even as an MNK noob. It's nowhere anything compared to GOW. I would definitely put Quake, Unreal, GOW and Halo in the same skill category with CS being in the tier below it. 

>Which is just a rails shooter.
And you've never played it. Rail shooters can be and are often difficult. 

>>314434
>I used to sell 50s I ground out in Team Dubs with a partner. Gaylo is just Quake for babies.
It's not and they're completely different games. You have completely free movement in Quake. If you position yourself errantly in Halo, you're dead. Halo requires much finer and consistent aim, whereas Quake is about snapping and hitting a general area when necessary. Halo is much more team oriented and there is nothing comparable to grenades in Quake. You're talking pure drivel. 

>Just LOL.
Why do you think CS is so popular on PC? Because it was more accessible than Quake and Unreal. It was the Call of Duty of its day. You only need rudimentary understanding of positioning and the ability to hit a head once. Halo requires you to hit the head multiple times on a much more frenetic target and the positioning system is much more involved than just holding an angle. 

>I was casually top 100 in Assassination and floated top 10 a few times when Gears 1 was relevant. It's baby shit.
Lol, you're a liar and assassination is the most casual game mode, regardless. Gears 1 was the most rudimentary Gears on top of it all. Jump on Gears 5 or the new remastered bullshit and stream so we can watch you get clowned on in "babyshit". 

>New autism unlocked.
Uh huh, telling the truth is "autism" now. I've played CS and now Quake. CS is skillfully inferior to both Halo and Gears and Quake is in the same tier. PC gamers never had to beat Ninja Gaiden or any of the PlayStation action games. It's all just revisionism. Every platform has their easy and difficult games. PC is nothing special in that regard, despite what PC propagandists lie about to stroke their ego.
Replies: >>314438 >>314445
>>314436
>Which demonstrates you don't have meaningful time in multiplayer with it.
I never claimed anything of the sort.
>Which are all beside the point - you can't claim consoles are for babies when it used to hold a near monopoly on an entire genre noted for skill commitment and competitive edge. 
For shooting games, whether first or third person. In the case of fighting games, they were near-identical, and certainly are identical now.
>Indeed and that's why gyro controllers need more support and popularity.
Are they even remotely prevalent?
Replies: >>314446
>PC propagandists
>PC revisionism
hi console baby, shooters are still baby shit on consoles, you will never be a real gamer
>>314436
>You have completely free movement in Quake.
Inversely, you crawl around like a big gay baby in Gaylo.
>You're talking pure drivel.
Your word against mine. Not a compelling argument. The fact you think grenades are more important than controlling rocks and sniper tells me you're a shitter talking out of your ass.
>Why do you think CS is so popular on PC?
Because it wasn't locked behind shekel-grubbing proprietary software and was easily pirated. CS2 is free out of the gate.
>Halo requires you to hit the head multiple times
<oh fuck i have to hit someone in the head 4 times instead of 1 but they crawl around at 1km/h, im going fuckin insane!!!!
>Lol, you're a liar
With how much you fall back to this retarded non-point combined with the other retarded shit you spew, it seems like it might be projection.
>assassination is the most casual game mode
Warzone is literally active reload bunga gnasher bunga longshot bunga boomshot bunga torquebow (only weapon that takes a modicum of skill), game over. If your framing is that shorter TTK means something is more casual, then I have bad news for you. On the other hand, I also wouldn't be surprised if you prefer Execution since you seem like a baby game fan who needs things slowed down so you don't go cross-eyed. Assassination 
>Gears 1 was the most rudimentary Gears on top of it all. Jump on Gears 5 or the new remastered bullshit
<omg saar the game is such depther saar they added more wapon = more depth ok???
<needful redeem the tranny sequel 5 stream saar
Likewise, super badass consoletard couldn't crack Diamond on a shit sequel like QC. The point was Queers as a series is shit.
>I've played CS and now Quake. CS is skillfully inferior to both Halo and Gears and Quake is in the same tier.
Translation: I wadded in my own piss in wood league then ragequit.
>PC gamers never had to beat Ninja Gaiden--
Ohhh, you're THAT retard. I should've guessed. Playing Sigma Normal on some re-release anthology for the newest Xsux is a far cry from clearing MN on OG or Black.
Replies: >>314446
>>314438
>I never claimed anything of the sort.
Obviously, which validates my point about the incorrectness of your claims about these games. 

>For shooting games, whether first or third person.
Reminder that you just admitted you have very little experience with these games. 

>In the case of fighting games, they were near-identical, and certainly are identical now.
That's not true at all. Fighting games had nowhere the saturation level on PC that they've traditionally had on console. Do we really need to go through Wikipedia to make this point? And 'now' is irrelevant. We're demonstrating that it's stupid to try and paint consoles as 'babyshit' when they've never lack difficult games. What's a really difficult PC game? PC didn't have Godhand before. They didn't have Ninja Gaiden. PC never even had much racing presence. Did PC have Gran Turismo? No. Forza? No. NASCAR or MotoGP? No. 

>>314445
>Inversely, you crawl around like a big gay baby in Gaylo.
Well, you used to, but the movement has changed. And yes, the movement is intentionally slower, because the gameplay is oriented around grenades. Oops, you pushed to aggressively and now you're dead. Conversely, there's insane things you can do with grenades that require high skill:
https://www.youtube.com/watch?v=xh12JsObtI4

>Your word against mine. Not a compelling argument. 
Neither is yours, which is essentially just "nuh uh!", whereas I'm able to actually articulate the differences in the games. 

>The fact you think grenades are more important than controlling rocks and sniper tells me you're a shitter talking out of your ass.
I don't and Halo requires the exact same map control. You have rockets, the sword, invisibility, the sniper, armor and more. Halo requires the exact same level of map control, but mobility around the map is more necessarily more cautious and thoughtful than Quake. 

>Because it wasn't locked behind shekel-grubbing proprietary software and was easily pirated.
And it also catered more to cheaters, which PC has always held the crown in. PC has and remains cheater central. CS is more accessible than Quake and Unreal and that's why it became more popular, same reason why COD became more popular than Halo and Gears. 

>With how much you fall back to this retarded non-point combined with the other retarded shit you spew, it seems like it might be projection.
You have an attitude and speak like a child. I don't think dishonesty is off the table with your fragile ego. 

>Warzone is literally active reload bunga gnasher bunga longshot bunga boomshot bunga torquebow (only weapon that takes a modicum of skill), game over. 
And Quake is literally just unga bunga run around, pick up stuff and blow your opponent up. We can reduce any competitive game to childish terminology, once again demonstrating why I don't give you the benefit of the doubt in terms of honesty. Active reloading is but one skill, as is movement, positioning, aiming, etc. 

>If your framing is that shorter TTK means something is more casual, then I have bad news for you.
I never said or implied that. I said that Quake has relatively simple skills in some areas like aiming and more complex skills in others, which is true for all games. 

>Likewise, super badass consoletard couldn't crack Diamond on a shit sequel like QC.
I doubt it. Halo requires higher aim and Gears requires higher movement. There's definitely players that can easily meet in the middle, which is somewhat what Quake is. 

>Ohhh, you're THAT retard. I should've guessed.
Oh, you're that retard? Well that just confirms your dishonesty. I win (again).
Replies: >>314447 >>314453
>>314446
>all this faggot shit to say no u
Yawn.
>hotlinking reach youtube videos
Reach is even worse than Gaylo 3 LOL. I gave you the benefit of the doubt and assumed we were talking about the less shitty one. Even then, your must suck to value grenades so much.
<I win (again)
I wasn't anyone who argued with you in the other thread. I just saw the autism battle and thought it was funny how some Sigma shitter thought they were an elite badass gamer for playing re-release crap on the newest Xsux, all to defend the new Twink Gaydens and Fem or Alives.
Replies: >>314449
>>314447
I didn't say 'no u', but again, you are a dishonest person, regardless of who you individually are. I compared the games, gave evidence and put forth arguments based on that evidence, but you're doing exactly what you're excusing me of, not that you will admit this. 

>Reach is even worse than Gaylo 3 LOL. I gave you the benefit of the doubt and assumed we were talking about the less shitty one. 
Grenades work the same in every single Halo game. It being Reach is irrelevant. 

>Even then, your must suck to value grenades so much.
More textbook dishonesty. I talk about grenades being a unique skill in Halo that don't really have an analog in Quake and then you have to try and twist it into some narrative about me disproportionately valuing grenades. 

>I wasn't anyone who argued with you in the other thread. 
No, but you're a similar type of narcissistic child and your dishonesty and lack of actual argumentation proves that. As I said earlier, PC fanboys don't want to prove their gamer skill, they merely want to be associated with it by a manufactured lie, despite PC not being having any more a difficult library overall than console.
Replies: >>314452
>>314429
"console is for baby" really only applies to when they try to play aim oriented fps on them. on console vs console you end up relying on movement instead, like you say then the sweating becomes about who can move the best in a game like gears
also worth mentioning that 30fps is trash as is 60fps + vsync
>>314449
You overvalue grenades because you die a lot and you don't "prove your gamer skill" either while demanding it of everyone else. I feel secondhand embarrassment for you.
Replies: >>314455
>>314446
>Reminder that you just admitted you have very little experience with these games.
With Gears of War specifically, not with shooting games in general. Now you're just being a disingenuous faggot.
>Fighting games had nowhere the saturation level on PC that they've traditionally had on console
Keyword being had.
>And 'now' is irrelevant.
I'd say that it is.
Replies: >>314455
>>314452
>You overvalue grenades because you die a lot and you don't "prove your gamer skill" either while demanding it of everyone else. 
Would you like me to download the MCC on Steam and play you? You've made no arguments, so if that's the kind of proof you demand, I have no problem starting a solo lobby against you. 

>>314453
>With Gears of War specifically, not with shooting games in general. 
Exactly, so you can't properly judge the skill involve in it. 

>Now you're just being a disingenuous faggot.
Nope, I never said or implied you don't have experience with shooting games in general. I said you don't have meaningful experience with the ones you literally admitted to not having experience with. You're being disingenuous, not me. 

>Keyword being had.
Yes, anon, that's literally the argument. The argument is that console are/were supposedly for babies and yet they've had comparable shooter parity historically, while also having a superior fighting and racing competitive scene relative to their past near-nonexistence on PC. Do you understand?
Replies: >>314458
>>314456
I'm not Joyeuse. Please omit me from your weird feud personal feud with him.
>>314455
>Would you like me to download the MCC on Steam
Retard, I ain't buying/pirating and downloading that shit and you're a super retard for "owning" it. You suck at baby games like Gaylo and Queers, you suck at real games like Quake before writing them off and you suck at NG Gamma Sigma (which had nothing to do with the original argument, but you are autistic so you decided to mention it anyway LOL).
Replies: >>314459
>>314458
>Retard, I ain't buying/pirating and downloading that shit and you're a super retard for "owning" it.
Nice attitude, but no argument. 

>You suck at baby games like Gaylo and Queers
Yet you refuse to play me at them, so you are making accusations without proof. 

>you suck at real games like Quake before writing them off 
Oh look, you're lying again. Not about the sucking at Quake part, I do, because I'm new to it, but I literally said that Quake is in the same high skill category as Halo and Gears. 

>you suck at NG
Evidence to support this claim? Oh yeah, you don't have any, characteristic of all your keystrokes. 

>(which had nothing to do with the original argument, but you are autistic so you decided to mention it anyway LOL)
Actually it does, because I was demonstrating that Xbox and PlayStation had difficult games that PC didn't, dispelling the notion that consoles are for babies. Is the inability to connect points due to a lack of intelligence or just dishonesty? Never mind, the two are correlated.
Replies: >>314461
>>314459
>rest
Blablabla, gay guy says more catty gay shit and still sucks and can't back his own claims up yadda yadda yadda
>Xbox and PlayStation had difficult games that PC didn't
Eternal consolenigger logic.
Replies: >>314462
>>314461
>Blablabla, gay guy says more catty gay shit
I'm not the one getting saucy, defensive and name calling ¯\_(ツ)_/¯. 

>and can't back his own claims up
You say consoles are for babies, but did nothing to prove it. Why are you talking about yourself? 

>Eternal consolenigger logic.
Correct, you can't justifiably make the claim that consoles are for babies when they hosted multiple competitive genres that PC didn't have and had skill parity at least with PC shooters. You're not a skilled gamer just because you've played more PC, sorry. That's just how it is.
Replies: >>314464
>>314462
<I'm not the one getting saucy, defensive and name calling
>i-it's ok if i do it...!
>"Why are you talking about yourself?"
>t. literal reddit literal faggot who thinks "no u" means literally typing "no u"
>Correct, you can't justifiably make the claim that consoles are for babies when they hosted multiple competitive genres that PC didn't have and had skill parity at least with PC shooters
Controller is objectively less accurate than kbm. You can try to cry about a million other things, but a lot of successful fighting gamers don't use traditional controllers either. Even fewer consolefaggots who use controller are successful at cross-platform shooters. You're a delirious faggot and just keep pulling turd nuggets out of your ass until you feel like you've won an argument because rational people get sick of your fumes and responding to your bullshit.
Replies: >>314466
>>314464
>Controller is objectively less accurate than kbm. 
Correct and I never said or implied it wasn't. 

>You can try to cry about a million other things
Mmm, I don't feel like I'm crying. I feel like I'm calmly sitting in front of my computer as a PC fanatic makes a discussion about gaming a personal affair and gets childishly hostile over it since he's egotistically invested. 

>but a lot of successful fighting gamers don't use traditional controllers either.
Correct, but fighting games have had far more presence on consoles historically, not PC. We're not talking about peripherals. 

>Even fewer consolefaggots who use controller are successful at cross-platform shooters.
1, that's technically not true as aim assist creates a disproportionate advantage over MNK, which I staunchly disagree with and two, even in the cases where that is true, that's because as you've said, MNK is objectively better than a normal controller (without aim assist). There is no  peripheral debate here and it has no relevance. You can play Halo and Quake exclusively on PC and still accurately compare their skillsets. 

>You're a delirious faggot and just keep pulling turd nuggets out of your ass until you feel like you've won an argument because rational people get sick of your fumes and responding to your bullshit.
Again you make dishonest claims with no basis. Let's reiterate: I make a claim (consoles are not for babies due to their competitive and difficult games library) and I give supporting arguments to justify them (Halo and Gears have high skill ceilings, consoles traditionally had competitive genres that were nearly absent from PC, which are racing and fighting). You've done none of these things while throwing an e-tantrum, creating strawmen and making dishonest claims. I win. Go away.
I haven't owned a console since 360.
Replies: >>314583
>>314403 (OP) 
>one word template thread
Replies: >>314486
>>314481
Sage negated
>>314429
Never played Bioshock. The only time I've ever played a Halo clone it was a pretty bad experience. You slowly moved around the map like a fatass until you find a player. Then the last guy to open fire lied down and died. Not quite as robust as what I was doing in Zandronum when that service had an active playerbase.
Replies: >>314574
>>314496
Zandronum is dead? Surely they didn't go back to Skulltag, did they?
Replies: >>314595
>muh gaylo
>muh COD
COD4 and Battlefield 2 through Bad Company 2 were legitimately good multiplayer. The industry did not start really going to shit until about 2012-2013. The 8th generation was the true shit.
this (>>314471) is a man who dedicated his life to making money by lying with every breath that he could muster, to keeping murderers and rapists on the streets
Replies: >>314584
>>314583
if you ask me, he needs to go get his fuckin shinebox
Replies: >>314598
>>314574
It's not completely dead. But it's nowhere near the numbers it used to have, and the games that people are playing aren't particularly interesting. 
At least, last time I checked.
>>314584
now you're getting a little out of order
>>314426
>Queers of Snore
What does that mean?
>>314403 (OP) 
>VTech-tier babby wagglan machine that accidentally monopolized the intense power of old men for a brief moment before fading into practical irrelevance
>Actually decent and sensible design with niggered cooling and being made by ((( Microsoft ))) which went full DEI after 2008 and palyed host to the first mass gaymur brainrotting at scale with the introduction of Horse Armor and Cawadoody modirn wurfurr
>$599 of technolergy with nogaems and then the financial crisis almost nuked it if not for anti-semitic weebs pulling it back up while Microshaft shat itself
What's there to apologize for?
Not buying enough Dreamcasts?

>>314429
You're right in that consoles weren't technically made for "babies" though the barrier to entry compared to desktop PC gayman was always lower, but the 7th gen was the first time western ((( publishers ))) decided that every game had to be a multiplatform title in order to be $$$ no matter the cost and more importantly had to "appeal" to as many demographics as possible instead of being, y'know, fun.
Couple that with the first major cross-game walled garden online services with individual ((( monetization ))) and decline was practically baked in.
>>314403 (OP) 
I own a 360, ps2, and pc
Replies: >>314790
>>314787
Cool
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