>>314438
>I never claimed anything of the sort.
Obviously, which validates my point about the incorrectness of your claims about these games.
>For shooting games, whether first or third person.
Reminder that you just admitted you have very little experience with these games.
>In the case of fighting games, they were near-identical, and certainly are identical now.
That's not true at all. Fighting games had nowhere the saturation level on PC that they've traditionally had on console. Do we really need to go through Wikipedia to make this point? And 'now' is irrelevant. We're demonstrating that it's stupid to try and paint consoles as 'babyshit' when they've never lack difficult games. What's a really difficult PC game? PC didn't have Godhand before. They didn't have Ninja Gaiden. PC never even had much racing presence. Did PC have Gran Turismo? No. Forza? No. NASCAR or MotoGP? No.
>>314445
>Inversely, you crawl around like a big gay baby in Gaylo.
Well, you used to, but the movement has changed. And yes, the movement is intentionally slower, because the gameplay is oriented around grenades. Oops, you pushed to aggressively and now you're dead. Conversely, there's insane things you can do with grenades that require high skill:
https://www.youtube.com/watch?v=xh12JsObtI4
>Your word against mine. Not a compelling argument.
Neither is yours, which is essentially just "nuh uh!", whereas I'm able to actually articulate the differences in the games.
>The fact you think grenades are more important than controlling rocks and sniper tells me you're a shitter talking out of your ass.
I don't and Halo requires the exact same map control. You have rockets, the sword, invisibility, the sniper, armor and more. Halo requires the exact same level of map control, but mobility around the map is more necessarily more cautious and thoughtful than Quake.
>Because it wasn't locked behind shekel-grubbing proprietary software and was easily pirated.
And it also catered more to cheaters, which PC has always held the crown in. PC has and remains cheater central. CS is more accessible than Quake and Unreal and that's why it became more popular, same reason why COD became more popular than Halo and Gears.
>With how much you fall back to this retarded non-point combined with the other retarded shit you spew, it seems like it might be projection.
You have an attitude and speak like a child. I don't think dishonesty is off the table with your fragile ego.
>Warzone is literally active reload bunga gnasher bunga longshot bunga boomshot bunga torquebow (only weapon that takes a modicum of skill), game over.
And Quake is literally just unga bunga run around, pick up stuff and blow your opponent up. We can reduce any competitive game to childish terminology, once again demonstrating why I don't give you the benefit of the doubt in terms of honesty. Active reloading is but one skill, as is movement, positioning, aiming, etc.
>If your framing is that shorter TTK means something is more casual, then I have bad news for you.
I never said or implied that. I said that Quake has relatively simple skills in some areas like aiming and more complex skills in others, which is true for all games.
>Likewise, super badass consoletard couldn't crack Diamond on a shit sequel like QC.
I doubt it. Halo requires higher aim and Gears requires higher movement. There's definitely players that can easily meet in the middle, which is somewhat what Quake is.
>Ohhh, you're THAT retard. I should've guessed.
Oh, you're that retard? Well that just confirms your dishonesty. I win (again).