/v/ - Video Games

it's fucking video games, baby


New Reply[×]
Name
Email
Subject
Message
Files Max 5 files32MB total
Tegaki
Password
Flag
[New Reply]


READ THE RULES


fonline2258com.png
[Hide] (356.5KB, 1024x768) Reverse
FOnline 2258 – fresh wipe April 1

If you’re tired of overmodded FOnline servers and want something closer to the original 2238 / Reloaded feel, this is it.

2258 sticks to classic gameplay but adds enough new systems to keep things interesting without breaking the core.

– Hardcore difficulty, always
– Not only for nolife PvP players, new players can get in and progress
– Mercs and AI companions
– HP regen during combat (fights feel different)
– Long fights bring more enemies from outside the map
– NPCs actually move, live, and interact instead of standing still
– 100+ original quests and 100+ jobs
– Player-driven economy that actually matters
– Multiple builds, progression paths, events
– Yes, there’s strip, casino, and card games

Server is actively developed by people who worked on 2238, not some dead project running on autopilot.

Wipe is April 1 — everyone starts equal, no old players dominating day one.

If you want actual Fallout vibe instead of themepark garbage, come try it.

Find friends or shoot them. Your call.

Download client here:
https://www.fonline2258.com/
Problem with all these dead Fallout MMOs is the same one that plagues Fallout 76: you could have had something really good if you just made it a single player game. Sooner or later, either the servers will shut down or players will leave and make the game an empty shell of itself, either way all that effort is wasted and content won't be playable anymore(or it will be soulless garbage since it's intended to be done with other players). At this point, just make a full conversion mod and get it over with, so that at least people can enjoy the game years from now(and mod it too, if need be). 

Also, being able to play the game with other people doesn't really outweight the negatives, better to have potentially thousands of players enjoy the game forever than to temporarily entertain a few hundred(if you're lucky) players and then pull the plug at some indeterminate point in time in the future.
>>304939
Actually the real problem is that the 2D Fallout are fundamentally broken dogshit games with bad controls, bad UI, and bad character progression systems.  The awfulness of the bad controls get especially magnified if you try to turn it into a multiplayer experience, but it's not like they weren't fucking shit to begin with.
Replies: >>304944 >>304950
>>304939
I think the best combination would be doing a cooperative game, like, for 2-5 players or so, this way you can play with friends, the game is still a offline game that could be player forever, and instead of having hundreds of players simultaneously, you can make small group of people enjoy the game through the years. As an example of this genre, could be something like divinity original sin 2 with several friends, is a coop RPG. Or maybe you can do the Phantasy Star Online approach and have that structure of singleplayer/coop game but with the MMO element for some reason.
>>304940
This.
>>304939
>At this point, just make a full conversion mod and get it over with, so that at least people can enjoy the game years from now(and mod it too, if need be). 
Reminds me of a kinda offtopic question in a similar vein, but this is the most relevant thread to ask I guess.

Why is there a sprawling mod scene for F1/2/Tactics that's made a billion TC campaigns, other content mods, and bugfixes built on autistic knowledge of the games and their engines for decades, but NO FULL ENGINE RECREATION.

Every other autism town bicycle game's playerbase like X-Com, HoMM3, Morrowind, RA2, TA, switched away from the retail engine long ago. Even other Interplay RPGs like the much more complex BG & ToEE.

This list shows a half dozen abortive attempts:
https://en.wikipedia.org/wiki/List_of_game_engine_recreations
Multiple groups independently created complete games like FoOl, but nobody has bothered with something capable of playing the original games' assets on a modern environment.

So yeah, if I want to play the OGs, I have to slap em in WINE and chainload a heap of .exe patches like it's the '90s.

The same question haunts me even moreso about Minecraft. I'm sure the cumulative effort that's gone into writing and maintaining all the modding frameworks and performance mods over the years is far beyond just cleanrooming the entire engine for a drop-in replacement with sane performance and a stable modding API. Heck, it's half done already, since multiple 100% glitch-perfect 3rd-party servers tracking days behind the latest official version have been a thing for so long, modders JUST need to write a 3rd-party client!
Replies: >>304950 >>304952
>>304939
>>304940
I disagree, the biggest strength of these games is their world, writing, immersion and mechanics. All four are hurt when an online element is introduced, might as well make the game single player first and foremost but run some sort of online mode on the side if you really care that much. These games are too niche to have a community required to truly take advantage of the concept, Fallout 76 tried and failed, at best you got a nice little PVE session and if you want that, just play Killing Floor or some other online game specifically designed for this sort of thing. 

>>304949
The closest thing I know to what you're talking about is Et Tu project, which ported over Fallout 1 into Fallout 2 engine, which brought over a ton of advancements. Otherwise, I think the games are simply too fragile to be ported over into a brand new engine, best one can hope for is that they will be ported over into either NV or F4 3D engines or maybe something like Unity so we can have a 3D isometric Fallout experience ala Van Buren/ATOM RPG/Wasteland 2 and 3.
>>304949
I may have spoken too soon. Looking more closely at Community Edition, its ports might be a lot closer to playability than when last I checked, even if the last Git commit is from over a year ago.

Even if a playthrough shows that to be the case, LOL that a brute force decompile was even necessary for such a thoroughly modded game.
[New Reply]
6 replies | 1 file | 6 UIDs
Connecting...
Show Post Actions

Actions:

Captcha:

Select the solid/filled icons
- news - rules - faq -
jschan 1.7.3