>>304939
>At this point, just make a full conversion mod and get it over with, so that at least people can enjoy the game years from now(and mod it too, if need be).
Reminds me of a kinda offtopic question in a similar vein, but this is the most relevant thread to ask I guess.
Why is there a sprawling mod scene for F1/2/Tactics that's made a billion TC campaigns, other content mods, and bugfixes built on autistic knowledge of the games and their engines for decades, but NO FULL ENGINE RECREATION.
Every other autism town bicycle game's playerbase like X-Com, HoMM3, Morrowind, RA2, TA, switched away from the retail engine long ago. Even other Interplay RPGs like the much more complex BG & ToEE.
This list shows a half dozen abortive attempts:
https://en.wikipedia.org/wiki/List_of_game_engine_recreations
Multiple groups independently created complete games like FoOl, but nobody has bothered with something capable of playing the original games' assets on a modern environment.
So yeah, if I want to play the OGs, I have to slap em in WINE and chainload a heap of .exe patches like it's the '90s.
The same question haunts me even moreso about Minecraft. I'm sure the cumulative effort that's gone into writing and maintaining all the modding frameworks and performance mods over the years is far beyond just cleanrooming the entire engine for a drop-in replacement with sane performance and a stable modding API. Heck, it's half done already, since multiple 100% glitch-perfect 3rd-party servers tracking days behind the latest official version have been a thing for so long, modders JUST need to write a 3rd-party client!