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it's fucking video games, baby


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READ THE RULES


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Epic Games lays off over 1,000 staff citing Fortnite “downturn” in popularity
https://archive.ph/20260324192125/https://nichegamer.com/epic-games-lays-off-over-1000-staff-citing-fortnite-downturn-in-popularity/#selection-1083.140-1083.250
>Today we’re laying off over 1000 Epic employees. I’m sorry we’re here again. The downturn in Fortnite engagement that started in 2025 means we’re spending significantly more than we’re making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.
>Some of the challenges we’re facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation’s; and games competing for time against other increasingly-engaging forms of entertainment.
>And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we’re only in the early stages of returning to mobile and optimizing Fortnite for the world’s billions of smartphones; and in being the industry’s vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers. 
>Since it’s a thing now, I should note that the layoffs aren’t related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.
>What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we’ll be kicking off the next generation of Epic with huge launch plans towards the end of the year.
>This isn’t our first time being here. Epic survived upheavals in 1990’s with the move from 2D to 3D with Unreal 1; in the 2000’s building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.
>Market conditions today are the most extreme we’ve seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That’s what we’re aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.
>At Epic, we pride ourselves in only hiring the industry’s best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.
For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.
>-Tim
I don't care about 4night.
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>fornite is almost 10 years old
>>304706 (OP) 
I bet tim bumped his paycheck still.
>>304706 (OP) 
>Fortnite “downturn” in popularity
So it "only" took what? 10 fucking years for those retards to finally get sick of that shit!?
Now if only Minecraft, COD and Fifa will finally die as well...
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Systemd’s New Feature Brings Age Verification Option to Linux
https://archive.ph/20260325012641/https://itsfoss.com/news/systemd-age-verification/
>If you have not been living under a rock, then you most likely know that age verification has been all over tech news lately, and the conversation surrounding it is a mess with a lot of information and misinformation flowing around.
>For people who are trying to understand what's going on, the TLDR is that laws in regions like California, Colorado, and Brazil now require operating systems to report age signals to apps and app stores.
>systemd, the init system and service manager used by most major Linux distributions, has made a change tied to this whole situation, but it is probably not what you are imagining.
>Warp Terminal
>If you have not been living under a rock, then you most likely know that age verification has been all over tech news lately, and the conversation surrounding it is a mess with a lot of information and misinformation flowing around.
>For people who are trying to understand what's going on, the TLDR is that laws in regions like California, Colorado, and Brazil now require operating systems to report age signals to apps and app stores.
systemd, the init system and service manager used by most major Linux distributions, has made a change tied to this whole situation, but it is probably not what you are imagining.
>What's going on?
>this is a screenshot of an accepted merge request on systemd's github repo that is titled: userdb: add birthDate field to JSON user records #40954
>The systemd project merged a pull request adding a new birthDate field to the JSON user records managed by userdb in response to the age verification laws of California, Colorado, and Brazil.
>This is the same record that already holds basic user metadata like realName, emailAddress, and location. The field stores a full date in YYYY-MM-DD format and can only be set by administrators, not by users themselves.
>Lennart Poettering, the creator of systemd, has clarified that this change is:
>An optional field in the userdb JSON object. It's not a policy engine, not an API for apps. We just define the field, so that it's standardized iff people want to store the date there, but it's entirely optional.
>In simple words, this is something that adds a new, optional field that can then be used by other open source projects like xdg-desktop-portal to build age verification compliance on top of, without systemd itself doing anything with the data or making it mandatory to provide.
>A merge request asking for this change to be repealed was struck down by Lennart, who gave the above-mentioned reasoning behind this, and further noted that people were misunderstanding what systemd is trying to do here.
Replies: >>304740
>>304706 (OP) 
>4nite is dying
FINALLY!
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SEGAGAGA gets an English translation... and it's AI
https://web.archive.org/web/20260301125351/https://www.timeextension.com/news/2026/02/english-translation-of-cult-dreamcast-rpg-segagaga-is-complete-but-theres-a-catch
National Videogame Museum acquires the only known SNES-CD devkit
https://web.archive.org/web/20260305103106/https://www.timeextension.com/news/2026/03/the-national-videogame-museum-has-acquired-a-mythical-nintendo-playstation
Super Mario 64 gets ported to GameCube in an afternoon
https://web.archive.org/web/20260316184129/https://www.timeextension.com/news/2026/03/this-super-mario-64-footage-may-not-look-like-much-but-marks-a-huge-change-for-gamecube-devs
>What this essentially means, according to Fradella and his collaborator Falco Girgis, is that developers will soon be able to "easily port [Dreamcast] software over" and"share code between the Dreamcast and Gamecube", making it possible to target both platforms with significantly less effort.
Decade-old Princess Crown translation project finally admits it's over
https://web.archive.org/web/20260309134854/https://www.timeextension.com/news/2026/03/what-a-terrible-waste-of-time-all-of-it-was-princess-crowns-original-translation-is-dead
The HG101 faggot is in the comments saying:
>I say: good.
>These guys sat on it for over a decade.
Replies: >>304731 >>304744
>>304726
>decade-old Princess Crown translation project finally admits it's over
Its hard not to blame them for this.
Fan-translation work is always a pain in the ass, but if you petulantly strike out against someone else who actually bothered to do what you said you were going to do, but didn't bother to, then you have nobody to blame but yourself.
Plus they put their work on Github, did they really not expect someone else would take over and do something themselves if people were getting impatient?
Moreover, nothing is still stopping them from releasing their own translation even now besides their own lack of motivation; multiple translations are good because it gives people more options.
Fucking retards.
Replies: >>304732
>>304731
That said, I'll give them credit for obviously laying some sort of foundation that was used in the end, but still, this is pathetic. A statement like this only proves the point of detractors against them.
Twatter will be de-emphasizing accounts having a say on topics and content that are foreign to the user's region
>Starting Thursday, we'll be updating our revenue sharing incentives to better reward the content we want on X:
>We will be giving more weight to impressions from your home region—to encourage content that resonates with people in your country, in neighboring countries and people who speak your language.
>While we appreciate everyone's opinion on American politics, we hope this will disincentivize gaming the attention of US or Japanese accounts and instead, drive diverse conversations on the platform.
>We invite creators to start building an audience locally. X will be a much richer community when there's relevant posts for people in all parts of the world.
https://archive.ph/BdeSz
Replies: >>304750
>>304721
For more information go to
>>>tech/18011
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>>304726
>Rather than abandon the idea, Kutaragi was bold enough to suggest turning the optical drive into a new games machine that could challenge both Nintendo and Sega
While there's little left to the Snoy name nowadays I'll at least give them credit for being the lesser of evils when it came to developing vidya in the late 90s/early 2000s. Considering the other options were
>joining Nintendo munching his boogers in the ball pit
>giving any leeway to Kikerosoft in the vidya market
While not as certain about Sega, all the games Snoy bothered developing/codeveloping/publishing/funding/sparking interest in made the loss worth it in my eyes. The PS1/PS2 home console experience sure beats opening drawers and staring clocks in Shenmoo any day of the week, and any other exclusives Sega had, which were mostly games intended for the arcade, already had a much better counterpart on the Piss.
Replies: >>304752
>>304739
Huh, that's actually not a terrible idea, even though the motivation is to bury [unsolicited opinions on israel] and people letting the likes of Sanseito know they're not alone. Still has almost nothing to do with video games though.
>>304744
>giving any leeway to Kikerosoft in the vidya market
microshit had EVERYTHING to win the vidya market, to have a fucking monopoly and they blew it, and letting the fat kike have the monopoly and be the lesser of two evils.
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Shadowverse shutting down after 10 years
https://archive.ph/20260325140431/https://nichegamer.com/shadowverse-shutting-down-after-10-years/
>Greetings from the Shadowverse Team!
>The time has come for us to announce that we will be ending service for Shadowverse at 7:00 p.m., June 30, 2026 (PT). All of us on the Shadowverse Team would like to take a moment to express our heartfelt gratitude to everyone who has supported us throughout the years.
>Shadowverse launched on June 17, 2016, as a spin-off of Rage of Bahamut, but quickly took on a life of its own. Over the course of a decade, the game grew and evolved in countless ways, from the introduction of Portalcraft and the Rotation and Unlimited formats, to the addition of the Take Two and Cross Craft game modes. Along the way, we released over 5,000 cards across 32 card sets, collaborated with various beloved games and franchises, and brought to life 20 epic story chapters featuring an original and lovable cast of heroes.
>With your continued support, Shadowverse was able to grow far beyond its origins. Our foray into esports was made possible thanks to our fans, culminating in several large-scale tournaments, most notably the World Grand Prix series—international tournaments that boasted grand prizes of 100 million yen. It also gave rise to a number of spin-offs, including the physical card game Shadowverse: Evolve, the Nintendo Switch game Shadowverse: Champion’s Battle, and the Shadowverse and Shadowverse Flame animated series.
>Though the original Shadowverse will conclude after a ten-year run, its legacy will continue through Shadowverse: Evolve and its direct successor, Shadowerse: Worlds Beyond. To commemorate the three remaining months of Shadowverse, we’ve planned a variety of events. For more information, please refer to this announcement.
>Once again, the Shadowverse Team is incredibly grateful for all the love and support our fans have shown us over the years. As we cherish these final months of service, we would be honored if you could share your favorite memories of Shadowverse with us on social media.
>Thank you for playing Shadowverse.
>>304753
>Shadowverse
That's the blandest, most corporate sounding name I've seen a game being titled. Shadowverse.
Replies: >>304766
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>>304706 (OP) 
Borknite is dying? Maybe now little Timmy will release source code for old Unreal games and their engines (at the very least UE 1 and 2)?
Right? RIGHT????
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>>304753
Damn, I kinda liked this game, bit if a shame seeing it go. The art and animations were very good, and it came with free single player stories. I played it for some time but then dropped it when I missed a month or two and then couldn't keep up with the meta. I considered getting back into it at some point but didn't because they added spyware to it. Sadly freemium digital tcgs like this one become jobs once the devs start releasing expansion after expansion within short time frames and you absolutely NEED to grind for those new cards, especially after they introduce seasons with limited card pools. Either way, F from me.
>>304756
A lot of the characters were from Granblue, along with a bunch of originals, I dunno why they didn't call it granblueverse or whatever the fuck to bank on the name.
>>304753
>F2P digital collectible card game
So a micropay jewfest? One less tumor on the world.
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>I am shutting down the site within the next few months.
>Guess I'm not allowed to even do that in peace. -Vistarrr
>>304826
Lolicons piss off groomers just by existing
>>304826
So the blackmail from the commie (former) mod isn't a problem anymore?
>>304826
I hope this gives him the motivation to purge the unironic chomos infesting his site the way they do anything loli related.
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>>304826
>"lolisho"
Replies: >>304868
>>304847
What's wrong with ロリ書?
>>304826
What a legend.
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Sony Raises PlayStation Prices By $100
https://archive.ph/6HJg8
>Sony’s recommended retail price for the standard PlayStation 5 will rise to $649.99 on April 2, the company announced Friday, a $100 increase, while the price of the PS5 Digital Edition will also jump $100 to $599.99.
>The more expensive PlayStation 5 Pro will jump $150, rising to $899.99 from its previous price of $749.99.
>The company cited “continued pressures in the global economic landscape” and said the price hikes are “a necessary step to ensure we can continue delivering innovative, high-quality gaming experiences.”

20 years later, we've managed to now come full circle to see a $600 standard PlayStation with no games.
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>>304978
>20 years later, we've managed to now come full circle to see a $600 standard PlayStation with no games.
and the weebs are not coming to save sony this time.
>>304978
I have seen a PS5 in the wild. They are fucking MASSIVE.
Replies: >>304986 >>304987
>>304981
The slim PS5 is about the size of a fat PS4. The fat PS5 is almost as big as a fat PS3 and most of that space is for a big and inefficient squirrel cage fan because they were too cheap to use a cooler with decent thermal mass and tried to compensate with liquid metal (which as a bonus gives every PS5 a maximum life of about 5 years before the metal migrates inside the heatsink and stops working as TIM) and direct die cooling. Truly soyny fags get what they deserve this gen.
>>304981
Yeah I went camping with my dad and in the morning when we opened the tent we saw this huge PS5 rummaging through our stuff, but the zipper sound scared it and it ran away into the woods. It was indeed huge, I was scared for a moment because we didn't have guns.
Replies: >>304996 >>304997
>>304987
If you shot at the PS5 would warranty take care of it?
>>304987
>scared of something that isn't even considered big game
lmfao pussy
Bomberman 64 Recum-piled
https://github.com/RevoSucks/BM64Recomp
>>304706 (OP) 
That Fortnite is free and is getting back on the apple app store means it will be around for a while yet. Mind you they are also trying to steal the children playing Roblox by having Fortnite have custom games that are basically Roblox games. Essentially have the players make the games and make Epic rich.
>>304978
The PS5 Pro comes with no disk drive, which is an $80 add-on. With various taxes, that will easily bring the price past $1,000.
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MS explains sudden death of "this is an Xbox" campaign
https://web.archive.org/web/20260327163959/https://www.windowscentral.com/gaming/xbox/why-did-microsoft-end-this-is-an-xbox-marketing-microsoft-responds-it-didnt-feel-like-xbox
Investor lolsuit claims Nvidia hid $1B+ of crypto revenue in gaming division
https://web.archive.org/web/20260326145243/https://www.tomshardware.com/pc-components/gpus/class-action-alleges-nvidia-hid-more-than-usd1b-crypto-gpu-income-within-its-gaming-revenues-investor-lawsuit-concerns-business-spanning-2017-and-2018
Xbox bought for 5 quid at boot sale holds legendary beta build of GTA IV
https://web.archive.org/web/20260330100322/https://www.tomshardware.com/video-games/xbox/xbox-360-devkit-bought-for-usd5-at-car-boot-sale-came-with-2007-beta-build-of-gta-iv-with-unreleased-assets-version-includes-cut-ferry-system-zombies-and-more
>>305195
>betas being found in the most ass backwards locations on earth
Its happened how many times now?
Replies: >>305205
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>>305202
Here's a different irrelevant, time wasting question: how many of these >invaluable prototype builds, developer tools and scrapped releases have been lost to time due to the buyer being profoundly /tech/ illiterate and/or knowingly sabotaging their release? However many more did the developers themselves get rid of, and how come do they find their way into these yard sales to begin with?
Replies: >>305212
>>305195
>UK
I'm surprised the coppers there haven't arrested the man on behalf of Rockstar, considering their recent track record.
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>>305205
>how many of these >invaluable prototype builds, developer tools and scrapped releases have been lost to time due to the buyer being profoundly /tech/ illiterate
I'd guess not that many since if you're willing to buy devkits at exorbitant prices, you'd want to take precautions to avoid destroying anything in them.
>and/or knowingly sabotaging their release?
If you wanted to be spiteful then you'd probably want to make any destruction public, especially for the amount of money you may pay.
>However many more did the developers themselves get rid of
From what I understand modern game companies hire data disposal companies to get rid of hardware.
Replies: >>305214
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>>305212
Remember that redditor who bought an Xbox alpha devkit (read: running real PC hardware, could have given invaluable insight to Linux and emulator devs) and gutted it to use the case for a generic gaymen rig?
>From what I understand modern game companies hire data disposal companies to get rid of hardware.
And those companies turn around and sell it to grey market scrappers, who then sell it on ebay/taobao. This is how we found out Sony had finally abandoned Vita development entirely a couple years ago, a bunch of Vita devkits popped up on the shenzen markets with "PROPERTY OF SONY COMPUTER ENTERTAINMENT INC." stickers and homebrewers immediately surmised they were from the firmware development team.
Replies: >>305216 >>305252
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>>305214
>of all the leddit corporate bootlicker horror stories, that's the one you remember 
I take your "turned an alpha XBox devkit it into a PC case" and raise you "gave up the Starcraft source code for a donut and an afternoon tour around Blizzard HQ, sealing the entire RTS genre's fate".
Replies: >>305220 >>305222
>>305216
You act like a smorgasbord of games using Starcraft's source code would've flourished when in reality Activision-Blizzard would be suing the fuck out of everyone who tried that.
>>305216
>2nd pic
Honestly its that person's loss. Wings of Liberty was great.
Replies: >>305223
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>>305222
Replies: >>305309
>>305195
Has someone been following the GTA 4 build situation? I wonder if it's actually playable and if so, if it's been shared. Hopefully it's not a bajillion gigabyte drop like with the recent Teraleaks, my new SSD hasn't arrived yet.
Replies: >>305252
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>>305214
>Remember that redditor who bought an Xbox alpha devkit (read: running real PC hardware, could have given invaluable insight to Linux and emulator devs) and gutted it to use the case for a generic gaymen rig?
It may be a loss when it comes to original hardware preservation, but for emulation purposes the original Xbox has already had its internals leaked, including kernel source code and schematics.

Going back to the post that started this discussion, I still think game developers destroy development hardware and software much more than clueless (or not) normalfags.

>>305249
Hidden Palace has the files, but hid them out of DMCA fears: https://hiddenpalace.org/Grand_Theft_Auto_IV_%28Nov_23%2C_2007_prototype%29

Files:
Grand Theft Auto IV (Nov 23, 2007 prototype): https://files.hiddenpalace.org/5/5b/Grand_Theft_Auto_IV_Leftover_Nov_23%2C_2007_Data.zip
(IA backup: https://web.archive.org/web/20260329220106if_/https://files.hiddenpalace.org/5/5b/Grand_Theft_Auto_IV_Leftover_Nov_23%2C_2007_Data.zip )
Defraged xex: https://files.hiddenpalace.org/f/f9/Grand_Theft_Auto_IV_%28Nov_23%2C_2007_prototype%29_Defraged_xex.zip
Fixed nj_03.im: https://files.hiddenpalace.org/e/e1/Grand_Theft_Auto_IV_%28Nov_23%2C_2007_prototype%29_fixed_nj_03.img.zip
Fixed componentpeds to work in the game: https://files.hiddenpalace.org/f/f0/Grand_Theft_Auto_IV_%28Nov_23%2C_2007_prototype%29_componentpeds_fixed_to_work_in_the_game.zip

If you get a 404 page on these links, try using a proxy in a different country than yours.
I'm still downloading the prototype, so I don't know if there's any issue with these archives.

There's also some public discussion about the prototype on https://gtaforums.com/topic/735829-grand-theft-auto-iv-beta-hunt with fags posting screenshots of what they find.
>>305252
>If you get a 404 page on these links, try using a proxy in a different country than yours.
>I'm still downloading the prototype, so I don't know if there's any issue with these archives.
How big is everything combined? I am short on data right now and I am indeed getting 404 errors.
Replies: >>305255
>>305254
Original data: ~6GB
Defraged xex: ~10MB
Fixed nj_03: ~68MB
Fixed componentpads: ~240MB

Don't know how big they are uncompressed.

>I am indeed getting 404 errors.
Try using tor and rotating circuits until you get a download started.
It'll be slow, but it seems to be working well for me so far.
Replies: >>305256
>>305255
If it's only 6GB a pop I should be able to figure something out. I wonder if there is any juicy info yet, I haven't really done my research on GTA 4 before but I do know I infinitely preferred Niko with the gloves, he lacks those in the final game.
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https://archive.ph/0ITkT
Steam On Linux Use Skyrocketed In March - More Than Double The macOS Gaming Marketshare
>If Valve's latest Steam Survey monthly figures are accurate, Steam on Linux enjoyed a very wild month of March. Steam on Linux is now above the 5% threshold and more than twice the size of the Steam on macOS marketshare. 
>Steam on Linux ended 2025 at around a 3.5% marketshare, dipped a bit in January, and fell to 2.23% in February. That's still much better than several years ago in the pre-Steam-Deck days when Steam on Linux was at around 1%. In absolute terms with the continued growth of the Steam user base, 2~3% was rather healthy considering all of its bumps over the past decade. 
>But Valve just published the Steam Survey results for March 2026 and they have never been so incredible for Linux... 5.33%! Steam on Linux was never above 5% and easily an all-time high for the Linux gaming marketshare, especially in absolute numbers. It was a massive 3.1% spike in March while macOS also jumped surprisinfly by 1.19% to 2.35%. The Steam Survey numbers show Windows losing 4.28%, down to 92.33%. 
>Part of the jump at least appears to be explained by Valve correcting again the Steam China numbers. Month over month they report a 31.85% drop to the Simplified Chinese language use and English use increasing by 16.82% to 39.09%. Other languages also showed gains amid the massive decline in Simplified Chinese use.
>The latest numbers for March show around a quarter of the Linux gamers are running Steam OS. 
>Due in part to the Steam Deck APU being a custom AMD product and the popularity of AMD hardware on Linux for its open-source nature, AMD CPU use by Steam on Linux gamers remains just under 70%. 
>All the Steam Survey results for March can be found via SteamPowered.com.
Replies: >>305314 >>305327
>>305223
I'm not going to pretend like I didn't have fun with a game to conform to some faggot's opinions.
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>>305292
It's a little terrifying how much steam hardware survey gets determined by whether the PC-bang chinks evaded their bans this month. I swear if China was just cut off from the internet forever the only thing we would be missing is mokoufag.
Replies: >>305315 >>305325
>>305314
If I had to cut one species, it would be the kikes.
>>305252
The backup web archive files fail for me at about 2GB in. Does anyone else get this problem?
Are there any other re-uploads?
Replies: >>305326
>>305314
mokoufag is a woman
>>305324
>>305252
From what I am seeing, the files just might be gone by this point, and the leak was relatively low key so not many people know about it(let alone backed the files up). I certainly can't find a reupload in the usual places. 
At this point it might be best to just re-upload those files somewhere and link them here. I doubt T2 will ever find this place lol
>>305292
The survey is flaky as shit. How do they calculate users that use both Linux and Windows? Why haven't I been asked to participate in at least 6 months when I launch Steam almost every day?
Replies: >>305702
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>>305360
>I was playing Halo, a real man's game by the way.
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GTA VI never ever
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>>305663
smh no cap fr fr we gon get gta 6 before gta 6 on god fr bixnoodnshieta 6
>>305663
Now wouldn't it be funny if the entire game leaked and rakstar lost 3 billion haha
Replies: >>305700
>>305663
>your snowflake instances were compromised
What exactly did they mean by this?
Replies: >>305696
>>305683
https://en.wikipedia.org/wiki/Snowflake_schema
>>305682
>Now wouldn't it be funny if the entire game leaked and rakstar lost 3 billion haha
I fucking wish, considering how cancerous current Rockstar is.
Replies: >>305708
>>305327
>How do they calculate users that use both Linux and Windows?

All hardware and software is determined by when users are given the survey and accept the invite.
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>>305700
>I fucking wish, considering how cancerous current Rockstar is.
Its sad how they became a parody of their former self, the jokes and parody from gta1 and gta2 was the topping of the cake on what was a simple but fun idea.
It makes me wonder if any of the original devs remained, im sure each one already left the sinking ship a long time ago.

There are no games like gta1 and 2 nowdays and it puzzles me why nobody has yet picked up on it, san andreas had some influences of it, but it was barely a shadow of what the original had.
Gangs with flamthrowers and missile launchers walking streets, if you had max wanted level you would have tanks and army dudes walking rolling everywhere unloading on each other.
Not to mention vehicle oil slicks, drop that shit on the street watch motherfuckers drive into each other and explode, tell me of one game that has that level of carnage.
Even tho by technical standards gta2 is pretty primitive, but the world feels alive and fun, everything after that felt so painfully like you were in the matrix and try to escape from it.
Replies: >>305715
>>305708
What do you think of the following games?
>Total Anarchy
>The Precinct
>Deliver At All Costs
Replies: >>305722
>>305715
Doesnt ring a bell, i dont keep up and theres so many old games out there i cant keep track.
Replies: >>305732
>>305722
I mostly watch Alpha Beta Gamer to check out upcoming games and have for years. 
Total Anarchy is a mash up between Hotline Miami and early GTA. Heard it's lackluster though.
The Precinct is GTA but you are a cop trying to catch criminals doing GTA stuff.
Deliver At All Costs is a silly deliver game with mission like in GTA and fully destructible environments but is still in development.
Replies: >>305823
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>>305663
Rockstar's not paying what they fucking owe.
First round of leaks, apparently GTA Online makes $36,000,000 a month. To put that into perspective that puts it in the upper-rankings of gachapon revenues, which is a nice chunk of passive change for 0 effort on a 13yr old game. For the most profitable one, Monopoly Go! aerages over $65,000,000+, because boomers have the real money and are the perfect trained goycattle consumerslaves, and need to spend your inheritance as quickly as possible before they die.
>>305795
>per month and week
jesus christ people pay top dollar for fake currency.
Replies: >>305817 >>305830
>>305795
Probably the only reason GTAVI was made is because they found a new iteration of GTA ONLINE by incorporating the FiveM real life role play into the game officially. This way  they can sell the Online again and convince people to move
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>>305795
What I thought videogames in the future would be like:
https://www.youtube.com/watch?v=iwhPkBHLdqE
What it's:
>picrel
>>305795
>Xbone only half of PS4
>Xbone 2 only 1/3rd of PS5

Honestly more (relative to Sony) than I expected for either. I guess it explains why they think they could get away with spending 2 billion over the entire life of GTA6: That's only a yearish of revenue (before taxes) and they'd expect at least 10 years of  GTA Online 2 bringing in money.

Speaking of which: I do hope we get a better number on how much RS has actually spent so far rather than have to parse the 2 billion lifetime number from the last round of leaks (which was before several delays)
Replies: >>305815
>>305811
The amount of embezzled money on this thing must be insane.
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>>305796
Quick reminder this is in NO WAY unusual, and hasn't been for a LOOONG time:
https://undelete.rdrama.net/r/dataisbeautiful/comments/1qreef7/oc_the_evolution_of_global_gaming_revenue_by/

Games as an actual product instead of a pipeline for abusing whales hasn't  been the industry's focus since broadband rolled out.
Replies: >>305818
>>305817
I don't buy that PC graph. PC was the birthplace of the MMO (and the subscription model by extension), but they're saying that the biggest PC game in the world for almost a decade (WoW) didn't bring in that much money during its peak relative to the market?
I call bullshit.
Replies: >>305822
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>>305818
WoW did dominate the market, even doing surprisingly well overseas, to peak at $1.2B/year globally. But remember those Asian MMOs started flogging the MTX horse a lot earlier and harder, so they punched far above their still substantial weight in terms of revenue.
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>>305732
Most of them are new i guess, i quit after gta4, which i only played once and it was a terrible experience, except for the graphics and physics there was nothing else appealing at its time, it was a spiraling downward slide from gta2 onwards.
I did enjoy driv3r, but never finished it, it had that matrix feeling tho like san andreas(you could see people (de)materializing into thin air.
Open world racing games like need for speed most wanted are very enjoyable for me too, just driving around is the main appeal to me with these games.

I cant believe they still make these gta games, they gotten so boring and stale i cant see why anyone would want any of this anymore.
Replies: >>305831
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>>305796
well, they are paying for top of the line 2D qt girls.
Replies: >>305836 >>305837
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>>305823
I liked GTA 4, driving was fun, and shooting felt good up to certain point, but that's all the game offers, driving and shooting; you drive from point A to point B and shoot people. But that's gets repetitive and boring very quickly. The most fun thing to do in the game was to drift around the small roads trying to dodge the traffic, like in those car chase scenes from old movies (the aesthetic reminded me of that ronin 1998 scene, bmw+city+cloudy weather. the BMW is the best car in GTA4 too). But there's nothing in the game that makes you go through all of those narrow roads, the fucking game doesn't even has proper car chases. And the races suck so much. And the shooting? There's only one type of enemy: infantry. Dude with pistol and dude with rifle, second one deals more damage, that's all. In a game where everything you do is drive and shoot. Seriously?

And then, you have GTA 5, which is the same shit as gta 4 (drive from point A to point B and shoot). BUT WORSE, driving is shit, feels like shit. Map is bigger, roads are bigger, so you don't even have to drift or make turns, and this added to the lower traffic density, makes roads big and empty, so is very hard to actually crash against a car, at least in GTA IV it was fun dodging all the traffic in those small roads. GTA 5 removes this. Then you have the shooting: Even worse than 4, all weapons feel the same, in fact, the bad weapons at least feel better because they have some slightly degree of recoil, but as soon as you get past the tier1 of weapons, is all the same, all guns feel the same, basically zero recoil. And enemies doesn't have the cool physics or reactions of GTA 4, so is even worse. And they didn't even add a different type of enemy, just weak people with rifles that die from 4 shoots of a normal gun. For a fucking game that is about 2 things: DRIVING AND SHOOTING. It doesn't even delivers those two things properly! What the hell rockstar?! And this is without getting into of how the fucking open world is fucking empty in basically every GTA, specially in GTA 5. Another thing I hate of GTA5, is how you can steal a jet, but is pointless, because there's no enemy aircraft in that game, like, I have guided missiles for attacking aircraft, but what's the point if there's no enemy jets to dogfight or something? At least give be a bomber or something to bomb the ground police units idk. It's a frustrating game, because it feels like it could be fun, but is done by people who don't understand videogames or something, I don't know, maybe they spend all the budget on their cinematic experience.

Maybe this is a hot take, but for me, the best GTA game is Watch Dogs 1. And is done by FUCKING UBISOFT of all. What a shame.
Replies: >>305865
>>305830
gachagoyim slop will never be good no matter how many semen demons they throw at them
Replies: >>305838
>>305830
>consume fan material and doujinshi of the girls without wasting $5000 to get a picture of them in their mobile game
What now, kike?
Replies: >>305844
>>305836
What's worse, the addiction loop sucks any and all energy from the poor bastards that feed it, energy that could be put to use in perfectly good 同人 fangames and projects. Nothing like punching a hole every day to receive your bare minimum but otherwise necessary loot, eh goyim?
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>>305837
Why not both, goy?
Replies: >>305851 >>305852
>>305844
If you picture gacha developers as pimps, $5000 to jack off to what amounts to a mag cutout of a whore seems like a stupidly profitable prostitution scheme.
In all fairness my only peeve with the gacha community is not being the one at top flogging retards like (You) out of their monthly income. Money is money, and a business scheme that can turn so much profit from so little effort is nothing short of genius.
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>>305844
Why not send me $5000 instead, and I will post some gacha sluts in this thread? My XMR address: 897XTe6K1EoapSK8oaPVJsH9hBc6FHEmXMfHUcRGokwi4VhYa7M5JMYHVm6weVrCKPAwKfKkp2uVpNjA79DRYdJ3GnreEuA
Why don't you do it?
Replies: >>305861
PS: I hope mods won't treat my shitpost as e-begging or spam.
Replies: >>305861
>>305852
Use tegaki and draw a gachaslut.
>>305853
Of course they will, they are THAT retarded.
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OFFICIAL R-RATED BLOODBORNE ANIMATED MOVIE BY JACKSEPTICEYE
>The news is out of Sony’s presentation at CinemaCon, where it’s been revealed that Sony Pictures and PlayStation productions are making an R-rated animated movie in partnership with a YouTuber, Seán “Jacksepticeye” McLoughlin, who has 31 million subscribers.
>The involvement of a YouTuber is a bit eyebrow-raising, but McLoughlin is something of a Bloodborne superfan, so it’s not as random as it seems. He posted this in the Bloodborne subreddit after the announcement:
>“I am producing this project and you have no idea how incredibly excited I am to finally be able to talk about it!! I am going to do everything in my power to make this the BEST Bloodborne adaptation possible. Not only is it my favourite game ever made but I know how truly passionate the fans of this game are and how much hunger they have for more of it. I can’t share much about the project right now but man does it feel good to let you all know it’s happening!”
>It’s funny to watch the immediate hope turn to a remaster/remake/sequel/60 fps patch to go along with this release, but there has obviously been nothing like that announced, and this odd tug of war between Sony and FromSoftware may continue indefinitely, hence no movement on anything in the Bloodborne realm…ever. Now, when there is news, it’s an animated movie.
>It’s unknown whether this will see a full theatrical release like the Spider-Verse movies or be sold to a streaming service, as Sony did with KPop Demon Hunters (which, in hindsight, was probably not the right call). But mentioning those two films, it should be noted that the Bloodborne movie is not being animated by Sony Pictures Animation, but rather by Lyrical Animation, a subsidiary of a larger production company behind films like Bruiser and How to Blow Up a Pipeline. Its animation division has apparently not released any films yet, but is reportedly working on a Death Stranding movie with Kojima Productions.
https://web.archive.org/web/20260415133731/https://www.forbes.com/sites/paultassi/2026/04/14/an-animated-bloodborne-movie-is-coming-from-sony-and-a-youtuber/

<NEXT SUMMER
<EVERYONE'S FAVORITE HUNTER
<IS COMING TO THE BIG SCREEN
<*cuts to Vicar Amelia voiced by Zendaya* If you want me to bark for you, that's like, gonna cost you more souls....
<Ke$ha starts playing* NEED TO WAKE UP TO THE MORNING HELP OUT OLD MAN G.DIDDY


SUBNAUTICA 2 DEVS FIRED BY CHATGPT
>When Changhan Kim, Billionaire CEO of the South Korean gaming company KRAFTON, decided he needed a way out of a costly acquisition deal, he didn’t call his lawyers—he opened ChatGPT. The result is one of the most striking cautionary tales about AI-assisted decision-making in corporate America, and it ended with a Delaware judge ordering the company reverse everything it had done.
>A Delaware judge found Kim used ChatGPT to engineer the removal of Unknown Worlds Entertainment (the indie studio responsible for the underwater survival game Subnautica) CEO Ted Gill from the company to dodge a $250 million bonus payout. 
>“Fearing he had agreed to a ‘pushover’ contract, KRAFTON’s CEO consulted an artificial intelligence chatbot to contrive a corporate ‘takeover’ strategy,” Delaware’s Court of Chancery Vice Chancellor Lori Will wrote in a ruling on Tuesday. 
>In 2021, KRAFTON, the publisher behind the global phenomenon PUBG: Battlegrounds, acquired Unknown Worlds Entertainment for $500 million. As part of the deal, KRAFTON agreed to pay an additional $250 million earn-out bonus if the studio’s hotly anticipated sequel, Subnautica 2, hit certain sales targets. The contract also guaranteed that Unknown Worlds would remain independent, with cofounders Charlie Cleveland and Max McGuire, along with Gill, retaining operational control—and only being removed for cause.
>Usually, it’s a good thing to hit and even exceed sales targets, but for KRAFTON, trouble started when their own internal sales projections showed Subnautica 2 was well on track to trigger that payout. When Maria Park, KRAFTON’s head of corporate development, told Kim a “dismissal with cause” would not rid the company of its $250 million bonus obligation without exposing the company to “lawsuit and reputation risk,” Kim looked toward an AI chatbot for guidance. 
Kim, spooked by what he privately called a “pushover” deal, bypassed his own legal team and turned to ChatGPT for help. When the AI chatbot responded that the earnout would be “difficult to cancel,” the ruling read, Kim didn’t accept the answer. He pushed further—and the chatbot obliged with a detailed, multi-stage corporate takeover strategy dubbed “Project X.”
>ChatGPT advised Kim to form an internal task force to renegotiate the earnout or force a studio takeover; if negotiations failed, to “lock down” Steam and console publishing rights and control over the game’s code; to frame the entire conflict as being about “fan trust” and “quality” rather than money; and to prepare systematic legal defense materials while logging all communications. The chatbot even suggested drafting a public-facing message to win over Subnautica fans—a message Kim then asked ChatGPT to write. It backfired spectacularly, alarming the gaming community and heightening suspicions that something was deeply wrong at the studio.
>Throughout this process, Kim’s own team warned him the strategy was dangerous, but Kim pressed ahead anyway. “Over the next month, Krafton followed most of ChatGPT’s recommendations,” Will wrote in her opinion. Cleveland, McGuire, and Gill were all removed from their roles without what the court determined was legitimate cause.
>Will found KRAFTON had improperly ousted the Unknown Worlds leadership, and noted company executives are expected to exercise independent human judgment—not outsource good-faith decisions to an AI. Gill has now been ordered reinstated as CEO, with the authority to bring back the cofounders. The earnout period has been extended to account for the disruption.
>In a statement sent to Fortune, a KRAFTON spokesperson said, “KRAFTON puts players at the heart of every decision, and that will never change. Over the past several months, KRAFTON and the Unknown Worlds team have worked tirelessly to strengthen the game and prepare it for an Early Access release.”
>“While we respectfully disagree with today’s ruling, we are evaluating our options as we determine our path forward. Today’s ruling does not resolve the former executives’ claim for damages or an earnout related to Subnautica 2, with further litigation still pending,” the statement continued.
http://archive.is/Zkhfi

<be a developer for a cursed IP
<given an impossible target
<hit it anyways
<fired anyways because the wannabe-cyberpunk gook won't pay
Replies: >>305864 >>305869
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>>305863
>bloodborne comes to theaters before being ported
nice meme
Replies: >>305878
>>305831
Not a hottake since I share much of your opinion, to me GTA V felt like they tried to do too many things at once but thanks to the internal fractures at Rockstar during development and the enormous budget, 7th gen console hardware, ((( multiplayer ))) focus and the looming 8th gen consoles with their decidedly non-PPC CPUs ultimately resulted in a game that while a considerable technical accomplishment given the 256mb RAM of the PS3 just fails to live up to its predecessors in the artistic and gameplay department.
In a way it was the spiritually last game of the 7th generation yet at the same time the forerunner of what the 8th generation would entail, albeit far more feature complete than the vast majority of AAAAAA niggerware that released after it.

Quite a shame as it's one of the last western games with genuine talent working on it and results to show for it, but so much of it is seemingly wasted by poor design choices.
Only 40% of the map is ever gameplay relevant outside of specific missions or events making the visually gorgeous Mt. Chiliad scenery a meme in both single and multiplayer, the driving is dogshit compared to IV probably in response to game journos and peasant rabble unable to comprehend the civilized man's enjoyment of inertial cornering and the otherall map design just doesn't have the same coherence as that of prior games.
It's especially embarassing considering how the baseline SA map functions fantastically in a modded multiplayer environment without any additions to the map itself, but V just has too many corners on its map that just don't make sense outside of a closed off multiplayer environment.
Also what the fuck was the Senora desert even, its entire existence feels like a giant checkmark for having a desert biome because SA had one.
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>>305863
Daily reminder anything forbes/sites/ is effectively some random's livejournal.
>krafton run by chatgpt
I mean he's a chaebol exec, he probably just didn't realize there could be any kind of punishment or drawback for anything he did.
>>305864
This is just to drum up hype for bloodboRnE.
Then all the hardcore bloodborne fans that never played it can get up to the cleric beast and say how much better it is than the original, and defend it on social media, then move on to the next highly anticipated game release.
Replies: >>306594
>>305663
Does anyone think this has a chance of being as good as GTA4?
Does anyone think this will be better than even GTA5?
>>305663
Well its the 15th, anything fun leak yet?
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>>305878
>Then all the hardcore bloodborne fans that never played it can get up to the cleric beast and say how much better it is than the original, and defend it on social media, then move on to the next highly anticipated game release.
Man you hit the nail on the head.
I hate those "people" with a passion.
>>306592
>((( Jeremy Blaustein )))
EVERY FUCKING TIME
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>>306592
Thats what you get for hiring a fucking evil kike, when will these retards learn? Not only that but any non jewish translator would have careers ruined permanently over being this retarded and petty. Which means this creature is another turbo kike from the burning sewer pits.
>>306599
I see she has 2 feet, but where's the 11 inches?
Replies: >>306632
>>306627
In a drawer by her bed.
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>>306592
>End fascism
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SONY SILENTLY ENABLES ONLINE DRM FOR ALL PS4 AND PS5 GAMES
IF THE CLOCK BATTERY DIES YOU LOSE ALL YOUR GAMES
https://megalodon.jp/2026-0429-0208-41/https://www.tomshardware.com:443/video-games/playstation/sony-rolls-out-30-day-online-drm-check-in-for-playstation-digital-games-players-could-temporarily-lose-access-if-they-dont-keep-their-consoles-online
consolefags always lose
buyfags always lose
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>>306712
Good, fuck the normalfags.
Replies: >>306752
>>306712
I guess if you have a pirated PS4 this wouldn't work because is on the latest firmware version. In first place, why would you even pirate a ps4? To play bloodborne? Imagine that you want to play bloodborne and buy a ps4, then you'll have to get one with an older firmware version so you can pirate it, and never connect it to the internet, or if you do, block Sony by DNS.
Replies: >>306715 >>307550
>>306714
you can just emulate Bloodborne these days with modern PC components at least in 60 FPS to boot.
On replay I found Bloodborne to not be good, just halfway through they just re-use so many enemies - many encounters are ambushes which can be fun but they overuse those asinine blood bell maidens, once she knows where you are, the blood enemies she summons will too infinitely until you deal with it. 
It makes the fuckin' chalice dungeons a slog every other minute two to six or MORE blood summoned dweebs will appear to shank your ass. Now if you haven't played BB the chalice dungeons become very unfun, quite quickly also it's quite same-y if you do many of them like I have. Having to fight Rom the vacuum cock spider in a teeny ass room is one of the worst experiences you can have in a game utterly infuriating for no reason.
All Rom has for attacks is an AoE that'll one shot you or meteor summons that have a large hitbox.. oh and the room is full of tiny spiders that are quite quick it isn't fun at all the hp pools of chalice dungeons & late enemies is fucking ridiculous too
Elden ring is shit for doing what BB did, reuse so many things but at least BB is fairly tight an experience - ER was one of the worst games I ever played lol.
Replies: >>306717
>>306715
Can you emulate ps4 nowadays? I'm kinda outdated in all those things...
I own a ps4, but never played bloodborne, I tried dark souls 3 but I never finished it. I guess dark souls like games are not for me, I don't understand why they have so much appeal. PS4 barely had any games, PS5 even less... is so shameful.
Replies: >>306718
>>306717
>Can you emulate ps4 nowadays? I'm kinda outdated in all those things...
Fairly decently even on modest hardware for some title, last I checked a lot of things you'd wanna play are starting to work well, I've played the Vanillaware stuff personally, I know Gravity Rush is working well enough to be considered playable, DRIVECLUB is heavy as fuck but that's playable too I guess it's apparently very good so I'll have a look once it runs a bit better, Bloodborne obviously is very playable in ways the PS4 couldn't even dream of, Knack has recently got a few issues fixed though not sure it's even worth playing, only thing left I'd care about is the Medievil remaster and Gran Autismo (though even if it booted this wouldn't do much without a connection to the official servers)
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El equipo cohete ha atacado otra vez!
Replies: >>306727
>>306719
Speak english, you goddamn commie fuck.
Replies: >>306732
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>>306727
>Where is Dominic Camila? Alleged homicide of Pokemon Card reseller is currently being investigated
>Two suspects apprehended in relation to said crime
Any thoughts on the PS DRM news?
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>>306734
My thought is that while 8th Gen had a slim but contrarianly valid usecase early on in the gen (as in 2015 at the latest) leading some to be stuck on the platform in it's later years, 9th Gen has literally (and I genuinely mean, literally) no reason to exist aside from laziness and blind consumerism. No exclusives, scams around every corner, lower quality product and experience and a rapidly shrinking userbase outside of GTA, CoD, FIFA, Madden and NBA. It's been over a decade since consoles have been made invalid, anyone on current-gen console will eat the slimiest wettest diarrhea corporate bullshit, and they'll eat it with a smile. Even with the RAM price hikes, it's cheaper to build a mid-tier gaming PC with infinite free games and free internet usage, and it's been made practically plug-and-play retardproof. People really downplay $70/game and $80/year for online, 2 years and 5 games in on the "cheapest" PS5 model will put you back ~$900, and that price only ramps up the longer you're suckered in. Pretty sure all the current gen controllers also still use non-Hall-Sensor joysticks too (despite being almost 2 decades old tech at this point), so don't forget replacement proprietary controllers for the inevitable stick drift.
It's not even a case of PC master race faggotry these days, it's more a case that PC is just the standard, Linux are the farthuffing masterfags and console is genuinely subhuman. I could feel a shred of pity for PS4 users, I feel nothing but disgust for PS5 users.

This Sony DRM is just them yanking the chain on the people who have willingly enslaved themselves. They already get locked out of their online-only games if they don't cough up for the paid-internet package, this is just extending it to the "offline" games - shit people said "would never happen" after the XB1 launched with the same shit pre-backlash. It was always on the books, and now's the time to implement it. Nobody will fucking do anything, they will own nothing and they'll love it.

<tl;dr
Deserved.
>>306734
Very bad. Another major company helping the world encroach upon the dystopia where we own nothing. Sure xbox tried it with the xbox one and steam does it with an easy bypass,  longer times, and dependent on which game; But it is one of the major modern systems that a lot of people will just comply with and allow the standard with people that "muh company has to have access to my hardware to check for piracy and other information on my system". You can say that it will never happen to PC or any other system or service but it just happened to Playstation which was "supposed" to not adopt that DRM. It will just embolden every other company to figure out worse ways to strip our rights to just play videogames.
Replies: >>306749
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>>306734
>>306736
>>306739
>too lazy to read the thread
>not too lazy to schizobabble
Jotego interviews on Neo Geo AES+
https://retrorgb.com/jotego-confirms-neo-geo-aes-features.html
https://www.youtube.com/watch?v=rgHGL5TSR-s (warning: macaco)
tl;dr
>it's real
>it's basically the MiSTer neogeo core baked into a chip
>but they hired the developers to go back and make tweaks they couldn't do on the MiSTer to make it more accurate
The neogeo core was already pretty much a gate-level recreation of the original hardware so this sounds like it's going to be the real thing unlike the crap Analogue's put out. Also they're selling carts of good games for $80-$100 each so they might get murdered by scalpers.
Replies: >>306753
>>306712
>>306734
IMHO there is a serious possibility Sony will get class action suit'd over it

>>306736 
That's true now, but it wasn't when 9th-gen launched. Remember the PC HW market in 2020 was taking it in every hole from cryptoponzi, scalpers, supply shocks, and gen-to-gen perf stagnation price gouged by nVidia/AMD/Intel, on top of mounting woes from the Win 11 transition. Whereas for $300 you could get a console that outspec'd 90% of Steam user's PCs, smack in the middle of lockdown when gud goys had nothing better to do.

Contrariwise, 8th-gen was the nadir of consoles. 7th-gen had been unnaturally extended due to underperformance and global recession for a "2nd launch" accompanied by Motion+/Move/Kinect casualbux to scrape back some of their (especially Sony's) massive losses, with 7th-gen overstaying its welcome so badly, especially with the breakthrough success of Steam/GoG (remember 7th-gen started back in the zenith of "PC is dying" propaganda), that by itself should've been enough to kill consoles.

8th-gen landed smack in the middle of this as the only gen ever to be undercut on price spec-for-spec ON LAUNCH DAY by PC. If Valve's initial swing at the Steam Machine hadn't been fumbled, even the most mindless console sheeple easily could've been herded off with something indistinguishable in look, feel, and price, from a console, but with all the same games and more cheaper.
>>306713
>Good, fuck the normalfags.
Do you think the normalfags will get affected?
Normalfags are the retards who think once they played the game once they might as well throw it away and that even a 3 years old game needs a remake in order to be played.
This only affects those who value their purchase.
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>>306750
For a moment here I was about to ask why they wouldn't release some writeable flash cart to go with it.
It took me a while.
Replies: >>306754
>>306753
Supposedly the carts are the lowest-margin part of the whole scheme because they had to be sourced from some boutique vendor in germoney to make sure they would work on original hardware still. I call bullshit on that but realistically they know anyone in the market for something like this knows what a NeoSD is and where to get one.
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>Please submit your goverment ID to use your computer
>Please submit your goverment ID to use your console
>Please submit your goverment ID to shitpost
Replies: >>307199 >>307211
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>>307195
Just never upgrade hardware/OS and make your own games, like back in the day. And maybe setup a local BBS.
>>306734
From what I understand, it's to prevent refund scamming buying a game, taking your console offline, then refunding it while still playing. After the refund window then games can be played fully offline.
Still pretty gay, but if you're a console fag at this point you deserve the bad things that happen to you.
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>>307195
>it's happening
Holy shit. Reality is getting more retarded than fiction.
>adapting for the UK online safety act
They should make the UK illegal instead, drop the entire infrastructure support for the entire region. Maybe refuse to do business inside the U Gay so gaymers rise up
Replies: >>307551 >>307554
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>>306714
>In first place, why would you even pirate a ps4?
Second hand PS4s are cheap where I live (around 100 bucks), and my PC can't run games from the past decade or so, so if I wanted to play recent or semi-recent games it would be cheaper to buy a PS4 than to buy a scalped graphics card (especially in the AI hype era) and upgrade my PC, especially since I'm almost exclusively into Japanese games.
>>307211
>>>/tech/18011
Please come join the thread and spread the word to fight this shit. GUARD act is another one they're trying to shove down our throats.
>>307211
Global ID architecture is coming in everywhere. Why do you think OS's are being told they need age verification.
Replies: >>307562
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>>307554
Fat chance of that working on ye olde hobbyist era computer, or a re-creation thereof (RC2014, mycpu.eu...) Or even say, a low-end microcontroller that you implement Forth on and then BASIC. Frankly I just don't care about much of anything after the 1980's.
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Japanese H-game developer gets debanked
https://gyo.tc/1vFtA
Note: Automaton is a respectable media news site in Japan that happens to have a western branch, so this is getting actual news coverage as opposed to clickbait for niggergaters. Also note: report and ignore niggerpill.
Adult VN Dimension Totsu Lovers!! sells out nationwide, additional printing ordered
https://gyo.tc/1vG3a
>The game debuted as the number one best-seller on FANZA GAMES’ monthly rankings, and it seems like its popularity has only been rocketing from there. Consequently, due to supplies of the physical version of the game running short across the whole country, CRYSTALiA announced the production of additional copies, with a gradual restock scheduled to start in late May.
Japanese man arrested after threatening to bomb Nintendo Headquarters
https://gyo.tc/1vG4G
Replies: >>307732
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Kickstarter changed their rules because of Stripe, developers are not allowed to publish anything that has a hint of sexuality.

https://www.kickstarter.com/rules
Replies: >>307702
>>307700
Jew kike payment processors playing international lawmakers
Replies: >>307703
>>307702
>"I care not what puppet is placed upon the throne of England to rule the Empire on which the sun never sets. The man who controls Britain's money supply controls the British Empire, and I control the British money supply."
Always were. The ideal jewish world was always a sexless, racially amorphous tikkun olam one where you own nothing, are vaxxed, and are (un)happy.
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>>307716
Will Martin, is cheering for Jewish victory a strategy for reducing your chances you'll ever get splashed with holy water? I doubt your steampunk tulpa demon would take it very well.
>>307684
>Japanese man arrested after threatening to bomb Nintendo Headquarters
Less threatening and more action!
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Chrome Is Quietly Downloading a 4GB AI Model Without Your Permission
https://archive.ph/20260515214920/https://www.pcmag.com/news/chrome-is-quietly-downloading-4gb-ai-model-without-your-permission
Replies: >>307766 >>307783
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>>307760
>4gb+ browser
Replies: >>307768 >>307772
>>307766
checked it's the new normal, goy.
Replies: >>307770
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>>307768
I guess it won't be much different than the old normal.
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>>307766
Install the gayI slop, goy.
Replies: >>308030
>>307760
>/v/ news
>google chrome
okay
Replies: >>308013
>>307783
>thread for news
>someone posts news about the most popular browser in the world
>gay retard complains
Just another day on /v/
Replies: >>308068
>>307772
That's literally an option to install FOSS models (and SD3.5) and things they require, which is normally a bitch to install on AMD. It's not nefarious.
>>308013
<"I like to talk about ((( popular things ))) of which I personally am effected by to the point it is off topic"
<"I am an obnoxious normalfaggot, here me roar" 
[insert imageboard] 20XX
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Ubisoft posts record $1.7b loss for fiscal year
https://gyo.tc/1vaYa
Bungie reportedly planning mass layoffs
https://gyo.tc/1vaZ9
>In an update posted on its website on Thursday, Bungie confirmed that it will release “the final live-service content update” for Destiny 2 on June 9. The news follows declining player numbers for the live service shooter, and a disappointing recent expansion.
Best Buy confirms GTA 6 preorders begin next week
https://gyo.tc/1vaZn
Replies: >>308319 >>308321
>>308315
Instead of making a cool new Marathon game everyone would have liked, they made Escape from Tarkov which appealed to nobody.
Replies: >>308321
>>308315
Honestly surprised they decided to Old Yeller Destiny this fast. Is Sony going to finally put Bungie out of our misery? Try a Fortnite/Overwatch type asset strip to recycle nuMarathon into something that might actually earn back some money? Do the thing Bioware is doing now where their staff is pared down to a bald nub while supposedly working on another new game?

>>308319
<old bungie corporate motto
>kill your enemies, kill your friends' enemies, kill your friends.
<new bungie corporate motto:
>we create worlds that inspire friendship
These are the people capable of choosing the infamously hardcore griefer PvP genre fad of extraction shooter to build a hoped AAAA blockbuster game with mandatory 3-man teams, and yet intentionally left out voice chat due to "toxicity" in alpha. The irony here goes back even further than Halo 2's pioneering role in XBL's infamously trashtalk rich voice chat, as the original Marathon was probably the first FPS with built-in voice chat.
Replies: >>308335
>>306736
Missed this post but I think we are rapidly reaching the point where normalfags crash the gaming market like in 1983 but for different reasons.
https://invidious.nerdvpn.de/watch?v=ZMh3kSHfvG0
This fag pointed out a very good point I think everyone else missed. All these talking heads are expecting GTA to save them like it's the messiah when it's more likely it will be the last nail in the coffin regardless of if it is good or bad.
GTA will soak up all the attention for at least a full year before normalfags try to branch out and if/when they do they won't find any games worth a damn in the AAA gaming space. That's not something AAA gaming can survive.
>>308321
Not too surprising with Bungie. Sony overpaid for $3.6 billion. Their recent earnings marked an additional $700 million loss from Bungie. $4.3 billion down the drain. Sony was blinded by the live service scam that it bought a company that doesn't own a good portion of its biggest games and only had one forever project with nothing to fall back on. Bungie pretending it has more games in the works sounds like desperately fighting off Sony Execs who want their money back.
>>308332
>GTA will soak up all the attention for at least a full year
GTA V went from 300k to 78k in 4 months from release according to SteamDB. 3-4 months looks to be the typical timeframe a game gets popular then the hype dies down. Unless nothing is released for a year after GTA VI comes out, then the newest game will take the hype. I also highly doubt GTA VI adds that much more to the formula that it can feel completely different to GTA V. 
What is more likely to crash gaming is that NVIDIA/AMD don't care about the consumer market while budget PCs die.
Replies: >>308372 >>308409
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>>308332
Remember there's basically two different game markets, one that's entirely composed of casual freemium whalemilkers mostly (but far from entirely, those annual sportsball roster updates and their ilk still dominate the console & PC charts) on phones, and the ("core") one that runs primarily on up-front purchases of actual new content in full-priced games.

The former is a zillion times bigger, shows every sign of endless growth, and is quite obviously never going to even hiccup unless MTX is criminalized globally or something. The latter is what AAA/AA/indie are fighting over, and within that arena I think AAA as an industry has arguably already started crashing. Depending on their revenue structure and management agility, I think in the next couple years the first major publisher (Ubisoft, Activision, EA, etc.. Probably Ubi) is going to die, and 5 years from now all of could easily go extinct.

The overall market, composed in the future of healthier midsize AA/indie studios, will probably continue growing against the backdrop of AAA messily going down in flames.

>>308335
>What is more likely to crash gaming is that NVIDIA/AMD don't care about the consumer market while budget PCs die.
Even APU SoCs are so powerful now, anything that isn't totally unoptimized AAA slop runs decently. There's also some hope the chinks might also restore some sanity to dGPU pricing alongside Intel.
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>>308372
>The overall market, composed in the future of healthier midsize AA/indie studios, will probably continue growing against the backdrop of AAA messily going down in flames
This is a very optimistic projection that I think belies a fundamental misunderstanding of why "AAA" games and whalemilkers exist in the first place.  They are both an outgrowth of a fundamental industrial truth: the more you automate the production of something, the less profit you derive from discrete sales of that thing.  Why?  Because eventually you have to compete with others who have picked up on your labor-saving innovation, and this drives the overall socially-understood value of a thing down.  Ultra expensive megagame projects arose because investors could no longer be enticed by the weak return on small project investment.  There is no happy middle ground for an investor: they want to see the greatest gain on their investment, and pooling all their resources into massive single projects makes more sense than spreading around investments on small projects with marginal gain.

There is no incentive for investors to put their resources into "AA" games with weaker lump profitability than AAA monsters, and it's a mistake to lump them in with independent developers which have a much lesser incentive to place profitability as their #1 overriding concern.  As long as profit is the ultimate goal of the commercial games industry, the trend will always be in the direction of expanding budgets.  When the crash happens it's going to murder everything in the corporate investment area and that certainly includes whatever is a grade below AAA slop.

The only thing left standing will be the hobbyist developers who don't need profitability to secure their existence.
Replies: >>308378
>>308372
>unless MTX is criminalized globally or something
They might be collateral damage from the facefuck/instagram lawsuits. They were finally forced to admit social media is designed to be addictive, and they have dozens more to pay off to try to keep a consent decree from sticking. There's no reason to think the same process can't be applied to the likes of Monopoly Go given a lawyer whose ass is sufficiently covered.
Replies: >>308487
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>>308376
>TRPF
Absolutely true, but I think "core" gaming will probably turn into one of those stagnant margin industries where the barriers to entry and capital costs are fixed at practically zero and tastes are simply too niche to corner with smash hits. A good example is book publishing, where the idea of mega hits like Harry Potter aren't habitually aimed for by even the most delusional exec, and the most they've tried is focus on ghostwritten/licensed slop, which I think still doesn't dominate the market.

The fact that expensive studios built around publishers ever came to be was more a result of the need for physical distribution and office space than anything inherent to gamedev itself, so the fact it took SJWs making games big enough to have bureaucracies to subvert unsalable really just sped up the inevitable.

In a more dystopic projection, I guess the worst plausible scenario would be some sort of Roblox type platformization could gobble up the entire industry. Unity/Unreal have a dangerous amount of market consolidation in devtooling, while Valve/Google/Apple/Sony represent a chokehold over distribution, but as Unity's recent failure to impose Roblox-style license fees show, this scenario is far from inevitable.
Replies: >>308406
>>308378
>Single player no-DLC not-online games will be considered like reading books.
Yeah. I can see that.
>>308335
I'd like to point out that most people play GTA on consoles. Steam is a different platform with higher standards and more options than consoleniggers could fathom.
>>308372
>Remember there's basically two different game markets, one that's entirely composed of casual freemium whalemilkers mostly (but far from entirely, those annual sportsball roster updates and their ilk still dominate the console & PC charts) on phones, and the ("core") one that runs primarily on up-front purchases of actual new content in full-priced games.
That's not how execs see it. Even if they are fundamentally different market with little overlap they will attempt to treat them as the exact same markets and believe that they can expand into a new audience while keeping their current one. This happened with He-man too.
https://web.archive.org/web/20180613210407/disneystarwarsisdumb.wordpress.com/2018/02/06/learning-from-the-past-rather-than-letting-it-die/
Replies: >>308487
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Star Citizen has raised one billion dollars and it’s still in alpha
https://archive.ph/20260525171524/https://nichegamer.com/star-citizen-has-raised-one-billion-dollars-and-its-still-in-alpha/
>Star Citizen has achieved an impressive yet highly controversial milestone by raising one billion dollars through crowdfunding.
>The campaign, run by Cloud Imperium Games through Roberts Space Industries, originally launched back in 2012, and more than 13 years later the game is still in its alpha stage of development. Despite that, the project has attracted more than six million registered players worldwide.
>Funding continues through the sale of virtual ships, subscriptions, and various premium packages, allowing the game to keep expanding while development moves forward. The studio now operates offices across several countries, with development built around the modified Star Engine.
>Of course, not every player is happy with the way the project is evolving. For years, many have criticized the fact that the game remains in alpha, is filled with bugs, has performance issues, with ongoing concerns about whether the enormous amount of money has been spent effectively.
>Because of this, some people consider Star Citizen the biggest scam in gaming history, while others see it as one of the most ambitious live-service projects ever attempted.
>According to current development plans, the single-player campaign Squadron 42 is expected sometime in 2026, while the full multiplayer version of Star Citizen may not arrive until 2027 or even 2028.
What the fuck is a Star Engine?
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>>308421
>>308421
<There is no hope left for mankind
<Exhibit 43,512,401
>>308421
>1 billion dorra
>nogaem
>six million registered players
Hmmm...

To answer your question, it's an absolutely heretical mangled clusterfuck of C++ code that used to be CryEngine 3.8 eons ago, endlessly "iterated" over by a rotating number of unpaid interns, pajeets, and paid interns leaving the company as soon as they've finished their tour of duty.
...which is why the game "reworks" (or removes and re-adds) core gameplay mechanics and features every 2-4 years, they've had like 7 or 8 cockpit UIs to name an example.

Niggerpill aside the niggest thing to come out of this is that Scam Yidizen somehow became a benchmark for hollowed out AAA development practices, Anons and Redditors would both joke at the game's absolute state circa 8-9 years ago but then Fallout 76, Saint's Woke, Starfield etc. showed that industry leaders were definitely taking notes.
Replies: >>308433
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>>308430
1. boomers are barely human and deserve no regard
2. money laundering (with the Roberts family skimming from the top to churn out a piece of crap as a front operation and to pay themselves) has yet to be ruled out
Replies: >>308435
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>>308421
Not all scam artists can get that many rubes
>>308433
I dunno I'm gonna use occams razor on this one
The options are
>people are retarded + herd mentality + roberts paying himself to do nothing
vs
>grand conspiracy to launder money through crowdfunding for a ship game for retards made by a company that has eyes on it 24/7, even though most laundering is through shell companies that intentionally avoid attention
Replies: >>308459
>>308435
>occams razor
These days it's almost more reliable to use /pol/'s razor: if something doesn't add up and money or culture is involved, the jews did it.
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>>308332 
Just got around to watching the video, and a face kept flashing in my mind as he described R*'s unique current prospects:
>"everything game" that's every genre at once 
>replayability from larping/sidequests that can completely sidetrack players from main story
>evergreen fountains of expansions/ports/remasters that stick around on sales charts forever
>cultural juggernaut
>no serious sustained direct competitors
>pivot to online that prints money
>finally an official modding sdk, complete with attempt at a paid mods marketplace
The difference is, after repeated success from dumbed down for consoles hiking sims after Morrowind, Todd finally made something so incredibly bland with Starfield that even the gormless normalfags only took the bait in comparatively mediocre numbers. I'm not sure how they fucked up so bad, a video from PatricianTV speculates a sudden aversion against a universe bible combined with distant management style robbed the game of any coherent unified vision during development.

There's also, of course, the earlier mediocre performance of TSO and F76 stillborn, in spite of NetImmerse literally being created for MMOs, and the forced retreat from paid mods after players revolted. Speaking of modders, Starfield seems to have chased most of them away with delayed tools and hostile engine changes. One possible wrinkle I wasn't aware of until just now was a a scifi MMO by the TSO team with its own original IP setting, its development period mostly overlapping with that of Starfield, canceled just a couple years ago.

Also, his choice of the Wii exergame casuals as a "lifted all boats" analogy for 7th-gen was poor. It was a fad with no attach rate, its sole contribution to 360/PS3 was the similarly disassociated flash-in-the-pan success of Kinect/Move, and that audience's disregard left Nintendo in such a lurch for the Wii U they had to rebuild from scratch for the Switch. 7th-gen's main strength was the entire industry going blitz putsch on "PC is dying" with watered down PC features, before PC HW prices nosedived and Steam happened. Better analogies would've been Myst for CD-ROM, FFVII for 5th-gen, or WoW for online.

>>308377
Whether by law, extralegal moral panic, or simple cultural fatigue, this is entirely possible. I keep eyeing those reports of how Facebook's growth among the youth plateaued and nothing else has reached the same numbers. It would be an amazing conclusion to the dead Internet years if normalfags just outgrew social media and other hamsterwheels like freemium games generationally, in an exodus causing 99% of cyberspace to simply collapse, the entire era looked back on as some weird cringe fad like disco or radium water.

>>308409 
Probably the most personally infuriating part of the leadup to GG for me was its coming in the immediate wake of predatory mobileshit/socialshit gaming addictions among girls. And when cries of "what can the game industry do to help gals" rang out, what was their priority? Shitting on non-predatory games guys played with the alt-med-tier justification of rape culture Thetans, with a side-order of shitting on the Japanese shonen/shojo/seinen/josei model that had a proven track record of making legit games more girls actually play.
>>308332
>soytuber video essays
https://inv.nadeko.net/watch?v=XnMFd9ikAXY&t=1739
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The Pokémon Company is considering authentication via government-issued IDs to battle TCG scalping in Japan
https://archive.ph/20260527235100/https://automaton-media.com/en/news/the-pokemon-company-is-considering-authentication-via-government-issued-ids-to-battle-tcg-scalping-in-japan/
>The Pokémon Company has published a statement via the official Japanese portal of the Pokémon TCG Trainers Website announcing that it’s considering the introduction of a robust identity verification system. The system would rely on My Number Cards, which are Japan’s government issued ID cards (also serving as Social Security Number cards). 
>This comes as part of the company’s efforts to “provide all customers with fair and safe opportunities” to purchase TCG-related products and participate in official events, meaning it’s likely another measure against the rampant issue of Pokémon card scalping and possibly a precaution against cheating via “stand-ins” at tournaments (which became an issue during the 2026 Pokémon Yokohama Champions League). 
>According to The Pokémon Company, the system will apply to priority product lotteries, sales of certain products on Pokémon Center Online, as well as participation in select official tournaments and events held within Japan. 
>As for how this will work, the company intends to have users authenticate their Trainer Club accounts by scanning their My Number Cards via smartphone using an external service. It promises not to acquire or store people’s personal ID numbers in the process. 
>The verification system is being considered for introduction as early as August 2026. Given that it’s not yet obligatory to own a My Number Card in Japan, the Pokémon Company has encouraged users who don’t have one to start the application process as soon as possible.
<Please insert your goverment ID to buy "My little sisters can't be this cute, Why can't I stop impregnating them!" comic.
>>308704
There are already people robbing and murdering for fucking cards. This won't do shit.
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>>308707
In Japan?
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>>308708
Dunno, people don't harp on jap crime statistics as much as the rest of the western world.
>>308704
They do know that most of their customers are little kids, not adults or scalpers, right? Do kids even get IDs issued to them in Japan? If not, then that means that their parents will have to buy packs for them instead of the kids just using their own allowance money. This seems like a retarded way to cut off your biggest source of income for...what, exactly? A PR victory? Like
>>308707
said, this won't stop niggers in America from doing drivebys or robbing stores for cardboard.
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>>308712
>Pokemon
>TCG
>2026 kids
I think nearly all their customers are adults.
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>>308716
Especially for
>priority product lotteries, sales of certain products on Pokémon Center Online, as well as participation in select official tournaments and events held within Japan.
Even if it is just the camel's nose, this is focused on spendthrift adult weebs, not little squirts who just want to play the game.
>>308704
This might take a chunk of the "purist" market, or weebs who only scalp Japanese pokemon cards. It has been hilarious seeing these card stores where the base price of these cards are $300-$3000 like its a tulip market on meds.
Now Tekken 8’s game director has followed Harada out the Bandai Namco exit door
https://web.archive.org/web/20260601111944/https://www.videogameschronicle.com/news/now-tekken-8s-game-director-has-followed-harada-out-the-bandai-namco-exit-door/
>In an announcement posted on his X page, Ikeda gave no reason for his departure, but claimed that the Tekken team would be left in good hands.
>In a recent interview, Harada said he was still recruiting for his new studio, and it was confirmed that Yuichi Yonemori, the director of multiple Tekken games, including Tekken Tag Tournament 1 & 2, has followed him to SNK.
Everybody's jumpin ship!
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>>308862
Harada may have screwed over the franchise immeasurably in the eyes of some anons but damn this is a bad look for Bamco. I wonder why they chose now to quit, I guess we'll find out in a couple years if Tekken 9 comes out and it's full of default meta"human" trannies or something.
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Holy shit a PC port of Ace Combat 0!
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>this is what will martin is literally shidding and farding over
lol
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>>308865
A whole CGI remake of Rayman Legends has been revealed. Now with voice-acting and "I think that enemy got, the point!" lines. Why they are so dead-set on making this the only game in the series to be focused on anymore is beyond me. Billy Crystal is back as Murphy though, so nostalgia bonuses have been activated.

There seems to be a Mr. Dark looking guy as a new villain instead of just magically multiplying the Magician, which could be good. 
But more importantly than everything else; they seemed to have shrunken Barbara's tits, which considering that she and her sisters were already a downgrade from the Nymphs, does not bode well if it's true.
>>309071
It's jewbisoft. What the hell did you expect? I just hope this is the last gasp before the franchise gets sold to Embracer and shelved for another decade so that the decrepit frog running the place can get more yogurt enemas, or whatever it is decrepit frogs do.
Replies: >>309078
>>309057
>if you want to play as a female you're an incel gooner loser
>if you don't want to play as a female you're an incel misognyst loser
>normalfag logic
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>>309057
 mom of war looks fine, it is a dad of war game, what did you expect, it is a game aimed at women because snoy needs that sweet sweet late 30s single mom revenue.
If you did not get mad when Kratos was turned into a cuck, then don't get mad over mom of war, it is a waste of time.
Replies: >>309083
>>309071
and its shit
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>>309071 (me)
>Billy Crystal
Sorry, Billy West.
>>309074
True enough. I was momentarily excited when I saw that Barbara image because I thought, for one brief moment, that we might be getting a new game. I wasn't exactly getting my hopes up though. It really speaks to the idea that "CGI = Betterer" that so many executives seem to have. I would have liked some more expansion and more levels in both Origins and Legends, especially in regards to the story (or lack thereof) since Rayman 3 for all of it's faults really had a pretty grand climax with just the wee bit of narrative to make it feel slightly more impressive.

Also it seems that the Nymphs are back, or at least Betilla is. However, she has been forced to pull an Eren, and is bird. Or background art. Maybe both.

I don't like these model's eyes...
Replies: >>309089 >>309093
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>>309076
>when Kratos was turned into a cuck
Story aside? I think the worse thing they did was delude themselves into thinking their DSP-tier ameritrash amounted to 1/100th of the mechanical sophistication it should, so they would never have the aspiration to improve.
Replies: >>309088
>>309083
I don't even bother with gameplay arguments and comparisons anymore because Dad of War is not God of War in any shape or form, it is not the same genre, is melee focused Gears of Wars or Uncharted.
Fucking Vanquish feels more in line with the gameplay feel of God of War Trilogy.
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>>309071
>>309078
Why.
Replies: >>309090 >>309103
>>309089
Because Ubisoft hates (you) and Rayman equally. They also recently remastered AC 4 Black Flag(the only good one) and made everyone's breasts smaller/turned women into trannies(this is not a joke, they gave women male bodies). Ubisoft is actively going back thru it's portfolio and ruining whatever few good games they made a decade ago.
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>>309071
>>309078
>not even an attempt at Rayman 4
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>>309090
>>309093
Where the fuck is Michel Ancel? Not just Rayman 4, when am I getting my tomboy furfag game?
>>309093
Does Ubisoft even have enough staff at this point to make a Rayman 4?
Replies: >>309099 >>309101
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>>309096
He left Ubisoft 6 years ago. Supposedly a bunch of Ubisoft devs celebrated this because he was "toxic" (not that I'd trust them, as every single Ubisoft employee I've seen online was a massive cunt), but now the  party is over, as the company has dragged him back for a consultant position on the remake.
>>309097
Can any amount of Ubisoft employees make a good game nowadays?
Replies: >>309101
>>309096
Ancel was let go a long time ago, no actual talent or creativity is allowed in Ubisoft now.
>>309097
Rayman 4 is being made by fans now, there was a leak on cuckchan a while back and with it came builds and development tools. From what I've seen, it's looking pretty good, altho it has the same problem DNF 2001 team has that it's mostly trannies working on whatever, no milestones or anything in sight. Still better than hoping Ubisoft will make a 4th Rayman game. 
>>309099
Reminder that Ubisoft hire ups were regularly accused of rape, groping and choking of female employees and they always get away with it. Ancel did nothing, they just wanted him gone.
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>>309101
Funny I didn't hear about that from the guy I used to know who had all those contacts inside Ubisoft. Said contacts instead preferred to bitch about Ancel being a dick and how they were all creative geniuses inside an inexplicably lame company.
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>>309096
>>309089
Way I remember it he was canned by the Ubi-softheads because of "creative differences" regarding the fact that he liked making good games and wanted to release the production software that Origins was built on for free.
I mourn for the Nymphs, a for the beautiful 2D games that could have been...
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>>309102
And? applies equally to post and filename
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>>309102
Sounds pretty typical. I once watched a vid comparing old interviews with the Bungie staff during the development of the only real Halo games and the ones obsessively working on "Marathon". One's talking about how they feel that they can never do things good enough to meet their own standards graphically or gameplay wise, but keep trying anyways, and the others just can't shut up about how brilliant they are for making a wall pink or importing a shitty pizza arcade into an FPS
It wasn't that hard to find these btw.
>>309096
Looks like the last games he worked on were Rayman Adventures in 2015 as creator, and Beyond Good & Evil 20th Anniversary Edition as Director in 2024. Everyone between and after that has either been just as special thanks, or an interview in the case of that Rayman 30th anniversary compilation.
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>"Hey boss, you know how the king agreed to give us sexy sex slaves as part of our deal with the Magic Ore exchange?"
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>>309190
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>>309190
BEAUTIFUL WOMEN DON'T EXIST OUTSIDE PORN AND PHOTOSHOP REEEEEEEEE
Do these people never go outside? Do gamedev studio drones just surround themselves with ugly women all day? Do-
Shit, I think I inadvertently answered my own question.
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>>309190
>anything above an A cup is unrealistic
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>>309192
It more about subverting European culture than being accurate. The three pillars of traditional European culture is Beauty, Truth, and Morality which if you haven't noticed the ((( Controllers ))) of modern culture oppose at every opportunity.
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>>309191
Gothic Remake, sadly. 
It's interesting because despite the original game actually having that kind of "diverse" cast, they clearly went out of their way to make the swarthy guys even swarthier.
>>309195
IIRC there was one black guy in the original game, I think he was working for the mages, everyone else was some flavor of southern and central european ethnicity.
The remake looks like shit, there is no style or identifying aesthetics.
>>309193
While the faces are awful, the breasts are just average so B or C, you wouldn't notice breasts at all (with clothes over them) if they were actually A cup.
>>309195
>Gothic remake
>Soul sucking fog
>Washed out colours
>Generic ass modern graphics with no style or any life to them
The original gothic game was supposed to look drab because you're in a shithole and it look like it has 20 times more life than whatever the fuck this remake shit is.
And that message blatantly lying to people about their agenda. It's "kingdom cum 2: fag edition" all over again.
>>309190
WEW!
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>>309195
Posting more images as I come across them. I'm not entirely sure about what this might mean, I'll have to keep looking to sort things out. No full body, face forward pics of the girls yet.
>>309190
>>309195
>>309213
You can tell this constipated turd was supposed to come out a few years ago, during the peak of DEI/SBI era, but since the devs are probably some retarded third worlders it will come out at the worst possible time and flop.
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>>309213
This artsyle just makes me imagine the devs where like:
>"Hey, the Witcher was successful, let's just do that!"
I played Gothic. It had it's problems, but the design of the world was distinct and looked charming. I can still remember individual unimportant travel sections because of how everything looked so clear cut. Now I can barely see 10 feet away from the characters
>>309213
maybe if you could put bags on the female npc heads, it could be salvageable.
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