OFFICIAL R-RATED BLOODBORNE ANIMATED MOVIE BY JACKSEPTICEYE
>The news is out of Sony’s presentation at CinemaCon, where it’s been revealed that Sony Pictures and PlayStation productions are making an R-rated animated movie in partnership with a YouTuber, Seán “Jacksepticeye” McLoughlin, who has 31 million subscribers.
>The involvement of a YouTuber is a bit eyebrow-raising, but McLoughlin is something of a Bloodborne superfan, so it’s not as random as it seems. He posted this in the Bloodborne subreddit after the announcement:
>“I am producing this project and you have no idea how incredibly excited I am to finally be able to talk about it!! I am going to do everything in my power to make this the BEST Bloodborne adaptation possible. Not only is it my favourite game ever made but I know how truly passionate the fans of this game are and how much hunger they have for more of it. I can’t share much about the project right now but man does it feel good to let you all know it’s happening!”
>It’s funny to watch the immediate hope turn to a remaster/remake/sequel/60 fps patch to go along with this release, but there has obviously been nothing like that announced, and this odd tug of war between Sony and FromSoftware may continue indefinitely, hence no movement on anything in the Bloodborne realm…ever. Now, when there is news, it’s an animated movie.
>It’s unknown whether this will see a full theatrical release like the Spider-Verse movies or be sold to a streaming service, as Sony did with KPop Demon Hunters (which, in hindsight, was probably not the right call). But mentioning those two films, it should be noted that the Bloodborne movie is not being animated by Sony Pictures Animation, but rather by Lyrical Animation, a subsidiary of a larger production company behind films like Bruiser and How to Blow Up a Pipeline. Its animation division has apparently not released any films yet, but is reportedly working on a Death Stranding movie with Kojima Productions.
https://web.archive.org/web/20260415133731/https://www.forbes.com/sites/paultassi/2026/04/14/an-animated-bloodborne-movie-is-coming-from-sony-and-a-youtuber/
<NEXT SUMMER
<EVERYONE'S FAVORITE HUNTER
<IS COMING TO THE BIG SCREEN
<*cuts to Vicar Amelia voiced by Zendaya* If you want me to bark for you, that's like, gonna cost you more souls....
<Ke$ha starts playing* NEED TO WAKE UP TO THE MORNING HELP OUT OLD MAN G.DIDDY
SUBNAUTICA 2 DEVS FIRED BY CHATGPT
>When Changhan Kim, Billionaire CEO of the South Korean gaming company KRAFTON, decided he needed a way out of a costly acquisition deal, he didn’t call his lawyers—he opened ChatGPT. The result is one of the most striking cautionary tales about AI-assisted decision-making in corporate America, and it ended with a Delaware judge ordering the company reverse everything it had done.
>A Delaware judge found Kim used ChatGPT to engineer the removal of Unknown Worlds Entertainment (the indie studio responsible for the underwater survival game Subnautica) CEO Ted Gill from the company to dodge a $250 million bonus payout.
>“Fearing he had agreed to a ‘pushover’ contract, KRAFTON’s CEO consulted an artificial intelligence chatbot to contrive a corporate ‘takeover’ strategy,” Delaware’s Court of Chancery Vice Chancellor Lori Will wrote in a ruling on Tuesday.
>In 2021, KRAFTON, the publisher behind the global phenomenon PUBG: Battlegrounds, acquired Unknown Worlds Entertainment for $500 million. As part of the deal, KRAFTON agreed to pay an additional $250 million earn-out bonus if the studio’s hotly anticipated sequel, Subnautica 2, hit certain sales targets. The contract also guaranteed that Unknown Worlds would remain independent, with cofounders Charlie Cleveland and Max McGuire, along with Gill, retaining operational control—and only being removed for cause.
>Usually, it’s a good thing to hit and even exceed sales targets, but for KRAFTON, trouble started when their own internal sales projections showed Subnautica 2 was well on track to trigger that payout. When Maria Park, KRAFTON’s head of corporate development, told Kim a “dismissal with cause” would not rid the company of its $250 million bonus obligation without exposing the company to “lawsuit and reputation risk,” Kim looked toward an AI chatbot for guidance.
Kim, spooked by what he privately called a “pushover” deal, bypassed his own legal team and turned to ChatGPT for help. When the AI chatbot responded that the earnout would be “difficult to cancel,” the ruling read, Kim didn’t accept the answer. He pushed further—and the chatbot obliged with a detailed, multi-stage corporate takeover strategy dubbed “Project X.”
>ChatGPT advised Kim to form an internal task force to renegotiate the earnout or force a studio takeover; if negotiations failed, to “lock down” Steam and console publishing rights and control over the game’s code; to frame the entire conflict as being about “fan trust” and “quality” rather than money; and to prepare systematic legal defense materials while logging all communications. The chatbot even suggested drafting a public-facing message to win over Subnautica fans—a message Kim then asked ChatGPT to write. It backfired spectacularly, alarming the gaming community and heightening suspicions that something was deeply wrong at the studio.
>Throughout this process, Kim’s own team warned him the strategy was dangerous, but Kim pressed ahead anyway. “Over the next month, Krafton followed most of ChatGPT’s recommendations,” Will wrote in her opinion. Cleveland, McGuire, and Gill were all removed from their roles without what the court determined was legitimate cause.
>Will found KRAFTON had improperly ousted the Unknown Worlds leadership, and noted company executives are expected to exercise independent human judgment—not outsource good-faith decisions to an AI. Gill has now been ordered reinstated as CEO, with the authority to bring back the cofounders. The earnout period has been extended to account for the disruption.
>In a statement sent to Fortune, a KRAFTON spokesperson said, “KRAFTON puts players at the heart of every decision, and that will never change. Over the past several months, KRAFTON and the Unknown Worlds team have worked tirelessly to strengthen the game and prepare it for an Early Access release.”
>“While we respectfully disagree with today’s ruling, we are evaluating our options as we determine our path forward. Today’s ruling does not resolve the former executives’ claim for damages or an earnout related to Subnautica 2, with further litigation still pending,” the statement continued.
http://archive.is/Zkhfi
<be a developer for a cursed IP
<given an impossible target
<hit it anyways
<fired anyways because the wannabe-cyberpunk gook won't pay