Some fag on 4chan leaked Metal Gear Solid 2's Vita port source code yesterday:
https://pixeldrain.com/l/aPyoCBax
It seems to include pre-9/11 related things, assets sources and other ports' code.
Here's some fun things I quickly looked for and found:
>Censored player name list:
mgs2x/scn/name_entry.rsc
resource ng_word {
table:
$*:{
{ 'FUCK' , ' ' } ,
{ 'FUCKER' , ' ' } ,
{ 'MOTHERFUCKER' , ' ' } ,
{ 'SHIT' , ' ' } ,
{ 'CUNT' , ' ' } ,
{ 'TWAT' , ' ' } ,
{ 'PUSSY' , ' ' } ,
{ 'BITCH' , ' ' } ,
{ 'COCK' , ' ' } ,
{ 'NIGGER' , ' ' } ,
{ 'KIKE' , ' ' } ,
{ 'DIKE' , ' ' } ,
{ 'CHINK' , ' ' } ,
{ '-' , ' ' } ,
};
};
>Developer comments on code with swear words
mgs2x/source/user/satoyoshi/harrier/har_target.c
case 0:
if (work->str_num != SD_V_SOLDM102){ //糞
SetSolVoice(work, SD_V_SOLDM102, 30*5);
return;
}
break;
>Seagull poop code (Kamome)
mgs2x/source/user/okuta/effect/kmdanna.c
/*
kmdanna.c
かもめの糞
2001/07/03 Masafumi Okuta
$Id: kmdanna.c,v 1.1.1.3 2002/11/19 11:47:51 Yoshizawa1 Exp $
*/
typedef struct _KAMOME_DANNA {
FVECTOR vecCenter;
FVECTOR vecPre;
};
In conclusion: the devs are very polite with their comments compared to, say, Rockstar's .
Also interesting to note that they have their own directories in source code, separated by their name.