I want to actually take all the time crafting and sculpting and texturing, rigging, the whole she-bang, when I was still retarded I spent like 700$ on courses for everything 3D, and got pretty deep in them, now I don't have time and can't justify doing a masterpiece game all from scratch and other art pieces since I'm no longer going down the neet/die alone strat, my favorite lifestyle but blah blah blah offtopic.
One thing I found I wasted a lot of time getting into this later, is how little actual anatomy, full ecorches, and doing everything from scratch "just to learn" the basics from scratch, sure it's helpful but you don't do any of that shit when you actually work and I wish I just fucking did and learned doing it how you actually would work from the get-go, I spent way too much time learning intricate subtle details and things that matter little to none, an example I let my autism burn through was spending 300 hours learning the fine details and sculpting 5 lumbar spine section joints, then when I actually went to work, 95% of that was useless, I should have just started working and making shit and figuring things out as I ran into problems/saw that what I made was trash and learn to resolve from there.
To be honest though I kind of loved it and I'm mostly bitter I don't have unlimited time and resources to pursue this autism and spend 20-30 years crafting masterpieces and working on a super-project or something.
Never got hired either, the employees I knew got hired in/out of highschool from an in at age 16-17 and got to do 3d while being paid to do it and being shown how everything works handed to them.
Anyways now I am working on stuff and using my abilities and mixing with AI slop to make something worthy, I found that wrestling AI to make it good enough quality for my standards takes so long I should have done it all the old-fashioned way, but I'm too deep now so I will continue mixing them on what I'm working on.
>>294761
Zbrush is great because of it's performance, I've used for years, still only use basic brushes and z-remesh for quick re-topology if I'm not doing moving meshes, don't really need more.