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it's fucking video games, baby


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READ THE RULES


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When?
This weekend, February 27th to March 1st, starting at 9:00 PM (UTC).
The server will run all week until March 2nd so you may join whenever you want.
The campaign's progress will be reset before Friday.

Where?
Join the server, its IP and port are: 172.86.105.125:7777
Password is nigger

Downloads
Full game with mods (DRM-free)
https://pixeldrain.com/u/yNkLeHiA
https://mega.nz/file/r8YTRLxC#bGTibW3S2NtrSqG_sSWlhUuOTSd9rV7g3xU8oQK4GFg
sha256sum: 1c244835b1b3ee98b668deb0ecf8f9b8c35c1888e4a32f6c76600f25f2836519.

How to join
>Launch the game by running start_nicks-coop_windows.bat
>Change your settings if needed
>Go to "Co-Op Game > Join Game"
>In the "Direct" tab, type or paste in 172.86.105.125:7777 in the text box and press Join
>When asked, use nigger as password.
IMPORTANT: you MUST set a custom player name in order to keep your progress.

Additional notes
>I can't open my inventory menu
The inventory menu does not work in this version of the coop mod.
Use the inventory's previous and next keys instead.
>I can't use some items or they give me a strange message in-game
Some items like catnip don't work in the coop mod.
>My problem or question isn't here
Click on the FAQ button in the bottom right corner of the main and pause menues and read it.
If it doesn't answer you then ask ITT.

Mods included
Nick's Coop:
https://steamcommunity.com/sharedfiles/filedetails/?id=737631813
https://steamcommunity.com/sharedfiles/filedetails/?id=738015266
Maps and campaigns (don't know which ones will work with coop):
https://steamcommunity.com/sharedfiles/filedetails/?id=255664215
https://steamcommunity.com/sharedfiles/filedetails/?id=256026892
https://steamcommunity.com/sharedfiles/filedetails/?id=256399494
https://steamcommunity.com/sharedfiles/filedetails/?id=256412307
https://steamcommunity.com/sharedfiles/filedetails/?id=256459213
https://steamcommunity.com/sharedfiles/filedetails/?id=266882983
https://steamcommunity.com/sharedfiles/filedetails/?id=270506278
https://steamcommunity.com/sharedfiles/filedetails/?id=305706481
https://steamcommunity.com/sharedfiles/filedetails/?id=307338181
https://steamcommunity.com/sharedfiles/filedetails/?id=566795741
https://steamcommunity.com/sharedfiles/filedetails/?id=693560006
https://steamcommunity.com/sharedfiles/filedetails/?id=738019898
https://steamcommunity.com/sharedfiles/filedetails/?id=843881949
https://steamcommunity.com/sharedfiles/filedetails/?id=846280215
https://steamcommunity.com/sharedfiles/filedetails/?id=877317807
https://steamcommunity.com/sharedfiles/filedetails/?id=954344759
https://steamcommunity.com/sharedfiles/filedetails/?id=954367208
https://steamcommunity.com/sharedfiles/filedetails/?id=962305875
https://steamcommunity.com/sharedfiles/filedetails/?id=1778822195
https://steamcommunity.com/sharedfiles/filedetails/?id=1992170954
https://steamcommunity.com/sharedfiles/filedetails/?id=2791122396
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>>302632 (OP) 
My honest reaction when seeing this thread.
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>POSTAL 2 COOP
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now we're talkin'
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sign my petition dammit
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Replies: >>302655
Speaking of, how does map warp work when you've got multiple fags skimming through various corners through the map? Do they all teleport at once at the fastest fag's whim? Reminder that luring in NPCs at tight corners with a machete in hand is the only way to >play on POSTAL difficulty.
>>302648
>no WOOLOOLOOLOOLOOLOO when that one muzzie rushes in
One job.
Replies: >>302656
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>>302655
>how does map warp work when you've got multiple fags skimming through various corners through the map? 
Server's set to only warp when at least 50% of players are at a particular warp point.
That percentage can be tweaked if necessary.

There's also an useful option in the pause menu that lets you teleport to the living player closest to your crosshair.
Replies: >>302683
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>>302632 (OP) 
>Postal 2 has coop
Replies: >>302679
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>>302661
I am very much looking forward to this.
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>>302656
Might as well dump in all game knowledge I can remember.
>machete is broken against regular NPCs, minimal startup and has them panic wherever you strike them; machete a cop's head for a free vest
>regular pistol doubles as a rifle; the thing has so little recoil potshots are free on the thing and they still hurt good
>all AWIP weapons are shit regardless whether they sound more threatening than their regular counterparts, stupid amount of recoil and most of them pack less damage on impact
>slung sledgehammer deletes NPCs on hit and generally homes in on the head regardless wherever it hits; since it headshots, you get a free vest on cops/milnerds shot, same as with the machete
>RPGs pack more damage and have more mileage if you spam the rockets; homing rockets are worthless if the NPC moves around either way
>zippo+lighter is great ground control against mobs; if you get caught up in the wildfire press R and piss strictly vertically
>>302656
Does that mean some anons can stand by the edge of a map, wait for some fags to complete the site's objective then head back to the rim to avoid the triggered shootout section, like in the Waco ATF shootout or the library on Tuesday? Because if so that's gay.
Replies: >>302751
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Remember to walk or crouch to not scare cats away
Replies: >>302711
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>>302709
What use do the cats have? The silencer is garbage and tampers with much of the weapons' damage.
Only thing they're fun for is vomiting all 57 cats you've collected at once in a cat shower.
Replies: >>302715 >>302716
>>302711
On higher difficulties they're good for killing NPCs without alerting others. 
But they're best used as live grenades. Throw catnip on the floor before picking them up, and they turn into "tornado cats".
>>302711
It's fun
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>>302683
>Does that mean some anons can stand by the edge of a map, wait for some fags to complete the site's objective then head back to the rim to avoid the triggered shootout section
I think the mod teleports everyone to certain spots at some checkpoints.
And if that's not enough, >we can play with the player warp requirement at 100%.
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>>302632 (OP) 
>>Launch the game by running start_nicks-coop_windows.bat
<set SteamAppPath=..\
<pushd .\System
<call .\Postal2.exe Startup false -INI=../WorkshopContent/737631813/Postal2CoOp.ini %*
<popd

Why can't I just run the Postal2.exe and why does it need Steam / Apps.
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>>302781
It's the jews anon! They're trying to hack your pc and install a virus that'll eventually spread to your keyboard and then infect you with a deadly nerve agent that'll kill you because you're too far too dangerous to their evil plans! Run while you can, and save yourself this whole thing is super compromised!!!!!!!!!!!!!

t. someone who knows and is really looking out for you
Replies: >>302803
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>>302781
Postal 2 never came bundled with coop. What you're trying to play is an addon some Poccnr developed sometime around the mid-2010s to tardwrangle the game into a multiplayer experience. Said addon exclusively works with the Steam version of the game.
Them's the breaks.
Replies: >>302784 >>302803
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>>302783
NO! DON'T LISTEN TO THIS SNAKE! THIS IS ALL PLOY OF THE JEWS TO KILL YOU WITH THEIR DEADLY NERVE AGENT! DON'T FALL FOR THEIR LIES ANON! STEER CLEAR OF THIS AT ALL COSTS!!!!!! STAY SAFE OUT THERE BROTHER.
Replies: >>302803
>>302781
I was about to give this a try with my GOG copy this weekend but thanks for saving me time.  Yet another game night shilling for DRM-crippled slop.
Replies: >>302798
DO YOU ANONS NOT HAVE STEAM?!
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>>302794
>>302796
>using steam
>when OP features clean stean files shipped with goldberg
You're either bad actors playing stupid or maliciously plain retarded. One of the former can be fixed.
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>>302783
No problem, just don't like the idea of it potentially fucking with my library; since it's not the usual Goldberg Emu or SpaceWar online workaround. Also because I've stripped my computer down, so I don't even know if it'll have any of the dependencies it relies on. If it works, it works, if it doesn't, it doesn't.

>>302782
>>302784
<being a sperg
<writing fanfic
<le everything NEEDS to have some link to da jooz or unsubstantiated schizophrenic conspiracies
kys faggot
Been complaining about this literally 10 months ahead of you >>276963
>>302796
Do you guys not have phones?
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>>302632 (OP) 
>Gamenight OP has OC I made
>>302796
No.
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Gamenight starts in 2 hours.
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The time has come, campaign's progress has been reset, and 2 anons are in the server.

I am however going to be late.
t. hostfag
God, the game is freezing for several seconds for me every few seconds.
Is this a known issue?
Replies: >>302933
>>302931
Yeah it's very laggy. 
Also no chat?
Replies: >>302934
6 fags are in the game

>>302933
Press B to chat
https://i.desu.si/oFGQdcLM.zip

Try this ini. It might help your framerate.
Replies: >>302947
>>302946
>(1)
don't believe his lies.
Goes in
postal2_coop-20260222/WorkshopContent/737631813/

btw.
Rip server
It had a good run
My phantom double killed it.
Replies: >>302959
>>302958
Server has been restarted, it got stuck for some reason
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GGS fellow retards 
I'll use more indoor explosives next time
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AAAARRRRRRRGHH WAIT FOR ME, I WON'T BE ABLE TO PLAY FOR A COUPLE MORE HOURS!!!
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I'll upload more later.
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>>302976
you killed champ you frickin bastids
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So, hostfag, did you end up testing those modded campaigns after all?
Replies: >>303000
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And why do these clips not have sound on the website but they do on my pc and when I download them from the zzz
Replies: >>303000
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Saturday's games start in 2 hours.

IMPORTANT
To play custom maps you'll have to edit a config file beforehand (sorry).

Instructions:
>Open WorkshopContent/737631813/Postal2CoOp.ini in your favorite text editor
>Scroll down to this section:
Suppress=Steam
Paths=..\System\*.u
Paths=..\Maps\*.fuk
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\StaticMeshes\*.usx
Paths=..\Animations\*.ukx
Paths=..\KarmaData\*.ka
Paths=..\WorkshopContent\737631813\Maps\*.fuk
Paths=..\WorkshopContent\737631813\Scripts\*.u

[Engine.GameEngine]
CacheSizeMegs=256

>And add after the last Paths line these following lines:
Paths=..\WorkshopContent\962305875\Scripts\*.u
Paths=..\WorkshopContent\1778822195\Maps\*.fuk
Paths=..\WorkshopContent\1992170954\Animations\*.ukx
Paths=..\WorkshopContent\1992170954\Maps\*.fuk
Paths=..\WorkshopContent\1992170954\Music\*.umx
Paths=..\WorkshopContent\1992170954\Scripts\*.u
Paths=..\WorkshopContent\1992170954\Sounds\*.uax
Paths=..\WorkshopContent\1992170954\StaticMeshes\*.usx
Paths=..\WorkshopContent\1992170954\Textures\*.utx
Paths=..\WorkshopContent\255664215\Maps\*.fuk
Paths=..\WorkshopContent\256026892\Maps\*.fuk
Paths=..\WorkshopContent\256399494\Maps\*.fuk
Paths=..\WorkshopContent\256412307\Maps\*.fuk
Paths=..\WorkshopContent\256459213\Maps\*.fuk
Paths=..\WorkshopContent\266882983\Maps\*.fuk
Paths=..\WorkshopContent\266882983\Scripts\*.u
Paths=..\WorkshopContent\266882983\StaticMeshes\*.usx
Paths=..\WorkshopContent\266882983\Textures\*.utx
Paths=..\WorkshopContent\270506278\Animations\*.ukx
Paths=..\WorkshopContent\270506278\Maps\*.fuk
Paths=..\WorkshopContent\270506278\Music\*.umx
Paths=..\WorkshopContent\270506278\Scripts\*.u
Paths=..\WorkshopContent\270506278\Sounds\*.uax
Paths=..\WorkshopContent\270506278\Textures\*.utx
Paths=..\WorkshopContent\2791122396\Maps\*.fuk
Paths=..\WorkshopContent\2791122396\Scripts\*.u
Paths=..\WorkshopContent\2791122396\Sounds\*.uax
Paths=..\WorkshopContent\2791122396\StaticMeshes\*.usx
Paths=..\WorkshopContent\2791122396\Textures\*.utx
Paths=..\WorkshopContent\305706481\Maps\*.fuk
Paths=..\WorkshopContent\307338181\Maps\*.fuk
Paths=..\WorkshopContent\307338181\Textures\*.utx
Paths=..\WorkshopContent\371444776\Maps\*.fuk
Paths=..\WorkshopContent\566795741\Maps\*.fuk
Paths=..\WorkshopContent\693560006\Maps\*.fuk
Paths=..\WorkshopContent\693560006\Music\*.umx
Paths=..\WorkshopContent\738015266\Maps\*.fuk
Paths=..\WorkshopContent\738015266\Scripts\*.u
Paths=..\WorkshopContent\738019898\Animations\*.ukx
Paths=..\WorkshopContent\738019898\Maps\*.fuk
Paths=..\WorkshopContent\843881949\Animations\*.ukx
Paths=..\WorkshopContent\843881949\Maps\*.fuk
Paths=..\WorkshopContent\843881949\Scripts\*.u
Paths=..\WorkshopContent\843881949\Sounds\*.uax
Paths=..\WorkshopContent\843881949\StaticMeshes\*.usx
Paths=..\WorkshopContent\843881949\Textures\*.utx
Paths=..\WorkshopContent\846280215\Animations\*.ukx
Paths=..\WorkshopContent\846280215\Maps\*.fuk
Paths=..\WorkshopContent\846280215\Music\*.umx
Paths=..\WorkshopContent\846280215\Scripts\*.u
Paths=..\WorkshopContent\846280215\Sounds\*.uax
Paths=..\WorkshopContent\846280215\StaticMeshes\*.usx
Paths=..\WorkshopContent\846280215\Textures\*.utx
Paths=..\WorkshopContent\877317807\Maps\*.fuk
Paths=..\WorkshopContent\877317807\Music\*.umx
Paths=..\WorkshopContent\877317807\StaticMeshes\*.usx
Paths=..\WorkshopContent\877317807\Textures\*.utx
Paths=..\WorkshopContent\954344759\Animations\*.ukx
Paths=..\WorkshopContent\954344759\KarmaData\*.ka
Paths=..\WorkshopContent\954344759\Maps\*.fuk
Paths=..\WorkshopContent\954344759\Music\*.umx
Paths=..\WorkshopContent\954344759\Sounds\*.uax
Paths=..\WorkshopContent\954344759\StaticMeshes\*.usx
Paths=..\WorkshopContent\954344759\Textures\*.utx
Paths=..\WorkshopContent\954367208\Scripts\*.u

>Save the file and open the game

>>302994
Yeah, right on time :^)
>>302995
I can hear them on Librewolf.
Replies: >>303021
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>>303000
Think I fucked some rendering settings. I'm using the same browser. Should be fixed.
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It's game time.
3 fags in the game, we're waiting 2 more minutes then we're off to custom maps
Server has restarted, and inventories have been reset. Reconnect
5 now, finishing random custom maps before going into custom campaigns
Server didn't like that map, reconnect
I'll jump in tomorrow
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fucking hard crash lmao
Server crashed, reconnect again
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/monster/
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La creatura de sex
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Hostfag?
Replies: >>303077
IMPORTANT (again)
We're playing Tropic, which unfortunately needs some manual fixes to get working:
>Download and extract this into your game's folder: https://youre.ugli.se/nicks_tropic_patch.7z
>Backup then edit WorkshopContent/737631813/Postal2CoOp.ini again in your text editor and go to this section:
Paths=..\System\*.u
Paths=..\Maps\*.fuk
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\StaticMeshes\*.usx
Paths=..\Animations\*.ukx
Paths=..\KarmaData\*.ka
Paths=..\WorkshopContent\737631813\Maps\*.fuk
Paths=..\WorkshopContent\737631813\Scripts\*.u
Paths=..\WorkshopContent\962305875\Scripts\*.u

>And change it to
Paths=..\System\*.u
Paths=..\WorkshopContent\737631813\Maps\*.fuk
Paths=..\Maps\*.fuk
Paths=..\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\StaticMeshes\*.usx
Paths=..\Animations\*.ukx
Paths=..\KarmaData\*.ka
Paths=..\WorkshopContent\737631813\Scripts\*.u
Paths=..\WorkshopContent\962305875\Scripts\*.u

>Save the file and rejoin the server
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>>303076
Still getting that error >>303075
dream might be dead
Replies: >>303078
>>303077
Get the archive as well
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Protip: stay out of the car
Replies: >>303082
>>303081
That's communist talk
I'll drive my damn F-150
You can reconnect now
one last 30 grenade salute 
The server did not survive I think
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We doing more custom campaigns tonight or are you just gonna rerun the vanilla one?
Replies: >>303154
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>>303141
Server's running vanilla again, so >>303076 should be ignored or reverted.
Unfortunately I didn't get anything extra in time today.
Replies: >>303155 >>303166
>>303154
Also it's on Hestonworld difficulty now, and can be raised if you fags want.
2 fags are in the game, playing the campaign from the start
3 now
>Package 'Suburbs-3' version mismatch
Replies: >>303162 >>303163
>>303160
Did you download and extract >>303076? If so then delete those files
>>303160
Restarted the server just in case
>>303154
Eh, I had my fun. 
Ty for the gamenights, hostfag.
lunatic.webm
[Hide] (9.2MB, 1920x1080, 00:30)
finish.webm
[Hide] (6.7MB, 1920x1080, 00:17)
riding_spinners.webm
[Hide] (11.4MB, 1920x1080, 00:32)
pet.webm
[Hide] (7MB, 1920x1080, 00:16)
docking.webm
[Hide] (4.6MB, 1920x1080, 00:21)
slippery_feline.webm
[Hide] (7.2MB, 1920x1080, 00:13)
home_run.webm
[Hide] (7.3MB, 1920x1080, 00:17)
cool_cat_club.webm
[Hide] (9.7MB, 1920x1080, 00:31)
cat_store.webm
[Hide] (13.2MB, 1920x1080, 00:29)
woman_tries_to_think.webm
[Hide] (4.2MB, 1280x720, 00:32)
curse_of_the_elevator.webm
[Hide] (4.4MB, 1280x720, 00:42)
cat_afterlife.webm
[Hide] (3.2MB, 1280x720, 00:26)
unnerved_chief.webm
[Hide] (3.7MB, 1280x720, 00:28)
t_posing_wizard.webm
[Hide] (9.5MB, 1280x720, 01:11)
Weekend's over, and so is the server.
Thanks for coming.

I should have packed more maps to play - turns out /v/ can play videogames after all.
>>303231
kurwa
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81 replies | 88 files | 34 UIDs
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