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READ THE RULES


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ITT we discuss things you do in videogames that ruin the game for you, but it's YOUR fault, you do it to yourself. YOU DIDN'T HAVE TO PLAY THE GAME THIS WAY, BUT YOU JUST HAVE TO.
>Grinding money to buy every single piece of new equipment before heading to the next town.
>Methodically clearing out every single enemy in an area before moving on.
Etc..
Playing Minecraft without the intent to build.
Replies: >>295882 >>295883
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>>295869 (OP) 
I save state spam and scan everything so often that that is how I got Vincent in FF7. Your image reminded me. I loved Golden Sun because you get to talk to them twice via the mind reading. In at least one RPG, I think Chrono Trigger, I got a prise of some kind for talking to a character over and over again and I didn't even know it was going to happen. I fast forward when grinding if the emulator allows it, I also use it to walk really fast sometimes. I buy lots of potions in some RPG games too and make sure all of my characters can heal if it allows it. Makes some RPG games very easy but they end up taking longer and that makes you never play a game as you get burned out due to being too careful. 

But surely everyone does this?
Replies: >>304605
is it really your fault if the game lets you do that?
Replies: >>295881
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>>295876
I don't know Anon is it?
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>>295870
>>295870
I dunno, playing minecraft "just to beat it" one time isn't all that bad. Once. Maybe twice if you decide to redo it on hardcore mode. 
If you go full speedrun autism on it, then you may as well cut off your dick straight away and save yourself some time that way.
I almost never use items in RPGs.  Usually this serves me well because most RPGs are piss easy and need something extra for an interesting challenge, but occasionally one comes along that actually demands you use healing potions and it's hard to break the habit.
Replies: >>295887
>>295886
You're right, but its nice when an RPG's difficulty actually forces me to use items and rewards me for thinking shrewdly and saving the best items until I actually need them.
Replies: >>295896 >>296643
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>>295887
>saving the best items until I actually need them.
Oh god, I hate this. One of the first games I ever played was FFIV, and because of that STUPID FUCKING SPOON I HOARD EVERYTHING AND USE NOTHING. I swear I would have a lot more fun with games and breeze through them way easier if I wasn't taught HOARDER MENTALITY AT THE AGE OF 5.
Replies: >>295925
>>295869 (OP) 
Not cheating
I cheat on the game. I get tons of wins.
I cheat on women. I get tons of bitches.
I cheat in real life. I get tons of money.
Always cheat.
>>295896
Sometimes I miss Spoony. But then I remember he's retarded and his downfall was entirely his fault.
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Listening to shitty jewtube videos while playing videogames, thus missing out on the atmosphere and soundtrack.
;_;
I sold every single item that could be sold in Stalker. Every single one. 50% of my playtime was probably spent on hauling enemy weapons to the shop and selling them for pocket money. I leave for my next expedition, but a group of people/monsters killed each other on the outside, so I turn 360 degrees and spend the next 15 minutes selling all of their items instead of going anywhere.
Replies: >>296648
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Back when I was a kid playing flash games, I had this urge to complete every task, achievement and whatever unlockables were out there that could be completed. I think this was a straight up OCD type of behavior hindering my enjoyment. Kongregate did not make it easier either as they had achievement system in their own website. Cactus McCoy is a prime example on this issue. Every level has 5 tasks to complete on top of some other things to do. So I ended up replaying same levels over and over again to make sure I completed all the tasks. I was proceeding really slowly because of this. Thank God I realized how stupid this mindset was before I ended up as modern day achievement autist
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>>295869 (OP) 
Absolutely destroyed my experience play Divinity Original Sin 2 by min-maxing every step, every item, every skill, every combat encounter... Escaped the prison and couldn't continue playing. Had to uninstall.
>>295887
This. I enjoyed the last boss of og Persona 5 because of the sudden difficulty spike that made me use all the items I've been saving up the entire game. I even tried different strategies and was surprised the battle system can get this complex. Why did the developers sabotage their game by making it easy most of the time?
>>295929
Not doing that sucks almost as much as doing it unless you're a highly experienced player.
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>>295869 (OP) 
I tend to explore too much and do everything I can before proceeding with the main story in every single JRPG... That makes me overleveled, making the game easier and thus losing interest in finishing it.

That shit happened to me in pic related, by the end of the game Alain's squad was the perfect killing machine.
>>296652
>I tend to explore too much and do everything I can before proceeding with the main story in every single JRPG.
How many times are you faced with two doors and think, "o.k, Imma take path B, because I am p sure that won't advance the stor--"
Only to get hit with it being the path that advances the story and an unskippable cutscene that forever makes path A a pain in the ass to get back to?
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>>295869 (OP) 
>Hitting the other racers instead of driving clean knowing I won't be penalized.
It's true for most retro racing titles and, unless it's a title where the CPU does it too, I feel bad about, but losing feels worse.
Replies: >>296727
>>296657
Rubbing is racing.
Replies: >>296728
>>296727
Sex is racing?!
Replies: >>296729
>>296728
EVERYBODY'S SUPER SONIC RACING
>>296652
Unfortunately this game lacks challenge by default. My progress been stuck in dark elven lands for half a year since every single stage past the first few is just unfun, I don't even get to use items, I can't take the game seriously. 
Might push some progress soon since next land is winter themed.
Replies: >>303177
>>296652
What game?
Replies: >>296743
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>>296652
Come to think about it,
>freckles
>green hair
>those sidebangs styled into knots
>clear bright eyes
>petite
>kind of tomboyish
>witch, therefore into fringe knowledge
What's her personality like? Did Kamitani have this much of a raging boner for Maomao he had to design a discount knockoff just so he could dress her up in a femdom getup? If so I might pick up the game again.
>>296739
Vanillaware's latest game, stuck in development hell for 7 years.
Replies: >>296771 >>296772
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>>296652
>that gif
Man, Vanillaware is really something else.
>>296743
Kamitani didn't design the characters or take the lead on anything in Unicorn Overlord afaik, he just helped out wherever he could and gave his blessing and money to see it to fruition.
>>296743
It's criminal Vanillaware has no games on PC.
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I always overwrite my saves. No matter if the game has more than enough save slots. 
Normally this doesn´t affect my playtime experience. But other times I ended up screwing myself. Pic related is a recent example of that. Was enjoying the game a lot but I ended up quitting it because I ended up in a part when after a bossfight which depleted almost all my health and all the healing items I had. After that they let you save in a point only to have to fight another boss.
I saved in my only savepoint like a dumbass, where I can´t go back to farm health or find health items. So I was forced to try to fight the boss with almost no health. If you die many times the game offers you an easy mode where the game gives you health items, but I didn´t want to pussy my way out of this.
I ended frustrated and quit. Will try to beat after a break, this time learning from my mistake and using multiple saves.
Replies: >>303164
>>303152
I thought it was common practice to have two saves--A and B--and alternative whether you overwrite A or B.
Nonetheless, I've had plenty of times where I essentially made a save that softlocked me. E.g., I'm playing Baldur's Gate atm, and have accidentally saved with low health and enemies around, basically fucking me over on that save if I'm not careful.
Replies: >>303182
>>296730
the frost area is where you get Dinah a kemono fox & later on Ramona a female owl.
>>303164
Played Baldur´s Gate before. Couldn´t just spam sleeping there until you recover your health and spells? Or the enemies are so near you that the game doesn´t allow you?
I found that mechanic a little chessy so when I played it I avoided abusing it. But the game allows you so I guess is not really cheating.
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>>295869 (OP) 
NES Karate Kid can only have 2 enemies on screen at the same time, if you can get 2 enemies behind you, you can just walk to the end of the stage unchallenged, very useful for the last level, which feels impossible, or at least annoying, otherwise. I'll admit it's BS on my behalf to do this though and I feel like a cheater.
Replies: >>303281
>>303280
Hey, when it comes to NES games it's live or die, man.
>>295869 (OP) 
I find I ruin my play of SimCity/City Skylines/Civ/Factorio/etc. by once I find a "pattern" to play that works, I get STUCK in that pattern.
E.g., I was playing City Skylines until I realized that all my cities look exactly the same:
>Collector roads attaching to the highways.
>Collectors have a @#$!ton of roundabouts.
>Roundabouts either go to a suburb or an industrial park.
>All the suburbs look the exact goddam same "windy-roads to a main commercial avenue" bullshit.
>All the industrial parks look the exact goddam same "S-curving 1-way street with cargo at the end" because that's the only way I've found that doesn't cause a shitton of truck traffic.
And I just do that 10 or 12 times until I stop and go, "What am I doing? I'm just doing the same thing over and over?"
Similar thing happens when I find a bare-minimum design pattern in Factorio that works. For cities in Civ that works. Etc.. Then the magic is gone, and I get too mentally biased and stuck in that groove to move on.
>>295873
>Save state spam
Once I notice that I save scum once in a vg, I know it's over for that vg for me. Bomber Crew was that way for me. I noticed just how completely and utterly punishing dying in that game was. It's so bad it's actually easier to start a new game. That's no joke, I've tried it out. You have to have player experience level to be able to call up spitfires, etc., etc.--and it takes so long to get those higher level abilities that if you die late game, it's easier to just restart the ENTIRE game. That's a level of punishment that's just...why bother? So then I started save scumming. And then the game was goddam ruined for me.
Replies: >>304614
>>304605
Maybe not in case of simcity/city skylines, but for the rest thats what multiplayer is for, what you think as working pattern against current set of conditions may actually not be that competitive and another player can always do something unexpected that AI won't, so you'll have to adapt to that as well.
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>>295869 (OP) 
Spider-Man: Return of the Sinister Six (NES)... the enemies on level 3, the ones that are like zombies, they're just too annoying to deal with, so I'll often do the trick where you get them to inch their way off the screen and they just vanish, making it so you don't have to deal with them, especially useful when they show up in tight spaces and you have no webs.
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I cheat. I always end up cheating. When I start playing a game, I tell myself, "I'm going to do this legit." E.g., in KSP I tell myself, "No save scumming!" And, inevitably, an hour or two later, I'm save scumming. "I'm going to do this in hard mode." An hour later I'm in easy mode.
How do I stop myself? ._.
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>>295869 (OP) 
I never go for a 1CC when emulating arcade. I always feed it credits until I manage to get to the end, even if it takes me 99 credits. On one hand it's due to lack of time to "git gud" and going for 1CCs, on another hand it's fulfilling a childhood fantasy of having unlimited credits at the arcade instead of limited tries where I never make it to the finish line.
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I killed the giant dragon in Caelid in Elden Cockring prior to beating Godrick
To this day I think that was at least a good reason as to why I hate the game. Many of the fights were just stupidly easy after it, wasn't until Leyndell that everything became a 2 shot fiesta.
Replies: >>305604
played fear without using bullet time
>>305570
>>305571
Wrong board, baka.
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>Game encourages you to replay it various times and try different things
>Just play the exact same way and try to minmax and optimize everything like an autist
I fucking hate it
Replies: >>305621
>>305565
ER sucks giant dicks dude, like right after the capital the game attempts to become a total boss rush but re-uses every single enemy unit it can while giving them nothing but more hyper armor, damage dealt & HP. 
If they had a few new moves & some different AI that'd be cool! Nah, instead regurgitated trash endlessly.

ER killed my interest in many game, I don't want to play Sekiro, all From Soft needed to do was make a decent & tight experience. That isn't what we got, instead it's a mess of idea's, retarded writing JR Martin only wrote the plot of the game & some characters. The rest was Miyazaki & his team of writers 
They spent five years on Elden Ring just to pull a DeS/DaS1/Bloodborne and they blew their load then realized , we still gotta make a fucking game release.
Online sucks, most weapons are mediocre. While spells and the like weren't shafted compared to Dark Souls 3 seriously wtf was the deal with three? the game is like one giant checklist after your first playthrough and late game just feels like a fucking chore.
YOU DON'T BALANCE YOUR FUCKING GAME AROUND ONLINE PLAY THEN HAVE THE AUDACITY TO GIVE NOTHING FOR PVP WHTSOEVER.
ON TOP OF REAPPLYING MECHANICS FROM DARK SOULS 3 BECAUSE YOU GOT FILTERED BY A RED AT SOME POINT MEME-SLACK-EYE YOU INBRED FAGGOT!
Fuck Fromsoft, fuck Namco Bandai AND FUCK JAPAN. Absolutely awful people, good technology, maker of cute girls & excellent games but as a people bankrupt of anything real.
Replies: >>305605
>>305604
Insane ESL post, but yes. The game isn't that fun.
>explore catacomb
<fight boss you already fought with dismal hp
<or fight random mob with massive stats
>explore overworld
<fight boss you already fought before
<giants, giants, giants
>combat doesn't evolve beyond spamming roll
A shame really, I think I'll never touch Bloodborne because of it
>>305586
I am at fault for this too. But some games make the alternatives so unfun that there only appears to be an illusion of choice.
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>Playing FF5
>"Oh man, I don't want to miss anything."
>Have open blue magic guide, steal guide, bestiary guide, and missables guides.
>Reading up on minmaxing every conceivable boss encounter.
Because of this:
>I ruin every plot hook because I read it ahead of time.
>I ruin every boss because I'm way overleveled because I'm searching for EVERY ITEM.
>I ruin every fun boss mechanic because my party is utterly minmaxed and I know what to expect ahead of time.
>Absolutely ruining the game for myself.
I hate this. I hate myself and I hate how I do this. How can I make myself stop doing this? Just play the goddam game, PLEASE BRAIN, PLEASE.
>>308446
Same thing happened to me for Wild Arms 3. It's been long enough that I've forgotten everything so maybe now's a good time to start over.
>>308446
I have been burned by several RPGs by choosing the fun way to end a quest/mission and missing out on the best item or weapon in the game, so in a way I understand.
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>>308462
And meanwhile I'm stuck grinding in Chain of Memories for one motherfucking map card that the game refuses to give me because I didn't know I would need a 2-rank card in the endgame. Send help.
>>308446
>Have open blue magic guide, steal guide, bestiary guide, and missables guides
Stop reading guides, baka.
>>308446
Play through your mistakes, and avoid walkthroughs, savescumming, and ideally grinding like the plague unless it's a game which becomes unbeatable if you play it wrong. Scraping by in suboptimal ways tends to create a lot of memorable experiences, as you'll end up with a more dynamic playstyle that flip-flops between ballsiness, extreme caution, and panic that you wouldn't get in a pre-planned route. When you do find something optimal, it's more satisfying when you're the one who figures it out. Same goes for seeing as much of the game as possible: it's a good goal, but one that you gain more from when it's you doing the finding.
Replies: >>308630
>>308462
This is why I drop a game as soon as I find out I can't trust it.
>>308462
The way I deal with this is I think ahead of time what kind of build I want to make and look up the best items for it(weapons, armor ect.). Once I know which quests and locations I am looking for, or which outcomes need to be done, I play the rest of the game blind until the items come up, at which point I know how to get them and I don't miss out on them. It's a nice middle ground, altho there are some games out there that are just bullshit cryptic nonsense and you will actively suffer if you don't spoil yourself beforehand.
I played Operation Darkness recently and missed out on a nice mid game sword I knew how to get because I told myself that it would become a standard weapon going forward rather than being one off. I was wrong and had to wait until proper late game for actual upgrades to the crappy standard broadsword. This wouldn't happen if I read the guide sooner, but I am glad I eventually did as I wouldn't unlock a unique companion and an extra endgame dungeon if I didn't
>>308481
That is a good point, but sometimes the games are just badly designed or are too cryptic for their own good. If unlocking something resembles a fucking COD Zombies easter egg and you have no way of knowing any of it beforehand without a guide, then that's a game's fault. Everything should be explained to some degree, even if it's found in some one-off note in an ass end of a dungeon somewhere, players shouldn't expect to depend on walkthrus if they fear out on missing content.
Replies: >>308635
>>308630
A good work-around too is that you do this, combined with playing up to the point that a clear 'you are leaving this are and cannot go back. Are you sure?' exit point appears. After that, look up a wiki or guide for any missing items or content. Go back, complete any quests you didn't know about, and pick up all gear. Continue after that.

I did this with the Souls games and would have never found the exact items I wanted for my build without doing so. Other RPGs are exactly like this too.
Replies: >>308665 >>308672
>>308635
Looking up if you've missed anything when you hit a point of no return is pretty reasonable, and I've done that quite a few times.
It's also worth taking a quick glance at a few different places to see if there's any word of the game becoming near-unbeatable if you invest in the wrong skills. Players tend to be pretty loud about that if it's the case, and making that quick check will give you a bit of extra peace of mind without really spoiling the game. For example, while looking into how to get Slave Zero working better I still need to debug whatever's broken my Wine install, as Proton works fine but Wine specifically is borked I stumbled across a bunch of complaints that you literally cannot have enough ammunition to defeat the final boss on hard mode unless you forego the last rocket launcher upgrade.
Replies: >>308666
>>308665
That's actually a good point. I did that with Deus Ex: HR when it first came out, heard that no stealth option was available for bosses, so I maxed the torpedo bombs other than a full stealth build, spammed the bombs, and resumed stealthing the whole game. Had zero issues or complaints about said game due to this.
Replies: >>308667
>>308666
That's the thing: if there's actually a serious progression problem, you tend to hear about it pretty quickly when you're looking into the game online. Someone who wants to play Arx Fatalis will almost immediately find players talking about its gotchas the moment he checks its reviews on GOG, Steam, or any other site, and he'll probably get warned pretty quickly if he asks about the game here.
>>308635
>up to the point that a clear 'you are leaving this are and cannot go back. Are you sure?' exit point 
>hit a point of no return
How do you know this?
Replies: >>308674 >>308690
>>308672
Even if the game doesn't explicitly tell you, you can often sort of tell. And when it really does come out of nowhere in an RPG, I find that trait often comes up in reviews or discussions pretty quickly (albeit not as fast as outright softlocks do).
Replies: >>308689
>>308674
I mean, yes and no....take FF5 as an example, I know when I finish the water crystal tower, I'm probably going to move on to the next one, but I _don't_ know whether I'm going to get locked out of the entire water crystal area.
Also, if you're already reading discussions of the game that much before playing it--I mean, aren't you already kind of in for a penny in for a pound?
>>308672
>How do you know this?
TA; as the anon above me said, the game either tells you or you get the sense. If in doubt, if there's big scary doors you go through, a scary looking portal, an offer to go on a voyage by ship or plane, a magic spell of teleportation, a shitload of ammo / health / gear laying all around out of nowhere, a big boss fight clearly up ahead, a massive puzzle which ends with a lever or button you press, a vehicle or armored van, or anything like this, assume it's an exit point or point of no return.

The only truly unpredictable things are the well choreographed kidnapping sequences like in Half-Life 1 where the marines beat the shit out of you right before you step into a trap with the armor and health chargers in front of you after a nasty fight with the special operation assassins, but even then this feeds into being weary of things which look too good to be true.
Replies: >>308720
>>308690
> If in doubt, if there's big scary doors you go through, a scary looking portal, an offer to go on a voyage by ship or plane, a magic spell of teleportation, a shitload of ammo / health / gear laying all around out of nowhere, a big boss fight clearly up ahead, a massive puzzle which ends with a lever or button you press, a vehicle or armored van
That's ultra specific, but it's what my retarded autistic brain needs and it actually helps, thanks.
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If a game can be heavily modded I end up spending more time looking up the perfect mods I want than actually playing the game then getting burnt out on it for any multitude of reasons.
Replies: >>308724 >>308725
>>308723
>I.E: My entire Rimworld experience
>>308723
Here's one I keep doing, but there's no real way of preventing it except for games having good UI: I'll spend a chunk of time perfecting my controls and binds, all before accidentally hitting the big 'Default' button set right next to the button I need to press to assign a key, exit the menu, or save my settings. Wipes all my progress, I usually forget all the subtle changes when desperately trying to set them again, and dying or making a fatal mistake is the result of panicking when my controls don't do what I remember from muscle memory during crucial moments.
>>295869 (OP) 
Autistically spending an elaborate amount of time min-maxing my non-unique gear and subtle upgrades / making shrewd trading deals to get the maximum amount of money, before realizing I'm playing a game which auto-inflates difficulty and economy based on your level and amount of money. Mass Effect, Knights of the Old Republic, and Crusader Kings is notorious for this, out of many.

Reading every book and doing every conversation tree (even ones I don't care about or am doing in a New Game Plus / 2nd playthrough) in case there's a hidden achievement, perk, permanent bonus, or dialogue option which your character remembers for you 20 hours later.

Carefully-placed headshots, yet the game's ballistics aren't realistic so the bullets cartoonishly drop or veer off (unmodded STALKER and Fallout 3+).
>>308446
Maybe you could try randomly selecting what classes you allow yourself to use, stick with only those classes for the whole game, and then look up if there is anything missable for just those classes. And you almost certainly can't spoil how to solve bosses, unless you just so happen to roll the best builds. Because who writes guides for people not using the best builds lol.

Nowadays I randomly choose what class/skill tree to stick with when playing a new RPG. Even if I roll a suboptimal choice. Ironically suffering through min/maxing the suboptimal choice can for me end up feeling stronger than getting to the point of the game that unlocks the best builds. Because the fresh best builds are at that point still weaker in both stats, and my experience with them, than the suboptimal that I have been struggling with since the beginning of the game.
>>295869 (OP) 
Every time I play Chrono Trigger, I end up chain-grinding the Nu in 65,000,000 BC until I max out everyone's techs the moment I unlock The End of Time. Sometimes I also go for broke and immediately buy all the weapons (and maybe armor too) in Medina Village immediately, even though the prices are jacked up 10x, because it'll take you several story arcs to unlock loot that good later. I also usually buy the Lode Sword at the start of the game with a bit of grinding, because it's the best sword for the first 3 arcs of the game.

Yes, the game is easy and I made it excessively easier. I have powergaming tendencies.
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>>295869 (OP) 
L1 + X on PS1 Winning Eleven... the 1-2 passing is just so much more efficient than anything else on it.
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