>>289725
And RPGs suck because of it. I don't want these overbloated melodramatic padded drags, that shit has gotten completely out of hand. Give me a game with interesting mechanics, a solid storyline I CAN get invested in because it doesn't have the 50 hours of wandering a world map and grindan in between story beats, innumerate superfluous chunks of filler dialogue, blah blah blah...
I'm not specifically talking about DRPGs with that complaint, in fact this one subset of the genre is one where I think it can comfortably pull off overlong games because of how easily they can give you a bare-bones story and let the "emergent storytelling" of your party's experiences fill in the gaps for you. But on the same note, that also means that you can cut a lot of the bullshit and serve up a tight, shorter experience with more interesting gameplay just as easily. Most of the jap ecchi dungeon crawlers would be so much better if they weren't bloated with over 9,000 lines of shallow VN dialogue.
Being left wanting is a million times more preferable to me than starting out really liking an experience, but ending up getting sick and tired of its bullshit after xxx hours of it droning on and on.