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How can i enjoy classic sonic games?

It just feels annoying,I'm tired of running into spikes and enemies or running into the enemies at the end part of the level and losing all my fucking rings. It pisses me off. This experience is quite lame. He doesn't even feel fast. Sonic advance 3 level design is awful,I think these are things that improve sonic advance 4 if it ever came put
>zoom out the screen
>make sonic auto attack when running too fast(not boost)
>don't make sonic loose all his rings while taking damage. This can be balanced by a 2 heart health system that can be refilled with rings. Make some rings come out of him but not enough so that he can't just instantly refill it
>bosses must be vulnerable at all times,no hide your weak spot bullshit. Some games did something like this.
Thoughts?
Last edited by Hidden User
Shit I forgot to ask if there's any sonic like games you like beside the usual
>Thoughts?
Sonic is a poorly designed game series that is incoherent to anyone who isn't replaying it for 10th time. And even after all that time replaying if you aren't mentally impaired you are going to hate the garbage shounen shit story and it's characters.
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Play the game. If you don't enjoy it then that's it.
Stop asking faggots on the Internet to tell you what to think.
Replies: >>324540
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>>324460 (OP) 
> Shit I forgot to ask if there's any sonic like games you like beside the usual
Freedom Planet. 

Here you go, OP. Everything else Sonic has lost its direction since the Dreamcast imploded and Sonic Team hasn't have to put any effort into game. The Blue rodent himself has turned into an empty symbol by now. So don't get your hopes up for Sega itself. Besides, some of  the biggest blewsky faggots are in charge of the series now. 

If you want to have more 2D Sonic, your best bet are either one of the fangames I have never played or Sonicmania.
I never got into sanic for the exact reasons mentioned in the OP, although I heard the Dreamcast titles were different... Did any of you play it? What did you think?
Replies: >>324499
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>>324487
How young are you? Just asking, because any autistic monkey who was interested in playing both Adventure 1 and 2 could have played them for 20 years, because both got a special version on Gamecube. After that they all got ported to Playstation 3, Xbox and also PC. There was also Sonic Generations that offered you 80% of the gameplay of both. 

To answer your question: Both Adventure games had vastly different level design from classic Sonic. You will find encounter some spike traps, but not the horse killer abominations or crushers the Genesis trilogy had thrown at you to trip you up and compel you to engage with the platforming. The most common death in both games is falling into a bottom less pit, because the level geometry has fooled you again. There multiple reasons for that departure. The first one might be Sonic Team had no idea how Sonic in 3D should even work. The other one was a combination of the level design itself disk space, I suppose. Even if Sonic Team wanted to kill their furries with barbed wire barriers or something, they simply wouldn't have had enough map left to even hide those things. But hey, they put a cool set piece in the first level where a Orca eats and entire wooden bridge. It was so good that they recycled it for the first level of Sonic Adventure 2.

Needless to say both formerly Dreamcast exclusive games and the tolerable ones that followed it had warped what people expect from Sonic games. Gone are the sections where you had to slow down a little and platform in got the hyperspeed meter that enables you to get that insane speed run record. This would also explain why some newcomers run into traps in classic Sonic. By the way, Sonic Advance is the poorman's version of Genesis Sonic.
>>324460 (OP) 
wouldnt that make the games way 2 easy? you can just pick up the rings you drop anyway
>I'm tired of running into spikes and enemies or running into the enemies at the end part of the level and losing all my fucking rings
then play it again and dont do it this time?
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I like Sonic 1, 2, 3, Adventure 1, Adventure 2, Advance and Rush. Everything that came after was dogshit and no, the sparse cool moments don't save them. The creators of shadow the hedgehog deserve to be banished to the shadow (heh) realm solely because of Lost Impact.
Replies: >>324520
Why do people like srb2? Doesn't it have tank controls and no auto follow camera
Honestly, Sonic seems to be the ancestor of all these boring mobile games where you just press a button and see what happens. No skill, you just go right, and levels where actual skill and platforming are required feel like a boring slog, it just makes you wish you were playing Mario instead. 3D entries are another matter, at least those are fun to play, altho they are also baby games so your mileage will vary.
>>324503
Funny, because Shadow The Hedgehog is probably the only game in the franchise I really like. Adding guns to the formula sounds fun, but they are really janky, wish there was a sequel that would refine the janky mechanics. Got to comment the various alternative routes and endings, this also had potential and I wish more Sonic games did this. What is really the start of the show however is Shadow himself and how absolutely pants on head retarded the story is. This is a compliment btw, I absolutely love how balls to the wall the entire premise is and how some routes don't give a fuck and just go all in on the edginess. If you don't know what I'm talking about, here is a quick overview of one of these routes
https://inv.nadeko.net/watch?v=L4QqI9ee1Xo
Replies: >>324521 >>324528
>>324520
*Got to commend the various alternative routes and endings
Also forgot to add that even with this I got to take a few points off because in order to get the true ending, you have to replay the game a ridiculous amount of times, similar to Sonic Heroes and how you need to 100% that game to get the true ending. Just seems like something Sonic Team was doing at the time.
>>324520
The dumb fucking objective system runs so counter to the formula of a sonic game that I honestly can't think of a worse system to add to a game like sonic than a kill x enemies objective mid mission.
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>>324460 (OP) 
>classic sonic
>sonic advance
>>324464
wew
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>>324460 (OP) 
You have to be very smart to be able to enjoy Sonic teh hedgehog.

It's actually really embarrassing trying to see a casual try to play Sonic. They spam the homing attack like retards, can't grasp momentum or physiques, they try to rush through the game without knowing how to play the game well, and always get E-rank unless it's piss easy like Sonic/Shadow Gens.
It's like seeing a normalfag complain about tank controls on old Resident Evil.

Anyway, sonic is fucking cool basically.
Replies: >>324598
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They're not actually meant to be enjoyed OP.  The point is to impress people watching you play them well.  That's it.  That's the whole point.
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>>324550
>sonic is fucking cool
Only and exclusively when they tried to go for the mean SD look many mascots in Euro media had in the 90s/early 2000s. Outside of that, no, not at all.
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>>324460 (OP) 
You have to realize, at it's core, Sonic the Hedgehog was inspired by playing mario bros over and over again. What you have to do is play the stages, slowly, over and over again, until you've memorized all the paths and obstacles and can go through them as quickly as possible. To enjoy old sonic games, you have to be autistic.
Replies: >>324604
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Oh, turns out that version of the image was a thumbnail and i guess i never realized it.
>>324601
Or just pay attention to the level geometry. This shouldn't be a problem as long you are from a civilization that has discovered fire.
The key to truly enjoy classic sonic is to not go fast
https://inv.nadeko.net/watch?v=gx1CCWQ8oK4

Pardon me for not webm'ing this video, but I remember seeing this video come up years ago and found it to be surprisingly informative. The channel looks like it's run by a huge fag but I liked some of the videos he made around 2020.
Replies: >>324705
>>324665
>Having a video explaining basic things because the game is so shit that you need to explain if you play it a different way it is no longer "shit"
It's no wonder sonic fans like super mario sunshine. They have brain damage.
Replies: >>324730 >>324832
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>>324528
Meh, I can take it or leave it. This is why I would love to see a sequel that addresses these issues.
Anyways, Sonic games have good music, if nothing else, but I still like Shadow The Hedgehog's music tracks more than the others. Almost every single one is a banger. 
>>324705
What's wrong with Sunshine? I'm not up on what the latest consensus on cuck /v/ or youtube "gamer" channels is.
>>324730
Trivial platforming (in a fucking Mario game), trite level design, lack of content, blue coins.  Sunshine was trash and I still want my money back 24 years later.
>>324730
>What's wrong with Sunshine? I'm not up on what the latest consensus on cuck /v/ or youtube "gamer" channels is.
People have had it out for Sunshine for years. Playing it as a kid, I liked it, but revisiting it as an adult or just watching gameplay it becomes pretty obvious that the game's core mechanics are not quite as tight as SM64 or SMGalaxy. The short version is that the FLUDD allowing Mario to hover for 2(?) seconds midair simultaneously makes every jump trivial and significantly slows down the game. Navigating an open level in SM64 is pretty fast and snappy, while proceeding through a linear level in SMGalaxy is tightly paced. Sunshine is an awkward middle ground between the two.

A lot of the dull roar on /v/ will cry about Sunshine being unfinished as though it explains everything - and it certainly explains a lot: every world having an obligatory FLUDD-less "secret of" level, the game being significantly shorter with much more level reuse and padding - but there are also design decisions which make for a lot of poor levels. Climbing through the scaffolding on Ricco Harbor was a fun novelty, whereas scaling the cliffs on Noki Bay for 20 minutes each shine sprite was tedious. The "Mysterious Hotel Delfino" sprite is burnt into my brain from the hour-plus of trial and error it took me to complete.

There aren't really any moments in SM64 where you chance upon a star/coins from using the mechanics to interact with an object in an organic way (running around the eyeball enemies until they die, or finding a hidden book in the ghost house level). There are big Ms painted on walls and you spray them and you get a blue coin. Great.

Sunshine is a beautiful game with wonderful music and it has a lot of cool ideas and movement tricks, but the entire game is based around very limited abilities and it never asks you to use anything beyond the most boring, stale mechanics. I personally don't necessarily have a problem with this - SMGalaxy has far fewer mechanics and more one-off gimmicks, but each one is explored very thoroughly and tightly - however it is a shame that so much effort and depth in Sunshine is not just ignored but often explicitly discouraged.
>>324730
It's a broken buggy mess that is half definitely half finished. The fluddless levels are an obvious example of them pulling levels together last second to sell a game that won't be done within the time you rent a game.
Why are Xenoblade 2's characters so much weaker than 1's? Was there a staff change between the games or something?
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Do you think a game that is a fusion of mecha and monster taming could work? Like catching and riding mecha monsters,combining them with your other mecha monsters power rangers style?
Replies: >>324810 >>324832
>>324761
>if you discuss the flaws of a game you're my resident boogeyman
Sure, why not.
>>324778
I don't thnk video games are for you man
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>>324794
Normalfag
Replies: >>324804
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>>324798
Oh yeah? Well you're ugly.
>>324761
Blow in from markchan or something? Figures that you can't argue for shit
>>324771
I would rather see a mecha game where you fight giant kaijus. Surprisingly enough, not enough of those around. Taming them could be a secondary game mechanic.
Replies: >>324812 >>324832
>>324810
Kaijus and mechas are niche and the price of making games these days basically makes that impossible without it being nickel and dimed.
>>324751
What do you mean? They optimized for the hentai/normie market.
Did you not see all the gushing about how authentic the catgirl's english accent was?
Replies: >>324824
>>324817
You could have just said ironic anime niggers.
>>324705
This has nothing to do with anything. Looks like the guy thought his video was necessary, because Zoomers suck at classic video games. It has als been mentioned ITT, that the gameplay of Sonic has changed tremendously, because Sonic Team had no idea what the furries are supposed to do in 3D. 

>>324771
A monster collecting game with Zoids knockoffs? Why not, sounds interesting. 

>>324810
Not really. Whatever it was meant for has been deleted and the one responsible b&.
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>>324832
Being bad has almost nothing to do with a game just having bad game design. No one in their right mind would press the jump button again mid air to get damage invulnerability. In the same sense the game flinging you across the screen as you forward is just fucking retarded. 
In the same way that giving players tools just to tell them not to use them but whenever it becomes necessary to progress video games aren't something you treat like a car where you suddenly change gears when it tells you to rather than when it comes naturally.
Stop and go is garbage game design.
Replies: >>324842
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>>324836
> No one in their right mind would press the jump button again mid air to get damage invulnerability.
Unless you read the manual, which I happen to own. 

> 'insta shield'
> Quickly press the A, B or C button twice and you'll generate enough energy for Sonic to be protected by shield for split second.

Honestly, most people ignored that mechanic back in the days, because its overridden whenever you have a protective bubble with more interesting super moves.

> In the same sense the game flinging you across the screen as you forward is just fucking retarded.
Actually its not. You know what was really retarded? Sonic Team removing most of the physics in favor of preventing the players from running into stuff. Press right to win is a meme at best and worst outright misinformation. Let me reword: The video was believed to be necessary by its creators, because Zoomers have no access to the tutorial and will inevitably get eaten by the first Motobug on the screen. Some people, like you, blame the game itself for they think videogames are yet another pop culture topic and failure is something inflicted upon them. Different people decided to be mane and find that hilarious when Dylan Broccoli or Mork maneuver Sonic into the same spike pit guarded by a bunch of Badniks 10 times in a row. 

So no, The Genesis trilogy has solid design for a mascot Platformer from the 90s. The real bad design begins when Sonic Team fumbled the transition into 3D. In fact they are still somehow incapable of creating top notch 3D platformers featuring the blue rat. The closest thing to that was Sonic Frontiers which actual stages are a disjointed mess of uninhabited islands full of random floating structures specifically designed to shamefully hide the most interesting challenges from the player.
Replies: >>324858
The very same manual also warns you:

> Dr. Robotnik has created many diabolical traps which take advantage of Sonic's ultra-fast speed. Watch out for traps that Sonic cannot escape. If you fall into the wrong trap, you might have to reset the game (by pressing the RESET button on the console itself, you retard!) and start again at the beginning of the Zone you were last in. When Sonic flashes (after being hit) don't let him travel too quickly.

This is of course not a big deal in current iterations of the formula. Game design in general had improved. The live system that was carried over from Arcade gaming has been given up on for like 15 years. Nowadays you are thrown back to a checkpoint instead until your inevitable meltdown followed by you rage quitting the game cutesy furfag adventure. Also onboarding got better too. Instead of yoking the player with reading some schizophrenic sounding pamphlet talking about Epilepsy or the Special Stage which most people ignored anyway, they provide you with Tutorials ingame. Well made ones simply display the controls whenever they become relevant. Not so well made tutorial sections annoy you with a meandering, waffly idiot test for the dumbest mouth breathers in a focus group consisting of 5 normalfags, 2 bums and 3 communist college students or something.
Sonic and Mario are dogshit normalfaggots, play Castlevania.
Replies: >>324856
>>324855
Castlevania is for faggots. Play pac-man
>>324842
Is Sonic Robo Blast 2 the only good 3D Sanic game?
Replies: >>324860
>>324858
There are some good 3D Sonic (mostly low 80s. Sorry, Adventure didn't age that well). Just no exceptional ones on the level of Sonic 2 that every Genesis owner and their Grandmas still love. Is a fucking Doom mod that good? No idea.
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