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Fixed poly ingame 3D assets aside, I wonder why remakes like this even bother redrawing stuff like portraits. These things are surely authored, even after scanning/inking/painting, as resolution-independent Illustrator or print-resolution Photoshop originals they can just downscale less for new editions and ports, right?
Even in the 6th-gen console days I can't imagine they would've drawn them as anything close to native-res pixel art.