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it's fucking video games, baby


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READ THE RULES


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how do you feel about upcoming goty, wardogs?
https://www.youtube.com/watch?v=_cgStnW08ls
>>315312 (OP) 
>100 players
>3 teams
Might be fun if it doesn’t die in the first month.
Replies: >>315314 >>315319
>>315313
it's got a lot of hype and positive feedback from playtests
hopefully it's going to last
Replies: >>315319
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>>315312 (OP) 
>Planetside 2 but 10% of the size, 5% of the population and 0% of the bantz
I'll skip. Maybe the Battlefield kiddies will like is as a non-fake-and-gay successor to the AAA slop.
Replies: >>315319
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>>315312 (OP) 
>100 players
>split across 3 teams
Isn't that 33.33 players per team, who is the 0.33 player, NPCs ?
Also
>modern military
>eastern europe
Nah, no, nope.
>>315313
>die in the first month
>>315314
>going to last
From what I've heard, it's designed with pure buy-to-own monetization, on a budget small enough moderate initial sales should be sufficient to keep the lights on for years. Plus I think it might even support private colo servers. So if it's roughly comparable to ARMA with a bit more metaserver, I don't think it suffers from the typical live service vulnerability to suddenly keeling over dead.

>>315315
>Planetside
Man, I remember when broadband first started rolling out, I imagined every multiplayer game in the future was going to be giant epic battles like Planetside or WWII Online. Instead, popcaps in FPSs collapsed far under 64 players per server, even MMOs with wimpy RPG combat got sharded and instanced into oblivion out of pure technically unjustified greed and laziness.

Both broadband and computers are hundreds of times faster, and yet no modern game has even attempted to approach those turn of the millenium MMOFPSs in scale.
Replies: >>315343
>>315312 (OP) 
Well, at least there are no women soldiers.
i just want to drive or pilot for my team
sounds cool to get money for taxi work
>>315319
>yet no modern game has even attempted to approach those turn of the millenium MMOFPSs in scale.
Yeah this is the problem with current year leadership at any company with enough money to do something cool. They only want to chase trends so as to not risk losing their millions of dollars of investment but it takes their shithole company with 14 layers of management so long to make a game they are YEARS behind the trend they were chasing and die on release.
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