>>313295
>macros
Binding a button input that the game allows you to bind is not cheating. Most fighting games that require multiple buttons to be pressed simultaneously will let that multi-input be on its own button (Tekken lets players assign a both-punches button, SF4 lets players assign an all-kicks and all-punches button). I can only assume you're asking about this case because it's the only situation with any ambiguity at all, and there are differences between arcade machines and home consoles; arcade machines often only had the basic attack buttons and required any simultaneous inputs to be done manually, such as in Tekken where the arcade machines only have 4 buttons.
Using a third party program to play scripts into a fighting game to execute moves and motions for you is obviously cheating and I seriously hope you aren't enough of a drooling monkey to think it's acceptable.
>>313298
>IACTSN
What?
>>313299
>overcoming unintuitive controls
>memorizing button combinations
Grannies can do quarter circle motions, dude.
<"never get passed the first part"
<"they should... built macros into the game mechanics"
I see I shouldn't have gotten my hopes up. What part of Mexico are you from?