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it's fucking video games, baby


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READ THE RULES


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Old one's bumplocked and dead >>302372

Avatar Legends has the enthralled approval of at least one anon
Street Fighter's fourth season will be made entirely of newcomers 
Virtua Fighter 6 Crossroads  to focus heavily on single player content
Bob into Tekken 8
Marvel Tokon open beta July 24-26
Fatal Fury continues with a new character every month

Do you play fighting games? What game are you working on? Have you lost all hope for the future?
Replies: >>312876 >>312909
>>312875 (OP) 
>Jelly Donut
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I'm about to seize Anon by the neck, pin him against the floor and punt his groin area like a football, is this permitted in the fighting game thread?
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>>312875 (OP) 
Never been a fan of the series, but Virtua Fighter 6 does look interesting, especially considering the lack of juggle and characters floating in the air like they weight nothing, and the focus on single player stuff.
Unfortunately I don't have a current gen console and my laptop is a toaster, so no chances to play that any time soon.
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The best game out is getting the best treatment there is.
Replies: >>313040
>>313038
Will that one faggot finally stop dumping on the one active fighting game that still respects core gamer values now? no, of course not
>>313040
Paid DLC which adds the rest of the characters is a core gamer value?
Replies: >>313295
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>>313040
Some people are impossible to please. Maybe they don't want to be pleased. Fuck em
Replies: >>313280
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>>313040
>that one faggot 
>>313277
>Some people
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Is using macros to execute certain attacks cheating?



>>313060
No, the core gamer value on display is adding a brazil monkey nigger, a techno nigger, a japanese guy, and a squeenix japanese guy. and 2 mystery box charfacters.

On top of them all being DLC.
Replies: >>313297 >>313337
how2macro.pdf
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>>313295
If you're hyper-autistic about a level playing field, yes. Good macros really are a superpower in the right hands.
Replies: >>313298 >>313299
>>313297
IACTSN
A good game is a good game, regardless of your opinion on it
Replies: >>313337
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>>313297
So everyone should use macros then, as I see it.

I've always felt like the challenge is overcoming unintuitive controls and mastering them so you can actually utilize fighting strategies. Most people never get passed the first part to be able to get to the 2nd. If memorizing button combinations and executing them accurately gives you enough of an advantage to be considered cheating, then they should either simplify the inputs or built macros into the game mechanics.
Replies: >>313326 >>313337
>>313299
There's a couple indie fighting games which have easy specials. Capcom vs SNK 2 EO also had the right stick for specials, which was cool, but of course we're not allowed to have that anymore.
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>>313311
What is this input command meant to represent? A pretzel?
Replies: >>313339
>>313295
>macros
Binding a button input that the game allows you to bind is not cheating. Most fighting games that require multiple buttons to be pressed simultaneously will let that multi-input be on its own button (Tekken lets players assign a both-punches button, SF4 lets players assign an all-kicks and all-punches button). I can only assume you're asking about this case because it's the only situation with any ambiguity at all, and there are differences between arcade machines and home consoles; arcade machines often only had the basic attack buttons and required any simultaneous inputs to be done manually, such as in Tekken where the arcade machines only have 4 buttons.

Using a third party program to play scripts into a fighting game to execute moves and motions for you is obviously cheating and I seriously hope you aren't enough of a drooling monkey to think it's acceptable.

>>313298
>IACTSN
What?

>>313299
>overcoming unintuitive controls
>memorizing button combinations
Grannies can do quarter circle motions, dude.

<"never get passed the first part"
<"they should... built macros into the game mechanics"
I see I shouldn't have gotten my hopes up. What part of Mexico are you from?
Replies: >>313355
>>313333
>A pretzel?
That's what people call it, yes. https://glossary.infil.net/?t=Pretzel%20Motion
As to how they came up with it in the first place, I couldn't tell you. SNK has always had some weird motion inputs that demand inconsistent degrees of precision.
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>>313337
>What?
Replies: >>313361
>>313355
Oh. It was just a PDF about programming in Lisp. The usual schizo epic reaction image stuff.
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