>>306761
>(depending on how good the AI is)
I keep improving the AI but even now I cannot win Professional race with Formulas.
In crash racing the AI is worse than me but the challenge is that you get worse car than some AI drivers and you have to overtake them all and win.
>Drifting mode could use its own scoring method, either with time restrictions (NFS:U style) or without (Driveclub style) would be fine IMO.
I was thinking of drifting event where you have a drifting track and you just drift until you end at the finish line, without time limit. Is this like Driveclub? And you would get points for high angle and long drifts.
>Demolition derby, crash racing and carnage could reward you for destruction.
Demolition derby already does it, but you don't see it on trailer because it's outdated.
Crash racing - how would it reward you for the crash? Because to win crash racing you need to be first on the finish line.
Carnage - this is not yet implemented as game mode but I hope it will, it would give points for destruction within time limit, like in Driver 1.
>Highway driving could have a mode derived from it that has objectives like catching up rival cars, or destroying them with your vehicle (you could even add car weapons for this).
I was thinking of adding highway race or just time trial to drive around whole highway. I am considering police pursuit and police getaway. But those are just plans.
>Either way congratulations on getting the game on a storefront as a solo dev, OP.
It's only part success, it's just a coming soon page, now need to get wishlists, steam fest, and then release game for sale.
>(And if you were to make a sequel or new game, you could build your own flavor of GTA or Burnout on top of what you've done here.)
I started this project as GTA clone actually, but the scope was so big that I decided to downscale for first game. I do plan more city, missions and stuff like that for the sequel.