>>307119
That's really interesting, but...
>Rather than manually selecting what your characters do every turn, you assign "if - > then" statements to them where they take actions based on the battle conditions when their turns arrive.
So, basically FFXII's gambit system?
>>304748
There's something to be said about mechanics that help REDUCE GRIND as well, and systems that have a counter after a parry is great. It's like the game going
>...
>O.k., yeah, you clearly HAVE fought this enemy too many times.
>Yeah, we can skip it, my bad man.
>Sorry.