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it's fucking video games, baby


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READ THE RULES


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Exactly what the title reads. A large chunk of the process to selling the videogame to a public, at least in yore, was through visual media, advertisements. Regardless of how and what the game consisted of, there was and still is a small portion of the company working on creating visual hitpieces which will definitely sell the system/hardware/game, or at least inside their heads; whether that's true or not depends on whoever buys the game or not.

This thread is pretty much for visuals made to promote vidya and the like, but most specifically for the kind of "art" that leaves you  entirely dumbfounded, repulsed, disgusted or all of the former. To sum it up, the kind of garbage marketing divisions can push and get away with that would rather make you question what goes through their heads instead of whatever they're trying to sell (You), past, present and future. I'll start:
>attempt to sell a mouse-and-keyboard bundle for a console with the picture of an impoverished kid in a foster home
>former CEO then lead creative director have their bones crushed in full body horror display as they're brutally sucked into your new portable gaming device you've just unveiled this shit scarred my impressionable autistic early teenage mind, I genuinely thought Nintendo was going to commercialize demonic bodyblowjob devices which would bring about armageddon
>giraffe blowjob
Anything with the Wii U. Nobody had any idea what the Wii U was because they never showed off the console itself, just the controller. So it just looked like an add-on for the Wii. Plus none of the games shown for the Wii U actually materialized. Extremely confusing.

At the most recent Game Awards, there were about 5 or 6 different anime games that all looked exactly the same and I legitimately couldn't tell them apart, and the 3 other games that all looked like Diablo.

I know there's some other advertisements I was thoroughly confused by, but I can't remember them off the top of my head at the moment.

Giraffe Clownshoes Blowjob was the peak of the series.
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There will always be publishers naming their games stupid shit, but one thing I'll never get over is intentionally misleading name titles that use a single letter.
>A Train
<is it?
>D
<the? the what
>C
<the sea? oh no, I see, I see
>Z
<no, no, I see, I really do
It's so easy to rip these titles a new one they could've only been possibly conceived by some fag who never asked for second opinions.
Replies: >>303336 >>303338
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>>303335
The real name is D's Diner but someone decided to be funny.
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>>303335
>A-Train
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Metal Gear always had these great artworks in the JP and EU regions, but with GZ and V they went with the most boring ass possible mugshot concepts. Also worth noting the NA versions were all shit, and it's a quite common trend too.
Replies: >>303342
>>303341
It's just a reflection of how finished they were and how much Kojima actually wanted to work on it.
Replies: >>303343
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>>303342
Couldn't it be the artist who worked on the cover art and character illustrations had retired since.
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>>303343
He could have hired any other artist but it was cgi shit
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Really proves the principle that it's better to be bad than mediocre or boring, hate this shitass blank background portraiture, even general fan art is like this now.
Replies: >>307755
>>307752
bloodborne deserved better but i can't imagine something else, it's really a case of don't judge the book by its cover
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I get that Hiroaki Samura wasn't a super well known Japanese artist in the west, despite Blade of the Immortal's manga having been out for a decade or so in English by that point, but why go with THIS particular still from the opening FMV instead? If you don't know anything about Dororo, or haven't seen said FMV, you have no idea about what this is supposed to be depicting from a glance. This was supposed to encourage people to pull the game off the shelf better than a clearly double blade-armed "living weapon" of a man?
Replies: >>307757 >>307791
>>307756
I mean, it looks like a sword is protruding from his stub to me, but I also know the plot of Dororo so maybe my perception of it is slanted.
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That's just it though, it's not the "stump" you're seeing, but the end of his forearm prosthesis as he gets it slipped off. Also that the other sword against it isn't even his own, but that of an enemy being blocked. It only makes sense when you see it in motion. Go to about 2:35 here. Hell, even just just using a still taken from a few seconds later, with the skeleton reflected in the arm blade would have been more sensible.
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>>307756
That's just western marketing and PR staff making nip devs waver about their product while parading their useless degree.
The PS2 had some notoriously bad publishers reselling niche Japanese games after buying their license for peanuts. Here, try to figure what each of these games is about on the cover art alone.
Replies: >>307793 >>307796
>>307791
The "Monster Attack" one isn't even as bad as the other ones, but the other ones...
Talk about low effort shit.
>>307791
Monster Attack, Tengai and Raw Danger are fine
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>>307796
Sure. Now go ahead and guess what game is each cover a localization of.
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Kinda the opposite of what OP's referring to, but on the subject of promo art, I was always captivated by the dreamlike airbrushed Lisa Frank-lite style used for cover/cab art in 1st-gen vidya back before in-game graphics really existed, especially juxtaposed against the generally abstract premises of such games.

Has anybody made something using modern 3D tech aiming for this look ingame?
Replies: >>308149
>>307802
There's a lot of really awesome art for old games. I always wish they would be remade with modern technology, so the games could actually look like the box art. Especially games with ambitious box art but the actual game had to be very simple because of the limitations.
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