>>306024
>The police station of RE 1.5 was generic, the one in RE2 was actually a museum that was converted into a police station, in fact it looks nothing like a generic police station, and that alone makes it everything BUT "generic"
That was the most retarded part of the game, worse than the plot and the dialogue. How is any cop supposed to get work done there? I know why it's in the game, and thematically it makes sense since it's a parallel to the mansion in 1, but it still sucks. They should have made the game be about exploring the city, like in 3, not re-tread all ground but make it worse.
>At the end of the day even RE3 feels like a series of corridors
You could call it a flaw with how old games played in general, but that's not the problem, as I said the issue is that an urban zombie game doesn't even take place in the city streets for most of the game despite how it was advertised. This isn't even an old issue, as recently as in RE8 you would think the villa and the castle at the start were going to be most of the game, but how long do these sections last? Still the same problem, these games need to pick their fucking lane. Look at Dead Rising, another Capcom zombie franchise, the entire game takes place in a mall or a strip or whatever. Hell, you want to see how to do a zombie apocalypse city, check out what they did with DR3, that game has a lot of problems but the setting isn't the issue.
Anyways, I just don't like RE2, despite it being a good game, and I just can't get myself to like RC like some other people. Capcom wasted the opportunity to make a proper city game, probably due to console limitations at the time, but if that's the case they should have chosen a different setting(especially when most of the game is spend inside the station or some sort of tunnels anyways). Say what you want about RE4, but it got the setting, locations and atmosphere spot on, not to mention that they compliment the moment to moment gameplay nicely. I will still take the island section, despite it losing steam somewhat, anyday.