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READ THE RULES


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Anything and everything RE
What is your favourite resident evil?
Theories?
lore questions?
Spoiler File
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Would this scene imply other T virus creatures are able to reproduce?
If so then would a infected and a non infected human have a successful pregnancy? or will the child just die? and what would that child look like?
Replies: >>300276
Did umbrella have any viable products or was it all just a front?
>>300263
They were legit and profitable. the herbs we use in game are sold to the public, plus they have ads all over.
Replies: >>300269
>>300263
umbrellas maybe
Replies: >>300272
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>What is your favourite resident evil?
The only good one in this trash series.
>>300266
Personally, i don't like the QTEs they just kill any joy with replaying.
>>300264
Was it umbrella? I though those just grew wild near Raccoon city? I knew the lickers were pretty viable, maybe hunters. 
You could argue that Tyrants were sorta considering they had a bunch made.
Replies: >>300270
>>300269
yep
https://residentevil.fandom.com/wiki/Umbrella_Corporation#Products
>>300257 (OP) 
1.

>>300266
>only good one
Try again.
I haven't played any RE games in years. My favorites were the first 2 games from the nineties, perhaps a replay is in order...
Thoughts on RE1 vs REmake?

>>300266
It started off okay but went to shit quickly thanks to the QTEs and boss spam. Also I will never forgive RE4 for popularizing the "shoulder camera" that now plagues every single TPS game.

>>300265
Heh.
>>300272
>Thoughts on RE1 vs REmake?
I think the REmake is better then og RE1 but i don't play either because of the fixed cameras.
 >perhaps a replay is in order
I would recommend it! also RE7
Replies: >>300281
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>>300261
>Would this scene imply other T virus creatures are able to reproduce?
Probably
>If so then would a infected and a non infected human have a successful pregnancy? or will the child just die? and what would that child look like?
The offspring would most likely be the same thing as the parent, since that is not really a pregnancy, as the creature simply layed the eggs inside Jill's stomach, it's not like the creature's sperm fertilized Jill's egg.
>>300266
Pleb taste, shameful.
>>300272
>Also I will never forgive RE4 for popularizing the "shoulder camera" that now plagues every single TPS game.
I agree.
Replies: >>300317 >>300319
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>>300273
>i don't play either because of the fixed cameras
What I don't understand about normalfaggots who keep pushing for games to behave like their movies from their streaming apps, then keep on bashing the one technique old horror games and movies share in common.
What's wrong about fixed cameras? Certain camera angles help achieve better dynamic sets, narrowing the player's attention to what's mean to be important, then pack a bigger punch on scenes that are meant to be atmospheric. I've pretty much a crystal clear image of the entirety of SH2 2001, what's with how much the devs were playing with the camera on that one.
>I would recommend RE7!
Your opinion's gay and stupid so I vill not play ze ugly people haunted house zeme park and you vill zuck mein dick.
>>300266
I just played it (GC version) and it starts out quite fun, but quality starts to suffer in the latter half of the castle and gets pretty bad during the island. The final boss and finale is shit. It left such a bad taste in my mouth, I cancelled my plans to replay it on professional or do any of the bonus content,
>>300281
>Your opinion's gay and stupid so I vill not play ze ugly people haunted house zeme park and you vill zuck mein dick.
What games do you actually play?
>>300266
My brother's favorite is RE5.
>>300281
>What's wrong about fixed cameras?
I think they are good for atmosphere but terrible for gameplay. One particular thing i remember is a corner camera switch with a zombie, you basically have a 50/50 chance to get hit when you try to make the camera change. also the controls switch is very annoying when there are multiple cameras is quick succession.
And RE7 is great so suck my dick.
>>300257 (OP) 
I've played through a few of the games most of which being remakes. Only OGs I've played through are 4,5 and 6 plus the newer ones Most faithful in my view is RE4 Remake because the original game isn't as different as the first three so it's harder to fuck-up.
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>>300257 (OP) 
What's sad about the Resident Evil series, is that now there's more shit games than good ones in it.
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>>300276
>as the creature simply layed the eggs inside Jill's stomach, it's not like the creature's sperm fertilized Jill's egg
well if the drain deimos's young are able to survive i see no reason why sperm can't. i imagine the young would take up much more energy to maintain and produce.
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>1 Remake HD
Limited it to a Jill route and done, enjoyed the puzzle experience (refrained from looking up solutions or sequence,) and the facesgirl was entertaining to learn about.
>2 (og)
Impressive pace, immediately could see how its leaner design clinched attention at the time the novelty was wearing off. 
Multiple routes made me realize taking on the full puzzle element of the first made me miss the joy of running it again arcade style. Only one I didn't finish was Claire B (? disc 1 Claire) and getting the alt costumes. Challenges didn't trigger for some reason.
>3 (og)
PC version patched and waiting. Is the mercs mode a linear improvement over the 'Hunk escape' / Last Survivor in 2 or should I try the PC version of 2 and clear it before committing to it?

The rest of the REmakes look remarkably ugly and lacking inspiration for their gore and action.
Replies: >>302960
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>>300272
>>300276
>Also I will never forgive RE4 for popularizing the "shoulder camera" that now plagues every single TPS game.
Blame the jews corrupting something good, instead of a game trying something new for the time.
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The internet is dead and women/third worlders have killed it.
Replies: >>300386 >>300452
>>300357
I hate censorship so fucking much.
Will RE9 be shit? i say yes.
Try ytdown.io with an ad blocker
Replies: >>300452
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>>300357
>>300418
<Try ytdown.io with an ad blocker
This is more than you cuckchannelers ever deserve.
>>300452
They are back at making that "round kick and all the zombie fly around like ragdolls" retarded shit.
This game is going to suck so bad.
RE4 truly killed the series.
>>300452
This looks like shit outside of grace's campaign they better nerf Leon to be weak as fuck with the infection otherwise this is just trying to appeal to everyone.
Replies: >>300534
>>300532
> this is just trying to appeal to everyone.
And will end up pleasing no one.
Grace's campaign feels like the usual horror walking simulator ala Outcast while Leon's is back at that retarded "survival horror for COD fans" of RE6. >>300309
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>>300452
I want my shotgun back.
>>300319
>a game trying something new
RE4 didn't even invent the shoulder camera, according to >>290753 it first appeared on a game called Winback (1999). I bet if RE4 was released without the Resident Evil banner it would have likely failed.

>>300452
>(By purchasing, you will be granted a license to use the product.)
So they're outright admitting that players are not buying the game itself, but rather a "license" to play the game for a limited time before its eventual DRM-induced death. Not gonna pay for this shit.

>>300554
So satisfying...
I only recently discovered that Leon can aim up for a headshot, instead of doing an "automatic" headshot by shooting at close range.
Replies: >>300570
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>>300568
It's a shame the world forgot about Jet Force Gemini, which came out the same year as Winback.  It had a far superior system that facilitated dodging at the same time as shooting.  If only dogshit cinematic franchises like Resident Evil hadn't polluted the rest of action gaming with realismfaggotry...
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>>300452
They learned nothing from Resident Evil 6...
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>>300571
The worst part is at 6 mins in where they literally have a story mode with auto lock on aim where they literally have the camera magnetize onto enemies without even hiding it.
>All the enemies exploding on death
What the fuck is this bullshit? Call of duty zombies?
Replies: >>300584 >>300628
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>>300257 (OP) 
Why is this image this thread's OP? Is anyone interested in seeing this each time he pops into the catalog?
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>>300575
Mia is hot.
Replies: >>300577 >>300583
>>300576
I prefer her daughter.
Replies: >>300582
>>300257 (OP) 
All I know is that RE4 is not a real RE game just as BOTW is not a real Zelda game.
Replies: >>300579 >>300628
>>300578
There's no such thing as a real zelda game the series is just like final fantasy retard.
Replies: >>300584
>>300577
Rose...right?
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>>300576
>hot
More like frozen stiff. Remove this methhead whore from my screen now.
Replies: >>300584
>>300579
>there's no such thing as as an rpg they're all dungeon crawlers
>there's no such thing as dungeon crawlers they're all strategy games
>there's no such thing as strategy games they are all tg games in disguise like a board game or card game is not a video game nor are visual novels a game 
This is an illogially retared way of thinking and anybody can do it, however no, visual novels are not games, sorry.

ALTTP created a perfect format whether you like it or not. SOTN was not a real Castlevania game but people liked Super Metroid 'that much' so it's format is great too so they stick with it and should have stuck with the third Zeldas format. NO keys? No Dungeons? Weapons break? Not Zelda. No ink ribbon nor fixed camera and it's not even scary? Not a Resident Evil game. It's not even Zelda 3 that caused it, shit like Crystalis did it and there's a Sega Saturn game that's practically a Zelda 3 clone that's good too. Everyone liked Metroidvania, everyone liked Zelda 3. BOTW was just Jewtendo being lazy and wanting more profit from people with bad taste and so was re4 just mixing game mechanics for the sake of raking in maximum shekels. If they cared about art Megaman Legends 3 would have been made the same way back in the day they leaked the second Star Fox. 

>>300583
She's also a mouth breather. 

>>300574
There's no such thing as call of duty they are all medal of honor.
>>300584
Okay I'm just going to call every platforming game mario you gay nigger
Replies: >>300589
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>>300585
Mario was a Pitfall clone tho.
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>>300584
>Everyone liked Metroidvania
Speak for yourself shit eater.
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>>300584
> Everyone liked Metroidvania, everyone liked Zelda 3.
I never played those and don't wanna. I'd rather play my comfy spreadsheet games (pic related).

>>300589
Maybe, but it's also Donkey Kong.
Replies: >>300617
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>>300590
You're right. SOTN and onwards 'Castlevania' games are just (Super) Metroid clones. 
>>300611
>mfw
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>>300617
>just (Super) Metroid clones
Super Metroid is one of my favorite games.  I'd much rather play any Classicvania than one of Igarashi's half-assed Super Metroid clones which demonstrated a consistent failure to understand what Super Metroid did right.
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Who is the best resident evil girl?
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>>300624
Becca
Replies: >>300626 >>300627
>>300625
Yes. What is with these fags posting ugly trolls from the newer games?
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>>300625
She cute.
>>300574
>What the fuck is this bullshit? Call of duty zombies?
It's current year + 11 and these retards at Crapcom are STILL pandering to COD braindead kids.
>>300578
>All I know is that RE4 is not a real RE game
True.
Even when I first played it, before the over saturation of over-the-shoulder crap, when it still felt fresh and new, I remember thinking "cool, but this is NOT a Resident Evil game".
Replies: >>300648 >>300798
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>>300628
>this is NOT a Resident Evil game
It says "Resident Evil" right on the cover and the main guy you play as is a character from a previous Resident Evil game...
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>>300648
But anon, where's the horror? Where's the T-virus, why am i fighting "smart" zombies? Why is it a TPS now? Where's the survival? Why does everything shower me with ammo? Too many questions to ask...
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>>300648
This is a beat'em up game featuring rowdy Japanese delinquents in a fairly grounded high school setting. This is in no way a visual novel about a cross-dressing woman romancing fairly homosexual looking males with very gaudy hairstyles that's intended for a polar opposite audience than its previous titles. I know this because it's named Kenka Banchou.
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>>300648
>It says "Resident Evil" right on the cover and the main guy you play as is a character from a previous Resident Evil game...
Wow what a compelling argument!
You are right, if it says so in the cover them it must be true.
Just like this apple in pic related.
Replies: >>300679
>>300659
>where's the horror?
Nowhere to be found anywhere in this shitty series.  Bad controls and infinite saves and retries is not scary.
Replies: >>300679
>>300266
The mobile port is surprisingly good, recommend trying it out for iOS/Android if you're not scared of Russian malware as mobile games are rather infamously easy to infect. Still, the game has no right being as good as it is, obviously nowhere near as good as the PC/console title but you would be surprised just how much they managed to port for a device you keep in your pocket.
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>>300659
>where's the horror?
I'm not scared of the games either so I guess they're not horror games.

>Where's the T-virus
In the first, second, and third games? Or are they supposed to rehash the T-virus every single time they make an RE game?

>"smart" zombies?
>why are the zombies in this fictional setting not behaving like how they would in real life? This is an abomination!

>Why is it a TPS now?
This is a problem because?

>Where's the survival?
When you lose all your health, you perish. Or are you playing a special version of the game with infinite ammo and green herbs?

>>300676
>Bad controls
Did you get your hand cut off in Saudi Arabia or something? Resident Evil games are quite easy to play.

>>300675
>every game must be exactly like the first one or else it is not a mainline entry in the franchise!!!
Autism. Are you prepared to say GTA 3 and onwards aren't real GTA games? What about Postal 2? Metal Gear Solid V? The Legend of Zelda II? Go ahead and try. I promise you I won't laugh.
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>>300679
Been a while since I've seen high effort bait, good job!
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>>300648
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>>300684
Funnily enough those games do attempt to mimic Resident Evil, two of them being ports of varying quality.
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>>300679
>This is a problem because?
Because then it is not a survival horror like a RE game is supposed to be, you turbo retard.
>When you lose all your health, you perish.
So i guess even Sonic and Crash are "survival" games since you can die in those too.
<every game must be exactly like the first one or else it is not a mainline entry in the franchise!!!
You fell for the publisher's obvious bait and switch like a moron.
> Crapcom: let's call a game "Resident Evil" to attract the fans of the original games for granted sales, but let's turn it into something completely different to pander to COD retards.

Man, your entire post is evidence of your single digit IQ.
You must be either a nigger or a pajeet.
maybe a huemonkey
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>>300696
>Because then it is not a survival horror game
Read the highlighted portion of the first image. Yet somehow I'm the retard here? lol

>So i guess even Sonic and Crash are "survival" games since you can die in those too.
Resident Evil 4 is a survival horror game. Umbrella Corps isn't even though they are both Resident Evil games. Got that, numbnuts?

>something completely different
I know this website isn't famous for pumping out gifted scholars, but your level of retardation is a new low. RE4 shares many elements with its predecessors but it's not a real RE game because tank controls and fixed camera fanboys are still triggered over twenty years later?

>You must be either a nigger or a pajeet.
Says the nigga who can't spell "guaranteed"! You can't make this up. I hope for your sake that this is elaborate b8.
>>300679
RE4 sucks lmfao. Old RE's use a totally different zombie type also, RE4 monsters aren't the slow lurching OUEUGUHUHUGH moaning types - they're some flavor of medditaranean on the coast of Spain but are people inflicted by a parasite. 
The games are not only tonally different but are completely different gameplay-wise.
Point is you're lame & a chowderhead.
Replies: >>300703
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>>300702
>RE4 and its predecessors have different tones and gameplay types
>RE4 monsters aren't the slow lurching type
Wow, I did not know that. Can you break down the differences between light green and dark green while you're at it? How about soft and hard cheese?
Replies: >>300716 >>300717
RE4 is brainless with checkpoints every 5ft, saves every 10ft and full of QTEs, yet I couldn't help but enjoy the new mechanics and campy plot. If only the lunkheads over at Capcom could keep its quality consistent, it'd be a good game.
It starts to noticeably shit the bed with the 2 Gigantes boss fight and only gets worse from there as it drops the horror completely and starts to become an awfully uninteresting mishmash of action movie shit. For much of the latter half you're also over-equipped and nothing is a threat, you're spammed with so much shotgun ammo that you can keep every enemy on screen stunned indefinitely. Even the supposed highlight of the worst act in the game, the regenerator, is woefully underutilized as you're just given the item to kill it right away. It should have never been killable in the first place.
Replies: >>300716 >>300720
>>300703
okay smartass. I'm just gonna ignore you.
>>300708
I'm not someone who really enjoys RE4 but I mainly agree, the tonal whiplash is jarring if you liked the prior games. What makes it enjoyable is the voice acting the guy playing Leon delivers his lines with a dry sarcasm me & other people seemingly enjoy.
And yes, the regenerator got the short end of the stick for a cool enemy idea.
Replies: >>300720
>>300703
Also do you like have no friends? 'cos pointing out what people say in a sentence certainly can't be helpful for whatever a joke called your social existence is Not like I care negro, why do you have to think you're funny huh?
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>>300717
are you a girl? do you have steam and can I see your titties also
Replies: >>300719
>>300718
Oh I'm a woman now?
Asinine waste of space nigger kill yourse.f
Replies: >>300721
>>300708
>>300716
I went back and played it on hard/expert mode and the game was definitely alot different.
Its just not like the previous RE games, it's not bad.
>QTE
On expert QTEs are a reflex test and that QTE knife fight with krauser is insanely hard.
Not really comparable to the "press the button to not die/continue the cutscene" because you only have a moment to react.
The challenge modes are alot of fun.

It's less of a horror game, but it's a pretty fun third person shooter where you do have to conserve ammo and items, which is probably the only carry over from the previous games.
>>300719
you sound like one
Replies: >>300735
>>300721
And you sound desperate. There's no women on the internet anon just a bunch of retards. Sadly you're retarded better go into the woods & never come out.
Replies: >>300765
>>300735
If you are truly not a woman, you are probably a tranny or some other abhorrent being, considering how you really write like a woman. I am just waiting for additional "you are lonely" insult.
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Anybody played RE0?
The idea of controlling two characters is appealing but I'm wondering if that implies the inventory autism will be cranked up to 11. Also Becca a cutie.

>>300272 (me)
So I replayed RE1 (1996) as Jill and finished it, it was pretty fun but whoever designed that mansion needs to be shot. I tried doing another run as Chris right after, with my memory of the map still fresh, but didn't get far. For some reason Chris requires autistic levels of planning and inventory management that suck the fun out of everything, it just wasn't worth it for me.
After that I replayed RE2 (1998) as Leon and finished it, I thought it was much more streamlined than RE1 which I appreciated. Having finished the Leon A scenario I've unlocked the Claire B scenario, so I'll probably play that next.
Not sure if I'm gonna bother with RE3, from the gameplay videos online it seems like a rehash of RE1 + RE2.
Replies: >>300769
>>300766
RE0 is a bit different, you juggle both characters & swap gear between each other. so you're kind of right about inventory autism.
Replies: >>300770
>>300769
Also, if I remember correctly there's no box. You just have to drop items on the ground and walk back to it if you end up needing it.
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I have this suspicion that RE5 was given a bad reputation in the west deliberately because a large section of it takes place in zombie africa.
>>300773
To me it just felt like a step back from re4 in almost every way. The movement and shooting felt worse, the already scant puzzles were downgraded, the weapons sucked, the bosses sucked, it really is almost totally carried by the multiplayer.
Replies: >>300775
>>300773
Back in the day even some pretty big mainstream outlets were shitting on people being upset about the Africa stuff. It's much more what >>300774 said. And even the multiplayer was hated by a good chunk of fans.
>>300773
It's probably the most fun co-op game I've ever played outside of Lost Planet 2, I'm actually pretty bummed the new REs aren't going that direction because that's all the new games could possibly be good for.  They can't be difficult survival horror because the newfag audience couldn't handle it, but they could be over the top co-op romps about shooting feral niggercattle.  It's a shame
>>300773
The solution was simple: 
>make all zombies niggers
>make the mc also a nigger
>niggers killing niggers nothing unusual here
>10/10 GOTY
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>>300696
>>300628
>>300659
This is like complaining that MGRR is not a "true" Metal Gear game.
Who cares?
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>>300798
MGRR was a spin-off game, retard.
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>>300800
So you're not asshurt over RE4 having the Resident Evil title, but by the 4 at the end lmao?
Replies: >>300803
>>300801
I'm not that same anon, dumbass.
Much like Metal Gear Solid was for Konami, Resident Evil will always be the cinematic poison that killed Capcom to me.
>>300800
and it was great
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so any theories?
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>Look, it says so on the official website, so it must be true!
Also,
>You made a typo therefore your argument is invalid
>All that unintelligent drivel
You are really just grasping at straws now.
You could have just stopped there, but instead you decided to double down and confirm yourself as a retard.
Replies: >>300817
>>300815
Arguing with people online is mental illness
Replies: >>300842
>>300817
Sounds like a you problem
>>300773
>I have this suspicion that RE5 was given a bad reputation in the west deliberately because a large section of it takes place in zombie africa.
To me it was just a bad game with poor pacing.
Some parts of it were boring as fuck, like the temple section where you had to avoid those lasers made of reflected sunlight, or the swamp part where you move from hut to hut with a boat.
Replies: >>300856
>>300854
RE5 would have been an amazing game if it dropped the AI teammate/co-op gimmick and gave us more of RE4, but in Africa. If the levels were bigger, there were more puzzles and combat was more involved, it would have been remembered more fondly. As is, the game kind of channels the RE4 village portion in it's early parts, but the moment you enter the caves(and later, the laboratory and the ship) the game goes to shit.
>>300856
It goes to shit the moment your inventory system is dumbed down from 4 and they force you to have an AI companion.
Capcom saw the good sales from Umbrella Chronicles and made the whole franchise around that.

Why they gave RE6 to the director of that.
>>300856
>As is, the game kind of channels the RE4 village portion in it's early parts, but the moment you enter the caves(and later, the laboratory and the ship) the game goes to shit.
I agree.
The first part is good, then it goes to shit right after.
>>300856
>it starts good and gets shitty
It's almost like it's RE4 inspired
Replies: >>300951
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>20 years later and still seething over RE4
Oh, well. I guess I'm the only one that thinks Requiem looks kind of good. Too bad.
Replies: >>300977 >>301106
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>>300904
>It's almost like it's RE4 inspired
I liked it a lot when it first came out, but now i kinda wish RE4 never existed.
I hate how vidya are still making the same shit repackaged over and over again to this day.
Replies: >>300963 >>301276
>>300951
We've had an influx of classic style survival horror games come. You fags need to look beyond what Capcom shits out.
Replies: >>300993
>>300910
Requiem doesn't commit, that's the issue, I'd rather have a straight up Leon action horror game than this wishy washy bullshit with Grace which is barely horror, and even if it was the horror element would evaporate the second you start playing as Leon.

I just wonder how open ended the map will be, that's my biggest concern and one of the few upsides of Demake4, being able to backtrack.
>>300963
>We've had an influx of classic style survival horror games come
Such as?
Replies: >>301006
>>300993
Here's a sample
>Echoes of the Living
>Ground Zero
>Pulse Breaker
>Phase Zero
>Tormented Souls
Replies: >>301214
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>>300910
>20 years later and devs are still rehashing RE4 over and over again.
Ftfy
Replies: >>301108
>>301106
The worst part is that all other horror games are getting remakes in the RE4 engine, essentially making them all the exact same game with different coats of paint.
>>301006
>we had an influx
>2 games that haven't been released yet and 2 games that are at least 4 years apart in terms of release date
Are you retarded?
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Was the Biohazard series ever good to begin with?
>>301235
Biohazard was never good, and here's why

Why Resident Evil is dead, and why it's a good thing

Why contrarian video essay-tier opinions are gay, and why that's a good thing

Capcom isn't introducing enough trannies in the Biohazard series, and it's all of our business
>>301235
Well, it depends, did you had fun playing them?
Replies: >>301240
>>301238
*have
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>>301235
>Was the Biohazard series ever good to begin with?
Yes it was, once.
Only that sadly the "brand" became bigger that the games themselves (probably due to the movies as well) and now it lures tasteless plebs who are lured by "famous brand" even if they never cared about what the games were actually about.
>>301235
1, REmake and 2 are good. That's all.
Replies: >>301295
>>300951
If RE4 didn't exist, it would've just been another game or another genre.
Modern Capcom and videogames in general would still be shit, but we would have one less good videogame on this earth.
Replies: >>301281
>>301276
One less good video game, but hundress less copy-pasted shitty ones.
That was the point.
Replies: >>301283 >>301286
>>301281
*hundreds
>>301281
>hundress less copy-pasted shitty ones.
Out of the thousands of shitty games that get released every year.
I can ignore shitty games, but I can't make a good game appear out of thin air.
>>301255
>1, REmake and 2 are good. That's all.
I respect your opinion, but did you dislike 3 and Code Veronica?
Replies: >>301322 >>301325
>>301295
3 had too much action for the control scheme to handle and didn't have horror as tasteful. It was basically turning into RE4 before it actually happened.
Code Veronica was didn't play it lol
>>301295
I've only seen gameplay footage of RE3 and it didn't seem appealing at all. In the first 5 minutes you're already battling a bullet sponge boss (Nemesis) then revisiting areas copied directly from RE2, and I'm guessing Nemesis will return in Avengers: Doomsday later in the game to annoy the fuck out of you.
Haven't played CVX but I heard it's good, hopefully it's not like RE3.
Replies: >>301513
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Just finished RE2.
It was fun.
I was able to play it all guns blazing, no ammo management, so I enjoyed it more than RE1.
Replies: >>301373 >>301412
>>301322
>3 had too much action for the control scheme to handle and didn't have horror as tasteful. It was basically turning into RE4 before it actually happened.
Fair enough.
Replies: >>301513
>>301322
RE4 but less fun
Replies: >>301513
>>301327
How canon is leonxclaire anyway?
Wasnt it only a thing in the beta?
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>>301327
That is actually a very cute Claire. I would not mind continuing the Redfield bloodline (and my own with it) were I deemed worthy.
Replies: >>301543
>>301322
>>301325
>>301333
>>301367
RE3 is top tier, you fags have no taste
Replies: >>301528 >>301540
>>301513
Show us your stats nigger
Replies: >>301541
>>301513
I personally like it, but it is not as good as RE2.
The idea of it taking place in the streets of Raccoon City was cool, but in the end it still felt like it was a bunch of tight corridors.
Also, as someone pointed out, the horror wasn't as good as RE2.
That tune in the options screen is beautiful thought, it gives you a perfect mix of sadness and melancholy, that is fitting the "everything is fucked" theme of the game.
https://invidious.nerdvpn.de/watch?v=MJzVWnRE40Y
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>>301528
Here're my stats. :))
Different anon.
Replies: >>301543 >>301550
>>301541
And I thought I was bad good job though

>>301412
I would take Claire any day over the rat face, that bitch is so annoying. But of course nothing changes the fact that Becca is best girl.
Replies: >>301553
>>301541
>D
She is FLAT!
Replies: >>301554 >>301572
>>301543
>I would take Claire any day over the rat face
Who's the "rat face"?
Replies: >>301555
>>301550
And you are fat. She is flat, you are fat, it's a match made in heaven
Replies: >>301561
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>>301553
>Who's the "rat face"?
Replies: >>301558
>>301555
I'd bang moushley but would prefer her to be yya know human sized with her ballistics attached.
>>301554
no u
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>>301550
>She is FLAT!
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I spent the past two years marathonning through the series, going back for challenge runs and stuff occasionally. I don't know why I'm the only fan of the Resident Evil series who actually understands which of the games are actually fun, but I'm grateful that no amount of retards nagging at Capcom have managed to make them stray from their core identity as a developer: making unapologetically unintuitive masterpieces that make challenges out of some of the most basic tasks humans tend to take for granted, such as carrying more than four objects around, or being able to move in any direction that isn't a straight line. Mastering them is like mastering skateboarding with one hand and one foot taped to a skateboard, and also you're carrying a gun in the other hand. Badass.
I'm really looking forward to Pragmata, I can sense RE6's DNA in it. RE6 is far from being the best game in the series, but it went for something unique and I'm glad they haven't completely abandoned it.
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>>301583
Opinions on Outbreak / other spinoffs?
Not really a ResE kinda gamer, but seeing as it almost had Capcom put the early Monster Hunter franchise in cold storage to prioritise it had me interesting in how it is compares to the rest of the IP.
Replies: >>301619 >>301628
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>>301583
Pleb-tier taste.
Absolutely disgusting.
Replies: >>301628
>>301610
>second pic
Who is that druid fluid?
Replies: >>301628
>>301618
Fine, fine. On looking over game titles again, I've decided that I'd like to swap around Resident Evil and Resident Evil (Remake)'s positions on the tier list. And maaaybe RE6 is just a B-tier rather than an A-tier. Happy?

>>301610
I never played Outbreak... I don't have three Resident Evil-playing friends (let alone three friends in general).
Haven't played Gaiden, or any of the games in the Gun Survivor series either, I might emulate a lightgun setup for them once Valve finally release the Deckard.

The Chronicles games are a little crap for their Wiimote QTEs where you're forced to either shake the thing like you're TRYING to break the gyroscope inside it or tank a bit of damage, but then again I played them on Hard mode and I guess you're simply meant to not do that. Aside from that they're decently fun rail shooters.

Revelations is fun, it's like an alternative evolution to RE4 than what RE5 was. The game is DEFINITELY meant for gyroscopic controls though, so it's worth setting your controller up for that if you're playing it on anything that's not a 3DS (or just cheating and using mouse+keyboard controls if that's your thing).
Revelations 2, also very good. It's an interesting revisit to Resident Evil 0's concept with controlling two characters at once. Even if they bolted on co-op play at the last second, Revelations 2 isn't a co-op game, so don't even think about it. The whole challenge of the game is definitely meant to rely on manipulating two characters at once.
Mercenaries 3D... well I guess it's more Resident Evil 5. The format of the game is slightly odd though. It's like Mario Kart DS' bonus levels, but it's RE5 mercs instead.

>>301619
Her name is Eveline, and she's actually more of a solid. She's in RE7 and RE8 but don't expect to see a whole lot of her.

https://www.youtube.com/watch?v=vPEvIxYv6p4
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>>301583
>RE4R S Tier
>RE4 B Tier
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>>301583
Did you make these images specifically to trigger me?
Replies: >>301786
>>301632
We're getting an influx of redditors if you haven't noticed.
>>301702
Thank you for setting yourself as an example.
Replies: >>301704
>>301703
ywnbaw tranny
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I like the RE2 remake fine. More scary than the original, but not nearly as charming.
Not RE4make though. That one is way too srs bsns.
Replies: >>301786 >>301793
>>301751
Don't get me wrong. They butchered RE4R's script and characters (except for what they did with Luis), but I don't play games for the writing, I play them for the game.

There's no important comparisons to be made between Resident Evil 2 and Resident Evil 2 Remake, because their style of gameplay is completely different. If I have to compare them, then I feel like it's superficial to point out but Resident Evil 2 Remake's music sucks aaaaasssssssssss, and Resident Evil 2 had the much cooler scares in it like the bird swarm and the zombies busting down that one door.
Resident Evil 2 Remake is the only game in the TPS series to have the inventory/replay-routing "puzzle" element from the adventure game series in it, which easily places it among the very best of the post-Zero Resident Evil games, plus of course the Tyrant.

>>301696
It makes me feel better.
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the board ate my image
>>301751
there is no way in fucking hell re2 demake is scarier than re2 original
i was traumatized so much by the bird room that every time i played the game, i'd always get to save point right before that room and not dare to go in there again. it's until i finally grew up into adult i was finally able to face my childhood fear and enter that room a second time... slowly... with bated breath...
these days i just rush through that piss easy room though
>>301793
oh and never forget that they removed Will Smith from re2 demake and replaced him with generic black dude probably from asset store
fucking polygons on ps1 had more character defining features, then fucking modern unity slop
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>>301793
The zombies in the original were creepier, although my only complaint is that there weren't enought different models (there was only a single female zombie model] and the low moaning they used to emit were unsettling.
This new 'breathless roaring' (i don't how to call that sound) they now emit, taken straight out of The Walking Dead (figures...) sounds stupid and not creepy at all.
Zombies sound like they are clearing their throat or something, so fucking lame.
Replies: >>301798
>>301797
And another thing, fixed cameras had a crucial role in the games' creepines.
The ones bitching about wanting to "have full control of everything" are CODtard tourists who just want to pretend to like survival horror too, but they want to play it like they play their online shooter shit.
>>301793
Being scared of RE2 is like being scared of Evil Dead 2. Great movie, but I doubt anyone finds it scary.
The only RE game I find genuinely eerie is REmake, because of the amazing art direction.
Replies: >>301807 >>301820
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>>301800
When i was 11 Resident Evil 2 scared the shit out of me.
I watched my older brother playing it, and it gave me nightmares.

>>301800
>The only RE game I find genuinely eerie is REmake
REmake had amazing art direction and it was eerie, but i found the decayed dark streets of raccoon city, and the RPD police station to be creepier, not to mention the RE2's OST was far better and creepier than RE1/REmake's (that track in the police station, with that sudden slamming shut sound made me jump on my seat, the first time)
REmake sure improved the atmosphere of the OG RE1, which was too "clean" if that makes sense, and made it more "dirty" and creepy.
Also, Lisa Trevor was a great addition, but i still find OG RE2 to be slightly better.
Replies: >>301820
>>301807
>>301800
The remakes are just cashgrabs. If you base how you like "survival horror" on those titles I'd suggest falling outdoors onto a pointed object preferrable target is your head. Hopefully you aren't too retarded & miss.
Replies: >>301821 >>301831
>>301820
The Remakes of RE2 and RE3 were no improvement over the originals in any way, unlike REmake on the GameCube.
So yeah, they were cash grabs, especially RE3R (man, nu-nemesis looked so fucking dumb with that nose and melted look, not to mention wearing that stupid garbage bag)
Replies: >>301830
>>301821
RE3R was pretty faithful to the original
It's bad just like the original
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>>301820
>If you base how you like "survival horror" on those titles
I base how I like survival horror games on whether I like them or not.
Not on whether they follow a gameplay style or whatever bullshit.
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>>301831
well then you're a slack jawed retard ain'tcha?
I'm just gonna say it, both RE1 and RE2 have a really shitty story and characters. Both were just bad, not even in an endearing way, at least RE4 had a little bit of fun with it and played itself out like a cheesy movie. The remakes of 2/3/4 were awful in a completely different way, the "generic western slopfest for modern audiences" way, RE3 and Remake 1 were alright.
Replies: >>301839
>>301838
RE2 is pure, endearing B-movies level of cheese, what are you talking about?
No, the dialogue and story is retarded and so are the characters. Don't get me wrong, the remake isn't any better because it tries to make the story "realistic" which just makes it worse. Also, there is plotholes that somehow make it even more retarded, and it's clear the devs completely misunderstood what the original game was going for.

Anyways, just wanted to get that off my chest, RE1 and RE2 are really overrated. Narrative wise, gameplay is fine.
Replies: >>301843 >>301844
>>301840
Resident evil when you boil it down is bat shit retarded shounen anime without a consistent plot that just jumps all over the place and has no real intention other than to sell another shitty game.
>But the shitty english voice acting
Replies: >>301844
>>301840
>>301843
>I DISLIKE RE!
Okay and?
Replies: >>301848 >>301849
>>301844
After 30 years you would expect it to have consistently  good games.
Replies: >>301850
>>301844
And you're the cancer that killed Capcom.  You're a bad person and you should feel bad.
Replies: >>301850
>>301848
Why innovate when you can recycle?
>>301849
Good, hated capcom for years especially for screwing over Okami.
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Personally I think the Remakes are fun
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>>301831
>I base how I like survival horror games on whether I like them or not.>>301831
>Not on whether they follow a gameplay style or whatever bullshit.
Except genres are defined by specific visual, narrative and gameplay elements and not by whether you like them or not.
 You dumb niggerfaggot 
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>>301869
Can you read, you double nigger?
Anon said that if you base what you personally like in a genre on that specific set of games, you're dumb.
Not whether a genre is defined by a specific set on mechanics.
Then, I replied that I don't base what I like on whether they are similar to another game.
Also.
>genres are defined by specific visual, narrative and gameplay 
DOOM and Half-Life are both first person shooters, so the first two go out of the windows.
With something as vague as "Survival Horror", gameplay goes out too, since Clock Tower, RE2 and Dead Space are all survival horror games and don't share any gameplay similarities.
YOU DUMB FUCK
Replies: >>301879
Let me clarify and say that obviously for them to be Survival Horror, they obviously share the theme of surviving against a cause of horror, but they don't share a specific elements beyond that.
Replies: >>301880 >>301881
>>301876
The unifying theme of the survival-horror "genre" ultimately seems to be bad or tedious controls.  That's the thread that all games in the genre seem to have in common.  In other words it's a genre literally defined by bad gameplay.  What's fascinating is how fans of this "genre" seem to love arguing that the shittier the gameplay, the more survival-horrorish the games are (and thus good because being a "pure" representative of a genre is somehow supposed to be a good thing).
Replies: >>301893
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>>301878
I've always been fond of pointing out that arcade games typically reach a level of tension and outright terror near the end of a single-credit clear that far exceeds the extremely forgiving cinematic garbage that passes for games in the survival-horror genre.  If making the player shit their pants is the essence of the genre, then Metal Slug 3 is a far superior survival-horror game than Resident Evil.
Replies: >>301893
>>301878
Yeah and Half-Life is also survival horror because you're surviving the alien horrors. It's also an RPG because it's a game where you play the role of a brave scientist. It's also a strategy game because there's a strategy to it.
Dense cunt.
Replies: >>301886 >>301887
>>301881
Yes, it's somewhat unfortunate that genres are more marketing than actual substance. There's no need to be rude with that user over it. He was just trying to pin down his definition to facilitate argumentation and understanding.
>>301881
I mean, I've seen Doom 64 categorized as horror, so maybe it's not that far off.
Replies: >>301893
>>301879
Is there a survival horror game where you control a tank?
There were indieshits in the 2010s in which you had to drive and maintain a car in spooky rural 'murica, but I don't think I've seen the concept applied to tracked AFVs yet.

>>301880
>2hu, R-Type and Cotton are survival horror games
凄い、そんな風に思ってないぞ

>>301887
Doot 64's presentation is much closer to a "horror" game (or what would've been considered horror in the late 1990s), even if the gameplay doesn't differ much from prior Doot games.
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>>301831
>I base how I like survival horror games on whether I like them or not.
>Not on whether they follow a gameplay style or whatever bullshit.
That's like saying that if they turn a survival horror series into an action shooter to pander to CODtards, and (You) like it, then that's how survival horror should be like.
That is how dumb what you wrote sounds.
I mean, if you like shit like RE6 because is a braindead action/shooter movie and then shit on the OG trilogy because "i can't just go pew pew on everything that moves or don't control like my shit online shooter" is your problem, but don't act like you like survival horror or you should have a say in how they should look and play, because it's clear you don't really like the genre but you are just pretending to, since you apparently hate what actually makes what  a survival horror is supposed to be.
Replies: >>301896 >>301907
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>>301894
>and (You) like it, then that's how survival horror should be like.
Sure. I love when games pander to what I personally like.

Anyways, I love OG RE2, REmake 1, RE4 and RE7.
The only point I was trying to make in that post is that I don't mind deviations of gameplay in the genre, and only care if I enjoy the game.
I hate RE6, not for being a TPS, but for it being shit.
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>>301894
>what actually makes what a survival horror is supposed to be
Which is... ?
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>>301907
unfavorable combat
limited resources
inventory system tied to progression
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>>301918
Ah, so a Roguelike.
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>>300257 (OP) 
>What is your favourite resident evil?
Operation Raccoon City with two of my friends remains one of my most fun and unique gaming experiences ever. 
Especially the ending (don't spoiler yourself if you haven't played it) where I 2v1'ed them. Incredible salt.
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>>301924
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>>301926
>Nordic edition
Can't remember seeing that before
>>301924
You bet your ass I killed my coop friend and did the evil ending, umbrellla all the way
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>>301928
Mein neger
>>301907
>Which is... ?
Well first of all, a survival horror should make you feel vulnerable, that's the key ingredient.
If you control a semi-super hero who can round kick a dozen of enemies at the same time making them fly all over the place with ragdoll physics, than it stops being a survival horror.
If you can easily dispatch of the enemies then it stops being a survival horror.
When the MC starts doing bullshit like martial arts on monsters in slow motion, then it stops being a survival horror.
The MC can be capable, but without going to Rambo levels or doing any acrobatic movie stunts.
Replies: >>301970
>>300281
>What I don't understand about normalfaggots who keep pushing for games to behave like their movies from their streaming apps, then keep on bashing the one technique old horror games and movies share in common.
>What's wrong about fixed cameras? Certain camera angles help achieve better dynamic sets, narrowing the player's attention to what's mean to be important, then pack a bigger punch on scenes that are meant to be atmospheric.
Because those retards want every single game to play just like their generic online shooter.
God forbid a single game ever daring to either look or play differently, because these faggots don't just say "Well that is not for me" No, they bitch and moan because it doesn't look or play like the gay games they are used to.
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>>301922
>>301933
This is somewhat more consistent definition.  Still, there are plenty of games where the player is extremely vulnerable, yet aren't typically thought of as "survival horror".  This is especially true in arcade games.
Replies: >>302034
>>300257 (OP) 
Resident Evil 4 is a good game but a not a good Resident Evil game, I think its because of the aggressiveness of the enemies, dodging them with the base speed is quite hard compared to the zombies from previous games, and because the game has so many cinematic scenes it breaks the flow of the game.
I hate the adaptive difficult system and the random damage for the guns, it feels like I'm fighting the game and not playing the game, its been a while since I played 1-2-3 but I never had to fight or manipulate the system to play the game.
Replies: >>302483 >>302506
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>>301970
That is why COD retards bitch about "tank controls", fixed cameras that don't allow them to see everything and be always in control of the situation or "not being able to run and shoot at the same time", because it makes them feel vulnerable, and they hate that.
That's why their opinion doesn't matter and should be ignored, because they don't even understand what makes a survival horror, and they are clearly not fans of the genre if they bitch and moan about any of those things.
Replies: >>302042
>>302034
It's interesting that your gut reaction seems to be projecting a love of Call of Duty onto critics of the "genre".  I played Resident Evil 2 on release and thought it was garbage, well before Call of Duty ever even existed.  Did you miss the part where I was contrasting piss easy survival-horror games with challenging arcade games?  There's no greater player vulnerability than in an arcade game with limited lives where you die in one hit.  So player vulnerability can't really be the distinguishing characteristic of survival horror.
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>>302042
>It's interesting that your gut reaction seems to be projecting a love of Call of Duty onto critics of the "genre".
That's because the retarded "criticism" you'll hear from those people about the OG RE trilogy are mostly:
<Fixed cameras won't let me see everything in advance, and because of that, some enemies can jump on me when i least expect it! (as if that wasn't meant to be the point of it)
<I can't run and shoot at the same time!!! (No shit, it's not a shooter)
<I can't aim for individual body parts (for le epic skillz1!1!)
<The scarce resources won't let me shoot and kill everything that moves as i please!
<"I want to kill the zombies, not to run away from them!" (actual quote i once read on jewtube's comments)
<Fixed cameras are a thing of the past, and since it's current year, then every fucking game must be from either a first person or over-the-shoulder view to blend with every other slop currently released, no other option allowed
<Fixed cameras and "tank controls" won't make me feel in full control of the situation and so i feel vulnerable instead of feeling a "badass" that just blasts everything in his way like i want to.

So it is pretty safe to assume that those retards are the ones used to play shit like Call of Duty, Battlefield, Fortshite and every other braindead online shooter.

>I played Resident Evil 2 on release and thought it was garbage
That's because (You) have shit taste.
>>302111
>"what is survival horror?"
>"uh no this genre that is the polar opposite of survival horror is the REAL survival horror"
I've seen retarded criticism but this guy takes the cake.
Replies: >>302121
>>302111
One of my friends struggled beating RE2Demake 100 percent wise because he ran into a group of zombies that he couldn't just run by and it would use all his ammo and he still didn't have enough to kill them.
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>>302119
Instead of addressing the central point of the argument and risk confronting any potential cognitive dissonance you might have, you have instead decided to focus on minutia while laughing from the sidelines.  Do you feel enlightened anon?
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I'm chapter 4-1 or 4-2, in the mines, and this game fucking sucks, the village was great, it was slow had a mood, then the castle happens and the game jumps the shark, the only thing missing was a literal monster shark in the lava pools, there is no exploration, there is not even a hint of resource management, its a fucking escort mission, the shotgun is a pea shooter, what is the point of a an upgrade system if the game keeps increasing the health pool of the enemies, add new enemies, don't use the same fucking enemies, its retarded, RE4 is not scary is frustrating.
It makes me want to replay DC2 and PE2.
>>302122
The shotguns keep every enemy on screen stunned and have the most plentiful ammo in the game, it's big part of the reason why the game isn't challenging.
Replies: >>302125
>>302122
>DC2 and PE2
I know PE2 is Parasite Eve 2, but what is DC2?

>>302111 (checked)
Agreed with pretty much everything.
<I can't aim for individual body parts
You can aim for the head (with the shotgun) and imo that is the only body part that matters.
Replies: >>302125 >>302130
>>302123
I don't want to stun them or do crowed control, I want to evaporate their heads like in the previous games, like this >>300554, I if blast a shotgun at point blank on I expect a money shot.

>>302124
Dino Crisis 2
Replies: >>302126 >>302134
>>302125
Dino Crysis as an fps would be cool but I doubt it would happen but then again they just bothered to release a  drm faggot version on steam so it's still possible by the end of the year for an reveal.
Replies: >>302127 >>302131
>>302126
Compound Fracture
Dino Trauma
Acre Crisis
Replies: >>302128
>>302127
>One Brazilian game
>One never ever indie
>An early access shit
Grim.
>>302124
>You can aim for the head (with the shotgun) and imo that is the only body part that matters.
And the orginal RE trilogy implemented that perfectly, because it wasn't an easy thing to pull from a safe distance like CODfags would like, but you first needed to let the zombies get close to you in order to pull that off, risking to get bitten.
So it was a high risk, high reward move.
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>>302126
>Dino Crysis as an fps would be cool
>>302125
There's a sweet spot for shotgun headshots IIRC, it's at the top of the head or slightly above the head.
>>300554
>mp4
That video reminded me, that my only criticism of REmake, is that the stronger weapons like the shotgun didn't cause that explosion of blood nor any dismemberment of the enemies, so it didn't feel as powerful nor as satisfying as if should have been.
That was a huge let down.
Nice edited video, by the way.
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Heads up fags, RE9 spoilers + video leaks are out, so start avoiding any discussion if you want to avoid them and go in blind.

t. has no interest in the franchise but wants to do you a solid
>>302276
The story in RE is pointless anyways it's just asspulls the only thing that the story concerns is the fact that leon may or may not be weaker compared to his round house re4 version which would make the game actually decent.
>>302276
Thanks. I didn't see anything though, care to link to said spoilers?
Replies: >>302282
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>>302280
I don't know any of the characters, it was the main girl in the RE9 trailers crying on some walkway while some dude fucking domes some other dude on a platform below. I know RE has cinematic cutscene deaths for your fuckups, so it might have been one of those.

<link
It was actually some kid spamming a link on a TF2 casual match lobby like it was Snape Kills Dumbledore. I didn't save it but I should have.
Again, just heads up.
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>>302276
>>302282
Hey nigger I've got a family member that's really interested in the game. She's a raving fujo who really likes Leon and pretty much nothing else about RE.
Please post the videos so I can tell her about Dima Valentine and the mirelurk that does nothing. Thanks in advance.
>I don't have it
Go home and get it.
Spoiler alert!
Leon dies at the end saving the girl, because of a woman moment, in the end credits you see wesker digging up his body to bring it to the NEO umbrella base.
>>302289
Muy bueno, thanks. Didn't Mr. Whiskers already die in RE5 though? When did they bring the man from the grave? What the hell is this lore?
Replies: >>302293 >>302315
>>302289
Someone I know is going to be personally pissed she's not going to take this well.
>>302290
>When did they bring the man from the grave?
Nanomachines ω virus, son.
Replies: >>302313
>>302293
Nutsack virus?
Replies: >>302320 >>302354
>>302289
>spoiler
Man, that's even worse than i thought.
>>302290
>What the hell is this lore?
The lore went to shit after Resident Evil 3 the original, of course
>>302289
Digging up Leon's corpse should be the new slogan for the RE franchise.

>>302313
LMAO!
>>302122
I didn't do any resource management in RE2 and finished the game just fine.
I found RE4 harder honestly.
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>>302313
>>301982
>I hate the adaptive difficult system... it feels like I'm fighting the game and not playing the game
This is such a weird complaint to have.  RE4 has a very mild adaptive difficulty system that makes the game more difficult the longer you spend without dying.  There isn't really anything you can do to manipulate it because RE4 doesn't have a lives system like an arcade game.  It is unfortunate that you have to beat the game once to unlock Professional mode, where the adaptive difficulty is always set to maximum no matter what.
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>>302483
>There isn't really anything you can do to manipulate it because RE4 doesn't have a lives system like an arcade game.
That sucks because, speaking as someone who plays way more shmups than horror games these days, manipulating an aggressive dynamic difficulty system is a lot of the fun in those even though I'm not great at them yet. It's crazy how even a genuinely busted system like Battle Garegga's can somehow curve around and become great with the right mechanics and stage layouts to riff off of.
>It is unfortunate that you have to beat the game once to unlock Professional mode, where the adaptive difficulty is always set to maximum no matter what.
I know someone who downloaded another person's RE4 save to unlock Professional early, as the retard had autistically done a gazillion Dead Space 2 zealot and hardcore runs over the years and found RE4's default way too easy after this.
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>>302490
Yeah it'd be a lot of fun if it actually was exploitable like a Yagawa game.  I also wish there wasn't a maximum limit and you could keep pumping it up by collecting things.  Perhaps someone should make ROMhack with limited lives and a Yagawa-style difficulty system.
>>301982
>it feels like I'm fighting the game and not playing the game
I wouldn't say that for the adaptive difficulty system, but that's exactly how cheap difficulty (like input reading bullshit) makes me feel like.
Like, the game is not rewarding your skill, but unfairly beating you and so you also need to find some cheap exploit to cheat on the cheating game.
That shit is not fun, at all.
Replies: >>302523
>>302506
>input reading bullshit
What does that mean?
Replies: >>302528
>>302523
Literally what it says. Rather the game and the player acting independently of one another, it pre-programs a response to automatically punish a given input once it reads said input, essentially giving the effect of the game telekinetically already knowing what you're going to do without any way to react unless you already know what it's going to do in advance.
On one hand, if it's honest and just preventing you from cheesing it in some way it's passable (eg, the knight with a shield will block instakill assassination attempts from the front while alerted, because you're playing a game where you're a thief / assassin), but when it tries to hide it to artificially inflate the difficulty (eg using a pre-programmed rollcatching attack the moment you dodge, or a brainless shambling at you but sprinting all over the place the moment you raise your long-range scope, or blocking any attempt at an instakill assassination even if you've hacked the game to be under perfect stealth and from behind, or cancelling out of an animation to instantly punish) rather than improving the AI or movesets it's just skeevy.
The biggest and most obvious recent offender is Elden Ring, there's a good post in the slike thread that has a ton of examples >>276904
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How bad will the new one be?
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>>302745
>Modern Capcom
>Post RE4 game
Shit performance, mediocre story and mediocre gameplay.
Not bad, not great, just mediocre.
Replies: >>302774
>>302745
Are you not excited to play Resident Evil 4 a third time?
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>>302746
Yeah, that's what the latest titles felt like.
If they weren't called "Resident Evil" nobody would have cared about them, and Crapcom knows it.
That's why they also brand as "Resident Evil" shit that has nothing to do with it (RE VII and Village)

>>302752
>Are you not excited to play Resident Evil 4 a third time?
Only a third time?
Since RE4 came out, we played the same shit at least a dozen time by Crapcom alone, if we count the other copycats from other devs and publishers we probably played the same shit hundreds of times already.
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>>302774
I prefer copycats, they honest about what they are trying to be, RE4+ games don't feel like RE games or play like RE games.
RE4 jumped the shark and turned the series into super hero slop,I'm not saying the previous games didn't stupid shit, but there is an ocean of difference between Jill waiting for giant prototype cannon to fire and  walking around with a giant laser gun while heroic music plays in the background.
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>>302779
Who is the guy from the first pic?
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>>302802
Juliano Valentino, the protagonist of RE3Remake
>>302807
She's obviously designed around Milla Jovovich from those shitty movies.  Quite hilarious that a shitty game series originally trying to be movies went full circle in referencing bad movie adaptations of wannabe movie games.
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>>302807
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>>302802
>>302807
>>302810
>She's obviously designed around Milla Jovovich from those shitty movies.
Actually, she was modeled after this Sasha Zotova chick, a Russian model who was picked by Crapcom to be the new face of Jill.
>>302814
I am not a fan either, just to be clear
>>302814
I think Sasha is cute, the 3D model is a bit in the uncanny valley though.
>>302814
So it's just a coincidence they picked someone who looks a lot like Jovovich?  Seems at least a little sus.
>>302814
They should had hired a gook instead of a nip to do the 3D model.
Watched the playthrough of Requiem, is just RE4 but Ashley can now use a gun, and has to carry an tiny Ashely around, sometimes, lots of nigger zombies, a few remember berries, the game reminds me of the Paul W. S. Anderson movies.
Resident Evil as a franchise is dead.
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>>302839
>Resident Evil as a franchise is dead.
It has been dead since 20 years ago.
"Resident Evil" is no longer a series, but a brand Crapcom slaps on top of every turd they shit out for guaranteed sales by brain dead sheep who just look at "famous name" and then buy it on impulse.
>>300318
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Whoever designed this puzzle, fuck you, I hope you have explosive diarrhea.
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>>303122
Skill issue.
Replies: >>303137
>>303122
What game is this? I thought the music box puzzle was in Silent Hill 2.
Replies: >>303137
>>303133
Yes, it is.

>>303135
Resident Evil 3 Nemesis.
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>Sherry won the Leonbowl
Riceburners: Blown the fuck out.
Redfield bloodline: Ended.
Women Shippers and Fujoshi: In shambles.
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>>303176
I thought Sherry just replaced  Hunnigan.
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Currently playing RE9 sharing the controller on a couch since family bought it, it's fun. I have to concur with that one anon, Crapcom RE games aping 4 can only be bland at worst. Action is fine, room progression and backtracking plays like it should and the institute is appropriately spooky.
I'd add though, in case it wasn't obvious, Leon was tucked into the game at the last minute. He appears for around 3 minutes in a SHTF sequence in which civilians start morphing into the undead, comes back at the institute for a 10-enemy long siege like the RE4 village then gets neck'd by the goggles villain then molested in an unknown location for God knows how long. That, and the game very clearly being designed around being played in 1st person under the woman MC.
The fact that 3DCGfags are heads over heels over the Pragmata goblin instead of Emily proves they're not only mentally ill, but have shit taste as well.
RE9's Grace parts are the best part of the game, and even then it's bogged down by cutscenes and attempts to make the game more movie-like.
Leon's segments are attempts to ham it up and make it actiony. They were a mistake to add. The combat is not satisfying, even RE4R's combat was better than this. Enemies are tanky bulletsponges or stupidly easy, there's not much satisfying gore when killing them, and the movement feels slower and clunkier than RE4R; this works okay with Grace's sections, but for Leon it's a slog.
Most all of the bosses are uninteresting and lack personality; RE8's bosses were at least unique and memorable even if their execution could've been improved. RE9 has notable bosses such as: a big fat baby, a spider boss, and Tyrant from hit video game Resident Evil 2 Remake.
They brought a Wesker clone into the game only to do nothing with him and kill him at the end. The main villain, Victor Gideon, never has that ominous aura to him that a main villain should have.
The game is loaded with scripted events, so many; the parts with Grace where you're trying to open the doors to melt the Hag are intensely scripted, notably.
Plant 43 is probably the worst boss in the game, both too short to make an impression and with a cheap moveset that makes it uninteresting and frustrating to fight.
Lots of nostalgiabait moments, as if "Leon's returning to Raccoon City" wasn't enough of a warning. Leon says "I remember you" when seeing the Tyrant; this is the part where the soydrinking cockgoblins open their maws and cum into their own mouths. Vast majority of everything in Leon's sections are products, packaged to try to elicit a feeling of familiarity, but it doesn't do a good job.

If they cut out all of Leon's parts and just made RE7/RE8 but with a gurl and a sole focus on the survival horror part of the game, it would've been fine, but instead they clobbered together some hideous piece of shit that in an almost ADHD fashion switches back and force between stupid-action and horror, unable to decide which it wants to be.
That and it's $70, what an overpriced piece of garbage. I recommend pirating if you're suffering from FOMO, but it's not worth the price tag. Beat the whole thing, Insanity not included (heheheheh), in probably 10 to 12 hours.
Replies: >>303191 >>303210
>>303189
>RE9's Grace parts are the best part of the game
I didn't play the game myself, but from the footage it looked like usual Outlast kinda shit, which to me isn't a good thing
Thanks for the review anon, i just knew it was going to be shit and you confirmed it.
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>>303189
Did they seriously bring Tyrant back AGAIN?
Replies: >>303212
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>>303210
Yes. Yes they did. For a short, very scripted "chase" segment, and then a boss fight. Carbon copied. From RE2R.
Ignore the text in bottom right, stolen from Jewtube
Replies: >>303507
>>303212
Creatively bankrupt.
Also i have always found wesker's "matrix" powers to be fucking retarded.
Replies: >>303536
>>303191
>>303507
Anthing from modern capcpom is stale insipid garbage. I think DR was the last good classic Capcom game (never been into MH).
I don’t understand why they had to ruin a 10/10 game with Leon’s campaign. It provides nothing, there’s nothing creative in it, nobody asked for it. Some people call it a callout to RE4 but that’s wrong, the action in RE4 was balanced, the encounters with the enemies were calculated not just randomly throwing a 20+ zombies at you in an open space, the level design was superb not just some ugly rubbles, the bosses had charisma. This is just like the last part of RE4 in the military base that everybody hated and Capcom knows that. It seems like they made half a game and needed two years to complete the rest and Capcom stepped in and told them to wrap it up in a year, so they used the assets from the previous online game that was scrapped to make another campaign. It makes sense when you think abut how Grace just disappeared for half the game and only appeared in cutscenes.
It’s still 9/10 game because the good parts were just THAT GOOD. Hopefully RE10 has a better dev cycle, and even though I like Nakanishi I think he has nothing to offer anymore, he said it himself that it took him too long to figure out what to do with RE9, and even then it came half baked. RE7 is still the crowned king of nu-RE and his legacy.
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What's the best way to play the original game? Last I had checked there was a "True Director's Cut" that cobbled together the bits of uncensored content scattered across various releases, but I'm wondering if there's a vanlla+ hack that might have some additional QoL features.
>>303677
Original is the "true experience", but it sounds like you're talking about either True Directors Cut, Classic Rebirth or True Survivor.
>QoL
>survival horror
Shiggydiggy
>>303677
IIRC the official GOG release for PC is uncensored, so you can play that. The only drawback is that the FMVs do not play on Linux (via WINE).
Replies: >>303956
>>303677
I would get the Classic Rebirth version on PC.
>>303677
Japanese Director's Cut edition for PlayStation, NOT the Director's Cut DualShock edition.
The Windows nativity on the latest GOG port is nice, but it lacks the Director's Cut content i.e. the "Arrange Mode" master quest and I just personally feel like the game doesn't scale well to resolutions higher than 240p.
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>>303939
>the game doesn't scale well to resolutions higher than 240p
Not a purist, I can see why would you opt for the intended resolution, but all the same I can't see why you wouldn't do a higher resolution.
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>>300452
A car and a watch brand do not fucking matter. They think you're retarded and can't tell that brands in your bingbings don't mean shit. It's all cosemetics, it imparts nothing of value to any game mechanic. The only value comes from you being frontal lobe-lacking nigger who places value on digital peacocking, and they're not even your cosemetics, they're leon's. Gamers can't even get gameplay in most promotional material and these gays are advertising their advertising and expecting money. Also their social media praise was obviously paid-for.
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>>303692
There's almost always a fix for FMVs playing you probably just need to swap the runner
Replies: >>303965
>>303954
>Also their social media praise was obviously paid-for.
Usual common practice, these days.
The SH2 remake's praise and the whole "nostalgia" accusations to those genuine critics that shat on it, also felt coordinated and fake as fuck.
>>303956
>swap the runner
What does that mean? I assumed it was a codec issue but I found nothing on the AppDB that fixes it.
Strangely, the RE2 FMVs play fine.
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>>303965
https://docs.usebottles.com/components/runners
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What is it with RE games and their obsession over the playable characters, wherein they bring this or that fag back as if they were celebrities? This is a zombie apocalypse, I couldn't care about Joe Schmuck any more than the gun he's holding.
Besides, out of all player characters I've only truly cared about one and they never bothered giving some proper closure to the character.
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>>303972
Nostalgiabait, a lack of confidence in any new characters because this IP is older than the people playing it, and being completely shit at actually writing anything good.

They brought in two chicks in RE9, one a blabbering, crying mess that we had to call a protagonist and the other a little blind girl that they killed then said "lol wat do u meen i kild her? i didnent shot her vitael organes :)" and brought back; what they plan to do with the little brat is anyone's guess.
They maybe could've done something with the nigger helicopter pilot, but they didn't. Killed him almost immediately after introducing him. Why? Scary to bring new people in, only player-controlled protags with plot armor, side characters must die. Sherry gets to live because she belonged to the original IP. None of the other OG characters will die, they're so afraid it'd ruin the game's reputation, which it would but not because an OG character died but because they would not give that character an appropriate send-off.

I am betting the next RE game will be an RE5 Remake, or an RE0 Remake, because they are so afraid of making something new; this'd give them an excuse to bring Rebecca or Sheva back in the next "new" entry in the series, which will also be garbage.
Replies: >>303981
>>303978
Wasn't an RE0 demake practically confirmed a while ago? Either as part of the Ragnar leaks or some other rumor. Reminds me that I dropped some cash on a copy a while back and I should probably play it.
Replies: >>303982
>>303981
From what I've seen, seems to be that way. God help us if they try the same Grace/Leon kind of shit with Rebecca and Billy, which they'll probably do a lighter version. I wonder if that's their angle, actually: test run it with RE9, use minimal resources and work on it, rake in profits from mushbrain retards that'll buy whatever slop is in the trough, then use that to sustain continued development on their Zero Remake.

If RE9 is a taste of what a Zero Remake would have to offer, then boy is there a big shit sandwich coming for every moron to eat up. The big detriment is, compared the original Zero, it'll probably be praised to hell and back not just by paid shills, but by hamster-brained streamers and other popular figures going "It's better than the original therefore it's a good game" even while it repeats many of the mistakes that RE9 made.
We'll have to see
Replies: >>303985
>>303982
>buy
bro i got game for free day one off from torrent like any other cause my gf likes it
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>>303977
>Capcom were like, 'we have all of those remakes, it's already the superior experience to those games'
If anyone needed any other confirmation that modern Crapcom is ran by complete retards, this is it.
>>303986
>Expecting business men to understand video games beyond better graphics=better game
Anon...
Replies: >>303995
>>303986
>>303994
You need to view it in the lens of "We can't charge $70 for the original games, but we can charge it for the remakes." The best they could hope for is to package up all the originals and sell them as a bundle for low effort profit ala Jewtendo. Remakes are their money maker, not these decrepit games with varying degrees of effort required to make these games playable on PC and that they can only do a finite amount with.
Remakes means DLC, means merch, means Deluxe Editions, means invigorating the IP
>>303995
The only reason they can charge $70 is because a bunch of retards saw franchise which had nothing to do with the paint job. The only reason games are so dog shit  today is because they are appealing to retards and "television watching uncles"
>>303995
>"We can't charge $70 for the original games, but we can charge it for the remakes."
And to update it for modern audiences. Which they eat like good little goys.
>>303977
>>303986
Also,
>dumbed down, over-the-shoulder generic trash
>"superior experience"
Oh I am laughing
Is Capcom hiring their new employees from Reddit and Jewtube?
Higher resolution =/= Better game
These regards don't seem to understand that those shit remakes (unlike the GameCube remake of RE1) are completely different games with the old games' name slapped on it.
Of course people who are not complete retards who think "ray tracing" and 4k resolution makes a better game regardless of any other factor, would prefer to play the original titles.
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>>303995
Quick reminder.
>>304004
They hired the people who were predisposed to be gaming journos.
Replies: >>304008
>>304006
It really seems like that.
Just a matter of time they'll start accusing everybody who shits on their current garbage to be "blinded by nostalgia" for not preferring their modern trash over their actual good games of the past.
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Anyone here who has set up Classic REbirth to play the original game on PC, I'm seeing nothing but the Capcom logo, after which the game dies and shuts down.
Any ideas? I'm in the mood and haven't played vidya in fairly long.
>>304380
Linux or Windows?
Replies: >>304385
>>304384
Wangblows, though I won't mind dual booting into the other. From what I'm reading Linuchs has its own brand of shenanigans as well.
>>304380
You might be using the original ..exe instead of the Rebirth one.
Either that or you fucked up the installation.
>>304380
Maybe re-download it? I can upload my copy if you want to try it.
It literally just werks idk how you fucked it up.
Replies: >>304953
>>304435
Upload your copy please. I've been trying to make this shit work on and off, and yet nothing. No idea whether ripping the .iso with 7zip corrupts the files, but I've lost any patience I had. I just want to play my low poly people graphics game and it's 2AM ffs.
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>>301583
I beat Resident Evil 9, and I'm afraid to say it's a C-tier. I'd almost like to put it in the D tier right now but I'm sure the bad taste will wear off eventually. What the fuck was that entire second half of the game? Whatever it was, even the Resident Evil 3 Remake was more -fun- than whatever that was supposed to be.
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RE9 is on perma-sale for 100% off and +11fps if you were interested in it.
Replies: >>305638 >>305642
>>305633
Been playing it for a while, the intro sucks ass, and will suck even more when replaying it but thankfully they give you several hours of gameplay in an completely open mansion filled with options, resources and secrets.
I think it's a bit too stealth heavy, but it's good fun.
Found my first Blister Head and wasted almost all my 9mm ammo on it before just giving up and using a semi rare insta death injection on him.
Replies: >>305670
>>305633
I don't see it in sale in steam or gog.
Replies: >>305646
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>>305642
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>>305638
Almost at the end
>there's only one more horror section with Grace and it's super linear
>You play as Leon and outside the first section which gives you some options on how to progress, it's just a corridor
>Game combat mechanics are very unpolished compared to Demake4
What a disappointment, feels like I'm playing a middling 7th Gen shooter like Singularity at points.

It's like they gave up midway, the game is 25% survival horror, 10% open ended shooter and 65% corridor shooter.
Then there's an extremely linear and scripted walking sim in the middle and it's terrible, literally just the devs excuse to add more loli feet into the game.

One of the first mods made was to skip that shit.
RE7/RE8 devs don't know if they want to make Resident Evil or fucking Last of Us.
Replies: >>305672
>>305670
The worst part about this game is the general public's cocksucking reaction to it, which is to treat it as the best Resident Evil game ever made. It's a $70 piece of shit.

If this game were $40, it would still be mediocre, but you'd be like, "Oh, well. It could've been better, but the parts that were fun were okay. I'm happy :)" but because they have a $70 price tag, it's a steaming pile of shit. Piracy aside, if you look at the peak players on Steam, not counting any refunds, it's a whopping 343,964 people.
$70 x 343,964 = $24,077,480

Twenty four million dollars for this piece of shit, just on Steam alone. It's pathetic. The Jacksepticeyes and Markipliers and other influencer retards that talk up this game any bit should be decapitated.
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>>305672
Just finished it, there's one more Grace section which is ok, and then a Nemesis from Demake 3 but way worse.
The game is just really uninspired, takes influence from the movies and fucking Fallout of all things, not really surprising that the mediocre unwashed masses like it.
I don't think it's going to translate into sales, though, places where actual discussion is possible like this one mostly agree that the Leon gameplay is a step back from Demake4 and that the story is absolute dogshit.
The cripted scenes as well, the fact that the mod I listed is one of the top downloaded ones is telling.
Them killing Alyssa is also such a lowblow. I never played Outbreak but using a spinoff like character like that, instead of creating a new one which they can't for some reason (gotta get them nostalgiabait bucks) is such a copout because they know the fanbase is so small that their complaints will never be heard they couldn't even leave her a biological child ffs

It's a fucking mess, like 3 different designers pulling in all directions with a really retarded writer.
Makes me really appreciate Demake4 in comparison.
Replies: >>305688 >>305689
>>305672
>>305685
In a way it reminds me of Resident Evil 5 and 6, great gameplay core with terrible level design and progresion, all the fucking invisible all, my god! What pissed me off the most was seeing that they didn't feature a:
>Enemies you don't kill with 1 character will be present when you use another character
In the Ark, similar to how they poorly did that in the first section.
Such a missed opportunity of a game
I hope the Demake team will use it's assets to make something decent at least jesus fuck that was more mediocre than fucking Village.
Replies: >>305689
>>305685
>>305688
I said it before, but I hope this was actually equivalent to the RE3 Remake and it was a half-assed rushjob because they're focusing whole-hog into the next remake they do, whether it's RE:Zero, Code Veronica, or even an RE:5 Remake
Replies: >>305691
>>305689
Funnily enough, the Demake3 team merged with the RE7/RE8 team and this was the byproduct of that shared team.
The next Demake is likely Code Veronica, honestly I don't care much about what they change on that one, it really started the decline of the franchise and the writing and survival horror went straight to shit with it.
Replies: >>305692
>>305691
I'm hoping a RE2-level Remake will solve a lot of problems Code Veronica had, and it'll be a great opportunity to fix the silly shit in it and fix the pacing. I've tried to complete Code Veronica before but I just can't do it, there's just nothing that pops out about it.

The only issue is, I hope they'd focus on reinventing or adding something new to every game to keep it exciting. RE2R introduced the 3rd person view and got rid of tank controls (and cut a lot of content in exchange), RE3R was a dumpster fire with a lot of cut content and was shorter than my tinky winky, RE4R added guns and it allowed movement while aiming, as well as the parrying and knife durability and more requests etc. etc., lotta good stuff. A RE:Zero or RE:5 Remake would be the first to introduce co-op to the remake lineup. What the hell could they do to Code Veronica to make it stand out? Make it good?

I also replayed both RE4 OG on Standard and Professional as well as did multiple runs on RE4R up to completing it on Professional with an S+. I actually really enjoyed and appreciate the remake's combat immensely compared to the original, and a lot of parts flow really well. If they didn't character assassinate every fucking character and kept in a few parts of the OG, it'd probably be a direct upgrade in my eyes.
Replies: >>305693 >>305701
>>305692
CV was also a massive failed opportunity, starts off amazingly as well.
>What could they improve
The tone, the retarded gimmick weapons, that fucking Tyrant section.
Shame they can't and don't want to fix Wesker coming back.

CV did more damage to RE than RE4 honestly.

>>305692
>RE4 OG on Standard and Professional as well as did multiple runs on RE4R up to completing it on Professional with an S+. I actually really enjoyed and appreciate the remake's combat immensely compared to the original, and a lot of parts flow really well. 
It has fantastic core combat and QoL improvements, also improves the pacing of mamy of the sections, mostly the Island which is a fucking corridor in the original, but in terms of atmopshere, tone and environment design, it's a straight downgrade.
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So what I can gather, between RE and SH and the generations-old rivalry, right now..... devastating House of the Dead win?
>>305692
>RE2R introduced the 3rd person view and got rid of tank controls
How's that shit a good thing?
Replies: >>305720 >>305721
>>305701
Because it's the best result you could've hoped for in the modern climate. It was done decently well. The average niggerbrained, sportsball-playing chump does not have the mind for a game with controls like the OG Resident Evils, if it isn't modernized slop then it will not sell to the masses. The unfortunate repercussions are obvious: now we're gonna get more remakes of older games with this slopified design ala SH2's Demake.

If it were up to me, we'd stick to the original formula with some branch-offs here and there ala RE4, but I don't believe the mongoloid masses can tolerate something like that, especially given the overwhelmingly positive response to the piece of genuine shit that is RE9. Tank controls are just seen as archaic. I miss the old days of playing Croc and Resident Evil and Dino Crisis and the like, but for what RE2R did, it turned out better than it could've even if it was nowhere near as full of content as the original RE2
Replies: >>305721 >>305786
>>305701
>>305720
Also, it served as a springboard for them to Remake those older tank control games and give them an opportunity to market them to the modern audience and offer an "enhanced" experience of those older games.

Again, they did not do well with it and instead made the RE3 Demake and RE9, but at the core they had a solid foundation to do something good, it was "innovative" in the sense it wasn't just a rehashed RE2 experienced or, God help us, a first-person RE2.
>>305720
Until Dawn (for the PS4) used fixed cameras and sold well (even to normalfags) so remaking RE2 the same way RE1 was remade on the GameCube was perfectly feasible.
Replies: >>305791
>>305786
I think the dividing line might be more the controls than the fixed camera, especially since RE isn't something like classic Tomb Raider where exact movement limitations are crucial to the game's mechanics.

Then again, the initial point of divergence, RE4/5, retained tanky controls even with the camera over the shoulder.
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>>300257 (OP) 
I think Resident Evil probably should have ended after 3
Raccoon City gets nuked and everything is over.
The End.
I think the lore got more and more retarded with each new installment after that.
Almost done with RE9. I like the general idea of having separate horror/stealth and action characters, RE 5/6 would of been so much better if they went with this approach. I really like the early Leon part where you get to go around the medical building just ass-blasting all the enemies that you had to stealth as Grace. I was hoping the whole game would have that dynamic but that's the only time that happens.
Also going back to the RPD could of been a really cool moment similar to shadow moses in MGS4, but instead everything is based off the remake so all of that is ruined. It's sad to see the inferior versions being the source for nostalgia bait. Anyone who says shit like "the originals are still there" or "they're not be replaced by the remakes" can go kill themselves.
Replies: >>306048
>>305959
Franchise should have ended after 5 since the game ended on a fist fight in a volcano, with Wesker finally dead. I don't know how you top that off and Capcom shouldn't have bothered trying, and that's not mentioning that the quality of games went straight off the cliff afterwards. 
Raccoon City is overrated, I very much like pretty much every other setting in the franchise, especially what they did with 4 and it's rural/castle levels. RC is as generic as it gets and barely makes any sense when you take a moment to think about it(just like the story of RE2/RE3, now that I mention it).
Replies: >>306012 >>306019
>>305996
>RE4/5 baby
>Complaining Raccoom City doesn't make sense
>After praising a volcano fistfight finale

You don't make sense, anon.
Replies: >>306014
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RE4 is the worst resident evil game I've played, and 3 is the best resident evil game I've played.
Replies: >>307670
>>306012
RE5 was mediocre at best, but at least it went out with a bang. You can't really top this, and the series just shat itself floundering trying to since. I would have preferred a more horror-esque experience, but after the village section the game just devolves into the RE4 island section for the rest of the game, so at least the finale gets the game to come alive for a little bit by the end.
What I said about RC still stands, it has to be one of the most generic settings in video game history and people only have fondness for it due to memberberries. It might have blown people's minds in the late 90s, it didn't do anything for me when I played RE2 around 2002 and the remake definitely didn't do anything for me(in it's defense, it didn't have much to work with but it made things somehow worse). 
I will take the mansion or the villa any day over the week, urban zombie apocalypse is so overdone in games at this point that you really have to work for it and RE2 doesn't. Only thing that redeems RE3 are the Nemesis encounters, but the setting still sucks ass.
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>>305996
>Raccoon City is overrated,
>RC is as generic as it gets and barely makes any sense when you take a moment to think about it
Raccoon City makes perfect sense after the first game.
You start with a isolated mansion in the outskirts of Raccoon City and find all kinds of abominations in there while the citizens of Raccoon City are completely oblivious, then the virus spreads outside the mansion and suddenly all the city is completely fucked beyond remedy.
>>305996
>Franchise should have ended after 5 since the game ended on a fist fight in a volcano
That's why 5 was retarded.
Just like with 4, it starts well in the village, pretending to be a survival horror and then you face jiggers with gatlin guns and witness Chris Red field punching a boulder in a fucking volcano.
The original trilogy and REmake were like movies by George Romero, while 4,5, and 6 were Michael Bay shit.
Replies: >>306021 >>306023
>>306019
Only 6 was Micheal Bay shit(I mean, the devs wanted wanted the COD crowd, christ). Spiritually, Revelations fits in with 4 and 5 as far as third person shooters with elements of horror go. You're right that the earlier sections of 4 and 5 are the best and they shit themselves by the end, still I will take even that over yet another generic urban zombie game, with some of the worst dialogue I have ever seen in the genre. At least RE1(and to extent, 0) has a charm to it thanks to it's setting and plot, like a genuine hammy horror movie. RE2 and 3 take themselves too seriously and the more you think about how the city is supposed to work with Umbrella's greasy mitts all over it the less sense it makes, it's clear that Capcom writers are retarded and can't do good worldbuilding for shit. This is why they are at their best when they don't try and just give us something ridiculous. That's why RE9 is so puzzling to me, since I can't understand why you would ever have memberberries over RC in any way unless you grew up with RE2/RE3 or really liked the remakes. 

Another thing about RE2 I hate, you barely even get to explore the city, you spend most of your time in the police station/sewers/the lab. At least RE3 gives you more to explore, but holy hell RE2 is absolutely generic and I will never get why people like the setting of that game so much.
Replies: >>306024
>>306019
>Chris Red field punching a boulder in a fucking volcano
You just hate fun, anon.
Replies: >>306025
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>>306021

>Another thing about RE2 I hate, you barely even get to explore the city, you spend most of your time in the police station/sewers/the lab.
It's true that RE2 was supposedly set in Raccoon City and yet you spend like 80% of the time in the police station.
> but holy hell RE2 is absolutely generic and I will never get why people like the setting of that game so much.
And I disagree here, you may dislike the setting, personal opinion and all, but you can't call it generic.
The police station of RE 1.5 was generic, the one in RE2 was actually a museum that was converted into a police station, in fact it looks nothing like a generic police station, and that alone makes it everything BUT "generic".
>At least RE3 gives you more to explore
The idea of RE finally taking place in the streets of Raccoon City was exciting at the time, but at the end of the day, the city still felt like a series of tight corridors separated by doors, and some parts didn't even make sense (like why would two public areas in the city being separated by doors and corridors?)
>RE2 and 3 take themselves too seriously
I'd rather have the games take themselves too seriously than having the characters spouting one-liners and shitty jokes to break the tension like in those shitty marvel movies.
Replies: >>306026 >>306048
>>306023
Just because it became a meme doesn't mean it was actually good.
Just like with the Jill-sandwich line in RE1
Replies: >>306029
>>306024
>The police station of RE 1.5 was generic, the one in RE2 was actually a museum that was converted into a police station, in fact it looks nothing like a generic police station, and that alone makes it everything BUT "generic"
That was the most retarded part of the game, worse than the plot and the dialogue. How is any cop supposed to get work done there? I know why it's in the game, and thematically it makes sense since it's a parallel to the mansion in 1, but it still sucks. They should have made the game be about exploring the city, like in 3, not re-tread all ground but make it worse. 
>At the end of the day even RE3 feels like a series of corridors
You could call it a flaw with how old games played in general, but that's not the problem, as I said the issue is that an urban zombie game doesn't even take place in the city streets for most of the game despite how it was advertised. This isn't even an old issue, as recently as in RE8 you would think the villa and the castle at the start were going to be most of the game, but how long do these sections last? Still the same problem, these games need to pick their fucking lane. Look at Dead Rising, another Capcom zombie franchise, the entire game takes place in a mall or a strip or whatever. Hell, you want to see how to do a zombie apocalypse city, check out what they did with DR3, that game has a lot of problems but the setting isn't the issue. 

Anyways, I just don't like RE2, despite it being a good game, and I just can't get myself to like RC like some other people. Capcom wasted the opportunity to make a proper city game, probably due to console limitations at the time, but if that's the case they should have chosen a different setting(especially when most of the game is spend inside the station or some sort of tunnels anyways). Say what you want about RE4, but it got the setting, locations and atmosphere spot on, not to mention that they compliment the moment to moment gameplay nicely. I will still take the island section, despite it losing steam somewhat, anyday.
Replies: >>306028 >>309037
>>306026
*old ground
>>306025
You take that back you baby fucker, I'll smush you into a Jill sandwich and fuck you til you're filled with man-mayonnaise twinkledick cockhuffer

The stupidity is a hallmark of the series, it never should take itself so seriously. That's where we get the modern Leon who is so distraught about Raccoon City that his pussy is bleeding about it all the way to his midlife crisis in RE9. Let the games be stupid, it doesn't have to be RE6-level ridiculous, but the series "plot" is best when it's barebones. Hell, it doesn't even have to have as much quirk as RE4's Leon, but if you can't stand the dialogue and writing, I don't know how you could even get into the series.

I remember having a little guidebook or something that detailed every little thing about the RE1 Remake and it was the coolest thing ever to me, but it's still just zambies. And if all the game is amounts to a bunch of super srs crying people shooting zambies and petering about the place talking about deepest lore, then it loses all of the charm that established it as a series.
Replies: >>306047
>>306029
>The stupidity is a hallmark of the series, it never should take itself so seriously. That's where we get the modern Leon who is so distraught about Raccoon City that his pussy is bleeding about it all the way to his midlife crisis in RE9. Let the games be stupid, it doesn't have to be RE6-level ridiculous, but the series "plot" is best when it's barebones. Hell, it doesn't even have to have as much quirk as RE4's Leon, but if you can't stand the dialogue and writing, I don't know how you could even get into the series.
I don't think the "stupidity" was ever intentional, just a coincidence of bad localization and cheap voice acting.
Shit like the "Jill Sandwich" line became famous for how bad it was, not because it was good, then it became a meme and now some people are convincing themselves that it was actually good or even "part of the charm".
The whole thing about characters cracking jokes or breaking the 4th wall while in tense or dangerous situations was always retarded, whether it was a marvel thing or not.
>>306029
>but if you can't stand the dialogue and writing, I don't know how you could even get into the series.
I got into the series DESPITE the awful dialogues, not because of it.
I certainly wouldn't like to hear Jill say stupid line like: "Nemesis is right behind me, isn't he?" Or "Well, that just happened"
Only retards find that shit funny.
The atmosphere and the horror aspect were the appeal of the series, not the bad lines.
>but the series "plot" is best when it's barebones
I agree.
Replies: >>306048
>>305991
It's "would've" as in "would have", not "would of".

>>306024
<STUPID GEN GEN Z JOKES
Probably not as stupid as the AI that generated this line. Let's keep the AI slop off of imageboards ffs.

>>306047
>The whole thing about characters cracking jokes or breaking the 4th wall while in tense or dangerous situations was always retarded, whether it was a marvel thing or not.
It was a novelty in the 1980s/1990s and at the time players thought it was different and funny. Then companies like Marvel took it to the absolute extreme and dumbed it down to the point that no one wants to see it anymore... It would take a lot of effort to do this kind of humor tastefully in current year, so I understand if some media chooses to just be SRS BZNZ instead.
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>>306048
It's stupid because nobody would crack jokes while their life is at risk, so it's like the movie (or game) itself doesn't want you to get invested in it because "it's just a movie/game bro, don't take it too seriously" which is retarded.
MP4 related at 1:00
<You guys need anything else?
<Yeah three double cheesburgers!
>The other two say some dumb shit as well
I always hated this shit, they are risking their life, a simple "Fuck! Get a move on, please!" would have been a far more believable line.
God forbid keeping some tone consistency, it seems like you can't have a tense scene without some moron cracking some lame jokes.
Also not every piece of media needs comic relief shit.
I'll take "SRS BZNZ" over that shit any day.
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>>305959
>I think Resident Evil probably should have ended after 3
It did
The credits rolling are literally a farewell.

It was over, everything afterwards was just milking a dead horse.
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>>306068
>everything afterwards was just milking a dead horse.
spoken like one who milks alive horses
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>>306071
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>>306071
fag
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>>305959
I disagree.
The later re games are quite fun, and i like the lore of las plagas/uroboros/mold/T-Phobos.
Also, raid mode is pretty fun and Ethan is a really good character.
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>>306078
>The later re games are quite fun,
CV and 4 are quite fun, the rest is trash
>raid mode is pretty fun and Ethan is a really good character.
Beat the new one. It wasn't terrible. Leon section was to long in raccoon city.
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>>306073
Spoiler that shit, anon.
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>>306013
>RE4 is the worst resident evil game I've played
Have you played 6?
I've only played resident evil 5 with an ex friend.
>>306104
>Leon section was to long in raccoon city.
What? Did crapcom just forget that the city got a nuke dropped on it?
>>307679
Apparently Crapcom Retconned all that shit.
At the end of RE3, Raccoon City was nuked to ash, leaving only a huge crater in its place.
Now, the shit remake retconned that stuff and turns out the nuke destroyed to city only partially, so now there's the ruins of it.
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>>307683
I've heard crapcom glazers cope that nuclear bombs don't destroy cities completely so it's realistic(Resident Evil being known for being a grounded franchise, of course). This ignores how RC was portrayed at the end of RE3, as you said, but again, how many modern crapcom fanboys even played that game? The nu demaster maybe, not the original.
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>>307685
Mmm, radioactive water.
>>307679
It was a thermobatic bomb now.
>>307679
Whole game is filled with retcons and fanfiction tier shit, just like RE Village.
Pure mediocrity filled with nostalgiabaiting.
>t. beat it 3 times
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This is the most fun/replayable RE game for me and milf claire is a 10/10
>>308930
Who is that delicious little tomboy under Claire's custody, is the real question.
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>>308935
Barry's daughter.
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>>308930
>>308936
More replayable than RE2 and RE4, you say?
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>>308939
Yes.
I haven't played og re2 but i did do 3 playthroughs of re1 (2 jill 1 chris) and i was just wishing for it to be over.
For og re4 i did 100% but have no desire to replay it.
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>>308930
>>308948
Abysmal taste
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>>308950
I know.
How could i possibly like fun? i'm ashamed.
>>308950
He beat og RE1 as Chris so I think his opinion has some value.
>>306026
>How is any cop supposed to get work done there?
They're not. The RPD was found and funded by Umbrella to be their controlled opposition, they specifically were not meant to get any work done or else the conspiracy would be exposed.
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I finished RE2's Tofu Survivor recently. Everything was perfect until the 2nd Floor Waiting Room where I was immediately grabbed by a ton of zombies, but I managed to push through. I finished it before HUNK cuz I find dodging zombies a lot easier and more fun.
I didn't really enjoy RE: Village. Although the firearms were fantastic, it really takes you about three replays to actually try each one out let alone customize them with max or close-to-max upgrades to build a true personalized arsenal. Besides this, the game rushed me a lot when sometimes I simply wanted to look around and enjoy the aesthetics in peace—frequently, places such as the Castle always had a roaming boss which never allowed me any option but to panic and rush, while yet never allowed you to explore or venture in peace if you killed secondary enemies. And you can't return to a number of places besides.

I felt zero connection to any of the characters, except the antagonists in a point of irony. The Mercenaries mode was better than I expected, although it misses some of the flair that RE4 as an example offered, likely due to not being able to try out different characters. I probably would have enjoyed the game a lot more with the third-person DLC / mod that's available. 

Even by Resident Evil standards, I felt the game broke the hyper-realism logic of all prior games, instead descending into magical realism with the level of impossible outcomes that Ethan survives despite his 'advantage'.
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Claire's model in the code veronica remake.
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>>309138
>third-person DLC
lol, they locked away the only playable mode as DLC? Fuck Capcom
>>309267
Looks nothing like her ugly manjaw model from RE2R. I am guessing this is them admitting defeat.
Does anyone have the image of Japs absolutely hating her RE2R appearance?
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>>300263
>Did umbrella have any viable products or was it all just a front?
Very hard to say.
>>309267
Not the worst 3D vidya face I've seen.
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