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it's fucking video games, baby


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READ THE RULES


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Post the current eyesores the industry is pumping out thanks to Unreal Engine 5 and the decline of quality assurance. Also, feel free to post on poorly optimized titles and the rising scourge that is causing people to drop out in a soft crash in spending. This is pretty much a covert "shit on Unreal Engine" thread, highly inspired by all the recent GAYASSLANDS 4 posting in the news thread. Also, I would have more animated images but this one gif from Squad takes up too much space and nearly hits the limit, rise in filesize limits when
It's also funny how many internet losers are coming out in full force to defend these travesties and try to gaslight everybody into using DLSS to cover them up
8 out of every 10 game releases in the past 10 years look visually abhorrent
Replies: >>290319
It's the insane amount of visual noise that does it for me. What's the point in packing the screen with tiny polygons that will become single pixels anyway?
>>290302 (OP) 
DLSS in Expedition 33 is serious cancer. They created a game that expects you to make lots of split-second, precision timed button presses to parry or dodge enemy attacks but then fuck up the framerate and give you screen delay from fake AI-generated frames. It's a big obstacle to mastering the parry system and a major reason why many people will tell you to listen for the parry sounds and ignore the screen if you truly want to master parrying.
Replies: >>290314
>>290302 (OP) 
>Also, I would have more animated images
A webm of that same image would be <2MB in size and have much higher quality.

>>290311
I hate that parryslop game design has infected JRPGs now. There used to be plenty of ones with unique combat systems that rewarded quick decisionmaking in more than one way.
Replies: >>290317 >>290320
>>290314
Kind of agree. It doesn't belong in a TBRPG and if you parry or dodge everything the game is a joke. You can actually play Expedition 33 on normal difficulty with focused facetanking builds though and use the Accessibility settings to auto-succeed on the stupid ability quick-time events. That's how I'm playing it atm (see >>290210) Playing it on Expert with a facetanking build is also possible but masochism since you will have to grind for extra levels and the way the game's experience curve jumps up along with enemy experience jumping up... you will be grinding for a long-ass time on multiple occasions, so it just isn't fun.
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>>290305
>Last pic
Anon, you can't fool me, I recognize those animations anywhere. Its not fair to post blurry Gmod screenshots and pass it off as a real screenshot of another game :^)

But in all seriousness, the only thing I have to post here is how on TFD, the characters hair looks fuzzy sometimes. It usually disappears after a second or two, but apparently its a very noticeable constant on lower settings. Pic 2 is usually what it ends up looking for me and pic 3 is an absolute worst case scenario.
Replies: >>290382
>>290314
>"Thing I don't like"slop
Please stop abusing words like this.
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>>290326
Rerelease looks like something straight out of Night at the Museum. Hardly what you'd call a serious scene.
>mesh disappears right away on more powerful hardware
Shameful display.
Replies: >>290379
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>this whole thread
Replies: >>290368
>>290349
Accurate and funny
>>290327
>Rerelease
Anon...
>>290320
it's the quicky heckin' chungus for this generation's retards, your pleas fall upon ears too deaf to understand.
>>290319
Source of second pic?
Replies: >>290383
>>290382
He said it right there as an acronym.
The First Descendant
It's nexonshit too
Replies: >>290401
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>>290302 (OP) 
>Second
>Fifth
Aren't both of these just DLSS + Fake Frames issues on JewVidia's end, not the game itself?
Pic is an example of it being on the game's end.

>filesize
Negro just re-do them on your own with EZVideoCrop or Webm4R, both are Anon made and retard proof.
Replies: >>299618
>>290383
>gachashit
I actually played that game, but unistalled it after I saw a nigger npc that was giving you missions, gooks have fallen.
Replies: >>290403 >>290417
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>>290401
>>gachashit
What?
More like its Korean Warframe.
>but unistalled it after I saw a nigger npc that was giving you missions, gooks have fallen.
Are you talking about that guy who appears in Kingston?
He gives you one or two missions and disappears for the rest of the game, not even appearing in the main town afterwards and not even existing anymore on the more recent content.
Your actual main commanders are pics related with pic 2 being upgraded to playable status and pic 3 taking her spot from then on. Please actually play a game for over an hour before jumping to conclusions Anon.
There is however a single token nigger playable character, but he's completely useless and no one plays as him. He only exists to be a playable version of a story NPC who dies because he betrays the player faction. Effectively he's just mastery rank fodder.
>>290403
I'm concerned about your affinity for micropay gookshit, it may not be gacha but it's the second worst thing ever. Please get better taste.
Replies: >>290417
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>>290403
>There is however a single token nigger playable character,
>one NPC nigger
>one nigger playable character
And thank God I dodged that bullet.
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>>290401
>>290403
>>290404
>>290416
Its MTX ridden f2p garbage but it isn't gachashit.
>>299613
>second webm
>That dialogue
my brain is rotting even more than normally from the credit card of plastic inside of it and inside my balls. It's impressive how someone can write such shit dialogue.
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>zzzzzzzzzHHHHHURKCOUGHCOUGH
>holy shit it's '26
>and this thread I made is nearly off the catalog
Honestly, if I scraped hard enough I could probably find plenty of material to revive this thread, but the issue is that this has broken to the mainstream already, especially with the memory crisis. I'm tempted to start another thread based around space optimization and file bloat in game installs but that's another topic entirely.
Haven't looked too deeply into Arc Raiders and The Outer Worlds 2 but the market has already shifted. Muh AI upscaling and framegen still persist as scourges. I also haven't gotten around to documenting Lost Soul Aside like I wanted to, though it's made in UE4, so slightly less cancerous.
I guess I want to complain about how 3D RPGMaker creates this weird disocclusion halo around character models all the time that gets covered up in online discussion (this is why I didn't go for the low-hanging fruit in Bloodlines 2).
>>290390
This reply is like months later but I mostly made the GIF because sleepy supports autoplaying GIFs and I hate soundless cuckchan webms. Ideally I'd just use AVIF but AVIF support doesn't reach that far on the current setup here.
<Aren't both of these just DLSS + Fake Frames issues on JewVidia's end, not the game itself?
Not really, this actually gives me a good excuse to delve into games' technical workings. What you're describing is Nvidia Hairworks, which was an early iteration of strand-based hair on character models, basically physically modeling the hair as geometry rather than flat textures with alpha transparency channels, like in Final Fantasy XIII and Indiana Jones and the Great Circle.
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>>290403
>There is however a single token nigger playable character
One too many.
The year is 2026 and certain indie hacks still seem to think it's acceptable to ask for money for Newgrounds Flash crap.
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>>302654
>ask for money for Newgrounds Flash crap
Devs have been selling Flash games since at least the 2000s anon, some of them were pretty good if I'm being completely honest.
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>>302664
>Fatmund McMillan trash
>good
Gettin tired of this shit.
Replies: >>302673
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>>302654
>>302672
McMillan's art style is consistent and fits his games well. There's literally nothing wrong with it, and it has the benefit of standing out from the usual pixelshit.
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