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it's fucking video games, baby


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READ THE RULES


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>2012
>Goofy amateur fiction written by some ESL goes viral
>repeat multiple times (Ben Drowned, NES Godzilla, etc.)

Why did this happen then and why do these projects continue to entertain people?
Replies: >>276455
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The only creepypasta I still like and is still a decent read is this one https://www.creepypasta.com/psychosis/ though the sequels to it are pretty lame, in a "milking a franchise just for the sake of it even when you can't add anything of value to it and there's absolutely no need to add more to it in the first place" kind of lame.
>godzilla
The Godzilla one starts half cool but goes from 1 to 11 way too quick and becomes too ridiculous to suspend belief. Ben drowned I never finished reading because I thought it was boring. What else is out there?
Replies: >>276113 >>276373
>Why did this happen then and why do these projects continue to entertain people?
Spooky (but not too spooky) media is entertaining, especially when capitalizing on something that readers are already familiar with (established video games and franchises).
I find the idea of a haunted video game exciting, but was it ever really explored in an actual video game? I remember DDLC did something like that but I haven't played that game in ages.
>>276100
I first came into contact with Psychosis when I was 12 and I liked it, but it ended up really exacerbating my fears of solipsism as I got older and I thought about it more and more as time went on. It’s a great story.
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Ben Drowned had an SSS tier ending, it was worth it.
Replies: >>276155
Was there ever an otherwise innocious and/or obscure game that had a supar sekrit spoopy portion hidden in it somewhere that was only discovered/datamined long after its release?
Something akin to GTA SA's Bigfoot or L is real 2401 but not a meme.
I know L was real, but he was never included in the final ROM.
Replies: >>276134
Also I liked petscop if only for the fact that there was an actual game being shown and it wasn't just weird rom corruption.
Replies: >>276156
Horror stories are fun, horror stories with tiny hint of "it could be true" are even more fun (even if deep down you know it's all 100% unequivocally bullshit). It's like the stories you used to tell and hear from your friends at campfires or sleepovers, it makes you feel like there probably are some actual fucked up shit committed to media somewhere waiting to be fun, it was more effective back then I suppose because there weren't as many data miners that could tell you it was bullshit, or at least they weren't so popular
Replies: >>276133
>>276131
>waiting to be fun
to be found 
nice Freudian slip there
>>276128
man I remember reading from a magazine about big foot and spending hours fucking around in the woods looking for it, I did find the ghost car, pretty cool shit, does current Rockstar even do stuff like that?
>>276127
It’s really a shame the only way you can experience the second arc is through plot descriptions and screencaps because the Wayback is dead.
>>276129
Petscop irritates me because, on the surface, it seems like a very meticulous recreation of a PS1 game, but there actually is PS1 dev hardware in circulation that they could have used with an era-appropriate computer to make an actual PS1 game if they really gave that much of a shit.
Replies: >>276158
>>276156
>they could have used with an era-appropriate computer to make an actual PS1 game if they really gave that much of a shit
it's like that troon that made bloodborne for ps1 but it was just an unity game that looked intentionally bad
Replies: >>276160
>>276158
You just described 90% of retro homage/revival games made in the past decade. Fucking Haunted PS1 alone has like fifty of those.
Replies: >>276167
>>276160
what bothers me is that most of them don't even do it right, they don't use the right palette, they don't do the texture warping right, they do stuff that's not possible in original hardware
Replies: >>276331 >>276363
>>276167
But you don’t GET it, anon. That’s EXCITING. We NEED to add new features only possible on modern engines to games that are trying to evoke old hardware.
Replies: >>276363
>>276167
>>276331
If done well that type of anachronism can add to the feeling of distortion and displacement in a really nice horror story but it's hard to pull off.
Replies: >>276364
>>276363
Unity games trying to evoke DOS-Windows XP stuff makes me nauseous. It’s the same feeling I got being dragged to a barn-shaped building to see a psychiatrist who didn’t and couldn’t possibly understand me being a weird kid every two weeks when I was in elementary school. People need to just learn how to use virtual machines.
>>276100
Cool story
>>276097 (OP) 
I think I've seen a picture of SOLOMON with huge tits. Probably drawn by oniontrain
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