>>271886 (OP)
I'd force my henchmen of savants to make a big VR game console of which is basically a big ball you are inside of that rotates as you walk around in it with rounded shoes. Atmosphere control. inner rings with wheels and servo motors using wheels to keep the rings level, figthing the rotation with counter balance, and objects on robotic levers and arms and such could be balanced ont he rings, platforms could form if there are sqaure shaped "hands" on the arms that reach out from the rin gso you can go up stairs and such, with the convex shape kept in mind to keep the shoes working on the platforms. They move down and away, a crecent shape, but on your backside the rings could have non convex tops of which you could sit down on or lay on.. Top rings you could hang off of or swing from. You could even swim if it is rigged to fill with water. When computers were new they costed a fuck ton, why can't the nice vr console of my dreams come true? Just charge 50k. People would buy this that are rich then the mechanics of such vr gameplay would get cheaper due to the idea going into cheaper builds such using full body suits and other gay shit.
No glasses bullshit, it should be a fucking helmet by now. A helmet and a big ball you are inside of. The cheap version should be the hip brace mat that I saw people come up with that should have came later for poor people to motivate everything in the proper order. Full body suits for vibration could also be a thing though I think that's sub par when things like this toy exist that could be used for touching something rather than vibration suits for the poor. Put some leather and magnets and shit on this toy and it's got VR potential. The bottom of the shoes you wear could have ball bearing type wheels to simulate slipping as well though they'd be heavy a bit the more complex. Bunjee could be used to simulate falling, achored to top inner rings.
Or keep wiggling those thumbs with a sore nose and other gay shit like bumping into the sides of some retardu mat. uppercut your lamp and die already. I hate this timeline.
Or you could just ask me what video game I would make them make and I'd say make another Zelda 3 tier game, another Golden Sun tier game (using magic outside of battle to solve puzzles), another Shadowgate, another Morrowind tier game. Another FPS that's not about ((( wars ))) nor Halo nor Metroid Prime but Prime tier, not to play for skills but because it's actually fun. I liked Hexan for it's art but not it's gameplay. Why not combine them all and have a first person rpg where you level up and buy things and travel the world while using magic outside of battle to solve not golden sun tier but zelda tier puzzles and also for it to be calmer like a shadowgate type of game? In animu style of course with stark shading like the original Wonderswan's Riveria the Promised land. I liked it's music. High energy during battles but the calmer music was lame a bit. Zelda has more energy when in calmer 'zones' and grating sounds during the fights generall of which is annoying. I loved the mind reading in Golden Sun also. Time travel puzzles would be good too, but Chrono Trigger was more on track than OOT. Original Zelda 3 had that better, the changing envirornment, OOT failed in comparison. Not enough time difference. Giant time jumps or it's gay. GAY
My writing is also gay so to appease your autism here is a rehashed version using duck.hoe's improve writing feature:
Your writing has a lot of creative ideas and enthusiasm, but it could benefit from some restructuring and clarity to make your points more coherent. Here’s a revised version that maintains your original concepts while improving readability and flow:
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If I were rich and owned a game studio, I would assemble a team of brilliant minds to create an innovative VR game console. Imagine a large, spherical environment that you step inside, which rotates as you walk, equipped with rounded shoes for seamless movement. This console would feature advanced atmosphere control and inner rings with wheels and servo motors to maintain balance, counteracting the rotation.
The design would allow for objects to be balanced on these rings, with robotic arms extending to create platforms. These platforms could form stairs, designed with a convex shape to accommodate the shoes. The top rings would offer opportunities for hanging or swinging, and if rigged properly, the console could even fill with water for a swimming experience.
When computers were first introduced, they were incredibly expensive, so why can’t my dream VR console become a reality? I envision a price point of around $50,000, targeting affluent customers. As the concept gains traction, the mechanics could become more affordable, leading to the development of full-body suits and other accessories.
I believe we should move beyond cumbersome glasses and embrace a helmet design. A more affordable version could be a hip brace mat, which would serve as an entry-level option for those with limited budgets. While full-body suits for haptic feedback could be an option, I think simpler solutions, like incorporating leather and magnets into the design, would enhance the VR experience. The shoes could feature ball-bearing wheels to simulate slipping, adding to the realism, while bungee cords could create a sensation of falling, anchored to the inner rings.
As for the games I would want to create, I’d love to see a new installment in the vein of classic titles like "Zelda" or "Golden Sun," where magic is used outside of battle to solve puzzles. I envision a first-person RPG that combines elements from various genres, allowing players to level up, explore a vast world, and engage in magic-based problem-solving. The art style would be reminiscent of anime, with stark shading similar to the original Wonderswan's "Riveria: The Promised Land."
I appreciate the high-energy music during battles, but I think calmer zones could benefit from more engaging soundtracks. I also enjoyed the mind-reading mechanic in "Golden Sun" and would love to incorporate time travel puzzles, taking inspiration from "Chrono Trigger" and the original "Zelda." The key is to create significant time jumps that enhance gameplay rather than just minor shifts.
In summary, my vision for a VR console and the games it would host is ambitious, but I believe it could revolutionize the gaming experience.
>original zelda
Zelda 3 you cunt malware.