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READ THE RULES


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Ports/remakes that have many great improvements and additions and would undoubtedly be the definitive version of the game, but are ruined by one small thing.
I'll start.
>many new game modes and minigames
>includes the first 8 worlds of Japanese SMB2
>various collectibles
>minor graphical and audio improvements
>various soulful gimmicks
<can't see shit due to the Game Boy's tiny resolution
I can see it as a sort of precursor to the Super Mario Advance series, except those don't add as much stuff, and conversely, the screen crunch is not as severe.
DS Summon Night 1 and 2
>take PS1 games
>iron out the difficulty (it was quite easy to lose the very first fight before ever getting a chance to save if you didn't take it entirely seriously) 
>add some lacking QoL features
>introduce support for low level run seen in latter games
>also be on a cartridge system so you have to cut how every line except the main character's had voice acting even though it was a signature of the series

Some Chinese guy managed to get text extraction and (for Chinese at least) inserted into these ports, but hasn't been seen in months
https://github.com/yutriz?tab=repositories
>>268698 (OP) 
The 2nd gb Mario was ok. Needed more music tracks tho...
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>Music and art unlockables
>Mission mode
>Challenges
>Widescreen and 4:3 options
>Spindash on Sonic 1
>Playable Amy
>Brand new animations, adding context to the story
>Bunch of other QoL improvement
<No Hard Times on Ice Cap Zone
Dropped.
Still 100%d though.
Replies: >>268711
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Super Mario Advance would be the definitive version of SMB2/Doki Doki Panic, if only they hadn't shoved those awful voice samples into the game.  You have to play at low volume or mute because they're so grating.
Replies: >>270256 >>270277
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>>268707
So u dropped it but 100% played it?
Replies: >>268713
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>>268711
I dropped the disc right into the disc drive, and I dropped my children right into Amy's womb.
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>>268698 (OP) 
>Otherwise great ports/remakes ruined by one small thing 
To me it was Metroid: Zero Mission
Great game and great improvements over the original, but honestly i didn't like some of the redrawn backgrounds.
For instance, look at the pics related,  the first one looks darker and closed giving a more claustrophobic feeling, while the Zero Mission version is too colorful (why green, anyway?) and looks way too 'open' with all those holes and openings, losing that oppressive feeling that the both the original and especially Super had.
Apart from that minor complaint, great game.
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>>268719
Replies: >>268721
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>>268720
>>268719
Zero Mission is a trash remake that completely misses the point of the original game with its asinine hand-holding.  There's far from one thing wrong with it.
Replies: >>269141 >>269173
>>268724
>the point of the original game
Retarded backtracking for "fun"?
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>>268724
Let me guess:
>An in-game map so you don't have to waste time with paper and pencil drawing your own
>Areas now looking distinct instead of  having all them just being a black background
>Save states instead of long pass words to take note of
>Bad?
Replies: >>269182 >>274710
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>>269173
>pass words
<what is the original FDS release
Replies: >>269884
>>269182
Then this means the NES version is a shit port, since passwords are gay.
Replies: >>269916
>>269884
I played through Castlevania 2 and Faxanadu on NES. The passwords weren't any problem for me. I just wrote them on a piece of paper, that's it. The battery shit is ok until it breaks, and it also costs more. Fuck that, just gimme passwords instead. Nowadays it doesn't even matter if you're using emulator (save states).
Replies: >>270005
>>269916
>The battery shit is ok until it breaks, and it also costs more.
>Nowadays it doesn't even matter if you're using emulator (save states).
Sure, but that anon was arguing about "the point of the original game".
>The passwords weren't any problem for me. I just wrote them on a piece of paper, that's it.
They were for me if i was playing at night in the dark, and i had to turn the lights on and grab a piece of paper and a pen just to take note of that shit.
Replies: >>270014
>>270005
If you had a NES, then you lived in a country where flashlights were common. :)
Replies: >>270061 >>274673
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>>270014
>he doesn't know
Replies: >>270310
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The 3DS port of this game is pretty good up until you get to the Metal Sonic boss fight. The game slows down so much that it becomes nearly unplayable. Special stages in this port also have this problem but it not as extreme.
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>>268708
>Woohoo! Just what I needed!
>>268708
Nintendo probably thought that by adding voice samples, those old games would have left the impression of being more modern or advanced (no pun intended) than they actually were.
>>268698 (OP) 
>Ports/remakes that have many great improvements and additions and would undoubtedly be the definitive version of the game, but are ruined by one small thing.
Ninja Gaiden Sigma + on the Vita was close to being a great port:
>Restored blood and gore from the 360 version
>All the extra chapters with the playable titty ninjas
>challenge mode that could be played with a real or a cpu partner
>extra costumes
But:
<dynamic resolution that looks like shit when decreases.
<severe slowdowns when lots of enemies appear on screes.
I still enjoyed it, but still.
>>270061
My cyka
>>270014
dude the NES is THE thirdworlder console, more so than the PS2.
>>269173
>Bad?
Yes. It's an adventure game, orienting yourself is supposed to be the entire challenge.

>Save states instead of long pass words to take note of
Wait, you need to use passwords on the U.S. version? HAHAHAHAHAHAHAHAHAHAHA
Replies: >>274774
>>268698 (OP) 
I think the more egregious thing about Super Mario Brothers DX was how the physics were all completely changed. Even if the resolution was boosted, the game is fucking unplayable because Mario controls like a fucking Chinese water ring toy.
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>>268719
>while the Zero Mission version is too colorful
Japanese impression of american comic book art. Originally even her sprite was more cartoony (and proportionally close to the original).
>(why green, anyway?)
It has to display on a GBA screen. Any GBA game displayed in raw colors is wrong.
>>274710
>orienting yourself is supposed to be the entire challenge.
Was it challenging?
Maybe
Was it fun?
As much as watching paint dry.
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>>268698 (OP) 
Spider-Man vs. The Kingpin was amazing on the Mega Drive and Mega CD, but the Master System/Game Gear port... was good! Almost... it plays as it should, this was the best Spider-Man had ever controller up until that point, at least on weaker hardware I guess, it looked nice, there's the black suit (only on the Nightmare difficulty setting which is BS) and overall it captures the good atmosphere from the OG versions... but there's a major flaw, only a single life, no continues. It doesn't help that the title can be a pretty unforgiving one already, but being forced to restart every time you die once is cruel. Oh, and how do you get HP back? No problem, just rest at your apartment, which takes away a lot of time from your 24 minute timer! It's just cruel, and that hurts it.
Replies: >>276183
>>276177
>there's a major flaw, only a single life, no continues. It doesn't help that the title can be a pretty unforgiving one already, but being forced to restart every time you die once is cruel.
That is always bullshit, expecting people to complete a game in one sitting is so fucking retarded, and starting all over again every time you commit a mistake discourages the player from trying again and again until they get it done.
Replies: >>276227
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>>276183
It depends I guess, I've played other titles that did something similar, the best example I can think of are The Terminator video games, based on the 1st film, by Virgin for SEGA consoles besides the Mega CD, you also get a single attempt, in a 15 minutes long run, but it's overall fun and fair and I always had the desire to try again when losing... it's just for this port of Spider-Man vs. The Kingpin where that desire didn't really come, I guess because, while fun to play, the frustration was bigger than the fun, but for The Terminator it was the opposite. It can work, especially for short and difficult titles, but it can't be too annoying, and this particular title was, sections in the Lizard and Electro levels drove me insane, and the Hobgoblin level and boss are just full BS.

It was such a waste of potential...
>>268698 (OP) 
Am i the only one to think that the SNES remakes of the Super Mario Bros. trilogy look somehow worse than the original NES games?
Replies: >>276983
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>4 playable characters
>30 extra stars plus some redundant ones replaced
>fun mini games for a side mode

>controls nerfed to compensate for DS's lack of a control stick in a way that even force adding a control stick doesn't fix it
Replies: >>276954 >>277042
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>>268698 (OP) 
mario's star song has always been good.
>>276951
You're mistaken, Super Mario 64 being a very early analog game actually lends itself to digital conversion with a run button quite nicely.  The real problem with SM64DS is that they let Yoshi generate infinite coins, ruining attempts to get coin high scores.  You have to ban Yoshi if you want to keep that interesting.
>>276910
Okay Tony, show our guest the "cave" pictures. You know the ones.

Graphics aside (people call these remakes soulless, but personally I like a bit of artistic license), the killer to me is how they screwed with the physics. They made #1 control like #2 (the real one) which sucks because #2 controls like a water ring toy
Replies: >>277035
>>276983
>Okay Tony, show our guest the "cave" pictures. You know the ones.
Meh, to me the worst part are the Mario sprites and animations.
They look like they are part of some cheaply made bootleg.
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>>276951
Other than controls the biggest bummer are the soulless Mario Mandate aesthetics
Replies: >>277425
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>>268719
The SNES game was to be played on CRT TVs, GBA had poor backlight, you a always lose something over visibility.
Emulating with ultra smooth upscaling and default colors any GBA game will look weird and tpoo colorful.
But yes, the atmosphere was way different, it feels way safer to play Zero Mission.
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>>277042
Some of these I don't give a shit about, some are worse than the original, but I don't get what the anon that made the pic meant about metal mario in the bottom left. The only difference there is that there's more polygons making angle differences less noticeable, and the fact the left pic has a fucking emulator rendering bug.
Reflection maps in emulators usually get accidentally rotated 90 degrees to the right because the pajeets that code them didn't know how to interpret the hardware instruction, same reason the water bombs in Bob-omb Battlefield look weird in emulators.

Bowser didn't have "rainbow lighting" either, for that matter. They just blended his color map with the vertex direction of the surface normal, interpreted as colors the same way as normal maps do. Pretty sure that would also look a lot weirder on the new model, though they could've at least come up with something to replace it.
Replies: >>277430
>>277425
I'm convinced that most people don't even know what N64 games are supposed to look like anymore, since they've only experienced it through inaccurate emulation at a higher resolution than it was intended to be played. Looking up screenshots of N64 games will always give you emulation shots.
>nigger meme about tranny "genders"
Your containment site went back online a couple hours ago, you know.
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