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Gallipoli_-_Release_Date_Re-Reveal_Trailer_|_Steam,_PS5,_Xbox_Series_X|S_&_Epic_[hlnSz-JPiBk].mp4
[Hide] (13.1MB, 1920x1080, 00:43)
0243e0aa39b6d9a0b32429c9ea5feb98e0e70199cb35d5c03615c4ea4eb71f63.mp4
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Deleted_Yakuza_6_Heat_Move_(Restored).webm
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Old one autosaged.
Replies: >>313986 >>314009
>>313971 (OP) 
The second video makes me think of what would happen if we went back in time and showed people modern homebrew, romhacks, and demoscene.
>Hey Miyamoto, you fuck! Get a load of THIS!
poke.mp4
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average_attempt3.webm
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>play Gravity Circuit since the devs made it free on Steam for a bit
>normal mode is pitifully easy
>hard mode is just an increase in enemy damage and health
>hard mode has two modifiers: remixed levels and different enemy behavior
>they're really fun but you can only use them with the extra damage of hard mode
Getting a little tired of random rocks falling on my head and killing me or making the boss unsafe to approach for 2-5 seconds at a time.
>>313997
I haven't beat the game myself on hard mode with all modifiers yet either but I found that playing like a pussy against bosses and doing hookshots far away is pretty solid even if it doesn't look cool. Catch Interrupt is a pretty good burst option if you are fast enough to know that you are about to get hit. It parries any incoming damage, returns 3 points of damage to the boss, and it even puts bosses in a tumbling state without giving them i-frames so you can combo it into another burst. It's basically defensive Flying Strike with upside.
Replies: >>314079
>>313971 (OP) 
Why did somebody throw a fucking brick at callie lmao
Replies: >>314013
>>314009
Can't tell if that's a shitpost or you're being genuine.
But lol nonetheless.
>>313997
This look like a fun megafaggot clone. How solid is the level design?
Replies: >>314079
success1.webm
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27_Crash_Introduction.mp3
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28_Theme_of_Crash_-_Break_Circuit.mp3
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medley1.jpg
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medley2.jpg
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>>313997
I looked up some strats and learned two things: you can simply grapple on top of the rock pillars to avoid them easily, and while hopping is significantly faster than chaining attacks normally. Also, never stop running. Also, stunlock the boss whenever you can to limit his screen pollution.

Apparently Wheel Man Bit, the Shift Circuit is the easiest boss in the game so I'm going to take him on. Don't know what his stage will look like, or what his remixed attacks will look like.

The issue with these remixed master levels is they are only available on hard mode, which roughly doubles all damage dealt and gives enemies +1 hit taken (at minimum; perhaps more for bigger enemies). If I could have normal mode damage numbers and the remixed levels/enemy behavior then it'd be perfect. As it is, the first level and boss were fucking miserable but each subsequent one will be easier because I'll be collecting health and energy upgrades.

The soundtrack is absolutely worth $5 USD, and you can get it on Bandcamp easily ( https://dominicninmark.bandcamp.com/album/gravity-circuit-original-soundtrack ).

>>314003
Your base moveset and speed are already incredibly OP so I wanted to do a challenge run and not acquire any chips or burst techniques - especially the latter because you can easily stunlock bosses by juggling them with the uppercut chip several times. It's very cheesy.
>dark souls parry breaks 2D platformer combat
You don't say. Thanks, Finland.

>>314013
>How solid is the level design?
Probably the unequivocal best part of it. Both the regular levels and the remixed master levels are fun to play through, and the latter are a steep but welcome difficulty upgrade from the normal levels. Each level has 8 civilians to rescue, a health/energy upgrade to find, and a palette swap that gives you game-breaking powers like a hoverpack or phasing through certain walls.

I'm happy that I got it for free. Its current price is on the higher end for indie games but I'd say it's worth it if you like MegaMan and are annoyed Capcom has abandoned the series for no reason. There isn't a lot of story or character dialogue outside of the hub base (aside from an exposition dump at the end which is quite clumsy) but the characters manage to have a lot of personality based on their designs.

Also, pretty robot woman.
Replies: >>314086
>>314079
Ok, yeah, that sound right up my alley. Shame I never heard of this game before.
>and are annoyed Capcom has abandoned the series for no reason.
B-but the games are all the same shit and don't sell gorillions on release... why would anyone want that?
Replies: >>314090
>>314086
>Shame I never heard of this game before.
Well, the devs had the good sense to make it free when they announced the sequel, so crusty pricks like me would at least give it a chance. I had teething pains but now I'm enjoying it enough to bash my head against the rest of the game. Can't fucking fathom what IWBTG nonsense the final level and boss will throw at me.
teleports_onto_you.webm
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[visible_confusion].webm
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"by far the easiest boss in the game"
FUCK OFF

WHY DO SCANDINAVIANS DESIGN BOSSES LIKE THIS

WHY DID NONE OF THE PLAYTESTERS NOTICE THAT A BOSS TELEPORTING ONTO YOU AN CAUSING CONTACT DAMAGE IS NOT ACCEPTABLE
Replies: >>314351
fuhrer_friday.mp4
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00ddaea02419dd349cb5a7345552435d3ecfa4451b777573957160a611ac9531.mp4
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d854ccc24f5f18d1574239bc78b45db1d9a9cf1022743c57a19e503bac0b9b81.mp4
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"Wanna_be_in_LOVE"_Feat._Evie_|_Stellar_Blade:_BLOODRAIN_[5Ncuote9ADo].webm
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Replies: >>314146 >>314357
>>314126
ai has gone to far.
jCgpnFBQJlRHYY3O.mp4
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れんか_-_#白銀の城_キャラモデルを眺めるだけの動画_✅1つ目:クラティ_体形的な意味で強くて重騎士でヘビー級チャンピオン_✅2つ目:その他詰め..._#1_[2083157084049481728].mp4
[Hide] (6.3MB, 640x360, 01:32)
れんか_-_#白銀の城_キャラモデルを眺めるだけの動画_✅1つ目:クラティ_体形的な意味で強くて重騎士でヘビー級チャンピオン_✅2つ目:その他詰め..._#2_[2083157166870208512].mp4
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れんか_-_#白銀の城_キャラモデルを眺めるだけの動画_✅1つ目:クラティ_体形的な意味で強くて重騎士でヘビー級チャンピオン_✅2つ目:その他詰め..._#3_[2082435377445625856].mp4
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Replies: >>314199 >>314203
>>314194
>LOD bump maps on the leggings
Interesting though the texture up close rather looks like plastic wrapping.
Are those animated normal maps doing the raining/sweat effect on the girls?
2d0adf90aa243cacac3417aa959dfa7a600e213bbfa50883ca796610c2d98137.png
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>>314194
Hummina hummina hummina bazooooooooing! *eyes pop out* AROOOOOOOOGA! *jaw drops tongue rolls out* WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF WOOF *tongue bursts out of the outh uncontrollably leaking face and everything in reach* WURBLWUBRLBWURblrwurblwurlbrwubrlwburlwbruwrlblwublr *tiny cupid shoots an arrow through heart* Ahhhhhhhhhhh me lady... *heart in the shape of a heart starts beating so hard you can see it through shirt* ba-bum ba-bum ba-bum ba-bum ba-bum *milk truck crashes into a bakery store in the background spiling white liquid and dough on the streets* BABY WANTS TO F--K *inhales from the gas tank* honka honka honka honka *masturabtes furiously* ohhhh my gooooodd~
Replies: >>314204
>>314203
>>>/reddit/
Replies: >>314205 >>314217
>>314204
nobody asked how you got here
>>314204
Think.
Replies: >>314234
>>314217
Thinking is wrong and you should feel bad you misogynist.
L70ETC_-_Rogues_Do_it_From_Behind.mp4
[Hide] (8.9MB, 480x360, 03:45)
>>314262
Fuck you because you're an asshole doe
>replied to wrong person first
FUCK! GOSH!
Mahou_Arms_Opening_Movie_[CmVly-s8pT8].webm
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Mahou_arm_R18_Patch_Page.png
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meta.webm
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IF_I_SEE_THAT_ALIEN_ONE_MORE_TIME.webm
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hatsune_niggu.webm
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DORF.webm
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Birdmania_reach.webm
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success2-libsvtav1-1000k.webm
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success.webm
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success-libsvtav1-1000k.webm
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>>314111
I have come to accept that these bosses were not designed to be fought with merely a single burst technique and no passive bonus chips. That's okay. I will simply persevere. Even the option to stunlock the boss with my default burst technique is insanely powerful, and now that I have 4 energy it honestly feels like the game would be incredibly easy to cheese. Medley was chaotic and unpredictable but became much easier once I realized she only has about 3 attacks and she can be hit while spinning.

On a different note, I've been experimenting with different codecs and bitrates. I encoded the Medley fight with SVT-AV1 and it reduced the filesize by about 20% (10.2 MB to just under 8 MB) without seeming to look like trash. But I tried the same thing with the fight against Wheel Man Bit and it looks significantly worse; it's really obvious when I deplete his first life bar and the red energy blobs float up.
success.webm
[Hide] (10.2MB, 960x480, 01:28)
Here's the Medley fight with default encoder settings and a bitrate of 800k.
`ffmpeg -ss 0 -t 88 -i '.\success.mp4' -s 960x480 -b:v 800k -b:a 128k -f webm success.webm`

The command for SVT-AV1.
`ffmpeg -ss 0 -t 88 -i '.\success.mp4' -s 960x480 -b:v 1000k -b:a 128k -vcodec libsvtav1 -f webm success2-libsvtav1-1000k.webm`

It encoded blisteringly fast compared to the default but I feel there's something I'm missing. The most coherent explanation for all this codec shit I've ever gotten was an anon advising me on how to compress gameplay of Penny's Big Breakaway into sub-30MB webms to share here, but I didn't save it. It feels like it shouldn't be complicated but all I really know how to do is mess with the resolution and video bitrate.
Replies: >>314358
>formatting

Here's the Medley fight with default encoder settings and a bitrate of 800k.
ffmpeg -ss 0 -t 88 -i '.\success.mp4' -s 960x480 -b:v 800k -b:a 128k -f webm success.webm

The command for SVT-AV1.
ffmpeg -ss 0 -t 88 -i '.\success.mp4' -s 960x480 -b:v 1000k -b:a 128k -vcodec libsvtav1 -f webm success2-libsvtav1-1000k.webm
>>314126
>gaymers starved for more stellar blade
>release music video
>watch it in the hopes to see some new shit from stellar blade
>it is gayIslop
>normalfags point out is gayIslop
>main gook dev "please understand, it was made with a lot of care!"
Damn, they really dropped the ball after getting a lot of good faith with the trailer.
>>314353
Isn't crf better than fixed bitrate for compression?
Replies: >>314394 >>314402
Azur_Lane_Official_-_🏎️Azur_Lane_8th_Anniversary_Livestream_Trailer_-_Repost_for_Giveaway!..._[2083115826425856000].mp4
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>>314359
This is awesome, tons of sexual appeal then it comes crashing down since this isn't actually a "game" and just a gambling scheme run by the not yakuza. 
Who gives a fuck if tyhe girls are attractive? Gacha shit is not video games
Replies: >>314363
>>314362
>gambling scheme run by the not yakuza
I thought it was made by chinks?
Replies: >>314364
be09c82b11bdb9bea021839c811cf25d6241316eecaf81cf9889d25db15f442c.jpg
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>>314363
...It's a joke anon.
754c6d5d56ae5b20173bee68583d36699b9e920f.jpg
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>>314359
The absolute state of anime
>nu-anime devoid of any soul whatsoever, your choice is either shonenshit or isekai slop, both of which have removed practically all lewd shit to appeal to westerners and have absolutely horrendously boring and soulless animation.
>Any expression of fanservice or lewdness from anime visuals in video games, especially loli, clamped down upon by global censors to the cheers of retarded normalniggers not seeing the walls closing in on them.
>Only actual skin you'll see is from gachashit; the most soulless, boring, greedy form of video games
I hope everyone involved with gachashit, ESPECIALLY the fucking faggots who tell me to my face 
>oh man I love gacha you should play it it's great! It's the last bastion of lewd content!
fucking dies horribly.
Utena_reading_porn.png
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<314366 (wasted dubs)
You very clearly don't watch anime.
Replies: >>314372
>>314371
You know how starving people sometimes die if they suddenly eat a normal amount of food? That's anon when he discovers Reiwa no Dara-san.
Replies: >>314374
>>314372
Between Dara-san, Yomi no Tsugai, Youjo Senki, Seihantai, Kaikigumi (based on a 2018 WN btw) and Grand Blue we've been eating good with lewdness, fun and shitposting in anime.
Replies: >>314392
>>314359
We can't let the commies win or this is our future.
satisfied_lesbian_cook_Kuroko.png
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>>314374
This. Anime is currently in the best spot its been in for over a decade. And don't forget MahoAko S3 and Murcielago.
Replies: >>314399
>>314358
What's CRF and how would I use it?
Replies: >>314401 >>314402
>>314392
>uninspired shitsekais like mushoten getting yuge budgets while real anime like clevatess can afford maybe three real fight scenes per season
>no /m/anime tetsunabe no jan arguably comes closest but it's not mecha
>3DCG everywhere
>SEAmonkeys, chinks and eventually slop slowly encroaching on the industry because studios keep treating new artists like shit
>budget in general getting spread too thin across too many series because escapism has infinite demand now
It's certainly better than the wasteland of the mid-late 2010s but don't lie to me saying it's in a good spot.
>>314394
 ffmpeg -y -i my-lil-viddie.mp4 -max_muxing_queue_size 8192 -filter_complex '[0:0]scale=-8:720:flags=lanczos,setsar=1:1[v]' -map '[v]' -c:v libsvtav1 -pix_fmt yuv420p10le -preset 2 -color_primaries bt709 -color_trc bt709 -colorspace bt709 -svtav1-params tile-columns=0:fast-decode=0:tune=0:film-grain=0:film-grain-denoise=0:enable-overlays=1:enable-variance-boost=1:variance-boost-strength=2:variance-octile=5:sharpness=1:tune=0:tile-columns=0:tile-rows=0:scd=1 -crf 54 -map_metadata -1 my-lil-viddie.webm 
Try this. Increase preset value for faster encoding, lower preset for more quality.
dfd302c97b8e2ee6fab8f554f4a301e50b4bb2b0fa3125e05df69d3771f83c2d.jpg
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>>314358
It's essentially the same thing but phrased differently. It's faster to find something usable, but if you can be bothered putting in the mathematics, then bitrate will get you exactly the filesize you're after.
Don't forget, you've often got the choice of CBR (Constant BitRate), ABR (Average) and VBR (Variable); C is the one which ensures every frame is the exact same size, A is the easiest to save filesize with since it saves when areas of the video are static, V uses both bitrate and CRF for the most complicated but exactly tuned

tl;dr use ABR and just divide the second of your video by the size you want to get the Average and Maximum kbps you stick in, if you want the best balance of time-spent : quality-&-compression-saved

>>314394
It's short for (C)bullshit-number (R)that (F)dictates-filesize-and-quality, and the long and short of it is that 30+ = too crusty / <10 = pointlessly large / 10-30 = what you'll be playing guesswork with as you repeatedly encode it until it's the size you want it because you're a dumb nigger that can't into basic mathematics.
eab4a5b30e29afcd08c04b13c8555e850726ae26c86a32576f363a542821618f.jpg
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<314399 (wasted dubs)
<(1)
Nice IP hop.
<>no /m/anime
We just had a new Gundam announced last week you actual troglodyte.
Let me guess, your two favorite /m/  anime are EVA and TTGL too?
<All of the other points
>Either "Source: My ass" or a matter of opinion
Watch more anime instead of  complaining you nigger.
Replies: >>314408
>>314407
>being excited for a new gundam after the travesty that was Gcucks
>unironically enjoying the hot garbage CGI currently plaguing modern mecha
>whining about TTGL and Eva unprompted
Couldn't be more predictable if you tried
Replies: >>314413
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>>314408
>G"cucks"
Tell me you didn't pay attention to UC without saying you didn't pay attention to UC.
Who let all the tourists in this thread?
Replies: >>314418
>>314414
Same guy who let all the dogs out (woof) (woof) (woof woof).
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